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NEW ATTACKER: MAVERICK

Maverick is known for his precise work and keen mind, yet he remains an enigma within Rainbow Six.

He was investigating the case of a missing reporter when he himself went MIA. The Unit had no means of communicating with him. Maverick re-emerged two years later with enough intel to dismantle a major insurgency operation. No one knows what really happened to him during those two years, but he’s been seen carrying a D.I.Y. blowtorch ever since, one that can make holes in metal surfaces. On the field, he’s found multiple uses for it, including but not limited to making murder holes. It takes a patient and fast Operator like Maverick to hold those angles.

Maverick’s expertise and his list of successful missions became the stuff of legend among Intelligence Collectors, gaining the attention of Rainbow Six.

It takes someone with exceptional intelligence, a deep understanding of human behavior, and high adaptability to one’s environment to do what he does. The one person who still does it best is Erik “Maverick” Thorn.

Visit our Rainbow Six Twitch Channel [www.twitch.tv] on August 17-19th for Maverick’s full reveal during the first ever Six Major in Paris.

Kompletter Artikel: NEW ATTACKER: MAVERICK

Dev Blog – Map Buff Philosophy

Creating new doors in walls is core to the destructible strategy in Siege. Creating new walls, new windows, and actual new doors is core to Map Buffs. The Level Design team is constantly looking at ways to iterate on maps in small, focused updates through what we call Map Buffs. Introduced for the first time in Operation Para Bellum with the Map Buff of Clubhouse, we wanted to revisit the philosophy of these decisions, as they will be a key feature in the future.

Here is an example of the Clubhouse Map Buff where a connector was added to the second floor to bridge the two structures.

After two years, some maps or parts of maps in Siege can feel stale. As players and playstyles evolve, there are also areas of certain maps that lack competitiveness. This can make a map unbalanced or even just not fun to play.

The philosophy of the Level Design Team when creating Map Buffs is to give maps new life while improving the competitiveness. The team builds onto the existing structure and flow of the map that improves on these qualities without completely changing the experience of the map. This is where Map Buffs differ from Map Reworks.

Here is an example of the Clubhouse Map Buff where a connector was added to the second floor to bridge the two structures.

Map Buffs are surgical and limited changes are focused purely on gameplay. These are more rapid iterations on a map that require reduced workload on the art team. They aim to offer a few critical improvements to competitiveness, mainly more viable objectives. The Level Design team looks at the objective pick rate in Ranked and Pro League and attempt to redistribute it more equally with these buffs.

In the future, we plan to introduce Map Buffs on a more regular basis. They all will not be as robust as the changes made to Clubhouse, but they will be focused on the philosophy outlined above.

For more information on the upcoming season, follow Rainbow Six Siege on Twitter and Facebook.

Kompletter Artikel: Dev Blog – Map Buff Philosophy

NEW DEFENDER: CLASH

Meet Clash, the first Defender with a shield.

Born and raised in England, she’s a tough officer who served with the Territorial Support Group, holding the front line during the 2011 London Riots. She earned her spot with the Specialist Firearms Command (SCO19), making herself known within London’s Metropolitan Police Services (MPS).

She’s an expert at devising crowd-control strategies and she even acquired special permission to attend Gold Command meetings. She later made Detective Constable. Her experience, service record and persistence in her line of work got her noticed by Rainbow Six.

Twitch and Mira combined their engineering backgrounds, leading an R&D project to create the CCE Shield (Crowd Control Electro Shield). Clash is the perfect Operator to handle this new gadget and weapon because she understands mob behavior and she pioneered snatch squad tactics, not to mention her experience as a riot officer. She knows exactly when and where to deploy this shield to deny entry and slow down her opponents. Not only that, Clash has the backbone to stand her ground and a cooperative mindset to set herself up for assists. She shows no mercy and she has zero-tolerance for nonsense.

Despite her new title as DC at the MPS, she knows she belongs on the front line. This new Defender joining Rainbow Six, she’s none other than Morowa “Clash” Evans.

Visit our Twitch Channel [www.twitch.tv] on August 17-19th for Clash’s full reveal during the first ever Six Major in Paris.

Kompletter Artikel: NEW DEFENDER: CLASH

NEW MAP: HEREFORD BASE REWORK

Hereford Base is getting a makeover. The aim of this rework is to make serious adjustments to the map to address previously encountered gameplay issues, and to raise the standards of what’s expected for competitive play. Overall, the map will still feel familiar, but this new Hereford Base contains many twists and should be treated as a new map.

The current map as we know it was the first to be prototyped for Rainbow Six Siege, so it only makes sense for this map to be the first rework. Rarely does a Dev Team get to revamp an existing map, let alone a location as iconic as Hereford. Thanks to your continued support and feedback, the Dev Team collected a good amount of data to make the required fixes, pushing Hereford Base to the next level.

Players can expect a new layout and the map as a whole will be bigger, meaning that each floor will have a larger surface area. Level Designers have also added new stairs to improve movement between each floor, increasing the viability of rotations. However, the new Hereford Base will still retain its “soul,” making multiple nods to the old base. Level Artists also took this opportunity to update the map’s visual identity and color palette, giving each floor more personality.

For the Level Designers, revisiting this map was a rare treat. Rainbow Six Siege has been running live for over two years. During this time, the level design team has matured and fine-tuned its knowledge of the game, and now has the chance to apply this knowledge to the Hereford Base map. Despite the frequent rain over Hereford Base, the Dev Team has a sunny and positive outlook on what’s to come.

Again, none of this would be possible without the community’s feedback. Thank you for all your support.

Find out all about Hereford’s full treatment by visiting our Rainbow Six Twitch Channel [www.twitch.tv] on August 17-19th during the first ever Six Major in Paris.

Kompletter Artikel: NEW MAP: HEREFORD BASE REWORK

Map Rework Philosophy

In a game like Rainbow Six Siege, ensuring that all maps are as competitive as possible is crucial. As part of that effort, we have learned a lot about how our maps are played, and what goes into making all of the Bomb Site locations viable options. For some maps, this can be done with adding and removing a few walls, and making minor tweaks to the flow of the map. For others, it will require extensive overhauls to the core layout of the map, which is where our Map Reworks come in. The goal of these reworks is to make a map more player-friendly at all skill levels, but also ensure that they are as balanced as possible. As previously announced, the first map receiving a rework will arrive in Year 3 Season 3.

With the Map Rework system, the level design team heavily alters the landscape to improve map flow. The overall goal of this process is to create more feasible Defender site choices. Our hopes are not to remove the most favorable selections, but to make other choices more practical, leading to a fresh experience. Additionally, changes to the layout of the map will open up better possibilities for Defenders to move around the map, as well as for Attackers when they are assaulting the objective. For example, ensuring that players have rotation opportunities and are not funneling through a single choke point to access a portion of the map is a part of reimagining the interior layout of a map.

The theme, or visual identity, of a map is also one of the areas that may be fine-tuned. This is where the art team will use their skills to make changes that improve the art direction. This is not limited to touching up on graphical fidelity of certain aspects of the map – the team may choose to revamp the feel, or setting, for where this map exists. We believe that this is an important step in making the maps more visually pleasing.

Maps that have competitive potential, but lack in this area, will be the leading candidates for the rework process. When maps suffer from imbalanced Bomb Sites, difficult rotation options, or spawn points that are problematic, they will either be reworked (Hereford Base), or removed from Ranked/Professional play (Tower). It is important to note that a map being removed from a playlist does not guarantee it will go through a rework or buff. This will allow the team to reevaluate the layout and make the necessary changes to improve the player experience.

To find out further details about map reworks and the incoming Hereford Base in Season 3, be sure to follow us on Twitter, Facebook, on the forums[forums.ubi.com], and on our subreddit.

Kompletter Artikel: Map Rework Philosophy

Y3S3: OPERATION GRIM SKY

These two Operators may associate with two different CTUs, but they are both joining Rainbow’s Urban Tactical Response Team, codenamed Grim Sky (or GSUTR).

The first Operator is a Defender from Great Britain. She’s a tough police officer who’s an expert on mob behavior and snatch-squad tactics. She knows she belongs on the front line and she won’t tolerate any nonsense.

The second Operator is an American Attacker, a specialist with a remarkably sharp mind when it comes to tactical operations. He has seen the worst in Kabul. Despite it all, he fell in love with the city. Legendary for his surgical precision, he remains an enigma within Rainbow Six.

We’re also introducing our first map rework. The map in question: Hereford Base. Despite the high chance of rain at this iconic training facility, we’re renovating the place and making many adjustments to raise the bar for competitive play.

A few gameplay enhancements are also making their way into Operation Grim Sky. Following a lengthy test phase, we’re bringing forth much-anticipated modifications to address the weapon sights misalignment. But that’s not all! In our constant pursuit to improve the game and the player experience, an adjustment with the Operator Idle Pick as well as dynamic resolution scaling for consoles are also on their way. Make sure to play on our test server and submit your feedback on R6 Fix.

Visit our Rainbow Six Twitch Channel [www.twitch.tv] on August 17-19th for the full reveal of Operation Grim Sky during the first ever Six Major in Paris.

Kompletter Artikel: Y3S3: OPERATION GRIM SKY

ANTI-CHEAT UPDATE

On June 7th, we provided you with a recap of our next steps[rainbow6.ubisoft.com] regarding Anti-Cheat. We wanted to take a moment to update you on our progress on the various topics covered in the original message.

On Monday, a vulnerability used by a large number of cheat creators was patched, and is rendering a large number of cheats defunct. We also deployed a fix to prevent cheaters from planting the Defuser anywhere on the map.

This week, we suspended approximately 1300 players that we determined to have been boosted by cheaters. These players were suspended for 15 days, which many in the community feel is not harsh enough. They will also not benefit from their illicit activities come the end of the Season. We are currently assessing how we will be delivering this from a technical side, but all players sanctioned for this will have their rank and rewards removed prior to the launch of Season 3. We want to stress that we do not view the sanctioning of boosted players as a solution to the issue. It was a stop-gap while we work on the solution, which is adjusting MMR gains/losses for all players in a match with a cheater.

On the topic of adjusting MMR gains/losses for matches with cheaters, we are finalizing the design next week. Once that is complete, we will meet to determine workload, personnel, and deadlines. We will then have a better idea of the timeline for this feature going live.

We are continuing to make progress on the Two Step Verification requirement for Ranked. As of right now, our plans are to have this implemented during Season 3. This will be done in a patch that will occur within the Season, and is not tied to the launch of Season 3. As mentioned previously, we will have more detailed information once it is available.

We are interested in hearing your thoughts, and welcome your feedback on the topics mentioned above. Please let us know what you think on Twitter, Facebook, the forums[forums.ubi.com], and our subreddit.

Kompletter Artikel: ANTI-CHEAT UPDATE

SPECIAL OPERATION 2: TU15 PATCH NOTES

On July 24th, our second update of Year 2 will be released: Special Operation 2. This update will be available on PC, PlayStation®4, and Xbox One. The size of the patch will be 6GB on Steam, 18GB on Uplay and up to 18GB on consoles depending on your version. Please note that you will need to restart and update your platform to be able to play online.

FREE MISSION: OPERATION ARCHANGEL

Join Twitch on a mission to track down missing Operative in the Wildlands. Who is this Operative? Why are they here? Head over to Caimanes to launch Operation Revenge and find out. Completing Operation Revenge will reward players with Caveira Gloves, which include Caveira’s iconic CQC move, unlocking the position of all enemies within the vicinity in our Campaign Mode.

AI TEAMMATE TOGGLE ON/OFF

You can now play all of our PVE Campaigns entirely solo, with no AI Teammates. Simply toggle them off in the game menu for a true, lone wolf experience. Be careful however, as this mode means that each down is counted as a death since there is no one to revive you.

GHOST MODE

Ghost Mode is a new permadeath PVE game mode for those really looking for a challenge. This new, free mode will be accessible through the main menu and can be played in both solo and co-op, and at any difficulty setting. In Ghost Mode you’ll only have one primary weapon to accompany your pistol and you’ll need to really think about when to reload, since the remaining bullets in your clip will be lost. Choose your weapons carefully since they can only be swapped out at ammo boxes. And to up the realism, we’ve also added friendly fire.

The realism and challenge of Ghost Mode will not be without its rewards, however. We will be adding milestones you can reach in this mode that will bring Prestige Credits among other rewards. Stay tuned for more intel on the well-deserved rewards this new challenge will bring.

On July 24th, Year 2 Pass holders will have one week early access to Ghost Mode.

CHARACTER / AI CUSTOMISATION

You will now be able to change the face and gender of your character and AI Teammates at any time.

PROXIMITY MINES

Proximity Mines are now available in both PVE and PVP.

SOCIAL ITEMS

Things just got a lot more fun. We’ve added a new feature called "Social Items", which consists of 3 new item categories: Emotes, Voice Lines and Victory Poses, allowing you to further personalize your Ghost Recon Wildlands experience. These items are unlocked through Battle Crates and equipped via a new Social Page.

Social Wheel
In addition to the Comms Wheel, we now have the Social Wheel, allowing you to choose up to 5 Emotes and 5 Voice Lines to trigger. You can toggle between the Order Wheel and Social Wheel to access your Emotes.

Emotes
Emotes are character animations that can be triggered at any time, such as Face Palm, Lock and Load, and Air Guitar, just to name a few. A maximum of 5 Emotes can be equipped in the Social Wheel at one time.

Voice lines
Voice Lines are sound barks that your character says that can be heard only by your teammates or co-players. From tactical to banter, a maximum of 5 Voice Lines can be equipped in the Social Wheel at one time. So ‘Watch your flank, Hero!’.

Victory poses
Victory poses are stances your character makes in the victory screen at the end of a Ghost War match, which all players can see. These are triggered automatically and only one can be equipped at a time.

OBSERVER MODE

A player can now join a custom lobby in a dedicated slot and act as an observer of the match. They will have specific tools at hand that make the match more spectator-friendly, being able to see a player’s location, loadout, deployed items, and follow their point of view. Additionally, observers have access to a free-roam camera, allowing you to roam the battle field. A great way to watch matches, this is also a great tool for players who want to watch and organize tournaments!

NEW CLASSES: SURGEON AND TOXIC

Nodding reference to two veteran Rainbow Six Operators, Doc and Smoke, two new Classes have come to the Wildlands: get ready for Surgeon and Toxic.

Surgeon

Surgeon is an Assault class that comes equipped with the famous MPD-0 Stim Pistol. This lets him heal and even revive downed team members by shooting them with it. It has 5 charges and a cooldown, but it’s a strong ability that lets him turn the tides of battle and keep his team in fighting shape for long periods of time. This, together with Surgeon’s passive HP bonus, make him a strong front-line contestant.

Toxic

Toxic is a Support class that can operate a drone capable of shooting deadly sulfur bombs. These instantly create a gas area on impact that slowly but steadily damages all players caught in it, including allies. Toxic is extremely effective in negating cover for enemies, as the gas can infiltrate buildings, flushing them out for him and his teammates to take them down or stopping them in their tracks. As opposed to the Guerrilla class, the gas cloud does not blind players, and can be easily seen through.

These two Classes are available a week early through the Year 2 Pass, but can also be purchased with Prestige Credits one week post-update.

CLASSES: BALANCING

Trapper
We’ve increased the Trapper’s available gas mines from 2 to 3, and have decreased his cooldown time from 40 to 30 seconds. We have decreased the fire rate for the PSG-1, but increased the damage for both the PSG-1 and the G28 rifles. The Desert Eagle is also available to pick as a handgun.

Stalker
The Stalker can now destroy any drone with only 1 shot, and we increased the damage of the SRSA1 rifle.

Guerrilla
We’ve reduced the recoil of the Guerrilla’s FAMAS G2 rifle.

Echelon
We’ve reduced the speed of the Echelon’s sonar pulse, translating into a longer time interval between detecting enemies.

While using the sonar pulse ability, enemy player markers that are outside the screen area are now shown as out-of-screen markers, indicating the general direction of the ping.

MAPS

Elimination Mode: Checkpoint Map

Our first Ghost War snow map, Checkpoint, is a small Santa Blanca checkpoint at the crest of a small mountain ridge in Inca Camina, that will give you the opportunity for both long and short-ranged combat. The large, snowy hills are the perfect home for a sniper’s nest, while a dense Santa Blanca outpost has just the right cover for CQC teams to engage the enemy!

Sabotage Mode: Factory

Factory is an industrial factory that has been taken over by the Santa Blanca to hide cocaine. The elevated areas of this map help to provide a fun mix of fast-paced CQC and mid-ranged sniping. Make sure to always cover your teammates’ six!

DAILY CHALLENGES
Earn Prestige Credits by completing our new Daily Challenges for Ghost War. You will receive one challenge each day, and can have a maximum of 5 open challenges at a time. They reward you with Prestige Credits depending on their difficulty and can be removed at any time to make space for new ones. Additionally, once per day, you can re-roll a challenge to instantly receive a new one in its place.

RANKED

Progression Bar
We’ve introduced a Progression Bar that tracks your Ranked progress and gives you feedback upon losing and winning matches. Now you can know your position in the current league, and how close you are to promoting or demoting Rank.

Elite Position
The Elite Rank will now tell you your exact position in that league, compared to other Elite players. Hence, your position may change depending on the progress of other players, even when you don’t engage in Ranked matches.

Double XP Event
A double XP event will now take place two times per week, each time lasting for 24 hours. This will double all XP sources inside a Ranked match, and will be showcased in the menu whenever it’s live.

PRESTIGE REVAMP

The Prestige system and economy has been reworked to meet community feedback, to offer a more dynamic Ghost War progression experience.

Prestige Progression
Prestige will now be automatically activated upon reaching Level 50, after which you begin again at Level 1. Your unlocked classes, perks and bonuses will not be reset anymore upon activating your first level of Prestige. Every upgrade point will be automatically spent to unlock all non-prestige progression tree items. The Prestige level cap has been increased from 10 to 999, while the Prestige Credits reward per level-up has been decreased from 215 to 115.

Prestige Crates
We’ve introduced a new type of Crate called, Prestige Crates. Prestige Crates can only be purchased with Prestige Credits, each one containing a customization item. From now on, new customization items will be added to our Spec Ops and Ghost War Battle Crates, whereas Prestige Crates will contain previously released items (minus Icons, which remain available via our Battle Crates only). You can find the full list of all of our Battle Crate Items here[ghostreconnetwork.ubi.com].

Additionally, we’ve introduced a counter that increases by 1 for every new item gained from a Prestige Crate. For any duplicate items received, the increment counter increases by 1 and you will receive 10 Store Credits. Every time the counter reaches 20, you will receive a free Battle Crate and the counter resets itself.

Prestige Store
The Store has been reworked and now features two different tabs – the Store and the Prestige Store. In the Prestige Store, you can buy any item that costs Prestige Credits, like Classes, Armory Packs, or Prestige Crates. This will also allow you to choose your preferred currency, between Prestige Credits or Store Credits, when buying Classes.

Armory Packs
Armory Packs are an exciting way to further customize your Ghost War Classes. Purchasable via Prestige Credits, Armory Packs contain weapons that are currently available in the Campaign, but may not already exist in Ghost War. Additionally, they are Class-specific. Head over to your Progression Tab to use your Prestige Credits to unlock new weapons for your Classes.

Prestige Credits
Along with the new Prestige Economy, we have added some new ways to gain Prestige Credits. You can now gain them not only by unlocking Prestige in Ghost War, but via progression through the Campaign challenge system, Ghost Mode and Tier 1 Mode. PVP voting, PVP progression, and PVP Ranked Seasons will also yield Prestige Credits.

PC MENU TEXT CHAT

We have added the possibility for players to text chat inside the PC menus, either with every player inside the session, or simply with their own squad.

POST-MATCH SCREEN

We introduced a new post-match screen where the winning team is showcased along with info about its members, while also showing their equipped victory poses.

PLAYER SQUAD SHOWCASING

You can now see which players are in a squad while matchmaking and playing online.

DRONES

All Drones have had their maximum marking range decreased to 250m: Drone HUD’s will now signal this.

STORE UPDATES

Battle Crates
Spec Ops and Ghost War Battle Crates have a new range of customization items.

Icon Skins
We’ve added new Rainbow Six Siege Operators to our current list of Icons: Jäger, Blitz, Zofia, Vigil, Blackbeard, Capitao and Jackal. Icons are only available through our Battle Crates.

Rainbow 6 Equipment Pack
This Rainbow Six Siege themed pack contains items that will help you achieve the look of your favorite Siege Operators. For both PVE and Ghost War, the Pack Revenge will contain a 1 Hole Balaclava, a Wrapped Shemagh, a Caveira Icon (including her iconic CQC), and a new Voice Line and Emote. The pack will also contain the 416 Rifle and the Luison weapon skin that are both available for use only in PVE. Please note that Caveira Gloves only unlock the position of nearby enemies in PVE.

BUG FIXES

PVP
ALL Platforms:
– Fixed an issue where switching fast between Binoculars and Throwable-items would results in a loss of input
– Fixed an issue for the Echelon Player not being able to activate the Sonar ability while having the Nightvision turned on
– Fixed an issue for the Echelon’s Sonar Vision where out of FOV pings would not appear on screen
– Fixed an issue with the description for the Echelon/Trapper in the Progression tab
– Fixed an issue with the Echelon not receiving the Enforcer’s suppression full effect while using the Sonar ability
– Fixed an issue with the ‘Store’ button missing from the Progression tab
– Fixed an issue where the Echelon’s Sonar Vision ability effect would remain active on the End Session cinematic/screen
– Fixed an issue where the ‘Prestige Activation’ pop-up was triggered every time the User returned to the Ghost War lobby
– The HUD Preset pictures have been updated
– Fixed an issue for the Players hearing the same Sound FX as their enemy that got stunned by the Trapper’s KO-GAS Trap
– Fixed an issue with the Sentinel hearing a buzzing Sound FX when an enemy Tech activated the Jammer
– Fixed an issue with the Sentinel hearing a buzzing Sound FX when an enemy Tech activated the Jammer
– Added a ‘Reset’ action for Custom Match Settings
– Fixed an issue for the Spectators seeing the Echelon using Night Vision whenever he activated his Sonar ability
– Fixed an issue where the "Prone to defuse" message would be shown for KO-GAS Traps
– Adjusted the Minimap/HUD icon size and color for the Proximity Mine
– Fixed an issue where crouched/standing Characters would lack the Stunned Animation when affected by the KO-GAS Trap
– Fixed an issue where the Promotion Perk’s 10% bonus damage was not properly replicated to enemy players
– Fixed an issue where the User would receive an empty pop-up when trying to purchase a Class without having the necessary Upgrade Points
– Fixed an issue where the Spectator wouldn’t properly hear the Echelon’s Sonar Vision ‘traveling waves’ Sound FX
– Fixed an issue where the Player would have, for the entire session, the Trainee Perk’s bonus experience even when equipped for only one round
– Fixed an issue with the Warning pop-up getting triggered when applying any/no Graphic options during a match
– Fixed an issue where the Guerilla would show a different main weapon in the Store menu
– Fixed an issue where sometimes the Users couldn’t defuse the mines that were placed too close to the Radio
– Fixed an issue where the User wouldn’t receive any XP points upon defusing a mine
– Fixed an issue where the User wouldn’t receive an information pop-up when trying to buy the Hollow Point Ammo Perk with not enough Prestige Points
– Fixed an issue where a Support-class Player, standing inside Guerilla’s Smoke area, wasn’t able to mark enemies with his Drone
– Fixed an issue where the Defenders could plant mines in the Hostage’s cage
– Fixed an issue with the Medic Drone’s ‘Revive reticle’ snapping onto a teammate Sentinel’s SatCom Tracker
– Fixed an issue where the Noisemaker/Guerilla’s Drones would have a weapon model for the HotJoin Spectators
– Fixed an issue on the Trainyard map where the Player could get stuck between a sedimentation basin and some bagged rocks
– Fixed an issue where the Drone Pilot Perk granted 8 seconds of cooldown reduction instead of 30%
– Fixed an issue with Prestige Points not being granted on the first Rank-up
– Fixed an issue on the Loadouts tab where the damage info for the Proximity Mine was incorrect
– Fixed an issue where the Stalker Players weren’t receiving the "Cannot Mark" HUD feedback when attempting to mark an Assassin
– Fixed an issue on the Sabotage game mode where the TacMap timer wasn’t matching the in-game HUD timer upon activating the Radio
– Fixed an issue with the XP being awarded twice when the User marked an enemy with the Drone/Binoculars
– Fixed an issue on the Store page where the Class Training Pack description mentioned "Prestige Points" instead of "Upgrade Points"
– Fixed an issue where some Users lost input functionality when returning to the Ghost War Lobby after Season End
– Fixed an issue where an unnecessary button prompt would briefly appear when using the Tech’s Remote Jammer
– Fixed an issue where Players could trigger a KO-GAS Trap placed one floor above them
– Fixed an issue where Sabotage/Extraction game modes could’ve ended in a Draw
– Fixed an issue on the Urban Incursion map where the Player could remain stuck in some specific locations of the graveyard
– Fixed an issue where the Users would remain stuck on a corrupted Map Voting screen after a Host/Client would close the Game during the Setting-up Match phase
– Fixed an issue where the Player would maintain the Echelon’s Sonar Vision overlay after being revived while spectating him
– Fixed an issue where the Diversionist was hearing only the echo of his Noisemaker Drone’s ability
– Fixed an issue where the Mine could be triggered by a passing-by enemy Player during the "placing Mine" animation

PC:
– Fixed an issue on the Garage map where some props disappear from view if the Draw Distance setting is on Medium
– Fixed an issue from the Custom Lobby where the Back button would disappear after switching between tabs
– Fixed an issue with the Shadow Quality not being changed from Ultra when the Graphic Preset was set to Ultra

PS4:
– Fixed an issue where the PlayStation Store icon would remain on-screen when the Players would accept a game invite from the Buy-Credits page

PS4 + XBOX:
– Fixed an issue with the Patch Notes not being smoothly scrolled

PVE
ALL Platforms:
– Fixed an issue where Users could unlock in-game Store items without paying during a HotJoin
– Fixed an issue where the Operation:Watchman mission start/mission failed notifications were triggered after 4AM in-game time
– Fixed an issue where no Sound FX was triggered during a Karambit CQC takedown while holding a handgun or having the weapons holstered
– Fixed an issue where the ‘Use’ button was still present for Boosters that were already activated
– Fixed an issue where the last owned Battle Crate didn’t had an animation when opened
– Fixed an issue on the Charactersmith page where the Icons and Costumes tabs had different colors
– Fix TU13 bug where face and gender would not change back to original after equipping Icons

Kompletter Artikel: SPECIAL OPERATION 2: TU15 PATCH NOTES

PATCH 2.2

PATCH 2.2

Patch 2.2 will be deployed on Monday, July 23rd for PC. The primary focus on this patch is balancing changes and bug fixes.

GAMEPLAY CHANGES

ADVANCED DRONE DEPLOYMENT

Players will now have the option of not being immediately pulled into their drone’s camera after deploying it.

Standard: Will pull players into drone view immediately following deployment of their drone.

Advanced: Players will need to manually enter the drone’s camera after deployment.

OBSERVATION TOOL CYCLING

Players will now be able to select their preference for rotating through the Observation Tool groups, as well as cycle through the first and last Defender cameras.

Following the implementation of the new Observation Tool system, we have seen players express that they have two different expectations for how the cycling of the Observation Tools should function. Some players would like to see the “next tool” key bind stay within the same group, while others would like to see it cycle to the next grouping.

RESET KEY BINDINGS (PC)

The enter Observation Tool key bind can be found in the Operator Control section, and the Exit Observation Tool key can be found in the Observation Tool Control.

With the introduction of the new Observation Tool System, we split the key bindings section into three groups, General, Operator Control, Observation Tool Control. Enter/Exit Observation Tool was not split between Operator and Observation Tool controls, which led to that key bind not responding as expected.

BALANCING CHANGES

Below you will find the bulleted list of balancing changes in 2.2. For a detailed explanation of why we have made these changes, please reference the Designer’s Notes, found here[rainbow6.ubisoft.com].

FINKA
  • Reduce ability duration from 20 seconds to 10 seconds
  • Stun grenades will be replaced with Frag grenades
  • Reduce Smoke’s Gas Canister damage modifier
  • Aim down sights modifier from Adrenaline Rush reduced from -50% to -25%

IQ
  • Frag Grenades replaced with Claymore
  • Electronics detection reduced from 20m to 15m

BLACKBEARD
  • Increase MK17 damage from 42 to 49
  • Reduce SR-25 damage from 72 to 61
  • Reduce the hit points on the Rifle Shield from 60 to 50
  • 30% reduction in movement speed penalty when the Rifle Shield is equipped (He will move faster)

GLAZ
  • Reduce OTS-03 damage from 85 to 71

TWITCH
  • Reduce FAMAS damage from 40 to 37

JACKAL
  • Increase footsteps scanning distance from 5m to 8m

FROST
  • Increase SMG damage from 43 to 45
  • Increase Super 90 damage from 32 to 35

DOKKAEBI
  • Claymore will be replaced with Stun Grenades

BARBED WIRE
  • Slowing effect increased from 45% to 50%

BUG FIXES

GAMEPLAY
  • Fixed – Following certain steps, it is possible to peek an enemy without exposing your head
  • Fixed – Defuser can be stuck in a wall after dropping it during rappel animation
  • Fixed – Shield operators will have the ADS sensitivity while reloading
  • Fixed – When Maestro is hacked and using his turret, there’s no "Operated By" mention in the hackers observation tool

OPERATORS

ALIBI
  • Fixed – Prismas are unable to deploy when thrown on a magazine
  • Fixed – Prismas will not deploy on certain carpets
  • Fixed – Players get detected when shooting at Alibi’s Prisma gadget through the hologram

CAPITAO
  • Fixed – Capitao’s crossbow bolt can remain floating on the side while in use

DOC
  • Fixed – Doc’s Legendary skin has two less syringes in Terrorist Hunt

DOKKAEBI
  • Fixed – Following certain steps, it is possible to reload three rounds in the BOSG 12
  • Fixed – Defender cannot identify any Attacker via hacked camera if any Attacker is using this hacked camera

MAESTRO
  • Fixed – If an Evil Eye is destroyed when Maestro is controlling it, he will not be able to shoot
  • Fixed – Maestro’s Evil Eye loses its functionality after attempting to pick it up from higher ground

TACHANKA
  • Fixed – Tachanka’s speed is significantly increased following certain steps
  • Fixed – Tachanka can exit the building during prep phase

VALKYRIE
  • Fixed – When Valkyrie has thrown all her Black Eye cameras, she cannot connect to them with the gadget button

LEVEL DESIGN

BORDER
  • Fixed – Drones can clip in 2F Offices from EXT Roof

CLUBHOUSE
  • Fixed – The electrical panels in Utility Room do not have collision
  • Fixed – Players are able to clip under the floor of 1F Pool Room
  • Fixed – Drones can clip in the wall from 1F stage

COASTLINE
  • Fixed – Players can vault onto purple tarps from EXT Rooftop
  • Fixed – Operator’s feet can clip through a wall at 2F Penthouse

SKYSCRAPER
  • Fixed – Player can fall out of world at EXT Peaceful Tree
  • Fixed – Attackers can fall or drop the defuser in an unreachable spot

VILLA
  • Fixed – Players can CLIP through the wall at 1F Kitchen
  • Fixed – Drones can clip inside the wall at the bottom part of the dome
  • Fixed – Gadgets, projectiles and drones have no collision with the wooden support beam in 2F Classical Hall
  • Fixed – Players are able to plant the defuser on top of the boxes at 1F Dining Room preventing the defender to defuse it from the ground
  • Fixed – Drones clip into the ceiling at the "1F Art Studio" location
  • Fixed – [PVP20_Italy][LD] Player get stuck in two corner of a barrel at B Wine Cellar
  • Fixed – Drones can clip in 1F Pantry Stairs

USER EXPERIENCE
  • Fixed – Players switching from a disabled Evil Eye to another camera can end up with the EMP disable sound playing indefinitely
  • Fixed – 1gb video memory cards are not meeting the minimum requirement set

Kompletter Artikel: PATCH 2.2

Special Operation 2 is coming

Greetings Ghosts,

We have been thrilled to see your reactions to the announcement of the second year of content for Tom Clancy’s Ghost Recon Wildlands, and the release of Special Operation 1. And now, releasing on July 24, Special Operation 2 will bring even more content for all of our players.

https://youtu.be/JTt8pCROSCU

Special Operation 2 will include a new strong theme, PVE experiences, Ghost War updates, as well as community-requested features. Let’s dive into more details:

Ghost Mode: Ghost mode is designed for the best of the best Ghosts out there. In this mode, you’ll be able to create a new character in order to take down the Santa Blanca under the most thrilling conditions.

  • With only one primary weapon by your side, you’ll need to choose carefully. You will only be able to change your loadout at either an ammo box, or by looting fallen enemies.
  • You will also need to plan out your reloads, as any remaining ammo in your magazine will be lost.
  • Be extremely careful with your shots, Ghosts, or you could bring down your co-op team with friendly fire.
  • And most importantly, with Ghost Mode, death is permanent. So stay frosty.

    Ghost Mode will be available for all difficulty settings, including Tier 1 Mode. And of course this challenge doesn’t come without rewards: more to come on that in our patchnotes. So put your skills to the test and reap the benefits that will come with success!

    This free mode will be available for all players, with a week-early access for Year 2 Pass holders starting on July 24th, 2018.

    True Solo: Those who are truly looking for a lone wolf experience can now toggle off their AI teammates in both our Campaign and Ghost Mode. Up for the challenge?

    New PVP Maps: We have two new maps coming to Ghost War, including a highly community- requested snow map.

    Victory Screen: The taste of victory will be made even sweeter with the return of the Victory Screen at the end of Ghost War matches. The winning team will now get to show off their customization and victory poses after a well-earned win.

    Observer Mode: Take your Ghost War experience to the next level with our brand new Observer Mode. Simply go into Custom Matches to both watch and showcase your Ghost War games. Game on!

    Ghost War Challenges: New daily challenges will now be available in Ghost War, rewarding players with Prestige credits for their extra hard work.

    Prestige Economy: You shared your feedback, and we heard you! Special Operation 2 will bring an overhaul of our Prestige economy. You will now be able to earn Prestige Credits not only in Ghost War, but also in the Campaign too (including Ghost Mode). A new tab in the Store will be added to allow you to spend your Prestige Credits not only on Ghost War Classes, but on Prestige Packs too, which include customization items.

    Year 2 Pass Updates: Not only do Year 2 Pass owners gain week-early access to all Ghost War Classes, they will now also enjoy a week-early access to Ghost Mode, starting on July 24th. The Year 2 Pass also includes the Splinter Cell Gear Pack and 8 Battle Crates. You can purchase a Year 2 Pass here.[store.ubi.com]

    New Customization Items: More than 100 new exclusive items have been added to our Battle Crates, including new Emotes, Voice Lines, customizable weapons, vehicles, and more!

    This is all the intel we have to share on Special Operation 2 for now. But more to come on our new theme, PVE missions, and two new PVP Classes.

    Stay tuned, Ghosts.

    To learn more about Tom Clancy’s Ghost Recon Wildlands, please keep an eye on https://ghost-recon.ubisoft.com/wildlands/en-us/home/ and visit our official forums[forums.ubi.com]. We also invite you to join the discussion on Twitter by tagging @GhostRecon or by using #GhostRecon.

Kompletter Artikel: Special Operation 2 is coming