RainbowSix: Siege

Dortmunder Jungs Rainbow Six Siege

NEW ATTACKER: MAVERICK

Maverick is known for his precise work and keen mind, yet he remains an enigma within Rainbow Six.

He was investigating the case of a missing reporter when he himself went MIA. The Unit had no means of communicating with him. Maverick re-emerged two years later with enough intel to dismantle a major insurgency operation. No one knows what really happened to him during those two years, but he’s been seen carrying a D.I.Y. blowtorch ever since, one that can make holes in metal surfaces. On the field, he’s found multiple uses for it, including but not limited to making murder holes. It takes a patient and fast Operator like Maverick to hold those angles.

Maverick’s expertise and his list of successful missions became the stuff of legend among Intelligence Collectors, gaining the attention of Rainbow Six.

It takes someone with exceptional intelligence, a deep understanding of human behavior, and high adaptability to one’s environment to do what he does. The one person who still does it best is Erik “Maverick” Thorn.

Visit our Rainbow Six Twitch Channel [www.twitch.tv] on August 17-19th for Maverick’s full reveal during the first ever Six Major in Paris.

Kompletter Artikel: NEW ATTACKER: MAVERICK

Dev Blog – Map Buff Philosophy

Creating new doors in walls is core to the destructible strategy in Siege. Creating new walls, new windows, and actual new doors is core to Map Buffs. The Level Design team is constantly looking at ways to iterate on maps in small, focused updates through what we call Map Buffs. Introduced for the first time in Operation Para Bellum with the Map Buff of Clubhouse, we wanted to revisit the philosophy of these decisions, as they will be a key feature in the future.

Here is an example of the Clubhouse Map Buff where a connector was added to the second floor to bridge the two structures.

After two years, some maps or parts of maps in Siege can feel stale. As players and playstyles evolve, there are also areas of certain maps that lack competitiveness. This can make a map unbalanced or even just not fun to play.

The philosophy of the Level Design Team when creating Map Buffs is to give maps new life while improving the competitiveness. The team builds onto the existing structure and flow of the map that improves on these qualities without completely changing the experience of the map. This is where Map Buffs differ from Map Reworks.

Here is an example of the Clubhouse Map Buff where a connector was added to the second floor to bridge the two structures.

Map Buffs are surgical and limited changes are focused purely on gameplay. These are more rapid iterations on a map that require reduced workload on the art team. They aim to offer a few critical improvements to competitiveness, mainly more viable objectives. The Level Design team looks at the objective pick rate in Ranked and Pro League and attempt to redistribute it more equally with these buffs.

In the future, we plan to introduce Map Buffs on a more regular basis. They all will not be as robust as the changes made to Clubhouse, but they will be focused on the philosophy outlined above.

For more information on the upcoming season, follow Rainbow Six Siege on Twitter and Facebook.

Kompletter Artikel: Dev Blog – Map Buff Philosophy

NEW DEFENDER: CLASH

Meet Clash, the first Defender with a shield.

Born and raised in England, she’s a tough officer who served with the Territorial Support Group, holding the front line during the 2011 London Riots. She earned her spot with the Specialist Firearms Command (SCO19), making herself known within London’s Metropolitan Police Services (MPS).

She’s an expert at devising crowd-control strategies and she even acquired special permission to attend Gold Command meetings. She later made Detective Constable. Her experience, service record and persistence in her line of work got her noticed by Rainbow Six.

Twitch and Mira combined their engineering backgrounds, leading an R&D project to create the CCE Shield (Crowd Control Electro Shield). Clash is the perfect Operator to handle this new gadget and weapon because she understands mob behavior and she pioneered snatch squad tactics, not to mention her experience as a riot officer. She knows exactly when and where to deploy this shield to deny entry and slow down her opponents. Not only that, Clash has the backbone to stand her ground and a cooperative mindset to set herself up for assists. She shows no mercy and she has zero-tolerance for nonsense.

Despite her new title as DC at the MPS, she knows she belongs on the front line. This new Defender joining Rainbow Six, she’s none other than Morowa “Clash” Evans.

Visit our Twitch Channel [www.twitch.tv] on August 17-19th for Clash’s full reveal during the first ever Six Major in Paris.

Kompletter Artikel: NEW DEFENDER: CLASH

NEW MAP: HEREFORD BASE REWORK

Hereford Base is getting a makeover. The aim of this rework is to make serious adjustments to the map to address previously encountered gameplay issues, and to raise the standards of what’s expected for competitive play. Overall, the map will still feel familiar, but this new Hereford Base contains many twists and should be treated as a new map.

The current map as we know it was the first to be prototyped for Rainbow Six Siege, so it only makes sense for this map to be the first rework. Rarely does a Dev Team get to revamp an existing map, let alone a location as iconic as Hereford. Thanks to your continued support and feedback, the Dev Team collected a good amount of data to make the required fixes, pushing Hereford Base to the next level.

Players can expect a new layout and the map as a whole will be bigger, meaning that each floor will have a larger surface area. Level Designers have also added new stairs to improve movement between each floor, increasing the viability of rotations. However, the new Hereford Base will still retain its “soul,” making multiple nods to the old base. Level Artists also took this opportunity to update the map’s visual identity and color palette, giving each floor more personality.

For the Level Designers, revisiting this map was a rare treat. Rainbow Six Siege has been running live for over two years. During this time, the level design team has matured and fine-tuned its knowledge of the game, and now has the chance to apply this knowledge to the Hereford Base map. Despite the frequent rain over Hereford Base, the Dev Team has a sunny and positive outlook on what’s to come.

Again, none of this would be possible without the community’s feedback. Thank you for all your support.

Find out all about Hereford’s full treatment by visiting our Rainbow Six Twitch Channel [www.twitch.tv] on August 17-19th during the first ever Six Major in Paris.

Kompletter Artikel: NEW MAP: HEREFORD BASE REWORK

Map Rework Philosophy

In a game like Rainbow Six Siege, ensuring that all maps are as competitive as possible is crucial. As part of that effort, we have learned a lot about how our maps are played, and what goes into making all of the Bomb Site locations viable options. For some maps, this can be done with adding and removing a few walls, and making minor tweaks to the flow of the map. For others, it will require extensive overhauls to the core layout of the map, which is where our Map Reworks come in. The goal of these reworks is to make a map more player-friendly at all skill levels, but also ensure that they are as balanced as possible. As previously announced, the first map receiving a rework will arrive in Year 3 Season 3.

With the Map Rework system, the level design team heavily alters the landscape to improve map flow. The overall goal of this process is to create more feasible Defender site choices. Our hopes are not to remove the most favorable selections, but to make other choices more practical, leading to a fresh experience. Additionally, changes to the layout of the map will open up better possibilities for Defenders to move around the map, as well as for Attackers when they are assaulting the objective. For example, ensuring that players have rotation opportunities and are not funneling through a single choke point to access a portion of the map is a part of reimagining the interior layout of a map.

The theme, or visual identity, of a map is also one of the areas that may be fine-tuned. This is where the art team will use their skills to make changes that improve the art direction. This is not limited to touching up on graphical fidelity of certain aspects of the map – the team may choose to revamp the feel, or setting, for where this map exists. We believe that this is an important step in making the maps more visually pleasing.

Maps that have competitive potential, but lack in this area, will be the leading candidates for the rework process. When maps suffer from imbalanced Bomb Sites, difficult rotation options, or spawn points that are problematic, they will either be reworked (Hereford Base), or removed from Ranked/Professional play (Tower). It is important to note that a map being removed from a playlist does not guarantee it will go through a rework or buff. This will allow the team to reevaluate the layout and make the necessary changes to improve the player experience.

To find out further details about map reworks and the incoming Hereford Base in Season 3, be sure to follow us on Twitter, Facebook, on the forums[forums.ubi.com], and on our subreddit.

Kompletter Artikel: Map Rework Philosophy

Y3S3: OPERATION GRIM SKY

These two Operators may associate with two different CTUs, but they are both joining Rainbow’s Urban Tactical Response Team, codenamed Grim Sky (or GSUTR).

The first Operator is a Defender from Great Britain. She’s a tough police officer who’s an expert on mob behavior and snatch-squad tactics. She knows she belongs on the front line and she won’t tolerate any nonsense.

The second Operator is an American Attacker, a specialist with a remarkably sharp mind when it comes to tactical operations. He has seen the worst in Kabul. Despite it all, he fell in love with the city. Legendary for his surgical precision, he remains an enigma within Rainbow Six.

We’re also introducing our first map rework. The map in question: Hereford Base. Despite the high chance of rain at this iconic training facility, we’re renovating the place and making many adjustments to raise the bar for competitive play.

A few gameplay enhancements are also making their way into Operation Grim Sky. Following a lengthy test phase, we’re bringing forth much-anticipated modifications to address the weapon sights misalignment. But that’s not all! In our constant pursuit to improve the game and the player experience, an adjustment with the Operator Idle Pick as well as dynamic resolution scaling for consoles are also on their way. Make sure to play on our test server and submit your feedback on R6 Fix.

Visit our Rainbow Six Twitch Channel [www.twitch.tv] on August 17-19th for the full reveal of Operation Grim Sky during the first ever Six Major in Paris.

Kompletter Artikel: Y3S3: OPERATION GRIM SKY

ANTI-CHEAT UPDATE

On June 7th, we provided you with a recap of our next steps[rainbow6.ubisoft.com] regarding Anti-Cheat. We wanted to take a moment to update you on our progress on the various topics covered in the original message.

On Monday, a vulnerability used by a large number of cheat creators was patched, and is rendering a large number of cheats defunct. We also deployed a fix to prevent cheaters from planting the Defuser anywhere on the map.

This week, we suspended approximately 1300 players that we determined to have been boosted by cheaters. These players were suspended for 15 days, which many in the community feel is not harsh enough. They will also not benefit from their illicit activities come the end of the Season. We are currently assessing how we will be delivering this from a technical side, but all players sanctioned for this will have their rank and rewards removed prior to the launch of Season 3. We want to stress that we do not view the sanctioning of boosted players as a solution to the issue. It was a stop-gap while we work on the solution, which is adjusting MMR gains/losses for all players in a match with a cheater.

On the topic of adjusting MMR gains/losses for matches with cheaters, we are finalizing the design next week. Once that is complete, we will meet to determine workload, personnel, and deadlines. We will then have a better idea of the timeline for this feature going live.

We are continuing to make progress on the Two Step Verification requirement for Ranked. As of right now, our plans are to have this implemented during Season 3. This will be done in a patch that will occur within the Season, and is not tied to the launch of Season 3. As mentioned previously, we will have more detailed information once it is available.

We are interested in hearing your thoughts, and welcome your feedback on the topics mentioned above. Please let us know what you think on Twitter, Facebook, the forums[forums.ubi.com], and our subreddit.

Kompletter Artikel: ANTI-CHEAT UPDATE

PATCH 2.2

PATCH 2.2

Patch 2.2 will be deployed on Monday, July 23rd for PC. The primary focus on this patch is balancing changes and bug fixes.

GAMEPLAY CHANGES

ADVANCED DRONE DEPLOYMENT

Players will now have the option of not being immediately pulled into their drone’s camera after deploying it.

Standard: Will pull players into drone view immediately following deployment of their drone.

Advanced: Players will need to manually enter the drone’s camera after deployment.

OBSERVATION TOOL CYCLING

Players will now be able to select their preference for rotating through the Observation Tool groups, as well as cycle through the first and last Defender cameras.

Following the implementation of the new Observation Tool system, we have seen players express that they have two different expectations for how the cycling of the Observation Tools should function. Some players would like to see the “next tool” key bind stay within the same group, while others would like to see it cycle to the next grouping.

RESET KEY BINDINGS (PC)

The enter Observation Tool key bind can be found in the Operator Control section, and the Exit Observation Tool key can be found in the Observation Tool Control.

With the introduction of the new Observation Tool System, we split the key bindings section into three groups, General, Operator Control, Observation Tool Control. Enter/Exit Observation Tool was not split between Operator and Observation Tool controls, which led to that key bind not responding as expected.

BALANCING CHANGES

Below you will find the bulleted list of balancing changes in 2.2. For a detailed explanation of why we have made these changes, please reference the Designer’s Notes, found here[rainbow6.ubisoft.com].

FINKA
  • Reduce ability duration from 20 seconds to 10 seconds
  • Stun grenades will be replaced with Frag grenades
  • Reduce Smoke’s Gas Canister damage modifier
  • Aim down sights modifier from Adrenaline Rush reduced from -50% to -25%

IQ
  • Frag Grenades replaced with Claymore
  • Electronics detection reduced from 20m to 15m

BLACKBEARD
  • Increase MK17 damage from 42 to 49
  • Reduce SR-25 damage from 72 to 61
  • Reduce the hit points on the Rifle Shield from 60 to 50
  • 30% reduction in movement speed penalty when the Rifle Shield is equipped (He will move faster)

GLAZ
  • Reduce OTS-03 damage from 85 to 71

TWITCH
  • Reduce FAMAS damage from 40 to 37

JACKAL
  • Increase footsteps scanning distance from 5m to 8m

FROST
  • Increase SMG damage from 43 to 45
  • Increase Super 90 damage from 32 to 35

DOKKAEBI
  • Claymore will be replaced with Stun Grenades

BARBED WIRE
  • Slowing effect increased from 45% to 50%

BUG FIXES

GAMEPLAY
  • Fixed – Following certain steps, it is possible to peek an enemy without exposing your head
  • Fixed – Defuser can be stuck in a wall after dropping it during rappel animation
  • Fixed – Shield operators will have the ADS sensitivity while reloading
  • Fixed – When Maestro is hacked and using his turret, there’s no "Operated By" mention in the hackers observation tool

OPERATORS

ALIBI
  • Fixed – Prismas are unable to deploy when thrown on a magazine
  • Fixed – Prismas will not deploy on certain carpets
  • Fixed – Players get detected when shooting at Alibi’s Prisma gadget through the hologram

CAPITAO
  • Fixed – Capitao’s crossbow bolt can remain floating on the side while in use

DOC
  • Fixed – Doc’s Legendary skin has two less syringes in Terrorist Hunt

DOKKAEBI
  • Fixed – Following certain steps, it is possible to reload three rounds in the BOSG 12
  • Fixed – Defender cannot identify any Attacker via hacked camera if any Attacker is using this hacked camera

MAESTRO
  • Fixed – If an Evil Eye is destroyed when Maestro is controlling it, he will not be able to shoot
  • Fixed – Maestro’s Evil Eye loses its functionality after attempting to pick it up from higher ground

TACHANKA
  • Fixed – Tachanka’s speed is significantly increased following certain steps
  • Fixed – Tachanka can exit the building during prep phase

VALKYRIE
  • Fixed – When Valkyrie has thrown all her Black Eye cameras, she cannot connect to them with the gadget button

LEVEL DESIGN

BORDER
  • Fixed – Drones can clip in 2F Offices from EXT Roof

CLUBHOUSE
  • Fixed – The electrical panels in Utility Room do not have collision
  • Fixed – Players are able to clip under the floor of 1F Pool Room
  • Fixed – Drones can clip in the wall from 1F stage

COASTLINE
  • Fixed – Players can vault onto purple tarps from EXT Rooftop
  • Fixed – Operator’s feet can clip through a wall at 2F Penthouse

SKYSCRAPER
  • Fixed – Player can fall out of world at EXT Peaceful Tree
  • Fixed – Attackers can fall or drop the defuser in an unreachable spot

VILLA
  • Fixed – Players can CLIP through the wall at 1F Kitchen
  • Fixed – Drones can clip inside the wall at the bottom part of the dome
  • Fixed – Gadgets, projectiles and drones have no collision with the wooden support beam in 2F Classical Hall
  • Fixed – Players are able to plant the defuser on top of the boxes at 1F Dining Room preventing the defender to defuse it from the ground
  • Fixed – Drones clip into the ceiling at the "1F Art Studio" location
  • Fixed – [PVP20_Italy][LD] Player get stuck in two corner of a barrel at B Wine Cellar
  • Fixed – Drones can clip in 1F Pantry Stairs

USER EXPERIENCE
  • Fixed – Players switching from a disabled Evil Eye to another camera can end up with the EMP disable sound playing indefinitely
  • Fixed – 1gb video memory cards are not meeting the minimum requirement set

Kompletter Artikel: PATCH 2.2

2.1 PATCH NOTES

DEPLOYMENT

Patch 2.1 will be deployed as follows:

  • PC – Wednesday 20th of June.

GAMEPLAY

  • Fixed – Players can access 3rd person perspective following certain steps.
  • Fixed – The counter defuser doesn’t appear in the Operator’s hands in the end of round replay.
  • Fixed – The red light in the Bulletproof Camera remains on after picking up the camera during the EMP pause effect.

OPERATORS

ALIBI

  • Fixed – Most charms are clipping through Alibi’s MX4 Storm.
  • Fixed – The Mountain Foliage headgear and uniform have an incorrect thumbnail.

BANDIT

  • Fixed – Bandit Keychain charm appears as low quality.

ECHO

  • Fixed – Yokai’s Sonic Burst doesn’t always inflict deafen effect.

MAESTRO

  • Fixed – Maestro gets stuck and cannot shoot anymore after pressing his gadget button if both Evil Eyes are destroyed.
  • Fixed – Maestro’s Evil Eye can still ping enemies while disrupted by a Twitch drone.
  • Fixed – In some instances, the Evil Eye will deal no damage to gadgets nor Operators.
  • Fixed – Maestro an put his turrets in Equipped state while he is in prone mode.
  • Fixed – When the Evil Eye overheats, the bulletproof glass won’t open if the players keeps right mouse button pressed.
  • Fixed – Maestro doesn’t receive bonus points for assists with the Turret in PVE.
  • Fixed – Evil Eye does not break assets on deployment.

TACHANKA

  • Fixed – Tachanka’s skin is red when equipping the Para Bellum Headgear.

THATCHER

  • Fixed – Thatcher’s portrait is misaligned in his Elite Uniform card during the Preparation Phase.

LEVEL DESIGN

CLUBHOUSE

  • Fixed – The bullet proof camera becomes unbreakable when placed in certain spots.
  • Fixed – It is possible to climb up on the other side of the fence.
  • Fixed – Fixed multiple issues when rappelling at EXT Graffiti Area.

USER EXPERIENCE
  • Fixed – Para Bellum is misspelled on the Seasonal Weapon Skins banner.
  • Fixed – Adding ban or 6th pick to a playlist avoids the operator selection screen to correctly appear.
  • Fixed – Players can see the message "the Attempt to connect to Server failed" during matchmaking.
  • Fixed – Banned operators from a custom game remain temporarily unplayable in PVP/PVE matches
  • Fixed – "Play 0x14839b2b18" appears in Discovery Playlist for Villa.
  • Fixed – The diamond pattern of the Carnevale skin appears broken on the lower section of the stock.
  • Fixed – "Full Screen" display mode can’t be set during banning phase.

Kompletter Artikel: 2.1 PATCH NOTES

PATCH NOTES ADDENDUM

With the Seasonal Test Servers now closed, we have an updated list of changes in the Year 3 Season 2.0 patch. These notes serve as an addendum to the original patch notes for Operation Para Bellum, located here[rainbow6.ubisoft.com].

R6FIX

We will now be using R6FIX to manage bug reports for both Live and Test Servers.

If you encounter a bug, please navigate to https://r6fix.ubi.com/ and submit your findings today!

GLAZ OTS-03 RATE OF FIRE

The rate of fire for Glaz’s rifle was increased from 220 RPM to 235.

He was slightly buffed to account for other changes that are coming in Operation Para Bellum.

CLAYMORE PLACEMENT EASE OF USE
  • Claymores can be placed closer to walls and objects in the environment.
  • Claymores are now less picky about the slope of the ground it is being placed on.
  • Pickup is slightly easier to do from different heights.
  • You can no longer deploy claymores inside of barricades.

DROPSHOT

We will be making some changes to the way dropshotting works. Starting with Para Bellum, it will not be possible to go prone from a standing position without been taken out of ADS.

GRENADE THROWBACK

We have removed the ability to throw grenades back at enemies. This feature did not perform as we had intended, and was prone to collateral damage as a result. As such, we looked at the data and saw an unnaturally high occurrence of team kills and suicides that resulted from throwing grenades back.

GAMEPLAY
  • Fixed – Inconsistent barricade destruction with firearms.
  • Fixed – Barricades can be destroyed with just one bullet.
  • Fixed – Multiple objects have inconsistent destruction when shot.
  • Fixed – Sticky Gadgets obstruct The Maestro Evil Eye.
  • Fixed – Operators are unable to enter prone stance while standing on top of a reinforced trap door.
  • Fixed – Walking in the smoke effect from Smoke Grenades causes a visual bug.

GAME MODE

TERRORIST HUNT

  • Fixed – Enemy AI can get stuck rappelling up and down indefinitely.

SPECTATOR CAMERA

  • Fixed – The Caster has no UI when viewing Evil Eye.
  • Fixed – Casters or players spectating Maestro using the turret in first person view do not see the overheating gauge.

PICK AND BAN

  • Fixed – For Pick and Ban, the Operator icon on Operator card is not properly placed.

OPERATORS

ALIBI

  • Fixed – The red dot sight has no sway when firing when attached on the Mx4 Storm.
  • Fixed – When Alibi equips and activates her Decoy, the finger animation is not synced with the gadget slider animation.

IQ

  • Fixed – IQ’s Gadget is opaque instead of transparent during the End of Round replay.

VALKYRIE

  • Fixed – Inconsistent lighting effects when using the Black Eye cameras.

FROST

  • Fixed – Broken animation when Frost deploys a welcome mat.

MAESTRO

  • Fixed – The Bulletproof Camera and Maestro’s turret can destroy some gadgets through thin surfaces.
  • Fixed – Missing sound when rotating Maestro’s turret.
  • Fixed – Maestro’s turret can be placed between the pillows and the camera can see through them on House, in Kid’s Bedroom. (It will still clip partway through the pillow, but not entirely.)

JÄGER

  • Fixed – During the deploy animation of Jäger’s Magpie, the operators hands and gadget disappear for a few frames.

TACHANKA

  • Fixed – Tachanka’s hand is offset when he reloads the LMG.

BANDIT

  • Fixed – The electricity of Bandit’s gadget does not destroy drones on reinforced traps and walls.

MONTAGNE

  • Fixed – Players are able to vault over Montagne’s shield.
  • Fixed – Players are able to kill Montagne while his shield is extended if they vault and fire at the same time.

LEVEL DESIGN
  • Fixed – Wooden wainscoting panels across the maps cannot be destroyed normally with gunshots.
  • Fixed – Decorative models on destructible walls across the maps do not break normally with gunshots.

HOUSE

  • Fixed – Shotguns and rifles cannot destroy lower third of the walls on House.

YACHT

  • Fixed – Bullet and ping are not registering correctly on the 3rd floor on Casino between the round wall and the roulette table.
  • Fixed – Bullets have wrong trajectory when shooting the South-East wall on the 3rd floor Casino area.

CLUB HOUSE

  • Fixed – Sometimes the player spawns inside a wall while playing as a defender in "Secure Area" and selecting spawn point "Garage".

SKYSCRAPER

  • Fixed – The last two AI of the second wave remain stuck at EXT Peaceful Tree.

VILLA

  • Fixed – Defenders can be detected while standing under the archway at the "2F Statuary Room".
  • Fixed – Basement camera is not in the right place.
  • Fixed – Enemy AI is unable to rappel on one of the objects.
  • Fixed – The player is able to reinforce the floor near the hatch in 2F Classical Hall area.
  • Fixed – Broken animation for Thermite breaching charge while deploying on any breakable surface.

BORDER

  • Fixed – The player can disable the defuser from below the floor of the armory bomb.

USER EXPERIENCE
  • Fixed – Reflex sight is much bigger on ACS12, Mx4 Storm, and Alda 5.56 than other weapons.
  • Fixed – Reticule may disappear during End of Round for teammate.
  • Fixed – The Shutterbug Elite gadget has a visual effects issue.
  • Fixed – Visual pop is present when deploying a deployable shield.
  • Fixed – The camera shows out of world for a second at the beginning of any End of Round and Death Replays.
  • Fixed – Inner part of the Operator head is blinking in the End of Round replay.
  • Fixed – The Uplay Overlay stops working after using Shift+F2 when the "Raw Input" option is turned on.
  • Fixed – "Only the squad leader can start a game" is not present for the invited squad members.
  • Fixed – Counter Defuser is floating near the player if put in DBNO while using it.
  • Fixed – Counter defuser is floating in the end of round replay if the Operator using it is shot in the back.
  • Fixed – The Counter Defuser model will not appear in the Operator’s hands if the previous Operator defusing went DBNO.
  • Fixed – When players look into a Bullet Proof Camera on the floor next to a wall, the Camera angle is misplaced.
  • Fixed – Barbed Wire deployment animation has a few frames where the wires pop on the right side of the operators hands when deploying the gadget.
  • Fixed – Barricade appears already deployed depending on where you look at when placing the barricade.
  • Fixed – Another object appears for less than a second when placing a turret on any surface.
  • Fixed – Recruit’s name does not fit in the nameplate while in Operator Loading Menu.
  • Fixed – Equipped weapons are not displayed when entering Support Mode on a player that is performing an action that removes the weapon from the player’s hands.
  • Fixed – Constant rattle sound is played if the defuser is dropped on an uneven surface.

Kompletter Artikel: PATCH NOTES ADDENDUM