RAINBOW IS MAGIC RETURNS!

Occasionally, life brings us a gift. Something magical and special that flutters into our world only to fade away in the distance, never to be seen again.

But not this time! We’re bringing back the fan-favorite, wholeheartedly goofy and unapologetically wild revamping of the Rainbowverse with the return of the sparkliest event the game as ever seen – complete with new items to add to the Collection.

FROM MARCH 30TH TO APRIL 6TH, RE-EXPERIENCE THE WHIMSY OF RAINBOW IS MAGIC!

SAVE THE TEDDY BEAR, SAVE THE WORLD

It’s the return of the Very Important Plushie! Just like you did two years ago, save the fluffiest of hostages in a colorful mission of pure chaos aboard the toy version of Airplane. Let Blackbeard, Montagne, Smoke and Tachanka back into their favorite uniforms to fight over the VIP Teddy Bear.

Need a reminder on which Operators are deployed for the occasion? Ash, Thermite, Bandit, Frost, Castle, Kapkan, Sledge, Thatcher and our Recruit are once again the handpicked units for such a crucial and – totally – serious task. There’s no room to fail!

A FANTASTIC COLLECTION

The world is more beautiful in colors, and you’ll be the most colorful of all with the return of the Rainbow Is Magic Collection.

We’re bringing “tactical cuteness” back for Blackbeard, Montagne, Sledge and the Lord Tachanka by re-releasing their playful looks as bundles. We’re also adding some new exclusive items, including a whimsical weapon skin for Tachanka. No duplicate drops guaranteed!

This is not the main event of the Season – that one is coming later – but it does not mean that you shouldn’t provide more meme-worthy poses adorned in your fanciest wardrobe pieces for all of us to admire.

Log in while the Game mode is live and receive a free Rainbow Is Magic Collection Pack. Purchase Rainbow is Magic bundles with R6 Credits or Collection Packs with R6 Credits or Renown.

All items in the collection pack have the same chance to drop[/list]

Kompletter Artikel: RAINBOW IS MAGIC RETURNS!

Call Of Duty: Modern Warfare Update Includes 3 New Maps, Including Kill House

Activision has not forgotten about 2019’s Modern Warfare. With very little fanfare, developer Infinity Ward added a new map, Killhouse, to the game’s multiplayer element, along with two others to give the game some extra juice after some players complained it was forgotten.

There is also a Killhouse 24/7 playlist that players can jump into to play the map constantly. Eurogamer, which confirmed the inclusion of the Killhouse map, also reported that Al-Raab Airbase and Drainage have been introduced to Modern Warfare.

Killhouse is the most notable of the bunch, as it’s a fan-favorite map that originally made its Call of Duty debut in the original Call of Duty 4: Modern Warfare back in 2007.

The release of these new maps caught players by surprise, as developer Infinity Ward seemingly didn’t let players know they would be coming. For people still playing Modern Warfare, and there are still are many active players, this is probably great news.

In other news, the Season 2 Reloaded update for Black Ops Cold War and Warzone is out now, bringing with it new multiplayer maps for Black Ops Cold War and a series of weapon balance changes. Check out the full Season 2 Reloaded patch notes to learn more.

All of this is happening as news continues to brew about 2021’s Call of Duty game, which is rumored to be Call of Duty: Vanguard, a World War II-set shooter from Sledgehammer Games. Activision is historically known to announce new Call of Duty games in April or May, so a reveal for 2021’s game might not be far off.

Kompletter Artikel: Call Of Duty: Modern Warfare Update Includes 3 New Maps, Including Kill House

Y6S1.1 PATCH NOTES

Y6S1.1 will be releasing on PC March 25.

Y6S1.1 PATCH SIZE

Below you will find the download sizes for each platform.

  • Ubisoft Connect:
  • 1.56 GB if live build was installed with HD PACK
  • 1.44 GB if live build was installed without HD PACK
  • Steam: 1.1 GB
  • Xbox One: 1.31 GB
  • Xbox Series X: 1.84 GB
  • PS4: 1.57 GB
  • PS5: 1.62 GB

TWEAKS AND IMPROVEMENTS
PLAYER COMFORT

Streamer Mode

Streamer Mode preferences have been added to the Options menu.
They allow streamers to hide the region and latency info on their screen from viewers and enable a hidden matchmaking delay to prevent queue sniping.

Charms Loadout Menu

The charms in the operator album and player loadout menus will now be sort by rarity and alphabetical order. This is a temporary fix while waiting for those sections to be properly revamped.

BUG FIXES

GAMEPLAY

FIXED – Title enters infinite loading after cinematic of situation Cold Zero while in PlayGo.
FIXED – Players can fast peek around corners by leaning and knifing the air.
FIXED – Bailiff 410 handgun awards Battle Pass progress to the "Close Quarters" shotgun challenge instead of the "Handgun Eliminations" challenge.
FIXED – Vertical recoil stops/drop down sometimes when a player tries to compensate it.
FIXED – Player can avoid Match Cancellation Penalty if their entire team is self-eliminated and the player reconnects during the end of round.

LEVEL DESIGN

FIXED – Multiple misplaced assets, clipping, and collision issues on various maps.
FIXED – Multiple exploitable gaps on various maps.
FIXED – Various LOD issues on Border map.
FIXED – Multiple texture issues on various maps.
FIXED – Various lighting issues on Border map.
FIXED – Various asset issues in Spectator mode.
FIXED – Attacker drones spawn inside the AC unit box on the roof of EXT Pedestrian Customs.

OPERATORS

FIXED – Montagne hip fire cone is too small after the shield is unextended.
FIXED – Flores’ weapon clips through his Claymore if the player equips it after the detonation of the RCE-Ratero Charge.
FIXED – RCE-Ratero Charge that is anchored to a wall will change its position if caught by a Pest that is also anchored to the wall.
FIXED – Mira can deploy the Black Mirror over part of an indestructible wall in 1F Workshop on Border map.
FIXED – Maestro’s Evil Eye camera is obstructed when the device is deployed on the floor.
FIXED – Flores’ RCE-Ratero Charge HUD can be seen during end of round and MVP if activated just before the round ends.
FIXED – The RCE-Ratero Charge HUD will appear red if one of Flores’ drones is destroyed at the same time that he deployed the RCE-Ratero Charge.

USER EXPERIENCE

FIXED – Replay access is disabled after quitting a match replay.
FIXED – The ticker overlaps with the loadout bar in the Caster HUD.
FIXED – When the player enters Observation Tools and switches their stance, there are discrepancies in the first and third person views.
FIXED – Missing the in-game notification that occurs when a player levels up a Ubisoft account.
FIXED – Watch section does not refresh when player leaves a Squad.
FIXED – Various UI and navigation issues throughout the game.
FIXED – Various localization issues throughout the game.
FIXED – Minor cosmetic and shop fixes.
FIXED – Multiple VFX are pixelated with the latest NVIDIA Drivers 461.72.
FIXED – Wrong description appears in the Premium Battle Pass purchase panel when the player has already reached Tier 98 or above.

Kompletter Artikel: Y6S1.1 PATCH NOTES

Team17 To Publish Tactical FPS Shooter Ready Or Not

Team17 has announced that it’ll be teaming up with developer Void Interactive to publish its tactical FPS game Ready or Not. Sharing a few similarities with Ubisoft’s popular Rainbow Six Siege and the cult classic SWAT series of games, Ready or Not sticks firmly to the thin blue line of law enforcement and focuses on an elite team of operatives being sent into hostile territory.

Players will have to think tactically and use an assortment of special gear such as riot shields, mirror guns, smoke grenades, and more to rescue civilians. Several modes will also be available, with Void Interactive emphasizing that the game is built around realistic non-military combat situations and that players can also use non-lethal options to take down and arrest criminals.

“We’ve been working hard to make Ready or Not an immersive and engaging tactical shooter, and have already attracted a keen and excited community around the title,” Void Interactive chief executive officer Julio Rodrigeuz said in a statement. “We’re thrilled that Team17 shares the same passion and ambitions for the game as we do, and we’re already working together to deliver an immersive and adrenaline-fuelled experience.”

If you’re interested in seeing more of Ready or Not’s gameplay, which also includes projectile expansion and momentum, plate dynamics, and a speech recognition system for commanding players and NPCs, you can check out the game’s Steam page. There’s no concrete release date yet, but Ready or Not will be made available as a Steam Early Access game in June.

Team17 is a veteran of the video game industry, having made its name with the Worms series of games, and has also published several titles including Yooka-Laylee and the Impossible Lair, Blasphemous, and The Escapists in recent years.

Kompletter Artikel: Team17 To Publish Tactical FPS Shooter Ready Or Not

Y6S1 Crimson Heist Patch Notes Addendum

Updates and fixes made over the course of the Y6S1 Test Server. For the full Crimson Heist Patch Notes, follow the link below.

Crimson Heist Season Patch Notes: https://rainbow6.com/crimsonheist

Y6S1 PATCH SIZE

Due to data consolidation following changes in textures, the patch size will be larger than usual.

Below you will find the download sizes for each platform.

Ubisoft Connect:

  • 59 GB if live build was installed with HD PACK
  • 33 GB if live build was installed without HD PACK

Steam: 10 GB

Xbox One: 18 GB

Xbox Series X: 18 GB

PS4: 24 GB

PS5: 28 GB

TWEAKS AND IMPROVEMENTS

OPERATOR BALANCING

FLORES

  • Reduced the RCE-Ratero Charge’s explosion radius from 4 M to 3 M, and its lethal range from 2 M to 1.5 M.
  • This change was designed to encourage players to develop a focused strategy when using the RCE-Ratero Charge, as a smaller explosion radius requires accuracy.
  • This change reduces the radius by only 25%. However, the surface covered by the RCE-Ratero Charge explosion is reduced by almost 50%, and the total volume of the explosion is reduced by more than 50%.

PLAYER COMFORT

In-Game Tips

  • In-game tips have been added to the HUD. In addition, some warning messages and in-game feedback have been reworked.

KNOWN ISSUES
  • User remains zoomed in on Ubisoft Connect interface after pressing the Right Trigger on Xbox Series X before the interface finishes loading.
  • Unique ability is missing from the information displayed in Support Mode.

Match Replay

  • Rewinding after fast forwarding will cause the destruction replication issues.
    • Workaround: Playing the destruction scene normally at least once will allow the player to fast forward/rewind that scene without issue.
  • Some SFX loop infinitely under certain circumstances.
    • Workaround: Using the rewind 5 seconds button or interacting with the timeline to stop the audio loop.
  • The effects filter stays present after using rewind.
    • Workaround: Replaying the scene when the gadget effect is applied will remove the filter.
  • The sound is out of sync when using fast forward or slow motion.
  • On the first round, the first person camera is offset in the replay of a player that joined a match in progress.
  • Ping system is not working in match replays.
  • The Hostage is captured even if the Attacker cancelled the action.
  • Various HUD and VFX elements are missing.
  • Several missing/misplaced SFX.

BUG FIXES

GAMEPLAY
  • FIXED – Various invite and matchmaking errors.
  • FIXED – Various Deployable Shield issues.
  • FIXED – The first situation ""01 CQB Basics"" is not available throughout the PlayGo.
  • FIXED – Online Custom Game hosts are unable to create a second online match.
  • FIXED – Various issues occur when the second to last player alive is eliminated right before the last player.
  • FIXED – Operators in DBNO can move freely while being revived by Finka’s Adrenal Surge or Doc’s Stim Pistol.
  • FIXED – Navigate secondary input doesn’t work to exit rappel.
  • FIXED – Planting the Defuser on top of the round table located in 1F Lobby destroys it.
  • FIXED – Missing blue in-use light on cameras when an Attacker is standing in the Jammer effect radius.
  • FIXED – The HUD counter does not always display the accurate number of opponent AI in Elimination.
  • FIXED – Users can’t vault on shelves in 1F Compressor Room on Outback map.
  • FIXED – During the end of round replay, the camera displays the inside of the player’s head for a fraction of second.
  • FIXED – Newly deployed metal objects are not electrified right away when they are deployed in range of a disabled Electro Claw.
  • FIXED – When all Attackers and their drones are eliminated after the defuser is planted, the spectator camera fixes on where they were eliminated, instead of the defuser.
  • FIXED – The reactivation of Kaid’s Electro Claw is delayed after being disabled by Thatcher’s EMP Grenade.
  • FIXED – Echo’s Yokai is briefly seen if player presses space bar at the same time that it’s destroyed.
  • FIXED – Reinforcing a wall does not destroy sticky gadgets if they are deployed at the top of some walls or on the ceiling.
  • FIXED – Surrendering during the end of round replay does not take away or give ELO. This bug has already been patched on live servers and this is intended to be a long-term fix to the bug.
  • FIXED – Eliminating an opponent with an explosive after death doesn’t count towards the Blast Wave Challenge in Battle Pass.
  • FIXED – Players with high latency might be unable to perform actions after exiting their drone.
  • FIXED – The prompt that appears when a player tries to attach a shield to a doorframe does not appear if a Bulletproof Camera is placed beside the doorframe.

LEVEL DESIGN
  • FIXED – Various lighting issues on maps.
  • FIXED – Multiple map asset destruction and collision issues.
  • FIXED – Exploitable gaps in various map areas.
  • FIXED – Hatches have inconsistent bullet penetration.
  • FIXED – Various defuser planting and retrieval issues in specific areas on maps.

BANK

  • FIXED – Remove pawn collision on some assets for better smooth vault to prevent players getting stuck.

BORDER

  • FIXED – Various clipping and asset issues on Border map.
  • FIXED – Various LOD issues on Border map.
  • FIXED – Attackers are able to plant the defuser on top of a locker in 2F Armory Lockers on Border map.
  • FIXED – Players can easily spawn peek from atop a desk towards the EXT West Road Spawn on Border map.
  • FIXED – The sound is propagated through supplementary nodes on the west wall of 1F Detention on Border map.
  • FIXED – The drone can go out of bounds to the South of the radiator from EXT Pedestrian Customs on Border map.
  • FIXED – Operators are able to vault on top of a shelf located at 1F Tellers on Border map.
  • FIXED – Rappel prompt disappears when getting too close to the destructible wall in EXT Parking Lot Alley on Border map.
  • FIXED – Missing vault prompt along most of the length of the railing that leads to EXT Crash Scene on Border map.
  • FIXED – Operators can take damage with explosives from 1F Main Stairs towards 2F Main Hallway on Border map.
  • FIXED – The luggage on Border map blocks explosions from damaging nearby Operators.
  • FIXED – The hostage spawns on top of the desk in 1F Customs Inspections during Protect Hostage on Border map.
  • FIXED – Various location names missing from compass in drone view on Border map.

CHALET

  • FIXED – Spinning in a specific location creates FPS drops for everyone in the same match on Chalet map.

CONSULATE

  • FIXED – Various new iterations of LOD issues present.

HEREFORD

  • FIXED – Operators can hide inside the loom after vaulting from the secure box in 2F Loom Room on Hereford Base map
  • FIXED – Attackers remain stuck after falling from the left building roof in the space between the brick gate and the electric panels at EXT Spitfire Courtyard on Hereford Base map.

KAFE DOSTOYEVSKY

  • FIXED – Attackers can secure the area of 2F Train Museum by rappelling outside on Kafe Dostoyevsky map.
  • FIXED – Area cannot be secured in 2F Train Museum when the operator is close to the fireplace wall on Kafe Dostoyevsky map.
  • FIXED – Small area in 3F Cigar Shop that is considered out of bounds for Defenders on Kafe Dostoyevsky map.

OUTBACK

  • FIXED – Certain deployable gadgets cannot be deployed on the blue carpet located in 2F Piano Room on Outback map.

SKYSCRAPER

  • FIXED – Various new iterations of LOD issues present.

OPERATORS
  • FIXED – Weapons customized during the Planning Phase are not visually updated in Operators section.
  • FIXED – Various visual fixes and clipping issues for Operators and their gadgets.
  • FIXED – Forced unlean and various minor animation issues.
  • FIXED – Minor overlay animation issues for operators and their gadgets.
  • FIXED – Multiple clipping issues for Operator weapons, headgear, and uniforms.
  • FIXED – Operators return to a neutral standing position after performing a melee while leaning.

ALIBI

  • FIXED – When Alibi’s Prisma is thrown and hit midair by Thatcher’s EMP Grenade, the opening animation still occurs.
  • FIXED – Alibi’s Prisma doesn’t redeploy after falling through a hatch.
  • FIXED – Alibi’s Prisma icon scales differently for the Operator and hologram.

ARUNI

  • FIXED – Multiple issues while using Aruni’s Surya Gate.
  • FIXED – Aruni’s melee cannot destroy Gridlock’s Trax Stingers when Aruni is played by the host in a Local Custom Game.
  • FIXED – Aruni’s Surya Gate appears deactivated to players over 20 M away.
  • FIXED – Aruni’s Surya Gate and Kaid’s Rtila Electroclaw incorrectly display a pulsing effect when disabled by Thatcher’s EMP Grenade and viewed through IQ’s Electronics Detector.
  • FIXED – Attackers will sometimes take damage from Aruni’s Surya Gate when the Preparation Phase ends if they change their spawn point.

BLITZ

  • FIXED – The Enemies Blinded statistic for Blitz is not updating.

CLASH

  • FIXED – White light on Clash’s CCE Shield does not turn off when the shield is disabled by Thatcher’s EMP Grenade.
  • FIXED – Players receive no feedback when Clash’s CCE Shield is on cooldown and can’t be activated.

FLORES

  • FIXED – Flores’ RCE-Ratero Charge is not destroyed if the wheels are shot while the gadget is moving.
  • FIXED – Flores’ RCE-Ratero controller will disappear when the player faces a wall.
  • FIXED – Distorted SFX when a player joins an in-progress game and spectates Flores while he is deploying the RCE-Ratero Charge.
  • FIXED – Flores’ voice line is missing when the RCE-Ratero Charge gets destroyed.
  • FIXED – On some occasions, Flores’ RCE-Ratero Charge is deployed with the wheels closed.
  • FIXED – Flores’ RCE-Ratero Charge wheels don’t appear to turn for onlookers.
  • FIXED – No audio line is triggered when Flores’ RCE-Ratero Charge is driving under Aruni’s Surya Gate.
  • FIXED – When Flores’ RCE-Ratero Charge gets anchored to a wall, the explosion cannot be heard from the other side of that wall.
  • FIXED – Flores’ RCE-Ratero Charge stops rolling when the player exits the device’s camera view and deploys a drone at the same time.
  • FIXED – White outline can be noticed on Flores’ RCE-Ratero Charge from support mode and caster view.
  • FIXED – Flores’ RCE-Ratero Charge will destroy only one layer of the soft wall when anchored on the glass of Mira’s Black Mirror.
  • FIXED – The wheels of Flores’ RCE-Ratero Charge appear closed in match replays.
  • FIXED – The explosion radius of Flores’ RCE-Ratero Charge is big enough to destroy gadgets on the floor above.
  • FIXED – High latency can cause player to be stuck in the camera view of Flores’ RCE-Ratero Charge when trying to exit after deploying it.
  • FIXED – Exiting Flores’ RCE-Ratero Charge while it is being anchored causes the player to be able to exit the camera view faster.
  • FIXED – Flores’ RCE-Ratero Charge can be deployed inside some objects.
  • FIXED – Flores’ RCE-Ratero Charge doesn’t destroy windows when hitting them mid-jump.
  • FIXED – Flores’ RCE-Ratero Charge stops rolling if Flores’ body is inside the range of Mute’s Signal Disruptor.
  • FIXED – If deployed on a wall, Flores’ RCE-Ratero Charge remains floating after Oryx destroys the wall with Remah Dash.
  • FIXED – Flores’ face is partially covered by his weapon in the Operator section menu.

FROST

  • FIXED – Frost’s Welcome Mat will not deploy on some elevated surfaces.

HIBANA

  • FIXED – When fired at a barricade that is then removed, Hibana’s X-Kairos pellets float in mid-air.
  • FIXED – Friendly Fire penalty occurs when an ally destroys Hibana’s X-Kairos pellets on a reinforced hatch.
  • FIXED – Using 2 pellets from Hibana’s X-Kairos, Attackers are able to breach a reinforced wall that’s been electrified by Kaid.

IQ

  • FIXED – Invisible phone in the animation that occurs when IQ selects Observation Tools.
  • FIXED – Defender phones don’t display a pulsing effect when detected by IQ’s Electronic’s Detector.

KALI

  • FIXED – Kali’s CSRX 300 shows a damage value of 97 instead of 122.
  • FIXED – Kali’s CSRX 300 does not always destroy a hatch with one bullet.
  • FIXED – Kali’s CSRX 300 won’t destroy a hatch if only one panel is hit.

KAPKAN

  • FIXED – Inconsistent deployment prompt for Kapkan’s Entry Denial Device.

MAVERICK

  • FIXED – Maverick’s Breaching Torch has to be used twice to destroy the destructible layer of floors that have carpets on them on Border map.

MIRA

  • FIXED – Mira’s Black Mirror can be deployed on the wrong side of a reinforced wall.
  • FIXED – Mira’s Black Mirror has a bigger hitbox when held.

MOZZIE

  • FIXED – Mozzie’s Pest Launcher loses its functionality after it is shot on top of Gridlock’s Trax Stingers.
  • FIXED – Pest warning is displayed when the player uses Observation Tools after capturing a drone as Mozzie.
  • FIXED – Mozzie’s Pests only capture Flores’ RCE-Ratero Charge when it’s anchored.
  • FIXED – Mozzie’s Pests are not interrupting the timer/explosion after catching Flores’ RCE-Ratero Charge.
  • FIXED – Warning icon for Mozzie’s Pests only works according to the first Pest a drone has approached while simultaneously in range of 2 of them at the same time.
  • FIXED – Warning icon for Mozzie’s Pest does not blink when a drone is thrown in range of a Pest and moves to another Pest’s range.

MUTE

  • FIXED – VFX for Mute is missing in certain circumstances.
  • FIXED – Deploying Mute’s Signal Disruptor while Observation Tools are in use by Attackers prevents them from being jammed.
  • FIXED – Various Claymore issues when the gadget is affected by Mute’s Signal Disruptor.
  • FIXED – While inside Mute’s Signal Disrupter range, the warning message for some gadgets is shown when the gadget is in the Operator’s hands.

ORYX

  • FIXED – Oryx’s Remah Dash can hit Attackers behind reinforced walls.

TACHANKA

  • FIXED – Tachanka’s DP27 LMG will destroy only one layer on multi-layered destructible walls.

THATCHER

  • FIXED – Thatcher’s EMP Grenade will not disable Clash’s CCE Shield when activating the shield at the same time as the EMP explosion.

TWITCH

  • FIXED – Twitch’s Shock Drone cannot fire through debris.

WAMAI

  • FIXED – Disabled effects remain on Wamai’s Mag-NET when it self-destructs.

YOKAI

  • FIXED – The disabled state for Echo’s Yokai does not appear for players who join a game in progress.
  • FIXED – Echo’s Yokai can remain stuck in the metal pipes from 2F Archives on Border map.
  • FIXED – Echo’s Yokai can be attached to the outside of the southern door frame at 2F East Stairs on Border map.

ZERO

  • FIXED – Zero’s Argus Launcher has a green highlight when ADS is activated in end of round replay.

USER EXPERIENCE
  • FIXED – Various performance issues on PS5.
  • FIXED – A black screen appears when the game is booted on Xbox One X.
  • FIXED – Various issues with Ubisoft notifications and Rewards.
  • FIXED – Friendly fire prompt does not appear when match cancellation prompt is active.
  • FIXED – Bundles don’t appear as owned when buying a larger bundle that contains them.
  • FIXED – Multiple UI improvements and fixes.
  • FIXED – Minor voice over, VFX, and audio issues.
  • FIXED – Minor cosmetic and shop fixes.
  • FIXED – Multiple customization issues.
  • FIXED – Various issues with chat accessibility features.
  • FIXED – Various localization issues throughout the game.
  • FIXED – Defenders can prevent a match cancellation by prematurely ending the round.
  • FIXED – Getting shot by Maestro’s Evil Eye causes the game to crash.
  • FIXED – Switching from one monitor to another removes the first monitor’s resolution presets.
  • FIXED – Various UI and audio issues in match replays.
  • FIXED – Various killfeed/ticker elements remain stuck on screen.
  • FIXED – Various UI issues with Observation Tools.
  • FIXED – There is no confirmation window after changing settings during a match.
  • FIXED – A typo can be observed in a hard text image in Arabic on Border map.
  • FIXED – Custom Graphic settings cannot be applied.
  • FIXED – Player card goes outside of screen in certain aspect ratios.
  • FIXED – When a player is eliminated, the kill cam showcases the opponent.
  • FIXED – Outdated warning message appears when Defenders are detected outdoors.
  • FIXED – Incorrect message is displayed for caster when looking at the first-person view of an eliminated player.
  • FIXED – The timer is overlapping the objective in Disarm Bomb (Training Grounds game mode).
  • FIXED – New messages stay on screen for more than 6 seconds when the chat module is unfocused.
  • FIXED – The switches for reduced situation difficulty are not enabled by default.
  • FIXED – Forgiveness vote will appear for a kicked user.
  • FIXED – Charms are displayed backwards on the GONNE-6.
  • FIXED – Triple and quad multi-kills are not triggering the animation.
  • FIXED – Missing bonus score for Incendiary Grenade kills.
  • FIXED – Progression header overlaps with the player count in Hostage and Secure Area game modes.
  • FIXED – Y5S4 Champions Charm notification displays an incorrect Charm image.
  • FIXED – Various Charms have low resolution on very high resolution settings.
  • FIXED – Ash appears in the first ban briefly, even when she has not been banned.
  • FIXED – Defuser icon has no shading when held by the Operator.
  • FIXED – If a Surrender vote is denied, it becomes unavailable in subsequent rounds.
  • FIXED – During the Planning Phase of a Custom Game of Bomb, players can pick and drop the defuser after Operators have been locked.
  • FIXED – Recruit’s description in the Operator selection phase mentions that he only has two reinfrocements.

Kompletter Artikel: Y6S1 Crimson Heist Patch Notes Addendum

COMMUNITY ARTIST BUNDLE PROGRAM Y6S1: SAU_SIEGE

We know many of you have been eager to get your hands on community made skins, so we are super excited to partner up with Prime Gaming to introduce you to our Community Artist Bundle Program. We are launching this new program in Y6S1 Crimson Heist and it will bring operator bundles created by some of the top Siege fan artists going forward.

With this program we want to celebrate our amazingly creative and dedicated community artists and give them a chance to be represented in-game. Each selected artist gets to create a full set for an operator of their choice and these bundles will drop over the course of Year 6 and beyond.

The first installment of this program for Y6S1 was designed by the infamous SAU_SIEGE for our resident spooky lady: Caveira.

This Caveira Operator Bundle includes the SAU_SIEGE:

  • Uniform
  • Headgear
  • M12 Weapon skin
  • Charm

HOW TO REDEEM THE BUNDLE

The SAU_SIEGE Operator Bundle will be available through Prime Gaming shortly after the launch of Y6S1 Crimson Heist later in March.
Prime Gaming members will be able to claim this exclusive set for free – if you’re not a Prime member yet, sign up for a free trial.

https://gaming.amazon.com/rainbowsixsiege

The SAU_SIEGE Operator Bundle offer will only be available for a limited time, so make sure to claim it once it’s live!
This offer will be available for PC, Xbox One, Xbox Series S|X, PlayStation 4, PlayStation 5, and Amazon Luna.

ABOUT THE ARTIST

Paddy “SAU_SIEGE” Hall has been creating Siege fan art on an almost daily basis since 2017, and quickly became one of the most well-known and dedicated fan artists in our community.

Many players can relate to his comics, that often deal with current (gameplay) topics and his adorable illustrations of our operators bring smiles to everyone’s faces.

Caveira’s always had a special place in his heart and many appearances in his art, either as one of the main actors of the comic or more hidden somewhere inside it and we all spent some time searching for her. So – Do you see her?

Check out his Twitter and Instagram[www.instagram.com], and show him some love!

FAQ

What is the Community Artist Bundle Program?
The Community Artist Bundle Program will launch in Y6S1 and bring you operator bundles created by some of our most talented and dedicated Siege fan artists going forward.

I’m a Siege fan artist too – what can I do to get selected as well?
Given the length of our production cycle for in-game content, the fan artists for Year 6 have already been determined. However, we are always on the lookout for future participants. If your goal is to see your bundle in-game, continue showing us your passion and strive to be an outstanding member of the Siege community.
We have multiple ways for our dedicated community artists to get more involved with the game, such as the Siege Champions Program[rainbow6.com].

How can I get the Y6S1 SAU_SIEGE Operator bundle?
Link your Ubisoft account with your Amazon account here [primegaming.ubisoft.com]and claim the Operator set through Prime Gaming[gaming.amazon.com] once it’s live. After successfully redeeming the content, it will be available in your in-game inventory within 48 hours. Players must have Caveira available as an operator.

Can I buy the SAU_SIEGE Operator Bundle with renown or R6 Credits as well?
The SAU_SIEGE Operator Bundle is exclusive to Prime Gaming for a limited time only and can be obtained via the Prime Gaming offer as described above. Prime Gaming is included for free with Amazon Prime, and free trials are available for new users.

Will this offer be available on all platforms?
Yes, it can be redeemed on PC, Xbox One, Xbox Series S|X, PlayStation 4, PlayStation 5, and Amazon Luna.

How long will this offer be available?
Following its release shortly after the launch of Y6S1 later in March, you have one month to claim this offer via Prime Gaming.

I don’t see my rewards.
If you’re having trouble redeeming your SAU_SIEGE Operator Bundle, please contact our support[support.ubisoft.com].

For more information about Prime Gaming, visit the Prime Gaming FAQ[www.amazongames.com].

Kompletter Artikel: COMMUNITY ARTIST BUNDLE PROGRAM Y6S1: SAU_SIEGE

NEW RAINBOW SIX SIEGE STREAMER CHARMS FOR Y6S1!

Announcing the next Y6S1 Streamer Charms!

Each season will bring the release of new charms, as well as a return of the streamer’s charms from previous seasons!

New

Braction6[www.twitch.tv]

MrBboy45[www.twitch.tv]

Lt Custard[www.twitch.tv]

JessGOAT[www.twitch.tv]

Returning



Ad9m[www.twitch.tv] Alfredoplays[www.twitch.tv] AnneMunition[www.twitch.tv] Beaulo[www.twitch.tv] Bighead[www.twitch.tv] BikiniBodhi[www.twitch.tv] Bnans[www.twitch.tv] Drid[www.twitch.tv] Gabbo[www.twitch.tv] IceyCat25 Interro[www.twitch.tv] JerichoFive[www.twitch.tv] Jinu6734[www.twitch.tv] Just9n[www.twitch.tv] Kalera[www.twitch.tv] KingGeorge[www.twitch.tv] KittyR6[www.twitch.tv] Kixstar[www.twitch.tv] LagonisR6[www.twitch.tv] Lil_Lexi[www.twitch.tv] MacieJay[www.twitch.tv] Matimi0[www.twitch.tv] Narcoleptic Nugget[www.twitch.tv] PaladinAmber[www.twitch.tv] Pengu[www.twitch.tv] Punjistick[www.twitch.tv] REMGURI / 렘쨩[www.twitch.tv] Rubsarb[www.twitch.tv] Salty Academy[www.twitch.tv] SexyCake[www.twitch.tv] Shorty[www.twitch.tv] SilphTV[www.twitch.tv] TangyD[www.twitch.tv] Tatted[www.twitch.tv] THE_M3RY[www.twitch.tv] Tranth[www.twitch.tv] Varsity[www.twitch.tv] WhiteShark67[www.twitch.tv] z1ronic[www.twitch.tv] Zander[www.twitch.tv] Zigueira[www.twitch.tv]

How to acquire charms

These charms are only available by subscribing to the respective streamer’s Twitch channel with a linked Uplay account. For more information on how to link your Uplay and Twitch account, as well as opt in for Twitch Drops, please refer to [this FAQ](https://support.ubi.com/Faqs/000035432/Get-your-Twitch-Streamer-s-charm).

How to get involved

Given the length of our production cycle for in-game content, the participants for Y6S1 S2, S3 & S4 have already been determined. We are always on the lookout for additional content creators to add to the program and will be exploring new candidates in 2021. If your goal is to see your charm in game, we use the following criteria to begin the selection process for potential candidates:

Requirements to be considered

  • Approximately 350+ concurrent viewers – preferable.
  • Average of 10 Rainbow Six streams per month.
  • Average of 20 hours of Rainbow Six streamed per month.
  • Positive standing with Ubisoft/Rainbow Six Siege.
  • High quality level of content.
  • Rainbow Six Siege reserves the right for final decision.

Consideration for Removal

  • Less than 10 Rainbow Six Siege main streams over 3 months.
  • Level of quality dropping below an acceptable level.
  • Standing with Rainbow Six Siege/Ubisoft compromised.
  • Any actions that may negatively affect the R6S/Ubisoft brand.
  • Rainbow Six Siege reserves the right for removal of any charms.

Kompletter Artikel: NEW RAINBOW SIX SIEGE STREAMER CHARMS FOR Y6S1!