Schlagwort-Archive: auto-imported

Anti-Cheat Status Update – May 2023

Our latest Anti-Cheat Status Update for May 2023 is here.

BATTLEYE & DATA BANS

For an overview on bans, we bring our latest BattlEye and Data Ban numbers, including data for 2023.


*Total bans from previous months have been corrected following a database update.

CHEATS ADDRESSED

Since our last update we have worked to fortify our security behind the scenes, making cheat development more tedious. We have also fixed a number of cheats that were not player facing but affecting game balance.

MMR ROLLBACK

MMR Rollback was temporarily disabled following the release of Y8S1 to avoid bugs in rollbacks. We have since resolved the related issues and the MMR Rollback system is now active.

MOUSETRAP – Input Spoofing Detection on Console

Y8S1.2 saw the successful release of Mousetrap on consoles. While we’re extremely proud of this milestone, we know that closely and continuously monitoring this new system remains crucial.

As we move forward, we are prepared to make any necessary adjustments to ensure that we maintain a robust, reliable, and fair detection and sanctioning system – this is a front we are committed to.

HOW YOU CAN HELP

In-game reporting continues to be the best way to get your reports to us. If you are reporting a cheater on social media, the following can help us to identify and sanction them.

  • Clear video or photo proof of the incident
  • The offending player’s Username, UserID, or Privacy Mode Nickname
  • Match ID for any relevant matches
  • Date and time of the incident

Kompletter Artikel: Anti-Cheat Status Update – May 2023

SIEGE ENTERS THE REDBUBBLE FAN ART PROGRAM

SIEGE ENTERS THE REDBUBBLE FAN ART PROGRAM

We’re happy to announce our partnership with Redbubble and our entrance in their {LINK REMOVED}Fan Art Program!

The Redbubble Fan Art Program allows fan artists worldwide to create and sell officially licensed merch, using their original approved design based on their favorite brands and games. Community artists are now invited to submit their Rainbow Six Siege designs for a potential inclusion in this program using these {LINK REMOVED}brand guidelines.

If you have any questions regarding this program, you can find more information about it in {LINK REMOVED}Redbubbles’s FAQ Section. Before you start uploading your original creations don’t forget to read through our {LINK REMOVED}Terms and Conditions as each submitted piece of art will be reviewed to make sure that it follows {LINK REMOVED}our guidelines before being available for sale on Red Bubble.

We also encourage you to check out the current {LINK REMOVED}Six Siege designs on the site for inspiration and to see some examples of designs that have already been approved.

If you post your creations on social media, don’t forget to tag us with @Rainbow6Game or use #RainbowSixSiege for a chance to be featured. We’re looking forward to seeing your creations!

Kompletter Artikel: SIEGE ENTERS THE REDBUBBLE FAN ART PROGRAM

Y8S1 Mid-Season Roadmap Update

Y8S1 MID-SEASON ROADMAP UPDATE

Each season, as we introduce new content, we are also providing an updated Roadmap to ensure transparency on upcoming features. When making those adjustments, we are considering multiple factors including the community feedback.

Today’s update reflects some of the feedback you’ve shared with us following the Year 8 Reveal Panel back at the Six Invitational 2023 last February.

Year 8 is bringing a lot of new features, so without further ado, let’s dive into the mid-season Roadmap update!

ROADMAP UPDATES

[MAIN FEATURE] PERMANENT ARCADE PLAYLIST

  • Status: confirmed for Y8S2

Permanent Arcade is one of the most anticipated playlists, and we are happy to announce that thanks to all the hard work put into it, this feature will release in Season 2! You will soon be able to play several new game modes and enjoy the return of out-of-the-ordinary matches!

[MAIN FEATURES] MAP REWORK: CONSULATE

  • Status: confirmed for Y8S2

You saw some rooms of the new Consulate map during the Year 8 Reveal Panel, but we can now confirm that the new reworked map will be released in Season 2. As one of Siege’s oldest maps, this major rework is not to be taken lightly; it required a complete rebuild from the ground up.

[MAIN FEATURES] NEW TARGET MODES IN THE SHOOTING RANGE

  • Status: confirmed for Y8S2

As announced at the Six Invitational 2023, we are bringing even more training features to Siege this year than ever before. We are working on several new features and enhancements of the Shooting Range, and they are now confirmed to release with Season 2. Lock and load Operators, the updated Shooting Range will be one of the best ways to put your skills to the test!

[BALANCING] REWORK OF OPERATOR FROST

  • New target delivery: Y8S3

We shifted the target delivery of the rework of Operator Frost following the Community’s feedback and comments after the Year 8 Reveal Panel at the Six Invitational. A first test of these balancing changes will be playable on the Y8S2 LAB TS in June. We want to make sure we do not hinder our dear Canadian Operator’s effectiveness in the field while we aim to bring more balance and gameplay opportunities with the update to her gadget.

[BALANCING] NEW OBSERVATION BLOCKER GADGET

  • Earlier target delivery: Y8S2 instead of Y8S3

As we have shifted the target delivery of the Operator Frost Rework, we are aiming to release the new observation blocker gadget a full season earlier than announced at the Six Invitational. This new Intel Denial gadget will soon be in your hands!

[BALANCING] [NEW] GRIM BUFF

  • Target delivery: Y8S2 (Part I) and Y8S4 (Part II)

We are actively working on Operator Grim to improve his impact. In order for you to get your hands on this rework sooner, we have broken this update into two parts. The first update is set to be released in Season 2, and the next one in Season 4.

Stay tuned for the upcoming Year 8 Season 2 reveal and join the discussion on {LINK REMOVED}Twitter, {LINK REMOVED}Instagram, {LINK REMOVED}Reddit, {LINK REMOVED}Discord, and {LINK REMOVED}Facebook.

Check out the {LINK REMOVED}public Roadmap for more information on the changes coming your way!

Kompletter Artikel: Y8S1 Mid-Season Roadmap Update

Y8S1.2 Patch Notes

Y8S1.2 Patch Size

Find the download sizes for each platform below.

  • Ubisoft Connect: 1.07 GB
  • Steam: 1.07 GB
  • Xbox One:  997.53 MB
  • Xbox Series X: 1.23 GB
  • Playstation 4: 1.39 GB
  • Playstation 5: 1.05 GB

MOUSETRAP (MOUSE & KEYBOARD ON CONSOLE)

On consoles, mouse and keyboard players now get a penalty that adds lag to their inputs. Continued use increases the lag over several matches, increasing fairness by removing their unfair advantage by making it harder to aim and shoot. Completing matches with a controller gradually reduces the lag back to normal.

This feature will be monitored closely.

OPERATOR BALANCING

CAPITÃO

  • Tactical Crossbow’s Micro Smoke Grenade duration increased to 11s (from 9).

KAPKAN

  • 9x19VSN: Removed 1.5x Sight.

ORYX

  • T-5: Removed 1.5x Sight.

WAMAI

  • MP5K: Added 1.5x Sight.

TACHANKA

  • Shumikha Launcher:
  • Ammunition increased to 20 projectiles (from 14).
  • Magazine size reduced to 5 (from 7).
  • 9x19VSN: Added 1.5x and 2.0x Sights.

WEAPON BALANCING

EXTENDED BARREL

  • Damage bonus reduced to 12% (from 15%).

TWEAKS AND IMPROVEMENTS

Brava

  • Brava’s Kludge Drone will change the team of Aruni’s Surya Gate when successfully converted by the Kludge Drone. It will then become an attacker device, so it will open for Attackers and damage Defenders.

BUG FIXES

GAMEPLAY

FIXED – Solis remains in her scanning animation for too long after performing a scan.
FIXED – Brava’s Kludge Drone briefly displays positive feedback for a device that is out of range if it’s the first one scanned in the match.
FIXED – Continuously reloading the 6P41 LMG within a few seconds occasionally results in an instant reload.
FIXED – Number of displayed Operator icons is limited in the fullscreen and side panel of the Shop and Battle Pass.
FIXED – Brava cannot shoot with a converted Yokai if Echo is eliminated.
FIXED – Signal Disrupter converted by Brava’s Kludge Drone still affects Iana’s Gemini Replicator.
FIXED – Drones hacked by Mozzie’s Pest during Preparation Phase lose functionality after being converted by Brava’s Kludge Drone.
FIXED – Doorways on 1F Service and Toilets of Stadium map can be reinforced twice.
FIXED – Thunderbird’s Kona Station has a missing texture.
FIXED – IQ’s Electronics Detector detects Solis even while not active.
FIXED – After Brava deploys all Kludge Drones, pressing the unique ability input key produces a “No Kludge Drone Left” message instead of entering Observation Tools.
FIXED – Remove prompt displays if barricade is immediately destroyed after placement.
FIXED – Victory Celebrations end or loop too early when previewed in Operator Loadout or Shop.
FIXED – All of Aruni’s Surya Gates change to enemy color if one Surya gate is converted by Brava’s Kludge Drone.
FIXED – Iana’s Gemini Replicator overheat VFX doesn’t display.
FIXED – Operators can be shot through glass floor while prone in Close Quarters map.
FIXED – Operators get stuck inside the archway after exiting rappel inside of it at EXT Crash Scene on Border map.
FIXED – Large drones can’t fit in vents with vent blockers in House map.
FIXED – Drones lose functionality when deployed through Mute’s Signal Disruptor.
FIXED – Azami’s Kiba Barrier lets her climb a bookshelf on the first floor of Skyscraper map for an unfair advantage.
FIXED – Counter Defuser’s progression bar VFX doesn’t display.

LEVEL DESIGN

FIXED – Valkyrie’s Black Eye doesn’t have a signal in 2F Geisha room of the Skyscraper map.
FIXED – Ceiling in 2F Kid’s Room of Hereford Base map becomes indestructible after some destruction is performed on it.

OPERATORS

FIXED – Mesh issue is visible on Ash’s Sidewinder elite uniform.
FIXED – An unreleased Jäger uniform can be accessed and makes him invisible when equipped.

USER EXPERIENCE

FIXED – Various Localization issues.
FIXED – Rainbow Is Magic: The Teddy Conflict popup doesn’t appear in game.
FIXED – Dark-themed is displayed when accessing Boosters from the Home section.
FIXED – “Buy Levels” button remails on screen if the player reaches Battle Pass level 100 by exceeding 105000 battle points.
FIXED – Wrong background displayed in the News section when viewing a bundle.
FIXED – Players can’t navigate the details of a bundle using a controller after selecting a switch view icon with mouse.
FIXED – Back button stops working after opening and closing the Battle Pass Map.
FIXED – Lines from background of previous menu are present during map loading screen.
FIXED – Input icon for the “enter” key is displayed for multiple Battle Pass buttons.
FIXED – “Continue” button has no functionality during the Premium Upgrade screen when it is first accessed from Brava’s Operator page.
FIXED – Victory Celebration thumbnail is not displayed in the Details tab of Finka’s QCR Exo Prototype NH02 Elite Uniform.
FIXED – Input icon for the “enter” key is not displayed for the Watch Video button in the Story Section of the Battle Pass on PC.
FIXED – Input icon for the “enter” key is not displayed for the Browse Rewards option in the Intro section of the Battle Pass on PC.
FIXED – Upgrade to Premium button can’t be selected with the keyboard or controller input in the Challenges section of the Battle Pass.
FIXED – Upgrade to Premium button is not displayed for free players in the Rules section of the Battle Pass.
FIXED – Controller input prompts for the Premium Pass and Premium Pass Bundle are not displayed in the Commanding Force splash screen.
FIXED – Operator Guide can’t be focused on after focusing on an Operator Card in Match Replay.
FIXED – Players are able to report each other in custom games.
FIXED – Scroll bar not displayed on the purchase side panel of all Esports Bundles.
FIXED – Star icon is not displayed in the Unlock with Premium Battle Pass button in the new Operator’s page.
FIXED – Card Background and Operator portrait overlap in the Packs Section.
FIXED – Dualsense Edge is not functional on PC.
FIXED – News text breaks when changing from a localized language to English quickly.
FIXED – Zoomed in previews present for some item tiles in the Progression section of the Battle Pass.
FIXED – Players are returned to Home section when using the back button in the Battle Pass Map.

AUDIO

FIXED – SFX is missing when activating Hibana’s X-Kairos.
FIXED – Fences on the ground play the wrong SFX on Theme Park map.

Follow us and share your feedback on {LINK REMOVED}Twitter, Reddit, and on {LINK REMOVED}Facebook.

Kompletter Artikel: Y8S1.2 Patch Notes

Y8S1.2 DESIGNER'S NOTES

In this latest edition of Designer’s Notes, we’ll go into detail about the balancing changes that’ll come with the Y8S1.2 Balancing Test Server and give you some insight into the reasons behind them.

BALANCING MATRIX AND TOP OPERATOR BANS
WIN DELTA VS. PRESENCE



Please note that we are using presence to gauge the popularity of an Operator. This notion had to be introduced to reflect the implementation of the pick & ban.

Presence definition: pick rate of an Operator when not banned. Win Delta: The Win Delta is aggregated from Operator’s Win Deltas per Bomb Site.

OPERATOR BAN RATE




OPERATOR BALANCE
CAPITÃO

SMOKE DART

  • Duration: Increased to 11s (from 9).

The Smoke Dart and Smoke Grenade both share the same visuals and utility therefore it’s only natural to normalize the duration across the board.

KAPKAN
9X19VSN
  • Sights: Removed 1.5x.

Kapkan has a highly lethal kit. It gives him a variety of different ways to kill his enemies. By removing the 1.5x sight from his weapon, he will need to be more careful with direct engagements and rely a bit more on his utility.

ORYX
T-5
  • Sights: Removed 1.5x.

Oryx’s popularity has increased season over season. Players are enjoying his ability to rotate faster than any other defender and surprise attackers. Since the change of his primary weapon, his presence has increased more than 25% and his KD is one of the highest at the moment.

The addition of the 1.5x sight to Oryx’s kit brought attention to him. The T-5 with this sight is an extremely powerful combination (which is why we took it away from Lesion back in Y5S4). So now that players have realized the potential of Oryx’s abilities, we’ll be removing the sight.

WAMAI
MP5K
  • Sights: Add 1.5x.

Last year, Wamai was hit twice in a row. First by removing the 1.5x from the MP5K and then by increasing the recoil of the AUG. The combination of these two changes have caused his win delta to suffer more than we anticipated, so he will recover the sight.

TACHANKA
SHUMIKHA LAUNCHER
  • Ammunition: Increased to 20 projectiles (from 14).
  • Magazine size: Reduced to 5 (from 7).

9X19VSN

  • Sights: Added 1.5x and 2.0x.

Having a launcher equipped as a defender is dangerous, as it can leave you exposed to a rushing attacker. but we still believe that launchers can be viable on defense, so we will continue exploring ways to find their fit in the game.

We’ve previously improved Tachanka’s Shumikha Launcher, to make it more reliable at ranges other operators can’t match, but with this update we want to focus on improving how long he can deny an area. Tachanka was already one of the best in this category but because of his smaller area of denial it left players feeling they needed to use more projectiles to compensate. By increasing the number of projectiles, Tachanka can clearly be seen as the best option to deny a narrow area. However, as the game’s fire system can be quite taxing, we will reduce the magazine size to prevent the stacking of too many areas in a short period of time.

WEAPON BALANCE
EXTENDED BARREL

BASE STATS

  • Damage bonus: Reduced to 12% (from 15%).

The initial reaction to the Extended Barrel rework was like that of the Silencer, in that it was the potential dawn of a new meta. It is easier to see the benefit of a flat damage increase with the Extended Barrel versus gaining a perk while leaving damage untouched as with the Silencer.

Normally the pick rate of a new change goes up drastically because of the novelty and starts to fall after time is spent playing to evaluate the pros and cons. While this evolution stays mostly true in high ranks, it hasn’t been the case in lower ranks where we have seen the presence of the attachment go up slowly.

While veteran players tend to evaluate the usefulness of the new attachment depending on how they will play, the rest of the population is seeing the damage buff as something good to always have. We, instead want the selection of an attachment to be a thoughtful decision.

We’ve been happy with the effect the Extended Barrel’s adjustments have had on the game, but we will reduce the damage bonus to make the decision to use it a bit tougher.

Try out the latest Siege updates on the Test Server and don’t hesitate to report any bugs or issues you encounter on the{LINK REMOVED} new and improved R6Fix.

Follow us and share your feedback on Twitter, Reddit, {LINK REMOVED}Facebook and on our {LINK REMOVED}forums.

Kompletter Artikel: Y8S1.2 DESIGNER'S NOTES

Anti-Cheat Status Update – March 2023

Our latest Anti-Cheat Status Update for March 2023 is here, bringing the latest updates on anti-cheat and more.

BATTLEYE & DATA BANS

For an overview on bans, we bring our latest BattlEye and Data Ban numbers, including data for the last 6 months.

CHEATS ADDRESSED

We’ve addressed a number of cheats since our last Anti-Cheat Status Update which are listed below.

• Instant kill while in Prep Phase
• Code insertion via Ban Ticker
• Add/Remove score points
• Team chat accessed by cheater on opposing team
• Flores drone can be teleported

As well addressing new cheats, we’ve also been making constant updates to ensure that hacks that we’re currently detecting remain detectable, protecting players.

PRIVACY MODE HEALTH UPDATE

We’re aware that cheats have been used in order to misuse the Privacy Mode feature, and we’re working hard to make sure this is not the case.

Since our last update we’ve:

– Addressed a cheat enabling the additional numbers to be removed from nicknames
– Addressed a cheat enabling the user to change their nickname multiple times during a match

What’s Next?

We are aware of and currently looking into an exploit being used to discover a player’s real username when they’ve got Privacy Mode enabled. We’ll share more on this in a future update.

MOUSETRAP – Input Spoofing Detection on Console

Input spoofing has long been an issue on console, and we’ve been hearing your feedback throughout Siege’s life so far. With Mousetrap we’re taking action to create and foster a fair and competitive environment for console players.

How Will Mousetrap Work?

When a player is detected using an input spoofer, a penalty will be activated adding latency to their inputs which will also build up over time. The goal here is to remove the advantage that mouse and keyboard users on consoles are getting over controller players. If a player receiving the penalty starts using a controller instead, the input latency penalty will gradually be removed.

This experimental solution has been quietly in development for some time, and we’re excited to have this released in Y8S1.2. Work on this feature will also proceed after its release as we continue to fine tune the system.

For more information, check our dedicated {LINK REMOVED}blog post.

Kompletter Artikel: Anti-Cheat Status Update – March 2023

Y8S1.1 Patch Notes

Y8S1.1 Patch Size

Find the download sizes for each platform below.

  • Ubisoft Connect
  • Steam
  • Xbox One: 1.28 GB
  • Xbox Series X: 1.59 GB
  • PS4: 1.88 GB
  • PS5: 1.36 GB

Bug Fixes
Gameplay

FIXED – Maestro’s Evil Eye, Valkyrie’s Black Eye, and the Bulletproof Camera cannot be accessed in PVP matches with the unique ability input button.
FIXED – Brava’s Kludge Drone does not display out of range feedback on HUD when failing a hack due to distance.
FIXED – Reload animation for 6P41 doesn’t start from the same spot when cancelled while inserting the magazine.
FIXED – Hack VFX does not switch team colors after hacking a Defender drone converted by Brava’s Kludge Drone, then converted again with Mozzie’s Pest.
FIXED – Zero’s Argus Camera is destroyed by electrified walls when hacked by a Kludge Drone controlled by Mozzie.
FIXED – Bailiff 410 reload animation does not play properly after firing a bullet during the reload animation.
FIXED – IQ’s Electronics Detector doesn’t detect Claymores or Nomad’s Air Jab that are converted by a Kludge Drone controlled by Mozzie.
FIXED – IQ’s Electronics Detector doesn’t show wave VFX on Observation Tools converted by a Kludge Drone controlled by Mozzie.
FIXED – Grenade Launcher projectiles and Kaid’s Electroclaw are not caught by Wamai’s Mag-NET if it’s been converted while an elite skin is equipped.
FIXED – Glitch VFX shows on Bulletproof Cameras after Mute’s Signal Disruptor converted by Brava’s Kludge Drone is destroyed.
FIXED – IQ’s Electronics Detector detects Solis at all times.
FIXED – Bullet hole exploit allowed for unfair lines of sight on Kafe Dostoyevsky map.
FIXED – .44 Magnum magazine appears from the top of the screen during reload animation
FIXED – Drone order is incorrect in Observation Tools when switching between a Kludge Drone controlled by Mozzie’s Pest and other drones controlled by Mozzie.

Audio

FIXED – Echo’s Yokai is missing deactivated state SFX after being hacked by Brava’s Kludge Drone and going within range of Mute’s Signal Disruptor.

Operators

FIXED – Maestro’s Evil Eye open and shoot prompt is missing after being converted by Brava’s Kludge Drone.
FIXED – Hack VFX is visible on screen after Brava takes back a Kludge Drone previously hacked by Mozzie’s Pest.
FIXED – Brava’s Commando Striker Uniform replaces the position of the default uniform in the uniforms menu after unlocking the Brava Guerreira Bundle tile in Battle Pass.
FIXED – Thorn’s Razorbloom Shell remains visible after being destroyed by a Mag-NET converted by Brava’s Kludge Drone.
FIXED – Zero’s Argus Launcher Laser has white team color regardless of what’s set in the accessibility options.
FIXED – Echo’s Yokai firing VFX is missing in first person and misplaced in third person.
FIXED – Defenders receive negative score points when destroying converted security cameras by Brava’s Kludge Drone.
FIXED – Azami’s Kiba Barriers are not caught by a Mag-NET converted by Brava’s Kludge Drone.
FIXED – Brava’s Kludge Drone consumes a charge even when the device is picked up before a successful conversion.
FIXED – Lesion’s Gu Mines are not caught by a Mag-NET converted by Brava’s Kludge Drone.

User Experience

FIXED – Multiple LOD issues on various maps.
FIXED – Various Shop and Customization issues.
FIXED – Various Localization issues.
FIXED – Play Again button in Play section isn’t working.
FIXED – Opening and closing the Battle Pass minimap prolongs item loading times.
FIXED – Operator icon in unique ability loadout preview is displayed multiple times on some operators.
FIXED – Placeholder names and art present for attachment skins instead of a bundle.
FIXED – Parade Companion drone skin is incorrectly listed as a unique drone skin.
FIXED – Penalty sanction pop-ups appear during custom games.
FIXED – Overlapping text is displayed on all weapon skins that are a part of a bundle.
FIXED – Device icons overlap with success icon while Brava’s Kludge Drone is converting a device.
FIXED – The Copper card background is displayed instead of the Champion one in the Rank and Rewards section.
FIXED – Detail info aren’t displayed after the user switches to another elite while watching a victory celebration.
FIXED – Background doesn’t scale properly in different menus after changing the aspect ratio to 21:9.
FIXED – User isn’t returned to the Home section if the Battle Pass expires while navigating through the Battle Pass.
FIXED – Operator Guide in Match Replay controls.
FIXED – Brava’s Guerreira bundle in Battle Pass contains art from another bundle.
FIXED – Y7S4 rewards in unused token conversion popup appears as locked unless Y8S1 Premium Pass is purchased.
FIXED – Rewards to be received aren’t displayed properly when buying Battle Pass levels.
FIXED – Operator Portraits don’t display correct Operator icons in the enlarged Battle Pass map.
FIXED – Prices aren’t displayed in item previews in the Bravo Collection.
FIXED – Using the Skip Cinematic button before loading completes causes a black screen.
FIXED – Counter-defuser progression bar VFX is unavailable.
FIXED – Shifting textures when firing the 9mm C1 weapon.
FIXED – Input key icon isn’t displayed on the Upgrade to Premium, Buy Battle Pass Levels, and Confirm Unlock buttons.

Follow us and share your feedback on {LINK REMOVED}Twitter, {LINK REMOVED}Reddit, {LINK REMOVED}Facebook and on our {LINK REMOVED}forums.

Kompletter Artikel: Y8S1.1 Patch Notes

Three More Call Of Duty Games Come To Steam, And They're On Sale Now

Activision has brought more of its Call of Duty library to Steam, and the trio of games are on sale for a limited time. The newly added titles to Valve’s PC storefront from the FPS franchise are: Modern Warfare, Black Ops Cold War, and Vanguard. Those are the three annual Call of Duty entries from 2019 to 2021.

Each Call of Duty game will be on sale for 50% percent off at $30 until March 23, according to VGC. These titles initially skipped Steam upon release because Activision started only releasing Call of Duty games on Battle.net starting with Black Ops 4 in 2018.

However, Call of Duty: Modern Warfare 2 marked a return of the shooter series to Steam last year. Modern Warfare 2 even went on to become Steam’s most-played paid game in November.

Call of Duty has also served as a lightning rod in Microsoft’s attempted acquisition of Activision Blizzard. Sony recently expressed concerns that Microsoft could intentionally make Call of Duty worse on PlayStation platforms in the future if the deal goes through.

Meanwhile, Microsoft has offered Sony a 10-year deal to keep Call of Duty on PlayStation. It hasn’t been accepted. Nintendo, however, has signed a similar agreement with Team Xbox to bring Call of Duty to its systems, like Switch.

Kompletter Artikel: Three More Call Of Duty Games Come To Steam, And They're On Sale Now

Y8S1 Commanding Force Patch Notes Addendum

You can find here the updates and fixes made over the course of the Y8S1 Season Test Server. For the full Operation Commanding Force Patch Notes, follow the link below.
Operation Commanding Force Season Patch Notes: {LINK REMOVED}https://rainbow6.com/CommandingForce.

Y8S1 PATCH SIZE

Find the download sizes for each platform below.
• Ubisoft Connect: 5.34 GB
• Steam: 3.6 GB
• Xbox One: 4.35 GB
• Xbox Series X: 4.87 GB
• PlayStation 4: 4.53 GB
• PlayStation 5: 4.18 GB

PLAYER COMFORT
BRAVA

At season launch, Brava’s Kludge Drone will overload Aruni’s Surya Gate rather than convert it, meaning that it will deactivate but remain a Defender device.
This is a temporary fix until an issue with conversion between these two devices is resolved in a later update.

BUG FIXES
GAMEPLAY

FIXED – Defuser can’t be picked up while sprinting.
FIXED – Operator Card health bar extends beyond the frame during the end of round replay.
FIXED – Operators can melee through Shields.
FIXED – Misleading controller layout for Spectator.
FIXED – Ammo desync between players shooting after the reload is finished.
FIXED – Zero’s Argus Camera floats in the air if it was deployed on Castle’s Armor Panel and Defenders remove it from the other side.
FIXED – Zero’s Argus Camera can’t pierce the surface if there was a device on the other side while the camera deployed.
FIXED – Clipping occurs when deploying a device onto an elevated surface.
FIXED – Dokkaebi can hack an additional phone if two more Defenders are eliminated.
FIXED – Low performance while rewinding or fast-forwarding in Match Replay.
FIXED – Match Replay UI widgets have arrows displayed incorrectly.
FIXED – Incorrect behavior after pressing ESC key when affected by Dokkaebi’s Logic Bomb as an eliminated Defender.
FIXED – Incorrect animation while counter-defusing.
FIXED – Play Again button in the Home section doesn’t display the last-played playlist.
FIXED – VFX and SFX for out of bounds occur briefly while respawning.

LEVEL DESIGN

FIXED – Azami’s Kiba Barrier at certain angles allows players to vault vegetation near the stairs at 2F CC Stairs on Nighthaven Map.

OPERATORS

FIXED – Clipping present during deploy and pickup animations while rappelling as Osa.
FIXED – Missing VFX and SFX on Flores’s RCE-Ratero Charge.
FIXED – Mute must fully finish equipping the Signal Disruptor before he can deploy it.
FIXED – Solis’ SPEC-IO Electro-Sensor HUD remains displayed on her kill cam after being eliminated.
FIXED – Zero’s Argus Launcher crosshair incorrectly displays that it can pierce metal floor beams.
FIXED – Zero’s Argus Camera uses incorrect SFX when piercing a reinforced wall.
FIXED – Mute’s Signal Disruptor unequip animation is played too fast.
FIXED – Lion’s EE-One-D is reflecting onto the ground indoors and outdoors.
FIXED – Sledge cannot equip the Breaching Hammer while in ADS.
FIXED – Zero’s Argus Launcher screen isn’t displaying anything.

FIXED – Brava’s left arm clips into her weapon in the Home section animation.
FIXED – Operators lose functionality after attempting to pick up a throwable device while Brava’s Kludge Drone is converting it.
FIXED – Devices aren’t deactivated after being converted by Brava’s Kludge Drone if they’re deployed near Mute’s Signal Disruptor.
FIXED – Nøkk’s HEL Presence Reduction isn’t detected by Solis’ SPEC-IO Electro Sensor.
FIXED – No scoring points are awarded for converting opponent devices with Brava’s Kludge Drone.
FIXED – Misplaced LED on Brava’s Kludge Drone.
FIXED – Wave VFX displays for enemy devices converted by Brava’s Kludge Drone on IQ’s Electronic Detector.
FIXED – Brava’s Kludge Drone has White LED lights instead of the selected Team Color while moving.
FIXED – Nøkk’s D-50 does not use the new reload system when reloading after firing the single round.
FIXED – Brava’s Kludge Drone LED is visible in first person while using the drone.
FIXED – Brava’s squad is missing from her bio.

USER EXPERIENCE

FIXED – Reloading shotgun with one round in the chamber creates invisible shots in walls.
FIXED – Incorrect render scaling setting while FSR is turned on.
FIXED – Several navigation issues in the Operator Guide.
FIXED – Rubber banding occurs occasionally at the beginning of the Action Phase in online multiplayer playlists.
FIXED – Various information issues in the Spectator HUD.
FIXED – Custom Game button has no text in Korean, Thai or Arabic.
FIXED – The dynamic button for Situations will suggest the CQB Basics instead of Article 5.
FIXED – All voice lines for time remaining play when a Custom Game round begins with Preparation Phase timer set to 0s.
FIXED – Various reload rework issues.
FIXED – Can reload faster on some weapons by cancelling the animation.
FIXED – CAMRS and POF-9 weapons create an extra magazine in the map if the reload is cancelled by shooting a bullet.
FIXED – Maestro’s Evil Eye can’t fire after Dokkaebi hacks Defender Observation Tools.
FIXED – The player needs to input left – left -right to regain focus on the Operator Guide when there are no Operator Cards visible on Match Replay.
FIXED – Mozzie’s Pest Launcher can’t reload if the first Pest is shot again after being picked up.
FIXED – Incorrect name of Drone Skins category displayed in the Appearance section.
FIXED – Brava’s Kludge Drone LED color is desaturated and missing the glow VFX.
FIXED – Zero’s Argus Camera VFX overlay remains on screen for the player spectating whoever used the camera while Brava’s Kludge Drone converted it.
FIXED – Observation Tool VFX overlay remains on screen for the player spectating whoever used the camera while Brava’s Kludge Drone converted it.
FIXED – Mozzie’s Pest is not affected by converted Mute’s Signal Disruptor when it’s shot from outside of its area.
FIXED – Attackers are not kicked out of the Observation Tool after a hack.
FIXED – Maestro’s Evil Eye VFX remains visible on support mode right after being converted by Brava’s Kludge Drone.
FIXED – Overlapping UI elements on Brava’s Parade Companion drone skin.
FIXED – Various Operator icon issues.
FIXED – Wrong ammo count displayed on the HUD while operating Brava’s Kludge Drone.
FIXED – Reload prompt is incorrectly displayed when performing a normal reload on weapon while Buck’s Skeleton Key has one bullet left.
FIXED – Hack VFX of Brava’s Kludge Drone remains visible when spectating a player using the converted Observation Tool.
FIXED – Brava’s Kludge Drone hack completes before the progress bar is full.
FIXED – Brava’s Kludge Drone can overheat Defenders’ dropped phones, preventing Dokkaebi from hacking them.
FIXED – Inconsistent icon sizes when detecting Operator devices with IQ’s Electronics Detector.
FIXED – Ability Skin thumbnails fail to display when changing their skin to default and back.
FIXED – The round timer UI element is shorter during the Planning Phase if the previous rounded ended while the defuser was planted.
FIXED – If Wamai’s Mag-NET was converted by Brava’s Kludge Drone, picking up a Defender throwable midair while the Mag-NET is capturing it will cause a looping SFX.
FIXED – If a Defender is using an Observation Tool while Brava’s Kludge Drone converts it, the light doesn’t change team colors.
FIXED – Player in a Custom Game lobby can’t change their ready state while someone is requesting to switch teams.
FIXED – Various Localization issues.
FIXED – LOD issues on various maps.
FIXED – Various Shop and Customization issues.
FIXED – Aim and shoot inputs are both on the "L2" button for the Lefty controller layout when the Aim option is set to Toggle.
FIXED – Redirect not working when accessing the View Item button on the side-panel of the News menu.
FIXED – Cleared tag is missing from cleared Breach Path tile preview of the Battle Pass.
FIXED – Weapon skin fullscreen view is missing the Operator icons when redirected from the News section.
FIXED – Missing animated tag for weapon skins.
FIXED – The transparent background layer in the Reputation section doesn’t cover the entire screen when the Menu Display Area option or certain aspect ratios are used.
FIXED – The amount of missing currency is incorrect in the “Get Currency Packs” side panel when a player doesn’t have enough R6 Credits to buy Battle Pass Levels
FIXED – Notification marker for new content available fails to display on Battle Pass tile.
FIXED – Button to "Unlock all Rewards" remains functional after unlocking all levels resulting in incorrect messages displayed.
FIXED – Completed personal challenges aren’t displayed in the Post-Action Report.

PLAYER EXPERIENCE

FIXED – Duplicated notifications are displayed.
FIXED – Mouse sticks to top left corner of screen when closing the game.
FIXED – Charms purchased through the View More section don’t move to owned list
FIXED – Sanction ribbon doesn’t use alternate title for permanent sanctions.

AUDIO

FIXED – Duplicate SFX plays when deploying Breach Charge on a breakable wall.
FIXED – Audio inconsistencies can be heard by opponents.
FIXED – Wrong SFX plays for toggles in the Options menu.
FIXED – Drone SFX remains active for player if drone is destroyed by Vigil.
FIXED – Vigil’s ERC-7 SFX plays on loop for the droning Attacker who observed Vigil activate and deactivate his ability.

Kompletter Artikel: Y8S1 Commanding Force Patch Notes Addendum

RANKED 2.0: Y7S4 FINDINGS

RANKED 2.0: Y7S4 FINDINGS

In Y7S4, a new Ranked system called {LINK REMOVED}Ranked 2.0. was introduced, transforming the players’ experience on the matchmaking level.

WHAT WE DISCOVERED

With Ranked 2.0 being live for a full season, we can now share more information about what we’ve learned so far. We’ve included in this dev blog our discoveries as well as steps we will be taking to improve this system. For more details on what has changed since the launch of Ranked 2.0, please refer to this {LINK REMOVED}dedicated article.

RANKED PLAYER’S POPULATION

Since the launch of Ranked 2.0, we’ve seen an increase in the Ranked players population. 41% of players have tried ranked at least once last season, which represents an increase when compared to the previous seasons for which the average was around 35%. Ranked players also played more matches.

When looking at the time spent on each game mode, we can clearly see how Ranked has grown to encompass an average of 51.4% of the global playtime spent in Rainbow Six: Siege, with the previous average being at around 39%.

MATCHMAKING

Removing skill reset at the season’s start helped improve matchmaking balance and fairness. In Y7S4, the percentage of one-sided matches (matches ending in 4 or 5 rounds) reduced, meaning that matches were more even for everyone.

WHAT WILL HAPPEN NEXT

Despite good results from the new Ranked system, we are also aware of some issues that are affecting players in their ladder experience.

RANK DISTRIBUTION

Overall, players seemed to reach a Rank equal to their hidden skill near the middle of the season. Players that reach that point and keep playing achieve a maximum of 1 to 2 divisions above their skill level, with fewer than a 0.05 percentage of players reaching higher than those 2 extra divisions which, overall, we are pleased about.

CHAMPIONS’ DISTRIBUTION

It’s true that we’ve seen an increase in the number of players reaching the Champion’s Rank. However, as shown previously, hitting Champion remains a matter of skill. The average Champion player still takes around 100 matches to regain the Champions’ Rank which is what we expected and is in line with the previous season’s rule. We know that reaching the top rank in Siege should feel like an accomplishment and that’s why we are working on a way to make it more challenging. We’ll have more to share on this in Y8S2.

LINEAL CLIMB PROGRESSION

Right now, the common Ranked experience for players is earning +80RP per win for most of the season until they start getting close to their real Rank. This is not a positive experience for most players as the journey through those ranks starts to feel very linear.

We also feel like maintaining the same progression speed throughout much of the ladder does not represent the experience that we want, for example, a player with a hidden Skill of 4000 should not progress through Copper and Bronze at the same speed as through Platinum and Emerald.

CONCLUSION

Rest assured that Ranked 2.0 has been built in order to make it easy to tweak this system as our goal is to continuously adjust and improve it based on our findings throughout the seasons. We are also happy to listen to your comments and feedback, which constantly helps us improve our game.

Follow us and share your feedback on Twitter, Reddit, {LINK REMOVED}Facebook and on our {LINK REMOVED}forums.

Kompletter Artikel: RANKED 2.0: Y7S4 FINDINGS