Anti-Cheat Status Update – March 2023

Our latest Anti-Cheat Status Update for March 2023 is here, bringing the latest updates on anti-cheat and more.

BATTLEYE & DATA BANS

For an overview on bans, we bring our latest BattlEye and Data Ban numbers, including data for the last 6 months.

CHEATS ADDRESSED

We’ve addressed a number of cheats since our last Anti-Cheat Status Update which are listed below.

• Instant kill while in Prep Phase
• Code insertion via Ban Ticker
• Add/Remove score points
• Team chat accessed by cheater on opposing team
• Flores drone can be teleported

As well addressing new cheats, we’ve also been making constant updates to ensure that hacks that we’re currently detecting remain detectable, protecting players.

PRIVACY MODE HEALTH UPDATE

We’re aware that cheats have been used in order to misuse the Privacy Mode feature, and we’re working hard to make sure this is not the case.

Since our last update we’ve:

– Addressed a cheat enabling the additional numbers to be removed from nicknames
– Addressed a cheat enabling the user to change their nickname multiple times during a match

What’s Next?

We are aware of and currently looking into an exploit being used to discover a player’s real username when they’ve got Privacy Mode enabled. We’ll share more on this in a future update.

MOUSETRAP – Input Spoofing Detection on Console

Input spoofing has long been an issue on console, and we’ve been hearing your feedback throughout Siege’s life so far. With Mousetrap we’re taking action to create and foster a fair and competitive environment for console players.

How Will Mousetrap Work?

When a player is detected using an input spoofer, a penalty will be activated adding latency to their inputs which will also build up over time. The goal here is to remove the advantage that mouse and keyboard users on consoles are getting over controller players. If a player receiving the penalty starts using a controller instead, the input latency penalty will gradually be removed.

This experimental solution has been quietly in development for some time, and we’re excited to have this released in Y8S1.2. Work on this feature will also proceed after its release as we continue to fine tune the system.

For more information, check our dedicated {LINK REMOVED}blog post.

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