GhostRecon: Wildlands

Dortmunder Jungs Ghost Recon Wildlands

Special Operation 2 is coming

Greetings Ghosts,

We have been thrilled to see your reactions to the announcement of the second year of content for Tom Clancy’s Ghost Recon Wildlands, and the release of Special Operation 1. And now, releasing on July 24, Special Operation 2 will bring even more content for all of our players.

https://youtu.be/JTt8pCROSCU

Special Operation 2 will include a new strong theme, PVE experiences, Ghost War updates, as well as community-requested features. Let’s dive into more details:

Ghost Mode: Ghost mode is designed for the best of the best Ghosts out there. In this mode, you’ll be able to create a new character in order to take down the Santa Blanca under the most thrilling conditions.

  • With only one primary weapon by your side, you’ll need to choose carefully. You will only be able to change your loadout at either an ammo box, or by looting fallen enemies.
  • You will also need to plan out your reloads, as any remaining ammo in your magazine will be lost.
  • Be extremely careful with your shots, Ghosts, or you could bring down your co-op team with friendly fire.
  • And most importantly, with Ghost Mode, death is permanent. So stay frosty.

    Ghost Mode will be available for all difficulty settings, including Tier 1 Mode. And of course this challenge doesn’t come without rewards: more to come on that in our patchnotes. So put your skills to the test and reap the benefits that will come with success!

    This free mode will be available for all players, with a week-early access for Year 2 Pass holders starting on July 24th, 2018.

    True Solo: Those who are truly looking for a lone wolf experience can now toggle off their AI teammates in both our Campaign and Ghost Mode. Up for the challenge?

    New PVP Maps: We have two new maps coming to Ghost War, including a highly community- requested snow map.

    Victory Screen: The taste of victory will be made even sweeter with the return of the Victory Screen at the end of Ghost War matches. The winning team will now get to show off their customization and victory poses after a well-earned win.

    Observer Mode: Take your Ghost War experience to the next level with our brand new Observer Mode. Simply go into Custom Matches to both watch and showcase your Ghost War games. Game on!

    Ghost War Challenges: New daily challenges will now be available in Ghost War, rewarding players with Prestige credits for their extra hard work.

    Prestige Economy: You shared your feedback, and we heard you! Special Operation 2 will bring an overhaul of our Prestige economy. You will now be able to earn Prestige Credits not only in Ghost War, but also in the Campaign too (including Ghost Mode). A new tab in the Store will be added to allow you to spend your Prestige Credits not only on Ghost War Classes, but on Prestige Packs too, which include customization items.

    Year 2 Pass Updates: Not only do Year 2 Pass owners gain week-early access to all Ghost War Classes, they will now also enjoy a week-early access to Ghost Mode, starting on July 24th. The Year 2 Pass also includes the Splinter Cell Gear Pack and 8 Battle Crates. You can purchase a Year 2 Pass here.[store.ubi.com]

    New Customization Items: More than 100 new exclusive items have been added to our Battle Crates, including new Emotes, Voice Lines, customizable weapons, vehicles, and more!

    This is all the intel we have to share on Special Operation 2 for now. But more to come on our new theme, PVE missions, and two new PVP Classes.

    Stay tuned, Ghosts.

    To learn more about Tom Clancy’s Ghost Recon Wildlands, please keep an eye on https://ghost-recon.ubisoft.com/wildlands/en-us/home/ and visit our official forums[forums.ubi.com]. We also invite you to join the discussion on Twitter by tagging @GhostRecon or by using #GhostRecon.

Kompletter Artikel: Special Operation 2 is coming

Patch Notes for Update 4: New Assignment

On March 14th, we will be releasing our next update, New Assignment. This update will be available on PC, PlayStation®4, and Xbox One. The size of the patch will be 4 GB on Steam, 15 GB on Uplay and up to 15 GB on consoles depending on your version. Please note that you will need to restart and update your platform to be able to play online.

New Assignment will bring a range of new content to Ghost War, including three new classes, Trapper, Stalker and Guerrilla. We have also introduced a new map-voting tool, allowing players to vote for one of three possible maps at the start of every match. We have also added two new maps, Refinery and Cliffside, for Extraction mode.

Refinery

This industrial factory is the largest cocaine lab in Bolivia. With a large defender area and multiple pathways, this map allows for varied gameplay and extraction approaches.

Cliffside

Once a Rebel stronghold, this village is now under the watch of the Santa Blanca. With tall buildings and snipping vantage points, Cliffside offers new tactics for Extraction mode.

For our Campaign mode, we have exclusively added more Fallen Ghosts weapons. Additionally, our Rainbow Six Siege Icons can be now collected via both our Ghost War and Spec Ops Crates, meaning they are available for customization in Ghost War as well as our Campaign.

https://youtu.be/jwnxNDF-Mng

Ghost War | New Content

CLASSES

We have introduced three new classes: Trapper, Stalker, and Guerrilla. All of them are available through the Season Pass and the Ghost War Pass, and can also be purchased with Prestige Credits.

Trapper

The Trapper is a Marksman that has both a passive ability and an active one. The passive ability permanently marks downed enemies on the HUD and map for all teammates. His active ability lets him place knock-out gas traps from a distance, damaging and stunning enemies that enter their area of effect.

Stalker

The Stalker is a Marksman class that has two passive abilities. Enemies beyond a certain distance will not hear her shots or see any sound markers. Also, enemies marked by the Stalker do not receive any notification, as long as no other players mark them. These abilities allow the Stalker to quietly follow her prey from long-range before silently taking them out.

Guerrilla

The Guerrilla is a Support class with a drone that can shoot smoke grenades. All players inside of the smoke radius are occluded, meaning they become unmarked if they were marked, and additionally, drones, aiming or binoculars cannot mark them. The smoke can have many tactical uses, from creating a safe cover to reviving downed teammates and to temporarily blinding an enemy sniper.

MAPS

New Maps

We have added two new maps, Refinery and Cliffside, to the Extraction game mode. Both of these maps are now available in Quickplay, Ranked, and Custom Matches.

Map Voting

We have introduced a new feature that allows players to vote for one of three possible maps, each from a different game mode, at the start of every new match. The voting process only takes 15 seconds, and players can see details for each map, including game mode, time of day and weather settings. Map voting is available for both Quickplay and Ranked.

Ghost War | Updates

CLASSES

  • Tech: The Tech’s jammer will not appear on the HUD for the enemy team anymore, as this was giving away the Tech’s position. Now the Tech can safely place a jammer without being exposed.
  • Mine Defusing: We have introduced the ability for players to defuse enemy mines. By approaching the mine while prone, the mine’s detonation range is reduced, allowing you to safely get closer to the mine until the "defuse" prompt appears. Defusing a mine will remove it without alerting its owner.

MAPS

  • Ruins Map: We have reworked the Ruins map to improve its balance. The playable area has been expanded, we added more cover for crossing certain key locations and we relocated most objects on the map, including the spawn locations.
  • Institute Map: We changed the Attackers spawn position to add more variety to the map, and moved the hostage cages closer to each other so the Defenders team can move faster from one hostage to the other.

ADDITIONAL

  • Penalties: Penalty timeouts have been reduced, as they were too long and severely punished players who were experiencing connection issues.
  • Prestige Credits: There was a big discrepancy between players with high Prestige level and players with low Prestige level, concerning the amount of Prestige Credits they earned per level-up. To address this, we now award a flat value of 215 Prestige Credits, no matter the Prestige level (the total sum remains the same). We also gave players the extra amount of Prestige Credits they should have earned with this new system in place, so that everyone now has the correct amount.
  • New Tutorial Info: Our tutorials have been updated to include changes to existing features and the introduction of our new classes. Knowledge is power, so make sure you read them!

BUGS FIXED

ALL Platforms:

  • Fixed an issue where a Player would spawn with his Camera view on the enemy’s side.
  • Fixed an issue with the missing sound for a marked Hostage.
  • Fixed an issue with a Russian wrongly translated word on the Victory screen.
  • Fixed an issue with some words not being localized on the Ranked Season End pop-up.
  • Fixed an issue with the Total Time Played, from the Stats page, not showing properly for the Users with a high amount of played time.
  • Fixed an issue with a word from the Stats page not being translated.
  • Fixed an issue where the Users couldn’t be marked when looked at through a window from a Gas Station on the Urban Incursion map.
  • Fixed an issue with a message not being displayed when a Defender would make a First Blood on an enemy Player holding the Hostage.
  • Fixed an issue with the "Current rank league", from the Stats page, not being reset when a new season starts.
  • Fixed an issue with the Jammer icon not showing properly after a Host Migration.
  • Fixed an issue where the Ping icon on the HUD would now be grayed-out during cooldown.
  • Fixed an issue with a no-functionality "Cancel Search" button appearing during a Loading Screen.
  • Fixed an issue where the unlocking cage animation played twice when opened by a Pathfinder.
  • Fixed an issue where the Ranked-tutorial page wasn’t displaying the updated information regarding the Placement Matches.
  • Fixed an issue with a message not correctly informing the Party Leader when leaving a Ranked match with his squad.
  • Fixed an issue where the User wasn’t notified, regarding his Rank, after completing the placement rounds.
  • Fixed an issue where the Diversionist’s Drone was automatically marked on the HQ App.
  • Fixed an issue where the Hostage would have a looping animation after the Attacked was killed while grabbing him.
  • Fixed an issue with some reinforced windows through which only the 1st throwable passed.
  • Fixed an issue with a building, from the Institute map, with faulty collision.
  • Fixed an issue where the Players that abandoned a match during "Probation Time" wouldn’t get penalized.
  • Fixed an issue with the Pathfinder not being marked via binoculars.
  • Fixed an issue with some text overlapping, on various localizations, on the Battle Crates page.
  • Fixed an issue where some Party members would not be able to search for a Quickplay/Ranked match.
  • Fixed some clipping issues occurring when the Tracker t-shirt was equipped, by female characters, underneath vests.
  • Fixed an issue where the User would accidentally Ping when clicking on the Notification button from the Tacmap.
  • Fixed some text overlapping issues, on the Progression page, on various localizations.
  • Fixed an issue with some of the words, from the Stats page, not being translated into Italian.
  • Fixed an issue with Users playing on the same side, twice in a row, if a Player would leave in a certain moment.
  • Fixed an issue, on the Extraction mode, where the Hostage-Cage icons were not properly shown on the HUD.
  • Fixed an issue where the Users couldn’t Ping anymore after being revived by the Medic’s Drone.
  • Fixed an issue with the M16’s SFX volume being too low.
  • Fixed an issue where the User would receive a "Rank Up!" notification even when his rank remains unchanged.
  • Fixed an issue where the Hostage would end up stuck when captured from atop of some objects.
  • Fixed an issue where some of the Players were seeing an incorrect score at the end of a match.
  • Fixed an issue regarding the flow of the game when a Player is disconnected at the beginning of a Ranked session.
  • Fixed an issue with the round time notification sound being played for the Defender team on Extraction mode.
  • Fixed an issue with Players not being able to open the TacMap and the Pause Menu after a network disconnection.
  • Fixed an issue with the minimap not showing the Drone’s location when a Player spectates it.
  • Fixed an issue in Institute where Players were able to clip through one of the walls in the main building.
  • Fixed an issue in Oil Rush were bullets would act unpredictably near pillars.
  • Fixed an issue in Sub Factory where Players could fall from the upper gameplay area down to the lower tunnel area and get stuck.

PC:

  • Fixed an issue with some Arabian text-color settings appearing on one of the Tutorial pages.
  • Fixed an issue with a Keyboard button not appearing on the Character Customization page.
  • Fixed an issue that caused some players to remain stuck on Loading Screens if a Host Migration occurred during the Loadout page.
  • Fixed an issue on the Battle Crates page with the ESC button not being clickable.

XB1 & PS4:

  • Fixed an issue where the Ghost Profile was not being properly loaded.

Campaign | New Content

1st Anniversary Rewards

All players will receive an in-game t-shirt and patch to celebrate our 1st year anniversary. Players can access this gift in the Ubisoft Club.

Campaign | Updates

Fallen Ghosts Weapons: In our Extended Ops update, we made the Fallen Ghosts weapons pack from Ghost War available in our Campaign mode. With our New Assignment update, we have added even more Fallen Ghosts weapons exclusively to our Campaign. You can see the full weapons list here.

Please note, these weapons will be unlocked for free for players with the Fallen Ghosts DLC. Alternatively, these weapons are purchasable via our in-game store.

Battle Crate Icons: Battle Crate Icons, such as our Rainbow Six Siege Icons, can now be collected via our Ghost War and Spec Ops Crates. This means you can now customize your Ghost with Battle Crate Icons in both Ghost War and Campaign modes. Additionally, any Icons collected via Ghost War Crates before this update, are available for customization in our Campaign mode too. More information on our Battle Crates can be found here.

BUGS FIXED

ALL Platforms:

  • Fixed some display issues with the Fallen Ghosts weapons in the Campaign Loadout.

Thank you so much, Ghosts, for your continuous support and feedback on Ghost Recon Wildlands. Please let us know your thoughts on this latest update on our official forums[forums.ubi.com], and on Reddit.

To learn more about Tom Clancy’s Ghost Recon Wildlands, please keep an eye on ghostrecon.com and visit our official Facebook profile. We invite you to join the discussion on Twitter using @GhostRecon and on our official forums and Ghost Recon Discord channel.

To keep track of your stats and find other Ghosts to join your taskforce, log in to the Ghost Recon Network and download the Ghost Recon HQ App.

Kompletter Artikel: Patch Notes for Update 4: New Assignment

Update 3: Extended Ops Patchnotes

Coming January 25th, Extended Ops is bringing a new Extraction Mode for Ghost War and some convenience improvements to the campaign mode. The update will be available on PC, PlayStation®4, and Xbox One. The size of the patch will be 8 GB on Steam, 14 GB on Uplay and up to 13.5 GB on consoles depending on your version. Please remember that you’ll need to restart and update your platform if you wish to play online.

In addition to the new Extraction mode, we are also glad to bring colorblind options to both the campaign mode and Ghost War. We have been in touch with several colorblind community members in order to add visual options that address all kinds of colorblindness. Should you have any feedback to share with us on this topic, please don’t hesitate to share them on the official forums.

Also, great news for PvE players: Fallen Ghost weapons are now available in the campaign mode, to the condition that you have installed Fallen Ghost on your version.

Extended Ops is also introducing Battle Crates that are designed to offer you an additional and accessible way to complete your cosmetic customization experience, for both the Campaign and Ghost War modes. For more information about the Battle Crates, please read the dedicated FAQ.

GHOST WAR CHANGES

Extraction Mode

In Extraction, teams take turns in defending or attacking a compound to extract a hostage to safety. Two hostages are located on the map, but only one of them needs to be extracted to win the game. If you are in the defending team, you role will be to prevent the opposite team from grabbing the hostage located inside your safe zone. The attacking team has to localize the hostage, grab them and escort them to their own safe zone, without being killed by the defending team.

Watch the trailer below for more information:

https://youtu.be/JZjbmXz_-ug

New maps

Extraction can be played on two maps for now, with more maps to come in the next update. Those two maps are available for both Quickplay and Ranked.

Institute

Garage

FULL CHANGES LIST — Ghost War

Classes

  • Sentinel & Pathfinder: Fixed an issue where the Sentinel and Pathfinder firing shot sound was not heard by teammates and enemies.
  • Artillery: Fixed an issue where by launching a mortar strike, the player’s position would be revealed on the tacmap.
  • Predator: We have removed the Predator’s Assault-specific HP bonus and reduced the HP gain when activating Adrenaline Rush. The Predator will now be more vulnerable, while still remaining extremely lethal and versatile.
  • Medic: The Medic’s drone will now be marked for the enemy 1 second after being launched, instead of the 6 seconds that the other drones get. This will give enemy teams more time to react to a Medic’s revive attempt and try to counter it.

Maps

  • Warehouse: We fixed an exploit which allowed players to rush to the top of the building and gain an unfair advantage on the enemy team.
  • Jungle base: We blocked off the upper area of the main building to avoid camping and negative gameplay experiences.
  • Urban Incursion: We’ve moved the Uplink location in order to focus the gameplay in a more open area.
  • Fixed several map level design issues.

Ranked

Please have a look at our Ranked Mode FAQ for more information about the Ranked mode. All Ranked changes will be applied at the start of the second season, start of February.

  • Player Rating: The Matchmaking Rating (MMR) is now calculated at the end of a match, instead of the end of a round. This way we avoid frustrating situations where players would win the match, but decrease in rank because they have lost one or two rounds against a lower rated team. This also means that the placement rounds will be removed and replaced by placement matches.
  • Matchmaking: Because we now take into account full match outcomes when calculating ratings, players will not be able to join ongoing matches anymore, because it would be unfair to join a match where the enemy team is already leading. Also, when completing a Ranked match, players will not be dropped to the Menus anymore. Instead, they will keep being engaged in the matchmaking process in order to let them play consecutive matches without having to restart matchmaking each time they finish a match.
  • Penalties: Leaving penalties are now more severe in Ranked Mode, in order to discourage and punish players from leaving an ongoing match as this will have a much bigger impact on the game. Quickplay penalties have not been changed.
  • Fixed an issue where an incorrect warning message was displayed on the Ranked button for the case where the next strike would grant a penalty.

Prestige

  • Fixed an issue where the Prestige points were not displayed on the end screen results page, when ranking up.

Custom games

  • Fixed an issue where, in Custom Match sessions with players in only one team, would end right after player’s spawn.

Uplink

  • Fixed an issue where a wrong sound bark was played if the round was won by eliminating the enemy team in Uplink game mode.

User Interface

  • A compass has been added at the top of the in-match HUD screen so players can use it either for callouts or to better navigate the map.
  • Added Colorblind mode

PC

  • Fixed an issue where the Scope category items would remain set if they were highlighted with the mouse and not selected.

Store:

    *Added Ghost War Crates. For more information, please read our FAQ.

Bug fixes:

  • Fixed an issue where the Player could holster the weapon by canceling the capture of recon tower or Uplink, right before it begins.
  • Fixed an issue where you could see the drone’s rotor blades while spectating a player.
  • Fixed an issue related to character collision and throw-able items on some body parts.
  • Fixed an issue where downed players that were inside a mine radius could not be revived after the mine has exploded.
  • Fixed an issue where a mine could be triggered by the player if the mine was placed above ground, on an object, and the player would step on the ground next to the mine.
  • Fixed several HUD display issues.
  • Fixed several text issues.
  • Fixed an issue where the Uplay Rewards popups were displayed each time you enter Ghost War (the issue only impacted some accounts).

CAMPAIGN CHANGES

Weapons

  • Fallen Ghost weapons are now available in the main game after installing the DLC
  • Fixed a recoil bug on the R4 and MDR weapons.

User Interface

  • Added Colorblind mode.
  • Fixed a bug on Helicopter Controls HUD elements.

Store

  • Added Spec Ops Crates. For more information, please read our FAQ.

Bug fixes

  • Fixed a bug when the explosion didn’t go off after killing the Predator for some players.

GHOST RECON NETWORK CHANGES

  • Added the list of all the items available in Battle Crates, so that players can assess which items they do not have yet.

GHOST RECON HQ APP CHANGES

  • Added Tacmap support for the Extraction mode in Ghost War.

Thank you so much, Ghosts, for your continuous support and feedback on Ghost Recon Wildlands. Please let us know your thoughts on this latest update on our official forums, and on Reddit.

Kompletter Artikel: Update 3: Extended Ops Patchnotes

Ghost War Update 2: Jungle Storm and Title Update 11 Patch Notes

Today we are thrilled to share with you all of the changes we are bringing to Tom Clancy’s Ghost Recon Wildlands with the Jungle Storm update. It will be available on December 14 on PC, PlayStation®4, and Xbox One. The size of the patch will be 4 GB on Steam, 13 GB on Uplay and up to 13 GB on consoles depending on your version. Please remember that you’ll need to restart and update your platform if you wish to play online.

This update brings a myriad of fixes, improvements, and biggest of all — Ranked Mode for Ghost War. We have been listening to all of the feedback the community has been sharing, and we have worked hard to fit as much into this update as possible, while still maintaining the balance that is paramount in Ghost War. Read all about the improvements we’ve made below.

https://youtu.be/RcT88W5lkqU

GHOST WAR CHANGES

Ranked mode

Ranked Mode is now available in Ghost War! It is unlocked at level 15 and will challenge you to climb the ranks from Bronze to Elite. You can read everything you need to know about this new ranked mode in our FAQ article.

New classes

A new Marksman class has been added, called Pathfinder. Equipped with a crossbow, his light step does not trigger mines, he cannot be detected by Scout’s Drone motion sensor, marked by drones or the Sentinel’s Satcom Tracker. Season Pass and Ghost War Pass owners will have immediate access to the class, while the other players will be able to purchase the Pathfinder with 4000 Prestige Credits after a week, in the usual skill trees. The class can also be unlocked in the in game store against Credits.

A new Assault class has been added to the game. The Predator is a reliable and versatile frontline fighter, equipped with either an M16 rifle or the MG121 LMG. His Battle Rage ability grants him all the Adrenaline bonuses for a short time: increased health and regeneration, suppression immunity and faster revive. Season Pass and Ghost War Pass owners will have immediate access to the class, while the other players will be able to purchase the Predator with 4000 Prestige Credits after a week, in the usual skill trees. The class can also be unlocked in the in game store against Credits.

New maps

New maps are added to Quickplay, Custom games, and Ranked rotation for both Elimination and Uplink game modes. Ruins and Jungle Base are added for Elimination and Scrapyard and Urban Incursion for Uplink.

Jungle Base

A small Bolivian village supported by open fields and a central massive communication center. Jungle Base is an urban environment with surrounding foliage for flanking, and elevated areas perfect for snipers. Between the buildings and bushes there are plenty of places to hide, so make sure your team is watching your back!

Ruins

Located in the forest valley, Ruins is surrounded by trees. The middle of the map has spacious areas between buildings. Be mindful of a sniper’s gaze or an assassin’s sneaky attack.

Scrapyard

A Santa Blanca hideout used to store and move cocaine to a nearby airfield, Scrapyard is a sparse, urban style environment. The middle of the map is full of right corners, so be prepared for some close combat!

Urban Incursion

A Bolivian town on the slopes of Inca Camina, this map is a moderate density urban environment for players to enjoy urban warfare. This map offers a bit of a different style and pacing from the normal Ghost War match.

Character customization presets

Three customization presets are now available to use with each class. Every customization done on a preset slot will be instantly saved. With the addition of the presets, the full customization is only available outside a match to speed up the player ready process.

We have also added a Costumes option to character customization and 5 class packs — Tech, Sentinel, Medic, Assassin, and Enforcer.

Players Stats Page

We have added a page in game in which you can view all of your stats. Weapon stats have also been added to the Gunsmith page.

Quit penalty system

We reworked our penalty system for quitting a match while it’s still ongoing. We added strikes-outs, temporary ban penalties and warning popup to make sure the player is conscious of the sanction. The ban are going from 10 minutes to 4 hours at most and the strikes are disappearing after a 2 hours long probation without a new quit. Also, keep in mind that if you leave a match before the end, you will still receive a defeat but no victory, depending on your squad result. For more information about this system, please read our Ranked mode FAQ.

Full Changes List

NEW FEATURES

  • Added Ranked mode play, unlocked at level 15 ,
  • Added 3 preset slots for character customization
  • Added Costumes option to character customization
  • Added Player Stats page
  • Added 5 class packs – Tech, Sentinel Medic, Assassin, Enforcer

GAME MODES

  • Uplink: Decreased the Access Point activation timer to 150 seconds
  • Elimination: Recon tower now marks players longer (45 seconds)

CLASSES

  • Added mines back to Sniper’s class loadout
  • Added a new Marksman class, the Pathfinder: equipped with a crossbow, his light step does not trigger mines and he cannot be marked by drones or Satcom trackers. This class will be exclusive to Ghost War Pass holders for 1 week.
  • Added a new Assault class Predator: enters Battle Rage for a short amount of time, gaining increased health and regeneration, suppression immunity and faster revives. This class will be exclusive to Ghost War Pass holders for 1 week.
  • Redesigned Tech class to increase its effectiveness: deployed jammer now destroys launched drones and prevents further deployment for 15 seconds across all the map
  • Added bonus damage versus drones for all Sniper class primary weapons
  • Increased Sentinel’s Satcom tracker cooldown to 60 seconds (was 40)
  • Reverted Enforcer Mk48 magazine size to 200 bullets
  • The medic’s drone is now auto-marked faster than the drones of other classes – 2 seconds instead of 6. This should allow other players to more effectively counter medics.
  • The Assault "Health Bonus" in the class progression system, even at 10%, proved slightly more significant than we wanted. We’ve changed this bonus to now give a 10% health bonus when revived. The individual classes still retain their specific extra HP, which is usually 30%.

MAPS

  • New maps added for Elimination game mode: Ruins, Jungle Base
  • New maps added for Uplink game mode: Scrapyard, Urban Incursion
  • Farm Town: complete rebalance of the map, changing the bounds, spawn points and fixing an exploit
  • Dust Town: rebuilt the bounds of the map to ensure no desertion occurs while still safely away from the boundary
  • Mountain Village: removed access to the cliff face south of the town
  • Sub Factory: patched up a hole in the world
  • Warehouse: the map was slightly reworked and some navigation issues were fixed
  • Burnt-Out: fixed several navigation issues

WEAPONS

  • New weapons added from the Fallen Ghosts expansion for the Assassin, Tank, Sentinel, and Scout.
  • Added scope options to Diversionist’s M4A1
  • Reduced all pistols damage by 15%
  • Reduced all weapons penetration values (except for Sniper’s primary weapons)
  • Increased the damage of the Assassin’s Vector by 10%
  • Increased the ammo capacity of the Assassin’s Vector by an extra mag
  • Decreased the recoil of the Scout’s MP7 by 17%
  • Buffed all Support classes SMGs damage by 10%
  • Reverted Enforcer Mk48 magazine size to 200 rounds

IMPROVEMENTS

  • Changed C4 to behave more like a trap than a high powered grenade: reduced throw range to half and can now be only be detonated when placed
  • Improvements to Quit penalty system: We reworked the penalty system to make it clearer and more transparent. The system is more lenient in Quickplay than it is in Ranked.
  • Weapon stats added in Gunsmith page
  • Melee takedowns now awards double the XP of a normal takedown (100)
  • Recon tower now marks players longer (45 seconds)
  • Auto-mark toggle should no longer affect binoculars and drone marking which are always on
  • Improved map/mode rotation in Quickplay and Ranked playlists ,
  • Reduced night time setting occurrence in playlists
  • Dusk start time setting increased by one hour and dawn setting reduced by one hour to allow more daytime play until transition
  • Improved ping placement and added out of screen feedback
  • Decreased the Loadout selection timer to 30 seconds
  • Removed ability to customize character between rounds to speed up class selection and ready process; only preset selection made possible
  • Added new Bowman announcements for win and loss round objectives
  • Players assisting teammates with kills will receive assist bonus XP
  • Further tweaks to the endgame cinematics to reduce transition time to the next round
  • Added ability to start a Custom Game with one player
  • Downed teammate bodies should no longer block access
  • Added server enforced HUD settings in Custom Game
  • Inverted the Challenge of Factions pages in-game

BUGFIXES

  • HUD settings should no longer reset on each update
  • Fixed an issue here the night vision mode would not be kept when returning from drone
  • Fixed an issue where aim assist was reset when selecting a new class
  • Fixed an issue in the HUD where a “new” notifications was appearing on the STD Grenade after every reboot

Campaign Changes

GAMEPLAY

  • There’s a new threat facing Bolivia. The Predator has come in search of new trophies. Take on this newest Legend and reap the rewards. If you want to know more, you can watch the replay of the special livestream we had on this event.

HUD

  • New helicopter controls should now hide with the rest of the HUD when toggling off the HUD
  • Fixed players being able to see the chat from a player they have blocked
  • Fixed Tacmap tabs disappearing upon accessing the store and returning to the Tacmap from the in-game menu
  • Added missing information about what bonuses have unlocked after booster activation
  • Fixed the bug causing the game language to reset to English when entering the Ghost War menu, regardless of what the localization was set when entering the main game.
  • Fixed an issue with the "New" notification appearing on the STD Grenade Launcher after every reboot

As always, we’d like to take this moment to thank all of our amazing community members for sharing your thoughts with us, and helping us to continue to make Ghost Recon Wildlands as an amazing game experience as possible. Please let us know your thoughts on this latest update on our official forums[forums.ubi.com], and on Reddit.

Kompletter Artikel: Ghost War Update 2: Jungle Storm and Title Update 11 Patch Notes

Ranked Mode FAQ

With Update 2: Jungle Storm, we brought a new ranked mode system. You can now compete against the others to climb the ladder and sit at the top. In order to help you doing so, you will find all the explanations you need below.

How to unlock the ranked play?

Ranked play becomes accessible once you reached level 15. If you have already reached Prestige, this limitation do not apply to you.

How does it work?

The ranked games are divided between Seasons of two months each. A Season starts on the 1st of the month and ends two days before the end on the second month. At the beginning of each Season, you will have to finish 15 placement rounds.Your results during these placement rounds will determine what your starting rank is for the ongoing Season. The rank of every player is reset at the beginning of every Season; nothing is granted forever. Afterward, it will be up to you and your squad to improve your rank or remain at the top.

How does the progression work?

Players are divided in 6 brackets based on their Matchmaking Rating: Bronze, Silver, Gold, Platinum, Diamond and Elite. Once you played the 15 rounds of placement of a Season, you’ll be assigned to one of these brackets. Afterward, based on your round win/lose count, you will go higher or lower in the brackets. Players who achieved Gold or higher won’t drop down to Silver or Bronze that season, however.

Where will people see my rank?

The game displays the rank of a player with their nametags. Thus, you can see other players’ rank in the match lobby, on the tacmap, on the end-screen and in the sum-up of the match. This is also where other players will see your own rank!

How does the matchmaking work?

Ranked is a new matchmaking mode, in which you’ll be able to play both Elimination and Uplink. Players will be able to select either Quickplay/Custom/Ranked from the main menu.

In Ranked Mode, players start with their Quickplay MMR, not from a baseline. For this reason, it is possible for people to play all Ranked matches together and end up in different leagues. This will eventually even out if they keep on playing together.

The MMR of players, in both Ranked mode and Quickmatch, is based on the results of the individual rounds and not on the outcome of the entire match. For this reason, it is possible sometimes to be demoted after winning a match, especially after a 3-2 result. This will happen if the opposing team has a MMR lower than the match winners. The amount of MMR gained and lost after a round depends on how big the initial MMR gap was, so it is possible for the 2 losses in a 3-2 match to matter more than the 3 wins.

Only two things impact a player’s MMR after a round. One of them is winning or losing. The other is the standing of each player before the round. A player will lose less MMR after an “expected” loss, faced with a higher MMR opponent, and will lose more MMR points after a loss against a lower opponent (and the same is true for how many points they win after a victory). This behavior is exactly the same as in all games that use an Elo or Glicko type of system.

What are the rewards?

Every completed ranked match will grant a bonus XP. Every new bracket promotion will grant bonus Prestige credits. At the end of a Season, players will earn XP boosters and Prestige credits based on their bracket.

What are the leave penalties?

Leaving an ongoing ranked game will grant the player a strike that will disappear after a probation time or accumulate with other strikes if he keeps quitting ongoing ranked games. When strikes start cumulating, the player will receive a warning pop-up to confirm he will receive a temporary ban penalty if he chooses to leave the match. The penalties will then increase from 10 minutes to 4 hours.

Kompletter Artikel: Ranked Mode FAQ

Ghost Recon Wildlands – Legendary Movie Monster, The Predator, Coming in Free DLC

A deadly new threat enters Ghost Recon Wildlands this week, armed with powerful weapons, advanced stealth abilities, and more mandibles than seem strictly necessary. From December 14 through early January, the Predator will bring its unique skills to a special challenge that sees players (solo or with up to four players in co-op) hunting the creature—and being hunted in return. Defeating the Predator will be no easy task, but if players manage to take it down, they will be rewarded with exclusive items, including the Predator mask, which features Predator vision. To help you fully embrace your inner hunter, the Predator Pack (available in the in-game store) introduces 15 new customization items inspired by the original movie, including weapons and a new close combat move.

https://youtu.be/cokpaG9SyiE

Ghost War, the free PVP mode for Ghost Recon Wildlands, will also get a Predator-inspired addition: A new class of soldier inspired by Dutch, the protagonist from the original movie, who can engage a battle rage mode to tip the scales in his favor.

“At Ubisoft Paris, we have been fans of the Predator for a long time and are thrilled to bring such an iconic character to our game” said Nouredine Abboud, senior producer at Ubisoft. “The challenge is full of references to the original Predator movie, and we cannot wait to see the reaction of our players!”

We got to chat with Abboud to learn more about where the idea to bring the Predator into Wildlands came from, and how they designed the hunt to capture the deadly tension of the movie.

The Legends of the Wildlands have previously been rooted in the setting and history of Bolivia. What motivated you to look elsewhere for inspiration?

The Legends of the Wildlands really began as easter eggs for the community. When we first saw videos of our players showing their passion, we thought it would be interesting to play up to their expectations, while at the same time building on the incredibly rich Bolivian culture.

When our Fallen Ghost DLC was released, we were amazed by the feedback we got from the community members, who praised its more somber tone and its tactical approach. But what we sensed was that there had to be a Predator hiding somewhere, observing us in the jungle setting of the DLC. That’s where the idea originally started.

How did this process even start? What did the team need to do first?

When we realized in June that this year was the 30th anniversary of the original Predator movie, the coincidence was too great to pass up. We have a very good relationship with 20th Century Fox, and they were as excited as we were to let the Predator fight the Ghosts in an environment that fit their vision, so it was an exciting and fruitful discussion. Our team learned everything they could about the Predator, not only by studying the original movie, but also through exchanges between our artists and the creatives at 20th Century Fox.

What was the reaction for the team when they found out they would get to work with one of film’s most popular sci-fi characters?

The entire team was ecstatic, especially the creative team in Montpellier. Our team appreciates the original Predator movie just as much as our community does, and everybody involved had a clear vision of the direction we could give to this special challenge. I have to say that Tom Isaksen, our lead character artist, has done a tremendous job of recreating the original Predator, taking care of every costume detail. It was a great challenge.

What aspects of the Predator did you know you’d absolutely have to nail to convey the same suspense that’s present in the movies?

The mission is built to recreate some of the tension felt by Dutch and his crew in the original Predator movie. You first discover hints about the Predator’s presence before actually getting to meet and fight him. Getting that feeling of being swallowed by the surrounding jungle was something we really wanted to convey. And of course, the music takes a big part in creating the tension.

Along those same lines, what were the challenges in balancing the Predator’s abilities with the systems that already exist in Ghost Recon Wildlands? What can the Predator do, and what do the Ghosts need to do to fight it?

The Predator can run around, jump in the trees, taunt the Ghosts, and activate his cloaking device. Once he wants to engage you, he can use his Plasma Caster or his Smart Disc, depending on the situation. Being able to quickly react and always keep on your toes will be the key to defeating the Predator.

How did you approach calibrating the difficulty level for this encounter? How much of a challenge are you throwing at players?

We know that the Predator is the best hunter there is, and we really wanted our players to feel he was a great menace. The talented game designers in Montpellier tweaked the gameplay to make sure this would be the most difficult fight players could find in Ghost Recon Wildlands, especially when you approach it solo. To prevail, we think the Ghosts will need to work as a unit, so we advise our players to try out this challenge in four-player co-op with a lot of coordination and communication!

Will the Predator ever try to blow itself up?

That will be for you to find out.

Kompletter Artikel: Ghost Recon Wildlands – Legendary Movie Monster, The Predator, Coming in Free DLC

Ghost Recon: Wildlands – Release und Inhalte des »Jungle-Storm«-Updates bekannt Ubisoft hatte vor kurzem sechs Updates für Ghost Recon: Wildlands angekündigt. Jetzt gibt es einige Infos zu »Jungle Storm«, dem zweiten in der Reihe.

Bis April veröffentlicht Ubisoft jeden Monat ein Update zu . Zuletzt erschien im Oktober das

, das unter anderem einen neuen PvP-Modus, Maps und eine neue Klasse hinzufügte. Im Dezember folgt mit »Jungle Storm« die nächste Content-Erweiterung. Dazu sind nun neue Infos bekannt.

»Jungle Storm« beinhaltet zwei weitere Klassen. Der Pfadfinder ist mit einer Armbrust bewaffnet. Er agiert im Hintergrund und kann nicht von Drohnen markiert werden. Über die zweite Klasse ist derzeit noch nichts bekannt. Sie soll am 13. Dezember enthüllt werden. Darüber hinaus liefert das neue Update Ranglistenspiele, Waffen und weitere Gameplay-Anpassungen. Auch zusätzliche Maps sind mit wieder enthalten. Im Spielmodus Elimination sind das die Karten »Ruins« und »Jungle Base« und bei Uplink »Scrapyard« und »Urban Incursion«.

»Jungle Storm« ist ab dem 14. Dezember für als Download verfügbar. In den nächsten Monaten folgen »Extended Ops«, »New Assignment«, »Reinforcement« und »Bravo 6«. Alle Updates sind kostenlos erhältlich. Season- und Ghost-War-Pass-Besitzer schalten die neuen Klassen automatisch frei. Alle anderen können sie mit Prestige-Credits erwerben.

Quelle : http://www.gamestar.de/artikel/ghost-recon-wildlands-release-und-inhalte-des-naechsten-pvp-updates-bekannt,3323352.html

 

[UPDATE] XP Issues in Ghost War

Hello Ghosts,

We have heard concerns over the bug related to the amount of XP shown as being received after every match in Ghost War. Some players have been reporting that they are being shown negative XP points being earned. We wanted to take a moment to address this issue.

It seems to only be impacting players who began leveling prior to the October 24 update and is only on the player facing side. In other words, it only looks as if you are not being awarded XP properly, but in actuality you are. Our backend is calculating all of the XP properly, and therefore you should get upgrade points and unlock classes and perks on schedule, regardless of what XP you see you are getting.

This being said, this issue will be fixed in a future update, so stay tuned.

Thank you all for your patience and understanding while we resolve this issue,
Your Ghost Recon Community Team

Kompletter Artikel: [UPDATE] XP Issues in Ghost War

[All platforms] 45min maintenance on October 12th @8am UTC

Hello Ghosts, we will operate a 45min maintenance tomorrow to update our servers and the console scripts on the occasion of the free week-end.

Please note that this maintenance will only impact the online play, including Ghost War. If you are already in a game from the moment when the maintenance starts, your session will be put to offline mode so that you can still be able to play the campaign mode solo with your 3 AI teammates.
We will update this thread regularly to let you know about the maintenance.

Kompletter Artikel: [All platforms] 45min maintenance on October 12th @8am UTC