RainbowSix: Siege

Dortmunder Jungs Rainbow Six Siege

MEET WARDEN

Preparation and improvisation are usually opposite concepts, but Collinn “Warden” McKinley somehow manages to encompass both. With a career of 30 years and counting, he has certainly gained the experience to handle all of it.

Hailing from the state of Kentucky, McKinley rose through the ranks of the Marines before he found his calling for close-protection detail in the Secret Service. He demonstrated his skills distinctly when he led the Secretary of State to safety, during an attack where hostiles outmaneuvered all prior planning.

The events of that day gave him the idea for his gadget’s prototype, the Glance Smart Glasses. They reflect the nature of his natural talent, to see what most cannot in order to gain the upper hand in any given situation. He would be just as talented without them, but with them, there’s nothing he can’t tackle.

His tendency to follow his gut and his unshakeable confidence have proved that he is in a league of his own. It’s no wonder that he was recommended by high-ranking government officials. Now that he is part of the team, he faces a new challenge: to determine if his skillset and iron will remain unparalleled when faced with specialists of his own caliber.

https://www.youtube.com/watch?v=qpZBD30L7fo&feature=youtu.be

Warden is joining the Defending team in Operation Phantom Sight. For more information, follow us on Facebook[www.facebook.com] and Twitter or join the discussion on our subreddit and forums[forums.ubi.com]! Visit our Rainbow Six Twitch Channel[www.twitch.tv] on May 19th for the full reveal of Operation Phantom Sight during the Pro League Finals, live from Milan, Italy.

Kompletter Artikel: MEET WARDEN

Y4S2 DESIGNER'S NOTES: PRE SEASON

In this new instalment of Designer’s Notes, we will tell you about imminent balancing changes. However, most importantly, we will offer you to have a glimpse at what we have in store for the future. Some of these changes will be tested on the Y4S2 Test Server, while others are still being tested, tweaked and finalized. We encourage you to download the Test Server client and let us know your feedback!

ATTACHMENTS AND TWEAKS

  • The Desert Eagle can now be equipped with a muzzle break or a suppressor.
  • Smoke’s FMG-9 has now the option to be equipped with a Vortex scope (Mozzie’s scope).
  • Out of consistency, Finka’s ability will now cleanse the resulting tinnitus, While affected by an explosion.

GLAZ

In order to use the OTS-03 scope at maximum efficiency, Glaz players will now have to stand still. Moving in any direction will progressively cause the bright yellow colour to fade out. Extra information will also be displayed on the side of the scope. In the original Operator design, Glaz was supposed to be a long-range operator, but his ability turned out to be underwhelming and rarely used. Therefore, the OTS-03 scope received the ability to see through smokes, while operators were highlighted in bright yellow. These additions made Glaz frustrating to play against and became a very strong close-range operator. He excels as at pushing towards the objective while being visually hidden. It is often difficult to counter him effectively when he uses smokes at his advantage. The current Glaz playstyle does not exactly reflect our initial intentions. To restore the original idea behind the Russian Sniper, our balancing team looked into his entry-fragging ability, and thus pursued the changes listed above.

Take a look at the upcoming Glaz scope[ubistatic19-a.akamaihd.net]

CURRENT STATUS

MAVERICK

With Y4S1 release, we increased the swap time between the SURI Torch and his weapons. We are still monitoring community reaction around Maverick. Player feedback indicates that the sound may be too quiet, so we are still looking at audio tweaks; it is too early to share specifics.

SMOKE

A new propagation system for Capitão’s asphyxiating bolts has been introduced. We are now exploring how to use the same technology for other Operators and gadgets.

Smoke’s gas clouds are sometimes clipping through objects, and we are looking to improve its interaction with the environment, and reduce the frustration stemming from misleading visual information. We are also investigating how to adjust the rendering of the gas cloud itself and modifying the damage dealt.

Reworking a gadget in this way so as not to affect performance is a difficult and time-consuming task, so we do not have an ETA for when it will be complete.

DEPLOYABLE SHIELDS

The prototype presented during the Six Invitational was rather convincing during our internal tests. These shields will now align perfectly with doorframes. Black mirror slits have been replaced by regular bulletproof glass, thus giving the opportunity for attackers to spot defenders hiding behind the new shield.

There is still some polishing to do, we will tell you more about these shields when they are ready.

BALLISTIC SHIELDS

We want to reinforce team play when it comes to Shield Operators. We are exploring different options. Again, the frustration generated by certain Shield Operators is being investigated and ware exploring possible solutions that still allow Shield Operators to feel like a solid frontline choice.

Try out the latest Rainbow Six updates on the Test Server and earn and exclusive charm through the Bug Hunter program[rainbow6.com].

Follow us and share your feedback on Twitter, Reddit, Facebook[www.facebook.com], and on our forums[forums.ubi.com].

Kompletter Artikel: Y4S2 DESIGNER'S NOTES: PRE SEASON

MEET NØKK: Y4S2 ATTACKER

Nøkk has been a mystery for quite some time. There is very little that anyone outside Rainbow knows about her. For an accomplished undercover agent whose work remains mostly unrecorded, it is amazing that she has managed to hold onto who she is at her core.

Focused and driven, she uses her special operations training to infiltrate, gather intel and defeat her opponents. As a member of the Jægerkorpset, she strikes fear into the hearts of anyone who goes up against her.

On top of that, she harnesses a spirit of loyalty and leads by example to elevate the people she works with. Unlike the general population, her fellow Operators know who she is and welcome her into the fold. The potential scandal her family might face is of little importance to them; she’s one of the best in her field, and they wouldn’t betray her even if it came to that.

https://youtu.be/zoRWqiIjUR0
Her gadget is just the icing on the cake for an already dangerous operative. The HEL, which she worked on to improve with specialist Grace “Dokkaebi” Nam, makes Nøkk nothing short of a ghost, and leaves her opponents looking over their shoulders.

Nøkk is joining the Attacking team in Operation Phantom Sight. For more information, follow us on Facebook[www.facebook.com] and Twitter or join the discussion on our subreddit and forums[forums.ubi.com]! Visit our Rainbow Six Twitch Channel[www.twitch.tv] on May 19th for the full reveal of Operation Phantom Sight during the Pro League Finals, live from Milan, Italy.

Kompletter Artikel: MEET NØKK: Y4S2 ATTACKER

DEV BLOG: REVERSE FRIENDLY FIRE UPDATE


Reverse Friendly Fire (RFF) is coming to the live servers tomorrow. When a player abuses the friendly fire mechanic to grief their teammates, this system is activated. We believe that this first version will be a positive step forward in our fight against team killing while maintaining the same intensity and high stakes gameplay that is core to the Rainbow Six Siege experience.

The Y4S1 release of RFF is not our final version of the system. Future iterations and improvements will continue based off data and player feedback.

Community feedback so far has been invaluable and allowed us to make early iterations to the system. For example, RFF can now activate based on total friendly damage. In these cases, there is no validation screen for the offending player’s teammates. We are also striving to make it clearer how operators and gadgets will react to this system. We have consolidated some guidelines below for your reference.

EFFECT OF REVERSE FRIENDLY FIRE

ON WEAPONS/THROWN OBJECTS
Impacts:

  • Primary/secondary weapons
  • Direct hits from thrown unique gadgets
  • Exothermic-S Torch (Maverick)
  • SK 4-12 (Buck)
  • Mounted LMG (Tachanka; regardless of who’s using the turret)
  • M120 CREM (Ash) when the breaching round directly hits someone
  • KS79 Lifeline (Zofia)
  • Airjab Launcher (Nomad)
  • Pest Launcher (Mozzie)

Before RFF activation:

  • Can cause damage to teammates
  • Will count towards activating RFF

After RFF activation:

  • Teammates will not receive damage
  • Will reverse damage dealt

ON EXPLOSIVES
Impacts:

  • Generic gadgets (frag grenade, C4, breach charge) that results in an explosion*
  • Gas Grenade (Smoke)
  • TAC MKO asphyxiating bolts (Capitão)
  • M120 CREM (Ash) when the breaching round explodes
  • Cluster Charge (Fuze)

*Explosive gadgets that do not do damage (i.e. stun grenades, Ying’s Candela) will not be affected by RFF in any way
Before RFF activation:

  • Can cause damage to teammates
  • Will count towards activating RFF

After RFF activation:

  • Can cause damage to teammates
  • Does not reverse damage dealt*

*Explosives currently will continue to damage teammates even under RFF. This is not intended and will be fixed in Season 2.
Exceptions*:

  • Claymore
  • Entry Denial Device (Kapkan)
  • X-Kairos pellets (Hibana)
  • Exothermic Charge (Thermite)

*These explosives do not trigger RFF. While under RFF, these also do not reverse damage dealt and can continue to damage teammates. This can change in the future with feedback and further game design considerations.

ON DRONES/OPERATOR CAMERAS
Impacts:

  • Evil Eye (Maestro)
  • Shock Drone (Twitch and Mozzie)
  • Before RFF activation:
  • Can cause damage to teammates
  • Will count towards activating RFF

After RFF activation:

  • Teammates will not receive damage
  • Will reverse damage dealt (onto the drone/camera)
MORE TO COME

Further changes for Reverse Friendly Fire will come during Year 4 Season 2. We will introduce situations where the system will activate for the whole squad. How gadgets will react and behave under Reverse Friendly Fire will also be fine-tuned based on data and feedback. We look forward to sharing future developments with you.

We welcome any additional feedback on the Rainbow Six subreddit!

Kompletter Artikel: DEV BLOG: REVERSE FRIENDLY FIRE UPDATE

Bug Hunter Program

As a part of our ongoing efforts to identify and tackle game issues as fast and efficiently as possible, we introduced R6Fix[r6fix.ubi.com] last year. Since then, we have received over 7,000 bug reports.

Today, we are excited to introduce our brand new Bug Hunter Program, an initiative that has been designed to reward all those dedicated players that help us to improve the game’s health with every new update.

HOW IT WORKS

It’s simple, all you have to do is report any issue you might encounter on the Test Server through R6Fix[r6fix.ubi.com]. You can find a detailed guide on how to report issues here[r6fix.ubi.com] as well as an FAQ[r6fix.ubi.com]. Once we receive your report, our QA team will test it and try to reproduce it, if they succeed, your contribution will be marked as Acknowledged.

All issues need to be in English, clearly stated and with visual evidence, either a screenshot or a video that clearly shows the problem. Only the first person to report the acknowledged bug will receive credit towards the rewards.

Please note that all duplicated issues after this first report will be automatically discarded and will not count in order to get the rewards.

Once you reach the threshold of 3 issues or more marked as acknowledged, you will receive a very special reward. Rewards will be distributed every other Friday.

REWARDS

Veteran players will remember one of our more ancient and harmless bugs, the raptor legs[i.redd.it]. We are bringing it back, but only in the shape of a Frost charm to be granted to all those players that reach the threshold of 3 acknowledged bugs.

We are planning to add more thresholds in the near future and we will keep you updated on how to get new rewards.

The Bug Hunter Program will be activated on the test server on April 25th 2019 and will remain active until further notice. All reports received before that date will not count towards the rewards.

We look forward to your feedback on this feature on the forums[forums.ubi.com], and the official subreddit!

Kompletter Artikel: Bug Hunter Program

FOV AND INPUT SENSITIVITY

We have compiled the many variables involved in weapon FOV and input sensitivity on PC in order to ensure everyone understands how to get their perfect sensitivity.

Weapon Field of View (FOV) is modified differently depending on which weapon and optic you have equipped. When aiming down sights, each optic type changes your FOV based on a specific modifier.

Read the full article on the official website.[rainbow6.ubisoft.com]

Kompletter Artikel: FOV AND INPUT SENSITIVITY

Y4S1.3 Designer's Notes

Halfway through each Season, the “Designer’s Notes” shares information about the work of our balancing team. We are using data gathered since Wind Bastion balancing changes and the introduction of new Australian operators.

We use player feedback to help show us where to begin looking, and data to drive balancing changes. Combining both of these aspects helps us to decide if adjustments are needed. Sharing this data should give everyone as much context as possible to explain our changes and explain the reasoning behind them.

ATTACKERS

DEFENDERS

UPCOMING CHANGES

Lion

  • Replaced the scan outline by a red ping debuff
  • Reduced the ability warning from 3 to 1.5 seconds
  • Reduced the scanning from 4 to 2 seconds
  • Reduced the ability cool-down from 27 to 15 seconds
  • Increased the number of charges from 2 to 3

The Lion rework is ready. This change is aimed at reducing the oppressive feeling of his ability while maintaining his intel-gathering role. Following the changes introduced, we expect players to put more thought before using this ability and require more skill to be advantageous for the attacking team.

By switching from a scan outline to a ping debuff (like Alibi’s), the effectiveness of the enemy detection will be diminished. Now, moving defenders can be detected up to three times, with 1 second between pings. Lion’s scan will be more viable and will allow defenders to counter-play successful Lion detections.

The total duration of Lion’s ability is shorter for both the warning and the scanning phases. The scan will last a total of 3.5 seconds (from 7 seconds).

To balance things, we have increased the number of uses to 3 and also reduced the ability cool-down.

Nomad

  • Added an idle sound cue to activated Airjabs.
  • Stun grenades replace her Claymore.

In response to feedback about Airjabs being too difficult to counter, we added an idle sound following the gadget deployment. Our goal is to reward cautious players to spot nearby Airjabs and to adapt appropriately.

Thanks to her Airjabs, Nomad already had three gadgets designed to counter flanking by the defending team. That is why we decided to give her stun grenades instead.

Ying

  • In order to make Ying’s Candelas more intuitive and simple, we have inverted the cooking mechanic.

Just like frag grenades, the longer you cook them, the earlier they will explode. This change should also drive Ying players to put more effort into planning their attacks and to reduce Candela’s spamming.

Kaid

  • We have reduced the TCSG12 total ammunition to 51 (from 61).
  • The AUG-A3 damage is increased to 33 (from 27).

By reducing the amount of slugs, we want players to choose between destroying soft walls to prepare their defence and using the weapon to repel attackers.

Increasing the damage of the AUG-A3 should make it a more viable choice for Kaid mains.

Maestro

  • To reduce the effectiveness of his Evil eyes, its bulletproof windows will now be half-way opened when affected EMPs or Shock Drones.

By allowing Thatcher or Twitch to have an effect on Evil Eyes, we want teams to rely a little less on soft destruction operators. Maestro mains will also have to be slightly more cautious when placing their gadgets.

Blitz

  • To reduce the frustration generated by this operator, the ballistic shield flash cool-down has been increased (from 2 to 7 seconds.)

We are looking into reducing the amount of frustration generated by Blitz, without hampering his ability to rush the objective. Increasing the cool-down of his shield flash should give more leeway to defenders to adapt and counter the operator.

Echo

  • IQ can now detect Echo when he is using his PDA.

For consistency, IQ will now detect Echo when he is using his PDA.

Current Status

Doc and Rook
Following the MP5 damage decrease (patch Y3S4.2), we have seen a slight reduction in Doc and Rook pick rates as well as in their win ratios. They both remain two very solid anchors who are now closer the overall pool of defenders in terms of statistics.

Ash
The removal of Ash’s ACOG removal with Burnt Horizon was an attempt to reduce her pick rate. We removed a popular attachment that was unnecessary to her role as an opener. Following an impressive drop of 20% in her pick rate, she remains a very popular attacker and her win ratio has even improved.

Kompletter Artikel: Y4S1.3 Designer's Notes

Y4S1.2 PATCH NOTES

Patch Y4S1.2 will be deployed to PC on April 4th. Our focus for 1.2 is to target any lingering bugs or issues.

BUG FIXES

GAMEPLAY

Fixed – Players receive a Synchronizing Data error when completing a Situation.

Fixed – In–game menus flicker after alt–tabbing or using alt+enter to switch from Windowed Mode to Full Screen mode.

Fixed – RX Vega users are experiencing artifacting on operators since Y3S4.2.4 maintenance.

Fixed – Some players experiencing FPS drops after the Y4S1 update.

Fixed – Launcher projectile trajectory is off when viewing launchers from a 3rd person POV.

Fixed – Drone jumping SFX can be heard from an idling drone.

Fixed – After entering a game with a join in progress, the spectated player is replicated with no weapon in hand.

Fixed – Operator shuffles around in a loop while being spectated in support mode.

Fixed – [PC] When raw input is off, alt–tabbing/refocusing on the game window results in a trigger pull.

Fixed – Missing Open button prompt when on Party panel with Controller.

OPERATORS

MOZZIE

Fixed – Pest captured drones lose signal in certain spots on various maps. (This continues to be a work in progress, as all locations must be fixed individually.)

Fixed – Recently deployed pest devices are not having their area of effect radius displayed on the end–of–round replay.

Fixed – Two pests can hack the same drone. One pest, one drone.

Fixed – Pests shot on the sides of the photocopy machine in 2F Briefing Room of Fortress stick in the air.

GRIDLOCK

Fixed – Planting the Defuser next to a partially deployed Trax Stinger prevents detection by Defenders.

Fixed – Trax Stingers can sometimes deploy inside an object or pass through objects.

Fixed – Trax Stingers that were recently deployed are missing their outline on end–of–round replay.

Fixed – Trax Stingers do not deploy after the object in which the first stinger was deployed is partially destroyed.

ZOFIA

Fixed – If killed under the effect of Zofia’s Concussion Grenade, the effect will persist until the game is restarted.

LEVEL DESIGN

BORDER

Fixed – Players have a long line of sight in 2F Armory of Border.

Fixed – Gridlock’s Trax Stingers stick to the wall on a does not deploy properly in 1F Detention of Border.

CHALET

Fixed – Invisible collision at the EXT Backyard rocks in Chalet.

Fixed – LD issue with stone wall in Front Yard Patio of Chalet.

OUTBACK

Fixed – Players can hide inside the furniture of 1F Nature Room in Outback.

Fixed – Hole in the room allows players to fall into 2F Mezzanine of Outback.

Fixed – Players that vault over the fence near EXT Storage Yard in Outback can get stuck in a barrel.

Fixed – Players can vault on top of the vending machines in 1F Convenience Store of Outback.

Fixed – Players can vault onto shelves in the 1F Garage in Outback.

Fixed – Players can reach the top of the Tent in Gear Store in Outback.

Fixed – Players can vault onto the fridge in the 1F Convenience Store of Outback.

Fixed – C4 explosion damage goes through floor/ceiling and does damage, but does not destroy it.

Fixed – LOD issue with drapes on the west side of 2F Dorms of Outback.

Fixed – The Outback splash art when loading the map is low–res.

Fixed – Sledge’s Breaching hammer doesn’t destroy blue plastic tarps in 2F Garage Lounge of Outback.

USER EXPERIENCE

Fixed – Damascus Steel skin is missing from Maverick and Clash’s weapons.

Fixed – The "Year of the Pig" weapon skin is not applied on several weapons.

Fixed – Southern Regiment skin does not display properly on the Super Shorty.

Fixed – The Signature Six ’19 weapon skin for Thatcher’s AR33 is corrupted.

Fixed – Blitz’s Elite shield skin is not replaced when another uniform is equipped.

Fixed – Glaz’s Elite Lethal Citizen scope does not show the star decal.

Fixed – Blitz Elite Panzerstärke shield skin does not show elite pose.

Fixed – Mute’s Elite has missing SFX for his Jammers.

Fixed – Glaz’s operator screen does not show the name of the equipped elite uniform or headgear.

Fixed – Interrupting the opening pop–up of a pack for universal or seasonal skins shows operators icons.

Fixed – Missing button on the right handle of Jager’s gadget.

Fixed – Hibana missing eyelashes while equipped with Virtual Abyss Headgear.

Fixed – Players can’t see equipped charms on the Commando 9 in first person POV.

Fixed – Square shaped Charms clips in 416–C Carbine and R4–C.

Kompletter Artikel: Y4S1.2 PATCH NOTES

RAINBOW IS MAGIC!


Spring is in the air with its fresh breeze of renewal and whimsy. Everything is shiny and young again!

The season brings along its magical twist to the Rainbowverse and sends everyone, young and old, back to a colorful world of toys.

WELCOME TO OUR LATEST IN-GAME EVENT: RAINBOW IS MAGIC!

https://www.youtube.com/watch?v=cyzqxRHLPpk

A WHIMSICAL PLAYLIST

From April 1st to 8th, you’ll be given the most important of missions: rescue the VIP teddy bear, our Very Important Plushie, held inside the toy-sized Plane!

For this critical task, choose among 4 hand-picked Operators who will “blend” into this sparkly environment wearing their plushie outfits to get the job done: Blackbeard and Montagne as attackers, Smoke and (of course) Tachanka as defenders.

That’s not all! You can also pick from nine proud toy soldiers to complete your dream squad: Ash, Thermite, Thatcher, Sledge, Castle, Kapkan, Bandit, Frost, and (of course) Recruit!

Remember that only through the power of your imagination can you save the teddy bear. (Batteries not included.)

A FABULOUS COLLECTION

We are also introducing 17 exclusive items (with guaranteed no duplicate drops) that are all about toys, unicorns and… tactical cuteness! Including full BDUs and headgears for: Smoke, Lord Tachanka, Montagne and Blackbeard.

Log in during the event to get your free Rainbow is Magic Collection Pack and earn more as you play by completing Ubisoft Club Challenges. You will also be able to purchase packs for 300 R6 Credits. Don’t miss your chance to strike poses for some magical, world-class memes.
https://youtu.be/BKypAGOatlE
Go forth and cause mayhem dressed as a rainbow unicorn.

For more information, check out our website[rainbow6.com] or follow us on Twitter to get the latest updates on the event.

Kompletter Artikel: RAINBOW IS MAGIC!

DEV BLOG: REVERSE FRIENDLY FIRE

The goal of this system is to contain the impact of players abusing the friendly fire mechanic, while maintaining a degree of flexibility for accidents. We will collect data and feedback from both ranked and casual playlists on the Test Server, and iterate before releasing it live.

IMPACT ON OFFENDING PLAYERS

With Reverse Friendly Fire, when a player shoots an ally or the hostage, a warning message will appear on the offending player’s screen. The same will occur if a player uses their unique operator gadget to hurt a teammate (i.e. Maestro’s Evil Eye or Twitch’s drone).

After a player’s first validated team kill, all further damage inflicted upon teammates or the hostage is reflected back to the player. When a player uses a unique operator gadget to deal this damage, reflected damage will impact the gadget itself.

A message will pop up for the offending player to notify them when Reverse Friendly Fire has been activated. All players in the match will be notified of this change to the offending player’s status through the kill feed.

TEAM-VALIDATED TEAM KILL

During the kill cam, a team kill victim is able to validate whether they were intentionally team killed. If the player confirms that the kill was intentional, Reverse Friendly Fire will stay active for the offender. If the player believes it was unintentional, Reverse Friendly Fire will be deactivated.

Should the victim not make a decision, Reverse Friendly Fire is activated by default.

PENALTIES

After an intentional team kill is validated, Reverse Friendly Fire will stay active for the match instead of kicking that player. We will continue to track team kills, and we may issue appropriate sanctions after multiple offenses.

We will continue to address toxicity as we proceed into Year 4 and beyond. We look forward to hearing your feedback and findings on the Reverse Friendly Fire system through the forums[forums.ubi.com] and on the official subreddit!

Kompletter Artikel: DEV BLOG: REVERSE FRIENDLY FIRE