RainbowSix: Siege

Dortmunder Jungs Rainbow Six Siege

NEW DEFENDER: KAID

COMMANDER. LEADER. LEGEND.

MEET KAID, THE TRADITIONALIST.

Early in his career with the Royal Moroccan Gendarmerie, he demonstrated natural leadership skills which later led to his promotion as Captain. When the reputable Kasbah Sehkra Mania required a new successor, all eyes turned to Kaid to guide the future of Moroccan Special Forces. The stoic and imposing leader became the 8th Commander at the country’s famed Fortress.

Kaid abides by strict values and he leads by example. Over the years, his teaching methods and leadership style have proven to be effective. The Fortress gained accolades and its reputation continues to rise, making Kaid arguably the most successful resident Commander at the famous Kasbah.

https://www.youtube.com/watch?v=B8brHA-qSy0&feature=youtu.be

He teaches all incoming soldiers to be self-reliant. This is a skill that his former graduate and the new Attacker on Rainbow Six has taken to heart. Often labelled a “traditionalist”, Kaid firmly believes that over-reliance on technology can be an Operator’s downfall. He’s curious to see how many of Rainbow’s specialists can adapt on the field without high tech assistance. However, protecting the Fortress is his top priority and his spider-inspired gadget can complement his security systems. Kaid’s "Rtila" Electroclaw can electrify reinforced walls and hatches, barbed wire, and deployable shields.

Above all, Kaid is the embodiment of dedication and duty, so much so that he sacrificed a personal life for the success of the Kasbah. Moroccan military personnel look up to him, both figuratively and literally as he guides their future from his home and castle.

Jalal “Kaid” El Fassi is the new Defender joining Rainbow Six.

Visit our Rainbow Six Twitch Channel[www.twitch.tv] on November 17th and 18th for the full reveal of Operation Wind Bastion during the Pro League Finals.

Kompletter Artikel: NEW DEFENDER: KAID

AESTHETIC CHANGES IN Y3S4

We are currently working towards preparing Rainbow Six Siege for expansion into Asian territories. As such, there will be some adjustments made to our maps and icons to ensure compliance. None of these changes will have an impact on gameplay. We have examples of these changes at the bottom of the blog.

A SINGLE, GLOBAL VERSION

We want to explain why these changes are coming to the global version of the game, as opposed to branching and maintaining two parallel builds.

WE WANT TO STREAMLINE OUR PRODUCTION TIME TO INCREASE EFFICIENCY
By maintaining a single build, we are able to reduce the duplication of work on the development side. This will allow us to be more agile as a development team, and address issues more quickly.

WE WANT TO BE FUTURE PROOFHaving the same people working on a singular global version of the game ensures we only need to do the work once. In addition, we can guarantee that any future changes are aligned with the global regulations we are working towards.

WE WILL NOT CHANGE THE CORE OF THE GAMEWe have a commitment to ensure that the Rainbow Six Siege experience remains true to its roots. We are adjusting art and visuals, but are not compromising what makes Rainbow Six Siege the game you know today.

ACTION FEED ICONS

VIOLENCE (SKULLS)

GAMBLING



BLOOD (ENVIRONMENTAL)

SEXUAL CONTENT

Kompletter Artikel: AESTHETIC CHANGES IN Y3S4

NEW MAP: FORTRESS

Our Level Designers are excited to finally present a fortress map for a game with “Siege” in its name. This large daytime map features a mudbrick kasbah and iconic architecture unique to the southern region of Morocco. The imposing main entrance greets all visitors with its two towers and Kasbah Sehkra Mania written above the archway.

Based on real and existing structures, the many exterior stairs provide unprecedented access to the roof and drop-down points via the towers. Housed within the fortified and bare walls of the Kasbah are two floors of living and training space, each with its distinct rooms and halls. The multiple stairs and a ladder allow for rotations between floors. The map offers a variety of open space, points of cover, and lines of sight for both close and long range engagements.

https://youtu.be/N6cQSSu9xyk

A section of the Fortress is newly renovated, including the resident Commander’s office, bedroom, and private hammam. Players will find widespread use of decorative ornaments, luxurious furniture, painted ceilings and a massive chandelier. The zellige tilework, mashrabiya woodwork and marble surfaces are just some of the finishing touches to this section. There’s also a room dedicated to all the previous commanders. Their portraits adorn the walls, reminding all of the importance of tradition.

The other section of the Kasbah appears older and has yet to be renovated due to the constant flow of incoming soldiers eager for elite training. Rooms such as the dormitory, cafeteria and briefing room still show the original interior décor and furnishings of the Fortress. The Art Team aimed to make the two sections distinguishable from each other, allowing players to better orient themselves on this new map at any given time.

This is the first map heavily associated with an Operator. As such, the Dev Team created a fortress fit for a commander atop a hill with a 360° view.

Visit our Rainbow Six Twitch Channel[www.twitch.tv] on November 17th and 18th for the full reveal of Operation Wind Bastion during the Pro League Finals.

Kompletter Artikel: NEW MAP: FORTRESS

Y3S4: OPERATION WIND BASTION

Year Three Season Four features the GIGR (Groupe d’Intervention de La Gendarmerie Royale). We’re bringing forth a map that represents the pinnacle of military training facilities and we’re introducing two Operators from the Kingdom of Morocco.

For Operation Wind Bastion and following a written agreement with the resident Commander, Rainbow Six has secured permission to use the renowned fortress located in the Atlas Mountains. You’ll have the rare opportunity to test your skills inside a stunning mudbrick kasbah. Enjoy unprecedented roof access, but do try to stay focused despite the breathtaking oasis just next door.

The first Operator is a Defender and the Commander himself who is as stoic as the mountains are immovable. He is stationed at the country’s legendary kasbah, a training ground that has shocked and awed thousands of incoming soldiers. Strict and imposing, he inspires respect and has taken it upon himself to guide the future of Moroccan Special Forces.

The second Operator is an Attacker who travels wherever the wind takes her. She’s among the few explorers who can cross the Sahara, climb up the Alps, trek through Asia’s rainforests, march along the Arctic Circle…and still return to her unit in operational shape. Perceptive and resourceful, she’s an expert on environmental operations with a knack for pushing the enemy back.

Visit our Rainbow Six Twitch Channel[www.twitch.tv] on November 17th and 18th for the full reveal of Operation Wind Bastion during the Pro League Finals.

Kompletter Artikel: Y3S4: OPERATION WIND BASTION

Y3S3.2 PATCH NOTES

The Y3S3.2 Patch will deploy on October 29th for PC. his patch includes the balancing changes laid out in the Y3S3 Designer’s Notes[rainbow6.ubisoft.com] and the bugfixes previously deployed to PC with the Y3S3.1.2 patch[rainbow6.ubisoft.com].

BALANCING

CLASH

  • Reduced weapon swapping speed between CCE Shield and Sidearm.
  • Delay before refilling charge after usage ends increased to 2 seconds, from 1 second.
  • Attackers regain full mobility after 0.5 seconds, down from 1.5 seconds, after being shocked.

MAESTRO

  • ALDA 5.56 recoil aligned with other LMGs.

SMG-11

  • Reducing recoil to improve handling.

VECTOR

  • Reducing recoil to improve handling.

BUGFIXES

GENERAL
Fixed – Deployable shields placed perpendicular to a window prevent vaulting.
It is now impossible to install deployable shields in front of windows in a way that would block vault or rappel in. Trying to do so will result in deploying the shield forward or backward depending on the player position, in a way that will always leave enough room for vaulting or rappelling in.

Fixed – The operator is invisible when players load into game.
Fixed – Pistols have their reticle misaligned with the center of the screen while shooting.
Fixed – No toggle for Montagne and Pulse special abilities (now comes with toggle).
Fixed – Cannot access Bulletproof Camera by pressing the secondary gadget button while prone.
Fixed – While prone, using melee and standing up will switch the knife animation to shield.
Fixed – The Stun Grenade VFX can be cancelled under certain conditions.
Fixed – The squad leader remains alone in a match after one squad member leaves when the leader starts the match.
Fixed – Latency, micro stutters and graphical issues after playing multiple matches and maps in the same Custom game session.
Fixed – End of round timer does not stop when initiating the defuser plant at the last moment.
Fixed – Red Dot scopes have thickened texture on the lens while ADS.

LEVEL DESIGN

BANK
Fixed – Valkyrie Black Eye can see through the ceiling when placed on in a spot on 2F Bank.
Fixed – Spot in 1F Tellers Office allows Valkyrie’s Black Eye to see the corridor and staircase.
Fixed – Spot in 1F Archives allows throwable gadgets to reach 2F Skylight Stairwell.

CLUBHOUSE
Fixed – Attacker drones can see through the ceiling underneath 1F Lobby and Bar.

CONSULATE
Fixed – Drone has no collision with the terrace edge from West Front Yard.

HEREFORD BASE
Fixed – Ranked Match Action phase lasts for 4 minutes on Hereford Base.
Fixed – Equipping a shield drops the fps by 10–20 on Hereford Base.
Fixed – Unstable FPS in Hereford Base.
Fixed – Maestro’s gadget is vulnerable by breaking cosmetic destruction, Small pinstripe carpets across the map.
Fixed – Players can hide under a desk in 1F Prep Area.
Fixed – Defuser cannot be picked up after being dropped between the wall and the ammo box in 1F Garage.
Fixed – Defuser cannot be picked up after being dropped between the wooden planks located in EXT Barnyard.
Fixed – Thatcher’s EMP grenade does not turn off the faux volumetric glow from the ceiling lights in EXT Barn.
Fixed – Small gap in 2F bathroom ceiling on Hereford base rework.

HOUSE
Fixed – Players can clip inside a wall using a deployable shield at 2F Workshop.

KAFE
Fixed – Players cannot pick up armor plates if the armor bag is deployed on a kettle in 3F Cigar Lounge.

OREGON
Fixed – Operators can get stuck inside a pile of boxes in 1F Office.

Fixed – Player can vault inside the washing machine on Oregon.

OPERATORS

BUCK
Fixed – If Buck mounts Tachanka’s LMG Turret with the Skeleton Key on and leaves it, no interaction can be made with the turret afterwards.

CLASH
Fixed – Clash can instantly go into ADS with her secondary after un–equipping her shield.
Fixed – Clash is not able to use Observation Tools while her CCE shield is extended.

ECHO
Fixed – Instead of disappearing when Echo’s Yokai hover drone is disabled, the "Jump" button appears greyed out.
Fixed – If a disabled Yokai hover drone is picked up and re–deployed, it will still be in the disabled state when redeployed.

FINKA
Fixed – Finka’s Spear308’s damage falloff over distance is too high.

MAVERICK
Fixed – Maverick’s blowtorch makes no sound on the first use on a wall.
Fixed – Blowtorch SFX persists after Maverick is killed while using it.

MIRA
Fixed – Black Mirror can be destroyed from the other side of a reinforced wall.
Fixed – Mira can place her Mirror under another destroyed Black Mirror.

USER EXPERIENCE

Fixed – Clipping issue on Lion’s uniforms.
Fixed – Hibana’s face appears washed off when equipped with the Yurei headgear.
Fixed – Holding down both gadget buttons and releasing them in a certain order switches away from Pulse’s Cardiac Sensor.
Fixed – The Chalkboard uniform for Hibana does not appear properly while in First Person.
Fixed – Blitz’s arm is delayed when leaning, causing clipping issues with shield.
Fixed – The observation tool icon is missing from the select spawn location screen for attackers in preparation phase in Ranked.

CHARMS
Fixed – A second "Gold Lion Chibi" will float next to the weapon it is attached to.
Fixed – Equipping a country flag charm on the SPSMG9 will also apply on Clash’s CCE shield.
Fixed – Chibi charms are not properly placed on Clash’s CCE Shield in load out.
Fixed – Multiple charms are clipping through Blitz’s and Clash’s shields.
Fixed – Charms equipped on Clash’s shield are not visible in 3rd person view.

PICK AND BAN
Fixed – When Joining in Progress during a ban reveal, players will always see the blue smoke.
Fixed – Joining in Progress with previously selected operator does not update teammates blocked operators.
Fixed – During the ready screen, the sizes of the operator’s cards are not consistent.
Fixed – The "Change floor" button is missing in the tactical map.
Fixed – The bullet point that indicates the currently voted OP disappears after changing display mode.

Kompletter Artikel: Y3S3.2 PATCH NOTES

IT’S A MAD HOUSE!

Between October 25th and October 31st, House is getting a spooky facelift. During this event, you will be able to play through the "Mad House" playlist, with a selection of 10 Operators + everyone’s favorite Recruit.

https://youtu.be/gmDSPaz3Soo

In addition to the 1 free pack that players who log in during this event will receive, there are Club Challenges available for additional Crimsonveil Collection packs! You will be able to obtain two more packs through this Club Challenge. In order to complete these challenges, you will need 30, and 60, kills in the Mad House playlist.

The Crimsonveil Collection itself will contain 22 items, with no duplicates. They will be available from October 25th through November 5th.

SLIME

FINKA

JAGER

THERMITE

VALKYRIE

VIGIL

Kompletter Artikel: IT’S A MAD HOUSE!

Y3S3 Designer’s Notes: Mid-Season

The “Designer’s Notes” series will provide you with insight into our Balancing team’s thoughts on Operator balancing around the middle of each Season. These will come after we have reviewed the data and feedback from the new Operators, and changes made with the latest Season. We are hosting an AMA on our subreddit starting at 2:00pm EDT (October 23rd). After reading these changes, please head here to ask your questions!

We utilize data and player feedback to make decisions on adjustments. With that in mind, we wanted to share some of the data they have been looking at for our various Operators. The following charts plot the power (Win Delta) and popularity (Pick Rate) of the Operators on Attack and Defense. The Win Delta is the average win ratio when an Operator is picked minus the average win ratio when an Operator is not picked.

Attackers


Defenders


Upcoming Changes

Clash

  • Reduced weapon swapping speed between CCE Shield and Sidearm
  • Delay before refilling charge after usage ends increased to 2 seconds, from 1 second
  • Attackers regain full mobility after 0.5 seconds, down from 1.5 seconds, after being shocked

We do recognize that Clash is currently not performing well in terms of Win Delta, and these changes may lead people to believe that we are nerfing an already underpowered Operator. We have made these changes to refocus Clash to fulfill the function that she was originally intended to perform, and do not anticipate a major impact on general Ranked usage or strength.

The swapping speed change is more of a bug fix than a balancing change. We had never intended for her swapping speed to be that fast from a design standpoint. When players would immediately ADS, they would skip the “equip” animation for the sidearm, and therefore significantly reduce the equip time. We also increased the amount of time it takes to put the CCE Shield on her back, further increasing the amount of time it takes to switch to a weapon. Our design intention is that she should be able to swap to a side arm outside of a gun fight or behind cover, but not be as lethal as she is currently.

The issue with the current state of the delay in the refill charge, and the reduction in the amount of time it takes for Attackers to regain full mobility is that it led to players being able to use her shock in short bursts to keep Attackers slowed for too long. On the topic of regaining mobility more quickly, this will also allow Attackers to move around a corner and escape without Clash being able to chase them down and continue shocking them. The goal of these changes is to lower frustration, and further empower our Attackers in their ability to manage encounters with Clash.

Ultimately, we believe that this will further drive the idea that Clash is reliant on teammates, as opposed to an Operator than can exist completely independently. She is not intended to be able to hold half of the map by herself, and will now require the proper support from teammates to do so.

Maestro

  • ALDA 5.56 recoil aligned with other LMGs

With the ALDA, we took a unique approach to LMG hipfire recoil. His LMG would have reduced recoil the longer it sustained fire without aiming down sights. This led to confusion, and did not play out in the way that we had anticipated. As such, we are removing this recoil style, and will be aligning the ALDA hipfire recoil with how the recoil for our other weapons acts.

SMG-11

  • Reducing recoil to improve handling

Following the weapon sight misalignment fix that came with Operation Grim Sky, we saw that it has had a significant impact on Smoke and Mira. As such, we are tweaking the recoil value on the SMG-11 to give Smoke a bit more viability when using this weapon.

Vector

  • Reducing recoil to improve handling

Following the weapon sight misalignment fix that came with Operation Grim Sky, we saw that it has had a significant impact on Smoke and Mira. As such, we are tweaking the recoil value on the Vector to improve the firepower that Mira is able to bring to the table.

Current Status

Lion
Lion continues to be problematic for us at higher level play. We have a designer that is currently testing a pair of separate possible short-term solutions. One adjustment would remove the intel gathering aspect of his gadget, or we may go with the other, which will trigger more of a Jackal style ping. This is still very early on in testing and production, and will have more details to share once these changes have gone through some feedback sessions.

Glaz
Much like Lion, we are not happy with Glaz in his current state. We are trying to move away from his role as one of the best “site pushing” Operators, supported by his own Smoke Grenades. We want to bring him closer to the original idea of a sniper, holding a line of sight with a high powered rifle. This one is also early on in production, but is a bit more promising. Much like the Lion change, we will be performing additional play tests internally (with Pro players), and plan to share more details in a future Test Server or Designer’s Notes entry as it draws closer to going live.

To ensure that your questions from these changes are answered, our balancing team will be participating in an AMA on our subreddit starting at 2:00pm EDT, October 23rd. Feel free to ask them your questions here! We look forward to seeing you there.

Balancing Team AMA.

Kompletter Artikel: Y3S3 Designer’s Notes: Mid-Season

Y3S3.1 Patch Notes

The first patch after the season launches is generally a much lighter patch. As such, you will not see the same level of fixes as a Season launch. Patch Y3S3.1 deploys on PC on Tuesday, September 18th, and console to follow later in the week.

TEAM KILL BANS

The team killing penalty for a first offense will be adjusted from a kick to a 30 minute ban. Initially, if a player was team killed in Casual, the offender was kicked from the match. The same situation in Ranked would result in a kick as well, but also triggered an abandon penalty. This was confusing because it seemed as if the team killing punishment was different between Ranked vs Casual.

The new breakdown is as follows:

  • First offense: Banned from Matchmaking for 30 minutes.
  • Second offense: Banned from Matchmaking for 1 hour.
  • Third offense: Banned from Matchmaking for 2 hours.
  • Fourth offense: Banned from Matchmaking for 24 hours.
  • Fifth offense: Banned from Matchmaking for 7 days.

BUG FIXES

Gameplay

Fixed – [PC][XB1] Cannot use melee for a short while after using prone.
Fixed – Players are able to take the defuser through the walls.
Fixed – Throwing C4 on an electrified wall will not destroy the nitro cell on contact.

OPERATORS

Maverick
Fixed – The bullet casings are ejected forwards when firing the AR-15.50 weapon.

Clash
Fixed – Clash’s Shield can be deployed while crouched.
Fixed – Clash’s CCE shield can clip in the arm and clip in the pistol.
Fixed – Clash is able to fire her gun before weapon appears on screen.
Fixed – In the loadout menu charms are not equipped in the same place as during a session for Clash’s CCE Shield.
Fixed – When a player is killed by the CCE shield, the generic death icon is displayed instead of the taser shield.
Fixed – [PC][XB1] Clash’s CCE shield is clips through partially broken barricades when rotating.

Smoke
Fixed – If the attackers drop the defuser, Smoke can move it by throwing his gadget on it.

LEVEL DESIGN

Hereford
Fixed – Players are able to throw gadgets outside during the prep phase via the floor of 2F Bathroom.

USER EXPERIENCE

Fixed – Inconsistency between thumbnail icon and preview for Buck’s Grim Sky BDU.
Fixed – Non-purchased items have the ‘set as active’ option.
Fixed – Error message present in the pop-up modal when 2SV is active.
Fixed – Pressing enter multiple times while the title is loading will cause the title to start a situation with the 2SV pop-up still on the screen.
Fixed – All the Six Major Paris Charms appear with a placeholder model.

Kompletter Artikel: Y3S3.1 Patch Notes

Goodbye Para Bellum

Thank you to everyone who shared their favorite Para Bellum memories with us last Friday. The love you have shown for Operation Para Bellum was outstanding, and you have made it something truly special.

We may have said goodbye to Para Bellum, but it will be remembered through all the stories, fanart, videos, cosplays, and plays you all have created and shared – so we’ve picked a few of our favorites to share.

Originally posted by @Gary87_:

My favourite moment would be playing Para Bellum with my daughter and friends, she’s only 10 and managed to be top of the team most games and won us rounds. #prouddad moments.

Originally posted by @Rain_skullboy:

As simple as this may sound, because of this game I made a lot of really good friends. And for that I’d like to thank you guys.

Originally posted by @lightingmike09:

I just have to say amazing season. I was so excited when i heard the new ops were gonna be italian and that one had holographic clones and camera that shoots lasers […] my skill for this game has really increased during operation para bellum. Goodbye Operation Para Bellum

Originally posted by @Keefyboi:

I got my first Ace during Parabellum. In fact it’s been my most successful season when it come to the impact I’ve had during matches. This season has been where the game has really started to pick up for me on enjoyment 🙂

Originally posted by @HAXposed:

Nothing too special. it’s all about improving, having fun and making friends. Siege brought great people into my life, again. so thank you.

Originally posted by u/Jynn05:

Meeting some online friends that I play ranked with now! Also the times I clutch a round in those matches.

From Left to Right

Originally posted by @SAU-SIEGE:

Thank you for giving Recruit a friend.

Originally posted by @Pericote9:

Evil eye the best this season.

Originally posted by @keyholestyle:

Did wallpaper of Maestro. Also Alibi and one portrait detailed of Maestro. Para Bellum is probably my fav season so far…

Originally posted by @Dulcamarra:

Thank you for the new troll queen in town!

From Left to Right

Originally posted by @killimaze:

Para Bellum gave us Maestro, and learning how to play him was an absolute blast! I also tried to support NA with some of my cosplay pictures!

Originally posted by @Aspira_cosplay (with @Detaleader):

One of the reasons why I loved Para Bellum is that it gave us two wonderful characters, Maestro and Alibi. @Detaleader and I had tons of fun representing them at Six Major Paris and Gamescom. Thank you, Team Rainbow.

Originally posted by @MiloshTheMedic:

Thank you for creating Maestro, it allowed me to look like this 30 minutes after his reveal…Para Bellum was good, now time for Grim Sky to shake it up.

Originally posted by @giannitoarlie:

Cosplaying as Jäger during Operation Parabellum.

Originally posted by u/inspektor71:

Definitely j00nas with the triple Cav kill and interrogation in the Paris Major against EG. Unreal play and the crowd went wild.

https://youtu.be/Hx_eQ-0TXoI

Originally posted by @Get_Flanked:

It was at this moment I knew Para Bellum was going to be a fun season!

https://youtu.be/LbSA4H_-ufk

Originally posted by u/Soapigeon:

Pulling off the Alibi trick where you stand on one of your projectors.

https://youtu.be/PyWK8alt470

Para Bellum may be over, but it is time for a new start in Grim Sky – we hope to make just as many, if not more, amazing memories with you all this season. GLHF!

Kompletter Artikel: Goodbye Para Bellum