RainbowSix: Siege

Dortmunder Jungs Rainbow Six Siege

DOKTOR'S CURSE 4

From October 13th to November 3rd, the haunted return to the Doktor’s Castle as the Hunters begin their hunt for the horrific Monsters. This year, new Hunters are joining the roster of horrors to fuel your twisted nightmares! Step into the abyss and slay every damned Monster this Halloween in *Doktor’s Curse 4: Night of the Hunters!* Will you survive the horrors that await, or become just another victim in this dark tale?

NEW AND RETURNING COLLECTIONS

Ready to terrify your opponents with a nightmare version of your favorite Operator? Fear not, you can find all the previous and new Operators in the Doktor’s Curse Collection, including uniforms, headgear, weapon skins, and Operator Card Portraits. For true fans of terror, a Signature Pack is also available with an exclusive drone skin and weapon skin for the 556 XI.

All Doktor’s Curse bundles will be available for 1680 R6 Credits or via the collection packs at 300 R6 Credits (12,500 Renown) each. If you connect to the game during the event, you will also receive one Collection Pack for free, and additional ones when completing weekly challenges.

EXCLUSIVE GAME MODE: HIDE AND SEEK

Both teams do not have access to firearms of any kind in this game mode. The Hunters only have a modified version of Sledge’s Hammer and unique abilities to track the Monsters. Monsters cannot attack Hunters directly but have access to traps and abilities as well. Hunters win if they hunt down all the Monsters while the Monsters take the round if they survive the night!

NEW OPERATORS & ABILITIES

In Doktor’s curse, the deadliest game of hide and seek ensues between the Hunters (Attackers) and the Monsters (Defenders). Returning Operators from last year, alongside a rebalanced Oryx, are joined by newcomers Dokkaebi and Nøkk with their own exclusive accursed cosmetic bundles. As a special surprise this year, Iana will also have her own exclusive Doktor’s Curse bundle for a limited time too!

In this fast-paced chase of terror, Hunters are equipped with hammers while Monsters have access to the Nightstride ability, granting temporary invisibility with increased movement speed along with their traps. Nightstride has a cooldown effect and may only be used three times by a player during a round. This year one of the Hunters also will have this ability to keep the chase frantic so keep watching your six while running!

https://store.steampowered.com/app/1120844/Rainbow_Six_Siege__600_R6_Credits/

Kompletter Artikel: DOKTOR'S CURSE 4

Y8S3.3 PATCH NOTES

Y8S3.3 PATCH NOTES

See the upcoming changes to Rainbow Six Siege with the release of Y8S3.3.

OPERATOR BALANCING

FROST
  • Operators who fall onto a Welcome Mat will be able to remove it from their leg by themselves or with the help of a teammate.
  • Operators who fall onto a Welcome Mat are considered downed. R6 allows a player to be in downed only once per round, if they have been downed already, they will be eliminated if they fall onto a Welcome Mat.
  • If Operators remove the trap without the help of a teammate, a debuff will be applied to them for 60 seconds with these effects:
    • Move 20% slower and can’t sprint.
    • Leave a trail of blood behind.
    • Health is set to 20, same health you get after standing up from being downed.
WARDEN

OPERATOR STATS

  • Armor: 3 (from 2)
  • Speed: 1 (from 2)
GRIDLOCK

LOADOUT

  • Gadgets: Frag Grenades will replace Breach Charges.
  • Secondary Weapon: Removed Gonne-6.
FINKA

LOADOUT

  • Gadgets: Added Frag Grenades as 3rd option.
  • Secondary Weapon: Removed Gonne-6.
IANA

LOADOUT

  • Gadgets: Stun Grenades will replace Frag Grenades.
  • Secondary Weapon: Added Gonne-6.
SENS

POF-9 (PC & Console)

  • Reduced vertical recoil.
  • Reduced lateral recoil.
  • Reduced recoil increase after long bursts.
TACHANKA

DP27

  • Damage: Increase to 60 (from 49)
TWEAKS AND IMPROVEMENTS

GAME HEALTH

CROSS-SAVE FUNCTIONALITY

Some parts of the player’s saved profile will now be shared across all platforms, including:

  • Visual customizations.
  • Common gameplay options.
  • Progression.
  • Matchmaking preferences.

Additionally, Operator loadouts and equipped weapon attachments will be shared across console platforms, but not between consoles and PC.

BUG FIXES

GAMEPLAY

FIXED – Gadget deployment detection is inconsistent on reinforced walls.

FIXED – All players receive the deactivated VFX for electronic devices when Fenrir is affected by an EMP.

FIXED – Black screen encountered after eliminating Iana when she uses Gemini Replicator.

FIXED – Mira’s Black Mirror is removed when interacting with Ram’s BU-GI.

LEVEL DESIGN

FIXED – Operators can vault on the statue on the 1F Spiral Stairs in the Consulate map.

FIXED – Ace’s first S.E.L.M.A. Aqua Breacher fails to detonate the second time if thrown on the destructible wall that leads to 1F Emergency Exit in the Consulate map.

FIXED – Incorrect compass location is displayed at 4F Cockpit on the Yacht map.

FIXED – Users can skip part of the Attack tutorial by vaulting over the sandbags located at SW EXT Street.

OPERATORS

FIXED – Ram’s BU-GI is shown in the wrong direction when throwing it while upside down in rappel.

FIXED – Ram’s BU-GI sticks on wall if deployed while crouching.

USER EXPERIENCE

FIXED – Incorrect PC directory name used for the game settings file that is saved in the user’s My Documents.

AUDIO

FIXED – Overlapping audio is played during the kill cam.

FIXED – Missing audio lines when the Preparation Phase timer is running out.

FIXED – Aruni’s Surya Gate and gadget SFX cannot be heard through walls.

Kompletter Artikel: Y8S3.3 PATCH NOTES

Y8S3.3 DESIGNER’S NOTES

Y8S3.3 DESIGNER’S NOTES

In this latest edition of Designer’s Notes, we’ll go into detail about the balancing changes that’ll come with the Y8S3.3 Update and give you some insight into the reasons behind them.

BALANCING MATRIX AND TOP OPERATOR BANS
WIN DELTA VS. PRESENCE




Please note that we are using presence to gauge the popularity of an Operator. This notion had to be introduced to reflect the implementation of the pick & ban.

Presence definition: pick rate of an Operator when not banned. Win Delta: The Win Delta is aggregated from Operator’s Win Deltas per Bomb Site.

OPERATOR BAN RATE




OPERATOR BALANCING

FROST

An earlier iteration of these changes was released on the Lab Test Server and two main lines of feedback were identified from the community:

Players don’t want to lose the ability to bait extra attackers into reviving the victim trapped in the Welcome Mat.
Players are afraid that these changes will make the game more run & gun oriented.
We have heard your feedback and made some tweaks aimed to tackle these issues:

Teammate Revive: Players caught in the Welcome Mat can choose to wait for a teammate to perform the revive, if they do so, they will not receive the debuff when leaving the trap. This should grant Frost opportunities to hunt teammates willing to help trapped players while attackers are rewarded for playing as a team.
Stronger Debuff: In addition to not being able to sprint we’ve added a movement speed reduction of 20% and increased the duration of the effect to 1 minute. This will cripple the run & gun capabilities of reckless players that separate from their teams and fall into Welcome Mats.
Slower Revive Animation: Trapped players will now need 4 seconds to exit the trap regardless of the revive method. This should grant extra time for defenders to finish off trapped enemies before they can stand up.

WELCOME MAT
  • Welcome Mat Removal by Teammate takes 4 seconds (was 4.3 seconds). No debuff applied.
  • Welcome Mat Removal by Self takes 4 seconds (was 2.5 seconds).
  • If players remove the trap by themselves, a debuff will be applied to them. The effects are as follow:
  • Duration is 60 seconds (Was 20 seconds on the Lab Test Server).
  • Will move 20% slower
  • Won’t be able to sprint.
  • Will leave a trail of blood behind them.
  • Health is set to 20 hp.
  • Being caught by a Welcome Mat is considered entering the Down But Not Out state. R6 allows DBNO only once per round, this means players that have already been DBNO will immediately die if they fall into a Frost trap.

We have two main objectives with this set of changes, the first is to make the placement of Welcome Mats more strategic and less "deploy and forget." The second is to make being caught by Welcome Mats less frustrating by giving more options to players.

Players will have now two options to escape from a Welcome Mat, they can wait for a Teammate to help them, or they can release from the trap by themselves at the cost of receiving a penalty with several negative effects that will impact their movement speed.

FRAG GRENADES

As mentioned in the Y8S3 Designer’s Notes, the next few changes are in preparation for a more definitive solution that intends to address the Frag Grenades issue.

IANA

LOADOUT

  • Gadgets: Stun Grenades will replace Frag Grenades.
  • Secondary Weapon: Added Gonne-6.

Iana has been the top Attacker for almost a year since we removed Frag Grenades from Finka and changed Sledge’s and Zofia’s armor rates. It is time for a change that leaves more space for other Operators to excel. We are replacing the Frag Grenades with Stun Grenades to retain Iana’s aggressive playstyle and adding the Gonne-6 to keep a bit of her destructive power.

FINKA

LOADOUT

  • Gadgets: Added Frag Grenades as 3rd option.
  • Secondary Weapon: Removed Gonne-6.

We needed to add another ‘competitive’ operator to replace Iana during this transition period. We already know that Finka is a good fit and could take this spot. Now that the LMG-meta has been adjusted, we believe that she can have Frag Grenades again.

She won’t keep the Gonne-6 however, as the combination of it and Frag Grenades will be limited to special cases.

SENS

POF-9 (PC & CONSOLE)

  • Reduced vertical recoil.
  • Reduced lateral recoil.
  • Reduced recoil increase after long bursts

We believe that Sens is an operator with great potential, but it looks like they’ll need a push to shine. We made them a 1-Armor and 3-Speed operator back in Y7S4, and softened the POF-9 recoil for Gamepad in Y7S3, but that wasn’t enough. Operator weapons have a lot of weight on their performance, so we are taking a second look at the POF-9, but this time for both Mouse and Gamepad.

This weapon has been considered challenging to operate for a long time, and we’ve decided to soften its recoil. With this change we are aiming to have a weapon that feels way more forgiving to use. This should allow players to perform better with the POF-9 at longer distances and grant them more freedom to pick its weapon attachments.

TACHANKA

DP27

  • Damage: Increase to 60 (from 49)

Despite the high damage, the time to kill is much higher than average regardless of enemy armor because of the low rate of fire. We never increased it because we didn’t want to go lower than 3 bullets to down a player with any automatic weapon, but the recent changes on the Extended Barrel have proven that this is fine for certain operators.

So, with this change, the DP27 will be closer to other weapons with higher rates of fire in terms of time to kill a full health operator, especially against high-speed operators.

  • 1-armor: 0.218ms (faster than average)
  • 2-armor: 0.218ms (faster than average)
  • 3.-armor: 0.327ms (slower than average)

WARDEN

OPERATOR STATS

  • Armor: 3 (from 2)
  • Speed: 1 (from 2)

We changed Warden to 2-Armor and 2-Speed by the end of Y4 to increase his mobility and allow him to react faster to the Attacking team. With the evolution of the game, and defenders playing more loosely than back then we will drop his speed to reduce his roaming capabilities.

We believe the 1.5x on the MPX, synergizes well with his kit to counter Smokes from far away, so rather than change that we are going to reduce his speed. He will be slower and louder while running around the map, which will make him an easier target to take down by more coordinated teams.

We want to encourage players to play him closer to the site, where he can use his ability more effectively because flashes and smokes are easier to predict. He should be a critical operator to keep alive until the end of the round because can counter most of the attacking strategies. He shouldn’t be the one to go for roaming and dying too early.

Follow us and share your feedback on Twitter and Reddit.

Kompletter Artikel: Y8S3.3 DESIGNER’S NOTES

Rainbow Six Siege X Halo Crossover Brings Master Chief Set for Sledge

It’s time to siege the day and finish the fight as Rainbow Six Siege introduces a new Halo crossover featuring an Elite set for Sledge that outfits him in the armor of the Master Chief. Included in the set are the Spartan-117 headgear and uniform inspired by the Master Chief’s armor in Halo Infinite, as well as a gadget skin that reimagines Sledge’s breaching hammer as a Banished Gravity Hammer. There are weapon skins for Sledge’s primary (M590A1 shotgun and L825A2 assault rifle) and secondary (P226 MK25 pistol) weapons, as well as Operator cards, a victory celebration, and the Cortana Chibi charm. The Elite set can be purchased with R6 credits and is available now in the in-game store.

Kompletter Artikel: Rainbow Six Siege X Halo Crossover Brings Master Chief Set for Sledge

Y8S3.2 Patch Notes

Y8S3.2 Patch Size

Find the download sizes for each platform below.

  • Ubisoft Connect: 5.82 GB
  • Steam: 16.9 GB
  • Xbox One: 3.09 GB
  • Xbox Series X: 3.27 GB
  • PS4: 3.99 GB
  • PS5: 3.26 GB

BUG FIXES

GAMEPLAY

FIXED – Operators can’t escort the hostage using the controller input if they’re holding a deployable device.

FIXED – Devices placed on the ceiling are detected outside in 2F Red Stairs on the Kanal map.

FIXED – Wrong VFX is triggered when using Oryx’s Remah Dash against an opponent standing next to an indestructible wall.

FIXED – Players get an advantageous line of sight when using Azami’s Kiba Barrier.

FIXED – Various advantageous position issues when using Azami’s Kiba Barrier.

LEVEL DESIGN

FIXED – Red barrier is missing during the Preparation Phase after destroying barrel wall in B Tasting Room on the Villa map.

FIXED – Operators are able to go out of bounds at the west wall of EXT Tunnel on the Bank map.

FIXED – Defenders are detected outside when standing next to a wall in 1F Trophy Room on the Chalet map.

FIXED – Barricades float when placed at 2F Master Bedroom on the Oregon map.

FIXED – Operator becomes stuck when going on top of the white chair nexsxt to the fruit stand in EXT Market on the Favela map.

FIXED – Operators can get stuck in the barrel located on the Clubhouse map.

FIXED – Ace’s S.E.L.M.A. Aqua Breacher doesn’t detonate a second time when throwin on the destructible wall of the Consulate map.

AUDIO

FIXED – VFX does not match with the timer when joining a match in progress.

USER EXPERIENCE

FIXED – Operators have improper idle animations in the Operator album.

FIXED – Commendation system is occasionally greyed out.

FIXED – Teammate outlines are inconsistently displayed.

FIXED – Devices are detected as outside when deployed inside 2F Piano Room on the Chalet map.

FIXED – The Maps tab for the Standard playlist is empty while playing in offline mode.

FIXED – Crosshair disappears aiming down sight multiple times after respawning.

FIXED – Operator Portraits and Card Backgrounds rewards are not displayed after opening a pack.

FIXED – Match options only available to the host when in Custom Match lobby.

FIXED – Placeholder text is present for the defuser location when planted at 4F Cockpit on the Yacht map.

FIXED – Language packs missing for Ukraine region.

FIXED – Multiple LOD issues on various maps.

FIXED – Various shop and Customization issues.

FIXED – Various Localization issues.

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Kompletter Artikel: Y8S3.2 Patch Notes

Commendation System: How It Works

COMMENDATION SYSTEM: HOW IT WORKS

Y8S3.1 brings the latest update from the Player Protection team, the Commendation System. The Commendation System gives teammates a new avenue to share their thanks and appreciation with one another, while showing how they’ve added to the experience. In Siege your team matters, and any team member can be key to your victory and enjoyment. With this update, you can show players your gratitude and allow them to shine.

HOW IT WORKS

COMMENDING OTHERS

Players will be able to give Commendations at the end of a Quick Match, Standard, or Ranked game, via the Commendation screen. Each session, players can commend up to two teammates by selecting one of three categories.

As well as showing your appreciation to teammates, you can vote to commend the opposing team. In order for the vote to be successful, a majority "YES" vote will be required.

RESTRICTIONS:

  • Players who abandon the match won’t be eligible for Commendations.
  • A player cannot give both of their Commendations to the same person.
  • To prevent abuse of the system, a player cannot award more than one Commendation to the same player within a 7 day period.

COMMENDATION TYPES

When it comes to giving out your Commendations to your teammates, you’ll have 3 options, and choosing the right one will help players know how their efforts have added to your experience.

  • Valor: A great teammate who stays cool and is fun to play with.
  • Dedication: A reliable teammate who stays engaged, fills in roles, and actively relays intel.
  • Guidance: A teammate who takes on a leadership role, helping the others by sharing knowledge and developing strategy.

WHAT COMMENDATIONS MEAN FOR YOU

Receiving Commendations can result in rewards being given at certain points in a season, as well as a temporary passive bonus. Note that right now, it will not affect your Reputation Standing.

STREAKS

If a player receives Commendations consistently, a Streak bonus will be activated, giving a +1% drop chance on their Alpha Packs. The Streak status will be reflected in the in the Reputation Center, in the main menu squad panel, and in matches for other players to see. Of course, if a player wishes to protect their privacy, this icon can be disabled as part of Privacy Mode.

RESTRICTIONS

  • Players who have a sanction or reputation penalty will have their Streak stopped and will be unable to attain a new Streak.

REWARDS

As well as an increased Alpha Pack drop rate, if you meet the right requirements, you could qualify for more rewards.

  • At mid-season, any player who has received a Commendation in the current season, will receive an Alpha Pack of Epic rarity.
  • At the end of a season, players in the top 25% of Commendations for that season, will receive an Alpha Pack of Legendary rarity.

RESTRICTIONS

The following players will not be eligible for mid-season or end of season rewards:

  • Players who are under sanction of any sort.
CONCLUSION

The Player Protection team continues their work on both the Commendation System and Reputation System, helping to support and protect players’ journeys in Siege. With this update, our aim has been to increase the opportunities for positive interactions in-game, with the ultimate goal of giving players a more positive overall experience. We look forward to players using the system, earning Streaks, and receiving their Alpha Packs!

Kompletter Artikel: Commendation System: How It Works

Y8S3.1 PATCH NOTES

Y8S3.1 PATCH NOTES

See the upcoming changes to Rainbow Six Siege with the release of Y8S3.1.

Y8S3.1 Patch Size

Find the download sizes for each platform below.

  • Ubisoft Connect: 5.82 GB
  • Steam: 16.9 GB
  • Xbox One: 3.09 GB
  • Xbox Series X: 3.27 GB
  • PS4: 3.99 GB
  • PS5: 3.26 GB

BUG FIXES
GAMEPLAY

FIXED – Ram’s BU-GI Auto Breacher doesn’t completely destroy first floor walls of 1F Strip Club on the Club House map.

FIXED – Ram’s BU-GI Auto Breacher doesn’t destroy Thunderbird’s Kona Station if it’s placed on a reinforced surface.

FIXED – Operators get stuck inside of a barrel when exiting rappel on the Fortress map.

FIXED – Defuser can’t be retrieved if dropped when entering or exiting rappel stance at EXT North Rappel on the Tower map.

FIXED – Ram’s BU-GI Auto Breacher can’t go through the wall at 2F Infirmary on the Yacht map.

FIXED – Attacker drones can reach a spot with a useful line of sight and can’t be destroyed on Nighthaven map.

FIXED – Third spawn location description is missing for Attackers on the Bank map.

FIXED – Fenrir’s F-NATT Dread Mine doesn’t open in the end of round replay when activated.

FIXED – Some gadgets are missing collision and can be deployed inside Ram’s BU-GI Auto Breacher.

LEVEL DESIGN

FIXED – Staircase connecting 1F Central Hallway to 2F Central stairs is labeled as B Central Stairs on the Clubhouse map.

FIXED – Indestructible windows can be barricaded during the Defense tutorial.

FIXED – Wall studs are visible in B1 Red Stairs of the Kanal map.

FIXED – Barricades float when placed in the doorway at 2F Dorm Main Hall on the Oregon map.

FIXED – Can’t properly destroy the wall between 1F Bar and 1F Lounge on the Tower map.

FIXED – Operators can get out of bounds by using a space between a ladder and railing at EXT South Roof on the Tower map.

FIXED – Portion of the wall can’t be destroyed at 2F Master Bedroom of the Chalet map.

AUDIO

FIXED – Missing SFX when destroying the canister on Mira’s Black Mirror.

FIXED – Missing VFX when Operator phones dropped for Dokkaebi are hacked by the Kludge Drone.

FIXED – Missing SFX when drones are destroyed while in support mode during the end of the round.

OPERATORS

FIXED – Ram’s BU-GI Auto Breacher laser is visible through walls with low quality settings.

USER EXPERIENCE

FIXED – User doesn’t receive a penalty when reported for voice abuse in multiple sessions.

FIXED – Warden’s Smart Glasses thumbnail appears in low resolution in the Operators tab.

FIXED – Cursor doesn’t appear in the Operator Guides while using free camera during Match Replay.

FIXED – Players aren’t highlighted after swapping teams in a Custom Game lobby.

FIXED – Saved game mode settings for the Quick Match and Arcade playlists reset after restarting the game.

FIXED – Hot and Spicy attachment skin is missing from the exclusive set highlighted on the Intro section of the Battle Pass.

FIXED – Text for device name overlaps in Ram’s Operator section.

FIXED – Interaction animation doesn’t play when players spectate Fenrir.

FIXED – Missing reward image for when the free Alpha Pack reward popup appears.

FIXED – Compass appearance can’t be changed while using the normal HUD preset.

FIXED – Dread Factor Ranked charms are displayed with Heavy Mettle rank information.

FIXED – Multiple LOD issues on various maps.

FIXED – Various Shop and Customization issues.

FIXED – Various Localization issues.

Kompletter Artikel: Y8S3.1 PATCH NOTES

Operation Heavy Mettle Is Live!

Operation Heavy Mettle amps up the anticipation with new Attacker Ram and her BU-GI Auto-Breacher gadget. With an automated tank, Ram can take on the competition by destroying walls, floors, and other elements to offer new vantage points. One tank can shake up players’ strategies by destroying their gadgets and any soft surfaces in its path and Ram has four of them!

Game modes receive several updates this season, including a Quick Match rework, a redesign of Unranked (now called Standard), and a brand-new Arcade game mode. Quick Match is faster than ever, with reduced round timers, objective locations automatically revealed, and bomb sites come set up with reinforcements to let Defenders focus on strategic defenses, a welcome fast-paced environment for both new and experienced players. For Attackers, a 10-second invulnerability at the start of Action Phase will prevent spawn peeking, giving them time to approach the building. The redesigned Standard playlist offers the core Siege experience without Operator or map ban phases and will offer another option for players besides the competitive Ranked mode. Also being introduced is Weapons Roulette, an all-new fast action game mode coming to Arcade playlist, which lets all players start with the same weapon that automatically swaps to a new one after a set amount of time.

The Heavy Mettle Premium Battle Pass will run from August 29 to November 27, 2023 and cost 1200 R6 credits. Play matches, earn tokens, and get 100 rewards you want when you want them! Unlock the new Operator, Ram, instantly, plus a ton of exclusive items including 18 Bravo packs, a Bravo token, 600 R6 credits back, a neon-themed 3D set for Bandit, a historical South Korean set for Vigil, the elegant Intricate Lacquerware drone skin, a vividly colored ramen-themed Signature skin! Once you complete the Battle Pass, you can earn a Bravo Pack ticket that will enable you to choose a unique reward from the Bravo Pack Collection. Need R6 credits for the Battle Pass? Pick up the best deal on credits with the 2670 Premier Pack that includes 2670 R6 credits, an exclusive Finka set, and renown booster for the same price as a regular 2670 R6 credit pack.

For more information, visit https://rainbow6.com/battlepass

Kompletter Artikel: Operation Heavy Mettle Is Live!

Y8S3 Patch Notes Addendum

Y8S3 PATCH NOTES ADDENDUM

You can find here the updates and fixes made over the course of the Y8S3 Season Test Server.

Y8S3 Patch Size

Find the download sizes for each platform below.

  • Ubisoft Connect: 6.11 GB
  • Steam: 5.5 GB
  • Xbox One: 5.85 GB
  • Xbox Series X: 6.76 GB
  • PlayStation 4: 5.45 GB
  • PlayStation 5: 5.85 GB

BALANCING

SHOTGUN

  • Further tweaks on the ITA12L, Buck’s Skeleton key, SG-CQB and the M870 to bring them in line with the rest of the rework.
BUG FIXES

GAMEPLAY

FIXED – Adaptive Trigger effect for PS5 controllers is missing after changing Operators in Team Deathmatch or Free For All.
FIXED – Players can’t finish the Attack tutorial if they eliminate a dummy before the "Eliminate Opponents" objective is active.
FIXED – Players can glitch through walls by exploiting an interaction with Exit Rappel and Breach Charges.
FIXED – Zero’s Argus cameras hacked by Defenders retain a viewable camera feed when they lose their signal outdoors.
FIXED – Starting the Basics tutorial for the first time will show an ammo counter instead of the infinity symbol.
FIXED – Player’s drone can pass through assets and block the completion of the Basics tutorial.
FIXED – The being shot VFX in 1st person last longer while aiming down sight.
FIXED – Bullet spread randomization is missing when hip firing the weapon.
FIXED – The defusing location for the Attack tutorial is too small and close to the bomb.
FIXED – FPS drops when players spin around quickly in B Laundry Room of the Oregon map.
FIXED – The wall button on the interactive panel isn’t highlighted when the destructible wall is active in the Shooting Range.
FIXED – Brava doesn’t get scoring points when using Jager’s Active Defense System or Wamai’s MAG-NET System that’s been hacked by a Kludge Drone.
FIXED – Scoring doesn’t count the 4th device deployed by Amaru, Gridlock or Castle.
FIXED – Weapon SFX loops when players shoot and fast exit rappel at the same time.
FIXED – Players skip reload animation during pick up or weapon swap animation.

LEVEL DESIGN

FIXED – A stud is visible in 2F Attic of the Oregon map.
FIXED – A stud is visible in 1F Security Corridor of the Oregon map.
FIXED – LOD issue is present in the hallway between 1F Hatch Room and 1F Melee Training of the Basics tutorial.
FIXED – Cliffside spawn point is missing from the Chalet map.
FIXED – A stud is visible in 2F Back Stairs of the Villa map.
FIXED – The Operator gets stuck after navigating across the crates in the Basics tutorial.
FIXED – Defenders are detected as outside at multiple locations on various maps.
FIXED – Texture flickers on carpet in 1F Open Area of the Consulate map.
FIXED – Laser attachment is visible through the wall when the Operator is facing it while prone.
FIXED – Metals crates are see-through to Operators in the 2F Server Room of the the Kanal map.
FIXED – Operator gets stuck when jumping onto a balcony at EXT Back Alley on Favela map.
FIXED – Operators can’t retrieve the defuser if it’s dropped while entering or exiting rappel in specific spots on various maps.
FIXED – Various defuser planting and pickup issues.
FIXED – Various collision, asset, and texture issues on maps.

OPERATORS

FIXED – Placing Ram’s BU-GI below a window can allow players to instantly exit rappel.
FIXED – Ram’s BU-GI slides through the air when thrown against uneven surfaces.
FIXED – Solis can’t detect Ram’s BU-GI when it is held in her hands.
FIXED – Ram’s BU-GI loses functionality after being dropped while Ram is holding it.
FIXED – Ram’s BU-GI gets stuck in multiple walls and assets on various map.
FIXED – Ram’s BU-GI is unable to completely destroy the walls located in 1F Joint Corridor of the Theme Park map.
FIXED – When Ram holds the first BU-GI and attempts to change its trajectory, the HUD trajectory icon doesn’t update.
FIXED – Ram’s BU-GI is unable to completely destroy the wall located in between 1F Lounge and 1F Garage of Clubhouse map.
FIXED – Ram’s BU-GI is unable to break the wooden walls located in 2F Ceramic Gallery of the Country Club map.
FIXED – Ram’s BU-GI gets stuck in the wall located in 2F Day Care of the Theme Park map.
FIXED – Castle’s Armor Panels aren’t destroyed by Ram’s BU-GI.
FIXED – When Ram eliminates a player with the BU-GI, the kill cam zooms on the BU-GI at random intervals.
FIXED – Scoring points aren’t awarded when Operators destroy Goyo’s Volcan Canister by destroying a barricade it’s placed on.
FIXED – Fenrir’s F-NATT Dread Mine clips through the floor, making it harder to spot.
FIXED – Grim’s Kawan Hive Launcher doesn’t ping opponents inside the swarm until affected by the decay debuff.
FIXED – Hibana’s X-Kairos pellets go through the cubicles in the 2F Admin Office of the Consulate map.
FIXED – Frost’s Welcome Mat doesn’t deploy properly when dropped on top of the defuser.
FIXED – A Bulletproof Camera affected by a hacked Signal Disruptor shows glitched VFX even after the Signal Disruptor is destroyed.
FIXED – Brava’s Kludge Drone looks higher and lower than intended.
FIXED – Ping doesn’t display the right color when used on Goyo’s Vulcan Canister.
FIXED – Echo’s Yokai Drone doesn’t move properly when exiting the Observation Tools mid-jump and then re-entering.
FIXED – Brava’s Kludge Drone loses signal when moved outside after re-hacking it from Mozzie’s Pest.
FIXED – Missing VFX feedback when spectating Nokk when HEL Presence Reduction is active.
FIXED – Fenrir’s F-NATT Dread Mine location displays as a placeholder when deployed outside of EXT Terrace of the Kafe Dostoyevsky map.
FIXED – Drones don’t recover from a lost signal status when reclaimed from Mozzie’s Pest using Brava’s Kludge Drone.
FIXED – Sledge’s Breaching Hammer can’t destroy Iana’s Gemini Replicator.
FIXED – Valkyrie’s Black Eyes are turned off when hacked outside by Brava’s Kludge Drone.
FIXED – Osa’s Talon-8 shield can’t be guard broken if Opponent is prone or crouched while Osa is standing while holding the Talon-8 Shield.
FIXED – Grim’s Kawan Hive Launcher ammo counter always shows 0 during replay.
FIXED – Grim’s Kawan Hive Launcher doesn’t accurately ping the opponent’s location if they’re scanned by a drone.
FIXED – Grim’s Kawan Hive Launcher still pings Opponents if Grim is eliminated while deploying a canister.
FIXED – Brava’s Kludge Drone doesn’t display HUD feedback when aiming at devices through certain assets.
FIXED – Sen’s R.O.U. Projector System doesn’t destroy projectors if deployed more than once.
FIXED – Operator video missing for Smoke.
FIXED – Various animation issues.

USER EXPERIENCE

FIXED – Can’t navigate to the main menu sections by pressing the up arrow or up on the D-pad of a controller while viewing an item in full screen.
FIXED – EXT Construction Site name is missing from the tile when selecting the spawn location on the Oregon map.
FIXED – Ram’s default uniform has some visual issues.
FIXED – The main room of the elimination trial for the Basics tutorial displays the wrong compass location.
FIXED – The area before entering 1F Hatch Room in the Basics tutorial displays the wrong compass location.
FIXED – The compass location is missing when the Compass Appearance option is set to Simplified.
FIXED – Chat input functionality is lost and the cursor disappears if the user types in chat or has the player side-panel open when the Planning Phase transitions to the Preparation Phase.
FIXED – Pronounced shadows are present on Operators when viewed from the Operators section.
FIXED – Dread Factor is displayed as the season name on Ram’s showcase in the Operator section.
FIXED – The animation in the Home section flickers before resetting.
FIXED – Players under level 5 can’t reconnect to a custom online match.
FIXED – Player commendations appear unresponsive when attempting to commend a player a second time.
FIXED – Multiple actions can’t be bound to the same button in Customize Controls menu.
FIXED – Crosshair disappears when trying to aim down sight multiple times after getting eliminated.
FIXED – Custom games can’t be created using non-Latin characters in the playlist name.
FIXED – The unread notification from Challenges doesn’t refresh after exiting and re-entering the Challenges section.
FIXED – Various spectator mode issues.
FIXED – Various UI issues.
FIXED – Various customization issues.
AUDIO
FIXED – SFX loop when players are eliminated while downed.

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Kompletter Artikel: Y8S3 Patch Notes Addendum