In Operation Chimera, two new Operators join Team Rainbow to help contain a mysterious parasite infection that hit a small town in New Mexico. To safeguard the perimeter, Six selected the most qualified biohazard specialists in the world: Lion and Finka.


From France and Russia respectively, the hot zone Operators Lion and Finka are veterans of numerous conflicts involving bio-chemical threats. They join Team Rainbow to create a CBRN Threat unit, which will provide tactical gear and expertise to quell biological hazards.


After a space capsule crashed in New Mexico, an Outbreak and a surge of violence forced the authorities to establish a Quarantine Zone around Truth or Consequences.

The whole town was infected with an alien parasite, which triggered aggressive mutations in the residents. This parasite is highly adaptable, able to mutate into dangerous five lethal types of Infected.

The Quarantine Zone is the only thing keeping this Outbreak contained, but it will not last. If the parasite gets out, the resulting death toll would reach unprecedented numbers.

Outbreak challenges you to step up to the plate. Go on the offensive and venture inside the Quarantine Zone to contain the infection threatening to spread across North America. Explore our three new maps with your squad and survive hordes of hostiles to identity the source of the parasite.

This limited-time event will be held from March 6th to April 3rd 2018. We invite you to play Outbreak on our Technical Test Server starting on February 20th.

Outbreak will be made available periodically throughout the TTS phase, allowing us time to improve and implement fixes as necessary.


Outbreak’s three player coop mode will force you to revisit your strategies and push you to rely on teammates like never before. The infected hostiles outnumber you on every front, and your only way out alive is through innovative tactics that will give you an edge.

Your team will be composed of three of the following Operators: Ash, Tachanka, Doc, Smoke, Buck, Kapkan, Glaz, Ying, Finka, Lion and Recruit.

The loadout of Outbreak Operators will also be tweaked to incorporate gadgets that favor melee combat. The flashbangs will allow for special takedown combinations, and smoke grenades will encourage chaos that will thin out your enemies. Outbreak will bring the tension of CQC to another level.


Grunts are common hostile that become highly resistant when the parasite detects an enemy presence. To protect its host, the parasite armors its body and becomes more resistant to bullet wounds. They will try to surround you, and flank you from the sides. Caution and stealth is recommended.

Breachers are proximity bombs that crater anything in their path. They make for a very agile opponent, but they launch themselves into the fray and blow holes in indestructible walls. Make sure you are nowhere close to them.

Rooters are a rarer type of hostile. They send out coral spikes from the ground to injure and immobilize their targets. Rooters are always on the move and will keep you on edge. Beware when dealing them the final blow; they become extremely lethal when on the brink of death.

Smashers are not discreet. The parasite reinforces its body under a massively thick hide, making it practically impervious to bullet wounds. They can also tear down walls without suffering any injuries. Most weapons are ineffective against them so be wary, their goal is to split you up from your teammates.

Apex is at the top of the hostile food chain. It sends waves of hostiles your way rather than attack you head-on. They can hurl blinding projectiles, which can only be countered by Finka and Doc. This opponent is a real test on your team’s communication skills. To succeed you must eliminate the growing number of hostiles while hunting down the Apex.


In Resort, you are dropped in the streets of Truth or Consequences for an insertion operation. You must breach an ageing resort heavily infested with hostile. According to our intel, the parasites are building a nursery. Foray into treacherous crevices and course through a kitsch décor crawling with hostile vacationers.

Hospital offers an elaborate hostage rescue operation, which is located deep in infested territory. The grim and narrow hallways set the stage for CQC tactics. The risk is worth it, though. The doctor trapped inside the hospital may be key to providing a cure.

The latest intel leads to a private property situated on the outskirts of Truth or Consequences. Junkyard offers an open outdoor setting with unique obstacles to keep you and your team vulnerable. Make a firm stand as waves of hostiles try to protect the heart of the infection.


The Outbreak Collection contains 50 cosmetic items of Rare, Epic and Legendary quality. There are a total of 50 unique items, including weapons skins, headgears, uniforms, charms and a unique Elite Uniform.

There are no duplicates.

Get 4 packs just by connecting to the event. Available only from March 6th to April 3rd, 2018. You can also get 10 packs with the Advanced Edition, Y3 Gold Edition, or the Y3 Complete Edition. The remaining packs can be purchased with R6 credits during the Outbreak Event.



For Operation Chimera, we’re rolling out two new seasonal weapon skins. Once unlocked, these skins can be applied on all available weapons until the end of the Season. The Rusty Trigger weapon skins come straight from the hotzones to give you that hazardous junkyard look without catching the infection. The Ancestral Southwest seasonal weapon skins bring New Mexico’s rich culture to your fingertips.

Also, keep your eyes peeled for new content available in our Alpha Packs.


We are thrilled to launch another year of Rainbow Six Siege content with our Year 3 Pass. Your continuous support is essential as it drives us forward, and ensures our longevity.

As a thank you gift to Year 2 Pass owners who renew their Pass for Year 3, we offer 600 additional R6 credits. Follow the link below for a detailed list of everything included in Tom Clancy’s Rainbow Six® Siege Year 3 Season Pass.


We are going to continue building on our previous adjustments to Ela by making more substantial changes this Season. She is still too powerful and, logically, picked way too often. This is mostly because of her SMG still being too strong. As such, we are going to be making the following changes:

Increased recoil
The recoil will be harder to control. It will pull harder on the camera, and the maximum amount of kick (max diamond size) is bigger.

Damage Reduced
The damage is lowered from 28 to 23, to better take the high rate of fire into account

Our objective is that she remains efficient at taking fights at short distances when getting pushed by attackers, but is at a clear disadvantage when taking medium to long range fights versus assault rifles with ACOGs.

Loadout Changes
A deployable shield will replace her impact grenades. As many of you identified, she was too good at doing all the roaming work by herself: preparing rotations, being warned by Concussion mines, and of course killing with her SMG.
This loadout change will force her to rely on teammates for rotation holes, or to pick the shotgun if she wants to do them herself.

Impact grenades will replace Kapkan’s barbed wires. He already has a lot to do in preparation phase to set his traps up – having impact grenades for faster rotations is a better fit for his playstyle.

Blitz has been working out, and will now be a 2 speed / 2 armor operator.
The previous rework of Blitz that let him sprint while holding his shield had a positive impact on his popularity, but he is still at the bottom of the pack. We believe making Blitz faster is the next logical step to making him a more attractive choice and help him close the gap, as he really shines when he manages to get in close quarter with isolated defenders.



In some instances, the server was rejecting shots to players in a DBNO (Down But Not Out) state. The reason for this was a desynchronization with the game server. After downing an enemy, you could see him rotating in one direction from your point of view, while on the server, their movement was completely different, and that is why some of your shots to DBNO targets would not register.

Rotation Desync for DBNO Players
The image above shows the difference between what the player sees and what is happening on the server (in red). We have addressed this desync and your shots should now land properly and accurately on downed enemies.


Changes to ammo update timings
When you reload your weapon there is always a point in the animation where your ammo count updates. We have overhauled the “key” moment where it happens during the animation. All weapons ammo updates are now slightly faster. They have been rationalized according to their animation. This should make reloading a lot more comfortable.

Interrupting tactical reload with going to ADS
You can now interrupt a tactical reload (reloading with a round in still in the chamber) with aiming down the sights. Before you could only do it with sprint, but now if you are reloading and someone surprises you and you want to shoot, all you have to do is go to ADS and fire instantly with your remaining ammunition.

Reload resume points
Missing reload resume points have been added to all weapons reloads. When you interrupt a full reload, if you have done certain steps (ie. Discarding the empty magazine) you won’t do that step again when resuming the reload animation.

Raw Input on PC
We will be implementing a new input method on PC. This raw input option reads mouse/keyboard values directly from the hardware, without any post-processing. This may slightly improve the responsiveness of the mouse/keyboard during heavy load. This option can be found under Controls > Raw Input.


We are removing Bartlett University from the Casual Playlist and adding Yacht back.

Ranked Playlist remains unchanged.


You can no longer walk on deployable shields. At any instant that an operator is considered walking on the shield, it will collapse on itself (be destroyed) and the shield is refunded in the inventory of the defender that placed it. That will prevent players from utilizing exploits by walking on a shield.

Throughout last season, we collected your feedback regarding hit validation in general and melee hit validation in particular. Many of you have experienced how it feels to flank an enemy, approach from behind, land a clear knife hit, hear the audio, but not get the kill. We understand how frustrating it can be, that’s why in Patch 3.1 we have applied some tweaks and improvements that should make melee attacks much more reliable, and we are looking forward to receiving your feedback!


Fixed – The gadget crosshair will persist after switching to drone toss.
Fixed – It is possible to hear Mute’s jammer even when standing very far away from it.
Fixed – The barbwires’ slow down effect is still ongoing even after the player is no longer into the barbwire’s effective range, or when the barbwire is destroyed.
Fixed – Resetting animation when switching views between one player standing up and one crouch.
Fixed – Rubberbanding can happen after detaching from rappelling.
Fixed – After scanning enemies, the distance to them might not be shown.
Fixed – A player will not take damage when spamming crouch.
Fixed – When the drone owner dies while controlling his drone, others can’t rotate the camera view of the dead player’s drone.
Fixed – Following certain steps, it’s possible to have some gadgets out in a stance you normally can’t.
Fixed – When the player interrupts the reload animation of the LFP586 revolver by switching weapons, then switches back to LFP586 and reloads again, there will be no new rounds loaded.
Fixed – Operator’s body rotation is not replicated correctly when vaulting.
Fixed – Moving once you hit the ground after entering a window in rappel will lock the character’s movement for a couple of seconds.
Fixed – Operators can teleport if they remove a breaching charge while ending the rappel animation.
Fixed – The "American Anarchy" headgear’s hairstyle slightly extends the hitbox upwards.
Fixed – When friendly fire is off, drones don’t get destroyed by going out of bounds.
Fixed – Players randomly die by falling during Multiplayer sessions.


Fixed – The shock battery disappears when the barbwire it is placed on is destroyed.

Fixed – Blitz’s first person animation is faster than third person animation when equipping his shield from the back.

Fixed – Stim Pistol’s reticule turns blue when aiming at an attacker.
Fixed – Doc is able to sprint and use his stim pistol without slowing down.

Fixed – Yokai drone can be placed in a door/window frame in a way that a barricade placed over, allows it to see and fire on both sides.
Fixed – HUD will display "Kill assist" when a teammate kills a stunned player but will not count on the scoreboard.

Fixed – The Grzmot mine can be deployed between wall panels causing the tip of the gadget to clip through the wall.
Fixed – The laser under barrel is applied to the other side of the weapon in preview.

Fixed – The character can freeze while deploying the gadget from rappelling position.

Fixed – Pellets stick incorrectly in the corner of some trapdoors.
Fixed – When shooting at least two times before detonating, X-Kairos do not produce any sound in third person.

Fixed – Deploying IQ’s gadget and entering Observation Mode at the same time causes the gadget to become opaque.

Fixed – Jäger’s gadget floats in the air when placed in certain locations.
Fixed – Jäger’s gadget clips through the wall when placed in certain locations.

Fixed – The laser under barrel is applied to the other side of the weapon in preview.

Fixed – Following certain steps, it is possible to have Montagne’s shield up while rappelling.

Fixed – Tachanka’s LMG shields are inconsistent, players can get shot through them in some instances.

Fixed – Vigil’s ERC-7 is deactivated when climbing or descending ladders.
Fixed – The laser under barrel is applied to the other side of the weapon in preview.

Fixed – The character can freeze while deploying the gadget from rappelling position.


Fixed – The play ranked button can be selected for a second after a user below clearance level 20 joins the squad.
Fixed – In some instances, squads of two can split when matchmaking, forcing both players to play against each other.
Fixed – A squad is able to join a Ranked match even if there is one squad member below level 20.
Fixed – Sometimes a squad of 2+ can be split when trying to join a casual or ranked match.

Fixed – Users are able to create Player Hosted Custom Online Games.



Fixed – When entering from rappel while breaching a window, the character animation will remain stuck looking up.
Fixed – Operators fall through the map when spawning.
Fixed – Rappelling while falling will make the character fall out of the map.
Fixed – Long rifle weapons can clip through walls.
Fixed – Players are able to land on window sills to spawn kill.

Fixed – A small gap in 1F Staff room reveals a spot in EXT Terrace.
Fixed – Attackers can place a drone inside the ceiling in B Server Room allowing them to see all of the basement area.
Fixed – Valkyrie can place a Black Eye inside the ceiling of B sever room.

Fixed – Defenders are able to spawn kill attackers from 2F Classroom.
Fixed – Ela’s concussion mines are very difficult to pick up when place in the boat model.

Fixed – Great room can be seen through a gap in the floor on 2F bedrooms hallway.
Fixed – There is a gap at the doorway located at 2F Office area allowing to see the EXT Backyard Patio and 1F Great Room area.
Fixed – Players can place drones inside the walls of Chalet from 2F office balcony.
Fixed – The red wall does not cover the full Kitchen window, which allows Echo to throw his drone outside during Preparation Phase.
Fixed – Players can push teammates out or into geometry with the use of reinforcements in Kitchen.

Fixed – Jäger gets stuck in 2F Logistic Office’s bookcase after placing the ADS on the second shelf.
Fixed – The player is stuck under the table at 1F Bar when trying to get out from under it.

Fixed – Jäger can clip through a wall after placing his ADS in a specific spot of the 2F Penthouse area.
Fixed – Players can get onto the purple tarps in EXT Pool by walking along the pool’s glass border.
Fixed – When shot from the rooftop, Hibana pellets will not stick to the destructible wall from 1F Blue Bar area.

Fixed – It’s possible to melee through reinforced walls when doing a rappel enter in 2F Exit Stairs.
Fixed – Defenders can spawn kill attackers near Riot Barricade from 2F Administration Office.
Fixed – One Way Mirror can be deployed on the opposite side of the reinforcement in 2F Break Room.

Fixed – Attackers are killed if they enter rappel on the wall near to the EXT Courtyard metal platform while sliding off the platform.

Fixed – In Terrorist Hunt, a player can spawn inside another when choosing EXT Shooting Range as spawn location.
Fixed – Defenders can have a one-way view outside from 2F laundry room.
Fixed – Valkyrie’s camera becomes invisible if thrown on an iron frame between B Corridor and B Armory.
Fixed – Textures between reinforceable and indestructible walls allow bullets to pass through.

Fixed – Attackers near EXT Construction Site can be spawn killed by defenders from the window at 2F Upper Hallway.
Fixed – The Defuser can be planted between pillows and cannot be detected by defenders.

Fixed – Inconsistent deployment of Active Defence System on walls with a lower wood panel.

Fixed – A small gap in indestructible window allows players to see outside.

Fixed – Some collisions with barbed wires and Grzmot mines are inconsistent.
Fixed – There is a space between the window frame and the wall at EXT Junkyard that allows the player to see inside the building.
Fixed – It is possible to shoot through textures from 1F Meeting Hall inside the B Supply Closet.

Fixed – Drone can be placed inside walls of Plane from 3F cockpit stairs.
Fixed – Destroying South side of 2F Meeting room ceiling reveals a gap that exposes attackers coming in from EXT Caterer.
Fixed – Drone can be placed inside the plane ceilings from EXT Caterer.

Fixed – Players can vault on the wooden beam on 2F Work Office using a deployable shield.
Fixed – It’s possible to shoot from 1F Bathroom to 1F bedroom through the indestructible cabinet.
Fixed – Operators are able to clip through the stairs when prone and moving.
Fixed – The wood blinds in the windows block bullets completely until broken.
Fixed – Skyscraper map name is not in capital letters as the rest of the maps list in PVP & PVE map preferences.

Fixed – Players can clip through the unbreakable wall between 2F Office and 2F Rail Corridor.
Fixed – A Black mirror cannot be placed next to another one when a reinforcement is placed on wall of 2F Daycare.
Fixed – Kapkan’s EDD is sometimes destroyed when breaking a barricade.

Fixed – There is a gap in the wall that allows the player to see through it with a drone at 2F Exhibit Hallway.
Fixed – The glass in 1F West Balcony facing the west side is indestructible.
Fixed – It is possible to walk in the air in some areas of the map.
Fixed – The lights on the side of the tower can block the attacker’s rappel trajectory.
Fixed – Users may experience FPS drops when shooting a specific screen at 1F West Observatory.

Fixed – Characters can clip through the stairs when prone and moving.

Fixed – Spawn Locations are missing in the waiting screen of the Preparation Phase when Attacker Unique Spawn match setting is activated.
Fixed – Killer’s pawn orientation is sideways during the death cam zoom in.
Fixed – "This weapon skin is available for" section can only display up to 4 operator icons when unlocking weapon-specific weapon skins in an Alpha Pack.
Fixed – Placing gadgets such as breach charges on exterior small barricades will show no prompt for removing the gadget.
Fixed – The Dialog Volume affects environmental sounds, especially footsteps.
Fixed – The exterior part of the tactical map is missing in the spawn selection menu.
Fixed – There’s no visual indicator for muted players.
Fixed – Sometimes hovering over a bundle in the shop will not show its description.
Fixed – There is no username voice chat display when a squad member speaks in the menu.
Fixed – Players are not notified to collect reward from a completed Ubisoft Club Challenge.
Fixed – Voice chat cuts off in MVP screen.
Fixed – No scoreboard is displayed at the end of the game.
Fixed – After collecting rewards from a Ubisoft Club challenge, in-game challenge tab won’t update.
Fixed – Renown-counting sound is still playing in transition if the player quits the match.
Fixed – When a player loses connection, the message displayed is "spectator, GAMESERVER, has left the game".
Fixed – Player will remain with the shield while spectating in drone.
Fixed – Caster and Spectator have a team chat.
Fixed – The concussion effects of mines and Echo’s drone are shown on the caster camera.


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