Call Of Duty Warzone's Story Wraps In New Unlockable Cutscene

It looks like the final chapter of Call of Duty Modern Warfare’s Warzone storyline, The War Room, has been released, and with it, a new cutscene detailing the final outcome of the game’s nuclear plotline. It’s finally time to see how this saga ends; will the operators succeed, or will the situation quite literally go nuclear?

YouTuber Geeky Pastimes was the first to access this scene, but you don’t have to be a professional gamer to do so. To access this final scene, you will need to unlock it by gathering every piece of intel currently available in the latest addition to the game. You can only gain one piece of intel per game, so keep that in mind while you are collecting. There are five pieces of intel in total.

The latest installment in Warzone’s story brings the finale of the hunt for Victor Zakahev in Verdansk as the countdown on the nuclear missile launch ticks ever lower. Once you have collected all five pieces of intel, return to the main menu and use the missions tab to access the final scene.

In what appears to be the dramatic conclusion to Warzone’s story, the final cutscene starts with all of the main Modern Warfare operators launching a siege on Victor Zakahev to try and stop him from launching a nuclear missile from inside Bunker #10. Captain Price is able to incapacitate him with a well-placed shot as they tangle. Price then throws Zakahev off of the adjacent scaffolding, sending him to his death.

With the clock running dangerously low, Captain Price is able to stop the missile launch by using the codes Nikolai provided, saving the day just in the nick of time. The scene closes with the Modern Warfare operators looking over Verdansk from the top of the dam while Captain Price chats with his old friend, Soap Mactavish. With that scene, the current arc of Warzone’s story is closed–we’ll have to wait and see if more story elements are planned for Call of Duty’s battle royale game.

Kompletter Artikel: Call Of Duty Warzone's Story Wraps In New Unlockable Cutscene

DevBlog: Reputation System

Early in Year 5, we announced the development of the Reputation System within Rainbow Six Siege. We planned to make it available at the end of the year, but due to the pandemic, we postponed the global release. However, we deployed parts of the system with every season launch since Operation Shifting Tides, resulting in a live system that is currently in the background.

Reputation System at a Glance 

The Reputation System gives players the tools they need to be positive members of the Siege community while also acting as an educational tool helping players to understand when and why an action is disruptive. It leverages the actions and experiences of players to determine the reputability of the entire community.

Our goal is to discourage toxicity and promote positive behavior while giving more feedback to players so they can have agency over their reputation. We want to help players prioritize healthy interactions, improve cooperation, and reward positive behaviors so those creating a safe atmosphere feel recognized and valued as key members of the Rainbow Six Siege community. Newcomers, pros, casual players, and streamers alike all deserve to feel safe while playing Siege, and this system intends to help enforce that.  

Over the past year, deployments for the Reputation System were made in the background, so while the entire system is currently live, it is not visible in the front-end and has no impact yet on players. These “shadow” deployments have allowed us to continue making the observations, iterations, and balancing updates needed to improve the scoring system so that it treats all players in a fair way.   

Scoring and Sanction System 

As seen in Figure 1, players are evaluated based on their positive or negative actions and are given a reputation score. This score is part of a level system that distributes sanctions and rewards. The reputation score is informed by two layers: actions and branches (Figure 2). The various actions a player takes in-game result in action scores. These branches are then summed up to influence the player’s overall reputation score.

The reputation score is vital for determining a player’s overall behavior. A low enough reputation score results in a sanction. However, in order to be proactive with sanctioning players who are actively being toxic, we have designed the system so players can also receive preventive sanctions and warnings based on the score of their immediate actions.

Year 6 Plan

In the coming year, we will continue to balance the Reputation System. The first half of Year 6 will revolve around the implementation of preventive sanctions, which will allow us to detect repeated in-game abuses related to griefing and harassment. We will also continue to work on the system’s front-end design, which will help us communicate information about reputation to players.

In addition, the Player Behavior team will continue to develop a series of short, medium, and long-term plans for various ongoing initiatives. These range from detecting and preventing player toxicity to strengthening our Anticheat operations. We will continue to take feedback and make improvements to ensure that our system is efficient, as transparent as possible, and aligned with players’ expectations. We know the community will help guide us in the development of the Reputation System as well as other initiatives to come.

Kompletter Artikel: DevBlog: Reputation System

Y5S4.1 Patch Notes

Y5S4.1 PATCH SIZE

Below you will find the download sizes for each platform.

– Ubisoft Connect: 1.07 GB
– Steam: 803.2 MB
– Xbox One: 1.02 GB
– Xbox Series X: 1.02 GB
– PS4: 977 MiB
– PS5: 875 MiB

TWEAKS AND IMPROVEMENTS

GAME HEALTH

Custom Game Timers

– A pause/resume timer option has been added to lobby creator’s menu options during the Planning Phase for Online Custom Games. This setting is accessible by click the Menu icon found in the top right of the screen.
– This pause timer has a default timeout setting of 10 minutes and can be adjusted as needed.

BUG FIXES

LEVEL DESIGN

– FIXED – Various defuser planting and retrieval issues in specific areas on maps.
– FIXED – Minor rappel issues present on Skyscraper and Plane maps.
– FIXED – Several glass resistance and destruction issues present on Bank and Outback maps.
– FIXED – Drones are able to pass through multiple objects and textures.
– FIXED – A multitude of LOD issues present on Skyscraper map.
– FIXED – Line of sight issue present between the railing and wall in 2F Exhibition Room on Skyscraper map.
– FIXED – Misaligned textures and clipping are present on various surfaces on Skyscraper map.
– FIXED – Deployable gadgets can be heavily obscured in table debris in 2F Geisha Room on Skyscraper map.
– FIXED – Compass location is missing in drone view on top of the fence in EXT Ventilation Units on Skyscraper map.
– FIXED – An Operator will spawn on top of the display case on the north side of 2F Exhibition Room on Skyscraper map.
– FIXED – Ceiling vents are not visible underneath the ceiling in 2F Shrine on Skyscraper map.
– FIXED – Several collision issues present when destroying items on Skyscraper map.
– FIXED – Various gaps and seams present between objects on Skyscraper map.
– FIXED – LOD issue present on a box located at the south side of 1F Cargo Hold on Plane map.
– FIXED – A gap is visible between the west wall and ceiling in 1F Garage on Clubhouse map.
– FIXED – Players can clip at the NE corner of the EXT Roof on Border map.
– FIXED – Attackers can navigate to certain points on Coastline map to create an unfair line of sight.
– FIXED – Lighting issues on Skyscraper map create various hiding points for Operators and their gadgets.
– FIXED – Some cardboard boxes have a delay when being destroyed on Tower map.

OPERATORS

– FIXED – Twitch’s Shock drones and Echo’s Yokai drone are shooting when the player begins to pull the trigger rather than the end position of the trigger.
– FIXED – Inputs for Operator drones and cameras are not swapping when left-handed controls are selected.
– FIXED – Montagne can melee and extend his shield in the same animation.
– FIXED – Sound effects aren’t present when Tachanka melees an indestructible wall or item with the Shumikha Launcher.
– FIXED – Fire sound effects are present even when fire does not emit from Tachanka’s weapon.
– FIXED – Rook’s facemask is white instead of the intended color on several of his headgear options.
– FIXED – Players are unable to pick up Aruni’s Surya Gate after deploying it on the western window at 1F Reception on Kafe Dostoyevsky map.
– FIXED – Zero’s Argus Camera experiencing several functionality issues on Skyscraper map.
– FIXED – Echo’s Yokai drone clips with various objects on Villa and Morocco maps.
– FIXED – Finka’s Adrenaline Boost has a slight audio issue near the end of the sound.
– FIXED – Lion’s EE-ONE-D drone is not visible on his arm when activated in Article 5.
– FIXED – Tachanka’s Shumikha Launcher projectiles are colliding with invisible walls.

USER EXPERIENCE

– FIXED – Overlapped text is present on the warning screen.
– FIXED – Some charms are clipping or overlapping each other.
– FIXED – When multiple controllers are paired, not all of them are able to control the game.
– FIXED – Visual customization is not displaying on Operator weapons in the Operator View after pressing the "Equip to All" button.
– FIXED – Performance/Resolution mode settings don’t apply on the PS5 console after a reboot.
– FIXED – Incorrect message displays when a player attempts to reconnect to a match.
– FIXED – Various visual issues present with Battle Pass progression.
– FIXED – Changing the resolution in the options menu makes the background flicker black and white.
– FIXED – Voice chat frequently cuts off or is heavily distorted when CVAA is activated.
– FIXED – When matchmaking in Quick Match, a Connection Failure message appears for some players.
– FIXED – Score and timer are occasionally missing from HUD elements.
– FIXED – Minor spacing and line-break text errors in menu and descriptions.
– FIXED – Collision audio for certain ceramic tiles is playing the sound of metal footsteps.
– FIXED – Multiple small clipping issues present on Operator uniforms.
– FIXED – Rooftop reinforcement notification is present even though the system is off.
– FIXED – The "Safety First" Core Challenge does not unlock in certain situations.

Kompletter Artikel: Y5S4.1 Patch Notes

Call of Duty Black Ops Cold War: Neues Update morgen – Fahrplan bis Season 1-Start

Bei Call of Duty: Black Ops Cold War steht ein umfangreiches Update bevor: Am 16. Dezember beginnt die Season 1. In einem aktuellen Blog-Eintrag gehen die Entwickler auf den Fahrplan der nächsten Tage ein – und verraten, wann mit neuen Patches und Infos…

Kompletter Artikel: Call of Duty Black Ops Cold War: Neues Update morgen – Fahrplan bis Season 1-Start

Y5S4 Neon Dawn Patch Notes Addendum

Updates and fixes made over the course of the Y5S4 Test Server. For the full Neon Dawn Patch Notes, follow the link below.

Neon Dawn Patch Notes[rainbow6.com]

Y5S4 PATCH SIZE

– A larger download will be required for Y5S4 due to a data consolidation.
– This is to save disk space, reduce overall build size, and improve loading times for players.
– Below you will find the download sizes for each platform.
– PC: 60-87GB
– Series X: 3.2GB
– Xbox One: 35.9GB
– PS4: 35.9GB
– PS5: 5.38GB

TWEAKS AND IMPROVEMENTS

GAME HEALTH

Defuser Pickup

– The defuser pick up interaction that was introduced during the 3.3 update has been deactivated. The defuser prompt will be available later on in Season 4.
– Auto-pickup, when walking over the defuser, is still active.

Explosion Haze

– Explosion haze will be removed from all maps with Y5S4.0 to ensure consistency and reliability, which is not achieved with the current haze system.

Muffled Sounds – Low Health

– Muffled sounds when players are low in health have been toned down. Players will find themselves at less of a disadvantage in these situations.

BUG FIXES

GAMEPLAY

– FIXED – Players are unable to start Training Grounds through matchmaking.
– FIXED – Exploit that allowed players to overwrite the game mode, rules, or map in matchmade games.
– FIXED – Player can lose control of their character at the end of a round.
– FIXED – Several functionality issues present when picking up or attempting to detonate a Nitro Cell.
– FIXED – Various matchmaking capabilities when finding another match after a match cancellation and when the player joins a match in progress.
– FIXED – Players are able to see the opposing team before joining the match.
– FIXED – Deployable gadgets’ colliders don’t rotate with player perspective.
– FIXED – Sticky gadgets are bouncing off of bulletproof gadgets.
– FIXED – All players in a game are experiencing FPS drops when a player spins in a specific location on some maps.

LEVEL DESIGN

– FIXED – Bomb asset has a minor gap visible on all maps.
– FIXED – Teamkills with RFF disabled will take effect on the first map with RFF enabled.
– FIXED – Various map asset destruction issues.
– FIXED – Audio issues are present on various maps.
– FIXED – Inconsistent vault prompts found on several maps.
– FIXED – Various defuser planting and retrieval issues in specific areas on maps.
– FIXED – Gadget deployment issues found on multiple maps.
– FIXED – Lighting and mesh issues visible on various maps.
– FIXED – Collision issues present on several different maps.

CHALET

– FIXED – Ability to use a shield to vault onto the counter in the Piano Room on Chalet map.
– FIXED – Glass cannot be properly destroyed in the fridge and cigar cabinet on Chalet map.
– FIXED – Operator’s legs clip through all the stone walls that surround B Backyard Stairs on Chalet map.

CLUBHOUSE

– FIXED – LOS issues on Clubhouse map from 1F Garage to Eastern Sub-roof.

SKYSCRAPER

– FIXED – A multitude of LOD issues are present on Skyscraper map.
– FIXED – Multiple graphic errors can be seen on Skyscraper map.
– FIXED – Several items can be seen floating on Skyscraper map in specific circumstances.
– FIXED – Several items on Skyscraper map are unbreakable.
– FIXED – Various clipping and visual gaps on Skyscraper map.
– FIXED – Kanji appearing on a Bathroom poster should read 雪 月 花 on Skyscraper map.
– FIXED – MVP screen brightness makes player names unreadable on Skyscraper map.
– FIXED – Spawn issues present for Operators, Hostages, and enemies on Skyscraper map.
– FIXED – Player can navigate onto a window frame in 2F Geisha and have an exploitable line of sight on Skyscraper map.
– FIXED – When set to other languages, English language is still displayed for 1F Bedroom Closet on Skyscraper map.
– FIXED – Drones can get stick or fall out of bounds at multiple locations on Skyscraper map.
– FIXED – Missing bomb at 1F Bathroom site on Skyscraper map.

OPERATORS

– FIXED – Defenders are able to place certain deployable gadgets on bombs.
– FIXED – Melee debris and decals sometimes appear before the hit animation.
– FIXED – Various clipping and minor animation issues for operator weapons and gear.
– FIXED – Melee/knife speed is faster than it should be.
– FIXED – Reticle dot/crosshair issues present with several Operator devices.
– FIXED – Minor overlay animation issues for Operators and their gadgets.
– FIXED – Various issues where it is possible to deploy gadgets on top of one another.

ACE

– FIXED – Ace’s SELMA is affected by electricity when thrown in a hole covered by electricity. SELMA may fail to detonate a second time.

ARUNI

– FIXED – Aruni’s melee attack does not break certain surfaces and windows.
– FIXED – Surya Gate will not destroy certain gadgets when placed on a destructible wall.
– FIXED – Aruni doesn’t rotate properly in third person when deploying Surya Gate.
– FIXED – Aruni has a greater melee distance than the other operators.
– FIXED – Surya Gate can be picked up while overloading or when it’s overloaded.

CASTLE

– FIXED – If Castle’s Armor Panel takes melee damage in the same spot near either side of the door frame, a gap will be present.

ECHO

– FIXED – Echo’s Yokai drone can become indestructible when attached to a ceiling.
– FIXED – Yokai potentially loses SFX while attached to the ceiling if the game is left in the background using ALT-TAB on a PC.

HIBANA

– FIXED – Hibana aims weapon sight down automatically when activating pellets.
– FIXED – Various functionality and visual issues that occur when using Hibana’s X-Kairos.

IQ

– FIXED – Visual effects of IQ’s Electronics Detector are not visible further than 15 M away.
– FIXED – IQ is missing the Razor Holo scope available on their 552 Commando weapon.

KAID

– FIXED – Electronics Detector wave effect is still present on Kaid’s disabled Electroclaw.

KALI

– FIXED – The LV-Lance’s spike is passing through a Deployable Shield like it does for a soft wall.

MAESTRO

– FIXED – It is possible to destroy an Evil Eye when it is placed on destructible surfaces.

MONTAGNE

– FIXED – Several functionality issues with Montagne’s shield and guard breaking.

MOZZIE

– FIXED – Mozzie’s Pest Launcher will not capture a drone when another is within range but out of sight.

ORYX

– FIXED – Oryx occasionally shows inconsistent behavior after dashing.
– FIXED – Bloody vignette is missing after Oryx passes through a soft wall.

TACHANKA

– FIXED – Visual and functionality issues associated with Tachanka’s Shumikha Launcher.
– FIXED – When Tachanka shoots a Frag Grenade, frag bounce SFX can sometimes play unintentionally.

THATCHER

– FIXED – Thatcher’s EMP Grenade doesn’t disable Clash’s CCE Shield electricity.
– FIXED – Thatcher does not receive any points when disabling a security camera.

VALKYRIE

– FIXED – Users who join a match in progress are unable to tag attackers through Valkyrie’s Blackeyes.

ZERO

– FIXED – Several visual and audio issues present with Zero’s SC3000K.
– FIXED – Issues present with Zero’s gadget crosshairs during end of round replay when equipping the Argus Launcher.
– FIXED – Issues with animation and damage for Zero’s cameras.
– FIXED – Zero’s camera deployment can be heard OffSide.
– FIXED – Zero’s 5.7 USG has a barrel attachment menu present despite only having the silencer equipped by default.

USER EXPERIENCE

– FIXED – After finishing a Lone Wolf session, players receive the message "Please Wait, Synchronizing Data" infinitely.
– FIXED – "Asset Protection," "Improvise Defense," and "No Intel" enter an infinite loading screen if they are started as soon as the game is installed on the console.
– FIXED – Ultrawide ratio (32:9) is no longer supported since Y5S3 release.
– FIXED – Maps votes are registering if players interact with player profiles through scoreboard when it is open as an overlay.
– FIXED – The user’s screen may turn blank after the Operator Selection Phase.
– FIXED – The low health sound and proximity alarm can be heard repeating multiple times in particular circumstances.
– FIXED – Season graphics are not currently optimized for 4K screens.
– FIXED – The Skill distribution chart does not appear in the Skill tab of the Ranked info section.
– FIXED – In support mode, the weapon reticle and crosshair remains on the drone HUD in the Preparation Phase.
– FIXED – Various key binding/control issues on PC and consoles.
– FIXED – Several issues present for players in both voice and text chat.
– FIXED – Cosmetic and texture issues present with charms, uniforms, headgears, weapons, and attachments.
– FIXED – Various caster/spectator HUD improvements and updates.
– FIXED – Various Menu UI improvements and fixes, including language on bans.
– FIXED – Various UI and store visual issues for items in game.
– FIXED – When creating a Custom Game playlist, House is the only map currently available for selection. Several customization settings are also missing.
– FIXED – Scoring message is the same for both destroying and disabling a Nitro Cell.
– FIXED – Several UI issues present with Operator and item icons in game.
– FIXED – Functionality and UI issues present within the Options menu.
– FIXED – Currency Packs and Digital Content tabs cannot be accessed in the Store on PS4.
– FIXED – Previously equipped customization assets remain equipped in the save file even if the asset isn’t owned by the user.
– FIXED – Loading icon will be present during the Map Ban Phase until the map is decided.
– FIXED – Dead player pings are not replicated in Spectator mode.
– FIXED – Partially destroyed barricade obstructs the victory screen for most of the duration.
– FIXED – Kill Feed shows a placeholder skull for some operators if they perform kills with their gadget.

Kompletter Artikel: Y5S4 Neon Dawn Patch Notes Addendum

Operation Neon Dawn Launch

Operation Neon Dawn, the final season of Tom Clancy’s Rainbow Six Siege Year 5, is now available. This new season brings new features such as Aruni, a brand-new Operator, the rework of the Skyscraper map as well as new accessibility settings.

Owners of the Year 5 Pass can play with Aruni immediately, while other players can unlock her with Renown or R6 Credits starting December 8. New seasonal content, including the Skyscraper map rework, are available for free to all players. Year 5 Season 4 also welcomes the Battle Pass, available now through February 22nd.

Equipped with an original gadget called the Surya Gate, Aruni can deploy laser gates on walls, hatches, doors, and windows. Those gates damage Attackers and their utility but turn off to allow defenders to access. The gate is intended as an obstacle, zapping all drones, projectiles and damage Operators. Aruni comes with a P10 RONI or a MK 14 EBR as a primary weapon, and a PRB 92 as a secondary weapon.

In addition to this new Operator, players can now discover a reimagined Skyscraper map, which has been newly reworked with three major objectives. The first is driving Attackers inside by lowering the number of balconies and relocating them to remove some of the crossfire players could create previously from outside. An entirely new rotation between the two sides of the building on the second floor was also added. Lastly, the bombsites have been balanced to make them all more competitive.

Operation Neon Dawn also marks the launch of the Sixth Guardian program, in which certain seasons have a limited-time bundle dedicated to a different charity. As of today, Rainbow Six Siege players can purchase a bundle with a uniform, weapon skin, charm, and headgear for Doc. One hundred percent of net proceeds, with a minimum of $6 USD per bundle sold, will be donated to The AbleGamers Charity. AbleGamers is a U.S.-based nonprofit organization that aims to support players with disabilities by providing gamers with the tools they need to enjoy their playing experience and by promoting inclusion in the video game industry.

For more information about Tom Clancy’s Rainbow Six Siege, please visit http://rainbow6.ubisoft.com.

Kompletter Artikel: Operation Neon Dawn Launch

Firearms Expert Reacts To Call Of Duty: Modern Warfare’s Guns

Jonathan Ferguson, a weapons expert and Keeper of Firearms & Artillery at the Royal Armouries, breaks down the iconic weaponry of Call of Duty: Modern Warfare 2019, including the SIG MCX assault rifle, the Uzi submachine gun, the Dragunov sniper rifle, and a silenced Desert Eagle. Yes, you read that right.

Kompletter Artikel: Firearms Expert Reacts To Call Of Duty: Modern Warfare’s Guns

New Rainbow Six Siege Streamer Charms for Y5S4

Announcing the next Y5S4 Streamer Charms!

Each season will bring the release of new charms, as well as a return of the streamer’s charms from previous seasons!

On the 15th of December, we will also be adding a commemorative IceyCat25 charm which will be available for all players to redeem through the in-game store for 1 renown, also available through the in-game news tile.

This charm will be available throughout Season 4, until the end of Neon Dawn.

New

JerichoFive[www.twitch.tv]

REMGURI / 렘쨩[www.twitch.tv]

IceyCat25

THE_M3RY[www.twitch.tv]

Returning

Ad9m[www.twitch.tv]
Alfredoplays[www.twitch.tv]
AnneMunition[www.twitch.tv]
Beaulo[www.twitch.tv]
Bighead[www.twitch.tv]
BikiniBodhi[www.twitch.tv]
Bnans[www.twitch.tv]
Drid[www.twitch.tv]
Gabbo[www.twitch.tv]
Interro[www.twitch.tv]
Jinu6734[www.twitch.tv]
Just9n[www.twitch.tv]
Kalera[www.twitch.tv]
KingGeorge[www.twitch.tv]
KittyR6[www.twitch.tv]
Kixstar[www.twitch.tv]
LagonisR6[www.twitch.tv]
Lil_Lexi[www.twitch.tv]
MacieJay[www.twitch.tv]
Matimi0[www.twitch.tv]
Narcoleptic Nugget[www.twitch.tv]
PaladinAmber[www.twitch.tv]
Pengu[www.twitch.tv]
Punjistick[www.twitch.tv]
Rubsarb[www.twitch.tv]
Salty Academy[www.twitch.tv]
SexyCake[www.twitch.tv]
Shorty[www.twitch.tv]
SilphTV[www.twitch.tv]
TangyD[www.twitch.tv]
Tatted[www.twitch.tv]
Tranth[www.twitch.tv]
Varsity[www.twitch.tv]
WhiteShark67[www.twitch.tv]
z1ronic[www.twitch.tv]
Zander[www.twitch.tv]
Zigueira[www.twitch.tv]

How to acquire charms

These charms are only available by subscribing to the respective streamer’s Twitch channel with a linked Uplay account. For more information on how to link your Uplay and Twitch account, as well as opt in for Twitch Drops, please refer to this FAQ[support.ubi.com].

How to get involved

Given the length of our production cycle for in-game content, the participants for Y5S1 S2, S3 & S4 have already been determined. We are always on the lookout for additional content creators to add to the program and will be exploring new candidates in 2020 & 2021. If your goal is to see your charm in game, we use the following criteria to begin the selection process for potential candidates:

Requirements to be considered

– Approximately 350+ concurrent viewers – preferable.
– Average of 10 Rainbow Six streams per month.
– Average of 20 hours of Rainbow Six streamed per month.
– Positive standing with Ubisoft/Rainbow Six Siege.
– High quality level of content.
– Rainbow Six Siege reserves the right for final decision.

Consideration for Removal

– Less than 10 Rainbow Six Siege main streams over 3 months.
– Level of quality dropping below an acceptable level.
– Standing with Rainbow Six Siege/Ubisoft compromised.
– Any actions that may negatively affect the R6S/Ubisoft brand.
– Rainbow Six Siege reserves the right for removal of any charms.

Kompletter Artikel: New Rainbow Six Siege Streamer Charms for Y5S4

Activision Wants You To Share Your Call Of Duty Loadout On Instagram

Loadouts have become an increasingly important part of the Call of Duty series over the past two years. Players can create their ideal weapon in Call of Duty: Black Ops Cold War and Warzone by equipping attachments, camos, charms, stickers, and more with the Gunsmith feature. Activision wants players go further with their creations and share their loadouts on social media.

The publisher’s patent for “systems and methods for customizing weapons and sharing customized weapons via social networks” was approved on November 17. The patent, credited to Treyarch lead multiplayer developer David J. Vonderhaar, indicates that a new tool that helps players share their custom weapons on social networks like Twitter and Instagram may be coming in the future.

Loadout and Gunsmith systems are mainstays of recent Call of Duty games.

The patent goes in depth about what the new sharing system might feature, including the ability to challenge other players to beat your best scores and records. “According to an aspect of the invention, the sharing engine may further enable a player to issue challenges to one or more other video game player,” the patent reads. “To obtain or exceed certain player performance statistics, weapon usage statistics, or ratings, and/or achieve other objectives using a given weapon configuration.”

The existence of a patent doesn’t mean that the feature is coming to Call of Duty: Black Ops Cold War or Warzone, but it does make it more likely. Patents are uncovered all the time in the video game industry, but the inventions they cover don’t always see the light of day.

Call of Duty developers split loadout functionality between Call of Duty: Warzone and Call of Duty: Modern Warfare earlier in November. Players now have the ability to make ten custom loadouts for each game, giving them more content to share on social media if Treyarch follows through on this patent.

Kompletter Artikel: Activision Wants You To Share Your Call Of Duty Loadout On Instagram