Y5S3.3 DESIGNER'S NOTES

In this latest edition of Designer’s Notes, we’ll go into more detail about the balancing changes that’ll come with the 3.3 patch and give you an insight into the reasons behind these changes.

BALANCING MATRIX AND TOP OPERATOR BANS

WIN DELTA VS. PRESENCE

Please note that we are using presence to gauge the popularity of an operator. This notion had to be introduced to reflect the implementation of the pick & ban.

Presence definition: pick rate of an Operator when not banned. Win Delta: The Win Delta is aggregated from Operator’s Win Deltas per Bomb Site.

OPERATOR BAN RATE

Due to a tracking issue, we cannot provide the "No Ban" details this time around, we hope to have it back next time.

OPERATOR BALANCING

ACE

  • Reduce the number of S.E.L.M.A. Aqua Breacher explosions to 2 (from 3).

Population targeted by this change: Casual, Top Ranked and Pros.

Ace is currently a very strong and popular Operator as you can see in the Balancing Matrix above.

Our investigation on his performance led us to witness that his hard-breaching gadgets are very effective and have less downsides than Thermite for a similar result.

With this change we aim to reduce the presence of the Operator, maintain Thermite as a credible alternative and to invite Ace players to think twice when placing S.E.L.M.A. on a reinforced wall.

FROST

  • Adding the ITA12S as a secondary weapon.

Population targeted by this change: Casual.

As you all know, secondary shotguns are very important in defense to structure the environnement and create rotation holes.

Frost’s efficiency currently relies on how often she is played, most players trapped in her Welcome Mats did not expect the Canadian Defender.

On top of that Frost is often placing her traps in staircases close to doors and windows. We hope that by adding a secondary shotgun to her loadout she will benefit from being a bit more versatile, but also to be able to create new pathways to place her Welcome Mats, such as rotation holes requiring Attackers to vault their way in.

Players will be able to be a bit more creative and we hope to bump her presence by a little margin.

GLAZ

  • Reduce vision recovery time to 0.4s (from 1s).
  • Reduce movement penalization by 50% (from 6s to 12s of movement).

Population targeted by this change: Casual, Top Ranked and Pros.

According to our Balancing Matrix, Glaz currently is one of the most underperforming Operator. We are aware that Glaz is an extremely situational Attacker who has to potential to be quite frustrating in certain configurations.

At the moment, we are only trying to help Timur find a middle ground to boost the usefulness of his gadget to make him slightly easier to use and a bit closer to other Attackers in terms of performance.

As usual with Glaz, we will monitor your feedback very closely.

MELUSI

  • Adding MP5 as a primary weapon (Removing T-5).
  • Optics available on the MP5: Red Dot, Holographic, Reflex.

Population targeted by this change: Casual and Top Ranked.

Melusi’s performance is extremely solid as she boasts a very high presence and Win Delta in defense. We gathered feedback on this outstanding performance to investigate which balancing lever would make more sense.

The T-5 is currently on of the best Defender weapon and we felt that switching it for the MP5 should lead to an adequate performance reduction. Additionally, only 1.0x optics will be available on the MP5. This should slightly reduce her versatility and ability to win gunfights.

ORYX

  • Adding T-5 as a primary weapon (Removing MP5).
  • Optics available on the T-5: Red Dot, Holographic, Reflex, Scope 1.5x.

Population targeted by this change: Casual and Top Ranked.

Contrary to the change we did with Melusi, Oryx was suffering from having an underwhelming weapon which turned out to be detrimental to performance in firefights.

Thanks to the T-5, which has proven to be excellent for other roamers, but also with the addition of the Scope 1.5x we are fairly confident that Oryx should see some improvements in that area.

TACHANKA

  • Removed 1.5x Scope from Tachanka’s 9x19VSN.

Population targeted by this change: Casual; Top Ranked and Pros.

To prepare the arrival of the Tachanka rework, we decided to remove the 1.5x Scope from the Lord’s SMG.

We believe that he will be able to rely on quite some assets and this scope would likely make him a bit too potent.

BALLISTIC SHIELDS – EXPLOSION PROTECTION

  • Shields bearers are now affected by the Guard Break when hit by an explosion.
  • Operators protected behind a shield bearer are no longer taking full explosion damage.
  • Shield explosion protection lowered to 66% (from 80%).

EXPLOSION PROTECTION:

The following Operators: Montagne, Blitz, Fuze and Clash will protect any player (hostiles included) from an explosion if the shield bearer is standing between them and the explosion.

It’s important to add that players standing behind a shield will suffer proportionally to how exposed their body is to the explosion. Additionally, shields will still be protecting Operators even if stored on characters’ backs.

GUARD BREAK:

The Guard Break animation will be proportional to the damage inflicted to the Shield (not to the Operator) and will only be triggered if a minimum of 50 damage is received. The greater the damage the more important the guard break animation will be. (up to 100 damage).

Melee damage, concussion effects as well as the Sonic Burst will trigger the guard break to the highest degree, while Electric damage will only trigger the lowest guard break animation.

Additionally, the rotation speed of the shielded Operator will be reduced during the animation and we also added a new animation for Montagne to prevent his shield from folding up during the Guard Break.

This change has several major goals, the first being consistency. It feels intuitive for Operators hiding behind a shielded ally to be protected in the same way as the Operator standing even closer to the explosion.

With that in mind, we know that this is likely to open the door to more team work and cooperation. Attackers will be able to rely on the passive protection of a shield bearer to plant on a bombsite for instance.

Indirectly, we foresee a renewed interest from Defenders to pick Operators such as Goyo, Smoke as well as the future Tachanka to counter these tactics.

However, explosions will now also trigger the Guard Break mechanism and offer a window of opportunity to damage shield bearers.

On top of that, Clash’s CCE Shield is becoming a hard counter for shielded Operators as her ability will now trigger the Guard Break.

We are aware that shields are often a source of frustration, and we hope that the new guard break mechanism will improve this aspect. Our goal is also to improve teamwork and find new interesting ways to play with a shield and for the benefit of your team.

WEAPONS

TCSG12

  • Damage drop-off has been made more progressive to reach minimal damage at 50m (instead of 20m).
  • Damage at maximum range increase to 68% (from 48%).
  • Suppressor damage penalization normalized to -12.5% regardless the range.

Population targeted by this change: Casual and Top Ranked.

The presence of both Kaid and Goyo is currently quite low within the Top Ranked population, we would like to tweak their shotgun to make them a bit more appealing that they have been recently.

The feedback we gathered from pro players tend to indicate that buffing long-range damage by a reasonable margin should not be concerning. With these new specifications, the TCSG12 will now be capable of downing a 2-armor operator at maximum range.

We will keep on monitoring the performance of both Defenders to see if additional adjustments are required.

ACS12

  • Damage drop-off has been made more progressive to reach minimal damage at 50m (instead of 20m).
  • Damage at maximum range increase to 68% (from 48%).
  • Suppressor damage penalization normalized to -12.5% regardless the range.

Population targeted by this change: Casual.

Just like the change abovementioned, and also out of consistency, now that the ACS12 is equipped with slugs, we are increasing the effectiveness of this weapon and long-range.

Given how good the MX4 Storm for Alibi and the Alda 5.56 for Maestro currently are, we don’t expect this change to have a massive impact on the presence of win delta of both these Operators.

The ACS12 should now be a bit more viable and more effective at long-range for anyone willing to use it.

OPTICS

The community requested the possibility to equip any x1 optic an any weapon. From our perspective, some elements of these optics are only a matter of preference and have no direct impact on the actual performance of the Operator. However, these optics have different shapes and casings and have, to a degree, a balancing impact. The space taken by the optic on the screen can be something that can make the gun perform better.

On top of that, we want Operators to feel different and have a specific identity. Our intent is to give players a reason to choose certain Operators over others.

If you want to learn more about optics in Siege, Mathieu Lacombe was recently interviewed on the Logic Bomb podcast and provided some additional insights on this specific topic (around the one hour mark).

We also updated the full list of our weapon optics for attacker and defender to reflect the current distribution on the live build and the upcoming Y5S3.3 TS changes.

Click here to download the full assets.[ubi.li]

  • A few operators are not included in these assets: Kali as she only has her unique scope on the CSRX 300 and Blitz, Montagne & Clash as their only primary option is their shield.
  • Tachanka’s new primary option, the DP27 is not included either, as it only has access to a custom reflex sight.

Try out the latest Rainbow Six updates on the Test Server and earn an exclusive charm through the BugHunterProgram[rainbow6.com].

Follow us and share your feedback on Twitter, Reddit, Facebook[www.facebook.com] and on our forums[forums.ubi.com].

Kompletter Artikel: Y5S3.3 DESIGNER'S NOTES

CoD: Modern Warfare, Warzone Patch Nerfs Overpowered SP-R Sniper

Developer Infinity Ward has released a small update for Call of Duty: Modern Warfare and Warzone on PC, PlayStation 4, and Xbox One that makes one big change: It nerfs the overpowered SP-R sniper rifle. The full patch notes are outlined below.

The SP-R is Warzone’s new sniper rifle as part of the Season 6 battle pass. Previously, the gun’s “basically hitscan” nature allowed it to break armor with a single chest-shot and kill in a single headshot. Couple this with its high damage and mobility and the SP-R proved to be quite a threat at long-range. The new patch adjusts the sniper’s ADS speed, flinch, and ammo and attachment attributes.

In particular, the SP-R’s flinch has been increased while its overall ADS speed has been decreased. The variable zoom scope attachment for the sniper has also had its ADS speed slightly reduced. Meanwhile, the .300 Norma Mag and .338 Lapua Mag ammo types have reduced ADS speed and bullet velocity.

Though small and specifically targeting the SP-R, the patch also tweaks a couple of other weapons. This includes fixing a bug with the new AS VAL assault rifle and reducing the ADS speed for the SKS DMR’s variable zoom scopes. Check below for a detailed list of changes made in this update.

Full CoD: Modern Warfare, Warzone Patch Notes (October 8)

General:

  • Fixed an issue where players could survive in the gas while staying on the subway fast travel system

Weapons:

  • AS VAL:
    • Fixed a bug where the SSP 10-R mags could allow bullet penetration through multiple walls.
  • SP-R 208:
    • Increase to flinch.
    • Minor reduction to ADS speed.
    • Variable zoom scope:
      • Moved weapon closer to the player while ADSing.
      • Small reduction to ADS speed.
  • .300 Norma Mag and .338 Lapua Mag ammo types:
      • Reduction to bullet velocity.
      • Reduction to ADS speed.
  • SKS: Small reduction to ADS speed for variable zoom scopes.

Kompletter Artikel: CoD: Modern Warfare, Warzone Patch Nerfs Overpowered SP-R Sniper

Y5S3.2 PATCH NOTES

Patch Y5S3.2 will go out to PC the week of October 5th. For consoles, the Y5S3.2 and Y5S3.3 updates will be bundled together and released when the 3.2 patch is ready.

BUG FIXES

GAMEPLAY

  • FIXED – If a deployable shield is placed in a doorway, players are sometimes blocked by the doorframe when trying to vault over it.
  • FIXED – Yellow Pings were not displayed in Replay Mode.
  • FIXED – Only the first Trax Stinger deployed could be targeted by the Smart Ping feature.
  • FIXED – Frost’s Welcome Mats becoming invisible when Frost was killed under certain conditions.
  • FIXED – Spas-15 and Bearing-9 reload animations have to be entirely restarted when the reloading was interrupted.
  • FIXED – Missing burn/fire SFX for smaller explosions that accompany an explosion.

OPERATORS

ZERO

  • FIXED – Missing or incorrect interaction prompts for Zero’s Piercing Camera crosshair when aiming at certain map assets/surfaces.
  • FIXED – When aiming through see-through + unbreakable glass, Zero’s Argus Launcher does not detect an obstacle.
  • FIXED – Zero’s Piercing Camera is not piercing through the destructible floor on the carpet in 2F Gym of Clubhouse.
  • FIXED – The Argus Camera activation SFX can be heard when deployed on an electrified wall.
  • FIXED – The Argus Camera can sometimes pierce through other gadgets on the other side of a wall.
  • FIXED – The Argus Camera cannot pierce through the rug in 1F Great Room.

CLASH

  • FIXED – When affected by a Breach Charge detonation, Clash’s Shield is automatically placed on her back.
  • FIXED – Speed penalty does not gradually wane after being affected by Clash’s CCE shield.
  • FIXED – Fix for an issue with weapon swapping when Clash’s CCE shield is deployed.

NOMAD

  • FIXED – Missing fall damage for Nomad when jumping/vaulting from an elevated location (hotfixed on PC on Oct 1st).

FUZE

  • FIXED – Fuse SFX for Secondary Hard Breach gadget is too long.

LEVEL DESIGN

  • FIXED – Various LOD issues on maps.
  • FIXED – Various clipping issues on maps.

CHALET

  • FIXED – The vault prompt at the stairway railings (1F Fireplace) was inconsistent and difficult to activate on Chalet.
  • FIXED – Vault prompt inconsistencies in stairway railings (1F Gaming Room Hallway and 2F Library Stairs) on Chalet.
  • FIXED – Defenders were able to scan Attackers through trees and rocks from EXT Campfire camera on Chalet.
  • FIXED – Navigation issues due to rock collision in EXT Snowmobiles on Chalet.
  • FIXED – Drones can fall through the map at EXT Front Yard of Chalet.
  • FIXED – Drones can teleport into the shelf at B Storage room on Chalet by forcing collision.
  • FIXED – Low lighting inside the wardrobe of 2F Master Bedroom of Chalet after breaking the doors.

BORDER

  • FIXED – Throwable gadgets could be thrown through walls above certain windows on Border.

CLUBHOUSE

  • FIXED – Yellow Pings do not appear immediately when targeting TVs on Clubhouse.

COASTLINE

  • FIXED – Valkyrie cam can be thrown through the wall in 2F Hallway on Coastline.

USER EXPERIENCE

  • FIXED – Battleye ticker is now fixed. Previous banwaves carried out during the season were not visible due to a bug with the ticker.
  • FIXED – In map ban phase, system always bans the map on the right when there are two maps left.
  • FIXED – Ensuring all maps are properly randomized to show up in the map-ban phase.
  • FIXED – Crashes when using Vulkan (hotfixed on PC on Oct 1st)
  • FIXED – Various shop/cosmetic issues.
  • FIXED – Various HUD/UI issues.
  • FIXED – Reload prompt still appears even when interface preference is disabled.
  • FIXED – Steel Wave Champions charm is very, very pink.
  • FIXED – Players getting expired/older in-game notifications and pop-ups.
  • FIXED – Banned players could hit the “Find another Match” button, causing odd in-game messages.
  • FIXED – Custom color sights were not applied in Replay Mode.

Kompletter Artikel: Y5S3.2 PATCH NOTES

TACHANKA REWORK

We announced it at the beginning of the year, and finally our very first ever Operator rework is here. Russian Defender Tachanka has proven to be a well-liked character in the community, but he came with a set of flaws we wanted to address and repair.

That’s why he has traded his beloved turret to create an all-new way of moving. We have given our trusty Operator a fresh spin through a new gadget, a new primary weapon as well as a new ability in a conscious effort to transform a popular personality into a force to be reckoned with. Don’t worry, Tachanka has kept his spirit, he just got brand-new toys to play with!

LEARN MORE[rainbow6.com]

Kompletter Artikel: TACHANKA REWORK

CoD: Modern Warfare Doesn't Fit On A Single 250GB SSD Anymore

Since launch, Call of Duty: Modern Warfare has been the most notable example of the ballooning sizes of games. Even at launch, its massive 175GB recommended installation size was surprising, but it’s since grown beyond the capabilities of an entire OS SSD.

Right now, Call of Duty: Modern Warfare cannot fit on a single 250GB SSD, which prevents you from updating the game if you’ve somehow decided to dedicate an entire drive to just one game. The increase in size has been steady over the months as both Modern Warfare and Call of Duty: Warzone grow, but it finally reached this tipping point with its latest update. Twitter user BattleNonSense shared the situation on the platform.

On PC there is no way to choose what parts of Modern Warfare you want to install, meaning you’ll have to find space for the single-player campaign, co-op Spec Ops missions, multiplayer, and the free-to-play Warzone mode even if you’re only playing one component. That isn’t the case on consoles (Modern Warfare and Warzone can be downloaded independently) and even past Call of Duty releases on Steam separated single and multiplayer content.

That isn’t possible on Battle.Net yet, so you’ll have to put up with needing a quarter of a terabyte to just play your evening games of Modern Warfare multiplayer for the foreseeable future. There’s no official word yet on how large the install size for Call of Duty: Black Ops Cold War will be, but that game also features a connection to Warzone, so it could prove to be quite big as well.

Kompletter Artikel: CoD: Modern Warfare Doesn't Fit On A Single 250GB SSD Anymore

Call of Duty: Modern Warfare – Shooter passt nicht mehr auf eine SSD mit 250GB

Laut einem Twitter-Nutzer passt Call of Duty: Modern Warfare nun wohl nicht mehr auf eine SSD-Festplatte mit 250GB. Damit ist die Speichergröße des Shooters nochmals erhöht worden. Am PC müssen Spieler die Kampagne, den Multiplayer und Warzone…

Kompletter Artikel: Call of Duty: Modern Warfare – Shooter passt nicht mehr auf eine SSD mit 250GB

CoD: Modern Warfare, Warzone Double XP Event Now Live All Weekend Long

From now until Monday, October 5, double XP is awarded to all Call of Duty: Modern Warfare and Warzone players on PC, PlayStation 4, and Xbox One.

The double XP weekend is available across Modern Warfare and Warzone in all modes. Players can earn double XP for their Operators, double weapon XP, and double battle pass tier progression. This will especially come in handy with the Season 6 battle pass that dropped not too long ago.

Season 6 is now live in both Modern Warfare and Warzone. Along with the usual additions–such as new Operators and weapon blueprints–the latest season adds a fast travel system by way of the new subway. The underground train travels all throughout Verdansk, stopping at several different locations for players to engage in skirmishes across Warzone’s massive map. Season 6 also adds new maps to Modern Warfare. Here’s everything we know about Season 6 for Modern Warfare and Warzone.

October will also yield a separate Modern Warfare and Warzone event later in the month. From October 20 to November 3, a Halloween-themed event called the Haunting in Verdansk will introduce new limited-time modes and rewards. Specifics about the event remain unknown for now.

In other Call of Duty news, publisher Activision detailed the Zombies mode for Call of Duty: Black Ops Cold War. The newest iteration of the fan-favorite mode will bring back the very first Zombies map.

Call of Duty: Black Ops Cold War launches on November 13 for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series S/Series X. The game will feature cross-progression support with Warzone across generations and platforms. Check out our Call of Duty: Black Ops Cold War preorder guide to learn about the bonuses and editions available.

Kompletter Artikel: CoD: Modern Warfare, Warzone Double XP Event Now Live All Weekend Long

CoD: Modern Warfare, Warzone Add New Halloween Bundle

Call of Duty: Modern Warfare and Warzone on PC, PlayStation 4, and Xbox One have received a new bundle just in time for Halloween. Titled Undead Forces, the bundle features some spooky-themed items like a charm, calling card, and emblem.

Undead Forces comes with seven items in total. Two of them are specific to the Operator Syd: a legendary skin called Red Menace and a new “Woo! Damn” voice line. The other items in the bundle include a silly-looking zombie head as a charm, a green-and-black M4A1 blueprint called Primis, and a finishing move that summons a very good doggo from the gates of Hell to chomp faces.

Full Undead Forces Bundle Contents

  • Red Menace Operator Skin
  • Primis Assault Rifle
  • Hellhound Finishing Move
  • Bitey Charm
  • “Woo! Damn” Operator Quip
  • Dust to Dust Emblem
  • The Crazy Place Calling Card

The bundle costs 1600 Call of Duty points to purchase on the in-game store.

The Hellhound isn’t the only finishing move added to Modern Warfare and Warzone. With the start of Season 6, anyone who reaches battle pass tier 18 will receive the Edward Finishing Move. Equippable by any Operator, this finishing move calls in a deadly vampire bat to also chomp faces. Performing a finishing move is done by holding down the knife/melee button when behind an enemy.

Publisher Activision recently detailed the Zombies mode for Call of Duty: Black Ops Cold War. The latest entry in the long-running Call of Duty sub-series launches on November 13 for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series S/Series X. Check out our Call of Duty: Black Ops Cold War preorder guide to learn about the bonuses and editions available.

Kompletter Artikel: CoD: Modern Warfare, Warzone Add New Halloween Bundle

200,000+ Accounts Have Been Banned From Call Of Duty: Modern Warfare And Warzone

Like many popular games, cheaters are flocking to Call of Duty: Modern Warfare and the battle royale game Warzone. Developer Infinity Ward isn’t letting these cheaters run amok, however, as the company has confirmed it has banned more than 200,000 accounts for cheating since launch.

This number applies to Modern Warfare and the Warzone spinoff, but Activision did not provide a breakdown by game. There was a new wave of bans this week, Infinity Ward said, and this is seemingly the 20,000 Warzone players that had their accounts deactivated for using cheats, according to a Vice report.

In addition to announcing the new ban total, Infinity Ward said it is staying vigilant in the fight against cheaters by releasing “additional security updates” and “backend enforcement tools.” The developer did not provide any specifics on these, and that may be intentional so as not to give cheaters a heads-up.

Overall, Infinity Ward said it has “zero tolerance” for cheating in its games.

Modern Warfare and Warzone recently welcomed its big Season 6 update, introducing new multiplayer maps, a big change to the Verdansk battle royale map, a new Operator, and more. Check out GameSpot’s Season 6 breakdown to find out everything that’s new.

The next Call of Duty game is Black Ops Cold War, and it’s set for release in November. You’ll be able to play the game much sooner, however, as the open beta begins later in October.

Kompletter Artikel: 200,000+ Accounts Have Been Banned From Call Of Duty: Modern Warfare And Warzone