COMMUNITY ARTIST BUNDLE PROGRAM Y7S1: SHINOSAAAAAAANG

After an amazing first year in collaboration with SAU_SIEGE[rainbow6.com], Sunstark[rainbow6.com], FrAgMenT[rainbow6.com], and Pericote[rainbow6.com], we are happy to present to you with another Community Artist Bundle that will be available during Y7S1.
With this program, we want to celebrate our amazingly creative and dedicated community artists and give them the chance to have their art styles represented in-game. Each chosen artist will have the opportunity to design a full set for an operator of their choice and the resulting bundles will become available during Year 7 and beyond.
To start Year 7, shinosaaaaaaang has designed a bundle for the Japanese operator Echo!

Shinosaaaaaaang’s Echo Operator Bundle includes:

  • Uniform
  • Headgear
  • MP5SD weapon skin
  • Charm
HOW TO REDEEM THE BUNDLE

The shinosaaaaaaang Operator Bundle will be available via Prime Gaming for a limited time, starting from Monday, March 23rd.
Prime Gaming members will be able to claim this exclusive set for free. If you’re not a Prime member yet, you can sign up for a free trial.
A Renown Booster is currently available from Prime Gaming until March 23rd, so don’t forget to claim this too!

Here’s how you can get these Prime Gaming offers:

  • Link your Ubisoft and Amazon accounts here[primegaming.ubisoft.com].
  • Redeem the respective offer through Prime Gaming here[gaming.amazon.com].
  • Receive the content automatically in-game within 48 hours.

ABOUT THE ARTIST

Shinosaaaaaaang, also known as Shino, collaborated with Ubisoft back in 2018 and 2019, and is now back with a brand-new design for Echo!
Shino, an artist from Japan, has been drawing original art and fan art for almost 40 years, with her work ranging from Rainbow Six Siege to Demon Slayer. Her artworks depict many different themes and worlds, as she bases her creations on present and past inspirations. To quote Shino herself: “My art style is addictive like a sweet trap; once you are hooked, there’s no going back”.
Where does her inspiration for this bundle comes from? To echo the Yokai Drone gadget, Shino has based her design on a traditional Japanese Yokai. She drew inspiration from the Karasu Tengu, depicting the black feathers of the crow-like Yokai.
Don’t forget to follow shinosaaaaaaang on Twitter and Instagram[www.instagram.com] to stay up to date with her content and discover her world further.

FAQ

What is the Community Artist Bundle Program?
The Community Artist Bundle Program launched in Y6S1 and it brings operator bundles created by some of our most talented and dedicated Siege fan artists into the game.

I’m a Siege fan artist too – what can I do to get selected as well?
Given the length of our production cycle for in-game content, the fan artists for Year 7 have already been determined. However, we are always on the lookout for future participants. If your goal is to see your bundle in-game, continue showing us your passion and strive to be an outstanding member of the Siege community. We have multiple ways for our dedicated community artists to get more involved with the game, such as the Siege Champions Program[rainbow6.com].

How can I get the Y7S1 shinosaaaaaaang Operator bundle?
Link your Ubisoft account with your Amazon account here[primegaming.ubisoft.com] and claim the Operator set through Prime Gaming[http//%28https] starting from March 23rd. After successfully redeeming the content, it will be available in your in-game inventory within 48 hours. Players must have Echo available as an operator.

Can I buy the shinosaaaaaaang Operator Bundle with Renown or R6 Credits as well?
The shinosaaaaaaang Operator Bundle is exclusive to Prime Gaming for a limited time only and can be obtained via the Prime Gaming offer as described above. Prime Gaming is included for free with Amazon Prime, and free trials are available for new users.

Will this offer be available on all platforms?
Yes, it can be redeemed on PC, Xbox One, Xbox Series S|X, PlayStation 4, PlayStation 5, Amazon Luna, and Google Stadia.

How long will this offer be available?
Following its release on March 23rd, you have one month to claim this offer via Prime Gaming.

I don’t see my rewards.
If you’re having trouble redeeming your shinosaaaaaaang Operator Bundle, please contact our support[support.ubisoft.com].

For more information about Prime Gaming, visit the Prime Gaming FAQ[www.amazongames.com].

Kompletter Artikel: COMMUNITY ARTIST BUNDLE PROGRAM Y7S1: SHINOSAAAAAAANG

Y7S1 Demon Veil Patch Notes Addendum

You can find here the updates and fixes made over the course of the Y7S1 Season Test Server. For the full Demon Veil Patch Notes, click here[rainbow6.com].

Y7S1 PATCH SIZE

Find the download sizes for each platform below.

  • Ubisoft Connect: 4.4 GB
  • Steam: 3.8 GB
  • Xbox One: 13.82 GB
  • Xbox Series X: 13.17 GB
  • PS4: 5.17 GB
  • PS5: 4.66 GB

GAMEPLAY

FIXED – Camera is zoomed out while aiming down sights with the Reflex B sight equipped.
FIXED – Entering Observation Tools will default to security cameras if one of a player’s Observation Tools was picked up or destroyed.
FIXED – Unable to pick up some devices that are deployed into small spaces.
FIXED – Camera goes out of bounds if watching a kill cam when the end of round replay begins.
FIXED – Windows don’t break when deploying a device on a barricade.
FIXED – After spawning, crosshairs can sometimes remain visible while aiming down sights.
FIXED – Camera goes out of bounds for Attackers in support mode when the last Attacker is eliminated and there are no Observation Tools on their team.
FIXED – Bulletproof Camera EMP burst disables electronic map objects for 15 seconds instead of 6 seconds.
FIXED – Bulletproof Camera EMP burst can destroy fragile map objects.
FIXED – Crosshairs of the Reflex B sight are obstructed by the iron sights of various weapons.
FIXED – Defuser disappears if an Attacker picks up the defuser and disconnects between Attacker lock and the start of the Action Phase.
FIXED – SPAS-15 shotgun has no reticle for some non-magnifying sights.
FIXED – Enemy AI doesn’t interact with Azami’s Kiba Barriers.

LEVEL DESIGN

FIXED – Multiple LOD issues on various maps.
FIXED – Azami’s Kiba Barrier doesn’t break when the breakable wall it’s deployed on is completely destroyed.

BANK
FIXED – Valkyrie’s Black Eye doesn’t lose signal when thrown onto the garage door outside at EXT Garage Ramp on Bank map.

COASTLINE
FIXED – Ceiling decals in 1F Blue Bar aren’t destroyed when destroying the floor in 2F Billiard floor on Coastline map.
FIXED – Valkyrie’s Black Eye loses signal on the ceilings of various second floor rooms on Coastline map.

FAVELA
FIXED – Players can defuse the same bomb site twice to win a Training Grounds match on Favela map.

KANAL
FIXED – Valkyrie’s Black Eye doesn’t lose signal when thrown outside onto the bottom of 2F Upper Bridge on Kanal map.

OUTBACK
FIXED – Azami’s Kiba Barrier can allow players to get inside the shark on Outback map.

THEME PARK
FIXED – Valkyrie’s Black Eye loses signal at 1F Yellow Corridor drone vent on Theme Park map.

TOWER
FIXED – Ace’s S.E.L.M.A. Aqua Breacher activates when deployed on the indestructible floor in 1F Lounge on Tower map.

OPERATORS

FIXED – Various Operators are missing some non-magnifying weapon sights.
FIXED – Various modelling and clipping issues.
FIXED – Various animation issues.

ACE
FIXED – Ace’s S.E.L.M.A. Aqua Breacher has no SFX when equipped and held.

ARUNI
FIXED – Aruni’s MK14 EBR is missing Muzzle Brake from weapon barrels.

AZAMI
FIXED – Azami’s Kiba Barrier doesn’t collapse when an operator stands on it.
FIXED – Azami’s Kiba Barrier deployment VFX are visible on the opposite side of the wall it’s deployed on.
FIXED – Azami’s Kiba Barrier deployment VFX are visible from the other side of walls.
FIXED – Azami’s Kiba Barrier deployment VFX aren’t visible when watching a match replay.
FIXED – Azami’s Kiba Barrier destroys Goyo’s Volcán Canisters when it expands.
FIXED – Azami’s Kiba Barrier doesn’t destroy the canister of Mira’s Black Mirror when it expands, making the canister indestructible.
FIXED – Azami’s Kiba Barrier doesn’t break when an Operator stands on it if it was deployed on a hatch that gets destroyed afterward.
FIXED – Azami’s Kiba Barrier doesn’t break when an Attacker exits rappel through the Barrier.
FIXED – Azami’s Kiba Barrier can sometimes prevent vaulting through windows when it’s deployed on a ceiling.

BANDIT
FIXED – Bandit’s Shock Wire can’t be deployed on a reinforced hatch when another device is in the center of it.

CAPITÃO
FIXED – Incendiary bolts from Capitão’s Tactical Crossbow don’t disappear when Capitão disconnects.

CAVEIRA
FIXED – Caveira’s SPAS-15 Reflex C sight is incorrectly attached to the weapon.

FLORES
FIXED – Flores’ RCE-Ratero Charge floats midair when affected by Mute’s Signal Disruptor while jumping.
FIXED – Activating Flores’ RCE-Ratero Charge changes the Observation Tool that an Operator was viewing.

FUZE
FIXED – Fuze’s AK12 is missing Scope 2.0x from weapon sights.
FIXED – Fuze’s Cluster Charge can be deployed on an angle where a reinforced and indestructible wall meet.

GOYO
FIXED – Defenders lose the round and Goyo gets a Friendly Fire penalty if an Attacker moves the hostage near a Volcán Canister and disconnects after deploying a device to destroy the canister.

IQ
FIXED – IQ’s Electronics Detector can detect Azami’s Kiba Barrier when the kunai is the environment but undeployed.

MAESTRO
FIXED – Bullet impact visuals appear on both of Maestro’s Evil Eyes when only one is shot.

MAVERICK
FIXED – Maverick’s Breaching Torch is unable to breach a reinforced wall when an Operator’s shield is pressed against the other side.

MELUSI
FIXED – Melusi’s Banshee detects Operators through Azami’s Kiba Barrier.

OSA
FIXED – Osa’s Talon-8 Shield remains visible if it’s destroyed by Maverick’s Breaching Torch during deployment.

PULSE
FIXED – Pulse’s Cardiac Sensor can’t be unequipped after a player equips it and immediately swaps to a gadget.

TACHANKA
FIXED – Tachanka’s DP27 has no reticle when aiming down some non-magnifying sights.

WAMAI
FIXED – Defenders lose the round and Wamai gets a Friendly Fire penalty if an Attacker moves the hostage near Wamai’s MAG-Net and disconnects after deploying a device to destroy the MAG-Net.

YING
FIXED – Ying is unable to vault while holding a Candela.

ZERO
FIXED – Zero’s SC3000K has access to Scope 2.5x A in weapon sights.

USER EXPERIENCE

FIXED – Some unique ability previews are missing during the Preparation Phase.
FIXED – Privacy Options can be reset to default while the player is in the middle of a match.
FIXED – "View Fullscreen" button doesn’t work for unique abilities and victory celebrations when selected using a mouse.
FIXED – Duplicated pop-ups for Team Deathmatch can appear on game launch.
FIXED – The Home section background is sometimes replaced by a black screen after exiting the Notifications section.
FIXED – The last Operator eliminated at the end of a match doesn’t appear eliminated on the scoreboard.
FIXED – Team Deathmatch playlist pop-up appears before the intro cinematic finishes.
FIXED – Players can join an in-progress Team Deathmatch match when there is less than 2 minutes left in the round or when 3/4 of the total eliminations has been reached.
FIXED – Long delay between the end of a Custom Local Team Deathmatch match and when the MVP starts.
FIXED – Player usernames aren’t display during the MVP of a Team Deathmatch match.
FIXED – Screen resolution slider for Display options can become unresponsive.
FIXED – Crash occurs when multiple players repeatedly switch Operators while the lobby is paused by the host.
FIXED – Various UI issues.
FIXED – Various localization issues.
FIXED – Various customization issues.
FIXED – Various VFX and SFX issues.
FIXED – Overall game performance.

MATCH REPLAY

FIXED – Gunshot audio replays every time a Match Replay is rewound.
FIXED – Player isn’t returned to the Watch section at the end of a match replay.
FIXED – Match Replay experiences long loading times when transitioning between rounds if the rewind and pause buttons are pressed repeatedly as the round ends.
FIXED – Match Replay recordings aren’t created for Testing Grounds matches on the Test Server.
FIXED – Various Match Replay camera issues.

Kompletter Artikel: Y7S1 Demon Veil Patch Notes Addendum

New Rainbow Six Siege Streamer Charms for Y7S1!

NEW RAINBOW SIX SIEGE STREAMER CHARMS FOR Y7S1!

Announcing the next Streamer Charms!

Each season will bring the release of new charms, as well as a return of the streamer’s charms from previous seasons!

New

{LINK REMOVED}Jynxzi

{LINK REMOVED}Get_Flanked

{LINK REMOVED}FastAnne

{LINK REMOVED}Sha77e

Returning



{LINK REMOVED}Ad9m {LINK REMOVED}Alfredoplays {LINK REMOVED}AnneMunition {LINK REMOVED}Beaulo {LINK REMOVED}Bighead {LINK REMOVED}Bnans {LINK REMOVED}Braction6 {LINK REMOVED}Drid {LINK REMOVED}Gabbo IceyCat25 {LINK REMOVED}Interro {LINK REMOVED}JerichoFive {LINK REMOVED}JessGOAT {LINK REMOVED}Jinu6734 {LINK REMOVED}Just9n {LINK REMOVED}Kalera {LINK REMOVED}KingGeorge {LINK REMOVED}KittyR6 {LINK REMOVED}LagonisR6 {LINK REMOVED}Lil_Lexi {LINK REMOVED}Lt Custard {LINK REMOVED}MacieJay {LINK REMOVED}Matimi0 {LINK REMOVED}MrBboy45 {LINK REMOVED}Narcoleptic Nugget {LINK REMOVED}PaladinAmber {LINK REMOVED}Pengu {LINK REMOVED}Punjistick {LINK REMOVED}REMGURI / 렘쨩 {LINK REMOVED}Rubsarb {LINK REMOVED}Salty Academy {LINK REMOVED}SexyCake {LINK REMOVED}Shorty {LINK REMOVED}SilphTV {LINK REMOVED}TangyD {LINK REMOVED}Tatted {LINK REMOVED}THE_M3RY {LINK REMOVED}Tranth {LINK REMOVED}Varsity {LINK REMOVED}WhiteShark67 {LINK REMOVED}z1ronic {LINK REMOVED}Zander {LINK REMOVED}yo_boy_roy {LINK REMOVED}Mag6 {LINK REMOVED}CCSesports {LINK REMOVED}RazaH {LINK REMOVED}Heideltraut {LINK REMOVED}Nesk {LINK REMOVED}Thaqil {LINK REMOVED}Patife {LINK REMOVED}Lusorkoeffizient {LINK REMOVED}Galadriex

How to acquire charms

These charms are only available by subscribing to the respective streamer’s Twitch channel with a linked Uplay account. For more information on how to link your Uplay and Twitch account, as well as opt in for Twitch Drops, please refer to {LINK REMOVED}this FAQ.

How to get involved

We are always on the lookout for additional content creators to add to the program and will be exploring new candidates in 2022. If your goal is to see your charm in game, we use the following criteria to begin the selection process for potential candidates:

Requirements to be considered
– Approximately 350+ concurrent viewers – preferable.
– Average of 10 Rainbow Six streams per month.
– Average of 20 hours of Rainbow Six streamed per month.
– Positive standing with Ubisoft/Rainbow Six Siege.
– High quality level of content.
– Twitch Partnered.
– Rainbow Six Siege reserves the right for final decision.

Consideration for Removal
– Less than 10 Rainbow Six Siege main streams over 3 months.
– Level of quality dropping below an acceptable level.
– Standing with Rainbow Six Siege/Ubisoft compromised.
– Any actions that may negatively affect the R6S/Ubisoft brand.
– Loss of Twitch Partnership.
– Rainbow Six Siege reserves the right for removal of any charms.

Kompletter Artikel: New Rainbow Six Siege Streamer Charms for Y7S1!

Call Of Duty 2023 Delayed To 2024 According To Report [Update]

2023’s Call of Duty game may be delayed to the following year. This would mark the first time since 2004 that a year would pass without a new mainline Call of Duty game, which has gotten new entries on an annual basis since 2005’s Call of Duty 2.

Bloomberg reports that Activision Blizzard will delay 2023’s Call of Duty in hopes of further polishing the game. Seeing as Microsoft has announced its intention to continue developing Activision franchises for competing console platforms, that could mean we’ll see this new Call of Duty launch for Xbox Series X|S, PS5, and PC.

The report also says that Activision Blizzard is pushing this new Call of Duty’s release following a recent game failing to meet expectations. No exact game is listed but both Vanguard and Warzone underperformed in 2021 in comparison to Black Ops Cold War and Warzone in 2020, so it’s likely in reference to one of those.

According to the report, Treyarch will assist in developing an upcoming, yet-to-be-announced free-to-play online game. That game will reportedly launch in 2023.

In a statement, an Activision spokesperson said, “We have an exciting slate of premium and free-to-play Call of Duty experiences for this year, next year and beyond. Reports of anything otherwise are incorrect. We look forward to sharing more details when the time is right.”

Bloomberg also recently reported that three Call of Duty games are currently in the works. Two of those games have been confirmed: Call of Duty: Warzone 2 and Modern Warfare 2. The third unannounced game is the one that’s being delayed. It’s being worked on by Treyarch.

Activision Blizzard said that Warzone 2 and Modern Warfare 2 are being designed together from the ground up–Infinity Ward is helming development of both.

This story has been updated with a statement from Activision Blizzard.

Kompletter Artikel: Call Of Duty 2023 Delayed To 2024 According To Report [Update]

Demon Veil

Rainbow Six Siege introduces the first season of Year 7, Demon Veil! Azami, our newest Operator, joins Rainbow with an extensive background ranging from motorized Tokyo police officer to being a bodyguard in the private sector. Focused and determined beyond all doubt, she will bring her skills forward in the defense of her teammates. Her Kiba Barrier will bring a unique twist to the battlefield. Read the Patch Notes below for full details.

View Patch Notes[rainbow6.com]

Kompletter Artikel: Demon Veil

Y7S1 PRE-SEASON DESIGNER'S NOTES

In this latest edition of Designer’s Notes, we’ll go into more detail about the balancing changes that’ll come with Demon Veil’s pre-season update and give you an insight into the reasons behind these changes.

For more information on all the updates, changes and content that was released with Demon Veil, check out the seasonal patch notes here[rainbow6.com].

BALANCING MATRIX AND TOP OPERATOR BANS

WIN DELTA VS. PRESENCE

Please note that we are using presence to gauge the popularity of an Operator. This notion had to be introduced to reflect the implementation of the pick & ban.

Presence definition: pick rate of an Operator when not banned. Win Delta: The Win Delta is aggregated from Operator’s Win Deltas per Bomb Site.

OPERATOR BAN RATE

GAMEPLAY REWORKS

ATTACKER REPICK
  • All Attackers can change their Operator and loadout in addition to spawn location during Preparation Phase. 
  • Attacker Repick is available in all modes.
  • Sixth-Pick and Reveal Phase are removed from Custom Match settings options.

Population targeted by this change: All players.

Attacker Repick is something we tried on the most recent Lab Test Server for Y6S4. As discussed in its [panel debut](https://youtu.be/HcE6_DiKkcs?t=205&type=link), Attacker Repick is meant to help emphasize the importance of intel-gathering for Attackers, and ultimately broaden the selection of viable operators and strategic choices available when on the offensive. With this, we hope to promote more deliberate choices around how players gather which intel, especially on Attack – as well as how a team of Defenders choose to handle enemy intel-denial. 

Attacker Repick has seen minimal changes since the Lab Test Server, where it was mostly well understood and seen as intuitive to use, along with not tipping the overall Attacker/Defender balance too drastically. We will, of course, continue to monitor data and discussions around the feature as everyone gets used to it in Y7S1. 

SIGHTS AND SCOPES
  • All weapon sights have been renamed and reorganized.
  • All weapons get all sights of their given optical levels (weapons previously without 2.5x do not receive 2.5x sights).
  • Replaced all instances of Low Red Dot with High Red Dot to minimize vision obstruction.

Population targeted by this change: All players.

In an effort to make weapons and sights more universal across operators, as well as easier to organize, we’ve opened the floodgates on sight styles. Now primary weapons and non-handgun secondary weapons will have access to all non-magnifying sights (Non-magnifying scopes are Red Dot, Reflex, and Holographic). Weapons with a 2.5x scope will now have both 2.5x scope variants. Tachanka’s DP27 unique reflex sight will stay unique to Tachanka, but we hope that you get a kick out of sporting your favorite sights in style – especially you Glaz mains out there.

OUTDOOR CAMERAS & DRONES
  • Defenders’ cameras (from Valkyrie, Maestro, and Bulletproof cams) and Defenders’ drones (from Echo and Mozzie) placed outside disconnect 10 seconds after being placed.

Population targeted by this change: Top Ranked & Newcomers.

This change was initially delayed after being announced for the Y6S4 Test Server, but now with the kinks ironed out it’s finally here for Y7S1. Along with Attacker Repick, this change is directed at increasing the importance and usage of cameras and intel-gathering tools inside. Playing against consistent Defender outdoor visibility can feel tedious at best and oppressive at worst – often with little possible recourse for the Attackers. That early-game intel can still be gathered, but it now has a strict time-limit; making those moments far more vital and with less of a sour taste for Attackers at the start of a round. 

OPERATOR BALANCING

GOYO REWORK
  • Changed Volcán Shield to Volcán Canister, which no longer has a deployable shield.
  • Volcán Canister can now be used as a deployable gadget on grounds and walls:
  • Volcán Canister has a bulletproof casing, protecting it from certain angles.
  • Reduced Volcán Canister explosion damage and destruction.
  • Increased Volcán Canister fire duration to 20s (from 10).
  • Increased number of Volcán Canister charges to 4 (from 2).

Population targeted by this change: Pro Play.

This change is pretty significant for Goyo, essentially trading defensive capabilities to double-down on zone denial. We’re hoping that the buffs to his Volcán’s area of effect capabilities will offset the removal of his more frontline-defense, which could keep multiple areas in a state of quasi-denial with limited options to counter. Now even though Goyo has to place the charges in a more planned, exposed way, the benefits of doing so in key locations or for key moments should be more rewarding overall. These changes should also help make Goyo a more clear alternative to Smoke as originally intended. 

MELUSI
  • Reduced opening & closing time to 0.75s (from 2).

Population targeted by this change: Top Ranked.

We wanted to make Melusi’s Banshee more susceptible to high-skill Attacker play. Though this change is technically a nerf and will allow Attackers to more quickly destroy the exposed weak point of the Banshee, we hope this will serve to keep Defenders more vigilant for the activation sound as well, making Melusi a strong but not quite a must-have operator. 

VALKYRIE & ZERO
  • Black Eye and ARGUS cameras can be accessed while they are still in the air – however the video feed does not begin until they attach to a surface.

Population targeted by this change: All players.

This is a small change that was initially packaged with the new behavior for outdoor cameras and will allow Valk and Zero players to get a few more important moments of utility out of their camera gadgets. We hope this quality of life improvement will kick in at the right moments to shave off a few precious seconds. 

THUNDERBIRD
  • Kona Stations only heal if the player is below 100% health.

Population targeted by this change: Top Ranked.

We wanted to adjust the Kona Station to be less of an aggressive tool, being used to over-heal then peek for minimal health loss. At the same time, this will also help the station get more general use as team anchors will be less able to use them up by accident. 

KALI
  • Removed movement speed penalty from the CSRX 300.

Population targeted by this change: All players.

This is a small quality of life change as we continue working on better refining the balance and feel of several operators. 

Try out the latest Siege updates on the Test Server and don’t hesitate to report any bugs or issues you encounter on the new and improved R6Fix[r6fix.ubi.com].

Follow us and share your feedback on TwitterRedditFacebook[www.facebook.com] and on our forums[forums.ubi.com].

Kompletter Artikel: Y7S1 PRE-SEASON DESIGNER'S NOTES

How To Unlock CoD: Black Ops Cold War's New Vargo 52 Assault Rifle Early

Call of Duty Season 2 is currently underway in Vanguard and Warzone, but 2020’s Black Ops Cold War is still getting updated with more maps and a new weapon to unlock. While the content is unannounced and likely not meant to be released yet, players have already discovered ways to unlock the game’s new Vargo 52 assault rifle.

A recent update to Black Ops Cold War added unannounced new content, including the remastered versions of Black Ops 1’s Jungle and WMD maps and the new Vargo 52 assault rifle. However, the Vargo 52 is currently still locked and hidden in Black Ops Cold War, but strangely enough, players have discovered they could unlock the weapon by playing Modern Warfare multiplayer instead.

How to unlock the Vargo 52

Image credit: Activision/JGOD

Players are reporting that the rifle is unlocked by scoring 1,000 points of damage using an assault rifle in 15 different matches of Modern Warfare multiplayer.

For this challenge, you can quickly unlock this weapon by choosing Modern Warfare’s smaller map playlists with Shoot House and Shipment. Matches in those playlists usually offer high engagements and tend to take a shorter amount of time to complete.

The Vargo 52 won’t even appear in the Black Ops Cold War menus until the you unlock in Modern Warfare first, but once unlocked you can use it for both multiplayer and Zombies. And unfortunately, the Vargo 52 is still missing in Warzone for those who have already completed the challenge, but the gun will likely appear once it is officially released. We’ll update this guide if more unlock challenges become available for the Vargo 52 in either Black Ops Cold War or Warzone.

Additionally, Call of Duty Season 2 recently added the new KG M40 assault rifle and Whitley light machine gun for you to unlock in Vanguard and Warzone.

Kompletter Artikel: How To Unlock CoD: Black Ops Cold War's New Vargo 52 Assault Rifle Early

Call Of Duty's "New Generation" Teased As Coming Soon By Infinity Ward

Call of Duty: Vanguard has only been out a few months, but Infinity Ward is wasting no time teasing its own game expected to arrive this year–in very vague terms. The Modern Warfare studio posted a very short message that is sure to get the community in a collective investigation to uncover its secrets.

With just two lines, the official Infinity Ward Twitter account confirmed a “new generation” of Call of Duty would be coming soon, telling fans to “stay frosty.” This isn’t a Wendy’s reference, but a sign to keep alert for any more news.

Call of Duty: Modern Warfare released back in 2019 to positive reviews, reuniting us with past characters–albeit in a rebooted canon–and introducing a few new ones. It was heavily teased that a sequel was coming, and reports said it would be focused on Colombian drug cartels. This would be a big departure from 2009’s Modern Warfare 2, which was almost entirely focused on a conflict between Russian ultranationalists and the joint task force from the original game. That being said, the conflict in the 2019 game takes some huge deviations from the original Modern Warfare, so it’s entirely possible the cartel rumor is true.

The new game is expected to launch in 2022, following Activision Blizzard’s annual release cycle. Whenever it does release, it will still be available on PlayStation consoles. It sounds from Infinity Ward’s tweet that the game may not release on Xbox One or PS4, but Microsoft Gaming CEO Phil Spencer has confirmed he wants to keep the series available on non-Xbox systems, and Microsoft’s purchase of Activision Blizzard is still pending regulatory approval. The next three games in the series will reportedly still be on PlayStation, with the future after that being unclear.

Kompletter Artikel: Call Of Duty's "New Generation" Teased As Coming Soon By Infinity Ward

Firearms Expert Breaks Down the Desert Eagle – Loadout Extended Chat

The Desert Eagle has appeared in hundreds of movies and games, but has never found much of a home among serious users in the real world. Is there any practical use for such a mammoth handgun, why is it so big, and what makes the Desert Eagle unique among handguns? (Presented by PUBG MOBILE)

Kompletter Artikel: Firearms Expert Breaks Down the Desert Eagle – Loadout Extended Chat