CoD: Modern Warfare, Warzone Update Adds Blood Money Mode

Developer Infinity Ward has announced that a new Call of Duty playlist update for both Modern Warfare and Warzone is now live on PC, PlayStation 4, and Xbox One.

The playlist update changes Modern Warfare’s multiplayer moshpits in particular. Now, players can jump into four new games modes: Gunfight 3v3 (Snipers Only), Gunfight Blueprints, One in the Chamber, and Realism Ground War. The most notable of these modes is One in the Chamber, as Modern Warfare’s iteration of the popular game type makes some adjustments. This includes randomly selecting a gun for players at the start of each match, giving players only three lives to work with, and requiring players to get kills to earn more bullets.

Warzone also received a playlist on Thursday, June 18. That’s when the Plunder variant, Blood Money, made its return. On the same day, Infinity Ward added battle royale solos mode into a sub-menu and removed Scrapyard from the hardcore playlists.

Season 4 for Modern Warfare and Warzone has officially begun, with both games getting tons of new content and adjustments following a recent patch. The update was pretty massive, but Infinity Ward is allowing fans to delete parts of the game to preserve hard drive space.

GameSpot has officially kicked off Play For All–a celebration of all things gaming. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for COVID-19 relief efforts and Black Lives Matter with the help of our friends from around the gaming world. Check out the Play For All schedule for more.

Kompletter Artikel: CoD: Modern Warfare, Warzone Update Adds Blood Money Mode

CoD: Modern Warfare, Warzone Playlist Update Adds New Game Modes

Developer Infinity Ward has announced that a new Call of Duty playlist update for both Modern Warfare and Warzone is now live on PC, PlayStation 4, and Xbox One.

The playlist update changes Modern Warfare’s multiplayer moshpits in particular. Now, players can jump into four new games modes: Gunfight 3v3 (Snipers Only), Gunfight Blueprints, One in the Chamber, and Realism Ground War. The most notable of these modes is One in the Chamber, as Modern Warfare’s iteration of the popular game type makes some adjustments. This includes randomly selecting a gun for players at the start of each match, giving players only three lives to work with, and requiring players to get kills to earn more bullets.

Warzone will see a playlist update as well, but that won’t happen until Thursday, June 18. That’s when the Plunder variant, Blood Money, will make its return.

Season 4 for Modern Warfare and Warzone has officially begun, with both games getting tons of new content and adjustments following a recent patch. The update was pretty massive, but Infinity Ward is allowing fans to delete parts of the game to preserve hard drive space.

GameSpot has officially kicked off Play For All–a celebration of all things gaming. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for COVID-19 relief efforts and Black Lives Matter with the help of our friends from around the gaming world. Check out the Play For All schedule for more.

Kompletter Artikel: CoD: Modern Warfare, Warzone Playlist Update Adds New Game Modes

Y5S2 STEEL WAVE PATCH NOTES ADDENDUM

Over the course of the Steel Wave test server period we have resolved a variety of issues and made a few additional updates.

BALANCING
Y5S2.1 UPDATE

During the Steel Wave test server period we received a number of feedback requests for balancing tweaks to the new Operators. After evaluating feedback from players, and data from the TS, we plan to make a few balancing changes to the new operators with the 2.1 patch. The changes will not go into effect until the Y5S2.1 update.

Melusi – Coming in Y5S2.1
  • Lowering the penalty zone by approximately 33%.
  • Lowering the sound of Banshee effect in first person POV.

Ace & Hibana – Coming in Y5S2.1
  • Remove the possibility of destroying Bandit’s Batteries through reinforcements, by placing the charges on the floor.

MELUSI
  • Replace her deployable shield with C4.

After re–evaluating a number of current game–meta and gameplay factors, we made the decision to swap out Melusi’s deployable shields for C4 to prevent putting extra pressure on attackers and specific attacker utility.

ACS12
  • Increased the damage from 41 to 59. Increased ADS Speed.
  • Increase the ACS12 RPM to 300 RPM.

Buff to the ACS12’s damage to make it a bit more viable than it is currently. ADS speed should also now match other weapons of the same category. Furthermore, on release, the ACS12 had 300RPM, and it was lowered by a later balancing change. With this change alongside the change to slugs, the 300 RPM should not have issues with destruction.

UPDATES
RECRUIT

Now has an ACOG. This is where all the lost ACOGs went.

AUDIO LOCALIZATIONS UPDATE

French localized audio for Ace and Melusi will be available in FR at launch. RU localizations are still unavailable.

WEAPON ATTACHMENTS

Attachment system updates allow for attachment skins and simpler loadout balancing.

METAL DETECTORS

Adjustment to metal detector SFX and activation on Bank, Kanal + Border.

  • Now plays a short 3–sec alarm before stopping.
  • Only one alarm can be played at a time.
  • No cooldown on the alarm trigger.

This fixes an issue where alarm cooldowns meant that players could cross metal detector barriers multiple times without an alarm sounding (if it was already triggered previously and on cooldown).

HOUSE

Added a top window blocker and bars to the wall facing treehouse to allow players to shoot through, but players will not be able to rappel in through that window.

BUG FIXES
GAMEPLAY
  • FIXED – ACS12’s slugs deal no damage from distances greater than 40m.
  • FIXED – M4 reload animation and audio are slightly out of sync.
  • FIXED – AK12 reload animation and audio are out of sync.
  • FIXED – FPS drops when debris flies next to players.
  • FIXED – Bulletproof Camera casing still deploys after canceling when crouching.
  • FIXED – Deployable shields (and Goyo’s Vulcan) have pick–up priority over other throwable gadgets. Gadgets should be able to be picked up in the order of most recently deployed.
  • FIXED – Players can sometimes vault into another operator under specific circumstances.
  • FIXED – Secure Area’s Biohazard container hitbox is too large.
  • FIXED – Shield operators hugging a reinforced wall can prevent the deployment of hard–breach gadgets on the reinforced wall’s inner layer (such as Thermite’s breach charge and Mira’s Black Mirror).
  • FIXED – Impact grenades and Zofia’s grenades explode on attacker instead of on the attacker’s ballistic shield if they are sprinting/walking at time of impact.
  • FIXED – Objective discovery is not triggered when looking at it indirectly from the edge of the screen and FOV settings are above 60.
  • FIXED – ADS appears zoomed out for some sights on the P10 Roni.
  • FIXED – Hostage will go into DBNO instead of dying as intended, if an explosive gadget is detonated near the hostage.

OPERATORS

FIXED – Abnormal gunshot SFX with T–95 LSW.
FIXED – Missing VFX when using specific weapons and attachments. (e.g.: Using the M12 + Muzzle Brake only yields giant sparkles instead of muzzle flash + smoke).
FIXED – Various minor animation issues when performing certain movements for various operators.
FIXED – Various minor visual fixes and updates for support mode and death replays.
FIXED – Various visual fixes for operators and their gadgets.

ACE
  • FIXED – Ace’s SELMA does not destroy Barbed Wire on the first explosion.
  • FIXED – Ace’s SELMA can stick onto a Black Mirror red canister, causing the animation to be improperly orientated.
  • FIXED – Ace does not receiving points after destroying a deployable defender gadget with SELMA.

MELUSI
  • FIXED – Melusi’s Banshees should have the same explosion resistance as Maestro’s Evil Eyes. Currently have very low explosion resistance.

AMARU
  • FIXED – Amaru sometimes cannot reel to a hatch even when the gadget activation icon is available.
  • FIXED – Amaru’s Garra Hook is not attaching properly with the expected frame points on skylights.
  • FIXED – Amaru can use her Garra Launcher on the blocked window at EXT Tree House of House.
  • FIXED – Small smoke VFX at the corners where Amaru’s Garra Hook attaches to the corners of the window frame.
  • FIXED – Amaru’s reeling SFX is distorted/missing in replays.

BANDIT
  • FIXED – Floor debris and partially damaged reinforced hatches can prevent Bandit from deploying his gadget.

CAPITAO
  • FIXED – Fire does not propagate properly when darts are shot under some furniture assets.

ECHO
  • FIXED – Shock Drones and Yokai can shoot operators through normal barricades and Castle barricades. They will no longer be able to do so.
  • FIXED – Yokai’s camera POV will gray out and lose color if Thatcher uses his EMP anywhere on the map.
  • FIXED – Echo’s Yokai can sometimes clip through thin ceilings on maps and see onto the rooftops in support mode.

FINKA
  • FIXED – Missing VFX timer on Finka’s thumb gadget gauge when using the last adrenal surge charge.
FUZE
  • FIXED – Operators can take damage or even die when standing next to a detonating cluster charge even if they are not in the cluster charge AOE.
GLAZ
  • FIXED – Glaz’s thermal scope provides no visibility through smoke even when fully charged. The yellow highlight is still visible, but weaker than intended.
  • FIXED – Glaz’s OTs-03 can be used with full functionality while escorting the Hostage.
IANA
  • FIXED – Iana’s hologram will trigger the shrapnel system.

LESION
  • FIXED – Lesion can see through smoke when looking through a deployed GU Mine.

LION
  • FIXED – Lion’s EE–ONE–D can be hit and destroyed by weapon fire.

NOKK
  • FIXED – When Nokk has her HEL Presence active and is damaged by Ace’s SELMA, the Glitching VFX will not be displayed for anyone operating an Evil Eye or Bulletproof Camera.

MAESTRO
  • FIXED – If Maestro leaves the game, his Evil Eye windows are not opening to 50% in their disabled state.

WARDEN
  • FIXED – Warden is missing his signature reload animation with the SMG–12.

YING
  • FIXED – Ying’s candelas do not activate properly after being thrown through an electrified, damaged wall.

ZOFIA
  • FIXED – Impact and concussion grenades from Zofia’s gadget at very close range do not affect enemy operators.

LEVEL DESIGN
  • FIXED – Doorways, reinforceable walls, and hatches on several maps are blocked if a player is AFK at spawn.
  • FIXED – Various spawn kill/spawn peek opportunities on maps.
  • FIXED – Glass resistance to gadgets for some map assets is broken.
  • FIXED – Various collision issues on maps.
  • FIXED – Various clipping/dynamic clipping issues on maps.
  • FIXED – Various LOD issues on maps.
  • FIXED – Various LOS issues on maps.
  • FIXED – Various map asset destruction issues.
  • FIXED – Unnecessary/missing vault prompts on maps.
  • FIXED – Various map asset issues.
  • FIXED – Various lighting/texture issues on maps.

HOUSE
  • FIXED – Spawning in 1F TV Room and 1F Music Room as spawn points for defenders on House results in 1 defender spawning at B Gym instead.
  • FIXED – Players are unable to pick up Mozzie’s Pests if they are deployed on the rug covering the stairs in House.
  • FIXED – Gadgets can be placed in unreachable areas of reworked House
  • FIXED – Operators can climb inside the bookcase in 2F Reading Room of House.
  • FIXED – A wall in 2F Pick Room of House cannot be reinforced in Hostage mode if player who spawns next to it does not move.
  • FIXED – Attackers rappelling into the window of 2F back stairs of House remain in the air for a brief moment due to a missing floor asset.
  • FIXED – Defenders can block a reinforceable wall in 2F Car Room of House if they are AFK at spawn
  • FIXED – Drones do not spawn close to the selected spawn location on House.
  • FIXED – Small deployable gadgets cannot be picked up again when placed on the armchair pillow in 2F Master Bedroom of House.
  • FIXED – Drones can get stuck between the pile of pipes in front of construction on House.

BORDER
  • FIXED – One of the hatches in the 2F Server Room of Border is not being completely destroyed and can leave collision that blocks players.
CHALET
  • FIXED – Pixel peek from B Wine Cellar of Chalet.

CONSULATE
  • FIXED – Alibi’s Prisma will not deploy when thrown into interior garden at 1F Main Stairs of Consulate.
  • FIXED – Breaching charges can be placed on indestructible floor sections in 2F Hallway of Consulate.
  • FIXED – Collision missing for Hibana’s X–Kairos pellets and the wooden desk at 1F Lobby of Consulate.
  • FIXED – Rappel point is incorrectly placed for the skylight above 1F Main Stairs in Consulate.
  • FIXED – Operators’ gadgets can get stuck in the flags on Consulate.

CLUBHOUSE
  • FIXED – Planting the defuser in specific areas on the metal shelf of B Arsenal Room in Clubhouse can glitch the plant and cause attackers to lose the round.
  • FIXED – Players can destroy the cardboard boxes in Snowmobile Garage on Chalet and hide in the shadows.
  • FIXED – Spinning in a specific spot on Chalet can cause FPS drops for other players in the game.

COASTLINE
  • FIXED – Attackers can hide the defuser inside the closet at 2F Penthouse of Coastline.

FAVELA
  • FIXED – Gridlock’s Trax Stingers are deploying inside the washing machines of 1F Laundry Room on Favela.

FORTRESS
  • FIXED – Gadgets and grenades can get stuck under the football table in 2F Games Room in Fortress when thrown from certain angles.
  • FIXED – In Fortress, when players shoot a Capitao dart in specific places on the hood–extractor, the incendiary bolt will ignite, but the fire will not propagate.
  • FIXED – Issues with reinforcing a wall in 2F Games Room of Fortress when one of the defenders is AFK.
  • FIXED – Players can still get shocked through an indestructible wall in 2F Shisha Hallway on Fortress.

HEREFORD
  • FIXED – Players can hide behind a target dummy inside a wood rack in 1F Garage of Hereford.

OREGON
  • FIXED – Missing glass panels for some windows on Oregon.

KANAL
  • FIXED – Players can get stuck inside the vents of EXT Forklift Alley of Kanal after exiting rappel between the gap in the vents.
  • FIXED – Echo’s Yokai drone can lose signal and stop responding if deployed on top of the vents of 2F Printer Room in Kanal.

USER EXPERIENCE
  • FIXED – Various Menu UI improvements.
  • FIXED – Various minor cosmetic and shop UI fixes.
  • FIXED – Various minor menu fixes and improvements.
  • FIXED – Various cosmetic fixes to charms, uniforms, headgears.
  • FIXED – Empty player cards visible in spectator mode if all observation tools are destroyed and player joins–in–progress.
  • FIXED – Floating drones in support and caster mode.
  • FIXED – Outlines of objectives and some gadgets are sometimes highlighted while in support mode after dying.
  • FIXED – Various caster/spectator HUD improvements and updates. Increased legibility of the player states on player cards.
  • FIXED – Visual replication issues from 3rd person POV for operators exiting rappel from a rooftop.
  • FIXED – Missing flash FX for players who are in support mode.
  • FIXED – Weapons clip through Defenders hands at spawn if a grip is equipped.
  • FIXED – (PvE) Missing exterior barricades at the beginning of Situation 02.
  • FIXED – (PvE) One bot can get stuck in front of the bar at 1F restaurant after the defuser is planted.
  • FIXED – Attachments are invisible on bots in PvE.
  • FIXED – Players cannot complete the "Kill one blinded enemy" objective in the 2nd Situation.
  • FIXED – CPU Load displays 0% in the new advanced benchmark results report.
  • FIXED – ‘None’/’Default’ options for attachments, charms, headgear, and uniforms is missing.
  • FIXED – The Discovery playlist is missing a name on some UI elements in the main menu.
  • FIXED – Infinite loading in the custom online game mode only
  • FIXED – Quitting a match during prep/ban phase will display a VISUAL ONLY deranking to Copper V for players who are already ranked.
  • FIXED – Texture for black weapon attachment skin is darker on holographic/laser sights.

Kompletter Artikel: Y5S2 STEEL WAVE PATCH NOTES ADDENDUM

Modern Warfare & Warzone: Ausblick auf neues Update – das steht in dieser Woche an

Infinity Ward bereitet ein neues Update für Call of Duty: Modern Warfare und Warzone vor. In einem aktuellen Blog-Eintrag geben die Entwickler einen ersten Ausblick auf die Patch Notes – zusammen mit den Änderungen und Neuerungen. Das Playlist-Update…

Kompletter Artikel: Modern Warfare & Warzone: Ausblick auf neues Update – das steht in dieser Woche an

Call Of Duty: Modern Warfare/Warzone Adding Ice Pick Melee Weapon And More This Week

Call of Duty: Modern Warfare and the battle royale game Warzone continue to introduce new microtransactions. The latest come in the form of a pair of weapon bundles, one of which features a brand-new ice pick melee weapon to finish your foes in icy style.

The “Notice Me III” bundle comes with the “Dream Dasher” SMG blueprint that features a specialized sight, barrel, ammo, and rear grip. It also features the “Chibi Trooper” weapon charm and the “Cute Cadet” sticker.

No Caption Provided

The other new bundle now available is the “Wendigo” bundle. It comes with “Psychosis” assault rifle, the “Evil Manifest” SMG, and the “Crevasse” ice pick weapon. This bundle also includes a “Taiga” skin for the Operator Krueger.

No Caption Provided

In its blog post, Activision did not announce price points for these new Modern Warfare/Warzone bundles, and they do not appear to be out yet, but the game’s other cosmetic bundles–of which there are many–range from around 800 Call of Duty Points to 1800 Call of Duty Points. These new bundles should go live soon.

In other news, Modern Warfare is adding the One in the Chamber mode this week, while the 50v50 Warzone Rumble deathmatch mode is staying in the game for the time being.

Kompletter Artikel: Call Of Duty: Modern Warfare/Warzone Adding Ice Pick Melee Weapon And More This Week

Call Of Duty: Modern Warfare's One In The Chamber Mode Gets Tweaked

Following a patch that fixes minor issues, developers Infinity Ward and Raven Software have announced that Call of Duty: Modern Warfare will get a familiar mode this week on PC, PlayStation 4, and Xbox One.

Seen in various other Call of Duty games like Black Ops 4 and Modern Warfare 3, One in the Chamber makes its debut in Modern Warfare this week. It plays just as fans remember, with each player competing in a free-for-all where everyone gets just a single bullet in their starting weapon. A patch released shortly after the mode went live limited weapons to pistols, and the join-in-progress feature can only be used within a minute of the match’s start.

Modern Warfare’s One in the Chamber features a twist: the weapon in players’ hands is randomly selected at the start of the match. Alongside the randomness of weapons, players only have three lives to take the top spot and additional bullets are earned by getting kills.

Both Modern Warfare and Warzone recently received a patch that kicked off the games’ Season 4 update. Though Season 4 featured a massive download file on all platforms–something publisher Activision is currently investigating–there is now a way to delete bits and pieces of Call of Duty to preserve hard drive space.

Season 4 introduced a bunch of new content, such as multiplayer maps, modes, and more. While Modern Warfare now has One in the Chamber, Warzone will get a gigantic new 50v50 Team Deathmatch-style mode.

GameSpot has officially kicked off Play For All–a celebration of all things gaming. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for COVID-19 relief efforts and Black Lives Matter with the help of our friends from around the gaming world. Check out the Play For All schedule for more.

Kompletter Artikel: Call Of Duty: Modern Warfare's One In The Chamber Mode Gets Tweaked

Call Of Duty: Modern Warfare Adds Familiar Game Mode

Following a patch that fixes minor issues, developers Infinity Ward and Raven Software have announced that Call of Duty: Modern Warfare will get a familiar mode this week on PC, PlayStation 4, and Xbox One.

Seen in various other Call of Duty games like Black Ops 4 and Modern Warfare 3, One in the Chamber makes its debut in Modern Warfare this week. It plays just as fans remember, with each player competing in a free-for-all where everyone gets just a single bullet in their starting weapon.

Modern Warfare’s One in the Chamber, however, features a twist: the weapon in players’ hands is randomly selected at the start of the match. Alongside the randomness of weapons, players only have three lives to take the top spot and additional bullets are earned by getting kills.

Both Modern Warfare and Warzone recently received a patch that kicked off the games’ Season 4 update. Though Season 4 featured a massive download file on all platforms–something publisher Activision is currently investigating–there is now a way to delete bits and pieces of Call of Duty to preserve hard drive space.

Season 4 introduced a bunch of new content, such as multiplayer maps, modes, and more. While Modern Warfare now has One in the Chamber, Warzone will get a gigantic new 50v50 Team Deathmatch-style mode.

GameSpot has officially kicked off Play For All–a celebration of all things gaming. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for COVID-19 relief efforts and Black Lives Matter with the help of our friends from around the gaming world. Check out the Play For All schedule for more.

Kompletter Artikel: Call Of Duty: Modern Warfare Adds Familiar Game Mode

Call of Duty Modern Warfare: Exklusive Boni und Inhalte für PS4-Spieler in Season 4

Spieler von Call of Duty: Modern Warfare und Warzone toben sich in der Season 4 aus. Ein in der vergangenen Woche veröffentlichtes Update spielte die ersten neuen Inhalte für die aktuelle Staffel auf. Für den weiteren Verlauf sind zusätzliche Maps und…

Kompletter Artikel: Call of Duty Modern Warfare: Exklusive Boni und Inhalte für PS4-Spieler in Season 4

CoD: Warzone/Modern Warfare June 13 Patch Notes Revealed

Call of Duty: Modern Warfare and the standalone Call of Duty: Warzone have received a new patch on all platforms, and it’s bringing a few minor changes and improvements to the game. This isn’t like the enormous Season 4 pass, so expect a much smaller download–and because it’s a server-side patch, it’ll download and install right away when you load the game up.

According to a tweet from developer Infinity Ward, the patch that went live on June 13 fixes a few small issues. Players will no longer spawn outside the map in Scrapyard, and in-match events were not occurring at the right frequency in Warzone, which has also been fixed.

Some players who had purchased the Battle Pass were finding themselves unable to use the content they were unlocking. This has also now been addressed, so players will find themselves able to unlock things as expected. That’s it for this update, so if you’re holding out for Shoot House to return, you’ll have to keep hoping.

Warzone and Modern Warfare recently kicked off Season 4, which introduced a new Operator, Captain Price. It also looks like the Battle Royale game will be adding a set of 200-player modes in the future.

GameSpot has officially kicked off Play For All–a celebration of all things gaming. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for COVID-19 relief efforts and Black Lives Matter with the help of our friends from around the gaming world. Check out the Play For All schedule for more.

Kompletter Artikel: CoD: Warzone/Modern Warfare June 13 Patch Notes Revealed

US Video Game Industry Just Had Its Best May Since 2008; Top 20 Best-Selling Games Announced

With more and more people staying home during COVID-19 lockdowns, spending on video games is jumping to heights not seen in more than a decade. The NPD Group has released its report for US video game industry sales in May, and they were huge.

Total spending on video games in the US during May 2020–covering hardware, games, and accessories–reached $977 million. That is up 52 percent compared to May 2019. According to the NPD, May 2020’s $977 million was the highest for a May month since May 2008 ($1.2 billion).

Year-to-date, total spending on video games in 2020 reached $5.5 billion, which is up 18 percent. This represented the highest year-to-date spending since 2011 ($5.7 billion).

Software sales specifically reached $438 million for May 2020, which is up 67 percent year-over-year, and it’s the highest since May 2010 ($487 million).

Call of Duty: Modern Warfare was the No. 1 best-selling game of May 2020. The game remains the top-selling game of 2020 to date, and the highest-selling game for the 12-month period ended May 2020. Rockstar’s endlessly popular Grand Theft Auto V, which was just announced for PS5 and Xbox Series X, jumped up the charts to land at No. 2 for May 2020. Animal Crossing: New Horizons, NBA 2K20, and Mortal Kombat 11 rounded up the top five best-sellers for May 2020.

You can see the full Top 20 sales chart below. The report includes physical and digital sales, except for Nintendo’s digital sales and titles sold on the Eshop.

None of May 2020’s new releases made it into the top 10. Xenoblade Chronicles: Definitive Edition was the highest-ranking new release, coming in at No. 14. But since this is a Switch exclusive, its actual sales total was likely higher.

Moving to hardware, total spending rose 56 percent to $235 million. May 2020’s numbers were the best for a May month since May 2010 ($239 million). The Nintendo Switch was the highest-selling home console of May 2020 in terms of both dollar and unit sales.

The Nintendo Switch’s unit sales in May 2020 were the highest for a single platform during a May month since May 2009, when the Nintendo DS led the way.

Spending on accessories and game cards for May 2020 reached $304 million, which was up 32 percent. Microsoft’s Xbox Elite Series 2 controller was the best-selling accessory of May 2020 and for the year to date.

The video game industry–in the US and globally–is expected to see a jolt in sales later this year when the PS5 and Xbox Series X launch this holiday season.

Top 20 Best-Selling Games Of May 2020 (US Only):

  1. Call of Duty: Modern Warfare
  2. Grand Theft Auto V
  3. Animal Crossing: New Horizons*
  4. NBA 2K20
  5. Mortal Kombat 11
  6. Red Dead Redemption II
  7. Minecraft*
  8. Final Fantasy VII: Remake
  9. Assassin’s Creed: Odyssey
  10. Star Wars Jedi: Fallen Order
  11. Madden NFL 20
  12. Mario Kart 8 Deluxe*
  13. Need for Speed Heat
  14. Xenoblade Chronicles: Definitive Edition*
  15. Minecraft Dungeons*
  16. Saints Row: The Third Remastered
  17. MLB The Show 20
  18. Super Smash Bros. Ultimate*
  19. Call of Duty: Black Ops III
  20. FIFA 20

*Digital sales on Nintendo Eshop not included

Kompletter Artikel: US Video Game Industry Just Had Its Best May Since 2008; Top 20 Best-Selling Games Announced