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SAS Soldier Breaks Down Call of Duty: Modern Warfare's Clean House Mission – Expert Reacts

Mark “Billy” Billingham served in the British SAS for over 17 years. He was responsible for planning and executing strategic operations across the world, and has led countless hostage rescues. Since leaving the military he has worked as both a celebrity bodyguard, appears on Channel 4’s “SAS: Who Dares Wins”, “SAS Australia”, and has just released his latest book “Survive To Fight”. Today he’s joining us to break down and react to Modern Warfare 2019’s iconic SAS Clean House mission. You can find more o

Kompletter Artikel: SAS Soldier Breaks Down Call of Duty: Modern Warfare's Clean House Mission – Expert Reacts

Y7S3 PRE-SEASON DESIGNER'S NOTES

In this latest edition of Designer’s Notes, we’ll go into more detail about the balancing changes that’ll come with the Brutal Swarm Season Test Server and give you an insight into the reasons behind these changes.

BALANCING MATRIX AND TOP OPERATOR BANS

WIN DELTA VS. PRESENCE

Please note that we are using presence to gauge the popularity of an Operator. This notion had to be introduced to reflect the implementation of the pick & ban.

Presence definition: pick rate of an Operator when not banned. Win Delta: The Win Delta is aggregated from Operator’s Win Deltas per Bomb Site.

OPERATOR BAN RATE


WEAPON BALANCING
WEAPON RECOIL
  • Weapon Recoil on Console will no longer follow changes made on PC and is unimpacted by the following changes.
  • Vertical recoil has been increased on all weapons and adjusted to their expected power level.
  • Increased overall recoil on:
    • All Assault Rifles
    • All SMGs
    • All LMGs
    • Machine Pistols

This is a universal change that we know is going to be contentious across the board as it hits nearly every single weapon in Siege. With that in mind, there are weapons in the game commonly described as "laser beams" due to a lack of recoil and recoil-controlling attachments at large being barely noticeable in some cases. We are confident that with the introduction of the Shooting Range as a place to get accustomed to the new recoil patterns, this change will help lay the ground for improved balancing potential for the future.

Adjustments have been made to the recoil not just on vertical intensity, but in some cases horizontal intensity as well. Weapons with high magazine capacity like LMGs will have the strongest vertical and lateral recoil after sustained fire.

Weapons with strong and weak recoil patterns, such as the R4C, 416-C, UMP45, C1, or M12 will keep very similar recoils. We have reviewed each weapon individually based on several different parameters such as Rate of Fire, Damage per second, and what operators use them.

WEAPON RECOIL ON CONSOLE
  • Softened overall recoil on:
    • M762
    • R4C
    • MX4
    • EVO-3 Scorpion
    • Increased overall recoil on:
  • 6P41
    • LMG-E
    • G8A1
    • Spear .308
  • Population targeted by this change: All.

Overall, we wanted to improve the shooting experience on console. Thunderbird is currently one of the strongest defenders right now. Some of that strength comes from the fact that her main weapon is an ATK AR and we needed to reduce it’s killing potential.

RECOIL ATTACHMENTS

This is obviously a huge slew of attachment option improvements – the main drive of this change is to enable more customization and choices around how you use these weapons, while also normalizing the overall distribution of the available attachments. Think of our recent change to open up scope styles but extrapolated to other categories of attachments. These changes can be easily read as buffs, as no options are being taken away and any combos you’ve previously liked can still be done (apart from the Flash Hider on DMRs). We’re hoping the greater selection, especially to help control recoil, will be used especially alongside other changes detailed in these notes.

COMPENSATOR

Population targeted by this change: All

We added the compensator to also normalize distribution. The goal is to give more tools to customize the recoil of the weapons.

  • Added the Compensator to the following weapons:
    • 6P41 (Fuze, Finka)
    • M249 SAW (Gridlock)
    • FMG9 (Nokk, Smoke)
    • SPSMG9 (Kali, Clash)
    • MP5 (Doc, Rook, Melusi)
    • P90 (Doc, Rook)
    • C1 9mm (Frost)
    • M12 (Caveira)

FLASH HIDER
Population targeted by this change: All

The Flash Hider just doesn’t make much sense for DMRs as the Muzzle Brake is consistently the better option. Newer DMRs have followed this logic so we are bring older ones in line.

  • The Flash Hider will be removed from the following DMRs:
    • 417 (Twitch, Lion, Sens)
    • Ots-03 (Glaz)
    • CAMRS (Buck)
    • SR-25 (Blackbeard, Flores)
    • MK14 (Dokakebi)
  • Added Flash Hider to the following weapons:
    • C1 9mm (Frost)
MUZZLE BRAKE

Population targeted by this change: All

To help normalize distribution we added the Muzzle Break to these weapons to provide more options to customize the weapon recoil.

  • Added the Muzzle Brake to the following weapons:
    • 6P41 (Fuze, Finka)
    • AUG A2 (IQ, Wamai)
    • G8A1 (IQ, Amaru)
    • M249 (Capitao)
    • Bearing-9 (Hibana, Echo, TB)
    • M249 SAW (Gridlock)
    • SMG-11 (Amaru, Smoke, Mute)
    • SPSMG9 (Kali, Clash)
    • C1 9mm (Frost)
MUZZLE BRAKE

Population targeted by this change: All
The addition of the Vertical Grip is to provide players with more control over the increased recoil patterns.

  • Added Vertical Grip to the following weapons:
    • OTs-03 (Glaz)
    • ARX (Nomad)
    • C1 9mm (Frost)
    • T-5 (Lesion, Oryx)
MORE GAMEPLAY OPTIONS

These changes are intended to give more options to players. Players now have to sacrifice recoil control to make use of some attachments, making these more meaningful choices:

SUPPRESSOR

Population targeted by this change: All.

  • Removed damage reduction.

With the wider changes to recoil detailed above in these notes, we’re hoping that the choice of barrel attachment will become more meaningful universally. To that end, we wanted to make the suppressor an impactful decision because of the lack of recoil mitigation, no longer because of a lack of damage mitigation.

EXTENDED BARREL

Population targeted by this change: All

With the increase in recoil, it’s now a more meaningful choice to opt for less damage drop off vs more recoil control. More weapons will now have access to the Extended Barrel attachment, granting increased utility with your choice in sights.

  • Added the Extended Barrel to the following weapons:
    • 9x19VSN (Kapkan, Tachanka, Azami)
    • MP5K (Mute, Wamai)
    • FMG9 (Nokk, Smoke)
    • MPX (Valkyrie, Warden)
    • PDW9 (Jackal, Osa)
    • T-5 (Lesion, Oryx)
    • 552 Commando (IQ)
    • G36C (Ash, Iana)
    • Spear .308 (Finka, Thunderbird)
    • Bearing-9 (Hibana, Echo, Thunderbird)
    • K1A (Vigil)
    • MP7 (Zero, Bandit)
    • MP5 (Rook, Doc, Melusi)
    • F2 (Twitch)
ANGLED GRIP

Population targeted by this change: All

The addition of the Angled Grip is to provide players with more options now that the Vertical Grip will be more impactful.

  • Added the Angled Grip to the following weapons:
    • L85A1 (Sledge, Thatcher)
    • R4C (Ash)
    • 417 (Twitch, Lion)
    • OTs-03 (Glaz)
    • 6P (Fuze, Finka)
    • SR25 (BB. Flores)
    • M249 (Capitao)
    • LMG-E (Zofia)
    • Spear (Finka, TB)
    • ARX (Nomad, Iana)
    • F90 (Gridlock)
    • M249 SAW (Gridlock)
    • MP5 (Doc, Rook, Melusi)
    • 416 (Jager)
    • Vector (Mira, Goyo)
    • T-5 (Lesion, Oryx)
    • SMG-11 (Amaru, Smoke, Mute)
LASER

Population targeted by this change: All

We’ve normalized the distribution of Laser Sights, making them available to all weapons.

  • Added the Laser to the following weapons:
    • OTs-03 (Glaz)
    • G8A1 (IQ)
    • GSH-18 (Finka, Fuze, Glaz, Kapkan, Tachanka)
    • C75 AUTO (Dokkaebi, Vigil, Kali)
WEAPON SIGHTS

Population targeted by this change: All

There have been a lot of requests for specific sights on specific weapons, so now operators get access to all magnification options up until their maximums. For example, Thatcher’s L85a2 previously had access to all the universal 1x sights and only the 2.0x scope. Now he will also have access to the 1.5x Scope.

  • Added all sights up to the maximum allowed for the following operators:
    • Alibi ACS12: +1.5
    • Amaru G8A1: +1.5
    • Dokkaebi BOSG: +1.5 +2.0
    • Fuze AK-12: +1.5
    • Fuze 6P41: +2.0
    • Finka Spear: +1.5
    • Gridlock F90: +1.5
    • Goyo TCSG: +1.5
    • Hibana Type: +2.0
    • IQ AUG: +1.5 +2.0
    • Jackal C7E: +1.5
    • Kaid TCSG: +1.5
    • Lion V308: +1.5
    • Maestro ACS12: +1.5
    • Nomad AK74: +2.0
    • Osa 556: +1.5
    • Rook MP5: +1.5
    • Thermite 556: +1.5
    • Thatcher AR33: +2.0
    • Thatcher L85A2: +1.5
    • Vigil BOSG: +1.5 +2.0
    • Zofia M762: +1.5

A few operators will have their maximum magnification options reduced or increased to better level out their high killing potential.

  • Changed maximum sight available to the following operators:
    • Goyo Vector: +1.5
    • Ace AK-12: -2.0 +1.5
    • Iana ARX: -1.5
    • Mute MP5K: -1.5
    • Nomad ARX: -2.5 +1.5
    • Sledge L85A2: -2.5
    • Kaid AUG: -1.5
    • Finka 6P41: -2.5 +2.0
    • Zofia LMG-E: -2.5
    • Wamai MP5: -1.5
    • Capitao Para: +2.0
    • Blackbeard MK17: +2.0
    • Iana G36: +1.5
    • Frost C1: +1.5
    • Pulse UMP: +1.5

GADGET BALANCING

EMP IMPACT GRENADE

Population targeted by this change: All

The EMP Impact Grenade is meant to create new windows of opportunity for attackers as well as provide an alternative for Thatcher. The EMP Impact Grenade can disable electronics in an explosion range of 1.8 meters for 9 seconds, we’re hopeful this gadget will have a positive impact on the meta.

  • Added EMP Impact Grenade as 3rd Gadget to the following Operators:
    • Blackbeard
    • Montagne
    • Dokkaebi
    • Nokk
    • Gridlock
    • Sledge
    • Lion
    • Osa
FRAG GRENADE

Population targeted by this change: Pro

To reduce collateral destruction, we are reducing the non-lethal radius of the grenade. The lethal damage range remains nearly the same, the difference is mostly unnoticeable during a match. We are hoping to encourage precision use of grenades or for the player to change to a more precise gadget to deal with defenders’ utility if needed.

  • Reduce range to 3.6 meters
  • Change damage curve (new=orange)

HARD BREACH CHARGE

Population targeted by this change: Casual

While this change won’t be a huge buff, the intention was to make the combo with the Impact EMP more comfortable to use. With the Impact EMP disabling electricity sources for 9 seconds and the charge taking 2 seconds to deploy plus 5 seconds to explode, the goal was to increase the window of opportunity.

  • Reduce activation time to 4s (from 5)
OPERATOR BALANCING
FUZE
  • Reduce drilling time to 2s (from 3)
  • Increase pellets’ trail visibility
  • Add smoke grenade as 3rd gadget

Population targeted by this change: Top Ranked

Fuze has the highest destructibility potential in the game, so this season we are hoping to increase it. Reducing the drilling time will allow him to chain faster. This will increase his destruction potential and his ability to push defender out of position, as they will need to react faster to counter charges.

We added smoke grenades just to give him another option. He will have more flexibility with secondary gadgets to compensate for his primary.

KALI
  • Increase charges to 4 (from 3)
  • Reduced CSRX vertical and horizontal recoil.
  • Increased CSRX camera recovery time after recoil.

Population targeted by this change: Top ranked

We wanted to make Kali more appealing to deal with enemy utilities. This season she will not have more tries to open electrified or muted walls. She will also have more resources than anyone else to destroy enemies’ utilities precisely from far away.

She is limited to the sniper rifle, which will allow us to provide more charges to her.

GLAZ
  • Add Claymore as 3rd gadget

Population targeted by this change: Casual

By adding the Claymore we hope to increase Glaz’s utility by providing another option to compensate that his primary gadget is situational.

CAPITAO

  • Add Gonne-6

Population targeted by this change: Top Ranked

Adding a new weapon will increase Capitao’s utility and versatility, making him useful in more situations. We are aware that he is not appealing to ranked players due to his utility being more oriented to executes. We are hoping he will be more appealing in competitive.


IANA
  • Remove Gonne-6

Population targeted by this change: Pro

We removed the Gonne-6 to bring Iana down to where she was before Y6S1, in terms of utility. We do not expect her to go as far down as before now that usefulness has been showcased. We are hoping that by reducing the population of Frag. Grenades will keep as a good operator to pick anytime.

FINKA

  • Replace Frag. Grenade with Smoke Grenades

Population targeted by this change: Pro

We have moved Finka’s explosives from 3 to 1 with the biggest nerf being the Frag Grenades to reduce her utility. The smoke grenades will allow her to transition from an entry to support operator, focusing on site execution and keeping her allies alive. Stun grenades will remain for our more aggressive players.

MAVERICK

  • Replace Frag. Grenades with Stun Grenades

Population targeted by this change: Pro

Our goal with replacing Mavericks Frag. Grenades was to reduce his utility and return to what he had at release. We also introduced the Impact EMP, we are hoping to provide a true alternative to Thatcher.

BUCK

  • Add Gonne-6

Population targeted by this change: Pro

We’re hoping that by adding the Gonne-6 we will increase Buck’s utility and versatility as well as compensate for the reduction of Frag Grenades. Now that Buck has a solid presence, we’re going to keep a close eye on him.

__________________________________________________________________

Try out the latest Siege updates on the Test Server and don’t hesitate to report any bugs or issues you encounter on the {LINK REMOVED}new and improved R6Fix. Follow us and share your feedback on Twitter, Reddit, {LINK REMOVED}Facebook and on our {LINK REMOVED}forums.

Kompletter Artikel: Y7S3 PRE-SEASON DESIGNER'S NOTES

Operation Brutal Swarm

Rainbow Six Siege steps into season three of Year 7 with Operation Brutal Swarm! From the sweltering wilderness of his Singapore homeland, Operator Grim advances into the spotlight and joins team Rainbow. An expert in recon, intelligence gathering and survival techniques, his unique Kawan Hive Launcher is the perfect tool to bring when you need precise enemy movement and deployment information. Read the Patch Notes below for full details.

{LINK REMOVED}View Patch Notes

Kompletter Artikel: Operation Brutal Swarm

PlayStation Plus Extra/Premium Games For August 2022 Revealed

Sony has revealed the next batch of free games for PlayStation Plus Extra and Premium subscribers. The August 2022 PS Plus lineup includes not one but three Yakuza games, a recent remake in the Mana series, the latest Ghost Recon, and more. These are Sony’s additions to the Game Catalog service offered with the higher tiers of PlayStation Plus, which will update on August 16.

To start, you can live your Japanese crime family fantasies with Yakuza 0, Yakuza Kiwami, and Yakuza Kiwami 2. Those mark the start of Yakuza offerings on PS Plus with others set to come later this year. Extra and Premium members can also get the 1v4 multiplayer game Dead by Daylight, as well as Tom Clancy’s Ghost Recon Wildlands and the extremely wacky adventure game Bugsnax.

Rounding out the new additions will be Metro Exodus, Trials of Mana, Uno, Monopoly Madness, and Monopoly Plus.

These are the premium extras for the higher tiers, separate from the PlayStation Plus Essentials games lineup. Extra and Premium members can grab those games too, which this month include Tony Hawk, Yakuza: Like a Dragon, and Little Nightmares.

If you subscribed to PlayStation Plus Extra or Premium, make sure to check out our list of the best PS4 and PS5 games in the library to download and play today. Also, Premium members should take a look at our roundups of the best classic games and best PS3 games to stream.

PlayStation Plus Extra and Premium Games – August 2022

  • Yakuza 0
  • Yakuza Kiwami
  • Yakuza Kiwami 2
  • Dead by Daylight
  • Ghost Recon Wildlands
  • Bugsnax
  • Metro Exodus
  • Trials of Mana
  • UNO
  • Monopoly Madness
  • Monopoly Plus

Kompletter Artikel: PlayStation Plus Extra/Premium Games For August 2022 Revealed

PlayStation Plus Extra/Premium Games For August 2022 Live Now

The latest batch of free PlayStation Plus Extra and Premium games is going live now. These free games include three Yakuza titles, a Mana remake, one of the latest Ghost Recon games, and many more. They’re available in all PlayStation Plus subscriptions above the Essential line.

To start, you can live your Japanese crime family fantasies with Yakuza 0, Yakuza Kiwami, and Yakuza Kiwami 2. Those mark the start of Yakuza offerings on PS Plus with others set to come later this year. Extra and Premium members can also get the 1v4 multiplayer game Dead by Daylight, as well as Tom Clancy’s Ghost Recon Wildlands and the extremely wacky adventure game Bugsnax.

Rounding out the new additions are Metro Exodus, Trials of Mana, Uno, Monopoly Madness, and Monopoly Plus.

These are the premium extras for the higher tiers, separate from the PlayStation Plus Essentials games lineup. Extra and Premium members can grab those games too, which this month include Tony Hawk, Yakuza: Like a Dragon, and Little Nightmares.

If you subscribed to PlayStation Plus Extra or Premium, make sure to check out our list of the best PS4 and PS5 games in the library to download and play today. Also, Premium members should take a look at our roundups of the best classic games and best PS3 games to stream.

PlayStation Plus Extra and Premium Games – August 2022

  • Yakuza 0
  • Yakuza Kiwami
  • Yakuza Kiwami 2
  • Dead by Daylight
  • Ghost Recon Wildlands
  • Bugsnax
  • Metro Exodus
  • Trials of Mana
  • UNO
  • Monopoly Madness
  • Monopoly Plus

Kompletter Artikel: PlayStation Plus Extra/Premium Games For August 2022 Live Now

Xbox Game Pass August 2022 Lineup Adds 7 Games

Xbox has unveiled the list of games coming to Game Pass during the first half of August. Xbox Game Pass subscribers will be able to check out seven new games over the next two weeks, including two day-one releases and a massive AAA game that’s available now.

Leading the way is Ghost Recon Wildlands, which is available today for Xbox, PC, and Xbox Cloud Gaming. Ghost Recon Wildlands is a cooperative focused third-person shooter set in an enormous open world. Set in Bolivia, Wildlands focuses on a battle between US Special Forces and a drug cartel that threatens to dismantle the country. Wildlands, which originally released in 2017, was the first open-world Ghost Recon game. It’s much better than its successor, Ghost Recon Breakpoint, and it’s worth checking out if you’re looking for a squad-based shooter to play with friends.

Starting August 4, subscribers will be able to claim Shenzhen I/O and Turbo Golf Racing. Shenzhen I/O is a PC-only puzzle game inspired by real-life engineering. This in-depth logic game tasks you with building circuits and writing code. Meanwhile, Turbo Golf Racing is a day-one Game Pass release. You could consider it to be Rocket League with golf instead of soccer. Up to eight players compete in arcade races while ramming giant golf balls down the tracks.

The second day-one release is Two Point Campus, which arrives on August 9. The follow-up to Two Point Hospital, Two Point Campus is a sim game revolving around building and running a school.

A trio of titles arrive on Game Pass on August 11. Cooking Simulator is a realistic cooking game with a physics system inspired by real cooking. The last two games for the first half of August are PC Game Pass-only titles: Expeditions: Rome and Offworld Trading Company. Expeditions: Rome is a turn-based RPG set in Ancient Rome, and Offworld Trading Company is a great real-time strategy game set on Mars.

August 2022 Xbox Game Pass (First Half)

August 2

  • Ghost Recon Wildlands (console, cloud, PC)

August 4

  • Shenzhen I/O (PC)
  • Turbo Golf Racing (Xbox Series X|S, cloud, PC)

August 9

  • Two Point Campus (console, cloud, PC)

August 11

  • Cooking Simulator (console, cloud, PC)
  • Expeditions: Rome (PC)
  • Offworld Trading Company (PC)

The additions to the Game Pass lineup outweigh the removals in the first half of the month, but there are five games leaving on August 15:

  • Boyfriend Dungeon
  • Curse of the Dead Gods
  • Library of Ruina
  • Starmancer
  • Train Sim World 2

As usual, there are updates for existing games and new Game Pass Ultimate perks to look forward to. Citizen Sleeper’s first episode, Flux, is available now. Sniper Elite 5 has a new mission dubbed Landing Force that’s also available now. Sea of Thieves fans can dive into Season 7 starting August 4. New content drops for Fall Guys, Skate 3, and The Elder Scrolls Online will be available as Game Pass Ultimate perks.

Kompletter Artikel: Xbox Game Pass August 2022 Lineup Adds 7 Games

Call Of Duty's Most Overpowered Weapons Of All Time, Ranked

With nearly two decades under its belt, the Call of Duty franchise has featured some fairly memorable guns over the years, but those weapons have not always been perfectly balanced. Some of Call of Duty’s most unforgettable moments come from either the absolute fun or frustration of having completely overpowered weapons disrupting the game’s multiplayer. From shotguns that acted like snipers to assault rifles with laser-beam precision, some of Call of Duty’s weapons had no right to be so good. Here we look back and break down some of the most ridiculously overpowered and popular weapons to ever be featured in a Call of Duty game.

Our list includes guns from as far back as 2007’s Call of Duty 4: Modern Warfare, ranking weapons so wildly powerful they could be deemed “broken” guns, and others that were just so powerful and easy-to-handle, a player might feel at a disadvantage for wielding any other weapon in the game. Of course, this weapon list is subjective, so some might disagree and view other unlisted weapons as more or equally overpowered. Here’s hoping Modern Warfare 2 and Warzone 2.0 don’t demand additions to the list later this year.

Image credits: Ahoy, Ozerec, Fortunate, and Hectorlo on YouTube.

10. Black Ops 1’s Famas


Image: Ahoy on YouTube

The Famas is a weapon that has surfaced in several Call of Duty titles, but the most powerful version was Black Ops 1’s full-auto Famas assault rifle. The weapon boasted an extremely fast time-to-kill, and it was deadly at all ranges. Eventually, Treyarch nerfed the Famas to give extra recoil, but the recoil was still so manageable that the gun remained the most popular and powerful weapon to use in Black Ops 1’s multiplayer.

9. Modern Warfare 3’s MP7


Image: Ozerec on YouTube

The MP7 is a submachine gun featured in several Call of Duty titles, but the most powerful version of the gun comes from Modern Warfare 3. Normally, submachine guns have limits and work best in close-quarters situations, but the MP7 was one of the most powerful and versatile guns in the game. Modern Warfare 3’s MP7 boasted a high rate of fire with very little recoil, and it could challenge enemies at greater range than any submachine should.

8. Black Ops 4’s S6 Stingray

The S6 Stingray was a two-round burst tactical rifle with high damage and a fast time-to-kill. The gun also boasted impressive accuracy and handling that made using the S6 Stingray feel effortless. As if the base stats weren’t beefy enough, there was also an Operator Mod for the weapon that granted powerful explosive rounds that were difficult to counter. The overpowered stats of this weapon were made even more controversial by the S6 Stingray being a DLC gun locked behind Black Ops 4’s loot boxes.

The S6 Stingray was one of several weapons added to the Days of Summer event in Black Ops 4, which were DLC guns only found in “Reserve Crate” loot boxes. Though the crates could be earned for free through completing challenges and leveling the game’s battle pass-style “Contraband” tiers, these loot boxes gave a random item. Chances of getting a weapon was slim, and it could easily feel like pressure to keep buying additional loot boxes to increase the odds of getting a powerful DLC gun. Many players struggled to get their hands on the S6 Stingray, making this weapon feel like a pay-to-win gun. Treyarch eventually nerfed the weapon to be a little more fair, but the tactical rifle remained powerful and hard to obtain.

7. Infinite Warfare’s NV4

The NV4 assault rifle was one of the most commonly used weapons in Infinite Warfare, which is due to the gun being so versatile and easy to handle. Infinite Warfare also featured stat-based weapon variants, and while some of them were just gimmicky perks, the legendary Flatline variant of the NV4 provided the already-powerful assault rifle with unlimited range. Players could lay down in the spawn and kill their opponents across the map with laser-beam precision.

6. Advanced Warfare’s BAL-27


Image: Ozerec on YouTube

The BAL-27 assault rifle was an overpowered nuisance in Advanced Warfare’s multiplayer. The base version of the weapon was powerful, with a high fire rate and fast time-to-kill, but the gun was even more frustratingly effective with Advanced Warfare’s stat-based weapon variants, which players could only hope to obtain from loot boxes.

Advanced Warfare not only introduced advanced movement to Call of Duty, but also created the temporary trend of having DLC locked behind the random luck of loot boxes. The game’s “Supply Drop” loot boxes could be earned simply by playing the game, but additional Supply Drops could also be purchased as single loot boxes or even in bulk for $40 or more. The extra power behind the variants of BAL-27 could easily make players feel like they need to spend money to level the playing field.

The Obsidian Steed variant gave an additional damage boost to an already-overpowered weapon, and the Inferno variant increased the fire rate and hip-fire accuracy, making the assault rifle a melt machine at close-to-medium ranges. Not only was it easy to feel at a disadvantage for not using at least the base version of BAL-27, it felt even more frustrating for those unlucky players who were unable to get these high-rarity variants of the gun from supply drops.

5. Black Ops 3’s 205 Brecci

The 205 Brecci was a semi-automatic shotgun in Black Ops 3, which could guarantee players a two-hit kill, and the shots were consistent no matter if the gun was hip-fired or while aiming down sights. The 205 Brecci also had a pretty large magazine, making the shotgun a very spammy and overpowered weapon that never received a proper nerf by Treyarch.

4. Modern Warfare 2’s ACR


Image: Hectorlo on YouTube

The ACR was Modern Warfare 2’s most-popular assault rifle, which was mostly due to the weapon’s efficient damage range and lack of recoil. This was such an easy-to-handle assault rifle, and when paired with the red dot attachment, players were beaming each other across the map with the ACR. This is definitely one of Call of Duty’s most effortless assault rifles of all time.

3. World at War’s MP40


Image: Fortunate on YouTube

There have been several iterations of the MP40 submachine gun over the years, but Call of Duty: World at War’s version still stands out as the most overpowered version of this World War II-era gun. The gun was unlocked for everyone at a very early level, giving players access to a submachine gun with an impressive damage range that felt viable at any range. The SMG became even more powerful with the 64-round drum attachment and the Steady Aim perk.

2. Modern Warfare 2007’s M16A4


Image: Hectorlo on YouTube

The M16A4 burst-fire assault rifle from the original Modern Warfare game was a powerful weapon to use, as the gun featured little-to-no recoil and an impressive damage range. Even when Modern Warfare was remastered in 2016, the M16A4 was an absolute menace in multiplayer.

1. Modern Warfare 2’s Akimbo Model 1887


Image: Hectorlo on YouTube

When thinking of overpowered guns, longtime Call of Duty players will most likely recall the reign of terror caused by the Akimbo Model 1887 shotguns from 2009’s Modern Warfare 2. Modern Warfare 2 was one of the most unbalanced Call of Duty multiplayer experiences of all time, but nothing ever felt as broken as these dual-wielded shotguns with the fancy, Terminator 2-style twirling reload animation. The Akimbo Model 1887 shotguns arrived with the power and damage range to quite literally snipe players across the map, and even after a nerf to the damage range, these shotguns remained an overpowered menace that required players to keep their distance.

Honorable mention


Image: Hectorlo on YouTube

Modern Warfare 2’s “Noob tubes.” While not a gun itself, an honorable mention must be given to Modern Warfare 2’s grenade launcher attachment. A grenade launcher could be equipped to any gun in the game’s assault rifle class. Players could rack up kills immediately upon spawning with very little effort, and the ammo was unlimited when paired with the game’s One Man Army Pro perk.

This isn’t to say that there haven’t been other powerful guns in Call of Duty’s history. Certainly no one has forgotten the sheer power behind Modern Warfare 2019’s AS VAL or Infinite Warfare’s OSA assault rifle. Thankfully, developers are catching overpowered weapons and nerfing them before they can wreak havoc for too long, but the earlier days of Call of Duty will forever be remembered for having some of the most overpowered and unbalanced guns of all time.

Kompletter Artikel: Call Of Duty's Most Overpowered Weapons Of All Time, Ranked

Anti-Cheat Status Update – July 2022

BATTLEYE AND DATA BANS

With every update we bring our latest BattlEye and Data Ban numbers.
Here are our latest BattEye and Data Ban numbers, including data until the end of June.

CHEATFIXES

Throughout Vector Glare we’ve continued to fix cheats that are affecting players. Below you can see the fixes that have been deployed since our last Anti-Cheat Status Update.

• Instant kill players
• Forcing all other players to crash

We’ve also got multiple cheat fixes currently in the works. It’s too early to share details on what those are now, though we will be sharing more on these fixes in a future update.

PHONE NUMBER BLACKLISTING

Phone Number verification has been a part of Siege for some time now, and we’re continuously working to develop the feature, making it as robust as possible.

Phone Number Blacklisting is now an additional step that we’ve taken to reduce repeat offending by cheaters. Now that this is in place, banned cheaters will have the phone number that is associated with their accounts blacklisted, meaning that the same phone number cannot be used on another account.

HOW YOU CAN HELP
Report Cheaters In-Game

In-game reporting continues to be the best way to get your reports to us. If you’re reporting a cheater via another platform, the following can help us to identify and sanction them.

• Clear video or photo proof of the incident
• The offending player’s Username and User ID
• Match ID for any relevant matches
• Date and time of the incident

Think you might have seen a cheater? You can use Match Replay to double check.

RFF REPUTATION PENALTY

The Reverse Friendly Fire Reputation Penalty aims to reduce the impact that top offenders have on others by triggering counter measures when repeated abuse is detected.

Rollout Plan

Since Y7S2.2, we’ve been in a "grace period" where only warnings are triggered. The purpose of this grace period is to support and help our players adapt to the new system. Once this is over, counter measures will be enabled for repeat offenders.

Expected Behavior After Rollout

Players with a high number of friendly fire offences will firstly receive a warning. If a player continues to commit friendly fire offences after a warning has been issued, the RFF Reputation Penalty will be triggered, leading to the player having RFF automatically enabled for the next 30 matches.

Kompletter Artikel: Anti-Cheat Status Update – July 2022