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Call Of Duty: Modern Warfare Update Will Change The 725 Shotgun Again

Following a recent patch that nerfed the gun, Activision is planning another update for Call of Duty: Modern Warfare to address one of the military shooter’s most controversial weapons. In a tweet, multiplayer co-director Joe Cecot said developer Infinity Ward is planning another change for the 725 shotgun that should address how effective the weapon is at a distance.

Specifically, the update will “massage out” instances where the 725 is seemingly too effective at range, Cecot said. As you can see in the video below, the 725 is still very, very effective at a distance, which many have remarked makes the shotgun far too powerful.

The 725 is a break-action shotgun that carries only two rounds. It’s also not a standard shotgun. The weapon has a cylindrical choke that keeps the projectile spread tight. This is what makes the 725 effective at long ranges unlike other, more standard shotguns.

In another tweet, Cecot said Infinity Ward is being careful to make sure that whatever changes it plans for the 725 do not impact the “soul” of the weapon. He also confirmed that Infinity Ward has no plans to simply remove the 725 from the game. “No,” he said.

Modern Warfare’s 725 shotgun

The video below shows the 725 killing someone in one shot, from across the map. Cecot said this video shows a “rare” situation where one of the shotgun pellets lands. That being said, Cecot added that there are “changes still to come,” presumably for instances like this.

Modern Warfare launched at the end of October, and it generated $600 million in revenue right away. The game is expected to sell as many as 27 million copies this quarter, while it will bring in even more money when the first Battle Pass launches in December.

In other Call of Duty news, the Call of Duty Mobile game is racing up the charts with more than 140 million downloads and $50 million in revenue over its first month.

Kompletter Artikel: Call Of Duty: Modern Warfare Update Will Change The 725 Shotgun Again

New Call Of Duty: Modern Warfare Patch Nerfs The 725 Shotgun (Again) [Update]

Following a patch that already nerfed the gun, Activision released another update for Call of Duty: Modern Warfare to address one of the military shooter’s most controversial firearms. The new Modern Warfare patch is out now, and it does indeed reduce the 725’s range, according to the patch notes. That change comes in addition to a number of other tweaks that are now live on PS4, Xbox One, and PC.

Specifically, the update will “massage out” instances where the 725 is seemingly too effective at range, Cecot said. As you can see in the video below, the 725 is still very, very effective at a distance, which many have remarked makes the shotgun far too powerful.

The 725 is a break-action shotgun that carries only two rounds. It’s also not a standard shotgun. The weapon has a cylindrical choke that keeps the projectile spread tight. This is what makes the 725 effective at long ranges unlike other, more standard shotguns.

In another tweet, Cecot said Infinity Ward is being careful to make sure that whatever changes it plans for the 725 do not impact the “soul” of the weapon. He also confirmed that Infinity Ward has no plans to simply remove the 725 from the game. “No,” he said.

Modern Warfare’s 725 shotgun

The video below shows the 725 killing someone in one shot, from across the map. Cecot said this video shows a “rare” situation where one of the shotgun pellets lands. That being said, Cecot added that there are “changes still to come,” presumably for instances like this.

Modern Warfare launched at the end of October, and it generated $600 million in revenue right away. The game is expected to sell as many as 27 million copies this quarter, while it will bring in even more money when the first Battle Pass launches in December.

In other Call of Duty news, the Call of Duty Mobile game is racing up the charts with more than 140 million downloads and $50 million in revenue over its first month.

Kompletter Artikel: New Call Of Duty: Modern Warfare Patch Nerfs The 725 Shotgun (Again) [Update]

Call Of Duty: Modern Warfare Update Will Tweak The 725 Shotgun Again [Update]

Following a recent patch that nerfed the gun, Activision is planning another update for Call of Duty: Modern Warfare to address one of the military shooter’s most controversial weapons. In a tweet, multiplayer co-director Joe Cecot said developer Infinity Ward is planning another change for the 725 shotgun that should address how effective the weapon is at a distance. [Update: The new Modern Warfare patch is out now, and it does indeed reduce the 725’s range, according to the patch notes. That change comes in addition to a number of other tweaks that are live now on PS4, Xbox One, and PC.]

Specifically, the update will “massage out” instances where the 725 is seemingly too effective at range, Cecot said. As you can see in the video below, the 725 is still very, very effective at a distance, which many have remarked makes the shotgun far too powerful.

The 725 is a break-action shotgun that carries only two rounds. It’s also not a standard shotgun. The weapon has a cylindrical choke that keeps the projectile spread tight. This is what makes the 725 effective at long ranges unlike other, more standard shotguns.

In another tweet, Cecot said Infinity Ward is being careful to make sure that whatever changes it plans for the 725 do not impact the “soul” of the weapon. He also confirmed that Infinity Ward has no plans to simply remove the 725 from the game. “No,” he said.

Modern Warfare’s 725 shotgun

The video below shows the 725 killing someone in one shot, from across the map. Cecot said this video shows a “rare” situation where one of the shotgun pellets lands. That being said, Cecot added that there are “changes still to come,” presumably for instances like this.

Modern Warfare launched at the end of October, and it generated $600 million in revenue right away. The game is expected to sell as many as 27 million copies this quarter, while it will bring in even more money when the first Battle Pass launches in December.

In other Call of Duty news, the Call of Duty Mobile game is racing up the charts with more than 140 million downloads and $50 million in revenue over its first month.

Kompletter Artikel: Call Of Duty: Modern Warfare Update Will Tweak The 725 Shotgun Again [Update]

Call Of Duty: Modern Warfare Update 1.07 Out Now; Here Are The Full Patch Notes

Call of Duty: Modern Warfare‘s biggest patch yet is out now. The free 1.07 update weighs in at 8-10GB depending on the platform and adds a host of new content to the game (including new maps and a game mode) and addresses many of the community’s biggest complaints regarding the multiplayer portion of the hit first-person shooter. Here’s what’s new and changed, as well as the full patch notes.

Krovnik Farmland, the third Ground War map, has been added to the large-scale mode’s playlist. There’s also a new 6v6 map called Shoot House that’s now included in the regular multiplayer rotation. If you want an immediate taste of it, however, there’s currently a 24/7 Shoot House playlist that includes Team Deathmatch, Domination, Kill Confirmed, and Headquarters on the brand new map. The Hardpoint game mode has also been added to the regular rotation after appearing in numerous CoD games before. Both teams must rush to a “hardpoint” on the map and repel the enemy team to begin earning points. It’s similar to Headquarters, but respawning is unlimited.

In terms of balance changes, claymores have been nerfed considerably. Shooting an enemy claymore is now non-lethal when at full health, and the range at which they trigger, and their damage width, have both been reduced as well. Equipping the E.O.D. perk nullifies their effectiveness even further, clamping explosive damage to a non-lethal amount if you’re at full health.

There has also been a number of audio changes so your position isn’t constantly given away. Footsteps, for example, have been altered so that they don’t dominate the battlefield. Walls and other geometry are now much more effective at blocking sounds, and the footstep volume at distances has been lowered as well. Infinity Ward says its working on another large footstep change in its next update, too, which will make crouch and ADS movement significantly quieter.

Battle chatter has been adjusted so that operators aren’t quite as talkative as before. Enemies will no longer hear when they’ve been called out by the opposition, and enemy callouts have also been tweaked so that they’re never from your operator, only from teammates. The triggers for these callouts are less frequent now, too.

Riots shields are also less of a nuisance now. The shield will now properly go on the wearer’s back when they’re using a throwing knife or thermite. Explosive splash damage is also more consistent, so taking out anyone using a riot shield should be slightly easier.

When it comes to weapons, two of the community’s biggest complaints have been addressed. Both the 725 shotgun and the M4A1 assault rifle have been nerfed. Both have had their damage range reduced, and the latter has had a slight recoil increase. Assault rifles, in general, have seen an increase in their hip fire spread to reduce their effectiveness up close, while movement and ADS speed has been increased when using an SMG. Pistols have an increased damage range as well.

The update also introduces a slew of bug fixes. You can see the full patch notes below.

Call Of Duty: Modern Warfare Update 1.07 Full Patch Notes

  • Backend fixes to prevent crashes and improve stability across all platforms, include dev errors, and various performance fixes.

  • Fix for a few bugs where some streaks and Field Upgrades were able to be flown out of bounds without penalty. General out of bound fixes were also added.

  • Fix for a bug where a player being killed by an enemy with a Variable Zoom Scope would not see the zoom function in the killcam

  • Fix for the Semtex warning audio being heard at the same volume whether in a building or outside

  • In Headquarters, players were able to place a Tac Insert and respawn when their team owned the point. This has been fixed.

  • Fix for various collision issues across maps

  • Added UI that shows when XP events are active in playlists menus

  • Sprint and Tactical Sprint speeds are now back to speeds in Beta

  • Fix for a bug where the progress of the bomb defusal can be seen by the team that planted the bomb

  • Fix for a bug that revealed players to UAVs when they fired their weapons, even if they had Ghost and a silencer equipped

  • Fixed an issue where if multiple Personal Radars were active on a team, and are both marking the same enemy, only one player would see the enemy on their minimap.

RIOT SHIELD:

Fixed an issue where the throwing knife and Thermite weren’t causing the shield to go on the player’s back when thrown. We’ve also fixed the issue where explosive splash damage wasn’t working consistently. We’ll continue to tune the Riot Shield in future updates.

CLAYMORES:

Detonating an enemy claymore with bullets is now non-lethal when at full health. We’ve also reduced the trigger and damage radius and also reduced the damage width to better match the trigger width.

BATTLE CHATTER:

Removed the ability for enemies to hear when they’ve been called out by the opposing team. We also adjusted the enemy callouts so they are never from your Operator. Enemy callouts now use a more restricted cone at the hip and even more restricted in ADS when calculating whether or not to trigger. We’ll continue to monitor this and make additional tweaks to Battle Chatter in future updates.

MOUNTING:

Slight increase to recoil while mounting.

PERKS:

E.O.D. now clamps damage to a non-lethal amount, assuming the player is at full health

LIGHTING:

Continued updates to player visibility in dark windows and dark areas.

FOOTSTEPS:

We’ve increased the occlusion percentage to filter footstep sounds behind geometry and adjusted the footstep volume at a distance. We have another large footstep change coming in the next update which will make crouch and ADS movement significantly quieter. Stay tuned!

CHALLENGES/PROGRESSION/RANK

Daily Challenges and Active Missions are getting a full sweep of testing and fixes. We’ll have more updates to these systems in future updates.

  • Fix for a bug where the Infiltrator challenge was not tracking properly

  • Fix for launchers not giving XP when shooting down killstreaks

  • Fix for a bug where planting or defusing 5 bombs in Cyber Attack or SnD was not tracking properly

  • Camo challenge for “Kills After a Reload” didn’t give the player enough time to acquire a kill, so time has been increased

  • Fix for a bug where your XP require to reach the next rank was higher than the value needed

  • 725 Shotgun: Increase to ADS and Hip Spread, reduced damage range

  • M4A1 Assault Rifle: Reduced damage range, small recoil increase

  • Assault Rifles: Increased hip spread to reduce effectiveness up close, less damage at long range for full auto 5.56 rifles

  • SMGs: Increased move speed, increased ADS move speed, small reduction in sprint out time

  • UZI SMG: Increased damage range

  • MG34 LMG: Increased hip spread, damage range reduction, small ADS slow down

  • M91 LMG: Increased hip spread, small damage range reduction

  • PKM: Increased hip spread, medium damage range reduction

  • Pistols: Increased move speed, reduced sprint out time, increased damage range

  • Crouch and Prone no longer adjust recoil

CALL OF DUTY LEAGUE

Updated rulesets for CDL competitive modes in private match

CYBER ATTACK

Fix for a bug where a player could use lose their primary weapon and would be unable to see their viewmodel after being revived by a teammate

GROUND WAR

  • Fix for a bug where players would sometimes be unable to pick a spawn location

  • Fix for a bug where a Tac Insert could cause players to spawn on the enemy home base

  • Pick up Intel!–In the Operations, explore Verdansk to find additional backstory information of Verdansk and the Operators.

  • Fix for scoreboards displaying incorrect data

  • XP adjustments and general backend fixes

  • Various fixes for out of bounds and parachute exploits

  • Respawn timer no longer stays on screen after teammates are revived from bleedout

  • Fix for issue where the Munitions were not usable after respawning via Gunship

  • Fix for losing your weapons when picking up the core

  • Achievements can now be unlocked in CP

  • Fix for issue where players could spawn with their weapons in the downed state

  • Picked up Munitions no longer carry over from match to match. Only the Munitions you purchase with points will.

  • When respawning via the Gunship, you will no longer be given the Tank role

  • Selecting an Allegiance Operator or Allegiance as a favorite faction will now properly assign the voice of the correct operator

  • Operation Headhunter: Fix for a bug where players are not able to lock missiles onto the final boss helicopter

  • Operation Crosswind: Adjusted stealth for gameplay

  • Operation Paladin:

    • Fix for a bug where there was no UI or indicator of where to go or how to finish the objective after defending the 3rd arms crate

    • Fix for a bug where the default weapon was different than the weapon a player would hold if they were placed in Last Stand

Kompletter Artikel: Call Of Duty: Modern Warfare Update 1.07 Out Now; Here Are The Full Patch Notes

Call of Duty Modern Warfare: Großes Update 1.07 bringt Gratis-Maps und viele Änderungen

Infinity Ward gibt das Call of Duty: Modern Warfare Update 1.07 als Download frei. Der Patch ist ab heute für PC, PS4 und Xbox One erhältlich. Inzwischen liegen die konkreten Patch Notes mit allen Änderungen und Neuerungen vor. Spieler dürfen sich unter…

Kompletter Artikel: Call of Duty Modern Warfare: Großes Update 1.07 bringt Gratis-Maps und viele Änderungen

Activision Blizzard Made $700 Million From Microtransactions In Latest Quarter

Just like Take-Two, gaming giant Activision Blizzard is making lots and lots of money from microtransactions. The company confirmed in its earnings report that its microtransactions, which are called “in-game net bookings,” amounted to $709 million USD for the quarter ended September 30.

This is down by $323 million, or 31 percent, from the $1.032 billion that Activision Blizzard made from microtransactions during the same quarter last year. Check out the chart posted below to see a rundown of the numbers and comparisons to previous quarters.

Activision singled out Call of Duty: Black Ops 4 as a big success story for microtransactions during the quarter. Revenue from the sale of in-game items in Black Ops 4 “grew sharply” compared to Call of Duty: WWII during the same period last year.

One reason that total microtransaction revenue might have dropped year-over-year is that Activision no longer publishes the Destiny franchise. That series features numerous microtransaction opportunities including emotes, currency, and more.

Activision’s microtransaction strategy has been at times controversial. For Black Ops 4 specifically, some players remarked that the game’s microtransaction system pushed players toward spending extra money. Just this week, Activision announced that it is changing how the Black Market works to be more player-friendly. Some scoffed at the timing, given these welcome changes come at a time when a portion of the playerbase has moved on to the new game, Call of Duty: Modern Warfare.

Modern Warfare’s microtransactions are currently limited to just one item: a calling card that players can buy to support charity. Activision will add more microtransactions to the game in December with the launch of the first Battle Pass.

Here is a look at how microtransactions are performing at Activision Blizzard

Activision Blizzard is a giant company with multiple business divisions that each individually contribute to microtransaction revenue. The Blizzard unit benefited from the launch of WoW Classic during the period, while the mobile/social game unit, King, sells numerous microtransactions and operates an in-game advertising business for Candy Crush.

Microtransactions are big business at many big game publishers. In its own earnings report, Take-Two announced that it made more than $300 million from microtransactions during the latest quarter thanks to games like GTA V and Red Dead Redemption 2.

Kompletter Artikel: Activision Blizzard Made 0 Million From Microtransactions In Latest Quarter

Call Of Duty: Modern Warfare's Battle Pass Launches In December

Unlike previous entries in the series, Call of Duty: Modern Warfare is forgoing a season pass and DLC in favor of a new battle pass system, much like Epic’s hit battle royale shooter, Fortnite. The first battle pass has yet to arrive, but according to Activision, it’ll be ready to go next month.

During its latest quarterly earnings call, Activision revealed that Modern Warfare’s first season will kick off sometime in December 2019. The company didn’t pin down an exact date, but it did note that time frame is “later than planned.”

Activision has previously shared a few details on how the new battle pass system will work. There will be both Free and Premium streams of content to earn; the former will let you unlock anything that has an impact on gameplay, such as weapons and attachments, while the latter will only feature vanity items like cosmetics. Players will also be able to earn COD Points with the battle pass.

In the meantime, Activision is rolling out some free new content for the game later this week. Beginning Friday, November 8, players will have access to a new multiplayer map (Shoot House), a new Ground War map (Krovnik Farmland), and another game mode, Hardpoint.

Call of Duty: Modern Warfare launched on PS4, Xbox One, and PC on October 25 and quickly became PS4’s best-selling game of the month in the US. GameSpot awarded the title a 7/10 in our Call of Duty: Modern Warfare review. Critic Kallie Plagge wrote, “The pitfalls of Spec Ops don’t detract from what Modern Warfare does well. Realism mode is an excellent addition to the slate, and although not all the new multiplayer modes are great, Gunfight and the Night Vision playlist are refreshing standouts.”

Kompletter Artikel: Call Of Duty: Modern Warfare's Battle Pass Launches In December

New Call Of Duty: Modern Warfare Maps, Mode Arrives This Friday

Publisher Activision announced some new post-launch content for Call of Duty: Modern Warfare, including new maps and the return of a popular game mode.

Activision tweeted the news, stating that all Modern Warfare players will be able to enjoy this Friday’s content for free. The game’s Ground War and traditional Multiplayer modes will get new maps, Krovnik Farmland and Shoot House respectively. Further, developer Infinity Ward is finally adding Hardpoint, a franchise mainstay game mode. There’s no additional information on either maps or Hardpoint.

Modern Warfare recently launched on October 25 for PC, PlayStation 4, and Xbox One, and the first-person shooter secured the number one spot on the US PS4’s best-selling games list. Some of the game’s guns are apparently bugged, though, including a handful of rifles and the double-barreled 725 shotgun. Modern Warfare’s multiplayer co-director, Joe Cecot, confirmed on Twitter that a “weapon tuning” update is on the way. These changes are part of a large update Infinity Ward has been talking about for quite some time and will include bug fixes and balance tweaks, stability improvements, and more.

In other news, Modern Warfare has seen some criticism for its “Highway of Death” reference. Infinity Ward’s narrative director, Taylor Kurosaki, addressed the controversial direction the game’s campaign takes. “I think you could probably find many instances of the words ‘highway of death’ being used in a lot of cases,” Kurosaki said.

Kompletter Artikel: New Call Of Duty: Modern Warfare Maps, Mode Arrives This Friday