We want to thank you all for taking the time to test the new recoil values on the TTS, as well as provide us with your feedback. We discussed the new recoil system this morning with our Designers, and have a bit of insight to share with you.
Your concerns regarding randomness of bullet spray, as well as how the guns feel, have been heard by our developers and are being taken into account. You have also pointed out that this could potentially lead to a rise in macros, which we will also be exploring.
These changes to recoil patterns are one of the solutions we found that would result in correcting the alignment issue, but there may be other options to explore. We are going to continue looking at other ways to manage this, and will be testing those changes on future TTS builds. This is not the type of change that we are in a rush to produce, and are going to take our time to ensure that it will work well when it is deployed on the live servers.
Overall, we are very glad that we have been able to test this first iteration of the recoil changes on the TTS and gather feedback on it. The TTS is extremely valuable for testing gameplay changes of this nature, and we will be taking the feedback provided during this TTS phase and working on a second iteration of the recoil patterns.
Tomorrow at 8am UTC, we will operate a 2h maintenance in order to update our servers for the upcoming Title Update 6. We will share our patch notes around 10am UTC tomorrow. In the meantime, we will update this thread regularly to let you know about the maintenance.
This maintenance will only impact the online play. If you are already in a game from the moment when the maintenance starts, your session will be put to offline mode so that you can still be able to play the game solo with your 3 AI teammates.
UPDATE: The maintenance is now over! Thank you for your patience. Please also note that the Patch 6.0 is available for download. Patch notes can be found here[ghost-recon.ubisoft.com].
Players in game need to reboot the game to apply the patch. Its size is up to 9.5GB depending on your client. You can still keep on playing and wait before applying the patch. An in-game notification will let you know when the patch is available. Please note that in order to play co-op with friends, you will need to all have the same version of the game. Please be aware that the patch will automatically download the next time you launch the game, so if you are already in a game session, you will need to reboot it to benefit from the improvements.
Ghost Recon Wildlands contains many secrets for our players to uncover should they prove themselves cunning and adventurous.
As we explore the Easter Eggs in Wildlands, we consulted with our Lead FX Designer, Mathieu Martinet, to gather insight on a few of his favorites.
Don’t Press Me
We knew the quickest way to get players to press something was to put a giant sign next that said the exact opposite. Mathieu had this to say on including these Easter Eggs:
“In my opinion, the ‘do not press me’ concept allows players to have fun, make choices and share these fun moments.
The idea was to create something unusual and unexpected in the Ghost Recon. When you see that kind of call to action, it’s really natural to be curious, to not follow the rule and see what happens. Unconsciously you know that something special will happen.”
The result may not be exactly what you expect from a large blue button with a sign next to it telling you not to press it. Head to the giant dam in Pucara to kick off your Easter Egg hunt with a bang!
If you like your explosions a little bigger, you’ll find Mathieu’s favorite Easter Egg in the Salt Flats of Koani:
“My favorite [Easter Egg] is the huge explosion in Salt Flats of Koani. This is the essence of the ‘Don’t Press Me’ concept. There’s a lot more elaborate staging on this one in particular, which is why I like it the most.”
The third button can be found on one of the hills in La Cruz. After you press this, don’t panic! You’ll be in for a pleasant surprise as long as you don’t look away.
The final button you definitely shouldn’t press resides in the province of Malca near one of the tallest statues in Wildlands, a tribute to the symbol of El Sueño’s cartel. Your Ghost won’t get scorched, though we can’t say the same for Santa Muerte.
We’re heading back to the Salt Flats for one of our favorite Easter Eggs. In the northern part of the Koani region, you’ll find a chair that might look a little out of place in the stark white landscape.
Take the red pill and we’ll show you how deep the rabbit hole goes, Ghosts.
Scattered amongst the mountains, in the highest reaches, there are shrines to the goddess Pachamama. Hidden in 8 of these shrines you can find statues of the Earth Mother that you can pick up.
Once you gather all of them, the locals will gather to pay their respects to Pachamama at the shrines where the statues were located.
In Libertad province, you can find many animals native to the area. We encourage you to look up every once and a while, as you might see a very special owl that reacts unexpectedly should you manage to hit it.
It’s time to test your marksmanship, Ghosts!
We hope you’ve enjoyed finding Easter Eggs in Ghost Recon Wildlands and you’re inspired to do some hunting to see them all yourself.
New secrets emerge from the Wildlands frequently, even those that were thought to be nothing more than myths from the unforgiving cold of the Andes mountains. Make sure you stay frosty, Ghosts, some of these legends may prove very real and far more dangerous than what you’ve faced before.
To keep track of your stats and find other Ghosts to join your Taskforce, log-in to the Ghost Recon Network[ghostreconnetwork.ubi.com] and download the Ghost Recon HQ App (iOS[itunes.apple.com] – Android).
Developed by a new team known as Void Interactive, Ready or Not is described as a shooter where you play as a member of an “elite SWAT team tasked with defusing hostile situations in intense, claustrophobic environments.”
Ready or Not includes both competitive and cooperative modes for up to eight players, as well as a single-player mode. The official website outlines some of the key features intended to help distinguish the game. These include a variety of non-lethal options (pepper spray, tasers, beanbag shotguns), a planning phase, and the ability to more fully control the speed you open a door (using the mouse wheel) or degree to which you lean around a corner. There are other systems outlined as well, such as one for simulating the effects of shots taken to the arm or leg.
You can get a brief taste of this in the trailer above, though we don’t get a proper look at gameplay. It’s clearly an ambitious project, though it remains to be seen if Void can make good on the vision it’s laid out.
An accompanying blog post explains that development began in June 2016, but there’s no word yet on when it will be released. Platforms also weren’t confirmed, although given the use of the mouse wheel, PC is a lock.