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Battle Royale-Like Mode Comes To Ghost Recon Wildlands In Final Big Update

Ubisoft has announced one final content drop for Ghost Recon Wildlands. Now live, the latest update for Wildlands adds a brand-new PvPvE mode, Mercenaries, to the game.

“With Tom Clancy’s Ghost Recon Breakpoint coming this October, we want to send off Tom Clancy’s Ghost Recon Wildlands with one last major update as a thank-you to the community,” Ubisoft wrote in a blog post. “We’re excited to experiment with this concept to bring something new and different before we launch the next installment in the franchise.”

An eight-player free-for-all, Mercenaries is divided into three phases: Recon, Helicopter Deployment, and Extraction. The mode is a race to be rescued first by gathering intel before anyone else and fighting off both computer-controlled soldiers and other players.

In Phase 1: Recon, you spawn in without any gear, weapons, or items. In order to reach the next phase, you need to discover the location of the extraction point by activating three different radio transmitters. While hunting down transmitters, you can also stop off at intel markers to unlock different perks, such as the location of every other player for a limited time or the position of a vehicle. While exploring, you can scavenge for supplies, which will come in handy for fending off other players or Unidad soldiers. Dying won’t reset your progress, but you will lose every weapon, item, and piece of gear on your person.

Once one of the eight players activates three transmitters, Phase 2: Helicopter Deployment begins. Only the player who activated all three transmitters will know where the extraction helicopter is going to land, but the other seven will be informed of the location once the chopper sets down. Boarding the chopper requires five segments in your extraction gauge, and you can fill one of those segments by activating three transmitters. So once the helicopter appears, you can follow it to immediately challenge the player who summoned it or continue hunting for transmitters and markers to better your odds for Phase 3.

Phase 3: Extraction begins once the helicopter touches down on the map, revealing its location to all eight players. As stated before, you need five segments in your extraction gauge to board the chopper. You can earn additional segments by staying within a set area around the helicopter, but only if you’re the only player present. You’ll have to fend off any approaching players to fill your gauge while fighting off the swarm of Unidad soldiers as well. The first player to earn five segments and board the helicopter wins the match.

There are seven rewards for playing the new Mercenaries mode, all of which are listed below. Ghost Recon Wildlands isn’t the only Ubisoft game to get one final major update this week. Assassin’s Creed Odyssey‘s final DLC, Judgement of Atlantis, also released, concluding the over 100-hour saga of Kassandra/Alexios.

Mercenaries Mode Rewards

  • Complete 1 Game — Lone Wolf costume
  • Win 1 Game — Mercenary Patch
  • Win 3 Games — Mercenary Pants
  • Win 5 Games — Mercenary Heavy Vest
  • Win 10 Games — Jacket Army Mercenary
  • Win 15 Games — Mercenary Heavy Vest with Shoulder Pads
  • Win 25 Games — Mercenary Backpack

Ghost Recon Wildlands is available for Xbox One, PS4, and PC. Its sequel, Ghost Recon Breakpoint is scheduled to release on October 4 for Xbox One, PS4, and PC. Both Wildlands and Breakpoint are two of the over 100 games that will be made available through Ubisoft’s new PC game subscription service, Uplay+, which is scheduled to launch on September 3.

Kompletter Artikel: Battle Royale-Like Mode Comes To Ghost Recon Wildlands In Final Big Update

TOP ISSUES AND COMMUNITY CONCERNS

TOP ISSUES AND COMMUNITY CONCERNS

Updated: 15 July 2019

We will be updating the following list regularly to outline the status of certain issues that are currently pressing for our community. Please note that this list is not exhaustive, and should only be used as a reference to give a general idea of where our focus currently is.

TOP ISSUES

SOUND BUGS
Description: Muffled, missing sounds + various sound issues.
Status: We have identified a bug that allows sound to travel more easily that intended through solid objects/walls. We are also continuing to go through videos that are sent to us to identify standalone sound/audio issues.

CONNECTIVITY
Description: Players are losing control on their Operator and then being disconnected and presented with an error message.
Status: We have dedicated a team specifically to these connectivity topics, and have identified a couple of issues that are sometimes interpreted as a “Denial of Service” attacks. These issues are a priority for us.

TOP GAMEPLAY TOPICS

SMOKE GAS CANISTER PROPAGATION
Description: Gas from Smoke’s Gas Grenades clips through walls.
Objective: Our goal is to rework the propagation so it is similar to the new Capitao fire bolt, and use this as an opportunity to revisit the visual.
Status: [Target: During Y4S3] We have encountered an issue and will be pushing this change to Season 3 to ensure that it is released in a more comfortable state.

WEAPON SIGHT ALIGNMENT
Description: Weapon optics are a few pixels off center in some situations.
Objective: We want to implement a system to prevent most misalignment issues in the future. At the same time, we are improving the look of the guns in ADS by adding secondary motion, which is now possible due to the tech that keeps the scopes aligned with the reticule.
Status: [Target: During Y4S3] Feedback is currently being gathered in internal play sessions.

SHOTGUN WALL DESTRUCTION IS UNRELIABLE
Description: Shotguns are inconsistent when being used to destroy wooden beams.
Objective: We want to ensure that the destruction of wooden beams is reliable, for both player comfort and ensuring we do not force players to spend extra time attempting to destroy wooden beams.
Status: [Target: Y4S2.3] We are assessing the initial results of the change, and continuing to fine tune the destruction..

OPERATOR/GADGET KILL SWITCH
Description: Operators that are disruptive due to exploits being removed from play.
Objective: When an Operator or Gadget is disabled, provide players with feedback on what/why.
Status: [Target: During Y4S3] We have a bit of programming work left, and some UI work as well.

DEBRIS STUCK IN WINDOW/DOOR BARRICADES
Description: Debris sometimes remains stuck in the barricades on doors and windows, causing players to have different sight lines.
Objective: Provide consistency for all players for barricade destruction.
Status: [Target: Potentially Y5S1] We are currently in the design phase to determine how we want to approach this topic. We are exploring and prototyping different options.

ECHO YOKAI CLOAKING
Description: With the deployment of the Y4S2.2 patch, we implemented a fix for Yokai being seen through the glass sections of Attacker’s shields. This had the unintended effect of making Echo’s drone invisible.
Objective: Our balancing team’s intent is to make Yokai Drones more easily spotted in a later update.
Status: [Target: TBD] We will address this issue in a future patch. Once we have more information, we will provide an update.

TOP BALANCING TOPIC

SOPERATOR BANS
Description: We have seen a high ban rate for Blitz, Jackal, Echo, and Caveira in Ranked.
Status: We are discussing how we want to approach topic of balancing around Pick/Ban in Ranked, and the Operators that are affected the most by it.

SMOKE
Description: Adjustments to the damage curve for Smoke’s Gas Canister will move Smoke further towards an area denial role.
Status: [On Hold] We are satisfied overall with how this is developing, but but need to put it on hold until other dependencies are delivered.

Kompletter Artikel: TOP ISSUES AND COMMUNITY CONCERNS

Y4S2.2 PATCH NOTES

The Y4S2.2 patch will be primarily bugfixes aimed at cleaning up issues raised during the Test Server and during the early weeks of season release while we prepare for the next update and work on other major issues. Clash and deployable shields have previously been re-enabled on live servers across all platforms, but we are continuing to monitor the fix that went out.

GAMEPLAY

Updated parameters for Reverse Friendly Fire interactions with hostage
  • RFF triggers for hostage interactions have been aligned to be more reflective of global RFF parameters
Lesion Gu Mine Cloaking
  • Lesion Gu Mine cloaking mechanics have been updated with Echo’s cloaking mechanic to prevent detection through ballistic shields.
Idle Kick
  • Reduced Idle kick timer during prep phase.
  • Additional new idle-kick feedback warning prompt.
BUG FIXES
  • Fixed – Attackers can break their rotation axis through a series of steps, allowing them to spin like a top. No more Beyblade.
  • Fixed – Placing certain gadgets (Jammer, Prisma, Evil Eye, etc.) in front of a destructible wall segment can interfere with later attempts to reinforce.
  • Fixed – Shield operators can see an invisible Yokai VFX through their shield when the glass is damaged.
  • Fixed – Players can lose partial functionality if they started to defuse at the same time as another defender.
  • Fixed – Sometimes the Defuser can be pushed outside the bomb site by interactions with barricades and wall reinforcements.
  • Fixed – Players are kicked after putting the hostage in DBNO during prep phase. 

OPERATORS

ECHO
  • Fixed – Echo drones fixed on a ceiling hatch continue to stay in place even after hatch is destroyed.
MOZZIE
  • Fixed – Mozzie’s hacked drone view for Defender Operators in Support mode are in color when they should be black + white. (Only Mozzie should see hacked drones in full-color).
NOMAD
  • Fixed –Airjab proximity SFX is not present in replays.
NØKK
  • Fixed – Glitches feedback in first person POV continues playing after leaving rappel.
WARDEN
  • Fixed –HUD becomes larger when deploying a shield, placing a reinforcement, or when on a ladder.
TWITCH
  • Fixed – Shock drone’s beams cannot travel through railings on some maps to destroy cameras
  • Fixed – Twitch drone view for Defender Operators in Support mode are in color when they should be black + white. (Only Twitch should see her drones in full-color). 
LEVEL DESIGN

BANK
  • Fixed – Players can vault the shelves at 1F Electrical Room.
  • Fixed – Drone can be thrown into ceiling of 1F Teller’s Office.
  • Fixed – Missing entry prompt when rappelling down from EXT Low Roof Skylight.
  • Fixed – Operators clip through the South building’s wall when rappeling down EXT Low Roof while holding the hostage.
  • Fixed – Lesion cannot deploy his Gu mines on a specific location at the entrance of Ext Tunnel.
BORDER
  • Fixed – Players can vault and go through ceiling areas of EXT Pedestrian Customs.
  • Fixed – Missing drone collision with in 1F Workshop allows drones to scan without being spotted.
COASTLINE
  • Fixed – Attackers can vault onto the purple tarps from EXT rooftop.
  • Fixed – Defender drones lose reception in the 2F VIP Lounge drone hole.
CONSULATE
  • Fixed – Drones can be thrown between the floorboards above B Garage.
CLUBHOUSE
  • Fixed – Obstructed ADS vision in B Escape Tunnel.
  • Fixed – One of the soft walls in B Container cannot be reinforced from the outside at EXT Construction Site.
FORTRESS
  • Fixed – LOD issues with glass display in 2F Museum Room.
HEREFORD BASE
  • Fixed – Missing barricade at the start of a round in 2F Sewing Room.
VILLA
  • Fixed – Various window clipping and texture issues.
  • Fixed – Flash Bang effects can pass through the stained glass windows on Villa onto the other side.
  • Fixed – It is difficult to deploy Gadgets on some of the windows/flat window surfaces where they should be able to be deployed.
KAFE
  • Fixed – LOD issue in 2F Pillar Room.
  • Fixed – Players can prone and hide in a shelf in 3F Bar Backstore.
  • Fixed – Blocked windows from previous Kafe showing red outlines during preparation phase.
  • Fixed – Operators can hide inside the cupboards in 1F Dining Room
  • Fixed – Floating debris after destroying the wall in 2F Fireplace Hall.
  • Fixed – Minor missing visual elements.
  • Fixed – [Situations] Drone can remain stuck inside a tree after spawning in EXT Park.
OREGON
  • Fixed – Missing collision with doorstep when the floor is destroyed allows gadgets to pass through a beam.
  • Fixed – Operators can clip through the B Tower Stairs.
OUTBACK
  • Fixed – Players can vault onto the vending machine in 2F Garage Lounge.
SKYSCRAPER
  • Fixed – Missing compass location after rappelling towards EXT Dragon Statue. 

USER EXPERIENCE

  • Fixed – Spamming of special characters in All Text chat causes freezing.
  • Fixed – Players are put into a situation instantly after cancelling a discovery queue.
  • Fixed – Updates to various UI elements.
  • Fixed – Fixes for some modeling and texture issues.
  • Fixed – Swapping between guns will make ADS to be offset when in Support mode.

Kompletter Artikel: Y4S2.2 PATCH NOTES

Y4S2 PATCH NOTES ADDENDUM

Over the course of the Test Server we’ve made a number of changes based on feedback and addressed a number of bugs reported on the TS.
For the full season patch notes please go to: http://rainbow6.com/phantomsight.

GAMEPLAY

BALANCING CHANGES
STEALTH GAUGE

  • Vigil’s ERC-7 cloaking and Caveira’s Silent step now use the same new gauge behavior system that we have introduced with Nøkk.
  • All three abilities can be activated at any time (even while refilling) if above 20% ratio.

We have unified the stealth gauge system to maintain gameplay clarity and consistency.

FROST

  • Reduce Frost’s Welcome Mats to 66 HP (down from 100 HP)

By reducing the health points of Frost traps, we aim at making them easier to destroy. At 100 HP, we felt Frost Mats were sometimes too hard to destroy, and we want cautious players to be rewarded accordingly.

KAID

  • Swapping Kaid’s barbed wire for Nitro Cell.

We are replacing Kaid’s barbed wire for the Nitro Cell after reviewing Kaid’s performance and player feedback. By adding the C4 to his loadout, we hope to make him more versatile and to up his pickrate.

PULSE

  • Decreased to Pulses Cardiac Sensor unequipping time to 0.65s (down from 0.8s)

By increasing the swap speed of Pulse’s gadget, we are trying to make Pulse’s gadget a bit more appealing and comfortable to use during a round. Following community feedback on the change over the course of the TS, we feel 0.65 is a good middle ground.

TWITCH

  • F2 assault rifle recoil increased.

We have increased the recoil of the F2 assault rifle. As an Operator with one of the highest performance and pick rates, having one of the most powerful weapons in her hands made her a bit too powerful. To address this, we’ve increased the recoil of the Famas based on feedback and will continue monitoring for future changes.

SOUND PROPAGATION CHANGES
We have been continuously working to gradually improve sound propagation in game and on our maps. With this Y4S2 update we’ve made global improvements to sound propagation in order to address inconsistent results when interacting with reinforcements.

  • Fixed inconsistent propagation obstruction on partially reinforced walls.
  • Fixed inconsistent propagation on reinforced tall walls with a destroyable upper half where sound would not pass.
  • With this fix we’re aware that an issue still exists where sound will propagate over broken walls even when the wall is reinforced. We will continue working to address it in a future update.

CHANGES TO UBICLUB CHALLENGES , TROPHIES AND ACHIEVEMENTS.

With this new season, our trophies and achievements are modified to offer challenges that are corresponding to the current Siege experience.

Here is how different platforms will be impacted, keep in mind that completion criteria might have changed. (Check trophy description if needed.)

PS4/PC

  • Trophies in progress and not finished will be reset.
  • Trophies completed, will still be completed, but their description and visual aspect will be updated.

XBOXONE

  • Trophies in progress and not finished, will see their progression carried over.
  • Trophies completed, will still be completed, but their description and visual aspect will be updated.

With the start of the new season, Ubisoft Club Challenges will now run on a Thursday to Thursday schedule.

EXPLOITS
We are continuing to work to address the exploits involving Clash, Claymores, and Deployable Shields. The final fix should be deployed during the season. In the meantime, we will be pushing a partial fix and additional fail-safes that will allow us to re-enable Clash, deployable shields, and claymores. The goal of these failsafes is to make sure that the glitches cannot be exploited even in the chance that they are replicated.

  • Clash: Added a failsafe that resets them back to normal if they achieve the glitch.
  • IQ: Added a failsafe that turns her visible if she manages to go invisible.
  • Deployable shields: Added a failsafe that will not allow players to shoot if they glitch, and the shield will be automatically deployed on the ground after 2 seconds.

We are also temporarily changing Warden and Nøkk’s secondary gadget loadouts to minimize potential issues.

  • Warden: Replace 1x Deployable Shield with 2x Impact Grenades
  • Nøkk: Replace 1x Claymore with 3x Stun Grenades

This change will be in place with the start of the season. We will restore their original loadouts during Season 2 once our complete fix is deployed.

PLAYER EXPERIENCE
To provide more readability on defuser assignment, in casual bomb game modes the defuser icon now shows up next to who the defuser is assigned to on the ready screen. If the assigned player leaves during prep phase and the defuser is reassigned, the icon will still be visible on newly assigned player.

BUG FIXES

GAMEPLAY

  • Fixed – Players can vault onto windowsills via a deployable shield.
  • Fixed – Audio for drone movement sounds sometimes are not played for 3rd parties after being idle for a few moments.
  • Fixed – Breach charge deployment audio does not play if the breach charge is at max range.
  • Fixed – Placing a gadget after rappelling in can cause rubberbanding.
  • Fixed – L/R camera sweeps in 1st person while performing an action will trigger an instant orientation
  • Fixed – Operators can fall through the map or remain stuck when rappelling too closely to a structure.
  • Fixed – Moving around in prone stance while leaning makes no sound.
  • Fixed – User loses controls of their drone if it is the last to get destroyed during the preparation phase.

OPERATORS
BLACKBEARD

  • Fixed – Blackbeard run speed does not decrease when his rifle shield is equipped.
  • Fixed – When player rappels with Rifle-Shield, the head is misplaced in third-person view compared to first-person view.

CAPITAO

  • Fixed – Fire from Capitao’s bolts will fail to propagate if dart is shot at side of beams of destroyed floors/ceilings.

GLAZ

  • Fixed – EOR replay + killcam doesn’t mirror Glaz scope effect intensity during the kill.
  • Fixed – After ADSing repeatedly, Glaz light intensity indicators on his scope can sometimes be white in color.
  • Fixed – Glaz’s Thermal scope in support mode stays at 100% vision regardless of Glaz’s motion; when an ally dies, leaves and reconnects.

LESION

  • Fixed – Lesion’s Gu mines are invisible when deployed.

MAESTRO

  • Fixed – Visual desync between Maestro’s evil eye and actual position if it was moved during first moments of a Dokkaebi Logic Bomb.

NOKK

  • Fixed – Nøkk and breach charge while rappelling causes issues when equipping.

SMOKE

  • Fixed – Inconsistent gas/smoke propagation on broken floors and ceilings for Smoke.

WARDEN

  • Fixed – Warden is unable to reinforce a wall or hatch when he is standing too close to it.
  • Fixed – When Warden barricades right after activating his Smart Glasses, he does not need to hold the deploy key to complete the barricade.
  • Fixed – Starting a tactical reload from sprinting will obstruct the player’s view for a few frames.

YING

  • Fixed – Ying’s Candelas will fail to blind non-host players if they the candelas explode after a very short air time

VIGIL

  • Fixed – Vigil gadget can’t be deactivated when gauge dips below 20%.

LEVEL DESIGN
KAFE

  • Fixed – Shooting a specific spot on Kafe can cause Attacker drones to be destroyed on release.
  • Fixed – Defenders have a LoS to spawn point in EXT Park Alley in Kafe.
  • Fixed – LOD issues after destroying the wall between the two rooms of 2F Pillar Room in Kafe.
  • Fixed – Collision hitbox issues with the chandelier in 2F Mining Room of Kafe.
  • Fixed – Various clipping issues on Kafe.
  • Fixed – Various vault issues on Kafe.
  • Fixed – Players can get into locations/objects they should not be able to access on Kafe .
  • Fixed – Spawn kill spot in on Kafe.
  • Fixed – Players can place 2 barricades in one doorway on 3F White Corridor of Kafe.
  • Fixed – Operators can float between the Christmas tree and the Biohazard Container in 3F Cigar Lounge of Kafe.
  • Fixed – Players can lay prone inside Cabinet of 3F Cigar Lounge of Kafe.
  • Fixed – Echo’s Yokai clips through christmas tree of Kafe after falling from the ceiling.
  • Fixed – Old hatch location in 3F Bar Backstore of Kafe can still be reinforced.

BANK

  • Fixed – Bank: Opaque white fog appears when an explosion occurs in the room.

HOUSE

  • Fixed – Walking SFX is muffled on spot in 1F Lobby Stairs of House.

VILLA

  • Fixed – Stained glass windows on Villa allow sound to propagate through when not broken.
  • Fixed – Various lighting issues in Villa
  • Fixed – LOD issue on window cover in 2F Red Stairs from 2F Classical Hall of Villa.

OUTBACK

  • Fixed – Metallic sound can be heard while shooting the tires of any trailer truck on Outback.
  • Fixed – Outback bomb sites shown on wrong floor of tactical map.

UX

  • Fixed – IQ’s gadget is not visible in the in-game menu (loadout, shop menu previews) or MVP screen.
  • Fixed – The Volcano skin doesn’t apply to SASR weapons.
  • Fixed – Outdated thumbnail for Smoke and Nokk’s holographic sight.
  • Fixed – Jammer effects sometimes stay stuck on the caster’s screen.
  • Fixed – Vsync disabled on player HUB.
  • Fixed – Floating operator gadgets when searching for a game from the player HUB.
  • Fixed – Visual glitches + clipping for various Operators while performing some actions.
  • Fixed – Title screen optimization for ultra-wide screen resolution dimensions.
  • Fixed – ‘ESC’ key input is triggered twice when the chat box is open.
  • Fixed – Operator bundles disappear when purchases are made from the 1st party store.
  • Fixed – Loss of functionality can occur after navigating through charms in the in-game shop.
  • Fixed – Clipping issue with Bandit Axle 13 uniform.
  • Fixed – Clipping issue with vaulting with the shield on the back.
  • Fixed – In loadout, Nokk’s weapon stays on the screen even when viewing other ops.
  • Fixed – Clipping issue with some operator hands when rejecting Dokkabi’s calls.
  • Fixed – Vaulting with the shield on the back results in the shield clipping the operator.
  • Fixed – Recruit has Fuze’s default green ballistic shield skin instead the black ballistic shield skin. It’s good to return things after you’re done borrowing them.

KNOWN ISSUES

DROPSHOTTING
We’re aware that players can dropshot with the season update and are working on a fix to be released during the season.

BANDIT AND MUTE ELITE SET ISSUES
On consoles, the Elite Bandit Chibi charm and Mute’s SMG-11 Royal Fusiliers weapon skin will be temporarily unavailable at Year 4 Season 2’s launch.

For players who own them, the rest of the Bandit and Mute Elite sets will function normally. However, if the charm or the weapon skin is equipped, it will not show up in the game. They will only be visible in your menu inventory.

The Elite Bandit and Mute sets will be temporarily removed from our Console shops until the issues are fixed in the Y4S2.1 patch. They will once again be unlockable after the patch.

Kompletter Artikel: Y4S2 PATCH NOTES ADDENDUM

OPERATION PHANTOM SIGHT

"Operation Phantom Sight is coming our way, and it brings with it two haunting operators, Nøkk and Warden. Both of them greatly skilled specialists, they bring Rainbow Six to new heights with a steadfast and dangerous approach. Phantom Sight also brings with it a refreshing rework of Kafe Dostoyevsky.

Additionally, there are a few gameplay updates worthy of mention. The Reverse Friendly Fire feature is getting an upgrade, and the shop is being refined even more, while the Ranked playlist is also seeing quite a few changes.

View Patch Note.[rainbow6.com]

Kompletter Artikel: OPERATION PHANTOM SIGHT

UPDATE: LIVE EXPLOITS

Over the past few days, we have been working to address the issues presented from exploits surrounding Clash, IQ, and Deployable Shields. We are currently working on fixes. These combined issues touch on core systems of the game, and will therefore take longer than we consider acceptable to address. We are currently expecting fixes prepared by next week.

With this in mind, we are in the process of deploying a server side update that will disable the following:

CLASH
  • Clash removed from the Operator Selection screen
DEPLOYABLE SHIELDS
  • Ammunition count set to 0
CLAYMORES
  • Ammunition count set to 0

This has also highlighted the importance of reactivity on our part, and the need to act more quickly on issues of this magnitude. As such, our team will develop a more thorough outline for how we should respond to these situations moving forward, with the ultimate goal of improved reaction speed.

We will provide an update on Tuesday, May 21st.

Kompletter Artikel: UPDATE: LIVE EXPLOITS

MEET WARDEN

Preparation and improvisation are usually opposite concepts, but Collinn “Warden” McKinley somehow manages to encompass both. With a career of 30 years and counting, he has certainly gained the experience to handle all of it.

Hailing from the state of Kentucky, McKinley rose through the ranks of the Marines before he found his calling for close-protection detail in the Secret Service. He demonstrated his skills distinctly when he led the Secretary of State to safety, during an attack where hostiles outmaneuvered all prior planning.

The events of that day gave him the idea for his gadget’s prototype, the Glance Smart Glasses. They reflect the nature of his natural talent, to see what most cannot in order to gain the upper hand in any given situation. He would be just as talented without them, but with them, there’s nothing he can’t tackle.

His tendency to follow his gut and his unshakeable confidence have proved that he is in a league of his own. It’s no wonder that he was recommended by high-ranking government officials. Now that he is part of the team, he faces a new challenge: to determine if his skillset and iron will remain unparalleled when faced with specialists of his own caliber.

https://www.youtube.com/watch?v=qpZBD30L7fo&feature=youtu.be

Warden is joining the Defending team in Operation Phantom Sight. For more information, follow us on Facebook[www.facebook.com] and Twitter or join the discussion on our subreddit and forums[forums.ubi.com]! Visit our Rainbow Six Twitch Channel[www.twitch.tv] on May 19th for the full reveal of Operation Phantom Sight during the Pro League Finals, live from Milan, Italy.

Kompletter Artikel: MEET WARDEN

Y4S2 DESIGNER'S NOTES: PRE SEASON

In this new instalment of Designer’s Notes, we will tell you about imminent balancing changes. However, most importantly, we will offer you to have a glimpse at what we have in store for the future. Some of these changes will be tested on the Y4S2 Test Server, while others are still being tested, tweaked and finalized. We encourage you to download the Test Server client and let us know your feedback!

ATTACHMENTS AND TWEAKS

  • The Desert Eagle can now be equipped with a muzzle break or a suppressor.
  • Smoke’s FMG-9 has now the option to be equipped with a Vortex scope (Mozzie’s scope).
  • Out of consistency, Finka’s ability will now cleanse the resulting tinnitus, While affected by an explosion.

GLAZ

In order to use the OTS-03 scope at maximum efficiency, Glaz players will now have to stand still. Moving in any direction will progressively cause the bright yellow colour to fade out. Extra information will also be displayed on the side of the scope. In the original Operator design, Glaz was supposed to be a long-range operator, but his ability turned out to be underwhelming and rarely used. Therefore, the OTS-03 scope received the ability to see through smokes, while operators were highlighted in bright yellow. These additions made Glaz frustrating to play against and became a very strong close-range operator. He excels as at pushing towards the objective while being visually hidden. It is often difficult to counter him effectively when he uses smokes at his advantage. The current Glaz playstyle does not exactly reflect our initial intentions. To restore the original idea behind the Russian Sniper, our balancing team looked into his entry-fragging ability, and thus pursued the changes listed above.

Take a look at the upcoming Glaz scope[ubistatic19-a.akamaihd.net]

CURRENT STATUS

MAVERICK

With Y4S1 release, we increased the swap time between the SURI Torch and his weapons. We are still monitoring community reaction around Maverick. Player feedback indicates that the sound may be too quiet, so we are still looking at audio tweaks; it is too early to share specifics.

SMOKE

A new propagation system for Capitão’s asphyxiating bolts has been introduced. We are now exploring how to use the same technology for other Operators and gadgets.

Smoke’s gas clouds are sometimes clipping through objects, and we are looking to improve its interaction with the environment, and reduce the frustration stemming from misleading visual information. We are also investigating how to adjust the rendering of the gas cloud itself and modifying the damage dealt.

Reworking a gadget in this way so as not to affect performance is a difficult and time-consuming task, so we do not have an ETA for when it will be complete.

DEPLOYABLE SHIELDS

The prototype presented during the Six Invitational was rather convincing during our internal tests. These shields will now align perfectly with doorframes. Black mirror slits have been replaced by regular bulletproof glass, thus giving the opportunity for attackers to spot defenders hiding behind the new shield.

There is still some polishing to do, we will tell you more about these shields when they are ready.

BALLISTIC SHIELDS

We want to reinforce team play when it comes to Shield Operators. We are exploring different options. Again, the frustration generated by certain Shield Operators is being investigated and ware exploring possible solutions that still allow Shield Operators to feel like a solid frontline choice.

Try out the latest Rainbow Six updates on the Test Server and earn and exclusive charm through the Bug Hunter program[rainbow6.com].

Follow us and share your feedback on Twitter, Reddit, Facebook[www.facebook.com], and on our forums[forums.ubi.com].

Kompletter Artikel: Y4S2 DESIGNER'S NOTES: PRE SEASON

MEET NØKK: Y4S2 ATTACKER

Nøkk has been a mystery for quite some time. There is very little that anyone outside Rainbow knows about her. For an accomplished undercover agent whose work remains mostly unrecorded, it is amazing that she has managed to hold onto who she is at her core.

Focused and driven, she uses her special operations training to infiltrate, gather intel and defeat her opponents. As a member of the Jægerkorpset, she strikes fear into the hearts of anyone who goes up against her.

On top of that, she harnesses a spirit of loyalty and leads by example to elevate the people she works with. Unlike the general population, her fellow Operators know who she is and welcome her into the fold. The potential scandal her family might face is of little importance to them; she’s one of the best in her field, and they wouldn’t betray her even if it came to that.

https://youtu.be/zoRWqiIjUR0
Her gadget is just the icing on the cake for an already dangerous operative. The HEL, which she worked on to improve with specialist Grace “Dokkaebi” Nam, makes Nøkk nothing short of a ghost, and leaves her opponents looking over their shoulders.

Nøkk is joining the Attacking team in Operation Phantom Sight. For more information, follow us on Facebook[www.facebook.com] and Twitter or join the discussion on our subreddit and forums[forums.ubi.com]! Visit our Rainbow Six Twitch Channel[www.twitch.tv] on May 19th for the full reveal of Operation Phantom Sight during the Pro League Finals, live from Milan, Italy.

Kompletter Artikel: MEET NØKK: Y4S2 ATTACKER