Schlagwort-Archive: auto-imported

DEV BLOG: REVERSE FRIENDLY FIRE UPDATE


Reverse Friendly Fire (RFF) is coming to the live servers tomorrow. When a player abuses the friendly fire mechanic to grief their teammates, this system is activated. We believe that this first version will be a positive step forward in our fight against team killing while maintaining the same intensity and high stakes gameplay that is core to the Rainbow Six Siege experience.

The Y4S1 release of RFF is not our final version of the system. Future iterations and improvements will continue based off data and player feedback.

Community feedback so far has been invaluable and allowed us to make early iterations to the system. For example, RFF can now activate based on total friendly damage. In these cases, there is no validation screen for the offending player’s teammates. We are also striving to make it clearer how operators and gadgets will react to this system. We have consolidated some guidelines below for your reference.

EFFECT OF REVERSE FRIENDLY FIRE

ON WEAPONS/THROWN OBJECTS
Impacts:

  • Primary/secondary weapons
  • Direct hits from thrown unique gadgets
  • Exothermic-S Torch (Maverick)
  • SK 4-12 (Buck)
  • Mounted LMG (Tachanka; regardless of who’s using the turret)
  • M120 CREM (Ash) when the breaching round directly hits someone
  • KS79 Lifeline (Zofia)
  • Airjab Launcher (Nomad)
  • Pest Launcher (Mozzie)

Before RFF activation:

  • Can cause damage to teammates
  • Will count towards activating RFF

After RFF activation:

  • Teammates will not receive damage
  • Will reverse damage dealt

ON EXPLOSIVES
Impacts:

  • Generic gadgets (frag grenade, C4, breach charge) that results in an explosion*
  • Gas Grenade (Smoke)
  • TAC MKO asphyxiating bolts (Capitão)
  • M120 CREM (Ash) when the breaching round explodes
  • Cluster Charge (Fuze)

*Explosive gadgets that do not do damage (i.e. stun grenades, Ying’s Candela) will not be affected by RFF in any way
Before RFF activation:

  • Can cause damage to teammates
  • Will count towards activating RFF

After RFF activation:

  • Can cause damage to teammates
  • Does not reverse damage dealt*

*Explosives currently will continue to damage teammates even under RFF. This is not intended and will be fixed in Season 2.
Exceptions*:

  • Claymore
  • Entry Denial Device (Kapkan)
  • X-Kairos pellets (Hibana)
  • Exothermic Charge (Thermite)

*These explosives do not trigger RFF. While under RFF, these also do not reverse damage dealt and can continue to damage teammates. This can change in the future with feedback and further game design considerations.

ON DRONES/OPERATOR CAMERAS
Impacts:

  • Evil Eye (Maestro)
  • Shock Drone (Twitch and Mozzie)
  • Before RFF activation:
  • Can cause damage to teammates
  • Will count towards activating RFF

After RFF activation:

  • Teammates will not receive damage
  • Will reverse damage dealt (onto the drone/camera)
MORE TO COME

Further changes for Reverse Friendly Fire will come during Year 4 Season 2. We will introduce situations where the system will activate for the whole squad. How gadgets will react and behave under Reverse Friendly Fire will also be fine-tuned based on data and feedback. We look forward to sharing future developments with you.

We welcome any additional feedback on the Rainbow Six subreddit!

Kompletter Artikel: DEV BLOG: REVERSE FRIENDLY FIRE UPDATE

Operation Oracle – Patch Notes

OPERATION ORACLE

Welcome to Operation Oracle, Ghosts.

With this free update to Tom Clancy’s Ghost Recon Wildlands, starting on May 2, you will have access to two brand-new missions that will plunge you headfirst into a scenario that will challenge your perception of the truth.

You will be called by Bowman to extract a Skell Tech Engineer that has been arrested by Unidad. The asset has knowledge of sensitive US industrial secrets that must be protected.

There you will meet Major Cole D. Walker, a fellow Ghost Team Leader with his own agenda.

During Operation Oracle, you will uncover information that will redefine loyalty. Make sure you explore thoroughly, Ghosts.

What you will discover here might very well set the scene for the future.

HOW TO PLAY

If you have completed the first mission of Tom Clancy’s Ghost Recon Wildlands, Operation Oracle will be automatically equipped.

You will find the start of the operation in the province of Montuyoc, which is marked by a symbol on your TacMap.

REWARDS

Completing Operation Oracle will unlock two unique rewards to use in Tom Clancy’s Ghost Recon Wildlands.

Executioner CQC Finisher

Equip Walker’s bracelet to unlock a brutal new CQC finisher.

Walker Tattoo

Get Walker’s Ghost tattoo for your arm.

UBISOFT CLUB

Walker Icon Skin

You will be able to get this reward via the Ubisoft Club at a later date. We will share more information on how to unlock the Walker Icon Skin soon.

FREE WEEKEND

Invite your friends to play Tom Clancy’s Ghost Recon Wildlands free from May 2–5[www.ghostrecon.com].

BUG FIXES AND IMPROVEMENTS

PvE/General Fixes

Guerrilla Mode

We’ve been following the feedback from our community regarding Guerrilla mode at the launch of Special Operation 4. We believe several issues were contributing to the difficulty, including errors with matchmaking and launching sessions without full squads.

Our team has taken care to address those issues, which we hope will help create a more balanced experience in Guerrilla mode.

• Improved Guerrilla mode’s matchmaking process, which launched sessions after a friend joined a player in Matchmaking search before four players were present.
• Fixed an issue in Guerrilla mode where the game would start without forming a full squad in public matchmaking.
• Fixed an issue in Guerrilla mode where the player would not be moved to the lobby after accepting an invitation.
• Fixed an issue in Guerrilla mode where the player would not win the Cosmetic Rewards if they left before the Victory Score screen.
• Fixed an issue in Guerrilla mode where AI teammate’s customization would reset after entering a new session.
• Fixed an issue in Guerrilla mode where you could unequip the mission.
• Fixed an audio issue in Guerrilla mode when the Game Lost Score screen is shown.
• Fixed an issue in Guerrilla mode where vehicles with dead NPCs in them would not despawn at the end of a wave.
• Fixed an issue where the last NPC enemy of Guerrilla mode would despawn immediately after killing him.
• Improved replication issues present in Guerrilla mode during co-op sessions.
• Fixed an issue in Guerrilla mode where a Game Over can be triggered without the timer being displayed.
• Fixed an issue where some skills bonuses could be canceled by changing the difficulty during a Guerrilla mode session.
• Fixed an issue in Guerrilla mode where the shopkeeper’s subtitles and voice over would be cut off due to the ending screen.
• Fixed an issue in Guerrilla mode where enemy alert levels would downgrade to Undetected / Suspicious under certain circumstances.
• Fixed an issue where all weapons and attachments bought in Guerrilla mode appeared as "New" in the main game afterward.
• Fixed an issue preventing to unlock Survivor pants and Survivor shirt cosmetic items in Ghost Mode after winning Guerrilla mode.

All Platforms

• Fixed an issue with the M110 Bullet Drop being too strong.
• Removed the requirement to complete Silent Spade and Snafu missions to unlock the Mission Master trophy.
• Fixed a localization issue where there was no spacing between Continue Campaign text for Asian localizations.
• [SILENT SPADE] Fixed an issue with Kozak where he would slide away when a user shoots him while he is giving his briefing.
• Fixed an issue with the Buchon Marcus Jensen causing him to have the wrong animation in certain cases.
• Fixed an issue where completing all Main Game missions showed only 98% completion.

PC

• Improved performance when using Nvidia Ansel with Nvidia driver 418.91.
• Fixed an issue in Ghost mode where weapons switch back to default between play sessions.
• Fixed an issue in Guerrilla mode where subtitles would only show for the host of a party in a co-op session.

Store + Items

• Fixed a visual issue with the ACU shirt clipping with female character costume parts.
• Fixed an issue where players would not receive their bonus XP from XP boosters.
• The Night Vision effect from Fast Panoramic NVGs, Fast Special NVGs, and High Cut Spec. NVGs no longer use the old Night Vision (Green) filter, instead of using the newer (yellow) filter.
• The AOR1 camo now uses more authentic colors/patterns.
• Fixed an issue where the Hiking backpack would clip with the Molle vest and Crossdraw vests.
• Fixed several issues present with the Gorka outfit.
• Fixed a customization issue with the Crossdraw vest clipping with female characters.
• Fixed a clipping issue with the Gunfighter Jacket and ACU shirt clipping with pants.
• Fixed an issue with the Mic Drop emote where the syringe was stuck in the character’s wrist.
• Fixed an issue with the Heavy Riot Control vest not showing the patches on its shoulder pads.
• Fixed an issue on some vests where the ammunition was following the player’s movements rather than the vest itself.
• Fixed an issue forbidding the player from buying Crates & Boosters in DLCs.

PvP

All Platforms

• Limited the number of simultaneous mines deployable by the Sapper’s drone to 3.
• Reduced the health of Sapper’s drones to bring it more in line with the drones used by Medic and Guerrilla classes.
• Fixed an issue in Ghost War allowing an exploit (known as Crouch-run) by using emotes and Pistol-specific abilities.
• Fixed several collision issues on several PvP maps.

PC

• Improved the ping function in Ghost War where spamming the Ping input caused high ping conditions.

To learn more about Tom Clancy’s Ghost Recon Wildlands, please keep an eye on the Ghost Recon website[www.ghostrecon.com] and visit our official forums[forums.ubi.com]. We also invite you to join the discussion on Twitter by tagging @GhostRecon or by using #GhostRecon.

To keep track of your stats and find other Ghosts to join your taskforce, log in to the Ghost Recon Network[ghost-recon.ubisoft.com] and download the Ghost Recon HQ App.

Kompletter Artikel: Operation Oracle – Patch Notes

Bug Hunter Program

As a part of our ongoing efforts to identify and tackle game issues as fast and efficiently as possible, we introduced R6Fix[r6fix.ubi.com] last year. Since then, we have received over 7,000 bug reports.

Today, we are excited to introduce our brand new Bug Hunter Program, an initiative that has been designed to reward all those dedicated players that help us to improve the game’s health with every new update.

HOW IT WORKS

It’s simple, all you have to do is report any issue you might encounter on the Test Server through R6Fix[r6fix.ubi.com]. You can find a detailed guide on how to report issues here[r6fix.ubi.com] as well as an FAQ[r6fix.ubi.com]. Once we receive your report, our QA team will test it and try to reproduce it, if they succeed, your contribution will be marked as Acknowledged.

All issues need to be in English, clearly stated and with visual evidence, either a screenshot or a video that clearly shows the problem. Only the first person to report the acknowledged bug will receive credit towards the rewards.

Please note that all duplicated issues after this first report will be automatically discarded and will not count in order to get the rewards.

Once you reach the threshold of 3 issues or more marked as acknowledged, you will receive a very special reward. Rewards will be distributed every other Friday.

REWARDS

Veteran players will remember one of our more ancient and harmless bugs, the raptor legs[i.redd.it]. We are bringing it back, but only in the shape of a Frost charm to be granted to all those players that reach the threshold of 3 acknowledged bugs.

We are planning to add more thresholds in the near future and we will keep you updated on how to get new rewards.

The Bug Hunter Program will be activated on the test server on April 25th 2019 and will remain active until further notice. All reports received before that date will not count towards the rewards.

We look forward to your feedback on this feature on the forums[forums.ubi.com], and the official subreddit!

Kompletter Artikel: Bug Hunter Program

FOV AND INPUT SENSITIVITY

We have compiled the many variables involved in weapon FOV and input sensitivity on PC in order to ensure everyone understands how to get their perfect sensitivity.

Weapon Field of View (FOV) is modified differently depending on which weapon and optic you have equipped. When aiming down sights, each optic type changes your FOV based on a specific modifier.

Read the full article on the official website.[rainbow6.ubisoft.com]

Kompletter Artikel: FOV AND INPUT SENSITIVITY

Y4S1.3 Designer's Notes

Halfway through each Season, the “Designer’s Notes” shares information about the work of our balancing team. We are using data gathered since Wind Bastion balancing changes and the introduction of new Australian operators.

We use player feedback to help show us where to begin looking, and data to drive balancing changes. Combining both of these aspects helps us to decide if adjustments are needed. Sharing this data should give everyone as much context as possible to explain our changes and explain the reasoning behind them.

ATTACKERS

DEFENDERS

UPCOMING CHANGES

Lion

  • Replaced the scan outline by a red ping debuff
  • Reduced the ability warning from 3 to 1.5 seconds
  • Reduced the scanning from 4 to 2 seconds
  • Reduced the ability cool-down from 27 to 15 seconds
  • Increased the number of charges from 2 to 3

The Lion rework is ready. This change is aimed at reducing the oppressive feeling of his ability while maintaining his intel-gathering role. Following the changes introduced, we expect players to put more thought before using this ability and require more skill to be advantageous for the attacking team.

By switching from a scan outline to a ping debuff (like Alibi’s), the effectiveness of the enemy detection will be diminished. Now, moving defenders can be detected up to three times, with 1 second between pings. Lion’s scan will be more viable and will allow defenders to counter-play successful Lion detections.

The total duration of Lion’s ability is shorter for both the warning and the scanning phases. The scan will last a total of 3.5 seconds (from 7 seconds).

To balance things, we have increased the number of uses to 3 and also reduced the ability cool-down.

Nomad

  • Added an idle sound cue to activated Airjabs.
  • Stun grenades replace her Claymore.

In response to feedback about Airjabs being too difficult to counter, we added an idle sound following the gadget deployment. Our goal is to reward cautious players to spot nearby Airjabs and to adapt appropriately.

Thanks to her Airjabs, Nomad already had three gadgets designed to counter flanking by the defending team. That is why we decided to give her stun grenades instead.

Ying

  • In order to make Ying’s Candelas more intuitive and simple, we have inverted the cooking mechanic.

Just like frag grenades, the longer you cook them, the earlier they will explode. This change should also drive Ying players to put more effort into planning their attacks and to reduce Candela’s spamming.

Kaid

  • We have reduced the TCSG12 total ammunition to 51 (from 61).
  • The AUG-A3 damage is increased to 33 (from 27).

By reducing the amount of slugs, we want players to choose between destroying soft walls to prepare their defence and using the weapon to repel attackers.

Increasing the damage of the AUG-A3 should make it a more viable choice for Kaid mains.

Maestro

  • To reduce the effectiveness of his Evil eyes, its bulletproof windows will now be half-way opened when affected EMPs or Shock Drones.

By allowing Thatcher or Twitch to have an effect on Evil Eyes, we want teams to rely a little less on soft destruction operators. Maestro mains will also have to be slightly more cautious when placing their gadgets.

Blitz

  • To reduce the frustration generated by this operator, the ballistic shield flash cool-down has been increased (from 2 to 7 seconds.)

We are looking into reducing the amount of frustration generated by Blitz, without hampering his ability to rush the objective. Increasing the cool-down of his shield flash should give more leeway to defenders to adapt and counter the operator.

Echo

  • IQ can now detect Echo when he is using his PDA.

For consistency, IQ will now detect Echo when he is using his PDA.

Current Status

Doc and Rook
Following the MP5 damage decrease (patch Y3S4.2), we have seen a slight reduction in Doc and Rook pick rates as well as in their win ratios. They both remain two very solid anchors who are now closer the overall pool of defenders in terms of statistics.

Ash
The removal of Ash’s ACOG removal with Burnt Horizon was an attempt to reduce her pick rate. We removed a popular attachment that was unnecessary to her role as an opener. Following an impressive drop of 20% in her pick rate, she remains a very popular attacker and her win ratio has even improved.

Kompletter Artikel: Y4S1.3 Designer's Notes

Y4S1.2 PATCH NOTES

Patch Y4S1.2 will be deployed to PC on April 4th. Our focus for 1.2 is to target any lingering bugs or issues.

BUG FIXES

GAMEPLAY

Fixed – Players receive a Synchronizing Data error when completing a Situation.

Fixed – In–game menus flicker after alt–tabbing or using alt+enter to switch from Windowed Mode to Full Screen mode.

Fixed – RX Vega users are experiencing artifacting on operators since Y3S4.2.4 maintenance.

Fixed – Some players experiencing FPS drops after the Y4S1 update.

Fixed – Launcher projectile trajectory is off when viewing launchers from a 3rd person POV.

Fixed – Drone jumping SFX can be heard from an idling drone.

Fixed – After entering a game with a join in progress, the spectated player is replicated with no weapon in hand.

Fixed – Operator shuffles around in a loop while being spectated in support mode.

Fixed – [PC] When raw input is off, alt–tabbing/refocusing on the game window results in a trigger pull.

Fixed – Missing Open button prompt when on Party panel with Controller.

OPERATORS

MOZZIE

Fixed – Pest captured drones lose signal in certain spots on various maps. (This continues to be a work in progress, as all locations must be fixed individually.)

Fixed – Recently deployed pest devices are not having their area of effect radius displayed on the end–of–round replay.

Fixed – Two pests can hack the same drone. One pest, one drone.

Fixed – Pests shot on the sides of the photocopy machine in 2F Briefing Room of Fortress stick in the air.

GRIDLOCK

Fixed – Planting the Defuser next to a partially deployed Trax Stinger prevents detection by Defenders.

Fixed – Trax Stingers can sometimes deploy inside an object or pass through objects.

Fixed – Trax Stingers that were recently deployed are missing their outline on end–of–round replay.

Fixed – Trax Stingers do not deploy after the object in which the first stinger was deployed is partially destroyed.

ZOFIA

Fixed – If killed under the effect of Zofia’s Concussion Grenade, the effect will persist until the game is restarted.

LEVEL DESIGN

BORDER

Fixed – Players have a long line of sight in 2F Armory of Border.

Fixed – Gridlock’s Trax Stingers stick to the wall on a does not deploy properly in 1F Detention of Border.

CHALET

Fixed – Invisible collision at the EXT Backyard rocks in Chalet.

Fixed – LD issue with stone wall in Front Yard Patio of Chalet.

OUTBACK

Fixed – Players can hide inside the furniture of 1F Nature Room in Outback.

Fixed – Hole in the room allows players to fall into 2F Mezzanine of Outback.

Fixed – Players that vault over the fence near EXT Storage Yard in Outback can get stuck in a barrel.

Fixed – Players can vault on top of the vending machines in 1F Convenience Store of Outback.

Fixed – Players can vault onto shelves in the 1F Garage in Outback.

Fixed – Players can reach the top of the Tent in Gear Store in Outback.

Fixed – Players can vault onto the fridge in the 1F Convenience Store of Outback.

Fixed – C4 explosion damage goes through floor/ceiling and does damage, but does not destroy it.

Fixed – LOD issue with drapes on the west side of 2F Dorms of Outback.

Fixed – The Outback splash art when loading the map is low–res.

Fixed – Sledge’s Breaching hammer doesn’t destroy blue plastic tarps in 2F Garage Lounge of Outback.

USER EXPERIENCE

Fixed – Damascus Steel skin is missing from Maverick and Clash’s weapons.

Fixed – The "Year of the Pig" weapon skin is not applied on several weapons.

Fixed – Southern Regiment skin does not display properly on the Super Shorty.

Fixed – The Signature Six ’19 weapon skin for Thatcher’s AR33 is corrupted.

Fixed – Blitz’s Elite shield skin is not replaced when another uniform is equipped.

Fixed – Glaz’s Elite Lethal Citizen scope does not show the star decal.

Fixed – Blitz Elite Panzerstärke shield skin does not show elite pose.

Fixed – Mute’s Elite has missing SFX for his Jammers.

Fixed – Glaz’s operator screen does not show the name of the equipped elite uniform or headgear.

Fixed – Interrupting the opening pop–up of a pack for universal or seasonal skins shows operators icons.

Fixed – Missing button on the right handle of Jager’s gadget.

Fixed – Hibana missing eyelashes while equipped with Virtual Abyss Headgear.

Fixed – Players can’t see equipped charms on the Commando 9 in first person POV.

Fixed – Square shaped Charms clips in 416–C Carbine and R4–C.

Kompletter Artikel: Y4S1.2 PATCH NOTES

RAINBOW IS MAGIC!


Spring is in the air with its fresh breeze of renewal and whimsy. Everything is shiny and young again!

The season brings along its magical twist to the Rainbowverse and sends everyone, young and old, back to a colorful world of toys.

WELCOME TO OUR LATEST IN-GAME EVENT: RAINBOW IS MAGIC!

https://www.youtube.com/watch?v=cyzqxRHLPpk

A WHIMSICAL PLAYLIST

From April 1st to 8th, you’ll be given the most important of missions: rescue the VIP teddy bear, our Very Important Plushie, held inside the toy-sized Plane!

For this critical task, choose among 4 hand-picked Operators who will “blend” into this sparkly environment wearing their plushie outfits to get the job done: Blackbeard and Montagne as attackers, Smoke and (of course) Tachanka as defenders.

That’s not all! You can also pick from nine proud toy soldiers to complete your dream squad: Ash, Thermite, Thatcher, Sledge, Castle, Kapkan, Bandit, Frost, and (of course) Recruit!

Remember that only through the power of your imagination can you save the teddy bear. (Batteries not included.)

A FABULOUS COLLECTION

We are also introducing 17 exclusive items (with guaranteed no duplicate drops) that are all about toys, unicorns and… tactical cuteness! Including full BDUs and headgears for: Smoke, Lord Tachanka, Montagne and Blackbeard.

Log in during the event to get your free Rainbow is Magic Collection Pack and earn more as you play by completing Ubisoft Club Challenges. You will also be able to purchase packs for 300 R6 Credits. Don’t miss your chance to strike poses for some magical, world-class memes.
https://youtu.be/BKypAGOatlE
Go forth and cause mayhem dressed as a rainbow unicorn.

For more information, check out our website[rainbow6.com] or follow us on Twitter to get the latest updates on the event.

Kompletter Artikel: RAINBOW IS MAGIC!

Inventory Menu Crash Fix with RTX cards

Hello everyone,

NVIDIA has released the GeForce Hotfix Driver Version 425.11 which addresses the inventory menus crash bug.

Thank you for sending in your reports as we worked with our partners at NVIDIA to find a fix.

Please click on the URL below to download the appropriate driver:
Windows 10 64-bit Standard Driver – Click Here[international.download.nvidia.com]
Windows 10 64-bit DCH Driver – Click Here[international.download.nvidia.com]

We appreciate your patience during this extended issue.

Kompletter Artikel: Inventory Menu Crash Fix with RTX cards

DEV BLOG: REVERSE FRIENDLY FIRE

The goal of this system is to contain the impact of players abusing the friendly fire mechanic, while maintaining a degree of flexibility for accidents. We will collect data and feedback from both ranked and casual playlists on the Test Server, and iterate before releasing it live.

IMPACT ON OFFENDING PLAYERS

With Reverse Friendly Fire, when a player shoots an ally or the hostage, a warning message will appear on the offending player’s screen. The same will occur if a player uses their unique operator gadget to hurt a teammate (i.e. Maestro’s Evil Eye or Twitch’s drone).

After a player’s first validated team kill, all further damage inflicted upon teammates or the hostage is reflected back to the player. When a player uses a unique operator gadget to deal this damage, reflected damage will impact the gadget itself.

A message will pop up for the offending player to notify them when Reverse Friendly Fire has been activated. All players in the match will be notified of this change to the offending player’s status through the kill feed.

TEAM-VALIDATED TEAM KILL

During the kill cam, a team kill victim is able to validate whether they were intentionally team killed. If the player confirms that the kill was intentional, Reverse Friendly Fire will stay active for the offender. If the player believes it was unintentional, Reverse Friendly Fire will be deactivated.

Should the victim not make a decision, Reverse Friendly Fire is activated by default.

PENALTIES

After an intentional team kill is validated, Reverse Friendly Fire will stay active for the match instead of kicking that player. We will continue to track team kills, and we may issue appropriate sanctions after multiple offenses.

We will continue to address toxicity as we proceed into Year 4 and beyond. We look forward to hearing your feedback and findings on the Reverse Friendly Fire system through the forums[forums.ubi.com] and on the official subreddit!

Kompletter Artikel: DEV BLOG: REVERSE FRIENDLY FIRE