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Streamer Mode Update

In August 2021, we released an article outlining the top issues and community concerns[rainbow6.com] among the Rainbow Six Siege community in which we informed our intention to provide a complete solution to protect our content creators. In this update, we will provide insight on what we will soon be doing for the protection and privacy of _all_ our players, including our streamers.

Player Protection

The protection of our entire player community is important and key for our game. In addition to the importance of this subject for our content creators, we believe that it is also everyone’s right to be protected while playing.
Therefore, we are working on establishing sustainable solutions to protect all of our users, not only at the game level, but also at the account level with several Ubisoft partners and teams.
We are motivated by the same goal: improving our users’ protection. Whether it’s by giving more control over their personal data or public identity, we believe that our users require and deserve an improvement on this matter. We are aware that changes must be done within the Ubisoft environment and externally (external third-parties).
For this reason, we are working on three fronts:

  • Preventing stream sniping with options that are on the Rainbow Six Siege dev team’s side. The options will prevent malicious players from using another player’s live stream to gather information and get an unfair edge, or to act in a disruptive manner to sabotage and harass the streamer.
  • Controlling and limiting the data shared from your account to third-party sites/apps/overlays.
  • Ensuring the protections for account data and game telemetry are respected by those third parties.

Consequently, it is no longer only about protecting our streamers, but all of our player base and, even more globally, all users of Ubisoft services.

Rainbow Six Siege & Privacy

Players will see a new section in the Options menu called "Privacy" which will contain all the current options related to queue sniping that were deployed with Y6S1.1.

Status: Available at Y6S4 launch.
To discourage and prevent disruptive players from using streamers’ public information in a toxic way, we improved and created a new set of options that will allow players to increase their gameplay privacy while being able to keep their legacy name without the need to create multiple accounts or change their account name to avoid stream snipers.

Hence, here is the set of options that will compose this new protection:

  • Appear as Nickname: This will allow our players to create and use a custom temporary display name to be used directly in-game without losing their legacy name. These will not be cross-linked and can be changed at any time, which will add more friction to malicious players’ process of grieving.
  • Appear as “You”: Both your legacy and alternative generated names can be a primary indicator used by malicious players to follow you from match to match. To reduce any collateral effects, this option will replace the player’s name on their screen with "You" so that somebody viewing their live stream, for example, cannot determine their displayed username.
  • Hide Other Players: The use of surrounding information is also part of the problem and can contribute to the identification of a specific match. To alleviate this, this option generates pseudonyms for all usernames on the streamer’s screen in a match session except their own. This applies to both teammates and opponents in the match.
  • Account Identity Privacy: Additionally, we’ll be testing an experimental iteration of account privacy settings to conceal the Ubisoft account name (with a randomly generated username) and profile avatar of users to protect their name on the platform. This will prevent stream snipers from using third-party tools to reveal streamer identities. Note: depending on the success of the test, this may not be available for public release.

Status: Planned to release during Season 4, but not at season launch.

Account Privacy

Privacy and Data Sharing at the account level remains a particularly key point.
We are currently working with internal service partners at Ubisoft to establish and provide sustainable solutions from the short to long term. We are aiming to better protect our players and global users by increasing the protection and control over their data at the Ubisoft level.

  • Data Shared by Ubisoft: Extend the protections for players’ account data and game telemetry to third-party partners outside of Ubisoft.
  • Legal Actions: Exploring consequences for entities that undermine our efforts to respect players’ personal data and game telemetry. People accessing our data for community use must abide by our rules and guidelines.

Release Plan

Our end goal remains to protect anyone in terms of identity in Rainbow Six Siege, but to ensure a smooth deployment and to gather key players’ feedback, we will first release to a small pool of content creators, who remains one of the user groups most impacted by identity-based harassment in-game. Our plan is to roll out this feature in a gradual way, which will allow us to stress-test the functionality of each setting and allow adjustments to be made before a wider release.
To summarize, these first sets of privacy settings described above (including part of the account privacy settings) will be deployed initially on Rainbow Six Siege on PC via a soft-launch release to a limited audience during Season 4. Following the results of the soft launch, these features will roll out publicly to our entire PC community. As noted above, the “Account Identity Privacy” option is more experimental, and is possible not to ship publicly with the rest of these options. We are also planning to extend these privacy features to console players in the future.

Conclusion

Rest assured that this topic remains a top priority on the Rainbow Six Siege development team and across Ubisoft. The Player Behavior team and the different stakeholders involved are committed to protecting our players’ personal identities and providing a safer environment for our players.
We will release a roadmap around the launch period of Season 4, followed by further planned updates to be released iteratively. We will continue to inform you of the long-term plans including console release.

Kompletter Artikel: Streamer Mode Update

Call Of Duty Players Are Calling New Mobile Shooter A Modern Warfare Clone

Activision has its own stakes in mobile gaming with Call of Duty Mobile, but another company has entered the mobile space with a first-person shooter called Combat Master Online FPS, which Call of Duty fans are already calling out as an apparent mobile clone of Modern Warfare 2019.

Combat Master Online FPS doesn’t just have similar gameplay and a nearly identical Gunsmith feature as Call of Duty: Modern Warfare’s, but many of the assets for the game’s menus look like direct copies of Modern Warfare 2019.

Content creator ProReborn tweeted a video that shows them navigating the menus and playing a match of Combat Master, which also showcases nearly identical animations and text from Modern Warfare’s post game “After Action Report” screen.

Developed by Alfa Bravo Inc, this Call of Duty clone currently has over 500,000 downloads in the Google Play store with 4.5-star rating. The game’s description boasts that Combat Master is “Fast-paced action-packed combat,” and that the game was made by “true enthusiasts with special love for firearms and gaming [sic] comunity.”

The game can be downloaded for free, and while the developers claim Combat Master is free of “lootboxes and money-pulling mechanics,” there are microtransactions being sold at a range of $19.99 to $39.99 per bundle. As of October 27, Combat Master Online FPS is still available to download and play, but it is uncertain how long Activision will let this apparent clone slide by without any legal action.

If you’re looking to play the real Call of Duty Mobile, the game just released a Halloween-themed Nightmare update for Season 9. This new update features a new battle pass, more maps and modes, as well as a limited-time Undead Siege Zombies mode.

Kompletter Artikel: Call Of Duty Players Are Calling New Mobile Shooter A Modern Warfare Clone

Y6S3.3 Patch Notes

For additional information and further details on the changes listed below, please see our [Y6S3.3 Designer’s Notes](https://rainbow6.com/DN_Y6S33).

Y6S3.3 PATCH SIZE

Below you will find the download sizes for each platform.

  • Ubisoft Connect: 2.21 GB
  • Steam: 1.7 GB
  • Xbox One: 1.2 GB
  • Xbox Series X: 3.7 GB
  • PS4: 1.4 GB
  • PS5: 1.13 GB

OPERATOR BALANCING

ALIBI

Increased Mx4 Storm vertical recoil.

ARUNI AND MOZZIE
  • Reduced P10 Roni Magazine from 19+1 to 15+1.
  • Increased vertical recoil and first kick recoil.
  • Total ammo is now 181 in PVP, 121 in Hardcore and 196 in PVE.
CASTLE
  • Increased number of Armor Panels to 4 (was 3).
  • Reduced number of punches required to destroy an Armor Panel to 9 (was 12).
CLASH
  • Replaced P-10C with Super Shorty.
HARD BREACH CHARGE
  • Increased number to 2 (was 1).
  • Affected Operators include: Montagne, Buck, Fuze, Capitão, Amaru, Nøkk, Ying, and Zero.
KAPKAN
  • No longer limited to placing 1 trap per door/window frame.
MELUSI
  • Added Bulletproof Camera (removed Nitro Cell).
ORYX
  • Reduced Dash refresh time to 8 seconds (was 12 seconds).
WAMAI
  • Increased number of Mag-NETs to 6 (was 4).
  • Reduced catching area of effect to 3.5 meters (was 5 meters).

TWEAKS AND IMPROVEMENTS

PLAYER COMFORT

Performance Metrics

  • PC users can now display real-time performance metrics in the HUD such as FPS, latency, and NVIDIA-related metrics. This feature can be turned On in the General section of the Options menu.

BUG FIXES

GAMEPLAY

FIXED – Attacker is removed from the match if they injure a hostage that is later revived and eliminated by a Defender.
FIXED – Ammo counter flashes red after switching weapons.
FIXED – The G36Cs rail reduces visibility when the Red Dot is equipped.
FIXED – If a player is reconnecting, round doesn’t end when the last opponent is eliminated.
FIXED – "Join Party" option is not functional in the Ubisoft Connect overlay and client.
FIXED – Rim lighting is applied to Operators on the victory screen.
FIXED – Muffled sound is heard on some weapons.
FIXED – Defenders can vault on top of an unreachable location and secure a win for their team in the Doktor’s Curse Event.
FIXED – The attacker’s hammer animation freezes and loops without collision when holding down the trigger button in the Doktor’s Curse Event.

LEVEL DESIGN

FIXED – Bar shadow at 1F Bar disappears when viewed from trapdoor in 2F Library Entrance on Chalet map.
FIXED – Asset and collision issues on Bank map and Kafe Dostoyevsky map.
FIXED – The light of the wall cladding located at 3F Lounge disappears when LOD lowers when viewing it from 3F Casino on Yacht map.
FIXED – Player is unable drop the defuser on the roof above 2F Billiards Room on Coastline map.

OPERATORS

FIXED – Kapkan is not receiving 20p for each activated trap.

USER EXPERIENCE

FIXED – Various UI issues.
FIXED – Various localization issues.

Kompletter Artikel: Y6S3.3 Patch Notes

Modern Warfare Dev Infinity Ward Opens New Studio In Austin, Texas

Infinity Ward, the long-running and esteemed game developer known for its work on Call of Duty and the Modern Warfare series specifically, is opening a new office.

The company’s latest move will be into Austin, Texas, which is one of America’s biggest game development hubs. The Infinity Ward studio in Austin is the fourth Infinity Ward team around the world, joining the main office in Los Angeles, as well as teams in Poland and Mexico. Infinity Ward’s announcement post said it is hiring for all positions and that more information about the company’s extension in Austin would be announced later.

Austin is a hotbed for game development and the technology space in general, so it’s no surprise to see Infinity Ward set up a new studio there. Blizzard also has an office there, as does EA and Bethesda, among many others. Crystal Dynamics just opened a studio in Austin, too.

Infinity Ward is rumored to be the developer of Call of Duty 2022, which is rumored to be codenamed Project Cortez. The game is believed to be a sequel to 2019’s massively successful Call of Duty: Modern Warfare, with a story about Colombian drug cartels.

That Activision is creating yet another Call of Duty studio is no big surprise. After all, in 2019, Activision Blizzard said it was planning to “increase development investment” on its biggest franchises. To that end, the company announced that the number of developers working on Call of Duty, Candy Crush, Overwatch, Warcraft, Hearthstone, and Diablo in aggregate would increase by around 20 percent.

Infinity Ward was founded by Vince Zampella and Jason West, both of whom were fired for insubordination. Zampella went on to create Titanfall studio Respawn, while West is now working at Fortnite studio Epic Games.

Kompletter Artikel: Modern Warfare Dev Infinity Ward Opens New Studio In Austin, Texas

Y6S3.3 Designer's Notes

In this latest edition of Designer’s Notes, we’ll go into more detail about the balancing changes that’ll come with the Y6S3.3 patch and give you an insight into the reasons behind these changes.

For more information on all the updates, changes, and content that launched as part of Crystal Guard, check out the seasonal patch notes here[www.rainbow6.com].

BALANCING MATRIX AND TOP OPERATOR BANS

WIN DELTA VS. PRESENCE

Please note that we are using presence to gauge the popularity of an Operator. This notion had to be introduced to reflect the implementation of the pick & ban.

Presence definition: pick rate of an Operator when not banned. Win Delta: The Win Delta is aggregated from Operator’s Win Deltas per Bomb Site.

OPERATOR BAN RATE

OPERATOR BALANCING

CASTLE
  • Increased Armor Panels to 4 (was 3).
  • Reduced melee hits required to destroy a Armor Panels to 9 (was 12).

Population targeted by this change: Casual and Top Ranked.

At their core, Castle’s Armor Panels represent one of the most quintessentially "Siege" Operator abilities – reinforcement is in Siege’s DNA. While they’ve served him well over the years, we felt his stock was a little limiting, especially with such a clear counter in Sledge.

Starting each round with one additional Armor Panel, this is expected to change how Castle approaches each map and encourage more creativity in their placement. Now, he’ll be able to employ more complex defense setups and stand out as a more effective anchor pick, while feeling less of a sting if there’s a Sledge on his case. Of course, this increased utility can’t come without a small price – namely that it will take less melee hits to break each panel. Given the amount of time and effort required to destroy one of these with even the reduced value, we feel this is a more than fair tradeoff for the increased defense these barricades bring to the table.

CLASH
  • Added Super Shorty (removed P-10C).

Population targeted by this change: Casual and Top Ranked.

Clash, say hello to the Super Shorty shotgun! With a pick rate of only 3%, the P-10C hasn’t been seeing much use in Clash’s loadout. Given that she already has a machine pistol at her disposal, we wanted to introduce a weapon to her kit that offers a different option from what she already has.

The Super Shorty will open up more gameplay options and utility for Clash, lending well to her up-close-and-personal style of play.

KAPKAN
  • Number of Entry Denial Devices per door/window frame no longer limited to 1.

Population targeted by this change: Casual.

If one Entry Denial Device on a door is a fun surprise, what would you call five EDDs? In an effort to spice up Kapkan’s gameplay, he can now place a greater number of traps on doors and window frames, both increasing their active coverage and possible damage output.

It should be noted that while he is no longer limited to one trap per door or window, the deployment space on each will still have a limit depending on their size. This means that while windows are capable of housing fewer EDDs than doors, they can still be stacked on either side of the frame, including on the inside and outside to maximize explosive impact. Triggered traps on a given frame will then explode in unison, dealing 60 damage each. For reference, depending on armor, you can expect three or more traps to be lethal (or just about).

This is expected to open up quite a few more options for creativity when locking down a site as Kapkan. Now, Attackers will have to contend with more unpredictability when facing him, as trapped doors can go from being a mild inconvenience to a full frag real quick. This should also make his ability function more logically, as given its size, it makes sense that attaching multiple traps to a single surface should be possible.


While you’ll never come across a round with this many EDDs, this should help illustrate just how stacked windows and doors can get with Kapkan’s rework

MELUSI
  • Added Bullet Proof Camera (removed Nitro Cell).

Population targeted by this change: Casual and Top Ranked.

Even after the recent rework to her Banshee, Melusi continues to be a strong Operator. In particular, her win rate continues to trend upward. In order to tone down her fragging potential and focus in on her intel side, we’ve replaced her Nitro Cell with the Bullet Proof Camera.

This, combined with the set-it-and-forget-it intel-gathering capabilities of her Banshee will help to better define Melusi’s role in matches outside of seemingly being able to do it all. She’s an intel gatherer at heart and this should help to increase the utility value she brings to matches at the expense of some of her frag power.

ORYX
  • Reduced Remah Dash charge refill time to 8s (was 12s).

Population targeted by this change: Casual and Top Ranked.

As some of you may remember, we tweaked Oryx’s Remah Dash in Y5S2.3, which included an increase to the time it took to refill charges. While the other aspects of the tweak have worked well since then, we’ve decided to roll back the charge refill time.

Charging around as Oryx is one of the main things that sets him apart, so we want to make sure players are able to make the most of this mobility. After all, waiting around to smash through an unsuspecting wall is no fun, so get ready for less downtime and more wanton wall destruction.

You can expect some more tweaks to Oryx in the future as well. His ability to climb through hatches is key to his gameplay identity, but it’s a little slow at the moment. We’re working on a solution to speed this up slightly, but it will take more time, so stay tuned.

WAMAI
  • Increased max Mag-NET System to 6 (was 4).
  • Reduced Mag-NET System catching area to 3.5m (was 5m).

Population targeted by this change: Casual and Top Ranked.

Similar to Oryx, we’ve decided to roll back a change to Wamai from Y5S4 and tweak him slightly to account for this. We’ve heard your feedback about wanting a more viable alternative to Jäger and his ADS, and hope that by increasing Wamai’s total Mag-NETs, this will increase his map control.

To account for the 50% increase in total Mag-NETs, their catching area has been decreased, which is expected to make their placement more predictable and easier to spot for Attackers. While this will temper their effectiveness slightly in larger environments, when used in the tighter confines of many maps, players are unlikely to notice a huge difference.

WEAPON BALANCING

MX4 STORM
  • Increased Mx4 vertical recoil.

Population targeted by this change: Casual, Pros, and Top Ranked.

Please note that recoil simulations shown are representative of recoil on PC without attachments.

Approaching Y6S3.3, Alibi has one of the three highest K/D ratios (1.26) of all Operators when equipped with her Mx4. In an effort to give it a little more kick and require a little more finesse to effectively handle and secure frags with, we’ve increased its vertical recoil. As you can see from the above recoil comparison, the change will require some re-adjustment from players, but should still be manageable to handle.

P10 RONI
  • Reduced P10 Roni magazine to 15+1 (was 19+1).
    • Total ammo:
      • PVP – 181
      • Hardcore – 121
      • PVE – 196
  • Increased vertical recoil.
  • Increases first kick recoil.

Population targeted by this change: Casual, Pros, and Top Ranked.

Please note that recoil simulations shown are representative of recoil on PC without attachments.

Similar to Alibi above with the Mx4, Mozzie also has one of the highest K/D ratios (1.26) with the P10. While Aruni’s K/D isn’t quite as high, the power and precision of the P10 has helped to make her already-stacked kit – from the strong utility of her Surya Gates to her passive which allows for the creation of infinite rotation holes – a force to be reckoned with. To help bring both Operators back in line with their fellow Defenders and encourage some more experimentation with their loadouts, the P10 is getting a nerf to its recoil and magazine.

In its pre-Y6S3.3 state, the P10 had an extremely tight pattern that made it extremely effective, as proven by Mozzie’s impressive K/D. While its vertical recoil has increased, when compared to the updated Mx4 above, the updated P10’s recoil should still be slightly easier to manage. It should still represent a strong pick for both Operators, but we also hope that it will open the door to more experimentation with Aruni’s MK 14 and Mozzie’s Commando. Plus, with the P10’s magazine reduction, players will want to make sure they have a solid bead on their opponents before firing, as they’ll have less bullets to fall back on.

GADGET BALANCING

HARD BREACH CHARGE
  • Increased gadget amount to 2 (was 1).
    • Affected Operators: Montagne, Buck, Fuze, Capitao, Amaru, Nokk, Ying, Zero

Population targeted by this change: Casual and Top Ranked.

When we introduced the Hard Breach Charge a year ago, the intention was to give Attackers more versatility and approach options – something we’re happy to say it achieved, especially in lower ranks. One thing we’ve noticed, though, is that this flexibility is sometimes hindered by its single use. This can dissuade creative or risky plays in favor of choosing the safe option, so we’ve added another HBC to the applicable Operators’ loadouts.

We expect this to encourage more creative uses of the gadget, whether it’s for creating an additional rotation or tying in some more vertical play.

Try out the latest Rainbow Six updates on the Test Server and earn an exclusive charm through the Bug Hunter Program[rainbow6.com].

Follow us and share your feedback on TwitterRedditFacebook[www.facebook.com] and on our forums[forums.ubi.com].

[www.rainbow6.com]

Kompletter Artikel: Y6S3.3 Designer's Notes

Ghost Recon Wildlands And Breakpoint DLC Is Free For The Franchise's 20th Anniversary

Tom Clancy’s Ghost Recon franchise is celebrating its 20th anniversary this year, and for a limited time, Ubisoft is giving away both the original game and some DLC for more recent entries in the series.

From October 5-11, you can claim a free copy of the original Tom Clancy’s Ghost Recon for PC alongside the Fallen Ghosts DLC for Tom Clancy’s Ghost Recon Wildlands and the Deep State Adventure for Tom Clancy’s Ghost Recon Breakpoint. All the giveaways can either be claimed directly through the Ubisoft Connect launcher on PC or via a giveaway page, where you can choose your platform of choice should you want the Wildlands DLC for Xbox One , PlayStation 4, Stadia, or on the Epic Games Store. The original Ghost Recon is only available on PC.

The process is a little different when it comes to accessing the Deep State Adventure DLC. To claim the Breakpoint DLC, you’ll need to actually boot up the game on your platform of choice, navigate to the expansion tab in the in-game store, and purchase the Deep State Adventure DLC for 0 Ghost Coins. You’ll need to own a copy of Wildlands or Breakpoint in order to access the free DLC.

Ubisoft also announced a new, free-to-play, battle royale-focused multiplayer entry in the series, Tom Clancy’s Ghost Recon Frontline, as part of the franchise’s anniversary celebration. Unlike many more recent games in the franchise, Ghost Recon: Frontline will be in first-person, as teams of players battle it out to find crucial intel and extract from the battlefield before it’s too late. Ghost Recon: Frontlines does not currently have a release date, but interested players in Europe can sign up for a chance to participate in an upcoming closed test for the game.

Kompletter Artikel: Ghost Recon Wildlands And Breakpoint DLC Is Free For The Franchise's 20th Anniversary