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Call Of Duty Players Are Calling New Mobile Shooter A Modern Warfare Clone

Activision has its own stakes in mobile gaming with Call of Duty Mobile, but another company has entered the mobile space with a first-person shooter called Combat Master Online FPS, which Call of Duty fans are already calling out as an apparent mobile clone of Modern Warfare 2019.

Combat Master Online FPS doesn’t just have similar gameplay and a nearly identical Gunsmith feature as Call of Duty: Modern Warfare’s, but many of the assets for the game’s menus look like direct copies of Modern Warfare 2019.

Content creator ProReborn tweeted a video that shows them navigating the menus and playing a match of Combat Master, which also showcases nearly identical animations and text from Modern Warfare’s post game “After Action Report” screen.

Developed by Alfa Bravo Inc, this Call of Duty clone currently has over 500,000 downloads in the Google Play store with 4.5-star rating. The game’s description boasts that Combat Master is “Fast-paced action-packed combat,” and that the game was made by “true enthusiasts with special love for firearms and gaming [sic] comunity.”

The game can be downloaded for free, and while the developers claim Combat Master is free of “lootboxes and money-pulling mechanics,” there are microtransactions being sold at a range of $19.99 to $39.99 per bundle. As of October 27, Combat Master Online FPS is still available to download and play, but it is uncertain how long Activision will let this apparent clone slide by without any legal action.

If you’re looking to play the real Call of Duty Mobile, the game just released a Halloween-themed Nightmare update for Season 9. This new update features a new battle pass, more maps and modes, as well as a limited-time Undead Siege Zombies mode.

Kompletter Artikel: Call Of Duty Players Are Calling New Mobile Shooter A Modern Warfare Clone

Y6S3.3 Patch Notes

For additional information and further details on the changes listed below, please see our [Y6S3.3 Designer’s Notes](


Below you will find the download sizes for each platform.

  • Ubisoft Connect: 2.21 GB
  • Steam: 1.7 GB
  • Xbox One: 1.2 GB
  • Xbox Series X: 3.7 GB
  • PS4: 1.4 GB
  • PS5: 1.13 GB



Increased Mx4 Storm vertical recoil.

  • Reduced P10 Roni Magazine from 19+1 to 15+1.
  • Increased vertical recoil and first kick recoil.
  • Total ammo is now 181 in PVP, 121 in Hardcore and 196 in PVE.
  • Increased number of Armor Panels to 4 (was 3).
  • Reduced number of punches required to destroy an Armor Panel to 9 (was 12).
  • Replaced P-10C with Super Shorty.
  • Increased number to 2 (was 1).
  • Affected Operators include: Montagne, Buck, Fuze, Capitão, Amaru, Nøkk, Ying, and Zero.
  • No longer limited to placing 1 trap per door/window frame.
  • Added Bulletproof Camera (removed Nitro Cell).
  • Reduced Dash refresh time to 8 seconds (was 12 seconds).
  • Increased number of Mag-NETs to 6 (was 4).
  • Reduced catching area of effect to 3.5 meters (was 5 meters).



Performance Metrics

  • PC users can now display real-time performance metrics in the HUD such as FPS, latency, and NVIDIA-related metrics. This feature can be turned On in the General section of the Options menu.



FIXED – Attacker is removed from the match if they injure a hostage that is later revived and eliminated by a Defender.
FIXED – Ammo counter flashes red after switching weapons.
FIXED – The G36Cs rail reduces visibility when the Red Dot is equipped.
FIXED – If a player is reconnecting, round doesn’t end when the last opponent is eliminated.
FIXED – "Join Party" option is not functional in the Ubisoft Connect overlay and client.
FIXED – Rim lighting is applied to Operators on the victory screen.
FIXED – Muffled sound is heard on some weapons.
FIXED – Defenders can vault on top of an unreachable location and secure a win for their team in the Doktor’s Curse Event.
FIXED – The attacker’s hammer animation freezes and loops without collision when holding down the trigger button in the Doktor’s Curse Event.


FIXED – Bar shadow at 1F Bar disappears when viewed from trapdoor in 2F Library Entrance on Chalet map.
FIXED – Asset and collision issues on Bank map and Kafe Dostoyevsky map.
FIXED – The light of the wall cladding located at 3F Lounge disappears when LOD lowers when viewing it from 3F Casino on Yacht map.
FIXED – Player is unable drop the defuser on the roof above 2F Billiards Room on Coastline map.


FIXED – Kapkan is not receiving 20p for each activated trap.


FIXED – Various UI issues.
FIXED – Various localization issues.

Kompletter Artikel: Y6S3.3 Patch Notes

Modern Warfare Dev Infinity Ward Opens New Studio In Austin, Texas

Infinity Ward, the long-running and esteemed game developer known for its work on Call of Duty and the Modern Warfare series specifically, is opening a new office.

The company’s latest move will be into Austin, Texas, which is one of America’s biggest game development hubs. The Infinity Ward studio in Austin is the fourth Infinity Ward team around the world, joining the main office in Los Angeles, as well as teams in Poland and Mexico. Infinity Ward’s announcement post said it is hiring for all positions and that more information about the company’s extension in Austin would be announced later.

Austin is a hotbed for game development and the technology space in general, so it’s no surprise to see Infinity Ward set up a new studio there. Blizzard also has an office there, as does EA and Bethesda, among many others. Crystal Dynamics just opened a studio in Austin, too.

Infinity Ward is rumored to be the developer of Call of Duty 2022, which is rumored to be codenamed Project Cortez. The game is believed to be a sequel to 2019’s massively successful Call of Duty: Modern Warfare, with a story about Colombian drug cartels.

That Activision is creating yet another Call of Duty studio is no big surprise. After all, in 2019, Activision Blizzard said it was planning to “increase development investment” on its biggest franchises. To that end, the company announced that the number of developers working on Call of Duty, Candy Crush, Overwatch, Warcraft, Hearthstone, and Diablo in aggregate would increase by around 20 percent.

Infinity Ward was founded by Vince Zampella and Jason West, both of whom were fired for insubordination. Zampella went on to create Titanfall studio Respawn, while West is now working at Fortnite studio Epic Games.

Kompletter Artikel: Modern Warfare Dev Infinity Ward Opens New Studio In Austin, Texas

Y6S3.3 Designer's Notes

In this latest edition of Designer’s Notes, we’ll go into more detail about the balancing changes that’ll come with the Y6S3.3 patch and give you an insight into the reasons behind these changes.

For more information on all the updates, changes, and content that launched as part of Crystal Guard, check out the seasonal patch notes here[].



Please note that we are using presence to gauge the popularity of an Operator. This notion had to be introduced to reflect the implementation of the pick & ban.

Presence definition: pick rate of an Operator when not banned. Win Delta: The Win Delta is aggregated from Operator’s Win Deltas per Bomb Site.



  • Increased Armor Panels to 4 (was 3).
  • Reduced melee hits required to destroy a Armor Panels to 9 (was 12).

Population targeted by this change: Casual and Top Ranked.

At their core, Castle’s Armor Panels represent one of the most quintessentially "Siege" Operator abilities – reinforcement is in Siege’s DNA. While they’ve served him well over the years, we felt his stock was a little limiting, especially with such a clear counter in Sledge.

Starting each round with one additional Armor Panel, this is expected to change how Castle approaches each map and encourage more creativity in their placement. Now, he’ll be able to employ more complex defense setups and stand out as a more effective anchor pick, while feeling less of a sting if there’s a Sledge on his case. Of course, this increased utility can’t come without a small price – namely that it will take less melee hits to break each panel. Given the amount of time and effort required to destroy one of these with even the reduced value, we feel this is a more than fair tradeoff for the increased defense these barricades bring to the table.

  • Added Super Shorty (removed P-10C).

Population targeted by this change: Casual and Top Ranked.

Clash, say hello to the Super Shorty shotgun! With a pick rate of only 3%, the P-10C hasn’t been seeing much use in Clash’s loadout. Given that she already has a machine pistol at her disposal, we wanted to introduce a weapon to her kit that offers a different option from what she already has.

The Super Shorty will open up more gameplay options and utility for Clash, lending well to her up-close-and-personal style of play.

  • Number of Entry Denial Devices per door/window frame no longer limited to 1.

Population targeted by this change: Casual.

If one Entry Denial Device on a door is a fun surprise, what would you call five EDDs? In an effort to spice up Kapkan’s gameplay, he can now place a greater number of traps on doors and window frames, both increasing their active coverage and possible damage output.

It should be noted that while he is no longer limited to one trap per door or window, the deployment space on each will still have a limit depending on their size. This means that while windows are capable of housing fewer EDDs than doors, they can still be stacked on either side of the frame, including on the inside and outside to maximize explosive impact. Triggered traps on a given frame will then explode in unison, dealing 60 damage each. For reference, depending on armor, you can expect three or more traps to be lethal (or just about).

This is expected to open up quite a few more options for creativity when locking down a site as Kapkan. Now, Attackers will have to contend with more unpredictability when facing him, as trapped doors can go from being a mild inconvenience to a full frag real quick. This should also make his ability function more logically, as given its size, it makes sense that attaching multiple traps to a single surface should be possible.

While you’ll never come across a round with this many EDDs, this should help illustrate just how stacked windows and doors can get with Kapkan’s rework

  • Added Bullet Proof Camera (removed Nitro Cell).

Population targeted by this change: Casual and Top Ranked.

Even after the recent rework to her Banshee, Melusi continues to be a strong Operator. In particular, her win rate continues to trend upward. In order to tone down her fragging potential and focus in on her intel side, we’ve replaced her Nitro Cell with the Bullet Proof Camera.

This, combined with the set-it-and-forget-it intel-gathering capabilities of her Banshee will help to better define Melusi’s role in matches outside of seemingly being able to do it all. She’s an intel gatherer at heart and this should help to increase the utility value she brings to matches at the expense of some of her frag power.

  • Reduced Remah Dash charge refill time to 8s (was 12s).

Population targeted by this change: Casual and Top Ranked.

As some of you may remember, we tweaked Oryx’s Remah Dash in Y5S2.3, which included an increase to the time it took to refill charges. While the other aspects of the tweak have worked well since then, we’ve decided to roll back the charge refill time.

Charging around as Oryx is one of the main things that sets him apart, so we want to make sure players are able to make the most of this mobility. After all, waiting around to smash through an unsuspecting wall is no fun, so get ready for less downtime and more wanton wall destruction.

You can expect some more tweaks to Oryx in the future as well. His ability to climb through hatches is key to his gameplay identity, but it’s a little slow at the moment. We’re working on a solution to speed this up slightly, but it will take more time, so stay tuned.

  • Increased max Mag-NET System to 6 (was 4).
  • Reduced Mag-NET System catching area to 3.5m (was 5m).

Population targeted by this change: Casual and Top Ranked.

Similar to Oryx, we’ve decided to roll back a change to Wamai from Y5S4 and tweak him slightly to account for this. We’ve heard your feedback about wanting a more viable alternative to Jäger and his ADS, and hope that by increasing Wamai’s total Mag-NETs, this will increase his map control.

To account for the 50% increase in total Mag-NETs, their catching area has been decreased, which is expected to make their placement more predictable and easier to spot for Attackers. While this will temper their effectiveness slightly in larger environments, when used in the tighter confines of many maps, players are unlikely to notice a huge difference.


  • Increased Mx4 vertical recoil.

Population targeted by this change: Casual, Pros, and Top Ranked.

Please note that recoil simulations shown are representative of recoil on PC without attachments.

Approaching Y6S3.3, Alibi has one of the three highest K/D ratios (1.26) of all Operators when equipped with her Mx4. In an effort to give it a little more kick and require a little more finesse to effectively handle and secure frags with, we’ve increased its vertical recoil. As you can see from the above recoil comparison, the change will require some re-adjustment from players, but should still be manageable to handle.

  • Reduced P10 Roni magazine to 15+1 (was 19+1).
    • Total ammo:
      • PVP – 181
      • Hardcore – 121
      • PVE – 196
  • Increased vertical recoil.
  • Increases first kick recoil.

Population targeted by this change: Casual, Pros, and Top Ranked.

Please note that recoil simulations shown are representative of recoil on PC without attachments.

Similar to Alibi above with the Mx4, Mozzie also has one of the highest K/D ratios (1.26) with the P10. While Aruni’s K/D isn’t quite as high, the power and precision of the P10 has helped to make her already-stacked kit – from the strong utility of her Surya Gates to her passive which allows for the creation of infinite rotation holes – a force to be reckoned with. To help bring both Operators back in line with their fellow Defenders and encourage some more experimentation with their loadouts, the P10 is getting a nerf to its recoil and magazine.

In its pre-Y6S3.3 state, the P10 had an extremely tight pattern that made it extremely effective, as proven by Mozzie’s impressive K/D. While its vertical recoil has increased, when compared to the updated Mx4 above, the updated P10’s recoil should still be slightly easier to manage. It should still represent a strong pick for both Operators, but we also hope that it will open the door to more experimentation with Aruni’s MK 14 and Mozzie’s Commando. Plus, with the P10’s magazine reduction, players will want to make sure they have a solid bead on their opponents before firing, as they’ll have less bullets to fall back on.


  • Increased gadget amount to 2 (was 1).
    • Affected Operators: Montagne, Buck, Fuze, Capitao, Amaru, Nokk, Ying, Zero

Population targeted by this change: Casual and Top Ranked.

When we introduced the Hard Breach Charge a year ago, the intention was to give Attackers more versatility and approach options – something we’re happy to say it achieved, especially in lower ranks. One thing we’ve noticed, though, is that this flexibility is sometimes hindered by its single use. This can dissuade creative or risky plays in favor of choosing the safe option, so we’ve added another HBC to the applicable Operators’ loadouts.

We expect this to encourage more creative uses of the gadget, whether it’s for creating an additional rotation or tying in some more vertical play.

Try out the latest Rainbow Six updates on the Test Server and earn an exclusive charm through the Bug Hunter Program[].

Follow us and share your feedback on TwitterRedditFacebook[] and on our forums[].


Kompletter Artikel: Y6S3.3 Designer's Notes

Ghost Recon Wildlands And Breakpoint DLC Is Free For The Franchise's 20th Anniversary

Tom Clancy’s Ghost Recon franchise is celebrating its 20th anniversary this year, and for a limited time, Ubisoft is giving away both the original game and some DLC for more recent entries in the series.

From October 5-11, you can claim a free copy of the original Tom Clancy’s Ghost Recon for PC alongside the Fallen Ghosts DLC for Tom Clancy’s Ghost Recon Wildlands and the Deep State Adventure for Tom Clancy’s Ghost Recon Breakpoint. All the giveaways can either be claimed directly through the Ubisoft Connect launcher on PC or via a giveaway page, where you can choose your platform of choice should you want the Wildlands DLC for Xbox One , PlayStation 4, Stadia, or on the Epic Games Store. The original Ghost Recon is only available on PC.

The process is a little different when it comes to accessing the Deep State Adventure DLC. To claim the Breakpoint DLC, you’ll need to actually boot up the game on your platform of choice, navigate to the expansion tab in the in-game store, and purchase the Deep State Adventure DLC for 0 Ghost Coins. You’ll need to own a copy of Wildlands or Breakpoint in order to access the free DLC.

Ubisoft also announced a new, free-to-play, battle royale-focused multiplayer entry in the series, Tom Clancy’s Ghost Recon Frontline, as part of the franchise’s anniversary celebration. Unlike many more recent games in the franchise, Ghost Recon: Frontline will be in first-person, as teams of players battle it out to find crucial intel and extract from the battlefield before it’s too late. Ghost Recon: Frontlines does not currently have a release date, but interested players in Europe can sign up for a chance to participate in an upcoming closed test for the game.

Kompletter Artikel: Ghost Recon Wildlands And Breakpoint DLC Is Free For The Franchise's 20th Anniversary

Y6S3.2 Patch Notes

For additional information and further details on the changes listed below, please see our Y6S3.2 Designer’s Notes.


Below you will find the download sizes for each platform.

  • Ubisoft Connect: 1.40 GB
  • Steam: 1.2 GB



Scoreboard – Visual Improvements

  • Reduced overall size and improved readability.

Performance Metrics

  • PC users can now display real-time performance metrics in the HUD such as FPS, latency, and NVIDIA-related metrics.
    • This feature can be turned On in the Options menu, and players can choose between Minimal and Advanced Metrics.



FIXED – When one player downs a teammate and another player eliminates the teammate, the player who downed them will be removed from the match.
FIXED – Muffled sound is heard on some automatic weapons.


FIXED – The player can get stuck between the barrels and garbage bags at EXT Teacups on Theme Park map.
FIXED – Multiple issues with planting or picking up the defuser in specific areas on various maps.
FIXED – Rappel exploit allows players to reach location that should be inaccessible on new Coastline map.
FIXED – Various LOD issues on Yacht and Tower maps.


FIXED – Game crashes when Mira’s Black Mirror is ejected while an active Cluster Charge is attached to it.
FIXED – Pulse’s Cardiac Sensor appears to be stuck on the "Connecting…" screen when a player views Pulse in Support Mode.
FIXED – Animation is missing when player tries to exit rappel with Osa’s Talon-8 Shield equipped.
FIXED – Player is able to exit rappel with Osa’s Talon-8 Shield equipped.


FIXED – Various UI issues.
FIXED – Shield skins are not previewed in 3D in the Weapon Skins category of the Shop.
FIXED – Thumbnails for shield skins are missing from the Battle Pass purchase side-panel.
FIXED – C4 turns white on the new Nitro Cell model.
FIXED – Various localization issues.
FIXED – Round timer shows incorrect time remaining on Stadia. (Hotfix delivered to PC and Luna last week.)

Kompletter Artikel: Y6S3.2 Patch Notes

Call Of Duty Leak Reveals Unused Cinderblock Melee Weapon That Looks Absolutely Brutal

An unreleased melee weapon from 2019’s Call of Duty: Modern Warfare has been revealed, and it’s far from a traditional weapon. Discovered from Twitter user ModenasHD, the melee weapon is a busted-up cinderblock that would have surely packed a punch in the game.

In the video below, you can see the cinderblock in action, as the player whacks it against a wall. There appear to be two main animations, one swinging from the side and one slamming it down from top to bottom. The inspect animation is also pretty slick and finished-looking, showing the soldier wiping it clean and peering through its two openings.

Another video shows the cinderblock in action, including its brutal finishing move. In one of the animations, the player whips the block down onto the enemy, breaking their leg and splitting the cinderblock in two. The other half is then used to finish the foe for good. You can watch both videos below.

It’s unclear how this melee weapon was discovered and why it was never released in Modern Warfare. As mentioned, it certainly looks to be in a polished state. There could be any number of reasons why the cinderblock was never released or if it was ever even planned for release.

Activision’s current focus is on Black Ops Cold War and Warzone, along with Vanguard and a new Warzone Pacific map to launch later this year. Perhaps the cinderblock is being saved for Project Cortez, which is believed to be the codename for 2022’s rumored Call of Duty: Modern Warfare 2.

In other news, the Oktoberfest DLC for Black Ops Cold War and Warzone is out now, adding all manner of beer-related items to the games. Additionally, Season 6 is coming up soon, and you can watch the announcement cinematic right now.

Activision Blizzard is facing pressure to improve its working conditions amidst lawsuits and other probes about gender discrimination and sexual harassment. Recently, the company agreed to pay $18 million to create a fund to “compensate and make amends” to affected staffers, though the company denied any wrongdoing.

Kompletter Artikel: Call Of Duty Leak Reveals Unused Cinderblock Melee Weapon That Looks Absolutely Brutal

Call Of Duty's Most Iconic Maps Have Been Recreated In Lego

Have you ever looked at a Call of Duty map and wondered what it might look like constructed entirely out of Lego? Neither have I, but it turns out the answer is that it looks pretty cool. The folks at Diamond Lobby have designed eight epic Lego builds based on some of the most iconic Call of Duty maps, and we only wish they existed in real life.

While theoretically these Lego maps are possible to build, these ones have been constructed using the Bricklink Studio 2.0 software, with the help of designer Evghenii Loctev. In case you did want to try building one yourself, each map also includes what it would cost if you bought all the bricks in the build–though Diamond Lobby warns that some bricks used are rare and therefore pretty expensive.

The images include eight iconic maps: Crash, Castle, Terminal, Firing Range, Rust, Nuketown, Slums, and Raid. Of all the maps that have been recreated, Crash would be the cheapest to actually build at $1340 for the 2167 bricks required. The most expensive is Terminal, with the giant plane requiring 18,043 bricks at a cost of $4,726.

Terminal is made up of 18,043 bricks and costs $4,726 to build. Image: Diamond LobbySlums is made up of 3,456 bricks and costs $1,591 to build. Image: Diamond LobbyRust is made up of 1,811 bricks and costs $1,810 to build. Image: Diamond LobbyRaid is made up of 14,152 bricks and costs $2,474 to build. Image: Diamond LobbyNuketown is made up of 5,953 bricks and costs $3,033 to build. Image: Diamond LobbyFiring Range is made up of 5,133 bricks and costs $1,988 to build. Image: Diamond LobbyCrash is made up of 2,167 bricks and costs $1,340 to build. Image: Diamond LobbyCastle is made up of 12,873 bricks and costs $2,508 to build. Image: Diamond Lobby

While these images make us dream of an official Call of Duty Lego set, the franchise seems to be licensed to Lego competitor Mega Bloks–though the rival toy company has produced a nice-looking Nuketown set.

Kompletter Artikel: Call Of Duty's Most Iconic Maps Have Been Recreated In Lego

Y6S3.1 Patch Notes


Below you will find the download sizes for each platform.

  • Ubisoft Connect: 1.29 GB
  • Steam: 847.7 MB
  • Xbox One: 1.07 GB
  • Xbox Series X: 1.56 GB
  • PS4: 1.46 GB
  • PS5: 1.07 GB


  • FIXED – After spawning with Blitz or Montagne and switching PC windows, hip-fire spread is reduced.
  • FIXED – The operator can lean and clip inside the electrical box at EXT Garage on Villa map.
  • FIXED – Various asset issues on Bank map.
  • FIXED – Various collision issues on Coastline map.
  • FIXED – Various LOD issues on multiple maps.

  • FIXED – The refill SFX for Lesion’s GU is not triggered.
  • FIXED – When shooting Clash’s CCE Shield with Kali’s CSRX 300, the operator will not receive the Guard Break state nor the animation.
  • FIXED – Osa’s bullet impact decals disappear when deploying her Talon-8 Shield.
  • FIXED – The first-person camera is offset inside Maestro’s Evil Eye when a player spectates through it.
  • FIXED – Voice Chat Volume is set to 0 when accepting a party invite on Stadia.
  • FIXED – Under certain conditions, HUD markers will not be visible to players.
  • FIXED – ADS Sensitivity slider jumps in increment of 2 when set to Standard.
  • FIXED – Extra texture is present in first-person view on all of Buck’s uniforms.
  • FIXED – Various localization issues.

Kompletter Artikel: Y6S3.1 Patch Notes