Schlagwort-Archive: auto-imported

Three More Call Of Duty Games Come To Steam, And They're On Sale Now

Activision has brought more of its Call of Duty library to Steam, and the trio of games are on sale for a limited time. The newly added titles to Valve’s PC storefront from the FPS franchise are: Modern Warfare, Black Ops Cold War, and Vanguard. Those are the three annual Call of Duty entries from 2019 to 2021.

Each Call of Duty game will be on sale for 50% percent off at $30 until March 23, according to VGC. These titles initially skipped Steam upon release because Activision started only releasing Call of Duty games on Battle.net starting with Black Ops 4 in 2018.

However, Call of Duty: Modern Warfare 2 marked a return of the shooter series to Steam last year. Modern Warfare 2 even went on to become Steam’s most-played paid game in November.

Call of Duty has also served as a lightning rod in Microsoft’s attempted acquisition of Activision Blizzard. Sony recently expressed concerns that Microsoft could intentionally make Call of Duty worse on PlayStation platforms in the future if the deal goes through.

Meanwhile, Microsoft has offered Sony a 10-year deal to keep Call of Duty on PlayStation. It hasn’t been accepted. Nintendo, however, has signed a similar agreement with Team Xbox to bring Call of Duty to its systems, like Switch.

Kompletter Artikel: Three More Call Of Duty Games Come To Steam, And They're On Sale Now

Y8S1 Commanding Force Patch Notes Addendum

You can find here the updates and fixes made over the course of the Y8S1 Season Test Server. For the full Operation Commanding Force Patch Notes, follow the link below.
Operation Commanding Force Season Patch Notes: {LINK REMOVED}https://rainbow6.com/CommandingForce.

Y8S1 PATCH SIZE

Find the download sizes for each platform below.
• Ubisoft Connect: 5.34 GB
• Steam: 3.6 GB
• Xbox One: 4.35 GB
• Xbox Series X: 4.87 GB
• PlayStation 4: 4.53 GB
• PlayStation 5: 4.18 GB

PLAYER COMFORT
BRAVA

At season launch, Brava’s Kludge Drone will overload Aruni’s Surya Gate rather than convert it, meaning that it will deactivate but remain a Defender device.
This is a temporary fix until an issue with conversion between these two devices is resolved in a later update.

BUG FIXES
GAMEPLAY

FIXED – Defuser can’t be picked up while sprinting.
FIXED – Operator Card health bar extends beyond the frame during the end of round replay.
FIXED – Operators can melee through Shields.
FIXED – Misleading controller layout for Spectator.
FIXED – Ammo desync between players shooting after the reload is finished.
FIXED – Zero’s Argus Camera floats in the air if it was deployed on Castle’s Armor Panel and Defenders remove it from the other side.
FIXED – Zero’s Argus Camera can’t pierce the surface if there was a device on the other side while the camera deployed.
FIXED – Clipping occurs when deploying a device onto an elevated surface.
FIXED – Dokkaebi can hack an additional phone if two more Defenders are eliminated.
FIXED – Low performance while rewinding or fast-forwarding in Match Replay.
FIXED – Match Replay UI widgets have arrows displayed incorrectly.
FIXED – Incorrect behavior after pressing ESC key when affected by Dokkaebi’s Logic Bomb as an eliminated Defender.
FIXED – Incorrect animation while counter-defusing.
FIXED – Play Again button in the Home section doesn’t display the last-played playlist.
FIXED – VFX and SFX for out of bounds occur briefly while respawning.

LEVEL DESIGN

FIXED – Azami’s Kiba Barrier at certain angles allows players to vault vegetation near the stairs at 2F CC Stairs on Nighthaven Map.

OPERATORS

FIXED – Clipping present during deploy and pickup animations while rappelling as Osa.
FIXED – Missing VFX and SFX on Flores’s RCE-Ratero Charge.
FIXED – Mute must fully finish equipping the Signal Disruptor before he can deploy it.
FIXED – Solis’ SPEC-IO Electro-Sensor HUD remains displayed on her kill cam after being eliminated.
FIXED – Zero’s Argus Launcher crosshair incorrectly displays that it can pierce metal floor beams.
FIXED – Zero’s Argus Camera uses incorrect SFX when piercing a reinforced wall.
FIXED – Mute’s Signal Disruptor unequip animation is played too fast.
FIXED – Lion’s EE-One-D is reflecting onto the ground indoors and outdoors.
FIXED – Sledge cannot equip the Breaching Hammer while in ADS.
FIXED – Zero’s Argus Launcher screen isn’t displaying anything.

FIXED – Brava’s left arm clips into her weapon in the Home section animation.
FIXED – Operators lose functionality after attempting to pick up a throwable device while Brava’s Kludge Drone is converting it.
FIXED – Devices aren’t deactivated after being converted by Brava’s Kludge Drone if they’re deployed near Mute’s Signal Disruptor.
FIXED – Nøkk’s HEL Presence Reduction isn’t detected by Solis’ SPEC-IO Electro Sensor.
FIXED – No scoring points are awarded for converting opponent devices with Brava’s Kludge Drone.
FIXED – Misplaced LED on Brava’s Kludge Drone.
FIXED – Wave VFX displays for enemy devices converted by Brava’s Kludge Drone on IQ’s Electronic Detector.
FIXED – Brava’s Kludge Drone has White LED lights instead of the selected Team Color while moving.
FIXED – Nøkk’s D-50 does not use the new reload system when reloading after firing the single round.
FIXED – Brava’s Kludge Drone LED is visible in first person while using the drone.
FIXED – Brava’s squad is missing from her bio.

USER EXPERIENCE

FIXED – Reloading shotgun with one round in the chamber creates invisible shots in walls.
FIXED – Incorrect render scaling setting while FSR is turned on.
FIXED – Several navigation issues in the Operator Guide.
FIXED – Rubber banding occurs occasionally at the beginning of the Action Phase in online multiplayer playlists.
FIXED – Various information issues in the Spectator HUD.
FIXED – Custom Game button has no text in Korean, Thai or Arabic.
FIXED – The dynamic button for Situations will suggest the CQB Basics instead of Article 5.
FIXED – All voice lines for time remaining play when a Custom Game round begins with Preparation Phase timer set to 0s.
FIXED – Various reload rework issues.
FIXED – Can reload faster on some weapons by cancelling the animation.
FIXED – CAMRS and POF-9 weapons create an extra magazine in the map if the reload is cancelled by shooting a bullet.
FIXED – Maestro’s Evil Eye can’t fire after Dokkaebi hacks Defender Observation Tools.
FIXED – The player needs to input left – left -right to regain focus on the Operator Guide when there are no Operator Cards visible on Match Replay.
FIXED – Mozzie’s Pest Launcher can’t reload if the first Pest is shot again after being picked up.
FIXED – Incorrect name of Drone Skins category displayed in the Appearance section.
FIXED – Brava’s Kludge Drone LED color is desaturated and missing the glow VFX.
FIXED – Zero’s Argus Camera VFX overlay remains on screen for the player spectating whoever used the camera while Brava’s Kludge Drone converted it.
FIXED – Observation Tool VFX overlay remains on screen for the player spectating whoever used the camera while Brava’s Kludge Drone converted it.
FIXED – Mozzie’s Pest is not affected by converted Mute’s Signal Disruptor when it’s shot from outside of its area.
FIXED – Attackers are not kicked out of the Observation Tool after a hack.
FIXED – Maestro’s Evil Eye VFX remains visible on support mode right after being converted by Brava’s Kludge Drone.
FIXED – Overlapping UI elements on Brava’s Parade Companion drone skin.
FIXED – Various Operator icon issues.
FIXED – Wrong ammo count displayed on the HUD while operating Brava’s Kludge Drone.
FIXED – Reload prompt is incorrectly displayed when performing a normal reload on weapon while Buck’s Skeleton Key has one bullet left.
FIXED – Hack VFX of Brava’s Kludge Drone remains visible when spectating a player using the converted Observation Tool.
FIXED – Brava’s Kludge Drone hack completes before the progress bar is full.
FIXED – Brava’s Kludge Drone can overheat Defenders’ dropped phones, preventing Dokkaebi from hacking them.
FIXED – Inconsistent icon sizes when detecting Operator devices with IQ’s Electronics Detector.
FIXED – Ability Skin thumbnails fail to display when changing their skin to default and back.
FIXED – The round timer UI element is shorter during the Planning Phase if the previous rounded ended while the defuser was planted.
FIXED – If Wamai’s Mag-NET was converted by Brava’s Kludge Drone, picking up a Defender throwable midair while the Mag-NET is capturing it will cause a looping SFX.
FIXED – If a Defender is using an Observation Tool while Brava’s Kludge Drone converts it, the light doesn’t change team colors.
FIXED – Player in a Custom Game lobby can’t change their ready state while someone is requesting to switch teams.
FIXED – Various Localization issues.
FIXED – LOD issues on various maps.
FIXED – Various Shop and Customization issues.
FIXED – Aim and shoot inputs are both on the "L2" button for the Lefty controller layout when the Aim option is set to Toggle.
FIXED – Redirect not working when accessing the View Item button on the side-panel of the News menu.
FIXED – Cleared tag is missing from cleared Breach Path tile preview of the Battle Pass.
FIXED – Weapon skin fullscreen view is missing the Operator icons when redirected from the News section.
FIXED – Missing animated tag for weapon skins.
FIXED – The transparent background layer in the Reputation section doesn’t cover the entire screen when the Menu Display Area option or certain aspect ratios are used.
FIXED – The amount of missing currency is incorrect in the “Get Currency Packs” side panel when a player doesn’t have enough R6 Credits to buy Battle Pass Levels
FIXED – Notification marker for new content available fails to display on Battle Pass tile.
FIXED – Button to "Unlock all Rewards" remains functional after unlocking all levels resulting in incorrect messages displayed.
FIXED – Completed personal challenges aren’t displayed in the Post-Action Report.

PLAYER EXPERIENCE

FIXED – Duplicated notifications are displayed.
FIXED – Mouse sticks to top left corner of screen when closing the game.
FIXED – Charms purchased through the View More section don’t move to owned list
FIXED – Sanction ribbon doesn’t use alternate title for permanent sanctions.

AUDIO

FIXED – Duplicate SFX plays when deploying Breach Charge on a breakable wall.
FIXED – Audio inconsistencies can be heard by opponents.
FIXED – Wrong SFX plays for toggles in the Options menu.
FIXED – Drone SFX remains active for player if drone is destroyed by Vigil.
FIXED – Vigil’s ERC-7 SFX plays on loop for the droning Attacker who observed Vigil activate and deactivate his ability.

Kompletter Artikel: Y8S1 Commanding Force Patch Notes Addendum

RANKED 2.0: Y7S4 FINDINGS

RANKED 2.0: Y7S4 FINDINGS

In Y7S4, a new Ranked system called {LINK REMOVED}Ranked 2.0. was introduced, transforming the players’ experience on the matchmaking level.

WHAT WE DISCOVERED

With Ranked 2.0 being live for a full season, we can now share more information about what we’ve learned so far. We’ve included in this dev blog our discoveries as well as steps we will be taking to improve this system. For more details on what has changed since the launch of Ranked 2.0, please refer to this {LINK REMOVED}dedicated article.

RANKED PLAYER’S POPULATION

Since the launch of Ranked 2.0, we’ve seen an increase in the Ranked players population. 41% of players have tried ranked at least once last season, which represents an increase when compared to the previous seasons for which the average was around 35%. Ranked players also played more matches.

When looking at the time spent on each game mode, we can clearly see how Ranked has grown to encompass an average of 51.4% of the global playtime spent in Rainbow Six: Siege, with the previous average being at around 39%.

MATCHMAKING

Removing skill reset at the season’s start helped improve matchmaking balance and fairness. In Y7S4, the percentage of one-sided matches (matches ending in 4 or 5 rounds) reduced, meaning that matches were more even for everyone.

WHAT WILL HAPPEN NEXT

Despite good results from the new Ranked system, we are also aware of some issues that are affecting players in their ladder experience.

RANK DISTRIBUTION

Overall, players seemed to reach a Rank equal to their hidden skill near the middle of the season. Players that reach that point and keep playing achieve a maximum of 1 to 2 divisions above their skill level, with fewer than a 0.05 percentage of players reaching higher than those 2 extra divisions which, overall, we are pleased about.

CHAMPIONS’ DISTRIBUTION

It’s true that we’ve seen an increase in the number of players reaching the Champion’s Rank. However, as shown previously, hitting Champion remains a matter of skill. The average Champion player still takes around 100 matches to regain the Champions’ Rank which is what we expected and is in line with the previous season’s rule. We know that reaching the top rank in Siege should feel like an accomplishment and that’s why we are working on a way to make it more challenging. We’ll have more to share on this in Y8S2.

LINEAL CLIMB PROGRESSION

Right now, the common Ranked experience for players is earning +80RP per win for most of the season until they start getting close to their real Rank. This is not a positive experience for most players as the journey through those ranks starts to feel very linear.

We also feel like maintaining the same progression speed throughout much of the ladder does not represent the experience that we want, for example, a player with a hidden Skill of 4000 should not progress through Copper and Bronze at the same speed as through Platinum and Emerald.

CONCLUSION

Rest assured that Ranked 2.0 has been built in order to make it easy to tweak this system as our goal is to continuously adjust and improve it based on our findings throughout the seasons. We are also happy to listen to your comments and feedback, which constantly helps us improve our game.

Follow us and share your feedback on Twitter, Reddit, {LINK REMOVED}Facebook and on our {LINK REMOVED}forums.

Kompletter Artikel: RANKED 2.0: Y7S4 FINDINGS

NEW RAINBOW SIX SIEGE STREAMER CHARMS FOR Y8S1!

Announcing the next Streamer Charms!

Each season will bring the release of new charms, as well as a return of the streamer’s charms from previous seasons!

NEW

{LINK REMOVED}Retalha

{LINK REMOVED}TheLionerYT

{LINK REMOVED}itsSpoit

Returning





{LINK REMOVED}Ad9m {LINK REMOVED}Alfredoplays {LINK REMOVED}AnneMunition {LINK REMOVED}Beaulo {LINK REMOVED}Bighead {LINK REMOVED}Bnans {LINK REMOVED}Braction {LINK REMOVED}CCSesports {LINK REMOVED}Drid {LINK REMOVED}FastAnne {LINK REMOVED}Gabbo {LINK REMOVED}Get_Flanked {LINK REMOVED}Heideltraut {LINK REMOVED}Interro {LINK REMOVED}JerichoFive {LINK REMOVED}JessGOAT {LINK REMOVED}Jynxzi {LINK REMOVED}Just9n {LINK REMOVED}Kalera {LINK REMOVED}KingGeorge {LINK REMOVED}KittyR6 {LINK REMOVED}LagonisR6 {LINK REMOVED}Lil_Lexi {LINK REMOVED}Lt Custard {LINK REMOVED}Lusorkoeffizient {LINK REMOVED}MacieJay {LINK REMOVED}Mag6 {LINK REMOVED}M3RYLAND {LINK REMOVED}Matimi0 {LINK REMOVED}MrBboy45 {LINK REMOVED}Narcoleptic Nugget {LINK REMOVED}Nesk {LINK REMOVED}PaladinAmber {LINK REMOVED}Patife {LINK REMOVED}Pengu {LINK REMOVED}Punjistick {LINK REMOVED}RazaH {LINK REMOVED}REMGURI / 렘쨩 {LINK REMOVED}Rubsarb {LINK REMOVED}Sixquatre {LINK REMOVED}SexyCake {LINK REMOVED}Sha77e {LINK REMOVED}Shorty {LINK REMOVED}shroud {LINK REMOVED}SilphTV {LINK REMOVED}TangyD {LINK REMOVED}Tatted {LINK REMOVED}Thaqil {LINK REMOVED}Tranth {LINK REMOVED}Varsity {LINK REMOVED}WhiteShark67 {LINK REMOVED}yo_boy_roy {LINK REMOVED}z1ronic {LINK REMOVED}Zander {LINK REMOVED}ziGueira {LINK REMOVED}GarfieldIsDoc {LINK REMOVED} BikiniBodhi {LINK REMOVED}Supr {LINK REMOVED}RyyFyy {LINK REMOVED}FoxA {LINK REMOVED}Nerdengenheiro {LINK REMOVED}Minimichegga{LINK REMOVED}Rainbow6itacom {LINK REMOVED}Jost_Rekt {LINK REMOVED}Just_Ryuk {LINK REMOVED}Paluhh {LINK REMOVED}Poxonlox

We are currently reviewing our Streamer Charm roster. Any changes will be reflected in this blog post.

How to acquire charms


These charms are only available by subscribing to the respective streamer’s Twitch channel with a linked Ubisoft account. For more information on how to link your Ubisoft and Twitch account, as well as opt in for Twitch Drops, please refer to this FAQ.

How to get involved


We are always on the lookout for additional content creators to add to the program. If your goal is to see your charm in game, we use the following criteria to begin the selection process for potential candidates:

This is an evolving program so to reflect this, the following requirements have been adjusted.

Requirements to be considered

Approximately 150+ concurrent viewers.
Average of 10 Rainbow Six streams per month.
Average of 20 hours of Rainbow Six streamed per month.
Positive standing with Ubisoft/Rainbow Six Siege.
High quality level of content.
Twitch Partnered.
Rainbow Six Siege reserves the right for final decision.
Consideration for Removal

Less than 10 Rainbow Six Siege main streams over 3 months.
Level of quality dropping below an acceptable level.
Standing with Rainbow Six Siege/Ubisoft compromised.
Any actions that may negatively affect the R6S/Ubisoft brand.
Loss of Twitch Partnership.
Rainbow Six Siege reserves the right for removal of any charms.

Kompletter Artikel: NEW RAINBOW SIX SIEGE STREAMER CHARMS FOR Y8S1!

Year 8 Pass: Best R6 Deal of the Year

Celebrate the start of Year 8 of Rainbow Six Siege with the best deal on Battle Passes you can get all year. The Year 8 Pass comes with all four Year 8 Battle Passes, 4 new Operators, playing those Operators 14-days early, unlocking tons of exclusive skins for drones, weapons, & Operators, enjoying a 10% store discount for a year, earning up to 2,400 R6 credits, 30% faster Battle Pass progression, and more. For only $29.99 USD the Year 8 Pass offers big savings by including 4 Battle Passes for a price similar to purchasing 3 Battle Passes individually. The Year 8 Pass is only available until March 20th so don’t miss out! Click here to get it now.

Upgrade to the Year 8 Premium Pass to get everything in the standard Year 8 Pass and 20 Battle level skips per season to unlock rewards even faster and exclusive skins for Ace and Thunderbird.

Kompletter Artikel: Year 8 Pass: Best R6 Deal of the Year

Y8S1 Designer's Notes

Y8S1 DESIGNER’S NOTES

In this latest edition of Designer’s Notes, we’ll go into detail about the balancing changes that’ll come with the Y8S1 Balancing Test Server and give you some insight into the reasons behind them.

BALANCING MATRIX AND TOP OPERATOR BANS
WIN DELTA VS. PRESENCE




Please note that we are using presence to gauge the popularity of an Operator. This notion had to be introduced to reflect the implementation of the pick & ban.
Presence definition: pick rate of an Operator when not banned. Win Delta: The Win Delta is aggregated from Operator’s Win Deltas per Bomb Site.

OPERATOR BAN RATE




OPERATOR BALANCE

ZERO

ARGUS CAMERA
• The camera won’t pierce the surface automatically.
• The piercing action can only be initiated by Zero and only when controlling a deployed Argus Camera.
• Once the camera has pierced a surface, any living attacker can swap sides.

We intend to improve two aspects of Zero’s gadget with this change.
First, we want to make it easier to place the initial camera in more locations. Since it won’t pierce automatically, you can place it wherever you want without worry it will be vulnerable from the other side of the wall. This should increase the stealth fantasy of being able to setup your camera network undetected to utilize it when your squad is in position.
Second, we’re increasing the window of opportunity after piercing through a surface. With the manual interaction, you will decide when to pierce walls, meaning you will already be on the camera when this action happens. It will help you to gather intel or deal with some utility before it gets destroyed by defenders, something that could happen before you had access to your camera prior to this change.

WEAPON BALANCE

ONE IN THE CHAMBER

WEAPON RELOAD SYSTEM
• If you interrupt the reload animation after the magazine is removed the weapon will remain without a magazine until the animation is completed.
• The ammunition is available once the magazine is attached to the weapon.
• If the weapon uses a closed bolt system, a bullet will remain in the chamber, if a reload of a partially spent magazine is interrupted. You can shoot this bullet at any time.

Right now, reloading a weapon does not carry the same weight as other actions in the game as you can cancel it at any moment without consequence. Additionally, it can be frustrating when you hear someone reloading, start to push because you think they will be vulnerable, but they aren’t.
We want to encourage thought before taking an action because you can end up in a situation where there is no place to reload your weapon safely. You’ll have to be careful when taking on several engagements in a row. We also want to discourage random pre-firing; we’ve already made changes in this direction by reducing the maximum number of magazines on every weapon. So now, wasting bullets without a reason can put you in a disadvantageous position if the enemy waits until you reload to attack.
Additionally, this will make secondary weapons more impactful, as they will be your backup plan if you need to defend yourself while reloading. Going with the secondary shotgun or the Gonne-6 may now require more thought regarding the best loadout vs. survivability.
Our goal with this change is to increase the tactical aspect of the game, encouraging players to be aware of their resources and stick closer to teammates, so they can cover each other.

COMPENSATOR

BASE STATS
• Compensator effectiveness increased.
• Horizontal recoil: Reduction of 35% (from 15%).

We normalized the compensator’s distribution to give players tools to customize weapon recoil, but the Compensator is not strong enough to compete with the latest changes to the other muzzle attachments. We hope that this change will make it an option again.

MUZZLE BRAKE

BASE STATS
• Muzzle Brake effectiveness increased.
• First shot kick: Reduction of 50% (from 45%).

The Muzzle Brake is in the same situation as the Compensator, but is more balanced on DMRs, so we will increase the bonus slightly.

QUALITY OF LIFE IMPROVEMENTS

TWITCH

SHOCK DRONE
• Deceleration power: Increased to 14 (from 5.9). You will stop sooner when releasing the input.

We are making the Shock Drone respond better to player input. This will be represented with less sliding when stopping. The overall responsiveness of the drone will feel snappier and give the player more precise control over their gadget.

________________________________________

Try out the latest Siege updates on the Test Server and don’t hesitate to report any bugs or issues you encounter on the new and improved R6Fix.
Follow us and share your feedback on Twitter, Reddit, Facebook and on our forums.

Kompletter Artikel: Y8S1 Designer's Notes

Y7S4.2 Patch Notes

Y7S4.2 PATCH SIZE

Find the download sizes for each platform below.

  • Ubisoft Connect: 1.21 GB
  • Steam: 476.25 MB
  • Xbox One: 1.10 GB
  • Xbox Series X: 1.10 GB
  • PS4: 1.65 GB
  • PS5: 1.09 GB

OPERATOR BALANCING

TWITCH
  • Increased regular drones to 2 (from 1)
  • Removed Vertical Grip from F2

GRIM
  • Added 1.5x and 2.0x sights to Commando 552

WEAPON BALANCING

EXTENDED BARREL
  • (New) Damage bonus: increases weapon damage by 15%

PARA-308 (CAPITÃO)
  • Damage: reduced to 47 (from 48)

SUPERNOVA (ECHO, HIBANA, AMARU)
  • Damage: increased to 55 (from 48)

9MM C1 (FROST)
  • Damage: reduced to 36 (from 45)

AR-15.50 & M4 (MAVERICK)

  • Damage: increased to 67 (from 62)
  • Added 2.0x sights to M4

UZK50GI (THORN)
  • Damage: reduced to 36 (from 44)

AUG A2 (WAMAI, IQ)
  • Vertical recoil: increased upward speed.
  • Horizontal recoil: Long bursts now have an increased spread and tend to pull left.

COMMANDO 552 (GRIM, IQ)
  • Damage: reduced to 47 (from 48)

HIP FIRE PRECISION

WEAPONS AFFECTED

  • Spread increased: AK12, ARX 200, SC3000K, LMG-E, 6P41, T-95, 417, AR-15.50, CAMRS, MK14
  • Spread reduced: P10-C
  • Burst growth increased: AUG A2, AUG A3, POF 9, LMG-E, 6P41, T-95, 417, AR-15.50, MK14
  • Burst growth reduced: CAMRS

TWEAKS AND IMPROVEMENTS

PLAYER COMFORT

Advanced controller options

  • Players on PC and consoles can customize their controllers’ aim controls with Advanced Controller Options.
  • These options can be found in the Controller section of the Controls option menu.
  • We’ll be listening to player feedback to further improve this feature and offer new options as needed.

Bug Fixes

GAMEPLAY

FIXED – Most played Operators are not being chosen when inactive on the Random Operator selection screen.
FIXED – POF-9 recoil pattern isn’t displayed in Weapon Loadout screen and Shooting Range records.
FIXED – Button to access chat is not functional when Covert Voice to Text option is on during gameplay sessions.
FIXED – Match loadout when round begins sometimes does not match player’s loadout during character select stage.

LEVEL DESIGN

FIXED – Players can peek above the reinforcement at EXT Garage Balcony on Outback Map.
FIXED – Echo’s Yokai drone and Valkyrie’s Black Eye camera are able to scan the attackers at the “EXT Park” location immediately after they spawn when positioned on the ceiling of the 1F Lobby location on Nighthaven Labs.
FIXED – Multiple LOD issues on various maps.

OPERATORS

FIXED – Solis can’t shoot if SPEC-IO gets deactivated at the same time that Solis activates it.
FIXED – Caveira’s hair clips into her face in the Home section.
FIXED – Doc’s Stim Pistol is missing the keyword action reminder.
FIXED – While SPEC-IO is active, Solis’ arms and phone clip through the AR HUD when entering Observation Tool view.

USER EXPERIENCE

FIXED – Icon previews for loadouts do not load properly during the operator selection phase.
FIXED – No offers are displayed in the Gift to Friends section in Ubisoft Connect.
FIXED – Players can duplicate their account by unlinking an account and relinking to a new account.
FIXED – Players experience an infinite loading when attempting to convert any pack while also switching to a different one at the same time.
FIXED – Prompt to Apply Changes appears in Options menu despite no changes being made.
FIXED – Various UI issues.


Follow us and share your feedback on Twitter, Reddit, Facebook[www.facebook.com] and on our forums[discussions.ubisoft.com].

Kompletter Artikel: Y7S4.2 Patch Notes

Reputation Score Beta: Status Update – January 2023

Reputation Score Beta: Status Update – January 2023

INSTABILITY OF PLAYER STANDINGS

With the initial release of the system in BETA mode and some of the issues that were identified, we are aware that some players’ standings appear to be unstable and will change without clear feedback or gameplay activity.
To address this, we have already updated certain balancing aspects of the Reputation System and will continue to do so while also improving feedback and the types of behavior considered.

ABANDON MATCH IMPACT – (Quick Match, Event, and Newcomer playlists)

Leaving a match affects other players, so we continue to discourage leaving ongoing matches too much. However, we’ve heard community feedback and have temporarily disabled this effect as we continue looking to bring a better balance.

PLAYER REPORTS

Reports are a key part of our efforts against negative behavior and will continue to be an important aspect of the Reputation System in the future. We’ve identified an issue that has been negatively impacting the player reporting feature across the game and have deployed a fix to improve accuracy and responsiveness.
Additionally, we are working on increasing the robustness of how we handle player reports. This will include improvements to report validation and creating new systems to address the behaviors that are reported.

CONCLUSION

Due to the nature of the Reputation System, live testing is critical and having it operate in a BETA form is crucial. We will continue testing changes in the months and seasons to come and look forward to hearing your feedback. Key improvements are coming to overall system balance, in-game feedback, and player understanding and control.
Of course, during the BETA period, no positive or negative effects based on that Standing will be applied, allowing us to continue testing without directly impacting players.

Kompletter Artikel: Reputation Score Beta: Status Update – January 2023

Y7S4.2 DESIGNER'S NOTES

BALANCING MATRIX AND TOP OPERATOR BANS
WIN DELTA VS. PRESENCE


Please note that we are using presence to gauge the popularity of an Operator. This notion had to be introduced to reflect the implementation of the pick & ban.

Presence definition: pick rate of an Operator when not banned. Win Delta: The Win Delta is aggregated from Operator’s Win Deltas per Bomb Site.

OPERATOR BAN RATE


OPERATOR BALANCE

GRIM
  • Added 1.5x and 2.0x to Commando 552

Grim still needs to find the right place in the meta. We believe he has potential, but we do not have enough data to make a firm decision about which levers we should touch first.
Therefore, we will start by increasing his available weapon sights to make him more versatile. We hope that we can see more of Grim so we can evaluate the way he is used, and how we can make him more impactful.

TWITCH
  • Increased Drones to 2 (from 1)
  • Removed Vertical Grip from F2

We gave Twitch 1 regular drone when we released "Attacker Re-pick" because we were concerned about the amount of intel she could gather. The extra drone didn’t change the way Twitch was played, and most of her presence was driven by the power of the F2. Additionally, with her being the only attacker with a single drone it’s an exception that makes the game harder to learn for newcomers.
We want to strengthen her support capabilities by adding the extra drone and at the same time reducing the power of her weapon. We are aware that the F2 may become a challenging weapon to use as a result, but we believe that the 417 is a good alternative if you want something easier to control.

WEAPON BALANCE

EXTENDED BARREL
  • (New) Damage bonus: Increases the damage of the weapon by 15%

We added a lot of barrels in Y7S3, but the Silencer took the spotlight. We continued looking for ways to make the Extended Barrel more appealing, as the damage drop off isn’t enough to compete with the other muzzle attachments. In the end, we decided to address the base damage. This creates good synergies with current attachment behavior so, you will now keep both bonuses, base damage increase and drop off reduction.

We can take this direction thanks to the new recoil patterns, because landing all the bullets is more challenging, making the decision to go for the extra damage a riskier one.

HIP FIRE PRECISION

WEAPONS AFFECTED

  • Spread increased: AK12, ARX 200, SC3000K, LMG-E, 6P41, T-95, 417, AR-15.50, CAMRS, MK14
  • Spread reduced: P10-C
  • Burst growth increased: AUG A2, AUG A3, POF 9, LMG-E, 6P41, T-95, 417, AR-15.50, MK14
  • Burst growth reduced: CAMRS

Work on weapon hip fire is something that is always ongoing in the background. This time we have focused on some weapons that were very accurate from the hip compared to other weapons of the same family.

PARA-308 (CAPITÃO)
  • Damage: Reduced to 47 (from 48)

With the previous damage and the new Extended Barrel, the Para-308 was capable of downing a 2 armor operator with only 2 bullets. Even if Capitão doesn’t have a high presence, we believe that this combo is too strong, so we decided to slightly reduce the damage to prevent this situation.

SUPERNOVA (ECHO, HIBANA, AMARU)
  • Damage: Increased to 55hp (from 48)

We want to encourage the Supernova and Bearing-9 combo on Echo, so that players that enjoy setting up the sight have a reliable alternative besides Smoke and Mute.

9MM C1 (FROST)
  • Damage: Reduced to 36hp (from 45)

The 9mm C1 has the highest KD on defense by far. To compensate for the addition of the 1.5x during Y7S3.0 and to avoid removing it again, we decided to reduce the damage. You can still 1-shot players trapped in your welcome mats and the zoomed sight should help you make the headshot.

AR-15.50 & M4 (MAVERICK)
  • Damage: Increased to 67hp (from 62)
  • Added 2.0x sights to M4

Maverick’s weapon has always underperformed in comparison to other attackers, but his utility evened things out. Now that he doesn’t have access to Frag Grenades, we expected only more experienced Maverick players would use him, which normally results in an increase on all stats. Unfortunately, the change wasn’t enough.

He will be monitored closely, as there are few counters for his utility outside of aggressive peaking mid breach, so in terms of utility he is already very strong. Should he become extremely popular, it could make actively defending a reinforced wall feel pointless for defenders.

UZK50GI (THORN)
  • Damage: Reduced to 36hp (from 44)

The UZK had the highest damage per second of any SMG, it was more in line with the Assault Rifles than other SMGs. We were considering reducing its damage some time ago, but as Thorn is not very popular it was not urgent. Now that we are changing the Extended Barrel, the UZK’s potential power level needs to be brought in line.

AUG A2 (WAMAI, IQ)
  • Vertical recoil: Increased upward speed.

Horizontal recoil: Increased spread during long bursts with a slight tendency to the left.
The AUG A2 is one of the aforementioned weapons that benefit greatly by being combined with the Suppressor. We want to make this combo more challenging to use because it is quite strong on defense. It should be noted that these adjustments will have slightly different values on PC vs Consoles.

Try out the latest Siege updates on the Test Server and don’t hesitate to report any bugs or issues you encounter on the new and improved {LINK REMOVED}R6Fix.

Kompletter Artikel: Y7S4.2 DESIGNER'S NOTES

RAINBOW SIX SIEGE HOLIDAY PACK 2022

It’s that time of the year again – Happy Holidays from the Rainbow Six Siege team!

To celebrate the festive season, we have a special surprise for you:

Every player connecting to the game between December 22nd, 2022, and January 3rd, 2023, will be awarded a free Holiday Pack!

The Holiday Pack will be accessible in the Pack section on the home screen. Once activated, players will receive one free Operator from Year 1-7. This Operator will be randomly selected and will not include any Operators that the player has already unlocked.

Those who already own all Operators will receive a brand-new free headgear and uniform for the Operator Ying, as well as a brand-new signature weapon skin – holiday-themed of course!

We hope you enjoy this little gift from the team, and we wish you a great start to the new year.

Kompletter Artikel: RAINBOW SIX SIEGE HOLIDAY PACK 2022