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A Tamagotchi That Feeds On Murder Was Just Added To Call Of Duty: Modern Warfare

Call of Duty: Modern Warfare is known for its cosmetic items, usually in the form of militaristic or cool-looking skins for your operators and their gear. Infinity Ward has now introduced a more playful item, which imitates the Tamagotchi fad of the late ’90s–albeit with a bit more of a bloodthirsty twist.

The “Tomogunchi” is available from the in-game item shop for 1,000 CoD Points. The bundle includes a charm, emblem, calling card, sticker, and spray. The real star of the bundle is the Tomogunchi toy itself, which is represented as a wristwatch-like item. The tweet suggests that you can check on your little virtual pet, feed it, monitor its mood, and help it evolve.

Modern Warfare has been careful not to sell game-changing items through its shop, so it’s doubtful the Tomogunchi will do anything to help up your game. In fact, if you get too distracted with checking on your pet it might actually be a detriment to the firefights around you. A guide on the Activision blog looks as if the Tomogunchi responds to your in-game play, making it something of a real-time performance tracker.

The new addition joins the rest of the recent patch notes, which makes some balance changes and other adjustments. We’re also expecting the much-rumored and partially leaked Warzone battle royale mode to drop sometime soon. If you haven’t picked up Modern Warfare yet and the Tomogunchi was the thing you needed to push you over the edge into purchasing it, you can get a pretty good discount through GameStop’s tax refund sale.

Kompletter Artikel: A Tamagotchi That Feeds On Murder Was Just Added To Call Of Duty: Modern Warfare

CoD: Modern Warfare Patch Notes–Sorry, No Battle Royale Update Yet

Since Call of Duty: Modern Warfare‘s second season kicked off last month, the first-person shooter has received a bunch of updates since then, and developer Infinity Ward is back with another quick patch for the Modern Warfare reboot on PC, PlayStation 4, and Xbox One. We’ve compiled the full notes below–just don’t expect the rumored Warzone battle royale mode to be waiting for you next time you boot up the game.

The full patch notes reveal some minor changes made to Modern Warfare, includes adjustments to the uzi, updates to the playlist, a quick PC fix, some late additions that didn’t make it in a previous patch, and more. Most exciting might be what’s not in the patch notes but is now available from the in-game store: a Tamagotchi.

Shoot the Ship has replaced Dirty Old House Boat as the game’s 24/7 map. The 3v3 snipers only version of Gunfight has been replaced by the more traditional Gunfight while retaining the same number of players. However, all Gunfight maps can be played in a new “1v1 Me Bro” format, where the UAV is always on and the speech of enemy players can be heard. Lastly in the playlist update, Ground War has been updated to a boots-on-the-ground version where there are no tanks and the realism rules no longer apply.

This latest Modern Warfare patch makes a few quality of life adjustments as well. A PC bug where the shader status bar displayed incorrectly should be resolved, the uzi has new attachments and adjustments, the CDL Domination round transition screen has been fixed, and some weapon changes that didn’t make it in February 25 patch (like a reduction in recoil to the SA87 12.4 Factory Barrel) are now live.

Full Call of Duty: Modern Warfare Patch Notes (March 3)

Playlist Update

  • Shoot the Ship 24/7 (replaces Dirty Old House Boat)
  • 3v3 Gunfight (replaces Gunfight 3v3 Snipers Only)
  • 1v1 Me Bro – all Gunfight maps. Includes an always-on UAV and the ability to hear enemy players speaking
  • Boots on the Ground War – updated to regular Ground War with no tanks and removing Realism rules.
  • Removed Giant Infection

General Fixes

Uzi:

  • Sped up sprint out time
  • New attachments available through challenges!
    • New .41 AE caliber change for increased damage and range
    • New Uzi Carbine Pro Barrel for increased range and bullet velocity

PC

Fixed a bug where the shaders status bar would read as paused in the UI even though the shaders were continuing to install in the background

CoD Caster

  • Fixed a bug where killfeed colors would become inverted
  • Added a way to see when a player has activated Dead Silence
  • In CDL Domination, the round transition screen would display “Team Wins: instead of “Switching Sides” when the first round ends. This has been fixed.

Our patch notes from 2/25 contained weapon notes that did not actually make it into the update itself. The below changes are now live as of today:

  • Increased close and mid-range damage for the AK 5.45x39mm round mags
  • Reduced recoil to the SA87 12.4 Factory Barrel

Kompletter Artikel: CoD: Modern Warfare Patch Notes–Sorry, No Battle Royale Update Yet

Call Of Duty: Modern Warfare Patch Notes Detail The New Update

As Call of Duty: Modern Warfare‘s second season kicked off on February 11 and the first-person shooter received a bunch of updates since then, developer Infinity Ward is back with another quick patch for the Modern Warfare reboot on PC, PlayStation 4, and Xbox One. We’ve compiled the full notes below–just don’t expect the rumored Warzone battle royale mode to be waiting for you next time you boot up the game.

The full patch notes reveal some minor changes made to Modern Warfare, includes adjustments to the uzi, updates to the playlist, a quick PC fix, some late additions that didn’t make it in a previous patch, and more.

Shoot the Ship has replaced Dirty Old House Boat as the game’s 24/7 map. The 3v3 snipers only version of Gunfight has been replaced by the more traditional Gunfight while retaining the same number of players. However, all Gunfight maps can be played in a new “1v1 Me Bro” format, where the UAV is always on and the speech of enemy players can be heard. Lastly in the playlist update, Ground War has been updated to a boots-on-the-ground version where there are no tanks and the realism rules no longer apply.

This latest Modern Warfare patch makes a few quality of life adjustments as well. A PC bug where the shader status bar displayed incorrectly should be resolved, the uzi has new attachments and adjustments, the CDL Domination round transition screen has been fixed, and some weapon changes that didn’t make it in February 25 patch (like a reduction in recoil to the SA87 12.4 Factory Barrel) are now live.

Full Call of Duty: Modern Warfare Patch Notes (March 3)

Playlist Update

  • Shoot the Ship 24/7 (replaces Dirty Old House Boat)
  • 3v3 Gunfight (replaces Gunfight 3v3 Snipers Only)
  • 1v1 Me Bro – all Gunfight maps. Includes an always-on UAV and the ability to hear enemy players speaking
  • Boots on the Ground War – updated to regular Ground War with no tanks and removing Realism rules.
  • Removed Giant Infection

General Fixes

Uzi:

  • Sped up sprint out time
  • New attachments available through challenges!
    • New .41 AE caliber change for increased damage and range
    • New Uzi Carbine Pro Barrel for increased range and bullet velocity

PC

Fixed a bug where the shaders status bar would read as paused in the UI even though the shaders were continuing to install in the background

CoD Caster

  • Fixed a bug where killfeed colors would become inverted
  • Added a way to see when a player has activated Dead Silence
  • In CDL Domination, the round transition screen would display “Team Wins: instead of “Switching Sides” when the first round ends. This has been fixed.

Our patch notes from 2/25 contained weapon notes that did not actually make it into the update itself. The below changes are now live as of today:

  • Increased close and mid-range damage for the AK 5.45x39mm round mags
  • Reduced recoil to the SA87 12.4 Factory Barrel

Kompletter Artikel: Call Of Duty: Modern Warfare Patch Notes Detail The New Update

Call Of Duty: Modern Warfare Patch Notes–No Battle Royale Update Yet

As Call of Duty: Modern Warfare‘s second season kicked off on February 11 and the first-person shooter received a bunch of updates since then, developer Infinity Ward is back with another quick patch for the Modern Warfare reboot on PC, PlayStation 4, and Xbox One. We’ve compiled the full notes below–just don’t expect the rumored Warzone battle royale mode to be waiting for you next time you boot up the game.

The full patch notes reveal some minor changes made to Modern Warfare, includes adjustments to the uzi, updates to the playlist, a quick PC fix, some late additions that didn’t make it in a previous patch, and more. Most exciting might be what’s not in the patch notes but is now available from the in-game store: a Tamagotchi.

Shoot the Ship has replaced Dirty Old House Boat as the game’s 24/7 map. The 3v3 snipers only version of Gunfight has been replaced by the more traditional Gunfight while retaining the same number of players. However, all Gunfight maps can be played in a new “1v1 Me Bro” format, where the UAV is always on and the speech of enemy players can be heard. Lastly in the playlist update, Ground War has been updated to a boots-on-the-ground version where there are no tanks and the realism rules no longer apply.

This latest Modern Warfare patch makes a few quality of life adjustments as well. A PC bug where the shader status bar displayed incorrectly should be resolved, the uzi has new attachments and adjustments, the CDL Domination round transition screen has been fixed, and some weapon changes that didn’t make it in February 25 patch (like a reduction in recoil to the SA87 12.4 Factory Barrel) are now live.

Full Call of Duty: Modern Warfare Patch Notes (March 3)

Playlist Update

  • Shoot the Ship 24/7 (replaces Dirty Old House Boat)
  • 3v3 Gunfight (replaces Gunfight 3v3 Snipers Only)
  • 1v1 Me Bro – all Gunfight maps. Includes an always-on UAV and the ability to hear enemy players speaking
  • Boots on the Ground War – updated to regular Ground War with no tanks and removing Realism rules.
  • Removed Giant Infection

General Fixes

Uzi:

  • Sped up sprint out time
  • New attachments available through challenges!
    • New .41 AE caliber change for increased damage and range
    • New Uzi Carbine Pro Barrel for increased range and bullet velocity

PC

Fixed a bug where the shaders status bar would read as paused in the UI even though the shaders were continuing to install in the background

CoD Caster

  • Fixed a bug where killfeed colors would become inverted
  • Added a way to see when a player has activated Dead Silence
  • In CDL Domination, the round transition screen would display “Team Wins: instead of “Switching Sides” when the first round ends. This has been fixed.

Our patch notes from 2/25 contained weapon notes that did not actually make it into the update itself. The below changes are now live as of today:

  • Increased close and mid-range damage for the AK 5.45x39mm round mags
  • Reduced recoil to the SA87 12.4 Factory Barrel

Kompletter Artikel: Call Of Duty: Modern Warfare Patch Notes–No Battle Royale Update Yet

Call Of Duty: Modern Warfare Patch Notes–Sorry, No Battle Royale Update Yet

As Call of Duty: Modern Warfare‘s second season kicked off on February 11 and the first-person shooter received a bunch of updates since then, developer Infinity Ward is back with another quick patch for the Modern Warfare reboot on PC, PlayStation 4, and Xbox One. We’ve compiled the full notes below–just don’t expect the rumored Warzone battle royale mode to be waiting for you next time you boot up the game.

The full patch notes reveal some minor changes made to Modern Warfare, includes adjustments to the uzi, updates to the playlist, a quick PC fix, some late additions that didn’t make it in a previous patch, and more. Most exciting might be what’s not in the patch notes but is now available from the in-game store: a Tamagotchi.

Shoot the Ship has replaced Dirty Old House Boat as the game’s 24/7 map. The 3v3 snipers only version of Gunfight has been replaced by the more traditional Gunfight while retaining the same number of players. However, all Gunfight maps can be played in a new “1v1 Me Bro” format, where the UAV is always on and the speech of enemy players can be heard. Lastly in the playlist update, Ground War has been updated to a boots-on-the-ground version where there are no tanks and the realism rules no longer apply.

This latest Modern Warfare patch makes a few quality of life adjustments as well. A PC bug where the shader status bar displayed incorrectly should be resolved, the uzi has new attachments and adjustments, the CDL Domination round transition screen has been fixed, and some weapon changes that didn’t make it in February 25 patch (like a reduction in recoil to the SA87 12.4 Factory Barrel) are now live.

Full Call of Duty: Modern Warfare Patch Notes (March 3)

Playlist Update

  • Shoot the Ship 24/7 (replaces Dirty Old House Boat)
  • 3v3 Gunfight (replaces Gunfight 3v3 Snipers Only)
  • 1v1 Me Bro – all Gunfight maps. Includes an always-on UAV and the ability to hear enemy players speaking
  • Boots on the Ground War – updated to regular Ground War with no tanks and removing Realism rules.
  • Removed Giant Infection

General Fixes

Uzi:

  • Sped up sprint out time
  • New attachments available through challenges!
    • New .41 AE caliber change for increased damage and range
    • New Uzi Carbine Pro Barrel for increased range and bullet velocity

PC

Fixed a bug where the shaders status bar would read as paused in the UI even though the shaders were continuing to install in the background

CoD Caster

  • Fixed a bug where killfeed colors would become inverted
  • Added a way to see when a player has activated Dead Silence
  • In CDL Domination, the round transition screen would display “Team Wins: instead of “Switching Sides” when the first round ends. This has been fixed.

Our patch notes from 2/25 contained weapon notes that did not actually make it into the update itself. The below changes are now live as of today:

  • Increased close and mid-range damage for the AK 5.45x39mm round mags
  • Reduced recoil to the SA87 12.4 Factory Barrel

Kompletter Artikel: Call Of Duty: Modern Warfare Patch Notes–Sorry, No Battle Royale Update Yet

DEV BLOG: EXPLOSIONS & SHRAPNEL IN Y5S1

What happens when an explosion goes off in Rainbow Six Siege? What factors go into calculating explosion damage? How does it all work?

Explosions play a major role in the gameplay of Rainbow Six Siege. They don’t just go boom – they open defenses, create pathways, provide intel and utility, and sometimes they help you get the W. In this Dev Blog we’ll be diving a bit into how explosions work, and how we want them to evolve.

THE ANATOMY OF AN EXPLOSION

Destruction in Rainbow Six Siege is unique, and explosions never happen the same way twice.

The damage and destruction that happens once an explosion goes off is calculated in a matter of milliseconds. Players will receive visual and audio cues, and take damage if they are caught in the blast. To make all this possible, our explosion engine must go through several steps.

THE BLAST RADIUS AND SHAPE OF THE EXPLOSION

Each type of explosion is defined by multiple data points, and this determines the shape of the explosion and the radius of its effects. Explosion shapes vary depending on the type of explosive – a frag grenade is radial while a claymore is oblong.

When an explosion occurs, the game takes the explosion shape and sends a query to our physics engine. Then, using the origin of detonation and the explosion shape, the query returns with a list of entities (operators and objects) present in the blast radius. This list is our list of potential entities to be affected by the explosion.

RAYCASTING TO DETERMINE WHO OR WHAT TAKES A HIT

With the list of potential entities from within the blast AOE, our physics engine executes raycasts. These raycasts are exploratory lines that travel outward from the epicenter towards any entities and their query points within in the blast radius.

Each entity has many individual query points that are used to determine whether or not damage is taken. Instead of targeting the bones in the model skeleton or setting an arbitrary single target point for an Operator, these query points let us better decide if an Operator should be vulnerable to blast damage while still optimizing performance and minimizing latency.

The raycasts target these query points based on specific parameters and create data points to later calculate damage output. For example, raycasts will target the closest points on an Operator’s physics capsule to the explosion origin as well as 4 points on their bounding volume (the shape that encompasses the Operator’s visuals), while raycasts will target query points of a wall using a different set of rules.

Before the damage is calculated, one more variable comes into play. Environment objects change elements of the blast shape and potentially save you from damage.

IT WAS THE METADATA THAT SAVED YOU

Once the raycasts have completed their journey towards entities affected by the blast, the returned data determines the outcome of the explosion. In Siege, there are objects that can block explosion damage. All objects contain metadata that define what it is, and how it interacts with other elements in the game. Certain objects contain metadata that block explosion damage, such as metal barricades, castle walls, deployable shields, etc.

If the raycast path collides with an object that has the metadata to block explosive damage before reaching the query points on an Operator in the blast radius, you are safe. If the raycast hits nothing, or objects without metadata to block the damage, you take damage. This also applies to gadgets with an AOE explosive effect, such as Thatcher’s EMP.

Finally, with all these data points, explosion damage is calculated and executed.

DETERMINING DAMAGE TAKEN

When calculating damage output, there is a drop-off in damage the further away you are from the epicenter of the blast. Different explosions have different damage curves, with the greatest damage output usually at the origin. Using the results of the raycasts, final damage output is determined by interpolating the damage curve with respect to your distance from the explosion.

DESTRUCTION VS DAMAGE

Explosions in Siege are executed by our destruction engine, Realblast. It is a procedurally generated destruction system that is core to upholding the unique and dynamic gameplay elements that you know and love in Siege. You can watch a GDC panel by Julien L’Heureux on Realblast here.

Explosions commonly have two effects – destruction and damage. Damage deals damage to players and destruction is what causes any environmental destruction. Each can have varying ranges and shapes depending on the explosion.

Currently in Siege, after the initial raycast exploration and queries are returned, we determine the range of the damage and destruction effects. If the raycast runs into a blocker, the damage range is limited to the realblast radius.

However, the current solution for explosive effects and ranges is not ideal as in some cases it can make the outcome of the explosion unrealistic. For example, under the current explosion system, a C4 out in the open is far more lethal than when used inside a building due the walls which can cap the damage radius.

SHRAPNEL CHANGES IN Y5S1

With Y5S1 we will be making some subtle but important improvements to explosions that will make explosion damage more realistic and transparent. We will be introducing a Shrapnel concept into explosions in Rainbow Six Siege. This means destructible objects will no longer limit the range of explosion damage, thereby addressing the problem of destruction vs damage range described above.

Shrapnel will allow explosion damage to be more realistic as damage that is applied to the player will be reduced based on the number of destructible objects the raycasts hit along the way. Explosions will also be more transparent as shrapnel holes will provide much more visual feedback on the direction from which the explosion damage originated.

TL;DR – SUMMARY

The art of destruction in Rainbow Six Siege is a one-of-kind experience that promotes realistic results and reactions. The addition of Shrapnel damage will be an improvement towards more realistic explosion effects and damage, as well as making feedback from explosions much more visual and transparent.

To learn more about Explosions and Shrapnel, check out the Logic Bomb Podcast’s exclusive first look and discussion on the changes:

Kompletter Artikel: DEV BLOG: EXPLOSIONS & SHRAPNEL IN Y5S1

Call Of Duty: Modern Warfare Patch Notes: New Bazaar Map, Infantry Ground War

The latest patch for Call of Duty: Modern Warfare has gone live, adding a new map and several fixes along with balance tweaks. It’s now available for PC, PS4, and Xbox One.

The biggest item on the patch list is the new map, Bazaar. Shoot House has been added to a playlist with Shipment and Rust 24/7, and you can also play Rust as 3v3 Snipers. It also adds the earlier promoted Boots on the Ground War variant, using realism rules with no tanks.

Weapon balance has gotten some slight buffs and nerfs. The Crossbow has increased reload speed, the SA87 got reduced recoil, among others. The Under Barrel Shotgun got readjusted in some key ways–increased pellet count, increased shell count, increased range, but reduced rate of fire–so whether that counts as an upgrade or downgrade probably comes down to personal preference.

If you haven’t yet checked in with Modern Warfare and would like to give it a go, it’s included in GameStop’s Tax Refund Sale for $38. Currently the game is in the second season of its battle pass, and rumors have circulated that it’s preparing to launch a battle royale mode. GameSpot’s Modern Warfare review said the new multiplayer modes are great and the campaign “lays a strong foundation for where the Modern Warfare series could go from here.”

Call of Duty: Modern Warfare Feb 25 Patch Notes

WHAT’S NEW

  • New map, Bazaar!
  • Added Shoot House to an existing playlist with Shipment and Rust 24/7 (“Dirty Old House Boat”)
  • 3v3 Snipers on Rust!
  • Giant Infection!
  • “Boots on the Ground War” (Realism rules. No tanks.)

GENERAL FIXES:

  • Fix for a bug where friends who are online in Social Tab were not always appearing at the top of the list
  • Various map exploit fixes
  • Fix for some players seeing an incorrect Career Level
  • More fixes to Regiment tags
  • Fix for some players encountering an issue where their mouse stopped working after the last title update
  • Fixed a bug in 3v3 Gunfight that allowed players to shoot through the center structure on King while using the AX-50
  • Fixed an error that could occur when Hardline was earned in Specialist
  • Quality of life backend fixes to help the Regiments and Social menus run smoother
  • Fix for a spawn exploit on Vacant
  • Fix for White Phosphorous killing all players instantly when in Realism modes

Trials: Fix for the score at the end of “Fire in the Hole” not tallying up properly

Challenges:

  • Fixed a bug for the “Kills with Enemy Weapon” Karma challenge not tracking properly
  • Fixed Daily Challenges that require you to get an X number of kills with an enemy weapon
  • Fix for an objective when completing Golem’s Operator Mission that requested 5 Kills with lethal equipment but was tracking with killstreaks.
  • “Alliance” Objective 6: Complete any 4 Co-Op Operations has been fixed
  • “Alliance” Objective 2: Requires 50 Juggernaut kills with Otter as your Coalition Operator. This has been fixed

Weapons:

  • Fixed a bug where weapons stopped showing level progress 1 level before their max rank, giving the appearance that they are no longer gaining XP
  • Striker 45: Fixing range and ADS speed to match the description of the 300mm Poly Barrel
  • Model 680: Slight range increase
  • Model 680 XRK 30.0 Sport: range increase
  • Slight Range decrease and ADS increase to the following:
    • Model 680 – XRK 18.0” Liberator
    • R9-0 Force TAC Sentry
    • Origin 12 Forge TAC Precision
  • Under Barrel Shotguns: increased pellet count, reduced rate of fire, increased shell count to 8, tuned autoswap after ammo is complete, range increase
  • Crossbow: Increased reload speed
  • Fixed a bug where the Akimbo Snakeshot .357s did not register damage for both guns when fired on the same frame
  • Reduced recoil to the SA87 12.4 Factory Barrel
  • Increased close and mid-range damage for the AK 5.45x39mm round mags

Classic Special Operations: Fix for a graphical bug that could occur on mission “Disinform” while on Xbox

Special Operations: Survival

  • Piccadilly: Fix for a bug where helicopters could clip through buildings
  • Adjusted Cluster Strike damage towards enemy helicopters
  • Fix for a bug where destroying the enemy helicopter/pilot was not awarding money as intended

Special Operations:

  • Operation Crosswind: Fix for a bug that could prevent players from using the Cruise Missile while having the Thermite Launcher equipped
  • Operation Crosswind: Fixed an issue where the Juggernauts outside the airport might not pursue players after breaking stealth
  • Operation Crosswind: Fixed a bug where a player would have infinite ammo and standard weapons if jumping out of the plane with the Juggernaut suit

Call of Duty League:

  • When CDL Rules are enabled, the Restrictions warning icon will be displayed next to the buttons that contain CDL banned items, even if they are in sub menus. This should make it easier for players to know what parts of their loadouts need to be replaced in order to follow CDL Rules.
  • Domination: Round timer set to 5 minutes (previously 6)
  • Search and Destroy: Round timer set to 1 minute 30 seconds (from 2 minutes)
  • Restricted Thermite, Throwing Knives, and Killstreaks to CDL playlist

CoD Caster: Reintroduced the Data View feature, allowing KBM Codcasters to view player information by pressing the keybind assigned in the Options menu.

PC: Several fixes to prevent crashes and improve stability

Kompletter Artikel: Call Of Duty: Modern Warfare Patch Notes: New Bazaar Map, Infantry Ground War

Call Of Duty: Modern Warfare Patch Notes: What's In The New Update?

The latest update for Call of Duty: Modern Warfare has gone live, adding a new map and several fixes along with balance tweaks. It’s now available for PC, PS4, and Xbox One. Infinity Ward has released the full patch notes detailing what’s new and changed, and you can see those below.

The biggest item on the patch list is the release of a new map, Bazaar–thanks to the way the game now operates, all players get this for free. Shoot House has been added to a playlist with Shipment and Rust 24/7, and you can also play Rust as 3v3 Snipers. It also adds the earlier promoted Boots on the Ground War variant, using realism rules with no tanks. [Update: The Giant Infection mode added this week has now been removed temporarily. Infinity Ward said in a tweet that the playlist was providing “a little too much XP.” There’s no word on how soon it might return.]

Weapon balance has gotten some slight buffs and nerfs. The Crossbow has increased reload speed, the SA87 got reduced recoil, among others. The Under Barrel Shotgun got readjusted in some key ways–increased pellet count, increased shell count, increased range, but reduced rate of fire–so whether that counts as an upgrade or downgrade probably comes down to personal preference.

If you haven’t yet checked in with Modern Warfare and would like to give it a go, it’s included in GameStop’s Tax Refund Sale for $38. Currently the game is in the second season of its battle pass, and rumors have circulated that it’s preparing to launch a battle royale mode. GameSpot’s Modern Warfare review said the new multiplayer modes are great and the campaign “lays a strong foundation for where the Modern Warfare series could go from here.”

Call of Duty: Modern Warfare Feb 25 Patch Notes

WHAT’S NEW

  • New map, Bazaar!
  • Added Shoot House to an existing playlist with Shipment and Rust 24/7 (“Dirty Old House Boat”)
  • 3v3 Snipers on Rust!
  • Giant Infection!
  • “Boots on the Ground War” (Realism rules. No tanks.)

GENERAL FIXES:

  • Fix for a bug where friends who are online in Social Tab were not always appearing at the top of the list
  • Various map exploit fixes
  • Fix for some players seeing an incorrect Career Level
  • More fixes to Regiment tags
  • Fix for some players encountering an issue where their mouse stopped working after the last title update
  • Fixed a bug in 3v3 Gunfight that allowed players to shoot through the center structure on King while using the AX-50
  • Fixed an error that could occur when Hardline was earned in Specialist
  • Quality of life backend fixes to help the Regiments and Social menus run smoother
  • Fix for a spawn exploit on Vacant
  • Fix for White Phosphorous killing all players instantly when in Realism modes

Trials: Fix for the score at the end of “Fire in the Hole” not tallying up properly

Challenges:

  • Fixed a bug for the “Kills with Enemy Weapon” Karma challenge not tracking properly
  • Fixed Daily Challenges that require you to get an X number of kills with an enemy weapon
  • Fix for an objective when completing Golem’s Operator Mission that requested 5 Kills with lethal equipment but was tracking with killstreaks.
  • “Alliance” Objective 6: Complete any 4 Co-Op Operations has been fixed
  • “Alliance” Objective 2: Requires 50 Juggernaut kills with Otter as your Coalition Operator. This has been fixed

Weapons:

  • Fixed a bug where weapons stopped showing level progress 1 level before their max rank, giving the appearance that they are no longer gaining XP
  • Striker 45: Fixing range and ADS speed to match the description of the 300mm Poly Barrel
  • Model 680: Slight range increase
  • Model 680 XRK 30.0 Sport: range increase
  • Slight Range decrease and ADS increase to the following:
    • Model 680 – XRK 18.0” Liberator
    • R9-0 Force TAC Sentry
    • Origin 12 Forge TAC Precision
  • Under Barrel Shotguns: increased pellet count, reduced rate of fire, increased shell count to 8, tuned autoswap after ammo is complete, range increase
  • Crossbow: Increased reload speed
  • Fixed a bug where the Akimbo Snakeshot .357s did not register damage for both guns when fired on the same frame
  • Reduced recoil to the SA87 12.4 Factory Barrel
  • Increased close and mid-range damage for the AK 5.45x39mm round mags

Classic Special Operations: Fix for a graphical bug that could occur on mission “Disinform” while on Xbox

Special Operations: Survival

  • Piccadilly: Fix for a bug where helicopters could clip through buildings
  • Adjusted Cluster Strike damage towards enemy helicopters
  • Fix for a bug where destroying the enemy helicopter/pilot was not awarding money as intended

Special Operations:

  • Operation Crosswind: Fix for a bug that could prevent players from using the Cruise Missile while having the Thermite Launcher equipped
  • Operation Crosswind: Fixed an issue where the Juggernauts outside the airport might not pursue players after breaking stealth
  • Operation Crosswind: Fixed a bug where a player would have infinite ammo and standard weapons if jumping out of the plane with the Juggernaut suit

Call of Duty League:

  • When CDL Rules are enabled, the Restrictions warning icon will be displayed next to the buttons that contain CDL banned items, even if they are in sub menus. This should make it easier for players to know what parts of their loadouts need to be replaced in order to follow CDL Rules.
  • Domination: Round timer set to 5 minutes (previously 6)
  • Search and Destroy: Round timer set to 1 minute 30 seconds (from 2 minutes)
  • Restricted Thermite, Throwing Knives, and Killstreaks to CDL playlist

CoD Caster: Reintroduced the Data View feature, allowing KBM Codcasters to view player information by pressing the keybind assigned in the Options menu.

PC: Several fixes to prevent crashes and improve stability

Kompletter Artikel: Call Of Duty: Modern Warfare Patch Notes: What's In The New Update?

Y5S1 PRE-SEASON DESIGNER'S NOTES

LESION
  • Removed initial tick damage from Gu Mines.
  • Gu Mine damage increased to 6 per tick (from 4).
  • Players in DBNO will not receive any damage from Gu Mines.
  • Removing the ability to see Gu Mines icons through obstacles.
  • Gu Mines icons are invisible beyond 8 meters.

Lesion has been performing very well for quite a few seasons now. As you all know, he combines solid gunplay, visual and audio intel gathering on top of the damage dealt by his Gu Mines. By removing the initial damage tick from his traps, we want to achieve two things. We are addressing the frustration stemming from dying due to an invisible device and offering attackers a window of opportunity to remove the shard. Lesion will still be able to slow down the enemy, and to gather audio intel. Players in DBNO state will continue to trigger Gu Mines, but won’t suffer from their effect. We are preventing frustrating combos such as Welcome Mats and Gu Mines to leave teams without a possibility to help downed Operators. As for visual information gathering, we have removed the possibility to see Gu Mines icons beyond 8 meters and through obstacles altogether. It means that only traps within direct line of sight will have their icons displayed. This change aims at reducing the amount of information granted to defenders by Lesion.

TWITCH
  • Increased recoil for F2 Assault rifle first 6 bullets.
  • Shock Drone initial ammo reduced to 3 (from 5).
  • Taser cooldown reduced to 1s (from2).
  • Additional Dart is added every 30s (up to 3 times).
  • Dart damage is reduced to 1 (from 10).

Our intention is to make players pick Emmanuelle for her ability, rather than her firepower. To achieve that, we have decided to increase the recoil of the first six shots fired from her F2 and to change the drone darts resource management. Twitch’s F2 will have an increased vertical and horizontal recoil and its bullet spread pattern will be more varied. Overall the weapon should be harder to control within reasonable limits. Her drone is a very useful asset to have when playing against a certain type of utility. However, we also realize that it becomes a second-grade drone as soon as its darts are depleted. It is big and cannot jump. The Twitch drone will now start with three darts and will replenish during the game , in the same way Yokai drones do it.

IQ
  • IQ’s gadget will now spot bombs for the whole team.

IQ was already able to spot the bombs when using her gadget, but it will now share that information with everyone in the team, just like when using a drone. This change was implemented to facilitate communication when using this Operator.

WARDEN
  • Removed Smart Glasses ability cooldown.
  • Smart Glasses can be used if there is more than 20% of the total resource available.
  • Smart Glasses can be stopped manually.

When fully depleted, the ability takes 10 seconds to be completely refilled. We are giving Warden the ability to deactivate and reactivate his glasses at any given moment, if his gauge is not entirely depleted. (It should now work like Vigil, Nøkk and Caveira’s abilities. That will provide him with more flexibility to react to attackers’ push. Warden is currently not quite where we would like him to be. Recent improvements to Ying and other Operators he can counter could potentially improve his presence.

CASTLE
  • Super Shorty shotgun replaces of M45 as a sidearm.

At the moment, Castle can only create two rotations, thanks to his impact grenades. We want him to be an accomplished architect. Starting with Y5S1 Miles will be able to use his Super Shorty to create more advanced and complex set-ups. We hope that this new sidearm will lead to reducing the amount of remodelling that usually falls onto Smoke and Mira’s shoulders.

WEAPONS
Vector.45
  • Increasing Vector.45 damage to 23 (from 21).

The SMG used by Goyo and Mira appeared quite clearly as underperforming. Goyo being the Operator suffering the most from the weapon poor performance. We have decided to give this weapon extra damage to try and bring it on par with other defenders’ primaries.

DMRs
  • Removed Compensator attachment from DMRs.
  • DMR calibre tweak.

Compensators had no impact on DMRs behaviour. This attachment was designed to improve the recoil of fully automatic weapons. As semi-automatics weapons could not benefit from this attachment in Siege, we removed a potentially misleading option. As such it is not really a balancing change but the removal of something that was detrimental to this class of weapon. DMRs have had the same calibre as assault rifles in Siege. With this update, they will now have increased destructive power. It will result in greater soft destruction and easier barricade destruction. Operators using DMRs will also now have the possibility to create holes easily to cut enemy rotation. The following Operators are affected by the calibre tweak:

  • Twitch and Lion – 417
  • Buck – CAMRS
  • Blackbeard – SR-25
  • Dokkaebi – Mk14 EBR
  • Maverick – AR-15.50
C9
  • Holo sight is now available for Frost’s C9.

The C9 is a somewhat decent weapon. There is however a strong suspicion that it might be underperforming as Frost often finishes off attackers in DBNO. Allowing players to equip the Holo sight is a first step towards offering more choice to players and looking into the actual performance of this weapon.

Frag Grenades
  • Dokkaebi: Replace Frag. Grenades with stun grenades.

At the moment, the amount of intel gathered by defenders is quite important in Siege. Frag grenades are a way to deny utility and to counterbalance the Defenders’ edge.

  • Maverick: Replace Stun Grenades with frag grenades.

Maverick is often picked to counter some bans (Thatcher or other Hard-breachers). By giving him frag grenades, we want to solidify his performance and would like his pick rate to be on par with Thermite or Hibana.

  • Nøkk: Replace Claymore with frag grenades.

Nøkk is a very potent attacker it terms of fragging ability, but when it comes to utility, what she brings to the table is quite limited. We would like her to contribute to neutralizing enemy devices.

  • Ying: Replace Claymore with frag. grenades.

Ying is very much comparable to Nøkk, as they both rely on selfish gadgets. Giving her frags is also a way for other to emphasize teamwork.

Kompletter Artikel: Y5S1 PRE-SEASON DESIGNER'S NOTES