Y11S1 PATCH NOTES ADDENDUM

Find the updates and fixes made over the course of the Y11S1 Season Test Server. Check out the full Operation Silent Hunt Patch Notes {LINK REMOVED}here.

BUG FIXES
GAMEPLAY

Fixed – Two gadgets are sometimes highlighted in the HUD when Solid Snake uses the OSP Pouch.

Fixed – Dropped OSP Pouches have the wrong alliance color when pinged.

Fixed – Solid Snake’s knife gets stuck in his hand when repeatedly switching weapons.

Fixed – Enemy icons and field-of-view cones aren’t visible on Solid Snake’s Soliton Radar MK. III the first time that precision mode is activated.

Fixed – Device switch animation is missing when Solid Snake changes devices using the selection wheel.

Fixed – Solid Snake’s OSP Pouches do not disappear when playing in Clear House Training Mode.

Fixed – Attackers walking over Solid Snake’s OSP Pouches receive a full device notification.

Fixed – Soliton Radar Mk. III can detect the 2nd floor when Solid Snake stands on the rooftop near EXT Garden on Emerald Plains map.

Fixed – Soliton Radar Mk. III can detect the basement floor when Solid Snake crouches at EXT Garage Ramp on Bank map.

Fixed – Some deployment and removal animations finish playing before the interaction gauge fills completely.

Fixed – Operator legs float while rappelling face-down.

Fixed – Notification to "Deploy multiple T.R.I.P. Connectors to form a network" is sent to all players when Denari is in the round.

Fixed – In Dual Front, Maverick’s Breaching Torch will start with 1 charge instead of 5.

Fixed – In Dual Front, Maverick’s Breaching Torch doesn’t refill after being fully depleted.

USER EXPERIENCE

Fixed – Lobbies are automatically disbanded at the end of an online Custom Game.

Fixed – Bomb objective outline is black for match spectators.

Fixed – Placeholder text present for Finka, Thorn, Iana and Kaid in the Operators section.

Fixed – Background animation of Solid Snake doesn’t play when returning to the Play hub.

Fixed – Reassigning the Switch Ability input prevents Solid Snake from opening the OSP Pouch selection wheel.

Fixed – Controller vibration doesn’t activate when Solid Snake’s Soliton Radar MK. III is overclocked.

Fixed – Missing subtitle during Solid Snake’s intro cinematic.

Fixed – Operator models don’t load if you quickly swap between them in the Operators section.

Fixed – The thumbnail image of Blackbeard’s H.U.L.L. Adaptable Shield cuts off in the Loadout section.

Fixed – Corrupted graphics on the detection screen of Thatcher’s EGS Disruptor.

Fixed – Options overlay doesn’t update crossplay status message after changing crossplay settings.

Fixed – Item type icon appears in the preview of the Operator Appearance section.

Fixed – Opening the Customize Replay HUD panel hides the Replay HUD.

Fixed – Choppy scrolling experience in the Options menu.

Fixed – Inconsistent menus and backgrounds when display resolution is set to 5120×1440.

Fixed – Play hub turns black when display resolution is set 3440×1440 on an ultra-wide monitor.

Fixed – Mute chat and mute voice buttons in the player profile don’t work when accessed from the lobby of an online Custom Game.

AUDIO

Fixed – Pickup SFX is only played for host players of a custom local match when OSP Pouches are picked up by Solid Snake.

Fixed – In Dual Front, no audio is played when Rauora’s D.O.M. Panel is hit by Thatcher’s E.G.S. Disruptor.


 

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