See the fixes here coming in Y9S1.2.
Find the download sizes for each platform below.
Ubisoft Connect: 918.5 MB
Steam: 479 MB
Xbox One: 0.77 GB
Xbox Series X: 2.1 GB
PlayStation 4: 1.44 GB
PlayStation 5: 929 MB
FIXED – Rappel breaks when used at the distance limit and then walking backward during animation.
FIXED – Incorrect default sight attachment shown for Fenrir’s SASG-12.
FIXED – Barbed wire requires more shield-melee attacks to be destroyed than intended.
FIXED – Shield position that player and enemy Operator see becomes desynched if free-look is used before shield realigns itself.
FIXED – Aruni’s Surya Gate doesn’t deactivate for friendly Operators when placed close to stairs.
FIXED – Camera clips through player when using free-look and going prone next to a wall.
FIXED – Deimos’ DeathMARK icon disappears when Deimos or enemy Operator enter a field that deactivates electronic devices.
FIXED – Free-look breaks if players look right and use free-look multiple times.
FIXED – Unintended line of sight can be reached using Azami’s Kiba Barrier to vault on top of an air hockey table at 1F Storage in the Theme Park map.
FIXED – Gameplay audio is muted during End of Round replay, end of match, and kill cams.
FIXED – Spectating doesn’t display Deimos’s ability properly when reconnecting to the match.
FIXED – Placeholder asset displayed for multiple uniform rewards in the Uniform view page of the Battle Pass progression menu.
FIXED – Tutorial control guide menu pops out when toggling the ping target in Map Run.
FIXED – Operator bundles are not shown correctly after purchasing unless the player leaves then re-enters the operator album screen.
FIXED – Operator portrait is displayed offset in the Loading screen of Free For All sessions.
FIXED – Deimos’ DeathMARK probe and laser don’t display team color settings.
FIXED – Operator Guide content doesn’t load properly when using the scroll bar.
FIXED – Camera shakes more than intended when entering rappel.
Kompletter Artikel: Y9S1.2 PATCH NOTES