Call Of Duty: Modern Warfare Season One Update, Patch Notes Released

Call of Duty: Modern Warfare has released its first season of live content on PC, PS4, and Xbox One with its first Battle Pass, as well as patch notes that cover all the changes that came along with the new content. A Battle Pass trailer also shows off some of the loot you can earn by purchasing it.

The patch notes include several of the new additions that came with the season, along with some general fixes and balance tweaks. In particular the .357 Buckshot has been nerfed, with a reduction to both damage range and hip fire damage. Several of the changes are targeted toward improving the PC experience, with changes to both KBM controls and PC shaders. You can check out the full patch notes below.

This is the first Battle Pass for Modern Warfare, which Infinity Ward is using in lieu of map packs that split the player base. The battle pass has free tiers for items that impact gameplay like new guns, but several more paid tiers include cosmetic items to earn. The battle pass costs 1,000 CoD Points (roughly $10).

Aside from the Battle Pass content, the patch adds a number of new maps (Port, Atrium, Cargo, and Crash), and two more maps (Vacant and Shipment) are coming during the season. It also adds Infected, Reinforce, and Gunfight OSP modes, while removing Gun Game, Shoot House 24/7, and 2v2 Gunfight Tournament modes from the playlist.

Call of Duty: Modern Warfare Season One Patch Notes



  • Crash 24/7

  • Port added to Ground War

  • Reinforce

  • Added Rammaza and Gun Runner to TDM 20 and DOM 20

  • Added night maps to Hardcore TDM, Search and Destroy, Cyber Attack


  • Gun Game (available in Private Match)

  • Shoot House 24/7

  • 2v2 Gunfight Tournament


  • Riot Shield:

    • Tuning to how the Riot Shield protects against grenades when thrown at the players’ feet

    • Reduced explosive damage within certain ranges

  • Fixed a bug where the final killcam would appear under the map when a player got stuck by Thermite or Semtex on the lower part of the body

  • Fixed an issue where players stuck inside the Infantry Assault Vehicle would not take damage from Thermite

  • Fix for a bug where attempting to scroll to the bottom of the Recent Players list could cause the list to read “No Recent Players” and return to the top

  • Gunfight (private match): Fixes ‘Win by Two’ setting to end the game properly once the conditions have been met

Missions and Challenges:

The following are now fixed and have had their descriptions updated as needed

  • “Close and Personal”

  • “Perks of the Job”

  • “Bloodthirsty Killer”

  • “Destroy Ground Killstreaks” – All player-driven vehicles will count towards this launcher camo challenge

  • “Get 50 kills while an enemy UAV is active” – description updated to reflect that the Ghost perk needs to be equipped in order to complete

  • Combat Knife challenge descriptions updated

  • .357 camo challenge

  • Various updates to other camo challenges

  • Fix for Officer Challenge completion notifications not appearing on screen


  • Improved effectiveness of FMJ on Killstreaks

  • Fix for the Cluster Strike dealing damage inconsistently when targeting a VTOL jet


  • .357: Buckshot: reduced damage range, reduced effective hip fire damage. Tuned spread adjustments from barrel attachments

  • Menu damage stat bar adjustments for miscellaneous LMGs

  • Fixed a bug where the informant can be dropped in bad positions/near enemy soldiers in Operation Harbinger

  • Added a checkpoint after the third hack on Operation Brimstone

  • Fix for a bug where players could become stuck after going into last stand while breaching the trains on Operation Brimstone

  • Enemies in white trucks now exit their vehicles


  • Leaderboards will no longer display complete gamertags. This should help higher profile leaderboards users from receiving too many invites

  • Fixed an issue where players would not be able to mantle while strafing with keyboard and mouse

  • Increased the turn-rate when aiming with a tank

  • Adjusted the camera orbit turn-rate while driving a vehicle using keyboard and mouse

  • The keybind “Vehicle Camera Recenter” is now linked to Melee by default (default on E / Mouse 4) and the re-centering of the camera has been improved


  • Improvements for the camera transitions with Free Camera and Aerial Camera

  • Added a Killstreak view option when using the Portrait List

  • Added arrows under the players when using the Aerial Camera view

  • Added a skull icon on the Minimap where players die



Fixed an issue that forced shaders to be fully re-compiled after each title update. Shader installation should be expected mainly for new content, drivers update or changing the video card. New optimizations or bugfix that require modifying the shaders can also trigger part or the totality of the shaders to be re-compiled.

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