RainbowSix: Siege

Dortmunder Jungs Rainbow Six Siege

Operation Split Fire Revealed

Season Overview

Operation Split Fire

Operation Split Fire introduces a new chapter for Rainbow Six Siege. From the arrival of Noor to the launch of Legend Division, targeted map updates, and new gameplay experiences, Season 3 expands the tactical possibilities available to every player.

Get a complete look at the features, updates, and content coming throughout the season.

New Operator Noor

Meet Noor

Noor joins Team Rainbow as the first Egyptian Operator in Siege. Designed as a direct counter to shield-heavy strategies, this new Defender uses the Horus Lance Launcher to fire piercing projectiles that attach to surfaces and shields before emitting flames. Whether used through walls, floors, or ceilings, Noor creates new opportunities for area denial, site control, and creative defensive plays.

Discover Noor[rainbow6.com]

Legend Division

The Ultimate Rank

Season 3 introduces Legend Division, a new competitive tier above Champion created for Siege’s most dedicated and skilled players. Designed to provide a greater challenge and clearer distinction at the top of Ranked play, Legend Division represents the highest competitive achievement currently available in Rainbow Six Siege.

Villa Map Update

Villa Reworked

Villa becomes the first map to receive a Targeted Map Update. Rather than a full rework, specific areas of the map have been adjusted to create new strategic opportunities and improve site selection variety. A relocated bomb site and permanent layout changes bring fresh tactics to one of Siege’s most recognizable battlegrounds while preserving the map players know.

More This Season

Even More Awaits

Operation Split Fire delivers more than new competitive features. Jump into the limited-time 3v3 Arcade mode for faster, lower-commitment matches while retaining Siege’s tactical core. Explore modernized versions of Stadium Alpha, Stadium Bravo, House, Tutorials, and the Shooting Range.

Season 3 also introduces a range of major balancing updates affecting Operators, weapons, and gadgets to keep the meta evolving and gameplay feeling fresh.

Discover All[rainbow6.com]

Kompletter Artikel: Operation Split Fire Revealed

Rengoku Returns: Battle for Glory from August 5 to August 26

Rengoku Is Live

From August 5 to August 26, step into a renewed Rengoku experience. Face supernatural forces, seize powerful rewards, and fight for control in battles shaped by myth and legend.

A Skyscraper Transformed


Fight across a reimagined version of Skyscraper, stripped of modern distractions and reshaped by ancient forces. Capture shifting Altars, take control, and adapt as the fight moves across the map.

Build Your Rengoku Collection


From fearsome Operator bundles to legendary weapon customization, every reward carries the mark of Rengoku. Collect them all and showcase your dedication.
Access the full collection on the event page.[rainbow6.com]

Fortune’s Quarry – Memento


A Mythical masterpiece for the T-95 LSW. Fortune’s Quarry channels the strange power of Rengoku into a weapon worthy of legends. Claim it and bring its power into the fight.

An Exclusive Twitch Drop Awaits


Head to the Rainbow Six Siege Twitch channel[www.twitch.tv] during Rengoku and tune in to claim an exclusive Twitch Drop reward for your collection.

Kompletter Artikel: Rengoku Returns: Battle for Glory from August 5 to August 26

Y11S2.3 PATCH NOTES

See the upcoming changes with the release of Y11S2.3.

CHANGES TO OPERATORS
HIBANA

"Hibana’s X-Kairos already offers a high degree of flexibility, but deploying pellets can sometimes leave her exposed for longer than intended. This small adjustment reduces the delay before detonation, allowing her to act more quickly after committing utility."

X-KAIROS

  • X-Kairos detonation timer reduced to 3.8s (was 4s).

MAVERICK

"Resource management is a core part of Maverick’s gameplay. Increasing the available fuel gives players a bit more flexibility when creating openings, making the Breaching Torch more forgiving, without changing its overall role."

BREACHING TORCH

  • Increased canister ammo to 160 (was 144).

  • Total ammo increased to 320 (was 288).

FUZE

"Fuze’s Cluster Charges can be difficult to deploy on reinforced surfaces without exposing him to defenders. This small speed increase improves responsiveness and allows him to execute plays more reliably."

CLUSTER CHARGE

  • Reduced breaching time on reinforced surfaces and Armor Panels to 1.75s (was 2s).

TUBARÃO

"The Zoto Canister’s area of effect plays a key role in controlling space and denying actions. This small increase improves coverage and placement forgiveness, making its impact more consistent."

ZOTO CANISTER

  • Increased Zoto Canister range to 3.2m (was 3m).

ORYX

"Oryx’s mobility is central to his identity. Reducing the dash recharge time allows him to reposition and react more frequently, reinforcing his role as a highly mobile defender."

REMAH DASH

  • Dash recharge time reduced to 5s (was 8s).

MUTE

"Mute’s Signal Disruptors often require very precise placement to cover key entry points and drone paths. This increase in range makes deployments more forgiving and improves coverage consistency without changing how the gadget is used."

SIGNAL DISRUPTOR

  • Increased disruption range to 2.6m (was 2.475m).

  • Increased disruption warning to 4.875m (was 4.75m).

CHANGES TO WEAPONS AND EQUIPMENT
IMPACT EMP GRENADE

"Impact EMP Grenades often rely on precise placement to affect multiple electronic devices. Increasing their radius makes these interactions more forgiving and consistent, without significantly expanding their overall utility."

CHANGES

  • EMP Range increased to 2m (was 1.8m).

REAPER MK2

"The Reaper MK2 is receiving a recoil refinement focused on improving comfort and consistency across both Mouse & Keyboard and Controller. These adjustments should make sustained fire more manageable without altering the weapon’s overall identity."

RECOIL – M&K & CONTROLLER

  • Recoil stages kick in later on the burst to Bullet 0,3,10,25 (was Bullet 0,3,7,13).

BUG FIXES
GAMEPLAY

FIXED – Rappelling Attackers sometimes cannot enter balconies in Chalet.

FIXED – Defenders are not detected outside at EXT Garage in Villa.

FIXED – Operator is disabled and frozen in crouch if hit by concussion effect during Armor Pack pick up animation.

FIXED – The hitbox of the fully extended Roc Shield is bigger than the model.

USER EXPERIENCE

FIXED – Default value for "Crossplay & Input devices" setting is Mouse & Keyboard.

FIXED – The Match Cancellation Vote will disappear should a second player from the same team disconnects.

FIXED – Players with Elite and third party XBOX controllers plugged into consoles are being placed in PC lobbies.

FIXED – Mouse & Keyboard is not detected on console.

FIXED – Equipped items in the Locker do not show the equipped state.

FIXED – 5 player squads in a PVE Quick Match get stuck in infinite loading during the second round.


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Encountering a bug? Report your experience at {LINK REMOVED}R6Fix.

Kompletter Artikel: Y11S2.3 PATCH NOTES

Rainbow Six Siege Mid-Season Update: Everything You Need to Know

Operation System Override took Rainbow Six Siege by storm when it launched on June 2, bringing a major Dokkaebi rework, the new-yet-familiar Calypso Casino map, and a competitive overhaul with Ranked 3.0. Now, halfway through the season, the development team is implementing additional Operator balancing, mouse and keyboard support for consoles, a limited-time event, a Ranked map rotation, and rotating Operator trials.  

1v1 Arcade Returns Today 

The fan-favorite limited-time event is back, bringing Siege’s intense tactical gameplay into a fast-paced, 1v1 duel environment. A pure test of your skill, the 1v1 arcade is filled with short, high-intensity matches that focus on gunplay, movement, and gadget skill. Gameplay was designed based on community feedback, and features shorter matches, less downtime, and more variety. Some changes from the last iteration include:  

  • Updated map pool: House has been removed, with Coastline, Consulate, and Outback added. There are 5 total maps (up from 3) 

  • Bomb sites are now automatically revealed 

  • Reduced prep phase duration 

  • Attrition replaces Operator bans – winning players can no longer select the Operator they used in the previous round 

  • Now uses Ranked skill table for matchmaking (instead of Quick Match data) 

  • New players without a Ranked rating will receive an initial skill estimate 

The 1v1 arcade is out now and runs for two weeks, so don’t miss a moment of the action! 

Operator Balancing Updates 

Several Operators have been slightly rebalanced to help improve fair, competitive gameplay; make them more versatile in gameplay; and help cement their role in an Attacker or Defender lineup. 

Dokkaebi 

  • Global cooldown removed 

  • Cooldown is now specific to the target Dokkaebi sent the Jegeo Payload to 

  • Cooldown is now 14 seconds (increased from 7) 

Wamai 

  • Reduced Mag-NET activation time from 1.5s to 0.5s for faster projectile interception 

  • Increased Mag-NET charge regeneration rate from 40s to 20s per charge 

  • Added a deployable shield to secondary gadget options 

  • Retained Proximity Alarm as a secondary gadget option, but replaced Impact Grenades with a Nitro Cell (C4) 

  • Total maximum Charges 7 (was 5)   

Jäger 

  • Changed to 3 Speed / 1 Armor (from 2 Speed / 2 Armor) 

Zofia  

  • Increased KS79 Lifeline Ammunition 

  • Concussion Grenades: 3 (up from 2) 

  • Impact Grenades 3 (up from 2) 

Lesion  

  • Reduced GU Mine refill time to 25s (from 30s) 

Twitch  

  • Reduced Shock Drone shot recharge time to 28s (from 30s) 

Melusi 

  • Increased Banshee area of effect to 4.3m (from 4m) 

Rauora 

  • Reduces cooldown between gadget shots to 1s (from 3s) 

416-C Carbine 

  • Improvements to vertical recoil, horizontal recoil, & Recoil evolution   

Mouse and Keyboard Support 

Native mouse and keyboard support on consoles is officially here, covering gameplay, UI, and system interactions. Text chat is also available to all members of squads that have mouse and keyboard players for seamless team communication.  

To ensure competitive fairness, the game will automatically detect what input you’re using, and mouse and keyboard players will be placed in the PC crossplay matchmaking pool. Mousetrap enforcement remains active for players who attempt to circumvent these matchmaking rules. 

Ranked Map Rotation 

A mid-season update means a Ranked map rotation to help keep the competitive experience feel fresh and varied.  

Maps Added 

  • Kanal 

  • Villa 

  • Theme Park 

Maps Removed 

  • Coastline 

  • Outback 

  • Emerald Plains 

The Pro League maps and Showcased maps remain unchanged.  

Rotating Trial Operators 

Rotating trial Operators gives players a chance to test out Operators they don’t already own. Every week, 3 Attackers and 3 Defenders will be available for free, and can be used for Enlisted, Quick Match, Team Deathmatch, Unranked, Ranked, Siege Cup matches.  

This week’s Operators are:  

  • Gridlock 

  • Montagne 

  • Flores 

  • Ela 

  • Azami 

  • Caveira 

Play Rainbow Six Siege today on Steam!

Kompletter Artikel: Rainbow Six Siege Mid-Season Update: Everything You Need to Know

DESIGNER'S NOTES: Y11S2.2 MID-SEASON UPDATE

In this latest edition of Designer’s Notes, we’ll take a deeper dive into the balancing changes introduced in the Mid-Season Update.

WIN DELTA VS. PRESENCE AND TOP OPERATOR BANS
[PC] WIN DELTA VS. PRESENCE

[CONSOLE] WIN DELTA VS. PRESENCE

[PC] TOP OPERATOR BANS

[CONSOLE] TOP OPERATOR BANS


OPERATOR BALANCING
WAMAI

Wamai and Jäger occupy a similar space as projectile denial operators, and our goal is to maintain their shared role while further differentiating their gameplay. Wamai’s ability has always offered more flexibility and reactivity than Jäger’s, but it also requires greater player attention to leverage effectively.

With this set of changes, we are emphasizing that reactive playstyle by making Mag‑Nets more available and responsive, while also expanding his loadout flexibility. Our intent is to reinforce Wamai as a catcher who rewards higher player input and awareness, allowing him to adapt more effectively throughout the round.

MAG-NET SYSTEM
  • Charge update frequency 20s (was 40s)

  • Total maximum Charges 7 (was 6).

  • Reduced activation time to 0.5s (was 1.5s).

LOADOUT

Gadgets:

  • Add Deployable Shield.

  • Replace Impact Grenades with C4.

DOKKAEBI

A longer per-target cooldown reduces repeated pressure on the same defenders, providing clearer recovery windows. Players who have already been affected gain temporary relief, allowing for repositioning and more meaningful decision-making.

At the same time, Dokkaebi gains flexibility, as her effectiveness is no longer tied to a single cooldown. This enables more adaptative usage, rewarding awareness of defender positioning and better timing when coordinating pushes.

The new cooldown system also encourages Dokkaebi to distribute the activations more thoughtfully. Focusing repeatedly on the same target or sending a payload when not ready to capitalize on it becomes less efficient and effective, promoting more strategic target selection.

JEGEO PAYLOAD
  • Cooldown is now per-target (from ability global)

  • Cooldown: 14 seconds (from 7)

JÄGER

Alongside the updates to Wamai, we are making targeted adjustments to Jäger to further differentiate their roles as projectile denial operators.

Jäger will return to a 3 Speed – 1 Health configuration, reinforcing his strength in mobility. Unlike Wamai, Jäger’s utility is more static once deployed, making repositioning and adaptation during the round more limited. Increasing his mobility allows for faster rotations across the map and more efficient deployment during the Preparation Phase.

Additionally, we are improving the recoil control of the 416‑C to increase its consistency; more details can be found in the Refinement Changes section further down.

BASE STATS
  • Speed: 3 (was 2)

  • Health: 1 (was 2)

ZOFIA

In Y11S1.3, we began refining Zofia’s kit by improving the recoil of the M762, followed in Y11S2.0 by restoring her 2 Health / 2 Speed configuration to reinforce her mobility and overall reliability in engagements.

As part of this continued refinement, we are increasing the available ammunition for the KS79 Lifeline, raising both Concussion and Impact Grenades to 3 charges each. This adjustment is intended to give Zofia more flexibility and presence throughout the round, allowing her to apply her utility more consistently while reinforcing her role as a versatile and adaptable attacker.

KS79 LIFELINE

Increased Ammunition:

  • Concussion Ammunition set to 3 (was 2)

  • Impact Grenades Ammunition set to 3 (was 2)

REFINEMENT CHANGES

These are small adjustments that don’t aim to alter an operator’s overall power level or flexibility. Instead, they focus on polishing gameplay details, improving consistency, and enhancing quality-of-life without shifting the meta. Our goal is to maintain a steady stream of these refinements alongside major updates, helping the game evolve and improve at a constant pace.

416-C

The 416‑C was historically a very strong weapon, particularly when paired with the higher demand for projectile denial, contributing to Jäger’s popularity on defense.

As part of the broader adjustments aimed at reinforcing Jäger’s role, we are smoothing the recoil of the 416‑C to improve its consistency, especially in longer‑range engagements. Given that Jäger’s utility is more static and straightforward compared to Wamai’s, this change ensures that his primary weapon remains reliable and accessible.

Our goal is to support Jäger’s identity as a more straightforward catcher, allowing both experienced players and newcomers to engage effectively without lowering the skill ceiling tied to recoil control.

RECOIL – M&K & CONTROLLER
  • Vertical: Reduced Vertical recoil an all burst stages

  • Horizontal: Smoothed lateral recoil an all burst stages

  • Recoil Evolution: The hardest part of the recoil will start on bullet 10 instead of 8, also is has been generally softened

OPERATORS AFFECTED

  • Jäger

RAUORA

This adjustment smooths out some remaining awkward interactions, making Rauora’s ability more comfortable and reliable to use in practice.

D.O.M. PANEL
  • Reduce cooldown between shots to 1s (was 3s)

MELUSI

A minor increase to Banshee’s area of effect improves placement forgiveness and overall usability, without changing its core impact.

BANSHEE
  • Increase Banshees area of effect to 4.3m (was 4m)

TWITCH

Reducing the Shock Drone charge time slightly increases the payoff for well‑managed drones, improving their consistency over the course of a round.

SHOCK DRONE
  • Reduce Laser charges refill time to 28s (was 30s)

LESION

Faster Gu Mine refills enhance Lesion’s long‑term presence, allowing surviving traps to maintain relevance deeper into the round.

GU MINE
  • Reduce refill time to 25s (was 30s)


Join the discussion on X, {LINK REMOVED}Instagram, Reddit, {LINK REMOVED}Discord, {LINK REMOVED}Facebook, {LINK REMOVED}WhatsApp, {LINK REMOVED}TikTok and YouTube.
Encountering a bug? Report your experience at {LINK REMOVED}R6Fix.

Kompletter Artikel: DESIGNER'S NOTES: Y11S2.2 MID-SEASON UPDATE

Y11S2.2 MID-SEASON PATCH NOTES

See the upcoming changes with the release of Y11S2.2.

MOUSE & KEYBOARD SUPPORT ON CONSOLES

M&K is coming to consoles! Their use will be allowed in the PC crossplay pool, but will still be forbidden in other pools. Teams with console players will have stronger communication, as M&K makes text chat available to all. You can decide whether a Custom Game allows mouse and keyboard with a new Input Device option added to match settings.

ARCADE 1v1 BOMB

1v1 is back. After listening closely to community feedback, we’ve rolled out a set of changes aimed at making matches faster, fairer, and more competitive.

MAP POOL

Coastline, Consulate, and Outback have been added to the pool and House has been removed.

MATCHMAKING

We tweaked the matchmaking configuration for the 1v1 Arcade to better reflect the skill level of players.

SETTINGS
  • Operator Attrition replaces Operator Ban.

  • Every Operator can be played, except Montagne, Blackbeard, Blitz, and Clash.

  • Preparation Phase lasts 15 seconds instead of 30.

  • Objective site location is revealed at the beginning of the round.

  • Reinforcements pool has been reduced from 10 to 6.

BALACNING: MAJOR CHANGES
DOKKAEBI

JEGEO PAYLOAD

  • Cooldown is now per-target (from global ability).

  • Cooldown: 14 seconds (from 7).

WAMAI

MAG-NET SYSTEM

  • Charge update frequency 20s (was 40s).

  • Total maximum Charges 7 (was 6).

  • Reduced activation time to 0.5s (was 1.5s).

LOADOUT

Gadgets:

  • Added Deployable Shield.

  • Replaced Impact Grenades with C4.

JÄGER

BASE STATS

  • Speed: 3 (was 2).

  • Health: 1 (was 2).

ZOFIA

KS79 LIFELINE

  • Concussion Grenades ammunition increased to 3 (was 2).

  • Impact Grenades ammunition increased to 3 (was 2).

BALANCING: REFINEMENT CHANGES
416-C

RECOIL – M&K & CONTROLLER

  • Vertical: Reduced Vertical recoil on all burst stages.

  • Horizontal: Smoothed lateral recoil on all burst stages.

  • Recoil Evolution: The hardest part of the recoil will start on bullet 10 instead of 8, also has been generally softened.

OPERATORS AFFECTED

  • Jäger

RAUORA

D.O.M. PANEL

  • Reduced cooldown between shots to 1s (was 3s).

MELUSI

BANSHEE SONIC DEFENSE

  • Increased area of effect to 4.3m (was 4m).

TWITCH

SHOCK DRONE

  • Reduced laser charges refill time to 28s (was 30s).

LESION

GU MINE

  • Reduced refill time to 25s (was 30s).

BUG FIXES
GAMEPLAY

FIXED – Mute’s Signal Disruptor will disable the ACOG or Holo sights when equipped on the XK23.

FIXED – XK23 Magazine briefly spawns at wrong location when cancelling a tactical reload and then reloading an empty magazine.

FIXED – AI do not deploy their gadgets in the Kanal map’s 1F Security room and 1F Map Room.

USER EXPERIENCE

FIXED – Sometimes microphone icons are greyed out and players are unable to communicate with voice chat.


Join the discussion on X, {LINK REMOVED}Instagram, Reddit, {LINK REMOVED}Discord, {LINK REMOVED}Facebook, {LINK REMOVED}WhatsApp and {LINK REMOVED}TikTok.

Encountering a bug? Report your experience at {LINK REMOVED}R6Fix.

Kompletter Artikel: Y11S2.2 MID-SEASON PATCH NOTES

MARKETPLACE & ECONOMY: A NEW DIRECTION

Marketplace & Economy: A New Direction

Since its introduction, Marketplace has been a meaningful step forward for trading and player-driven economy in Rainbow Six Siege, but it has also revealed important new challenges, both in player security and in how the in-game economy functions overall.

We’ve seen harmful behaviors like account theft, botting, and credit transfers, with a significant share of transactions tied to malicious activity. At the same time, the Marketplace introduced economic issues such as pricing instability, distorted item circulation, and broader imbalances.

Reintroducing it today would bring back both security risks and economic disruption, which is why we need to focus on rebuilding a safer, fairer, and more robust system. This includes stronger account protection, better monitoring tools, and a trading system that fits within a balanced in-game economy. Alongside this work, we’re also making adjustments to the broader economy to improve how players access and experience content.

SEASON 3 – UPCOMING ECONOMY CHANGES

Starting in Season 3, new event packs will transition to R6 Credits only. M.U.T.E. Protocol: Flesh & Metal and Rengoku will be the final events where new collection packs can be purchased with Renown. Older collections will, however, return with dual-currency options, creating more opportunities to spend Renown and keeping it meaningful and more rewarding over time.

We’re also making Masterpieces more accessible, one of the key improvements coming to events. Previously, unlocking a Masterpiece required completing an entire collection, limiting access to a small portion of players each season. Going forward, starting with Season 3, you’ll be able to purchase the Masterpiece directly with R6 Credits and it will include event packs.

As we continue rebalancing the economy, Marketplace will remain closed. Reintroducing it is not only a matter of fixes; it requires rebuilding key foundations to address both security and economic challenges in a sustainable way.

Our goal is to build a system that protects players and delivers a fair, rewarding, and lasting in-game economy for all. This is a long-term effort, and while that work continues behind the scenes, our immediate focus is on delivering gameplay improvements.

Kompletter Artikel: MARKETPLACE & ECONOMY: A NEW DIRECTION

COMMUNITY CHECKPOINT #3 RECAP: RANKED 3.0, DOKKAEBI UPDATES & MORE

RANKED 3.0: EARLY ADJUSTMENTS & PLAYER FEEDBACK

Following the rollout of Ranked 3.0, the team addressed several key topics raised by the community, focusing on clarity, fairness, and long-term competitive integrity.

Placement Matches & Progression
Placements this season were designed to reveal a player’s existing skill level from the previous system, Ranked 2.0, where ranking was tied to hidden MMR. The goal was to make that skill level visible again at the start of the season. However, the team acknowledged that placements didn’t feel impactful enough for many players. Adjustments are already planned so placement matches will carry more weight in determining starting rank in future seasons.

Champion Rank Philosophy
Champion is intended to represent sustained, high-level performance and not a short snapshot at the start of a season. Because of this, players cannot place directly into Champion. Instead, it must be earned through consistent performance over time in a constantly evolving competitive environment that includes new operators, maps, and balancing updates.

KDA and Rank
KDA is not a factor in rank progression. Siege prioritizes teamwork and impact, where roles like support, intel gathering, and utility usage can be just as impactful as eliminations. The system is designed to reward winning as a team rather than individual stat performance.

Rank Distribution
Players highlighted issues with rank distribution early in the season, particularly clustering in higher ranks. This is not intended for long-term experience, and future adjustments to placement matches aim to create clearer separation between ranks and improve matchmaking quality.

System Improvements Already in Progress
The team has already implemented several updates based on feedback and live data:

  • Minimum Rank Point gains were introduced to prevent progression from feeling stalled

  • RP fairness adjustments to ensure players in the same match lose and gain points more consistently

  • Ongoing tuning to improve transparency, fairness, and trust in the system

These changes are part of an ongoing effort to refine Ranked 3.0 over time.


DOKKAEBI BALANCING UPDATES

The Dokkaebi remaster has been one of the most discussed changes this season. The team revealed that her redesign was the result of nearly two years of iteration, ultimately requiring a full rework of her balancing tools. While the new design successfully addressed long-standing issues, it also led to an overcorrection to restore her impact, resulting in her current strength level. Below you can find what’s being done to address this both now and moving forward:

Short-Term Adjustments
Incremental updates are being deployed this season:

  • Update 2.1: Introduces a global cooldown on her Jegeo Playload to reduce spam

  • Update 2.2: Moves to a per-target cooldown system, allowing better control and counterplay

Future Counterplay Improvements
Looking ahead to Season 3, Dokkaebi’s ability will shift to a signal-based system:

  • Defenders like Mute and Tubarao will be able to interrupt the signal

  • If the signal is not interrupted, then the payload will then be delivered and the phone will explode.

These changes aim to maintain her identity as a powerful attacker while improving counterplay and fairness.

The team also noted that the new seasonal content cadence allows for faster and more responsive balancing updates throughout a season.


CALYPSO CASINO: LEARNING FROM PLAYER EXPERIENCE

The team also discussed that the introduction of Calypso Casino provided valuable insights into how new maps are integrated into Ranked.

Balancing Variety and Exposure
While featuring Calypso heavily ensured players experienced the new content, it also reduced overall map variety, something players clearly missed. The team is now exploring alternative ways to encourage engagement with new maps without limiting variety across the playlist.

Tips for Learning New Maps
Players looking to improve their map knowledge can take advantage of:

  • Clear House mode

  • Landmark drills

  • Community-created guides and content

The team also confirmed ongoing discussions around improving tools to help players learn maps when they are first introduced.


1v1 PLAYLIST RETURNS

The 1v1 Playlist is making a comeback at the midway point of Season 2, following strong engagement and positive feedback from players.

Player Feedback & Improvements
Feedback from surveys highlighted clear priorities for the mode:

  • A more competitive experience

  • Reduced downtime between rounds

  • Greater map variety

  • Improved pacing and systems

These insights directly shaped the next iteration.

What’s New in the Next Iteration

  • Expanded map pool (from 3 to 5 maps)

  • Improved matchmaking

  • Faster pacing with reduced prep time and clearer objectives

  • New Attrition system replacing operator bans

  • Improvements to overall match flow and variety

Looking Ahead
While a Ranked version of 1v1 isn’t included yet, it remains one of the most requested features. The team is focusing on refining the core experience first before introducing a competitive layer.


FEEDBACK CONTINUES TO SHAPE SIEGE

Throughout the discussion, the dev team reinforced that player feedback remains central to ongoing updates. From Ranked adjustments to playlist improvements, community input, paired with live data, continues to guide development priorities.


WATCH THE FULL LIVESTREAM

For more details and deeper insights from the dev team, watch the {LINK REMOVED}Community Checkpoint #3 livestream VOD and hear directly from the developers about what’s next for Rainbow Six Siege.

Kompletter Artikel: COMMUNITY CHECKPOINT #3 RECAP: RANKED 3.0, DOKKAEBI UPDATES & MORE

Y11S2.1 PATCH NOTES

BALANCING
DOKKAEBI

Introducing a cooldown will limit the ability to chain activations in quick succession, reducing constant pressure on Defenders. This change creates more defined engagement windows, giving Defenders additional opportunities to reposition between uses. It also reinforces the importance of timing and coordination for Dokkaebi players.

JEGEO PAYLOAD

  • Cooldown: 7 seconds.

REFINEMENT CHANGES

These are small adjustments that don’t aim to alter an Operator’s overall power level or flexibility. Instead, they focus on polishing gameplay details, improving consistency, and enhancing quality-of-life without shifting the meta. Our goal is to maintain a steady stream of these refinements alongside major updates, helping the game evolve and improve at a constant pace.

SENS

A small boost to Sens battery will allow them to be more flexible around the R.O.U. Projector System.

R.O.U. PROJECTOR SYSTEM

  • Battery duration increased to 15 seconds (was 13 seconds).

IQ

This change aims to give IQ more comfort while using her Electronics Detector.

ELECTRONICS DETECTOR

  • Range increased to 22 meters (was 20 meters).

ASH

Deploying breaching rounds will now require less precision thanks to the extra range.

BREACHING ROUND

  • Increased Breaching Round explosive damage range to 2.2m (from 2m).

FINKA

This change aims to make Finka more reliable. Charges will be available faster, allowing her to give better coverage to the team.

ADRENAL SURGE

  • Reduced ability cooldown to 18 seconds (was 20 seconds).

THATCHER

Thatcher’s EMP radius is already in a healthy spot, but grouping multiple gadgets into a single throw can sometimes require awkward positioning. This change is intended to make that interaction more comfortable and consistent, without increasing Thatcher’s overall power.

E.G.S. DISRUPTOR

  • Increased effect radius to 1.85 meters (was 1.75 meters).

THORN

In Y10S4.2, Thorn received a set of changes that significantly increased her win rate and presence. With this update, we are introducing a small adjustment aimed at trimming her power level by reducing the punishment for surviving Razorbloom Shells, making successful escapes slightly more forgiving.

RAZORBLOOM SHELL

  • Limping effect applied after hit reduced to 10 seconds (was 15 seconds).

SC3000K

Zero’s weapon is already in a healthy state, but we are slightly smoothing its recoil. This set of changes is intended to improve recoil consistency and comfort across all input types, without affecting the weapon’s overall effectiveness.

RECOIL – [M&K & CONTROLLER]

  • Horizontal: Smoother horizontal recoil on all burst stages.

BULLET PROOF CAMERA

Opportunities to use the Bulletproof Camera’s EMP Dart are limited, so we want each activation to feel more impactful. This small improvement is intended to make it easier to hit enemy electronics.

EMP Dart

  • Increase EMP Dart Explosion Range to 0.75m (was 0.55m)


BUG FIXES
GAMEPLAY

Fixed – Players can go prone to cancel the sprinting animation and shoot immediately.

Fixed – Players can use Mouse & Keyboard inputs in non-M&K matchmaking pools.

Fixed – Defenders in a Clear House match can lose the ability to pick up their devices.

Fixed – Rappelling Attackers can get stuck entering a barricaded window or balcony while the corner turn prompt is displayed.

LEVEL DESIGN

Fixed – On the Fortress map, Attackers can defuse the bomb behind the first floor Hammam room’s folding screen.

Fixed – On the Outback map, Defender drones do not lose signal when thrown from the roof above the second floor Party room.

OPERATORS

Fixed – Solis can identify Attackers’ electronic devices without activating the Spec-IO Electro-Sensor’s Overclock.

Fixed – Dokkaebi’s tablet is missing when accessing the network while prone.

Fixed – On the Emerald Plains map, Solid Snake can crouch while on the lower rooftop near EXT Garden to detect enemies on the second floor.

Fixed – Solid Snake can briefly detect enemies one level below by going prone and rotating near a wall.

Fixed – Solid Snake’s Soliton Radar Mk. III loses functionality if players activate it while cycling weapons.

AUDIO

Fixed – No audio when the Voice Chat input mode is set to Push to Talk.

USER EXPERIENCE

Fixed – All users end up with an infinite loading screen when an Attacker selects the XK23 weapon with horizontal grip attachment.

Fixed – No indication when Mouse & Keyboard are connected to consoles.

Fixed – The pre-destruction setting has no effect on the Calypso Casino map when it’s turned on for Landmark Drill and Clear House playlists.

Fixed – Players are unable to reconnect to custom online matches.

Fixed – Browse Playlists button is greyed out after players finish a Siege Cup session.

Fixed – The Match Round Score in the Cup brackets does not accurately reflect the ongoing score.

Fixed – Charm displayed in the Ranked Rewards tracker does not correspond to the rank achieved by players.

Fixed – Attempting to rejoin a Quick Match causes players to be placed in PVP matchmaking instead of PVE matchmaking.

Fixed – Progress gauge for Jackal’s Eyenox Model III is not filling around the button prompt.


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Kompletter Artikel: Y11S2.1 PATCH NOTES

M.U.T.E. Protocol Live Now in Rainbow Six Siege

M.U.T.E. Protocol Is Live


M.U.T.E. Protocol is live from June 23 to July 14.

Enter a fast-paced 5v5 Arms Race mode where every elimination upgrades your weapon.
Push through the tiers, reach the final weapon, and secure the objective before your opponents.
Momentum is everything. Every fight moves you closer to the win.

Watch the trailer below to see M.U.T.E. Protocol in action.

The Tower


Take the fight to the Tower.

Battle through a multi-stage arena where each level restricts routes and drives players into fast, high-pressure engagements. Every round pushes you forward into tighter combat zones and constant encounters.

Free Event Rewards


Start your progression with free rewards.

Log in during the event to claim a free pack and begin building your collection. Additional rewards can be earned through gameplay and challenges as you progress through the event.

Event Collection


Unlock an exclusive range of cosmetics through the M.U.T.E. Protocol collection.

Discover weapon skins, gear, and more across the full set. Build your collection and expand your loadout with items designed for high-intensity play.
Access the full collection on the event page.

Sounds of the Future – Memento


Complete the event collection to unlock the final reward.

The Sounds of the Future UMP45 is a mythical memento reserved for players who complete the full set. Finish the collection to secure this standout weapon skin.

Twitch Drops

Earn exclusive rewards by watching Rainbow Six Siege on Twitch.
Link your account and tune in during the event to unlock a special drop available for a limited time.

https://www.twitch.tv/rainbow6

Kompletter Artikel: M.U.T.E. Protocol Live Now in Rainbow Six Siege