RainbowSix: Siege

Dortmunder Jungs Rainbow Six Siege

COMMUNITY CHECKPOINT #2: Y11S1.2 UPDATES

In the latest Rainbow Six Siege community update, the dev team shared their insights behind important upcoming changes scheduled for the mid-season update of Year 11, Season 1. Topics included improving Ranked map rotation, balancing Operators, helping new players, and strengthening player protection.

RANKED MAP ROTATION CHANGES

Based on player feedback, Ranked map rotation is getting a major shift. Instead of removing maps mid-season, five maps will be added, expanding the pool to 17. With Ranked 3.0, map bans will follow a new structure:

  • 2 maps from the competitive pool

  • 1 map from a showcased pool

  • 2 maps from a seasonal pool

Map rotations will also be influenced by player behavior. Maps that are frequently banned will appear less often, while popular ones will show up more.

MID-SEASON OPERATOR BALANCING

Eight operators are being adjusted to improve fairness and gameplay experience.

Key highlights:

  • Smoke gets his Deployable Shield back

  • Rauora receives D.O.M. Panel Launcher, D.O.M. Panel, and resource updates

  • Jackal gains new vertical tracking potential

Other Operators like Glaz, Clash, Frost, Thunderbird and Grim are also receiving refinement changes. Read the full details on these Operator balancing updates in the {LINK REMOVED}Y11S1.2 Designer’s Notes.

YEAR 11 SEASON 2 OPERATOR REMASTER: DOKKAEBI

The Dokkaebi Remaster is a refocus. She’s always been a powerful Operator and we’re keeping it that way. Her changes aim to make her abilities more targeted while ensuring she will remain a strong and impactful attacker.

One more Operator remaster is planned for Year 11.

NEW PLAYER ONBOARDING

A new phased onboarding system is coming to help ease new players into Siege:

  1. Bot-only matches

  2. Real teammates vs bots

  3. Beginner PvP matchmaking

This approach is designed to reduce early frustration and help players learn the game more smoothly.

PLAYER PROTECTION UPDATES
  • Mousetrap bans are now active

  • Improved chat detection now better recognizes positive behavior

  • Helpful communication contributes to Reputation Standing

FEEDBACK MATTERS

Player feedback continues to directly shape updates like Ranked 3.0 and rotation changes, especially though seasonal surveys.

FINAL NOTE

This update focuses on making Siege more balanced, more accessible for new players, and more aligned with the community wants, while keeping the competitive experience strong.

WATCH THE FULL LIVESTREAM

These updates are part of a broader effort to protect players and strengthen Rainbow Six Siege in Year 11. For full details and developer insights, watch the {LINK REMOVED}Community Checkpoint #2 livestream replay and hear directly from our teams.


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Kompletter Artikel: COMMUNITY CHECKPOINT #2: Y11S1.2 UPDATES

Y11S1.2 PATCH NOTES

See the upcoming changes with the release of Y11S1.2.

BALANCING
RAUORA

D.O.M. PANEL LAUNCHER

  • Range increased to 25 meters (from 15).

  • Resource management changed to fixed amount.

  • All 4 charges are available at the beginning of the round.

 

D.O.M. PANEL

  • Trigger opening time reduced to 0.5 seconds (from 1).

  • Panel closing time for allies reduced to 1 second (from 3).

  • Panel opening time for enemies increased to 6 seconds (from 3).

  • Panel closing for enemies increased to 6 seconds (from 3).

  • Panel opening distance for Drones reduced to 1 meter (from 2).

 

JACKAL

EYENOX MODEL III

  • Enemies’ footprints are also visible and scannable from below when destroying the ceiling.

 

LOADOUT

  • Gadgets: Added Frag Grenades.

 

SMOKE

LOADOUT

  • Gadgets: Added Deployable Shield.

 

Refinement Changes:
CLASH

CCE SHIELD MK2

  • Taser battery increased to 15 seconds (from 10).

 

FROST

WELCOME MAT

  • Limping time increased to 70 seconds (from 60).

 

GLAZ

FLIP SIGHT

  • Movement time to reach maximum distortion increased to 15 seconds (from 12).

 

GRIM

KAWAN HIVE

  • Delay to drop the swarm canister increased to 0.6 seconds (from 0.4).

 

THUNDERBIRD

KÓNA STATION

  • Health regeneration increased to 3 hp per second (from 2).

BUG FIXES
GAMEPLAY

FIXED – Glitch visual effect persists on any drone camera after Mute’s Signal Disruptor is hacked by Brava’s Kludge Drone.

FIXED – Defender Operator devices occasionally don’t lose signal when deployed outside at EXT Old Roof on the Fortress map.

FIXED – OSP Pouches can’t be picked up when going down a set of stairs.

FIXED – Solid Snake’s Soliton Radar Mk. III always displays the top floor when used against a wall at EXT Campfire wood on the Chalet map.

FIXED – Defenders with deployable devices can see a prompt for gadget placement when Osa is holding her Talon-8 Clear Shield.

LEVEL DESIGN

FIXED – Detection & compass issue inside House map.

FIXED – Pistol cocking animation plays while Thermite is idle and equipped with the ITA12S shotgun.

OPERATORS

FIXED – Mute’s Signal Disruptor does not affect drones under certain conditions.

FIXED – The number count for Castle’s Armor Panel is not displayed.

USER EXPERIENCE

FIXED – Solid Snake’s Operator Guide lists the wrong number of Soliton Radar MK. III uses.

FIXED – Ace’s Operator Guide won’t play the video when switching through operators.

FIXED – Squads are unable to enter playlists except for Enlisted, Field Training, and create Custom games.

FIXED – Xbox Friend Request feature is not functional in a custom lobby.

AUDIO

FIXED – Missing SFX when using Dokkaebi’s Logic Bomb.


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Kompletter Artikel: Y11S1.2 PATCH NOTES

Y11S1.2 Designer's Notes

In the Y11S1.2 Designer’s Notes, we take a deeper look at the upcoming balancing update, with insights into each major change.

WIN DELTA VS. PRESENCE AND TOP OPERATOR BANS
[PC] WIN DELTA VS. PRESENCE

[CONSOLE] WIN DELTA VS. PRESENCE

[PC] TOP OPERATOR BANS

[CONSOLE] TOP OPERATOR BANS


OPERATOR BALANCING
RAUORA

We’re updating Rauora’s launcher to strengthen her presence as a zone control. Increasing the launcher’s range and providing all charges at the start of the round give Rauora more flexibility, letting her establish fortified zones without relying on cooldowns. These adjustments support more deliberate planning, especially on larger or more open sites where her previous limitations reduced her influence.

On the panel side, we’ve focused on sharpening the contrast between ally and enemy interactions. Panels now open and close more quickly for attackers, improving flow and responsiveness during rotations. At the same time, defenders face significantly longer interaction times, reinforcing Rauora’s delaying power and raising the risk of pushing through her utility.

D.O.M. PANEL LAUNCHER
  • Range increased to 25 meters (from 15).

  • Resource management changed to fixed amount.

  • All 4 charges are available at the beginning of the round.

D.O.M. PANEL
  • Trigger opening time reduced to 0.5 seconds (from 1).

  • Panel closing time for allies reduced to 1 second (from 3).

  • Panel opening time for enemies increased to 6 seconds (from 3).

  • Panel closing for enemies increased to 6 seconds (from 3).

  • Panel opening distance for Drones reduced to 1 meter (from 2).

JACKAL

Jackal gains improved vertical tracking potential. By allowing footprints to be detected from lower floors when the ceiling is opened, he becomes more consistent in multi-level engagements and gains new ways to pressure roamers.

EYENOX MODEL III
  • Enemies’ footprints are also visible and scannable from below when destroying the ceiling.

LOADOUT
  • Gadgets: Added Frag Grenades.

SMOKE

We’re giving Smoke a Deployable Shield to offer more flexibility in his site setups and provide additional defensive utility. This should enhance his ability to delay pushes and create stronger hold positions.

LOADOUT
  • Gadgets: Added Deployable Shield.


REFINEMENT CHANGES

These are small adjustments that don’t aim to alter an operator’s overall power level or flexibility. Instead, they focus on polishing gameplay details, improving consistency, and enhancing quality-of-life without shifting the meta. Our goal is to maintain a steady stream of these refinements alongside major updates, helping the game evolve and improve at a constant pace.

CLASH

Clash receives a significant boost to her crowd control uptime to compensate for the mobility lost at the start of the season. This lets her maintain pressure for longer and better support her team when stalling enemy advances.

CCE SHIELD MK2
  • Taser battery increased to 15 seconds (from 10).

FROST

Frost’s traps become more punishing, giving defenders a slightly longer window to capitalize on a caught attacker. This also increases the tension for trapped players attempting to reposition or get revived.

WELCOME MAT
  • Limping time increased to 70 seconds (from 60).

GLAZ

This adjustment enhances Glaz’s ability to move while keeping his sight equipped.

FLIP SIGHT
  • Movement time to reach maximum distortion increased to 15 seconds (from 12).

GRIM

The deployment delay adjustment encourages more deliberate usage of Grim’s gadget and slightly reduces the effectiveness, as it will be easier to destroy by shooting at it before the swarm of bots is created.

KAWAN HIVE
  • Delay to drop the swarm canister increased to 0.6 seconds (from 0.4).

THUNDERBIRD

Thunderbird’s healing output is being strengthened to increase her impact in sustained defensive holds.

KÓNA STATION
  • Health regeneration increased to 3 hp per second (from 2).


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Kompletter Artikel: Y11S1.2 Designer's Notes

BLAST R6 Kickoff 2026

Introducing BLAST R6 Kickoff 2026

As we move from Six Invitational 2026, we look forward to the next chapter of R6 Esports in 2026, the Salt Lake City BLAST R6 May Major. To get there we are introducing the Season Kickoff Stage for each region to qualify their best teams.

Here you will find all the information you need from format, schedule, prize pool, and qualification games.

ASIA PACIFIC LEAGUE – KICKOFF

The APL Kickoff will be a Double Elimination bracket with random seeding. The format for each APL regions will be as follows.

OCEANIA

March 29th

  • Match 1 (12:00 AEST) – Barbie Boys vs Entreprise

  • Match 2 (15:00 AEST) – Team Anios vs Chiefs Esports Club

  • Match 3 (18:00 AEST) – Man LFO vs Rock LFO

April 5th

  • Match 4 (12:00 AEST) – Sahaiikademy vs 6Targets Esports

The winner of Oceania Kickoff Grand Final will be qualified to the Salt Lake City BLAST R6 May Major.

Oceania Kickoff matches will be played every Sunday at 12:00, 15:00 and 18:00 AEST from March 29th to April 26th (5 playdays).

ASIA

March 28th

  • Match 1 (15:00 SGT) – Weibo Gaming vs Fury

  • Match 2 (18:00 SGT) – Soul’d Heart vs Daystar

  • Match 3 (21:00 SGT) – Dolphin Esport vs Elevate

April 4th

  • Match 4 (15:00 SGT) – SIX7EVEN vs Seventh Heaven

The two teams present AT the Asia Kickoff Grand Final will be qualified to the Salt Lake City BLAST R6 May Major.

Asia Kickoff matches will be played every Saturday at 15:00, 18:00 and 21:00 SGT from March 28th to April 25th (5 playdays).

APL NORTH

March 27th

  • Match 1 (13:00 JST) – Former PSG roster vs Kinotrope

  • Match 2 (16:00 JST) – BNX FearX vs ScarZ

  • Match 3 (19:00 JST) – Ex E.36 vs CAG Osaka

April 3rd

  • Match 4 (13:00 JST) – Can You Be My Enemy vs Dplus Kia

The winner of APAC North Kickoff Grand Final will be qualified to the Salt Lake City BLAST R6 May Major.

APL NORTH Kickoff matches will be played every Friday at 13:00, 16:00 and 19:00 JST from March 27th to April 24th (5 playdays).

APL PRIZEPOOL & SI POINTS

In each subregion of APL, Prizepool will be as follows:

  • 1st : $4,500.00 / 240 SI points

  • 2nd : $3,000.00 / 175 SI points

  • 3rd : $2,500.00 / 140 SI points

  • 4th : $1,500.00 / 115 SI points

  • 5th : $1,100.00 / 100 SI points

  • 6th : $1,100.00 / 80 SI points

  • 7th : $650.00 / 60 SI points

  • 8th : $650.00 / 40 SI points

NORTH AMERICA LEAGUE – KICKOFF

The NAL Kickoff will start with a group stage with 2 groups following a robin round format.

GROUP STAGE

Round 1: April 1st

  • Group A Match 1 (17:00 ET) – 100 Thieves vs Five Fears

  • Group A Match 2 (18:00 ET) – Shopify Rebellion vs Footlockers Finest

  • Group B Match 1 (19:00 ET) – Spacestation Gaming vs DarkZero Esports

  • Group B Match 2 (20:00 ET) – Wildcard Gaming vs TrevMark & Co

Round 2: April 2nd

  • Group B Match 1 (17:00 ET) – DarkZero Esports vs Cloud9

  • Group A Match 1 (18:00 ET)- Shopify Rebellion vs 100 Thieves

  • Group A Match 2 (19:00 ET) – M80 vs Footlockers Finest

  • Group B Match 2 (20:00 ET) – Spacestation Gaming vs Wildcard Gaming

Round 3: April 3rd

  • Group A Match 1 (17:00 ET) – M80 vs Five Fears

  • Group A Match 2 (18:00 ET) – Footlockers Finest vs 100 Thieves

  • Group B Match 1 (19:00 ET) – DarkZero Esports vs TrevMark & Co

  • Group B Match 2 (20:00 ET) – Spacestation Gaming vs Cloud9

Round 4: April 9th

  • Group A Match 1 (17:00 ET) – Shopify Rebellion vs Five Fears

  • Group A Match 2 (18:00 ET) – M80 vs 100 Thieves

  • Group B Match 1 (19:00 ET) – Cloud9 vs TrevMark & Co

  • Group B Match 2 (20:00 ET) – Wildcard Gaming vs DarkZero Esports

Round 5: April 10th

  • Group B Match 1 (17:00 ET) – Wildcard Gaming vs Cloud9

  • Group A Match 1 (18:00 ET) – Five Fears vs Footlockers Finest

  • Group A Match 2 (19:00 ET) – M80 vs Shopify Rebellion

  • Group B Match 2 (20:00 ET) – Spacestation Gaming vs TrevMark & Co

Every match played in the Group Stage will be a Best Of 1.

The first 4 teams of each group will qualify for the NAL Kickoff playoffs. Each 1st seed from each group will have a bye in for the playoffs.

NAL Kickoff Group Stage matches will be played at 17:00, 18:00, 19:00 and 20:00 ET from April 1st  to April 10th (5 playdays).

PLAYOFFS SCHEDULE

Each match played in the Playoffs will be a Best Of 3.

The first 4 teams present for the Upper and Lower Finals will be qualified for the Salt Lake City BLAST R6 May Major.

NAL Kickoff Playoffs matches will be played at 17:00, 18:00, 19:00 and 20:00 ET from April 1st  to April 10th (5 playdays).

NAL PRIZEPOOL & SI POINTS

NAL Kickoff Prizepool will be as follow:

  • 1st : $12,000.00 / 240 SI points

  • 2nd : $8,000.00 / 175 SI points

  • 3rd : $5,500.00 / 140 SI points

  • 4th : $4,500.00 / 115 SI points

  • 5th : $3,250.00 / 100 SI points

  • 6th : $3,250.00 / 80 SI points

  • 7th : $2,250.00 / 60 SI points

  • 8th : $2,250.00 / 40 SI points

  • 9th : $2,000.00 / 20 SI points

  • 10th : $2,000.00 / 0 SI points

SOUTH AMERICA LEAGUE – KICKOFF

The NAL Kickoff will start with a group stage with 2 groups following a robin round format.

GROUP STAGE

Round 1: March 31st

  • Group A Match 1 (18:00 BRT) – FAZE vs LOS

  • Group A Match 2 (19:15 BRT) – TL ALIENWARE vs BD

  • Group B Match 1 (20:30 BRT) – FLUXO W7M vs LOUD

  • Group B Match 2 (21:45 BRT) – FURIA vs NIP

Round 2: April 4th

  • Group A Match 1 (13:00 BRT) – BD vs Imperial Esports

  • Group A Match 2 (14:15 BRT) – LOS vs TL ALIENWARE

  • Group B Match 1 (15:30 BRT) – NIP vs FLUXO W7M

  • Group B Match 2 (16:45 BRT) – LOUD vs INTZ

Round 3: April 5th

  • Group A Match 1 (13:00 BRT) – Imperial Esports vs LOS

  • Group A Match 2 (14:15 BRT) – TL ALIENWARE vs FAZE

  • Group B Match 1 (15:30 BRT) – INTZ vs NIP

  • Group B Match 2 (16:45 BRT) – FLUXO W7M vs FURIA

Round 4: April 7th

  • Group A Match 1 (18:00 BRT) – LOS vs BD

  • Group A Match 2 (19:15 BRT) – FAZE vs Imperial Esports

  • Group B Match 1 (20:30 BRT) – FURIA vs INTZ

  • Group B Match 2 (21:45 BRT) – NIP vs LOUD

Round 5: April 11th

  • Group A Match 1 (13:00 BRT) – Imperial Esports vs TL ALIENWARE

  • Group A Match 2 (14:15 BRT) – BD vs FAZE

  • Group B Match 1 (15:30 BRT) – INTZ vs FLUXO W7M

  • Group B Match 2 (16:45 BRT) – LOUD vs FURIA

Every match played in the Group Stage will be a Best Of 1.

The first 4 teams of each group will qualify for the SAL Kickoff playoffs. Each 1st seed from each group will have a bye in for the playoffs.

SAL Kickoff Group Stage matches will be played at 17:00, 18:00, 19:00 and 20:00 ET from March 31st  to April 11th (5 playdays).

PLAYOFFS SCHEDULE

Each match played in the Playoffs will be a Best Of 3.

The first 4 teams present for the Upper and Lower Finals will be qualified for the Salt Lake City BLAST R6 May Major.

SAL Kickoff Playoffs matches will be played on April 12th, 14th, 18th and 19th (4 playdays).

SAL PRIZEPOOL & SI POINTS

SAL Kickoff Prizepool will be as follow:

  • 1st : $12,000.00 / 240 SI points

  • 2nd : $8,000.00 / 175 SI points

  • 3rd : $5,500.00 / 140 SI points

  • 4th : $4,500.00 / 115 SI points

  • 5th : $3,250.00 / 100 SI points

  • 6th : $3,250.00 / 80 SI points

  • 7th : $2,250.00 / 60 SI points

  • 8th : $2,250.00 / 40 SI points

  • 9th : $2,000.00 / 20 SI points

  • 10th : $2,000.00 / 0 SI points

EUROPE MENA LEAGUE – KICKOFF

The EML Kickoff will start with a group stage with 2 groups following a robin round format.

GROUP STAGE

Round 1: March 30th

  • Group A Match 1 (18:00 CEST) – SHIFTERS vs TEAM HERETICS

  • Group B Match 1 (19:00 CEST) – GEEKAY ESPORTS vs EX-TEAM SECRET ACA

  • Group A Match 2 (20:00 CEST) – FNATIC vs VIRTUS.PRO

  • Group B Match 2 (21:00 CEST) – TEAM SECRET vs TWISTED MINDS

Round 2: March 31st

  • Group A Match 1 (18:00 CEST) – FNATIC vs TEAM HERETICS

  • Group B Match 1 (19:00 CEST) – GEEKAY ESPORTS vs TWISTED MINDS

  • Group A Match 2 (20:00 CEST) – VIRTUS.PRO vs G2 ESPORTS

  • Group B Match 2 (21:00 CEST) – EX-TEAM SECRET ACA vs TEAM FALCONS

Round 3: April 6th

  • Group A Match 1 (18:00 CEST) – TEAM HERETICS vs G2 ESPORTS

  • Group B Match 1 (19:00 CEST) – TEAM FALCONS vs TWISTED MINDS

  • Group B Match 2 (20:00 CEST) – GEEKAY ESPORTS vs TEAM SECRET

  • Group A Match 2 (21:00 CEST) – FNATIC vs SHIFTERS

Round 4: April 7th

  • Group B Match 1 (18:00 CEST) – TWISTED MINDS vs EX-TEAM SECRET ACA

  • Group B Match 2 (19:00 CEST) – TEAM FALCONS vs TEAM SECRET

  • Group A Match 1 (20:00 CEST) – G2 ESPORTS vs SHIFTERS

  • Group A Match 2 (21:00 CEST) – VIRTUS.PRO vs TEAM HERETICS

Round 5: April 8th

  • Group B Match 1 (18:00 CEST) – TEAM SECRET vs EX-TEAM SECRET ACA

  • Group B Match 2 (19:00 CEST) – TEAM FALCONS vs GEEKAY ESPORTS

  • Group A Match 1 (20:00 CEST) – G2 ESPORTS vs FNATIC

  • Group A Match 2 (21:00 CEST) – SHIFTERS vs VIRTUS.PRO

Every match played in the Group Stage will be a Best Of 1.

The first 4 teams of each group will qualify for the EML Kickoff playoffs. Each 1st seed from each group will have a bye in for the playoffs.

EML Kickoff Group Stage matches will be played at 17:00, 18:00, 19:00 and 20:00 ET from March 30th to April 8th (5 playdays).

PLAYOFFS SCHEDULE

Each match played in the Playoffs will be a Best Of 3.

The first 4 teams present for the Upper and Lower Finals will be qualified for the Salt Lake City BLAST R6 May Major.

EML Kickoff Playoffs matches will be played at 17:00, 18:00, 19:00 and 20:00 ET from April 13st  to April 17th (4 playdays).

EML PRIZEPOOL & SI POINTS

EML Kickoff Prizepool will be as follow:

  • 1st : $12,000.00 / 240 SI points

  • 2nd : $8,000.00 / 175 SI points

  • 3rd : $5,500.00 / 140 SI points

  • 4th : $4,500.00 / 115 SI points

  • 5th : $3,250.00 / 100 SI points

  • 6th : $3,250.00 / 80 SI points

  • 7th : $2,250.00 / 60 SI points

  • 8th : $2,250.00 / 40 SI points

  • 9th : $2,000.00 / 20 SI points

  • 10th : $2,000.00 / 0 SI points

WHERE TO WATCH

Every match of the R6 Kickoff 2026 will be broadcasted on the official R6 channel on Twitch:

{链接已删除}https://www.twitch.tv/rainbow6 / {链接已删除}https://www.twitch.tv/rainbow6jp / {链接已删除}https://www.twitch.tv/rainbow6br / {链接已删除}https://www.twitch.tv/rainbow6fr

STAY IN TOUCH!

Don’t miss anything about Rainbow Six Esports by following us on X at {链接已删除}@R6esports and {链接已删除}@Rainbow6Game{链接已删除}Instagram and on our {链接已删除}website.

Subscribe on {链接已删除}Twitch or YouTube and follow the competition.

Kompletter Artikel: BLAST R6 Kickoff 2026

Infiltration begins with [REDACTED].

[REDACTED] EVENT

Until April 8, experience the METAL GEAR SOLID-inspired Event: [REDACTED]. Join the infiltration mission with Snake and Zero to recover stolen data. Hack the data, steal it, or stop the extraction.

STEP IN THE MODIFIED NIGHTHAVEN

Nighthaven is redesigned with snow-covered ground, snow ice and rock to break through, giving off the vibe of Shadow Moses Island.

CHECK OUT THE EVENT COLLECTION

[REDACTED] brings new limited-time bundles for Jackal, Ash, Kaid, and Zero, which include uniforms, headgear, and multiple weapon skins! In addition, don’t miss the Weapon Kit and the exclusive Signature Pack featuring an MP5 weapon skin, along with a charm, an attachment, and a drone skin!

MEMENTO MASTERPIECE

Unlock every [REDACTED] Event bundle to claim a one-of-a-kind reward: the C7E Memento Masterpiece – equipped by Jackal.

Kompletter Artikel: Infiltration begins with [REDACTED].

Y11S1.1 PATCH NOTES

See the upcoming changes with the release of Y11S1.1.

BALANCING
FLORES

A shorter delay allows Flores to follow up behind his drone more quickly, improving his pacing during pushes.

RCE-RATERO CHARGE

  • Reduced delay to exit the drone after triggering the explosion to 1 second (from 2).

IANA

Extending the duration gives Iana additional time to gather intel with her Gemini.

GEMINI REPLICATOR

  • Duration: Increased to 18 seconds (from 15).

JÄGER

Reducing the cooldown helps Jäger respond more consistently to staggered projectile threats.

ACTIVE DEFENSE

  • Cooldown: Reduced to 9 seconds (from 10).

NOKK

A longer duration gives Nokk more freedom to take calculated risks while her ability is active.

HEL PRESENCE REDUCTION

  • Duration: Increased to 13 seconds (from 10)

ROOK

Increased health boosts the overall survivability of Rook’s teammates.

ARMOR PACK

  • Additional health: Increased to 25 hp (from 20).

WAMAI

Reducing the activation time makes Wamai more responsive when deploying his gadgets.

MAG-NET SYSTEM

  • Activation time: Reduced to 1.5 seconds (from 2).

M12

Increase its damage will make the weapon more deadly.

BASE STATS

  • Damage: Increased to 42 hp (from 40).

OPERATORS AFFECTED

  • Caveira

POF-9

Higher damage increases the weapon’s lethality and strengthens the impact of its wielder.

BASE STATS

  • Damage: Increased to 37 hp (from 35).

OPERATORS AFFECTED

  • Sens

BUG FIXES
GAMEPLAY

FIXED – Solid Snakes OSP Pouch may highlight two gadgets as selected, making one of them unusable.

FIXED – Operator’s prone movement speed is faster than in previous seasons.

FIXED – Wamai’s Mag-NET still catches throwable devices even after it is destroyed.

FIXED – Attackers lose control over their drone during the Preparation Phase if another Operator spectates it.

FIXED – Solid Snake’s Soliton Radar MK III can detect the 2nd floor of Oregon map from EXT Dorms Roof.

FIXED – Ram can hide inside and see through her BU-GI Auto Breacher by deploying it on a window frame.

FIXED – Shooting Iana’s Gemini Replicator in front of smoke causes some of the smoke VFX to disappear.

FIXED – Gridlock’s Trax Stingers don’t get destroyed by Denari’s T.R.I.P. Connector.

FIXED – When playing an online match against AI, the AI Attackers won’t rappel.

FIXED – The time it takes holding the button to deploy the defuser is longer than expected.

FIXED – Flickering sky texture in Dual Front.

FIXED – Missing explosion VFX and SFX for Flores’s RCE-Ratero Charge when the Master Assassin ability skin is equipped.

USER EXPERIENCE

FIXED – Spectating Solid Snake after he’s activated Soliton Radar Mk III will display no information on the radar screen.

FIXED – Rebinding the secondary input for Switch Ability Mode causes the selected input to not work.


 

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Kompletter Artikel: Y11S1.1 PATCH NOTES

OPERATION SILENT HUNT BEGINS NOW

SIEGE WELCOMES A LEGEND

A legend joins Siege as Operation Silent Hunt gets underway. A man shrouded in mystery, the new Operator is none other than Solid Snake.

DISCOVER OPERATION SILENT HUNT

Aside from Solid Snake, this new season brings tons of new features, including balancing updates, a 1v1 Arcade mode later in the season, new modernized maps and more!

GET THE NEW BATTLE PASS


This season’s Battle Pass comes with brand new Black Ice Packs, an early access to the new Operator, tons of weapon skins, Delta & Alpha Packs, a Psycho Mantis skin coming from our METAL GEAR SOLID collaboration, and much more.
Discover it now![rainbow6.com]

READY FOR THE ACTION?


Introducing [REDACTED], a new in-game event inspired by the Metal Gear Solid universe coming later this season. It’s a fresh 4v4 mode brings tactical espionage action to Siege. Stay tuned, more information will soon be shared on the event’s start date.
Discover it now![rainbow6.com]

Kompletter Artikel: OPERATION SILENT HUNT BEGINS NOW

Y11S1 PATCH NOTES ADDENDUM

Find the updates and fixes made over the course of the Y11S1 Season Test Server. Check out the full Operation Silent Hunt Patch Notes {LINK REMOVED}here.

BUG FIXES
GAMEPLAY

Fixed – Two gadgets are sometimes highlighted in the HUD when Solid Snake uses the OSP Pouch.

Fixed – Dropped OSP Pouches have the wrong alliance color when pinged.

Fixed – Solid Snake’s knife gets stuck in his hand when repeatedly switching weapons.

Fixed – Enemy icons and field-of-view cones aren’t visible on Solid Snake’s Soliton Radar MK. III the first time that precision mode is activated.

Fixed – Device switch animation is missing when Solid Snake changes devices using the selection wheel.

Fixed – Solid Snake’s OSP Pouches do not disappear when playing in Clear House Training Mode.

Fixed – Attackers walking over Solid Snake’s OSP Pouches receive a full device notification.

Fixed – Soliton Radar Mk. III can detect the 2nd floor when Solid Snake stands on the rooftop near EXT Garden on Emerald Plains map.

Fixed – Soliton Radar Mk. III can detect the basement floor when Solid Snake crouches at EXT Garage Ramp on Bank map.

Fixed – Some deployment and removal animations finish playing before the interaction gauge fills completely.

Fixed – Operator legs float while rappelling face-down.

Fixed – Notification to "Deploy multiple T.R.I.P. Connectors to form a network" is sent to all players when Denari is in the round.

Fixed – In Dual Front, Maverick’s Breaching Torch will start with 1 charge instead of 5.

Fixed – In Dual Front, Maverick’s Breaching Torch doesn’t refill after being fully depleted.

USER EXPERIENCE

Fixed – Lobbies are automatically disbanded at the end of an online Custom Game.

Fixed – Bomb objective outline is black for match spectators.

Fixed – Placeholder text present for Finka, Thorn, Iana and Kaid in the Operators section.

Fixed – Background animation of Solid Snake doesn’t play when returning to the Play hub.

Fixed – Reassigning the Switch Ability input prevents Solid Snake from opening the OSP Pouch selection wheel.

Fixed – Controller vibration doesn’t activate when Solid Snake’s Soliton Radar MK. III is overclocked.

Fixed – Missing subtitle during Solid Snake’s intro cinematic.

Fixed – Operator models don’t load if you quickly swap between them in the Operators section.

Fixed – The thumbnail image of Blackbeard’s H.U.L.L. Adaptable Shield cuts off in the Loadout section.

Fixed – Corrupted graphics on the detection screen of Thatcher’s EGS Disruptor.

Fixed – Options overlay doesn’t update crossplay status message after changing crossplay settings.

Fixed – Item type icon appears in the preview of the Operator Appearance section.

Fixed – Opening the Customize Replay HUD panel hides the Replay HUD.

Fixed – Choppy scrolling experience in the Options menu.

Fixed – Inconsistent menus and backgrounds when display resolution is set to 5120×1440.

Fixed – Play hub turns black when display resolution is set 3440×1440 on an ultra-wide monitor.

Fixed – Mute chat and mute voice buttons in the player profile don’t work when accessed from the lobby of an online Custom Game.

AUDIO

Fixed – Pickup SFX is only played for host players of a custom local match when OSP Pouches are picked up by Solid Snake.

Fixed – In Dual Front, no audio is played when Rauora’s D.O.M. Panel is hit by Thatcher’s E.G.S. Disruptor.


 

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Kompletter Artikel: Y11S1 PATCH NOTES ADDENDUM

Y11S1 DESIGNER'S NOTES

Y11S1 Designer’s Notes

In this latest edition of Designer’s Notes, we’ll go into detail about the balancing changes that’ll come with the Y11S1 update and give you some insight into the reasons behind them.

BALANCING MATRIX AND TOP OPERATOR BANS

WIN DELTA VS. PRESENCE
ATTACK

DEFENCE

OPERATOR BAN RATE
ATTACK

DEFENCE

OPERATOR BALANCING

SKOPÓS

We are sharpening Skopós’ identity by reducing the Shells’ health while increasing their speed, pushing her further into a fast-but-fragile playstyle. This shift rewards good positioning and tactical movement. The goal is to make her feel distinct, dynamic, and more reliant on smart decision-making rather than just killing potential.

To improve the fluidity of her kit, we are reducing both the shell transfer time, and the cooldown between shell swaps. These changes remove unnecessary friction, allowing players to access the right tool more quickly and adapt on the fly. By streamlining these interactions, Skopós’ Shells become more responsible and better suited to rapid tactical shifts during engagements.

Finally, we are adding Aruni’s punch to give Skopós more agency in soft destruction and map interactions. This allows her to contribute more meaningfully during prep phase and mid-round rotations, and it pairs naturally with the increased mobility.

Overall, these adjustments aim to make Skopós more flexible, expressive, and rewarding to paly without compromising the counterplay.

BASE STATS
  • Speed: 3 (from 2)

  • Health: 1 (from 2)

V10 PANTHEON SHELLS
  • Transfer time: Reduced to 1.3 seconds (from 1.5)

  • Activation time: Reduced to 1.3 seconds (from 1.5)

  • Swap cooldown: Reduced to 0.5 seconds (from 3)

LOADOUT
  • Melee: Creates a bigger hole and destroys wood studs (same behavior as Aruni)

FLORES

With the introduction of the T-95 to Flores’ loadout, we’re aiming to broaden his gameplay depth and give players more meaningful choices. While Flores isn’t underperforming, his kit has remained unchanged for quite some time. He sits in a healthy spot, but not one that demands immediate attention or raises his presence in the meta.

The addition of the T-95 provides new flexibility, opens fresh tactical approaches, and shines a bit of light on an operator who has largely avoided adjustments over the years. Overall, this is a positive, optional expansion to his toolkit.

LOADOUT
  • Primary weapons: Added T-95 LSW

F2

The F2 is an iconic weapon, but it has lived too long in a state where many players find it difficult to use, despite its high pick rate across every rank and platform. Introducing the Grip attachments allows us to smooth out its handling and bring the weapon back into a place where it feels rewarding rather than punishing.

We are aware this is a powerful weapon and that improving its usability may have a noticeable impact on the meta.

ATTACHMENTS
  • Grips: Added Vertical, Angled, and Horizontal

OPERATORS AFFECTED
  • Twitch

  • Solid Snake

BALLISTIC SHIELDS

We are removing the ability for Ballistic Shield operators to break through full-HP barricades by simply pushing through them. This change is intended to slow down the momentum of shield users and create more opportunities for defenders to react, reposition, or counter their approach.

By requiring deliberate action to open barricades, we’re enhancing interaction and counterplay on both sides, ensuring that shield advances feel less automatic and more thoughtfully earned.

MOVEMENT
  • Cannot break through full health barricades

OPERATORS AFFECTED
  • Blackbeard

  • Blitz

  • Fuze

  • Montagne

  • Clash

REFINEMENT CHANGES

These are small adjustments that don’t aim to alter an operator’s overall power level or flexibility. Instead, they focus on polishing gameplay details, improving consistency, and enhancing quality-of-life without shifting the meta. Our goal is to maintain a steady stream of these refinements alongside major updates, helping the game evolve and improve at a constant pace.

ALIBI

A longer tracking period means that precise trigger control becomes even more rewarding.

PRISMA
  • Tracking: The last ping is not removed when the debuff finishes

AMARU

Adding an extra charge gives Amaru even more freedom to move around the map.

GARRA HOOK
  • Max resources: Increased to 5 (from 4)

ELA

A longer concussion effect gives Ela more time to capitalize and secure the takedown.

GRZMOT MINE
  • Concussion: Increased duration to 9 seconds (from 7)

YING

A longer flash duration gives Ying extra time to exploit the advantage and finish the takedown.

CANDELA
  • Cluster Flash: Increased flash duration to 1.6 seconds (from 1.4)

OBSERVATION BLOCKER

The Observation Blocker is intended to be placed with a clear tactical purpose. Its ideal use involves covering specific drone lines of sight, protecting valuable utility, and securing key chokepoints. This encourages defenders to plan ahead during the preparation phase, coordinate with teammates to cover blind spots, and shape attacker behavior by forcing drone reroutes or risking utility loss. At its core, the gadget is meant to be proactive, offering defenders a way to control drone vision and create safe zones for rotations or anchoring.

If the gadget were throwable, it might be used more reactively, often under pressure after being spotted, leading to less precise placements and not fulfilling its main role of not getting spotted in the first place. This could reduce its strategic impact and shift its role from deliberate intel denial to emergency concealment.

Additionally, throwable gadgets often land in unpredictable or unintended locations, on top of props or gadgets, inside map geometry, tilted surfaces, or behind objects. For the Observation Blocker, this is particularly problematic, as it requires clear space to expand and function properly. Poor placement could result in activation failures, visual clipping, or unintended bugs, introducing technical risks and inconsistent gameplay, both of which are serious concerns in a competitive environment like Rainbow Six Siege.

BASE STATS
  • Deployment time: Reduced to 1 second (from 2.5)

OPERATORS AFFECTED
  • Alibi

  • Caveira

  • Denari

  • Fenrir

  • Jager

  • Kaid

  • Lesion

  • Maestro

  • Pulse

  • Sentry

  • Warden

RANK DISTRIBUTION


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Kompletter Artikel: Y11S1 DESIGNER'S NOTES

Solid Snake joins Rainbow!

KEPT YOU WAITING, HUH?

A legend joins Siege as Operation Silent Hunt begins. A man shrouded in mystery, the new Operator is none other than Solid Snake. Striking from the shadows, and with his gadget, the Soliton Radar Mk. III, he tracks threats before they ever see him coming.

DISCOVER THE NEW SEASON

Aside from Solid Snake, Operation Silent Hunt brings tons of new features, including a new in-game event inspired by the Metal Gear Solid universe, balancing updates, a 1v1 Arcade mode, new modernized maps and more!

Y11 IS PACKED WITH NEW FEATURES


Y11 delivers major updates throughout the year, including Ranked 3.0, a new map, a Dokkaebi remaster, a new Defender, and a full Hostage mode rework. And that’s not all: Y11 also introduces ‘Legend Division’, a new tier beyond Champion designed for the highest‑skill competitors.

On top of that, Player Protection takes a big step forward with Secure Boot for top ranks, adding a deeper system‑level anti‑cheat layer.

Y11 is already shaping up to be one of our most impactful years yet, with regular balancing updates and new Ranked map rotations each season to keep the experience evolving and competitive.

Discover more[rainbow6.com]

Kompletter Artikel: Solid Snake joins Rainbow!