For 5 weekends, take part in the action as you play the Road to Six Invitational 2020 event.
On a brand-new map furnished with bulletproof glass walls creating new tactical situations, you’ll have access to all Operators regardless of who you unlocked. Furthermore, six of them have been fitted with specific outfits for this momentous event, so if you see Blitz, Caveira, Hibana, Mozzie, Sledge or Thermite in a match, you’ll see them decked out in their exclusive themed sportswear.
ROAD TO S.I. 2020 BATTLE PASS
A new, full-sized Rainbow Six Siege Battle Pass filled with a variety of rewards is coming. For 5 weeks, the Road to S.I. 2020 Battle Pass will be available with a Free and a Premium track, and 30% of revenue will go to the Six Invitational prize pool.
As the Operators proudly represent their nations, you’ll be able to unlock the outfits created for them to wear as they compete. With 35 tiers and two tracks, this Battle Pass boasts a total of 50 rewards. As you progress, you will obtain the Competitors’ exclusive gear and more.
Patch 4.2 contained the fix for the Clash exploit and she was re-enabled and available to play with the 4.2 patch, that went out to PC on Monday, January 13th.
FIXED – Clash exploit
The Clash exploit is fixed with this patch and we will be re-enabling her on live for each platform as 4.2 goes out. Thank you for your patience and understanding over the holiday period!
FIXED – Hostage can be shot and damaged through both reinforced and unbreakable walls when placed too close to either.
FIXED – Some thin fragile map props are not properly destroyed when hit by projectiles and other minor prop destruction issues on maps
FIXED – Operator hitboxes can clip through reinforced walls and be shot.
FIXED – Goyo’s Volcán can be destroyed and detonates when a reinforcement destroys it from the other side of the wall.
FIXED – Deploying a Mira Black Mirror next to a Volcán Shield placed too close to the wall can trigger the Volcán explosion from the other side of the wall. Now Goyo’s Volcán will just be destroyed without exploding and spreading fire, destruction, and RFF.
FIXED – Volcán’s explosive canister and shell will sometimes remain floating after an Ash breaching round or Mira mirror is deployed close to it.
FIXED – Jackal can scan footprints from the disruption radius of a Mute Jammer if he begins scanning while outside the jammer area.
FIXED – Wamai’s Mag-Net will still draw and catch projectiles even after the destruction of the surface it is on and will detonate them in mid-air even as it is falling.
FIXED – Players can sometimes escape Frost traps if Finka’s Adrenaline Surge is used under certain conditions.
FIXED – Mira can deploy her Black Mirror through a reinforced wall under certain conditions.
FIXED – Clash CCE Shield SFX is sometimes inaudible.
FIXED – Prompt to deploy Kapkan’s EDD sometimes displays when running and stopping near doorways.
FIXED – Once Lion’s scan is finished, Lion’s debuff icon sometimes re-appears for a few frames for tagged players.
FIXED – Kali’s left-hand pops in first person POV when unequipping her LV lance.
FIXED – Caveira’s hand clips through her phone when resetting it during a Dokkaebi call.
FIXED – Various dynamic clipping and general clipping issues across maps.
FIXED – Various LOD issues on all maps.
FIXED – Players can vault onto the shelves and other un-vaultable assets in Day Care on Theme Park.
FIXED – Valkyrie’s Black Eyes can be deployed inside a helmet on Favela.
FIXED – Gap in wall present in 2F Offices of Tower.
FIXED – A small gap between two walls in EXT Roof of Theme Park.
FIXED – Deployable gadgets float after the monitor they’re placed on is destroyed in Border.
FIXED – Sticky gadgets remain floating after destroying a vase in 3F Cocktail Lounge in Kafe.
FIXED – Light damage projectiles don’t destroy the ashtray in 1F Security Room of Coastline.
FIXED – Various minor cosmetic modeling and shop fixes.
FIXED – Various minor menu and HUD visual issues.
FIXED – Minor animation clipping issues.
FIXED – Ela Elite’s model outline can be seen behind the paint during the Elite Victory Animation at the end of a match.
FIXED – Operators’ guns will sometimes briefly display on screen when picking up Bulletproof Cams, Maestro’s Evil Eye, or Jager’s ADS.
FIXED – Snapping arm animation when close to an object while entering ADS.
FIXED – Spectators can see Nomad’s ammunition count oscillating between the normal AK-74 ammo and the launchers ammo, when Nomad switches the gadget on and off.
“Turn on your phones. Disengage your brains. Live in the moment. Consume.”
EXCERPT FROM A PRINT INTERVIEW, 09-09.
Reporter: What does identity mean to you?
Bosak: All identity is performative. The complication lies in the fact that, as much as you construct your image by what you say, how you dress, and which brands you buy, you’re never truly in control. You’re always subject to a status quo, a set of expectations about how someone who looks like you *must* act.
Reporter: Surely those expectations don’t carry over when we’re talking about art.
Bosak: Art transcends society only when nothing is known about the artist. I don’t want to transcend society. I want to record it.
Reporter: I see. So what do you say to people who claim your work is shallow and narcissistic?
Bosak: I say that if you can’t see yourself in someone else’s reflection you’re not trying hard enough.
Reporter: But, by doing so, aren’t you simply behaving in the way that society expects?
Bosak: (laughs) Aren’t you?
“We define ourselves by symbols, but those symbols can be perverted. Reused. Reworked, reframed, remade. In a word, stolen. Who are you then?”
In this Season, the Quick Match (previously “Casual”) Playlist will again be receiving updates to its map rotation throughout the Season. There will be 14 maps available in Quick Match at any one time. Below you will find the latest Quick Match map pool.
Y4S4 – END OF Y4S4.2
Our goal is to give players the ability to familiarize themselves with a more curated selection of maps. We are also aiming to make the playlist more dynamic and enjoyable. Remember to follow us and share your feedback on Twitter, Reddit, Facebook[www.facebook.com] and on our forums[forums.ubi.com].
“I get it. Everyone’s just doing their best to survive. You shoot at me, though? Then it gets personal.”
Transcript dated 11/11. Edited for clarity. Vincente: I’ve met people like you before. I got sent to a shrink after I lost my eye. You know what he wanted me to do? Visualization exercises. He wanted me to pretend that I still had both my eyes, to imagine the life I had before and “project it into the future.” You know what I said to him? “Cara, imagining I’ve still got both eyes isn’t going to get me back on the field. Can you help me or not?” He sent me to an occupational therapist and I never saw him again. So don’t ask me about how I’ve “adapted” or “grown”, or dig into my past to uncover the “real” impact of my trauma. I’m sick to death of talking about the first and only thing people notice about me.
Harry: Then let’s talk about something else.
“Kids always ask me how I got to be so strong. I tell them it comes from having something worth fighting for. When they grow up, they’ll understand.”
Find all the latest balancing changes coming with Operation Shifting Tides.[rainbow6.com] Our Dev Team is about to give an insider perspective at what led us to tweak certain abilities, weapons and gadgets.
Increased M-12 SMG damage from 36 to 40
The M-12 is currently one of the lowest damages and slowest firing SMGs in the game. With most players favouring the Luison, there is currently very little reason to select the M-12. Our Devs are looking to give the M-12 a fairer chance during duels.
Decreased damage dealt beyond 10 meters
Spread increase and accuracy reduction
Ela’s FO-12 is very strong and frustrating, mostly for console players, but on PC as well. She is targeted by Operator bans by console players and when she is not, her pick rate is very high. This weapon should be more in line with other semi-automatic shotguns. We also want to reduce her ban rate and how frustrating Ela can be.
Spread increase and accuracy reduction
The SASG-12 shares many similarities with the FO-12. A spread increase when shooting rapidly as well as an increased recoil will make it a bit less easy to control.
#BOSGACOG is here
Adding the ACOG to 707th SMB Operator shotgun was mostly motivated by the low performance of the weapon. Even if part of the community was also looking forward to the addition of the ACOG, it remained a pure balancing decision. This new sight should not affect the overall performance of this weapon.
As usual, we will monitor its performance for Dokkaebi and Vigil and adjust whatever is necessary.
Increased Glaz’s scope highlight base intensity
We are giving our Russian sniper a bit more love to help him spot enemies even when the scope is not charged, thus making his scope useful in more situations.
Increased Kaid’s Electroclaw radius from 0.75m to 1.3m
Replaced Impact Grenades with Barbed Wire
Kaid’s gadget leaves ample room for creativity. The feedback we gathered indicated that Electroclaws added variety to many situations but needed an extra edge.
A wider radius instead of a third Electroclaw is more comfortable for attackers to handle, as it won’t require any extra gadgets to counter. The activation speed still allows for tricking and the return of his barbed wires should lead to more creative setups.
Kaid’s loadout has gone through several adjustments. This more cautious and step by step approach gives enough time to our community to explore all its potential.
Replaced Barbed Wire with C4
We want to increase his potential as a denial Defender for defuser plays. The C4 should give him more opportunity to defend a bomb site without exposing himself.
In addition, we are still considering other options to make sure Warden is relevant, we will tell you more when ready.
Jackal’s rework will be included in Operation Shifting Tides. As the most banned attacker, Jackal is a high source of frustration for many players and one of our top balancing priorities.
The new bullet penetration system will impact every bullet you shoot. Our Dev Team is aiming at reducing confusion. A side effect of this change should increase the lethality of various classes of weapons in certain situations. If you’d like to know more, please refer to this blog.[rainbow6.com]
Try out the latest Rainbow Six updates on the Test Server and earn and exclusive charm through the BugHunter program[rainbow6.com].
There’s a situation going on at the Bank. A hostage was taken, and it’s up to you to ensure their safety. The heist is ongoing, and the tension is coming to a head.
For Rainbow Six: Siege’s first collaboration with Netflix, we are bringing you a short event themed after their Spanish-language series, La Casa De Papel.
From November 20th to 25th, experience your own heist!
RULES OF THE HEIST
The Casa De Papel event is a classic Hostage match, where Attackers and Defenders must fight over a Hostage dressed in the series’ iconic mask and red jumpsuit. Hibana and Vigil are also equipped with the same look, should you pick them to play with.
A full set of four items for both Hibana and Vigil will become available for purchase in the shop during the event and will be there for approximately a year.
Hibana’s Heist Bundle contains the Red Jumpsuit uniform, Emboldened headgear, Tokyo charm and Regal Mint weapon skin for the TYPE-89.
Vigil’s Accomplice Bundle includes the Red Jumpsuit uniform, Nameless headgear, The Surrealist charm and Fresh Paper weapon skin for the K1A.
In Y4S4 we are changing bullet penetration on character models in Rainbow Six Siege. This new system aims to increase the lethality of shots and provide guidance on where a bullet should land.
The goal of the new bullet penetration system is to reduce the impression of inaccurate hit registration, reducing past player confusion as to where a shot will land. The new penetration rules will be dependent on the type of gun used, and will determine how the bullet will travel after its initial hit.
NO PENETRATION A bullet hits one body part and will not pass through to hit other body parts. This was the case for almost all guns in Rainbow Six Siege up until now.
SIMPLE PENETRATION A shot that connects with a body part will then potentially hit another body part behind the first hit appendage of the same Operator.
For example, you shoot at an enemy with their hand up in front of their face after being flashed. If you hit their hand, the bullet will penetrate through to their head. The actual damage done will be calculated by taking into account the hit on the body part with the highest modifier (please see “Damage Modifier” section). In this case, the bullet’s damage will equal the headshot.
Please note that in simple penetration, a bullet will never hit a third part of the character. Nor will simple penetration bullets shoot through the first person to continue doing damage to another body.
As an additional note, should a bullet pass through two of either of the following: chest, neck, or head – only the 1st area hit will be accounted to calculate damage. This avoids issues where hitting the lower back of an operator results in a headshot.
FULL PENETRATION If someone else is behind the first person shot, the bullet will damage the first person, then go through to penetrate a second person or surface. The second person will only take 70% of the initial damage.
For each body that the bullet hits under full penetration, the bullet’s damage and route will follow the same simple penetration rules above.
Under the Simple Penetration system mentioned above, the body part with the highest modifier will be considered when determining damage when multiple parts are hit.
Hands/Arms: 0.75 (1 and 2 armor) and 0.65 (3 armor)
Groin/Lower Torso/Upper Torso: 1.0
Legs: 0.75 (1 and 2 armor) and 0.65 (3 armor).
Neck and Head: 50.0
Since an operator’s Armor also affects the amount of damage taken, below is a breakdown of the 3 different Armor Ratings and how much of the initial damage a limb will actually take.
1 Armor: 1.0 (full damage)
2 Armor: 0.9 (10% lower)
3 Armor: 0.8 (20% lower)
The new Bullet Penetration system will be on the Y4S4 Test Server. We appreciate any feedback you all have to offer us on the new system and look forward to hearing your thoughts!
Hold onto your seats, Operation Shifting Tides is rising from the depths. NIGHTHAVEN Special Intervention Group joins the fray as this season’s new ORG. Its owner, Kali, joins Six as the new Attacker. One of her best agents, Wamai, is also coming aboard as the new Defender.
These two Operators are unlike any that have come before and bring their particular talents to the roster. With them, expect a newly reworked Theme Park to surface, as well as a few other features worthy of note. You will find more details on these updates in the full Patch Notes below.
We wanted to update you on the DDoS/DoS article that was shared a few weeks ago, Click Here[rainbow6.ubisoft.com] to read up on this again.
The deployment and delivery of our previously communicated plan has resulted in a 93% drop in the frequency of DDoS/DoS attacks.
While this is a huge improvement, we are committed to continuing our work on strengthening the network infrastructure to prevent further attacks. We are also improving our automated monitoring that detects people initiating attacks to populate DDoS Ban Waves.
Below you will find updates on the status of action items outlined previously.
BAN WAVES With the DDoS/DoS ban wave process for both PC and Console now in place, we plan to continue these in the future as needed.
REDUCING MATCHES PER SERVER
REMOVE ESCALATING ABANDON SANCTION
We are in the process of determining the best time to reintroduce this feature, as the DDoS attacks have lessened considerably.
NETWORK TRAFFIC MONITORING/MANAGEMENT
LEGAL ACTION Cease and desists to websites and people hosting these services.
Legal action against prominent DDoS/DoS attackers, and cheat makers.
Status: CLAIMS FILED
WORKING WITH MICROSOFT PARTNERS Development is ongoing with our partners on the Microsoft Azure team, and we are working closely with them to develop both short and long term solutions.
Impact: This will have a substantial impact on DDoS, DoS, Soft Booting, and server stressing.