Infinity Ward has pushed a new Call of Duty: Modern Warfare patch, making some additions and adjustments alongside a wide array of bug fixes. The January 22 patch is now available on PC, PS4, and Xbox One. The big new additions are a new weapon and additional loadout slots, along with rotated playlists.
The studio has also given a warning about a possible issue when downloading the update, telling affected users to hard-close their application if they get the prompt.
We’re currently investigating an issue where players are getting an error prompt informing them their data is corrupt or did not download properly. Please do not select either option, but please hard close your application. Thank you for your patience while we work on this issue.
The new weapon is a crossbow, which you can unlock by equipping a Marksman Rifle with a Reflex Optic, and then getting 5 kills in 25 matches. In case that extra weapon makes you itchy for more loadouts–or just because more loadouts are always good in general–the update also adds five additional slots. The playlist has been updated with Capture the Flag and Shoot the Ship, and Aniyah Palace is back in rotation.
Meanwhile, the update also makes some fixes to persistent bugs and exploits. One of those was to Aniyah Palace, which is why it’s rejoining the playlist. But by the same token, IW is removing Krovnik Farmland to work out bugs. There’s also bug fixes and balance adjustments for weapons, and some stability and display improvements on PC. You can see the full notes below.
If you’re curious what Infinity Ward has in store for future updates, you can check out its DLC roadmap, which came alongside a dedicated Trello board to keep fans informed of its plans and which bugs are on its radar. You can also still purchase the Outback Relief pack to help bushfire relief efforts in Australia through January 31.
Call of Duty: Modern Warfare January 22 Patch Notes
Playlist Update: Added Capure the Flag and Shoot the Ship (Removes Shoot House 24/7) playlists! We also added Aniyah Palace back into rotation
5 additional loadout slots!
New Weapon – Crossbow! Unlocked by using a Marksman Rifle with a Reflex Optic, get 5 kills in 25 different matches!
In some cases, players could hit an invisible kill trigger in a bush that would cause them to die instantly while near A Flag on Port. This has been fixed.
Fixed an out of bounds exploit on Aniyah Palace
Temporarily removing Krovnik Farmland out of rotation while we work on a few bugs
Fix for a bug that could lock a PC player’s FOV at 60 until they respawn while in Ground War
The “Stand Together” calling card (3 Wins in Team Deathmatch) was being awarded even though this calling card is earned by default. This has been adjusted to the “Redemption” calling card.
The Daily Challenge for getting “10 Claymore Kills” was awarding the “One Shot” spray which is unlocked by default. This has been adjusted to the “Soft Serve” spray.
Fix for an issue where the playlist filter would not switch game modes, even with multiple modes selected
Adjusted the damage threshold for “Get X Kills while Injured” challenge to make it a bit easier to obtain
Various out-of-map exploit fixes
Fix for a few graphical errors that could occur on Ground War maps
Infected: Fixed a bug where the Nuke effects and audio will interrupt and overlap the final killcam if called in after death of the final survivor
Fixes to the Recent Players list appearing incorrectly on Xbox
Fixed a bug that allowed players to capture the Hardpoint while in the hotel on St. Petrograd
Adjusted the obituary to remove the oldest items first
Fixed a bug that would reset Voice Chat settings after the application was hard closed
Fix for a bug that allowed player collision. This has been fixed
Players can no longer cancel their recovery state when sliding, but will always incur the standard fire delay (visually the player will still respond)
On Shipment, players are able to set Care Packages on spawn points, causing players to die instantly when spawning in on these points. This has been fixed.
Fixed an issue where the Elite Xbox One controller had a slight bounce back with the analog sticks
Fixed a bug that could give players invincibility
Fix for some Officer Progression emblems not displaying the correct rarity
Fixed an issue that would lock Operator missions despite having the correct Battle Pass Tier
Fixed a bug where using the ‘Stopping Power Rounds’ Field Upgrade with an empty C4 slot would cause the C4 detonator to appear before reloading with the Stopping Power Rounds
Fixed a bug that allowed players to reach unintended locations while manipulating the Weapon Drop Field Upgrade
Fixed a bug that allowed the Recon Drone to fly into geo if C4 was thrown onto it
Fix for Stopping Power Rounds not applying the correct damage boost to headshots
Increased protection radius
Decreased the radius and the damage taken by trophy explosions
Fixed a bug where the explosion damage and effects wouldn’t trigger for the third explosion
Fixed a bug that allowed the Cruise Missile to kill players while out of bounds on Shipment
Fixed a bug where the 1mW Laser would not appear equipped on the 1911 pistol while in the Gunsmith menu
M4A1 Blueprint “OG” ADS position moved forward; the viewmodel or gun’s position relative to the camera or player’s eye is moved forward more, so it blocks less of the line of sight
Changing the magazine capacity from 45 to 50 for the RAM-7 extended magazine.
Increasing the bullet penetration of the MK2 Carbine
Less horizontal recoil on the initial bullets of the FN Scar-17
Changed the way stats are displayed for stocks to be more consistent with other attachments (this is for the graphs only, not the actual stats)
Call of Duty League
Domination: Flags must be neutralized before being captured again. Settings for neutralization timing are now available in settings
Decreased charge time on the Trophy System
Headshot multiplier damage has been clamped; torso and headshots are now the same
Removed lightweight boost and decreased charge time on Dead Silence
Der Release des neuen Call of Duty: Modern Warfare Updates steht bevor. Infinity Ward hat den Patch für heute bestätigt: Die Freischaltung erfolgt voraussichtlich heute Abend gegen 19 Uhr. In einem aktuellen Tweet gibt Community-Managerin Ashton…
Update: An Ubisoft spokesperson has confirmed to GameSpot that Maxime Beland has returned to Ubisoft. Original story follows.
The creative director behind some big Ubisoft games is reportedly rejoining the company. Maxime Beland, who left Ubisoft in 2019 for a brief stint as creative director on Epic Games’ Fortnite, is said to be coming back with a new and more influential role.
Beland was a 20-year veteran of Ubisoft, serving as creative director for Rainbow Six: Vegas, game design director for the original Assassin’s Creed, and creative director for the two latest Splinter Cell games, Conviction and Blacklist. He also helped direct certain portions of recent Far Cry games.
He left Ubisoft in February 2019, and became creative director on Fortnite in March. His LinkedIn profile notes that he left Epic in October, which would leave him available for this new role at Ubisoft.
The managerial role likely means he won’t be as hands-on with particular projects, so this doesn’t necessarily signal a revival of Splinter Cell. Ubisoft’s current slate of projects includes Watch Dogs Legion, Gods and Monsters, and Rainbow Six Quarantine, all of which were pushed to the 2020-21 fiscal year. Skull & Bones has been pushed back to at least April 2021. No new release dates have been announced for any of these projects.
Wann erscheint das neue Update für Call of Duty: Moder Warfare? In einem aktuellen Blog-Eintrag teilte Infnity Ward mit, den Patch in dieser Woche veröffentlichen zu wollen. Einen konkreten Termin nannten die Entwickler bisher nicht. Der ließ sich…
Infinity Ward geht in einem aktuellen Community-Update auf die Entwicklungen rund um Call of Duty: Modern Warfare ein. Zu den spannendsten Details zählen Angaben zum neuen Patch, an dem die Entwickler in den vergangenen Tagen gearbeitet haben. Den…
An online game, created by a well-respected developer, and/or as part of a beloved franchise, and/or that is breathlessly anticipated, launches with major technical issues and receives a raft of negative reviews. From there, things get worse. Maybe some features that were promised aren’t in the game. Maybe the game is unplayably buggy. Maybe fans can spot the difference between canvas and nylon.
Whatever the reason, the game becomes a punching bag. Articles keep coming out. Fans keep complaining online. Players who bought the game on Day 1 expecting a polished product are outraged. People who didn’t buy the game are amused. And a highly anticipated, very expensive game now has a reputation for being a Dumpster fire.
All eyes are on the developer. Can they possibly turn this thing around?
That question has been asked and answered quite a few times in the past decade. Final Fantasy XIV, Destiny, No Man’s Sky: these games, and many more, have proven that no launch is too disastrous to recover from. Yet, with the explosion of the indie scene over the last decade and the democratization of game development through accessible platforms like Steam and itch.io, there has never been more great stuff to play at all times.
So what makes players stick with games that launch buggy or broken? What motivates players to return to a game daily even when connectivity issues mean they sometimes can’t even actually play it? Why do players spend time talking about games on message boards and social media when the rest of the gaming world has already moved on, dismissing these titles as “dead games”?
To answer that question, we took to Reddit and Twitter looking for players that are passionate about the games that make a bad first impression. Some have witnessed their game of choice find redemption. No Man’s Sky and Final Fantasy XIV players have been through the worst of it and now get to enjoy playing some of the best live service games available. Others–like the folks posting in r/GhostReconBreakpoint, r/AnthemTheGame, and r/fo76–are still waiting for their comeback. All in all, we spoke with roughly 40 players who believe that games can, and often do, get better over time.
The Rocky Launch
As recently as September 2019, the cycle began again.
Tom Clancy’s Ghost Recon: Breakpoint, the latest entry in Ubisoft’s long-running stealth-action series, is the most recent service game to launch to negative reviews and disappointing sales. We gave it a 4 back in September, praising its infiltration mechanics and satisfying headshots, but feeling that, overall, it was a mish-mash of half-hearted ideas. The negative press and low sales were loud enough that Ubisoft pushed multiple big games into the next fiscal year. Much of the broader Ghost Recon community has avoided Ghost Recon Breakpoint, instead opting to stick with its still-active predecessor, Ghost Recon: Wildlands.
Breakpoint hasn’t really moved beyond this phase. Though Ubisoft put out a patch In November that made more than 100 changes, the loot-shooter still has a long way to go, and still has yet to prove, for many players, that there’s a reason that it needs to exist at all, in a world where The Division 2 and Ghost Recon: Wildlands–games that came from the same publisher and feature many similar mechanics–still have active communities.
“I felt a genuine wave of relief when I heard the rotors of the AH-6 overhead and knew my buddies had come to rescue me.”
Even so, some players have found plenty to enjoy (and post about). Breakpoint player Mizu, an active member of the r/GhostReconBreakpoint subreddit, told GameSpot about the time her team’s transport ended up on the business end of a surface-to-air missile launcher.
“The pilot knew he couldn’t out-maneuver it in the great big transport he was flying, so he called for everyone to bail out,” she said. “All four of us managed to successfully evacuate before the missile struck, but we were scattered across the mountains. The others landed pretty close to each other, but I got lost in the mist and ended up boots down on a mountain several kilometers away.
“Our routine faction mission grind was interrupted by an impromptu rescue operation while the others scrambled to regroup and commandeer an AH-6 to pick me up. Meanwhile, I’d been spotted by an Azreal (a surveillance drone) while I was falling down the mountain and was forced to find an impromptu defensive position in an abandoned cabin. I think that was one of the moments I felt most immersed. Trying to beat back the Wolves who were hunting me, and the Sentinel patrols that had been alerted by the sounds of our firefight. I felt a genuine wave of relief when I heard the rotors of the AH-6 overhead and knew my buddies had come to rescue me. It’s the things you didn’t expect or plan for that shine the most. You can only have those kinds of experiences in an open-world like this.”
In a reactive game like Ghost Recon: Breakpoint, bugs can even become part of the charm. Interesting stories often result as unwieldy jank pairs with functioning systems. If the joy of Breakpoint is in “things you didn’t expect or plan,” moments of bugginess can contribute to the fun.
“My buddy and I were trying to capture a Sentinel Captain a little while ago. We needed him alive so I shot him in the leg,” Mizu remembered. “He exploded.”
More often, however, bugs–“spectacular” though they may be–are just bugs, and communities persist in spite of them.
Fallout 76 stumbled at launch as players struggled to overcome bugs, followed by Bethesda’s offer of a subscription version of the game.
In a time of frequent, turbulent Internet outrage, a game’s very real, critique-worthy flaws are often both amplified and obscured by the vitriolic hatred, abuse, and harassment that angry fans hurl at developers. That is, of course, true for live games as well. But while puddles shrinking in Marvel’s Spider-Man or the National Dex being removed from Pokémon Sword and Shield stirred the ire of small portions of each game’s fanbase, a disastrous launch for a massive AAA live game invites the ridicule of the entire game-playing Internet.
And under that level of increased scrutiny, mistakes seem to snowball. For example, Fallout 76 was critically panned upon release. It was hampered at the start by a lack of NPCs, an empty-feeling world, and severe technical issues. Bethesda worked hard to address those troubles–one patch in January included fixes for 150 bugs–but often ended up playing Whack-a-Mole with the game’s problems. When Bethesda fixed one bug, it broke the game in new ways. This was exacerbated by missteps outside the confines of the game’s virtual Appalachia. Bethesda sent some fans who paid for the $200 Power Armor Edition nylon bags instead of the promised canvas ones, sparking outrage. Then the company leaked the personal information of numerous customers.
One year after release, Fallout 76 is no longer on fire. But that doesn’t mean that the game has turned around completely. In October, Bethesda began selling Fallout 1st–a $12.99-a-month subscription service that granted paying players access to private servers and a private scrapbox–on the same day that rave reviews hit for Obsidian’s Fallout spiritual successor, The Outer Worlds. The decision to add a subscription service to the struggling game was roundly mocked on the Internet, despite the real utility it offered for fans.
Even in a situation like this, during which the community is divided on Fallout 1st, avid players highlight the reasons that, for many, Fallout 76 is worth sticking with. A group of more than 300 Fallout 76 players used their Fallout 1st subscriptions as a jumping-off point for roleplay, forming the Apocalyptic Aristocracy. They leaned into the accusations of elitism that accompanied a subscription, posing for posh group pictures and, tongue firmly in-cheek, referring to players who didn’t shell out for the subscription as “peasants.” Like Fallout’s vault dwellers, these players made the best of a bad situation. And that’s what Fallout 76 roleplayers have been doing since launch–carving out their own unique, flashy identities in the wasteland.
“I have a memory of a guy wearing a full Power Armor set sporting a minigun showing up in my camp demanding I ‘pay my taxes’ or he will destroy my base. This was before they removed camp damage from the game,” said itscmillertime, a Reddit user who has been playing Fallout 76 since a week after launch. “I found the whole thing pretty hilarious until his minigun started to wind up. I logged out before he could damage more than a wall. I give him credit for creativity at least.”
Fallout 76, building on the foundation of 20 years of role-playing games, naturally attracts players who are interested in fully embodying their characters. Anthem, while a major departure from the single-player, choice-focused RPGs BioWare had developed in the past, similarly draws in players who want to show off. While it’s difficult to roleplay a character in Anthem, customization options make it fairly easy to design an extremely cool Javelin (the in-game Iron Man-esque exo-suit). Both games provide an outlet for self-expression.
“One would think, ‘How could anyone like a game that’s so repetitive with its missions?’ Indeed it is, but for me it’s not about that,” said Sam “JetstreamSAM-I-M” Safi, a frequent poster on the Anthem-centric subreddit r/FashionLancers. “This game, to me, feels more like showing off what you have. There are people who share the legendary items they achieve in the game and there are other people commenting about how much they are looking for that. And when the time comes when they do achieve it [they feel satisfied].”
“Although there are no mics and you travel the cosmos solo, you feel the comradery.”
But sometimes communities are just plain nice, and the No Man’s Sky fandom is famously kind. The game launched with a dearth of content that turned off many players expecting a space-faring adventure across a huge, endlessly interesting universe. But in response to those criticisms, Hello Games released several free updates over years, eventually completely reshaping their game.
In 2019, a group of generous fans, led by Reddit user Cameron G, raised thousands of dollars to purchase a billboard reading, “Thank You, Hello Games,” outside the developer’s Guildford office. After the crowdfunding campaign closed, the group used the extra money to buy lunch and beer for the development team and then donated the remaining cash to the Sydney Children’s Hospitals Foundation.
In-game, players are often similarly big-hearted.
“One day while in the Nexus, my wife needed my help, [so] I left my character AFK and when I returned someone has gifted me 250 million units worth of items,” said Reddit user IrascibleClown. “It made the game a little less stressful since, I play in survival, and now I pass things on to newer players. Although there are no mics and you travel the cosmos solo, you feel the comradery.”
Righting the Ship
Every rocky launch holds the potential for eventual redemption. Reddit user SirGuinnesshad, talking about Anthem, put it succinctly: “I’ve seen enough games turn a rough launch around that I still have hope.”
For Final Fantasy XIV players who have stuck around since the initial launch in 2010, that kind of hope has been richly rewarded.
“It felt incredible to be on the ground floor,” said Ryan “Nova” Litteral, who has been playing FFXIV since its 1.0 release. “It truly felt like the developers appreciated us and tried to recognize our dedication with the Legacy subscriptions and tattoos; some of the very few things in-game that are still truly exclusive.”
“It’s like being in a secret club and recognizing other members while you’re out and about,” he said. “Even after [A Realm Reborn] launched and the various expansions have been released, the game has still continued to grow and evolve and that same feeling is here. With every expansion launch, I’m reminded of how good it feels to be there for Day 1 with so many people around the world. Not to mention the fact that the game itself actually introduced me to my fiancée. We met each other raiding the Omega Savage series during Stormblood, clear across the country from each other. Now we’ve moved in together, it’s years later, and we’re set to be married in Hawaii in September 2020. So many great things in my life that came to be because of Final Fantasy–a game that absolutely flopped in the beginning but rose from the ashes and became something great.”
Not everyone finds their soulmate because of a game, of course. But every live game has the potential to grow and change and exceed expectations. Communities pop up in unexpected places and the fans who flock to service games are admirably resilient.
We will almost never move past rocky launches, entirely. As Kotaku’s Jason Schreier tweeted regarding Bungie’s rough launch for Destiny 2: Shadowkeep (in response to a request for an expose on why all live games seem to have some degree of issues at launch): “On day one the game might have 4x as many players as it will on every subsequent day. It’s cheaper to have a rough launch day than it is to maintain more servers than you actually need. (Also this shit is really hard).”
Live games are massive undertakings. Artists and engineers from a variety of disciplines come together to try to create something from nothing, then attempt to build and maintain an infrastructure that will allow them to share that something with millions of people at once. It will never be easy. But there will always be players who manage to see the beauty through the cracks.
For 5 weekends, take part in the action as you play the Road to Six Invitational 2020 event.
On a brand-new map furnished with bulletproof glass walls creating new tactical situations, you’ll have access to all Operators regardless of who you unlocked. Furthermore, six of them have been fitted with specific outfits for this momentous event, so if you see Blitz, Caveira, Hibana, Mozzie, Sledge or Thermite in a match, you’ll see them decked out in their exclusive themed sportswear.
ROAD TO S.I. 2020 BATTLE PASS
A new, full-sized Rainbow Six Siege Battle Pass filled with a variety of rewards is coming. For 5 weeks, the Road to S.I. 2020 Battle Pass will be available with a Free and a Premium track, and 30% of revenue will go to the Six Invitational prize pool.
As the Operators proudly represent their nations, you’ll be able to unlock the outfits created for them to wear as they compete. With 35 tiers and two tracks, this Battle Pass boasts a total of 50 rewards. As you progress, you will obtain the Competitors’ exclusive gear and more.
The top-selling games of 2019 and the entire decade have been revealed for the United States, and there are no surprises.
As expected, Activision’s Call of Duty: Modern Warfare finished the year at No. 1, according to sales charts released by the NPD Group on Thursday. Call of Duty games are typically the year’s best-sellers, with the exception of when Rockstar puts out a game. For example, the only times in the past 10 years when Call of Duty was not No. 1 was in 2013 and 2018, when Grand Theft Auto V and Red Dead Redemption 2 were released.
Rounding out the top five for 2019 were NBA 2K20, Madden NFL 20, Borderlands 3, and Mortal Kombat 11. Respawn’s new Star Wars game, Star Wars Jedi: Fallen Order, ended 2019 at No. 6. You can see the full Top 10 chart below.
The NPD Group also released a ranking of the top-selling games of the decade, and Grand Theft Auto V unsurprisingly comes out on top. Call of Duty games also dominated the charts for the past decade, while Red Dead Redemption 2 and Minecraft made it into the top 10 as well. You can see the full top-selling games of the decade chart below.
For the full year of 2019, total spending on video games–covering hardware, software, and accessories–reached $14.6 billion, which is down 13 percent. Video game sales specifically fell nine percent to $6.6 billion. The Nintendo Switch was the only system that grew during 2019.
Dollar sales of tracked video game software declined 13 percent in December compared to a year ago, to $1.1 billion, while annual sales dropped nine percent to $6.6 billion. Declines were experienced across all platforms in December, while Switch was the only platform with gains for the year.
Spending on hardware in 2019 fell by a substantial 22 percent, to $3.9 billion. The Switch grew in 2019 but it was not enough to offset the downturn in PS4 and Xbox One sales. That is to be expected, given those systems are relatively older; both Sony and Microsoft are launching next-generation consoles this year. The Switch was the best-selling home console of 2019.
December 2019 Best-Selling Games (US Only)
Call of Duty: Modern Warfare
Star Wars Jedi: Fallen Order
Madden NFL 20
Luigi’s Mansion 3*
Mario Kart 8*
Super Smash Bros. Ultimate*
2019 Best Selling Games (US Only)
Call of Duty: Modern Warfare
Madden NFL 20
Mortal Kombat 11
Star Wars Jedi: Fallen Order
Super Smash Bros. Ultimate*
Kingdom Hearts III
The Division 2
Mario Kart 8*
Best Selling Games Of The Decade (2010-2019; US Only)
Infinity Ward verlängert die Season 1 von Call of Duty: Modern Warfare. Wie die Entwickler in einem aktuellen Blog-Update mitteilen, läuft die erste Staffel noch bis zum 11. Februar 2020. Das sei eine einmalige Verlängerung, um Raum für viele neue…
Call of Duty: Modern Warfare is extending its first season by two weeks. Infinity Ward has announced that the season, originally due to end on January 28, will now wrap up on February 11. This will be a one-time extension, and will be done to make room for new activities and rewards.
“Over the next few weeks, a host of new items and challenges will arrive, including an in-game Challenge to earn the new Crossbow weapon, more remixed game modes, new playlists, and more in the Store to discover,” the announcement reads. During the rest of the season, there will be double XP and double tier progression to help you rise up the ranks.
Infinity Ward recently released a roadmap for what’s coming to the game in the near future, including new playlists and loadouts. The first season has also dropped new maps and missions for players.
Call of Duty: Modern Warfare received a 7/10 in our review. Reviewer Kallie Plagge said that the game’s multiplayer is “up to par, with a variety of game types for different kinds of players.”