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Sixth Guardian Program Y5S4: The AbleGamers Charity

In Year 5 Season 4, we are launching the Sixth Guardian Program! We aim to support a charity through an in-game bundle on Siege, spanning a full Season per bundle released. 100% of net proceeds, with a minimum of $6 USD per bundle sold will go to the charity.

Your purchases will help to directly support a charity and help a diverse range of causes. Together, we hope to unite the Rainbow Six Siege community and make a positive change outside of our game.

This Season, we’re releasing the Doc Sixth Guardian bundle. All proceeds will go towards The AbleGamers Charity[ablegamers.org], whose objective is to combat social isolation and improve the quality of life for people with disabilities.

This bundle includes for Doc the Sixth Guardian:

– Uniform
– Headgear
– Weapon skin
– Charm

The bundle will be limited in time and available only for this Season. Make sure to check it out before Season 4 ends!

Kompletter Artikel: Sixth Guardian Program Y5S4: The AbleGamers Charity

Y5S3.3.1 TACHANKA COMMUNITY PATCH NOTES

BALANCING

SHUMIKHA LAUNCHER

  • Tachanka’s RP-46 Degtyaryov turret has been replaced with the Shumikha Laucher.
  • This launcher shoots grenades that generate areas of fire 1 second after the first bounce.
  • The Shumikha Launcher is equipped with a fixed 5-grenade magazine. Tachanka has a total of 10 grenades available. Grenades are inserted one by one.
DP27 LMG

  • The DP27 LMG is now available as a primary weapon option for Tachanka and will be replacing the SASG-12.
  • This weapon allows players to open rotations on soft walls and destroy hatches.
WITHSTAND ABILITY

  • After his time on the TS, Tachanka will no longer have the ability to Withstand.
TACHANKA VOICE LINES

  • Due to unavoidable constraints, voice lines have been recorded with a new voice actor for Tachanka upon the release of his rework. We thank Anatoly Zinoviev for his past work as Tachanka’s voice actor and for the passion he was able to provide to both the role and to the community.
BUG FIXES
  • FIXED – Several issues with visuals and functionality on Shumikha Shells.
  • FIXED – Various SFX issues with the grenade launcher.
  • FIXED – Visual issues present with the grenade launcher.
  • FIXED – Several UI and store visuals with the Slava Korolyu Elite items and icons.
  • FIXED -Tachanka’s Elite fire VFX from the MVP dance are present on his model in multiple maps.
  • FIXED – Frag bounce sound can sometimes play unintentionally.
  • FIXED – Tachanka’s DP27 LMG currently has the full penetration attribute.
  • FIXED – DP27 does 48 damage instead of 49.
  • FIXED – There is a major visual obstruction when Tachanka guard breaks a shield with his DP27.
  • FIXED – The DP27 benefits from 1 additional round, despite being an open bolt machine gun.

Kompletter Artikel: Y5S3.3.1 TACHANKA COMMUNITY PATCH NOTES

Modern Warfare & Warzone: Update 1.29 reduziert Speichergröße – Textur-Pakete jetzt als DLC

Mit dem Update 1.29 spielt Infinity Ward neue Features für Call of Duty: Modern Warfare und Warzone auf. Zu den Highlights zählt eine neue Option, worüber sich hochauflösende Texturen in der PC-Version streamen lassen. Auf PS4 und Xbox One besteht die…

Kompletter Artikel: Modern Warfare & Warzone: Update 1.29 reduziert Speichergröße – Textur-Pakete jetzt als DLC

Modern Warfare und Warzone: Patch Notes zum großen Update 1.29 – das steckt drin

Infinity Ward gibt das Update 1.29 für Call of Duty: Modern Warfare und Warzone als Download frei. Der Patch fällt umfangreich aus: Die Downloadgröße liegt auf PS4 bei rund 33 Gigabyte. In den Patch Notes teilen die Entwickler mit, welche Änderungen und…

Kompletter Artikel: Modern Warfare und Warzone: Patch Notes zum großen Update 1.29 – das steckt drin

Call Of Duty: Modern Warfare/Warzone Patch Notes Released (November 9)

A new update for Call of Duty: Modern Warfare and the battle royale game Warzone is coming very soon, and it sounds like it will make some welcome changes. [Update: the patch is now live, and you can see the patch notes below]

Starting off, the update shrinks the file size of Modern Warfare and Warzone by around 25GB on each platform, Infinity Ward’s Paul Haile said on Twitter. Players will be able to download high-resolution textures, but these will be optional. And on PC, a new option is being added that gives you the ability to stream high-resolution assets dynamically, Haile said.

In addition to these changes, the update for Modern Warfare and Warzone includes the first upgrades for the PlayStation 5 and Xbox Series X. Haile did not share any details on these improvements, however, but this should all become clear very soon.

The full patch notes are available now, and they also mention various bug fixes across modes. Additionally, a new Private Warzone mode is now available in beta. Players can invite friends for a private Warzone experience across battle royale, plunder, and mini royale. You can see the full patch notes down below, as shared by Infinity Ward on their website.

Call of Duty: Modern Warfare/Warzone November 9 Patch Notes

PLAYLIST UPDATE:

MODERN WARFARE:

  • Ground War
  • Gunfight
  • TDM Snipers Only
  • Hardpoint Hills and Kills
  • Shipment 24/7
  • Shoot House 24/7

WARZONE:

  • BR Solos, Duos, Trios, Quads
  • Plunder Trios

PRIVATE WARZONE

We’re excited to launch a beta version of Private Warzone matches! This requires various player counts to start the match and we have three modes available:

  • BR – 50 players required to start (also has squad variations)
  • Plunder – 30 players required to start (also has squad variations)
  • Mini BR – 24 players required

Please share any bugs you encounter along with your feedback!

GENERAL FIXES:

  • Fix for a bug where, when reviving a fallen teammate as the round ends in Survival, users can become stuck in third person
  • Fixed an issue where some players were seeing the error code: “HK:s=373408m=54293536:10635584”
  • Fix for the Gaz Operator challenge where players are unable to complete the first objective in the Season 4 Gaz Operator Bundle Mission “win 3 Gulag fights as Gaz”
  • Fix for an issue where officer challenges 90 – 100 have been resetting after completion, preventing players from getting the last Season 6 Emblem
  • In the Safehouse Finale of SP, at the Killstreak Chopper checkpoint, when using the zoom button the camera will zoom in and out
  • Players using the Juggernaut will not hear the drilling audio when hit by the Phlembotomizer throwing knife. This has been fixed
  • Fixed a bug where the player could have the Spotter Scope effect when not ADSing with it by picking up 2 weapons while looking with the scope
  • Fixed a bug where helicopters could spin and float in the air after progressing in Survival
  • Fixes to help prevent players from going AFK in Gunfight
  • LMGs, Sniper Rifles, and Marksmen Rifles will now rotate as intended in Gunfight
  • Fix for an issue where players that die right before an HQ is disabled and watch the full killcam do not spawn in as intended

WEAPONS:

  • M4 Tombstone: Fix for a bug where adding the .458 SOCOM or the 9mm Para 32-Round Mags removes them from the weapon model
  • Tracer Pack: Sakura Edition- Maruyama – The dynamic icon appears to have a minor gap between the barrel and body of the weapon when the Compensator is equipped on the FTAC 13.5″ Compact barrel. This has been fixed

PC:

  • To help with patch sizes and disk space, high-resolution textures will now be downloaded while playing, using On-Demand Textures Streaming:
    • On-Demand Textures Streaming is located in the Options, under the Graphics tab and in the Details & Textures section.
    • It will only kick-in for users playing with Texture Resolution set to High.
    • It streams textures for Operators and Weapons.
    • You can control the daily texture streaming limit and the size of your cache
    • You can learn more about Texture Streaming HERE
  • Fix for a bug where a Premium user with only Warzone installed, can select a trial on a MP map, which can result in a crash
  • Fix for a bug where PC players were able to select a custom loadout in Snipers Only
  • Fixes for an issue where some Activision account names were being applied to different profiles in the friends list
  • Survival mode now has its own DLC package. To access Survival, a player has to install both Special Ops and Survival

WARZONE:

  • Fixes to help fight against weapon corruption while in Spectator mode
  • The gas from the Gas Grenade can sometimes obscure or completely hide players from thermal scopes
  • Fixed an exploit near the Lozoff Pass Metro Station
  • Armored Royale: Fixed a bug where dropping a truck redeployment flare into the service entrance of the subway can cause the truck to parachute underground
  • While in Plunder, players parachutes will now auto deploy to help prevent against exploits
  • Fix for an exploit with the Durable Gas Mask
  • Fixed an audio bug where no overheat audio was playing when using the minigun on the helicopter
  • When the player is using Bumper Ping as their button layout, the player will be unable to switch between the Gas Grenade and EMP Blast, resulting in them only able to use the gas grenade. This has been fixed
  • When sitting in passenger seat of a helicopter and using the minigun, priming a lethal while simultaneously switching seats will break the players viewmodel. This has been fixed
  • Fix for a bug where players are unable to equip other War Tracks after selecting “Random”
  • Removed Juggernauts from Bunker puzzles

Due to their popularity, Modern Warfare and Warzone will continue to receive new updates when Black Ops Cold War launches on November 13. In fact, the games will become more closely connected than ever before, as there will be “synchronized” XP and leveling across each game, so progress you make in one title applies to the others.

For more on that, you can check out GameSpot’s interview with Black Ops Cold War lead designer Tony Flame.

Kompletter Artikel: Call Of Duty: Modern Warfare/Warzone Patch Notes Released (November 9)

Why Call Of Duty: Black Ops Is Introducing "Synchronized" XP With Warzone And Modern Warfare

The Call of Duty franchise is in a unique position currently with multiple games in the franchise–Call of Duty: Warzone and Modern Warfare–continuing to perform very well, and a third, Black Ops Cold War, scheduled for release very soon (and this is to say nothing of Call of Duty Mobile which is hugely popular, too). Due in part to the gigantic success of the free-to-play battle royale game Warzone, Activision is introducing a new “synchronized” levelling system where XP and levels apply to all three games.

We recently had the chance to speak with Black Ops Cold War lead designer Tony Flame about this new approach where earning XP in one game applies to all three, and he shed some light on why and how Black Ops will become baked into Warzone.

“Warzone is a 2020 game. It’s not even a year old; it’s barely half a year old. And people are still really highly engaged with it,” Flame said. “So we didn’t want to be splitting players with a game that wasn’t even a year old and has a lot of steam. So we decided to double down on Warzone and make our battle royale experience for Cold War within Warzone. So you’re going to have Cold War guns, you’re going to have a Cold War story.”

Black Ops will become integrated into Warzone in December with the Season 1 refresh. Flame teased that Treyarch will share more details about this soon, but for now, the teased that Season 1 will be “when the Cold War explosion within Warzone really happens.”

The “explosion” wording is intriguing given that the ongoing rumor is that a nuke will explode in Warzone and the game will re-launch with an updated Cold War-style map. This is not confirmed for now, but it’s an intriguing thought.

The idea to earn XP in one game that applies to all three was the only way forward, Flame said, and there was already precedent for it with Modern Warfare and Warzone sharing progression.

“When we realized that people were going to be coming and going between both games, there just wasn’t any other solution to it,” Flame said. “We had to incentive people to play, and it was already there. The precedent was already set with Modern Warfare and Warzone, so we had to meet that precedent. And it was a lot of work.”

There will be cross-game challenges, Flame said, and these posed a technical challenge for the developers. Additionally, weapons can be used across games, and this poses some interesting challenges and considerations, given Black Ops Cold War is set in the ’80s and Modern Warfare and Warzone take place in the current day.

Warzone is a playpen of sorts where the three games combine.

“In Warzone you have Modern Warfare guns and Cold War guns. And they have different attachments; they might even have different level counts,” Flame said. “So all of these we had to account for, but at the end of the day, what the player gets is a continuous experience whether they’re working on their battle pass and unlocking things, they’re going to be unlocking that content across games, and they can play whatever game they want. So what it really feels like is you’re just getting more Call of Duty.”

It’s been reported that Warzone will not change game engines when Black Ops Cold War becomes integrated into it in December. I asked Flame directly if there would be an engine change, and his wording suggests there won’t be. “Warzone will be a continuous experience for players with Black Ops layered into it,” Flame said.

What this means in practice is not immediately clear. Given what we’ve learned from the Black Ops Cold War multiplayer beta, the game has different systems than Modern Warfare/Warzone–for example, you cannot open doors or mount weapons in Black Ops Cold War. Here’s to hoping we learn more about the integration soon.

Black Ops Cold War releases on Friday, November 13, for PS4, Xbox One, PC, Xbox Series X/S, and PlayStation 5. We also spoke to Flame about the various next-gen improvements coming for Black Ops Cold War on PS5 and Xbox Series X, including DualSense support.

Kompletter Artikel: Why Call Of Duty: Black Ops Is Introducing "Synchronized" XP With Warzone And Modern Warfare

Operation Neon Dawn

We are ending Year 5 of Rainbow Six Siege stronger than ever with the supercharged season Operation Neon Dawn! For this occasion, we’re introducing another Defender to our roster: fierce Thai Operator Aruni. She is equipped with the Surya Gate, a device that zaps drones and projectiles. This new Unique Ability will have opponents’ heads spinning.

You’ll find all the information about the season’s changes below, from the Skyscraper map rework to the Seasonal Weapon Skin. There’s also information about new accessibility features, as well as changes to Echo’s Yokai, and Hibana’s X-Kairos! Keep reading for more.

View Patch Notes[rainbow6.com]

Kompletter Artikel: Operation Neon Dawn

Modern Warfare & Warzone: Riesiges Update 1.29 steht bevor, erste Patch-Infos

Infinity Ward bereitet ein großes Update 1.29 für Call of Duty: Modern Warfare und Warzone vor. Kurz vor dem Release von Black Ops Cold War geben die Entwickler einen rund 33 Gigabyte großen Patch als Download frei – auf PS4 sind teilweise bereits…

Kompletter Artikel: Modern Warfare & Warzone: Riesiges Update 1.29 steht bevor, erste Patch-Infos

Y5S4 Pre-Season Designer's Notes

The Utility Meta

We have taken good note of the Pro and Community feedback. We recognize that the current meta revolving around heavy utility in defense is causing issues to the health of the game.

This is a global issue, tied to multiple Operators that will require several changes. As a result, we are taking a few important steps to try to address it.

Catchers

Catcher Operators are able to deny Attackers utility (projectiles). The combination of several Defenders of this type within a same line-up is putting a heavy strain on the Attacking side.

We are trying to lower the amount of projectiles denied by these Operators within a single round.

Currently, those catcher Operators can deny __five to six__ projectile per round. We are aiming for something closer to __three to six__ per Operator.

– Jäger is being reworked. A single ADS will no longer deny several projectiles in quick succession. We expect this change to lower his denial ability to be around three projectiles per rounds.
– Wamai is losing a MAG-NET: this will mechanically lower his ability to deny projectiles to four.
– Aruni has been designed with that constraint in mind. Similarly to Jäger, she should have a denial ability of three projectiles (she will have less option to place her gadgets than Jäger).

Defense & Bulletproof utility

Catchers are great at protecting already resilient utilities: bullet-proof gadgets.

Changes to catchers should mechanically affect bulletproof gadgets. That being said, we will continue to keep a close eye on those operators.

We will react accordingly and tweak some of them if we deem it necessary. (Melusi and Goyo in particular).

We reshuffled the distribution of quite some secondary gadgets, including Deployable Shields. (See the Operator break-down below).

Dependency on Ash and Zofia

The Utility Meta forced Attackers to heavily rely on projectiles (mostly explosive ones) in order to deal with the bulletproof utility.

In that regard, both Zofia and Ash (to a lesser extent) turned out to be mandatory picks. This lead to making these two Operators with an already solid loadout even more appealing.

Our goal is to have as much diversity as possible in terms of Operator presence, even in a competitive environment. We are not ignoring this aspect of the issue.

We have also been working on another solution to let Attackers deal with Defenders’ utility. That solution is not completely ready for now, but we are looking forward to tell you more soon™.

Operator Balancing

Hibana

– Added configurable shot to the X-Kairos launcher.

Population targeted by this change: Top Ranked and Pros.

[[url=https://videos.ctfassets.net/p0f8o8d25gmk/6z12syUqrJ9MuxUXeFqW05/4d3d6c2cdf6b049cf1f1226151472567/Trim.mp4]VIDEO[/url]]

The newly added configurable shot will allow more flexibility, as Hibana will choose the number of X-Kairos to shoot.

She will be able to select between, two, four, or six X-Kairos per shot. We have made several changes to the gadget to make sure that the user experience stays smooth and self-explanatory.

We felt that we needed to provide attackers with more hard breaching options to even out the odds and reduce the pressure on the Attacking side.
Our first step was to introduce the Secondary Hard Breach charge. The next step was to look at the resource management of hard breachers. Until today Hibana had to waste quite some X-Kairos whenever a hatch or a Castle barricade had to be destroyed.

Following the Y5S4 update Hibana will be able to manage her resource as follows:

– Hatches will require 4 X-Kairos. (The extra two pellets won’t be used up anymore)
– Castle’s Armor Panel will require 1 X-Kairos. (Only one pellet will be used up instead of 5)
– We expect Hibana to be able to open hatches more often and to be even more useful and creative.

She will now have the possibility to open one extra hatch, if her resources are managed properly.

Jäger

– The ADS can only catch one projectile each 10 secs.

Population targeted by this change: Top Ranked and Pros.

As we explained it in the introduction, the status of the utility meta is at the source of a number of issues. We believe that one way to tackle the subject is to look at how Defenders counter the attack.

Currently, Attackers suffer from being unable to effectively destroy a number of gadgets. We believe that Jäger, as well as Wamai are a part of the issue.

With this change, we expect the attacking side to be more effective when spending projectiles on the defending setup. This should reduce the number of projectiles needed by Attackers and open opportunities for other secondary gadgets and Operators.

We also expect Jäger to be a bit closer to Wamai in terms of presence, as the former is incredibly popular.

Interaction between different catchers:

– Jäger has priority over Wamai. If both gadgets are placed at a similar distance from the projectile, the ADS will have the priority.
– If Wamai intercepts a projectile and brings it into the range of an ADS, the ADS will intercept the projectile and both gadgets will be used up.
– Surya Gates block the line of sight of the ADS and of the MAG-NET system.
– In any other case, the closest catching device is triggered.

Echo

– Removed cloaking to the Yokai Drone.
– Added Deployable Shield (Removed Barbed Wire).

Population targeted by this change: Casual, Top Ranked and Pros.

Echo has been targeted by Operator bans since those were introduced. The feedback we gathered from the Community indicated that the Yokai drone was a constant source of frustration.

We consider that its cloaking ability played an important role in that perception.

We also noticed that Echo turned out to be one of the most problematic Operator in pro play for many teams.

By removing the Yokai drone invisibility, we hope to reduce the Operator ban rate in Ranked as well as in pro plays. Additionally, the skill ceiling required to use the drone effectively should be increased.

Echo mains will have to think twice before placing their drones. Using the ultrasonic burst should also be riskier, more difficult but also more rewarding.

We also expect attacking teams to be a little less reliant on IQ, as she is not a mandatory pick to deal with Yokai drones.

As for the secondary gadget, the Japanese Defender will have to spend more time using his drone.

We felt that giving him a deployable shield to protect himself is useful and makes sense. His Impact Grenades may also be an interesting alternative for players versed in Impact Tricking.

Ash

– Added Claymore (Removed Stun Grenades).
– Added one extra Breaching Round (From 2 to 3).
– Breaching Round damage reduced to 50 (From 90).

Population targeted by this change: Top Ranked and Pros.

Ash boasts a very strong presence and currently is one of the best Operator to counter Jäger and Wamai. She has a central role in the current utility meta and we needed to have a closer look at her.

We would like players to focus on her Primary Gadget and incentivize the team play. The utility she brings is very important, and we also need to provide attackers with more explosive projectiles to deal with the defending setup.

By removing the Stun Grenades, Ash won’t be able to deal with the projectile catchers as easily, she goes down to three throwables (from 5). The extra Breaching Round should increase the number of utility she can destroy.

While we understand that it can be perceived as strong reduction of her capabilities, we are mainly trying to redistribute the utility she brings and to tone down her entry-fragging aspect.

Dokkaebi

– Added Frag Grenades (Removed Stun Grenades).

Population targeted by this change: Top Ranked and Pros.

Dokkaebi suffers a bit from a low presence, she is an Operator that brings intel already. By giving her (back) frag grenades, we want her to be able to destroy bulletproof utility.

She brings a lot of intel by taking control of cameras and by tracking down enemy roamers with her Logic bomb. Now, thanks to her newly added destruction ability should help speeding up the execution on the attacker side even more.

Again this change is part of our overall reflection on the current utility meta, that we will keep an eye on it during the next Season onwards.

Twitch

– Added Stun Grenades (Removed Breach Charges).

Population targeted by this change: Top Ranked and Pros.

Twitch has seen her presence reduced over the last few seasons, as the F2 is not performing as well as it used to.

By adding Stun Grenades to Twitch, we are aiming at making the French Attacker a better utility denial than she is now and to boost her presence.

The arrival of the Surya Gate may be problematic for Twitch, as she may not rely on as many projectiles as other Operator specialized in utility destruction.

Stun grenades may be a better option than Breach Charges to make sure that she can effectively use her primary ability.

Valkyrie

– Added Impact Grenades (Removed Deployable Shield).

Population targeted by this change: Pros.

This change is entirely focused on Pro Play, as Ranked and Casual players always prefer using the C4 as a secondary gadget.

However, the impact of her Deployable Shield in competitive play has been the source of many feedback and discussion.

Once again, this change is part of our intent to reduce the overall amount of bulletproof utility.

We opted for Impact Grenades as a replacement, as it brings the possibility to remodel bombsites or to impact-trick.

Wamai

– Added Impact Grenades (Removed Deployable Shield).
– Removed the explosion when the MAG-NET system self-destructs.
– Reduced the number of MAG-NETs to 4 (From 5).

Population targeted by this change: Pros.

Very much like Valkyrie, Wamai was identified as a source of discussion for Pro Players and analysts.

His ability to rely on both a Deployable Shield, as well as his ability to deny throwables made him an extremely strong Defender that caused multiple issues to the Attacking side.

The replacement of his shield by Impact Grenades should partially address the concern.

Additionally we have decided to remove his overall number of MAG-NETs to reduce the pressure on the Attacker’s utility. Our data indicated that the average number of MAG-NETs was quite high.

We consider that impact grenades may give him a mobility boost. Given how flexible MAG-NETs deployments are, he could potentially roam slightly more than prior to this change.

Zero

– Added Hard Breach charges (Removed Frag Grenades).

Population targeted by this change: Top Ranked and Pros.

Zero was released with a strong kit and we realized that he was able to be very autonomous and did not need to rely on his teammates as much as we would like to.

The combination of a primary gadget having projectiles with Frag Grenades appeared too effective. We are aiming at making him more support-focus, we want him to deny Defenders’ gadgets, flank watch and help breaching reinforcement.

Zero relies on a strong primary weapon and we are confident he will continue to perform well.

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Kompletter Artikel: Y5S4 Pre-Season Designer's Notes