Modern Warfare und Warzone: Start des Halloween-Events heute, Gratis-Item sichern

Der Start des Halloween-Events in Call of Duty: Modern Warfare und Warzone steht bevor. Eine konkrete Uhrzeit für die Freischaltung will die Fanseite Charlie Intel kennen: Der Spuk von Verdansk beginnt demnach heute um 19 Uhr. Spieler erhalten im Zuge…

Kompletter Artikel: Modern Warfare und Warzone: Start des Halloween-Events heute, Gratis-Item sichern

Modern Warfare & Warzone: Großes Halloween-Update mit Zombies – Roadmap und alle Infos

Halloween in Call of Duty: Modern Warfare und Warzone: Infinity Ward kündigt ein neues Update für die beiden Ego-Shooter an. Das Event “Der Spuk von Verdansk” ist Teil des Season 6 Reloaded Patches, der für den heutigen 20. Oktober geplant ist. Eine…

Kompletter Artikel: Modern Warfare & Warzone: Großes Halloween-Update mit Zombies – Roadmap und alle Infos

Modern Warfare & Warzone: Neues Update enthält starke Waffe – so bekommt ihr sie

Mit dem Update 1.28 spielte Infinity Ward etliche Verbesserungen für Call of Duty: Modern Warfare und Warzone auf. Speziell PC-Spieler dürften sich über den Patch freuen: Seit der Aktualisierung ist es möglich, einzelne Spielbereiche zu deinstallieren,…

Kompletter Artikel: Modern Warfare & Warzone: Neues Update enthält starke Waffe – so bekommt ihr sie

Battle.net Queue Times Estimate Up To Month-Long Wait To Play Games

If you were hoping to play a game through Blizzard’s Battle.net service today, you could be in for a bit of a wait. By “a bit,” we mean more than a month.

Players attempting to log in on Battle.net today are finding themselves placed in extremely long queues, with one player estimating that he would be waiting for about 1.2 years if the queue’s estimate was accurate. This isn’t actually true, but it is about 45 days. Blizzard has not addressed the waits on its support Twitter page yet.

Others had similar struggles, remarking they’d have to miss the launch of Call of Duty: Black Ops Cold War in November if they were accurate.

The large wait times are possibly because World of Warcraft and Call of Duty: Modern Warfare both rolled out major updates. In the case of World of Warcraft, it was a pre-patch to prepare for the Shadowlands expansion, while Call of Duty allows players on PC to uninstall certain modes in an effort to reduce the total file size. It has gotten to the point that some players actually ran out of space on their internal storage and could no longer play the game.

Kompletter Artikel: Battle.net Queue Times Estimate Up To Month-Long Wait To Play Games

Call Of Duty Patch Notes: New Shotgun For Modern Warfare/Warzone, PC Uninstall Options

Call of Duty: Modern Warfare has received a new patch, and it’s added a feature that many PC players have requested: the ability to uninstall different modes of the game in order to free up precious drive space. All players can also get a new shotgun.

Considering the size of Modern Warfare has ballooned to 200 GB following some recent updates, and many players don’t touch the single-player after the initial playthrough, the new uninstall options is a helpful one. Note that console players have had this option for a while now, though it’s only available for digital owners on PS4.

Besides that, the biggest change is the introduction of the new shotgun, the Jak-12. You can get a look at it in the screenshots above. The addition isn’t actually mentioned in the patch notes, but it’s a new weapon you can now have at your disposal in Modern Warfare or Warzone. There’s also a shiny version available on the store.

Other changes include a refresh of the game’s multiplayer playlists. The most exciting addition might be HQ Firefight, where you add to your team’s score both by getting kills and by capturing the opposing team’s headquarters. Gun Game Team Deathmatch is always a good time as well. For Warzone, the patch removes Blood Money Quads and adds Plunder Quads back to the game, which is a fast-paced mode popular among certain players.

In terms of more minor changes, the patch slightly boosts the damage of the Kar98 in Warzone. It also downtunes the damage of the new SP-R rifle, which was widely considered overpowered by the game’s community. The SP-R was previously nerfed by a patch. It also fixes a barrage of bugs, including a particularly exotic one where if a player dies after the doors of the subway car closing, they are pulled out of the gulag by the fast travel system and then pulled back into the gulag once it’s their turn to fight. Talk about disorienting.

Full patch notes below:

PLAYLIST UPDATE:

MODERN WARFARE:

  • Ground War
  • Gunfight
  • Deathmatch Domination + Drop Zone
  • Gun Game TDM
  • HQ Firefight – teams can add to their score by capturing the headquarters and also by getting kills

WARZONE:

  • Removing Blood Money Quads
  • Adding Plunder Quads

GENERAL FIXES:

  • Fix for an issue where the “next unlocks” section was showing attachments out of order
  • Fixed an issue where teammates could spawn inside a closed off room on Broadcast
  • Fix for a bug where viewing the “Nevermore” execution in the menu could sometimes cause the animal model to get stuck
  • Fixed a bug where grenades could fall through the floor in the Foreman’s Office while on Mialstor Tank Factory
  • Fixed a lighting issue with the “Gilded Arm” variant from the Season Six Battle Pass
  • Fix for an issue where players could experience a crash after reaching wave 45 or higher in Survival mode
  • Improved stability for PC

WEAPONS:

  • Increased minimum damage at range on the Kar98 in Warzone
  • Reduced minimum damage at range on the SP-R 208 in Warzone

WARZONE:

  • Fixes to help improve volume levels with War Tracks slider
  • Fixes to help prevent players from dying while completing the Subway puzzle
  • Fix for a bug where players might not be able to access Bunker 11
  • Fixed a gas mask bug when players attempt to complete the Station puzzle
  • Fix for a bug where using a self-revive near the doors on the subway train, they will clip out of the train but still be transferred to the next station
  • Fix for a collision bug near the entrance of the underground road on the West side of the airport
  • If a player dies post doors closing of the subway car, they will be pulled out of gulag by the fast travel system and then pulled back into gulag for a match once it is their turn. This has been fixed
  • Fix for an issue where the player’s view could be forcibly moved when exiting a vehicle or parachuting
  • Fixed a bug where players could experience a crash after engaging with a Bounty contract

Kompletter Artikel: Call Of Duty Patch Notes: New Shotgun For Modern Warfare/Warzone, PC Uninstall Options

Modern Warfare und Warzone: 9 GB großes Update zum Download – Patch Notes

Infinity Ward gibt das Update 1.28 für Call of Duty: Modern Warfare und Warzone als Download frei. Die Aktualisierung ist auf PC, PS4 und Xbox One erhältlich. Über ihre Webseite teilen die Entwickler die Patch Notes zum 9 Gigabyte großen Update mit. Zu…

Kompletter Artikel: Modern Warfare und Warzone: 9 GB großes Update zum Download – Patch Notes

Modern Warfare & Warzone: Update 1.28 in Kürze – neues Feature für PC-Spieler

Infinity Ward bereitet das Update 1.28 für Call of Duty: Modern Warfare und Warzone vor. Ein Termin für den Patch steht bereits fest: Die Aktualisierung ist ab dem 14. Oktober als Download erhältlich – auch eine konkrete Uhrzeit ist schon bekannt.…

Kompletter Artikel: Modern Warfare & Warzone: Update 1.28 in Kürze – neues Feature für PC-Spieler

To Combat Massive PC File Size, Call Of Duty: Modern Warfare Is Adding New Uninstall Options

Infinity Ward is rolling out a new update for Call of Duty: Modern Warfare that will give PC players another way to decrease the game’s file size, which is important given how massive the game has become.

Production director Paul Haile said on Twitter that the October 13 update for Modern Warfare on PC will allow players to uninstall specific modes to free up space. Players on PC (and console, too) could already uninstall the campaign to free up space, and this goes one step further.

Modern Warfare’s PC file size is north of 200 GB, so it’s a welcome feature to be able to uninstall modes that you currently aren’t playing much, but it’s not an ideal situation regardless.

Modern Warfare’s file size is larger than previous Call of Duty games due in part to how the game has “seasons” of new content, which introduce new maps and more. Infinity Ward is trying to find a middle ground between giving players more content to enjoy and keeping the file size reasonable.

In other Call of Duty news, the next open beta for Call of Duty: Black Ops Cold War is coming up this weekend, and it will feature cross-play between PS4, Xbox One, and PC.

Kompletter Artikel: To Combat Massive PC File Size, Call Of Duty: Modern Warfare Is Adding New Uninstall Options

Modern Warfare & Warzone: Neues Update für Season 6 zum Download – das steckt im Patch

Infinity Ward gibt ein neues Update für Call of Duty: Modern Warfare und Warzone als Download frei. Die Patch Notes haben die Entwickler bereits veröffentlicht – und somit auch Details zu den Änderungen und Neuerungen. Im Vordergrund stehen…

Kompletter Artikel: Modern Warfare & Warzone: Neues Update für Season 6 zum Download – das steckt im Patch

Y5S3.3 DESIGNER'S NOTES

In this latest edition of Designer’s Notes, we’ll go into more detail about the balancing changes that’ll come with the 3.3 patch and give you an insight into the reasons behind these changes.

BALANCING MATRIX AND TOP OPERATOR BANS

WIN DELTA VS. PRESENCE

Please note that we are using presence to gauge the popularity of an operator. This notion had to be introduced to reflect the implementation of the pick & ban.

Presence definition: pick rate of an Operator when not banned. Win Delta: The Win Delta is aggregated from Operator’s Win Deltas per Bomb Site.

OPERATOR BAN RATE

Due to a tracking issue, we cannot provide the "No Ban" details this time around, we hope to have it back next time.

OPERATOR BALANCING

ACE

  • Reduce the number of S.E.L.M.A. Aqua Breacher explosions to 2 (from 3).

Population targeted by this change: Casual, Top Ranked and Pros.

Ace is currently a very strong and popular Operator as you can see in the Balancing Matrix above.

Our investigation on his performance led us to witness that his hard-breaching gadgets are very effective and have less downsides than Thermite for a similar result.

With this change we aim to reduce the presence of the Operator, maintain Thermite as a credible alternative and to invite Ace players to think twice when placing S.E.L.M.A. on a reinforced wall.

FROST

  • Adding the ITA12S as a secondary weapon.

Population targeted by this change: Casual.

As you all know, secondary shotguns are very important in defense to structure the environnement and create rotation holes.

Frost’s efficiency currently relies on how often she is played, most players trapped in her Welcome Mats did not expect the Canadian Defender.

On top of that Frost is often placing her traps in staircases close to doors and windows. We hope that by adding a secondary shotgun to her loadout she will benefit from being a bit more versatile, but also to be able to create new pathways to place her Welcome Mats, such as rotation holes requiring Attackers to vault their way in.

Players will be able to be a bit more creative and we hope to bump her presence by a little margin.

GLAZ

  • Reduce vision recovery time to 0.4s (from 1s).
  • Reduce movement penalization by 50% (from 6s to 12s of movement).

Population targeted by this change: Casual, Top Ranked and Pros.

According to our Balancing Matrix, Glaz currently is one of the most underperforming Operator. We are aware that Glaz is an extremely situational Attacker who has to potential to be quite frustrating in certain configurations.

At the moment, we are only trying to help Timur find a middle ground to boost the usefulness of his gadget to make him slightly easier to use and a bit closer to other Attackers in terms of performance.

As usual with Glaz, we will monitor your feedback very closely.

MELUSI

  • Adding MP5 as a primary weapon (Removing T-5).
  • Optics available on the MP5: Red Dot, Holographic, Reflex.

Population targeted by this change: Casual and Top Ranked.

Melusi’s performance is extremely solid as she boasts a very high presence and Win Delta in defense. We gathered feedback on this outstanding performance to investigate which balancing lever would make more sense.

The T-5 is currently on of the best Defender weapon and we felt that switching it for the MP5 should lead to an adequate performance reduction. Additionally, only 1.0x optics will be available on the MP5. This should slightly reduce her versatility and ability to win gunfights.

ORYX

  • Adding T-5 as a primary weapon (Removing MP5).
  • Optics available on the T-5: Red Dot, Holographic, Reflex, Scope 1.5x.

Population targeted by this change: Casual and Top Ranked.

Contrary to the change we did with Melusi, Oryx was suffering from having an underwhelming weapon which turned out to be detrimental to performance in firefights.

Thanks to the T-5, which has proven to be excellent for other roamers, but also with the addition of the Scope 1.5x we are fairly confident that Oryx should see some improvements in that area.

TACHANKA

  • Removed 1.5x Scope from Tachanka’s 9x19VSN.

Population targeted by this change: Casual; Top Ranked and Pros.

To prepare the arrival of the Tachanka rework, we decided to remove the 1.5x Scope from the Lord’s SMG.

We believe that he will be able to rely on quite some assets and this scope would likely make him a bit too potent.

BALLISTIC SHIELDS – EXPLOSION PROTECTION

  • Shields bearers are now affected by the Guard Break when hit by an explosion.
  • Operators protected behind a shield bearer are no longer taking full explosion damage.
  • Shield explosion protection lowered to 66% (from 80%).

EXPLOSION PROTECTION:

The following Operators: Montagne, Blitz, Fuze and Clash will protect any player (hostiles included) from an explosion if the shield bearer is standing between them and the explosion.

It’s important to add that players standing behind a shield will suffer proportionally to how exposed their body is to the explosion. Additionally, shields will still be protecting Operators even if stored on characters’ backs.

GUARD BREAK:

The Guard Break animation will be proportional to the damage inflicted to the Shield (not to the Operator) and will only be triggered if a minimum of 50 damage is received. The greater the damage the more important the guard break animation will be. (up to 100 damage).

Melee damage, concussion effects as well as the Sonic Burst will trigger the guard break to the highest degree, while Electric damage will only trigger the lowest guard break animation.

Additionally, the rotation speed of the shielded Operator will be reduced during the animation and we also added a new animation for Montagne to prevent his shield from folding up during the Guard Break.

This change has several major goals, the first being consistency. It feels intuitive for Operators hiding behind a shielded ally to be protected in the same way as the Operator standing even closer to the explosion.

With that in mind, we know that this is likely to open the door to more team work and cooperation. Attackers will be able to rely on the passive protection of a shield bearer to plant on a bombsite for instance.

Indirectly, we foresee a renewed interest from Defenders to pick Operators such as Goyo, Smoke as well as the future Tachanka to counter these tactics.

However, explosions will now also trigger the Guard Break mechanism and offer a window of opportunity to damage shield bearers.

On top of that, Clash’s CCE Shield is becoming a hard counter for shielded Operators as her ability will now trigger the Guard Break.

We are aware that shields are often a source of frustration, and we hope that the new guard break mechanism will improve this aspect. Our goal is also to improve teamwork and find new interesting ways to play with a shield and for the benefit of your team.

WEAPONS

TCSG12

  • Damage drop-off has been made more progressive to reach minimal damage at 50m (instead of 20m).
  • Damage at maximum range increase to 68% (from 48%).
  • Suppressor damage penalization normalized to -12.5% regardless the range.

Population targeted by this change: Casual and Top Ranked.

The presence of both Kaid and Goyo is currently quite low within the Top Ranked population, we would like to tweak their shotgun to make them a bit more appealing that they have been recently.

The feedback we gathered from pro players tend to indicate that buffing long-range damage by a reasonable margin should not be concerning. With these new specifications, the TCSG12 will now be capable of downing a 2-armor operator at maximum range.

We will keep on monitoring the performance of both Defenders to see if additional adjustments are required.

ACS12

  • Damage drop-off has been made more progressive to reach minimal damage at 50m (instead of 20m).
  • Damage at maximum range increase to 68% (from 48%).
  • Suppressor damage penalization normalized to -12.5% regardless the range.

Population targeted by this change: Casual.

Just like the change abovementioned, and also out of consistency, now that the ACS12 is equipped with slugs, we are increasing the effectiveness of this weapon and long-range.

Given how good the MX4 Storm for Alibi and the Alda 5.56 for Maestro currently are, we don’t expect this change to have a massive impact on the presence of win delta of both these Operators.

The ACS12 should now be a bit more viable and more effective at long-range for anyone willing to use it.

OPTICS

The community requested the possibility to equip any x1 optic an any weapon. From our perspective, some elements of these optics are only a matter of preference and have no direct impact on the actual performance of the Operator. However, these optics have different shapes and casings and have, to a degree, a balancing impact. The space taken by the optic on the screen can be something that can make the gun perform better.

On top of that, we want Operators to feel different and have a specific identity. Our intent is to give players a reason to choose certain Operators over others.

If you want to learn more about optics in Siege, Mathieu Lacombe was recently interviewed on the Logic Bomb podcast and provided some additional insights on this specific topic (around the one hour mark).

We also updated the full list of our weapon optics for attacker and defender to reflect the current distribution on the live build and the upcoming Y5S3.3 TS changes.

Click here to download the full assets.[ubi.li]

  • A few operators are not included in these assets: Kali as she only has her unique scope on the CSRX 300 and Blitz, Montagne & Clash as their only primary option is their shield.
  • Tachanka’s new primary option, the DP27 is not included either, as it only has access to a custom reflex sight.

Try out the latest Rainbow Six updates on the Test Server and earn an exclusive charm through the BugHunterProgram[rainbow6.com].

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Kompletter Artikel: Y5S3.3 DESIGNER'S NOTES