Xbox Game Pass August 2022 Lineup Adds 7 Games

Xbox has unveiled the list of games coming to Game Pass during the first half of August. Xbox Game Pass subscribers will be able to check out seven new games over the next two weeks, including two day-one releases and a massive AAA game that’s available now.

Leading the way is Ghost Recon Wildlands, which is available today for Xbox, PC, and Xbox Cloud Gaming. Ghost Recon Wildlands is a cooperative focused third-person shooter set in an enormous open world. Set in Bolivia, Wildlands focuses on a battle between US Special Forces and a drug cartel that threatens to dismantle the country. Wildlands, which originally released in 2017, was the first open-world Ghost Recon game. It’s much better than its successor, Ghost Recon Breakpoint, and it’s worth checking out if you’re looking for a squad-based shooter to play with friends.

Starting August 4, subscribers will be able to claim Shenzhen I/O and Turbo Golf Racing. Shenzhen I/O is a PC-only puzzle game inspired by real-life engineering. This in-depth logic game tasks you with building circuits and writing code. Meanwhile, Turbo Golf Racing is a day-one Game Pass release. You could consider it to be Rocket League with golf instead of soccer. Up to eight players compete in arcade races while ramming giant golf balls down the tracks.

The second day-one release is Two Point Campus, which arrives on August 9. The follow-up to Two Point Hospital, Two Point Campus is a sim game revolving around building and running a school.

A trio of titles arrive on Game Pass on August 11. Cooking Simulator is a realistic cooking game with a physics system inspired by real cooking. The last two games for the first half of August are PC Game Pass-only titles: Expeditions: Rome and Offworld Trading Company. Expeditions: Rome is a turn-based RPG set in Ancient Rome, and Offworld Trading Company is a great real-time strategy game set on Mars.

August 2022 Xbox Game Pass (First Half)

August 2

  • Ghost Recon Wildlands (console, cloud, PC)

August 4

  • Shenzhen I/O (PC)
  • Turbo Golf Racing (Xbox Series X|S, cloud, PC)

August 9

  • Two Point Campus (console, cloud, PC)

August 11

  • Cooking Simulator (console, cloud, PC)
  • Expeditions: Rome (PC)
  • Offworld Trading Company (PC)

The additions to the Game Pass lineup outweigh the removals in the first half of the month, but there are five games leaving on August 15:

  • Boyfriend Dungeon
  • Curse of the Dead Gods
  • Library of Ruina
  • Starmancer
  • Train Sim World 2

As usual, there are updates for existing games and new Game Pass Ultimate perks to look forward to. Citizen Sleeper’s first episode, Flux, is available now. Sniper Elite 5 has a new mission dubbed Landing Force that’s also available now. Sea of Thieves fans can dive into Season 7 starting August 4. New content drops for Fall Guys, Skate 3, and The Elder Scrolls Online will be available as Game Pass Ultimate perks.

Kompletter Artikel: Xbox Game Pass August 2022 Lineup Adds 7 Games

Call Of Duty's Most Overpowered Weapons Of All Time, Ranked

With nearly two decades under its belt, the Call of Duty franchise has featured some fairly memorable guns over the years, but those weapons have not always been perfectly balanced. Some of Call of Duty’s most unforgettable moments come from either the absolute fun or frustration of having completely overpowered weapons disrupting the game’s multiplayer. From shotguns that acted like snipers to assault rifles with laser-beam precision, some of Call of Duty’s weapons had no right to be so good. Here we look back and break down some of the most ridiculously overpowered and popular weapons to ever be featured in a Call of Duty game.

Our list includes guns from as far back as 2007’s Call of Duty 4: Modern Warfare, ranking weapons so wildly powerful they could be deemed “broken” guns, and others that were just so powerful and easy-to-handle, a player might feel at a disadvantage for wielding any other weapon in the game. Of course, this weapon list is subjective, so some might disagree and view other unlisted weapons as more or equally overpowered. Here’s hoping Modern Warfare 2 and Warzone 2.0 don’t demand additions to the list later this year.

Image credits: Ahoy, Ozerec, Fortunate, and Hectorlo on YouTube.

10. Black Ops 1’s Famas


Image: Ahoy on YouTube

The Famas is a weapon that has surfaced in several Call of Duty titles, but the most powerful version was Black Ops 1’s full-auto Famas assault rifle. The weapon boasted an extremely fast time-to-kill, and it was deadly at all ranges. Eventually, Treyarch nerfed the Famas to give extra recoil, but the recoil was still so manageable that the gun remained the most popular and powerful weapon to use in Black Ops 1’s multiplayer.

9. Modern Warfare 3’s MP7


Image: Ozerec on YouTube

The MP7 is a submachine gun featured in several Call of Duty titles, but the most powerful version of the gun comes from Modern Warfare 3. Normally, submachine guns have limits and work best in close-quarters situations, but the MP7 was one of the most powerful and versatile guns in the game. Modern Warfare 3’s MP7 boasted a high rate of fire with very little recoil, and it could challenge enemies at greater range than any submachine should.

8. Black Ops 4’s S6 Stingray

The S6 Stingray was a two-round burst tactical rifle with high damage and a fast time-to-kill. The gun also boasted impressive accuracy and handling that made using the S6 Stingray feel effortless. As if the base stats weren’t beefy enough, there was also an Operator Mod for the weapon that granted powerful explosive rounds that were difficult to counter. The overpowered stats of this weapon were made even more controversial by the S6 Stingray being a DLC gun locked behind Black Ops 4’s loot boxes.

The S6 Stingray was one of several weapons added to the Days of Summer event in Black Ops 4, which were DLC guns only found in “Reserve Crate” loot boxes. Though the crates could be earned for free through completing challenges and leveling the game’s battle pass-style “Contraband” tiers, these loot boxes gave a random item. Chances of getting a weapon was slim, and it could easily feel like pressure to keep buying additional loot boxes to increase the odds of getting a powerful DLC gun. Many players struggled to get their hands on the S6 Stingray, making this weapon feel like a pay-to-win gun. Treyarch eventually nerfed the weapon to be a little more fair, but the tactical rifle remained powerful and hard to obtain.

7. Infinite Warfare’s NV4

The NV4 assault rifle was one of the most commonly used weapons in Infinite Warfare, which is due to the gun being so versatile and easy to handle. Infinite Warfare also featured stat-based weapon variants, and while some of them were just gimmicky perks, the legendary Flatline variant of the NV4 provided the already-powerful assault rifle with unlimited range. Players could lay down in the spawn and kill their opponents across the map with laser-beam precision.

6. Advanced Warfare’s BAL-27


Image: Ozerec on YouTube

The BAL-27 assault rifle was an overpowered nuisance in Advanced Warfare’s multiplayer. The base version of the weapon was powerful, with a high fire rate and fast time-to-kill, but the gun was even more frustratingly effective with Advanced Warfare’s stat-based weapon variants, which players could only hope to obtain from loot boxes.

Advanced Warfare not only introduced advanced movement to Call of Duty, but also created the temporary trend of having DLC locked behind the random luck of loot boxes. The game’s “Supply Drop” loot boxes could be earned simply by playing the game, but additional Supply Drops could also be purchased as single loot boxes or even in bulk for $40 or more. The extra power behind the variants of BAL-27 could easily make players feel like they need to spend money to level the playing field.

The Obsidian Steed variant gave an additional damage boost to an already-overpowered weapon, and the Inferno variant increased the fire rate and hip-fire accuracy, making the assault rifle a melt machine at close-to-medium ranges. Not only was it easy to feel at a disadvantage for not using at least the base version of BAL-27, it felt even more frustrating for those unlucky players who were unable to get these high-rarity variants of the gun from supply drops.

5. Black Ops 3’s 205 Brecci

The 205 Brecci was a semi-automatic shotgun in Black Ops 3, which could guarantee players a two-hit kill, and the shots were consistent no matter if the gun was hip-fired or while aiming down sights. The 205 Brecci also had a pretty large magazine, making the shotgun a very spammy and overpowered weapon that never received a proper nerf by Treyarch.

4. Modern Warfare 2’s ACR


Image: Hectorlo on YouTube

The ACR was Modern Warfare 2’s most-popular assault rifle, which was mostly due to the weapon’s efficient damage range and lack of recoil. This was such an easy-to-handle assault rifle, and when paired with the red dot attachment, players were beaming each other across the map with the ACR. This is definitely one of Call of Duty’s most effortless assault rifles of all time.

3. World at War’s MP40


Image: Fortunate on YouTube

There have been several iterations of the MP40 submachine gun over the years, but Call of Duty: World at War’s version still stands out as the most overpowered version of this World War II-era gun. The gun was unlocked for everyone at a very early level, giving players access to a submachine gun with an impressive damage range that felt viable at any range. The SMG became even more powerful with the 64-round drum attachment and the Steady Aim perk.

2. Modern Warfare 2007’s M16A4


Image: Hectorlo on YouTube

The M16A4 burst-fire assault rifle from the original Modern Warfare game was a powerful weapon to use, as the gun featured little-to-no recoil and an impressive damage range. Even when Modern Warfare was remastered in 2016, the M16A4 was an absolute menace in multiplayer.

1. Modern Warfare 2’s Akimbo Model 1887


Image: Hectorlo on YouTube

When thinking of overpowered guns, longtime Call of Duty players will most likely recall the reign of terror caused by the Akimbo Model 1887 shotguns from 2009’s Modern Warfare 2. Modern Warfare 2 was one of the most unbalanced Call of Duty multiplayer experiences of all time, but nothing ever felt as broken as these dual-wielded shotguns with the fancy, Terminator 2-style twirling reload animation. The Akimbo Model 1887 shotguns arrived with the power and damage range to quite literally snipe players across the map, and even after a nerf to the damage range, these shotguns remained an overpowered menace that required players to keep their distance.

Honorable mention


Image: Hectorlo on YouTube

Modern Warfare 2’s “Noob tubes.” While not a gun itself, an honorable mention must be given to Modern Warfare 2’s grenade launcher attachment. A grenade launcher could be equipped to any gun in the game’s assault rifle class. Players could rack up kills immediately upon spawning with very little effort, and the ammo was unlimited when paired with the game’s One Man Army Pro perk.

This isn’t to say that there haven’t been other powerful guns in Call of Duty’s history. Certainly no one has forgotten the sheer power behind Modern Warfare 2019’s AS VAL or Infinite Warfare’s OSA assault rifle. Thankfully, developers are catching overpowered weapons and nerfing them before they can wreak havoc for too long, but the earlier days of Call of Duty will forever be remembered for having some of the most overpowered and unbalanced guns of all time.

Kompletter Artikel: Call Of Duty's Most Overpowered Weapons Of All Time, Ranked

Anti-Cheat Status Update – July 2022

BATTLEYE AND DATA BANS

With every update we bring our latest BattlEye and Data Ban numbers.
Here are our latest BattEye and Data Ban numbers, including data until the end of June.

CHEATFIXES

Throughout Vector Glare we’ve continued to fix cheats that are affecting players. Below you can see the fixes that have been deployed since our last Anti-Cheat Status Update.

• Instant kill players
• Forcing all other players to crash

We’ve also got multiple cheat fixes currently in the works. It’s too early to share details on what those are now, though we will be sharing more on these fixes in a future update.

PHONE NUMBER BLACKLISTING

Phone Number verification has been a part of Siege for some time now, and we’re continuously working to develop the feature, making it as robust as possible.

Phone Number Blacklisting is now an additional step that we’ve taken to reduce repeat offending by cheaters. Now that this is in place, banned cheaters will have the phone number that is associated with their accounts blacklisted, meaning that the same phone number cannot be used on another account.

HOW YOU CAN HELP
Report Cheaters In-Game

In-game reporting continues to be the best way to get your reports to us. If you’re reporting a cheater via another platform, the following can help us to identify and sanction them.

• Clear video or photo proof of the incident
• The offending player’s Username and User ID
• Match ID for any relevant matches
• Date and time of the incident

Think you might have seen a cheater? You can use Match Replay to double check.

RFF REPUTATION PENALTY

The Reverse Friendly Fire Reputation Penalty aims to reduce the impact that top offenders have on others by triggering counter measures when repeated abuse is detected.

Rollout Plan

Since Y7S2.2, we’ve been in a "grace period" where only warnings are triggered. The purpose of this grace period is to support and help our players adapt to the new system. Once this is over, counter measures will be enabled for repeat offenders.

Expected Behavior After Rollout

Players with a high number of friendly fire offences will firstly receive a warning. If a player continues to commit friendly fire offences after a warning has been issued, the RFF Reputation Penalty will be triggered, leading to the player having RFF automatically enabled for the next 30 matches.

Kompletter Artikel: Anti-Cheat Status Update – July 2022

Y7S2.2 PATCH NOTES

Below you will find the download sizes for each platform.

– Ubisoft Connect: 1.29 GB
– Steam: 1.6 MB
– Xbox One : 1.06 GB
– Xbox Series X : 1.41 GB
– PS4: 1.86 GB
– PS5: 1.15 GB

GAME HEALTH

REPUTATION PENALTY: REVERSE FRIENDLY FIRE

– Reputation Penalty has been added that activates Reverse Friendly Fire by default for players who injure too many teammates.
– Repeat offenders will receive a set of warnings notifying them of how they are seen by the system, and warn them to modify their play style before receiving a penalty.
– Reputation Penalty lasts multiple matches to address disruptive behavior in-game.  

BUG FIXES

GAMEPLAY

FIXED – Player is slowed and can’t sprint if they quickly trigger Melusi’s Banshee multiple times or step onto multiple of Lesion’s GU mines.

LEVEL DESIGN

FIXED – Multiple LOD issues on various maps.

FIXED – Exploit that causes players to teleport when trying to vault over a ledge at EXT Central Sub-roof on Clubhouse map

OPERATORS

FIXED – R.O.U. Projector VFX persists if the player is downed on the light screen.

FIXED – Grey drone filter stays on screen while looking through a teammate’s drone that is caught by Mozzie’s Pests.

USER EXPERIENCE

FIXED – Various UI issues.

FIXED – Various Caster Mode and Spectator issues.

FIXED – Various Shop, Customization and Battle Pass issues.

FIXED – Headphone icon is missing when a teammate talks in voice chat.

FIXED – Players can’t use text or voice chat in the After Action Report screen.

FIXED – Various issues with Privacy options and Streamer mode.

FIXED – Visual issues during end of round replay and kill cam if a player is eliminated by a Nitro Cell while prone on top of a hatch.

FIXED – Various audio issues in menu.

Kompletter Artikel: Y7S2.2 PATCH NOTES

Y7S2 MID-SEASON ROADMAP UPDATE

When we first revealed the {LINK REMOVED}Year 7 roadmap back in February, we mentioned that it would change and evolve with each season, as new content is added and features are reprioritized to adapt to the reality of developing for a live game. Alongside the reveal of {LINK REMOVED}Operation Vector Glare, we shared the first of these roadmap updates and today, we have another one to share.

From new and expanded content coming next season, to some features that have been delayed until Y7S4, read on to get a look at the updated roadmap, followed by the first details on what you can expect from these changes. Then, we’ll have more details to share during the Y7S3 reveal, so stay tuned.

ROADMAP UPDATES

MAP ADDED TO COMPETITIVE POOL

• Available Y7S3

Alongside the launch of this season, we let you know that the new map originally planned for Y7S3 would be pushed back to Y7S4. That being said, we wanted to share some good map-related news with you.

Next season, we’ll be adding a map to the competitive map pool. We’re not sharing any specifics quite yet, but what we can say is that it’s a map you’ve played before, it was part of an event, and you have never seen it in comp. What do you think it is?

DELAYED FEATURES

• Ranked 2.0 release shifting from Y7S3 to Y7S4
• Restrictions on voice chat shifting from Y7S3 to Y7S4
• Reputation Score display beta shifting from Y7S3 to Y7S4

We’ve mentioned it before, but sometimes, the reality of working on a live game means features have to be delayed in order to ensure they meet the quality standards you expect. This is one of those cases.

As Y7S3 approached, we realized Ranked 2.0 would benefit from a little more time, so we’ve made the difficult decision to push its release back by a season. This way, we can ensure that the revamp to Ranked that you get in Y7S4 is the strongest it can possibly be.

Similar to the above shift, we made the decision to delay two aspects of Reputation System from Y7S3 to Y7S4 in order to meet the demands of live game development. These include the restrictions on voice chat and Reputation Score display beta.

Keeping with the topic of Player Behavior’s upcoming features, we’re happy to report that the ability to submit cheat reports from match replays and restrictions on text chat remain on track and will release with Y7S3 as planned.

MAJOR BALANCING CHANGES

• Available Y7S3

We previously mentioned that we’ve been actively investigating the imbalance of LMGs and Finka’s role in the meta and plan to deliver tweaks to them with Y7S3. This is still on track, and will come as part of a bigger update to Siege’s moment-to-moment balance than we typically release in a single season.

This is a big part of the reason why we made the decision to forego a mid-season balancing patch this season. The changes that will now come with Y7S3 interlock with one another in such a way that we feel the best way to experience and adapt to them is as a single package. One change that players can look forward to as part of this update is the addition of impact EMP grenades to some Operators’ loadouts.

We’re excited to share more soon, so stay tuned for the Y7S3 reveal for a full breakdown of the changes coming your way.


Follow us and share your feedback on Twitter, {LINK REMOVED}Instagram, Reddit, {LINK REMOVED}Discord, {LINK REMOVED}Facebook and on our {LINK REMOVED}forums.

Kompletter Artikel: Y7S2 MID-SEASON ROADMAP UPDATE

Anti-Cheat Status Update – June 2022

BATTLEYE AND DATA BANS

With every update we bring our latest BattlEye and Data Ban numbers.
Here, our ban numbers include the full month of May.

RECENT FIXES

With the release of Vector Glare, we’ve deployed a number of fixes that put a stop to cheats that have been affecting players. These include:

• Instant kill teammates
• Verifying gadget ownership – Stealing the defuser and gadgets
• Infinite ammo
• Killing teammates not counted as team kills
• Shooting without a weapon equipped – possible in certain circumstances

DATA BANS UPDATE

We’re currently working on changing how we process the data involved with data bans, and we’re adjusting the related thresholds. As part of this change, we’ll also be adding extra data points, which will help us to pinpoint cheaters. We want to make sure we’re catching as many cheaters as possible without the chance of false positives.

These changes may take some time, and we’ll provide more updates when we’re ready.
We’re confident in using data bans as one of our solutions to cheating, and it’s a method that we’re always working to advance.

HOW YOU CAN HELP
Report Cheaters In-Game

In-game reporting continues to be the best way to get your reports to us. If you’re reporting a cheater via another platform, the following can help us to identify and sanction them.

• Clear video or photo proof of the incident
• The offending player’s Username and User ID
• Match ID for any relevant matches
• Date and time of the incident

Can’t see a cheater’s real username due to Privacy Mode and want to report them to us on another platform? Match ID is the key!

ABANDONMENT SANCTION ERRORS

We’re aware that players are not currently receiving the abandonment sanction timing in the main menu, with affected playlists remaining unlocked in the menus. This means that players are still able to start the matchmaking process, resulting in a matchmaking failure, and an error code (2-0x0000D00C).

Our Player Behavior team is aware of this issue and have identified a fix, which is planned to be deployed this week, with exact timing to come. This will re-enable these abandonment sanction banners, allowing players to see when such a sanction is in place.

Kompletter Artikel: Anti-Cheat Status Update – June 2022

SIXTH GUARDIAN CHARITY PROGRAM Y7S2 ILGA World

Coming hot on the heels of the launch of Operation Vector Glare, we’re excited to unveil the latest addition to the Sixth Guardian Program[news.ubisoft.com]! If you’re new to this program, it aims to support a charity via the sales of an in-game bundle, with 100% of net proceeds (with a minimum of $6 USD per bundle sold) going to the charity. Your purchases help directly support a charity and help a diverse range of causes. Together, we hope to unite the Rainbow Six Siege community and make a positive change outside of our game.

Since the program’s launch in 2020, together with our community, we have raised over $350,000 USD for charity! Big thanks once again to our past Sixth Guardian partners: AbleGamers Charity[ablegamers.org], Stack Up[www.stackup.org], and Indspire[indspire.ca].

The Siege team is excited to reveal that our latest partner is the fantastic charity, ILGA World[ilga.org]. Over the course of Operation Vector Glare and the following season, players will be able to purchase this Osa Sixth Guardian Bundle as a way of supporting their mission. Representing more than 1,800 organizations in over 160 countries and territories, ILGA World supports human rights for lesbian, gay, bisexual, trans, intersex and queer people through advocacy, research, trainings, and awareness campaigns. In their words, “we want a world where the human rights of all are respected and where everyone can live in equality and freedom: a world where global justice and equity are assured and established regardless of people’s sexual orientations, gender identities, gender expressions and sex characteristics.” We’re beyond excited to be working with them on this and feel they’re a great fit for a bundle focused on Osa.

This bundle features a set of cosmetics focused on Osa, all featuring ILGA World’s distinctive colors and Sixth Guardian branding. Specifically, the set includes:

  • "Sixth Guardian Glory" Uniform
  • "Sixth Guardian Glory " Headgear
  • “Sixth Guardian Glory” Background Card
  • "Sixth Guardian Osa" Charm

The bundle is available for a limited time over the course of the next two seasons, so make sure to check it out before Season 3 ends!

If you’d like to donate directly to further support ILGA World, click here[ilga.org] to go straight to their Donate page.

Learn more about ILGA World – https://ilga.org/

Kompletter Artikel: SIXTH GUARDIAN CHARITY PROGRAM Y7S2 ILGA World

Y7S2 Vector Glare Patch Notes Addendum

Operation Vector Glare Season Patch Notes: https://rainbow6.com/VectorGlare

Y7S1 PATCH SIZE

Find the download sizes for each platform below.

  • Steam: 4.9GB
  • Ubisoft Connect: 4.8GB
  • Xbox One: 4.39GB
  • Xbox Series X: 4.63GB
  • PS4: 4.93GB
  • PS5: 4.58GB

TWEAKS AND IMPROVEMENTS

MATCH OUTCOME

  • We are reintroducing the previous result texts and adding small visual tweaks to the match outcome screen.

ANTI-CHEAT

  • Reenabling validations on the game server to prevent cheater from shooting through ballistic shields.
BUG FIXES
GAMEPLAY

FIXED – The defuser doesn’t automatically drop when the Operator carrying it is downed.
FIXED – Melee hits do not register on a shield that is clipping through a surface.
FIXED – The interaction between Sens’ R.O.U. Projector System and Aruni’s Surya Gates causes the game to crash.
FIXED – Vigil’s ERC7 activation sound can be heard from anywhere on the Map by the Attackers’ drones.
FIXED – Defuser disappears if the player who has it crashes during the droning phase.
FIXED – Various destruction and clipping issues.
FIXED – Blood splatters are not being displayed when shooting an enemy with M249, SR-25 and DP27.
FIXED – Wamai MAG-NET can catch attacker gadgets that have already stuck.
FIXED – Attackers can fall off the roof by interrupting the rappel animation.
FIXED – The planted bomb sound effect is missing for some players after the defuser is dropped in a site and then planted in the other site.
FIXED – Player can get stuck in their drone when preparation phase ends.
FIXED – VFX for camera switch will show when another player switches to a camera you are on.
FIXED – Normal cameras can scan (red ping) enemies through Sens’ Light Screen without seeing them.
FIXED – Operators can discover the game mode objective through Sens’ Light Screen without seeing them.
FIXED – Sens’ Light Screen is invisible to players reconnecting to the game if it was deployed before the reconnection.
FIXED – AI in PVE Lonewolf Ignores Sens’ Light Screen.
FIXED – Defenders see the R.O.U. Projectors as friendly gadgets when using the Smart Ping on the Light Screen.
FIXED – VFX for camera switch will show when another player switches to a camera you are on.

LEVEL DESIGN

FIXED – Multiple LOD issues on Emerald Plains map.
FIXED – Various collision issues on Emerald Plains map.
FIXED – Multiple LOD issues on Close Quarter map.
FIXED – Multiple LOD issues on Shooting Range game mode.
FIXED – Multiple LOD issues on various maps.

OPERATORS

SENS
FIXED – Sens’ R.O.U. Projector System moves Player sideways when it hits the operator after bouncing off an obstacle.
FIXED – Some parts of Sens’ Light Screen will stay visible for 2 seconds upon the auto destruction of their gadget.
FIXED – Sens’ R.O.U. Projector System is not affected by Mute’s Signal Disruptor.
FIXED – Sens does not receive the "Peek a Boo" kill bonus for killing an enemy after passing through a Light Screen.
FIXED – The trajectory of the R.O.U. Projector System curves when deployed underneath a barricade that faces the Player.
FIXED – Various collision issues with the R.O.U. Projector System.

ADDITIONAL FIXES
FIXED – Caveira’s Luison damage in-game is 55 instead of 65.
FIXED – Glaz’s sight and the bullet origin are offset if the Holo A sight is equipped.
FIXED – The feedback marker for Thunderbird’s Kona station isn’t visible from a certain distance.
FIXED – Red Dot B is not aligned when aiming down sight with the SPAS-15.
FIXED – Incorrect animation for Osa’s Talon-8 Shield when picking up from a window.
FIXED – The explosion reverb of Kapkan’s EDD is always the same despite the size of the room.
FIXED – Nomad’s Airjab Launcher laser is not disabled when Nomad is affected by EMP.
FIXED – IQ’s EFD displays the electrical waves on hacked defenders’ cameras while in Signal Lost state.
FIXED – Iana’s warning message is displayed while the gadget is recharging or affected by EMP.
FIXED – Valkyrie’s camera in "losing signal state" is not displayed if the operator is in affected by EMP.
FIXED – Blitz’s warning message is displayed while the shield is in cooldown and when in disabled state.
FIXED – Sens POF-9 ADS time is faster than other Assault Rifle.
FIXED – Sens’ last two projectors of the R.O.U. Projector System are not in synchronized with the rest when despawning.
FIXED – Various VFX issues with the R.O.U. Projector System.
FIXED – Various Azami Kiba Barrier issues.
FIXED – Various weapon VFX issues.
FIXED – Various operator VFX issues.

USER EXPERIENCE

FIXED – During match replay, rewinding while watching a player’s POV will move the character through all locations it has been in quick succession.
FIXED – In a Bomb custom game, the plant time is 4 seconds no matter the custom game’s setting.
FIXED – Voice and text chat issues in Close Quarter discovery playlist.
FIXED – Scoreboard text chat mute button is not disabled in Team Deathmatch.
FIXED – End of Match message displays Victory for the defeated team.
FIXED – Subtitles are not present during the intro cinematic for new accounts.
FIXED – Windows cursor remains stuck on screen, blocking camera movement.
FIXED – Left and Right Dead Zone option doesn’t apply immediately if changed in game.
FIXED – Mute button is greyed out for some players in game.
FIXED – Several weapons are missing their 2D thumbnails.
FIXED – Purchased elite skins do not show up as owned after purchase.
FIXED – Launching the game on PC using PS4 or PS5 gamepad and swapping to an Xbox controller will lead to input loss from new connected device.
FIXED – Various UI issues.
FIXED – Various customization issues.
FIXED – Various custom match issues.
FIXED – Various match replay issues.
FIXED – Various Caster Mode issues.
FIXED – Various Audio and SFX issues.
FIXED – Various Spectator issues.
FIXED – Various Localization issues.
FIXED – Various shop issues.
FIXED – Various FOV issues on console.

Kompletter Artikel: Y7S2 Vector Glare Patch Notes Addendum