Modern Warfare 2 Is "Most Advanced" CoD Game Ever, Activision Says

In its latest investor’s call, Activision Blizzard began hyping up the upcoming release of Call of Duty: Modern Warfare 2. The company described the sequel to 2019’s Modern Warfare as “the most advanced experience” in the history of the franchise.

Activision also added that a refreshed Warzone was still in development, and is being built from the ground up alongside Modern Warfare 2. The free-to-play FPS battle royale will also have several “groundbreaking innovations” that will be revealed later this year, Activision added.

Elsewhere in the Activision briefing, the company revealed that Call of Duty: Vanguard sales were less than the previous game, Black Ops Cold War. Between developing Warzone 2 and Modern Warfare 2, Activision is also working on expanding Warzone 2 onto mobile platforms.

In other Warzone news, Caldera island is about to see a Godzilla and Kong rematch. Activision has teased map changes and secrets to uncover on Caldera before the titans arrive, as well as a new Gulag location for Season 3.

Season 3: Classified Arms will go live after the Vanguard and Warzone updates arrive on April 26 at 9 AM PT / 12 PM ET. Here’s a breakdown of everything confirmed for Season 3 for the games, which will see a new Ice Axe melee weapon added and unlocked through an in-game challenge.

Kompletter Artikel: Modern Warfare 2 Is "Most Advanced" CoD Game Ever, Activision Says


Y7S1.2 will release on April 19 on all platforms. For additional information and further details on the changes listed below, please see our Y7S1.2 Designer’s Notes[].


Below you will find the download sizes for each platform.
• Ubisoft Connect: 3.75 GB
• Steam: 1.9 GB
• Xbox One: 2.46 GB
• Xbox Series X: 2.61 GB
• PS4: 2.98 GB
• PS5: 2.32 GB


• Added Emerald Plains to Ranked, Unranked, Quick Match, Team Deathmatch, Newcomer and Lone Wolf PVE map playlists.
• A blog post with more details about Emerald Plains will be coming soon and can be found here[].


• Bandit can now attach multiple batteries to the same surface or device.


• Added Claymore (removed Breaching Charges).


• Gridlock now has 4 Trax canisters (from 3).


• Recovery time from knock-back effects is now 1.25s (from 2s).
• Operators will now remain prone after recovering from a knock-back effect.


• Increased duration and cooldown of Glance Smart Glasses to 20s each (from 10s).


• Reduced duration of the Candelas flash to 1.4s (from 2.8s).
• Increased the number of Candelas to 4 (from 3).


• Increased the number of Claymores to 2 (from 1).


• Added Field of View slider on console (PS4, PS5, Xbox One & Xbox Series S/X).
• Please note, setting the field of view above 60 may result in lower frame rate and some graphical issues.


Map Rotations
• Removed Outback from the Newcomer playlist.


FIXED – Various Team Deathmatch issues.
FIXED – Players are not getting points for destroying drones during "Prep Phase".
FIXED – Operators are receiving damage after being pushed through a destroyed wall by Nomad or Oryx.
FIXED – Operators affected by Capitão’s Asphyxiation Bolt still take damage after the fire disappears and Capitão exits the game.
FIXED – Montagne will retain his Ballistic shield equipped if Oryx pushes him while retracting the Shield.
FIXED – Defenders can see Jackal footprints in support mode after reconnecting.
FIXED – Various LOD issues on Emerald Plains map.
FIXED – Various LOD issues on multiple maps.


FIXED – Various Azami Kiba Barrier issues.
FIXED – Deployable gadgets get destroyed when Kapkan deploys his EDD in their proximity.
FIXED – Tachanka can kill the hostage when the Hostage Death setting is turned off.
FIXED – Various operator VFX issues.


FIXED – Various Localization issues.
FIXED – Various Customization issues.
FIXED – Various UI issues.
FIXED – Various Shop issues.
FIXED – Various Audio and SFX issues.
FIXED – Various Battle Pass issues.
FIXED – Missing blood particles when taking damage.
FIXED – Various key binding issues.
FIXED – Multiple playlist and matchmaking issues.

Kompletter Artikel: Y7S1.2 PATCH NOTES


In this latest edition of Designer’s Notes, we’ll go into more detail about the balancing changes that’ll come with Demon Veil’s mid-season balancing update and give you an insight into the reasons behind these changes.
For more information on all the updates, changes and content that was released with Demon Veil, check out the seasonal patch notes here[].



Please note that we are using presence to gauge the popularity of an Operator. This notion had to be introduced to reflect the implementation of the pick & ban.
Presence definition: pick rate of an Operator when not banned. Win Delta: The Win Delta is aggregated from Operator’s Win Deltas per Bomb Site.


  • Bandit can deploy multiple batteries on the same reinforcement or gadget

Population targeted by this change: Top Ranked.

We’ve all been there – you’re Bandit tricking a reinforcement but your battery gets hit with an EMP. Having to pick up your battery in order to place a new one can be a pain, so we’ve made a quality of life change to smooth out this system. Bandit can now attach multiple batteries to a single surface or gadget, making the process of re-upping his electrical charge after a battery is disabled more streamlined.
Since this interaction is core to the experience of playing Bandit, it made sense on our side to remove the unnecessary friction (and logical inconsistency) of only being able to have a single battery attached to a given surface. Instead, in the heat of an engagement we would rather let players focus on their tricking strategy, rather than forcing them to micromanage an arbitrary mechanic that takes them out of the moment.

  • Added Claymore (removed Breaching Charges)

Population targeted by this change: Casual.

We previously tweaked Blackbeard’s primary gadget to tone down his aggressive playstyle a little, but we hear you. That nerf hit him quite hard and thanks to a loadout that didn’t vibe with the change, he’s been in a limbo state. To better match his ability to effectively hold flanks and rotations while sticking back in an encounter, we’ve switched his Breaching Charges with Claymores.
This should help give him a better sense of safety while hanging back without having to rely on his teammates, especially given the Claymore buff detailed below. This should be especially true on maps that feature a lot of rappelling, as he can protect himself from runouts while focusing on his attack strategy and providing firing support to his team.

  • Increased number of Trax canisters to 4 (from 3)

Population targeted by this change: Top Ranked.

We’re hoping to make Gridlock a more reliable Operator pick for covering flanks. Right now, Ops like Nomad end up being more consistent – and while that may still be the case efficacy-wise, this buff will allow Gridlock to cover a more extensive area and give Defenders more trouble per square foot, so to speak.

  • Pushed operators can remain prone and recover control of the character faster
  • Recovery time reduced to 1.25s (from 2s)

Population targeted by this change: Casual.

We’re looking at this change in hopes of making knock-back effects less guaranteed kills and give more room for the affected players to react and survive, either by responding to the threat from the prone position or just being able to escape from some otherwise last-second situations. All of this will more so affect Nomad rather than Oryx due to the frequency and type of encounters, but the change will impact both Operators.

  • Smoke is vulnerable to his own toxic gas

Population targeted by this change: Casual.

While this change is pretty explicitly a nerf, it mainly targets what is essentially a special immunity just for Smoke. Adding this vulnerability should make it more obvious at a glance how abilities affect all Operators, even if they are technically wearing a gas mask. Removing Smoke’s immunity also impacts the most hyper-aggressive Smoke players. The gas can still be used for area denial and to apply pressure, but Smoke can no longer prowl through that denied area without paying a cost.

  • Increased duration of the ability to 20s (from 10s)
  • Increased cooldown to 20s (from 10s)

Population targeted by this change: Casual.

This change is half buff and half quality of life improvement. We’re hoping that it will better cement Warden as a hard-counter to smoke plants and Operators like Ying. Warden will still be mostly situational, but this should make his Glance Smart Glasses easier to handle in terms of timing.

  • Reduced duration of the flash to 1.4s (from 2.8s)
  • Increased the number of Candelas to 4 (from 3)

Population targeted by this change: Casual.

Long-time players may recognize this as a previously reverted change from a past patch. The rationale remains the same, since the impact of a single Candela may be lesser, but with an additional use, we’re hoping the overall kit remains net-neutral when looking at the overall time targets can be flashed for. It should be noted the lesser duration also applies to allies. That in mind, we’ll be closely following Ying to see how this influences her place in the game, especially how she interacts with Operators like Wamai, Jäger, and Warden (especially with his buff as seen above), as well as the interplay with the attacker repick mechanic at large.

  • Increased number of units to 2 (from 1)
  • Operators affected: Thatcher, Ash, Twitch, IQ, Blackbeard, Capitão, Jackal, Zofia, Lion, Maverick, Kali, Ace, Zero, Flores, Osa

Population targeted by this change: Top Ranked.

This is a pretty substantial buff to the opportunity potential of the Claymore, if not its solo performance. The main purpose here is to allow a greater selection of Operators to "block" two different flanks without needing to bring along a dedicated Operator like Nomad or Gridlock. We think this change may make Claymores a more appealing selection in some – but not all – cases, ultimately making it a more viable choice compared to grenades which currently dominate the scene.
Picking Claymores still means that the Operator is not bringing stuns, smokes, or frags; making that tradeoff for a gadget to cover against flanks can make roaming strategies for Defenders more dangerous, especially on maps like Bank or Kafe. We also feel that the affected Ops could use a bit more versatility in their roles if the right situation calls for it by making that gadget swap. With all that in mind, we will of course be closely watching this change and other tangential adjustments at all skill levels in the weeks to come.

Try out the latest Siege updates on the Test Server and don’t hesitate to report any bugs or issues you encounter on the new and improved R6Fix[].

Follow us and share your feedback on TwitterRedditFacebook[] and on our forums[].

Kompletter Artikel: Y7S1.2 DESIGNER'S NOTES


  • Ubisoft Connect: 1.84 GB
  • Steam: 1.1 GB
  • Xbox One: 1.43 GB
  • Xbox Series X: 1.76 GB
  • PS4: 2.17 GB
  • PS5: 1.51 GB


As mentioned in our thread on the subject, Y7S1.1 includes several fixes for ongoing issues. However, some in some cases, specific problems may still occur in very specific situations.
FIXED – Footsteps SFX are inconsistent when the operator is running.
This includes enemies sounding like they are right next you, even when on the opposite side of the map or a different floor. This may still occur in some niche situations while in drone cam.
FIXED – Gunfire SFX loops infinitely in TDM.
A fix to mitigate this issue is in place, though the problem may continue to occur albeit les frequently.
FIXED – Audio quality decreases before the game crashes.



FIXED – An occasional error when attempting to repick an attacker after switching to another player’s drone.
FIXED – Team killing a player who joins a match in-progress causes the Reverse Friendly Fire icon to appear for the killed player instead of the team killer in the next round.


FIXED – Attackers and Defenders on the same team in TDM have louder SFX in-game.
FIXED – Players can aim down sights during the Victory Screen in TDM.
FIXED – Promotional video is shown before finishing introductory TDM video.
FIXED – Player cards are only visible on first death.
FIXED – Victory dances appear broken on operators with removed gadget models.
FIXED – Respawn timer is longer than the visible countdown.


FIXED – Mira’s Black Mirror’s canister is breakable from the opaque side of the Mirror with a melee hit.
FIXED – Azami’s Kiba Barriers don’t destroy damaged barricades when the Barrier deploys.
FIXED – Amaru can’t use Garra Hook on a hatch when a Kiba Barrier covers the hatch from the bottom.
FIXED – Placing a Deployable Shield on top of a Kiba Barrier that’s near a destroyed hatch destroys both devices.
FIXED – Going up a hatch covered by a Kiba Barrier doesn’t destroy the Barrier.
FIXED – Azami’s Kiba Barrier can create small platforms to stand on in various locations.
FIXED – Operators can land in a prone position on their stomach after being hit with a pushback effect.
FIXED – Collision, destruction, clipping, and lighting issues for various Operators.
FIXED – Various VFX and SFX issues with Operators and devices.


FIXED – OTs-03 weapon sights have a placeholder texture.
FIXED – A second scope appears inside of the 3.0x and 2.0x scopes when the Sentinel Spirit weapon attachment skin is equipped.
FIXED – Several headgears and uniforms are incorrectly named "Default" for various Operators.
FIXED – "Reconnect" prompt is displayed for a minute after completing the match if the player reconnected once during the game.
FIXED – "Jynxzi" Streamer Charm is missing from the game.
FIXED – Privacy Mode options are not greyed out when a match is ongoing.
FIXED – The thumbnail for Ace’s Elite skin shows Melusi in the shop instead.
FIXED – Missing 3D preview for shield skins in the shop’s Weapon Skins category.
FIXED – Duplicate items from the Lord Tachanka Bundle do not give renown to the player.
FIXED – Joining an in-progress ban phase on the banning team results in missing UI elements.
FIXED – The last viewed pack is shown by default in the carousel when returning to the Pack Manager.
FIXED – End of match report message is incorrect in the case of a draw.
FIXED – Azami appears to still have a process if unlocked via the Premium Battle Pass.
FIXED – Various issues with Montagne’s MTG MK.II Elite set.
FIXED – Various clipping and visual issues for cosmetics.
FIXED – Various Battle Pass and challenge issues.
FIXED – Various customization issues.
FIXED – Various UI and UX issues.
FIXED – Various localization issues.

Kompletter Artikel: Y7S1.1 PATCH NOTES


After an amazing first year in collaboration with SAU_SIEGE[], Sunstark[], FrAgMenT[], and Pericote[], we are happy to present to you with another Community Artist Bundle that will be available during Y7S1.
With this program, we want to celebrate our amazingly creative and dedicated community artists and give them the chance to have their art styles represented in-game. Each chosen artist will have the opportunity to design a full set for an operator of their choice and the resulting bundles will become available during Year 7 and beyond.
To start Year 7, shinosaaaaaaang has designed a bundle for the Japanese operator Echo!

Shinosaaaaaaang’s Echo Operator Bundle includes:

  • Uniform
  • Headgear
  • MP5SD weapon skin
  • Charm

The shinosaaaaaaang Operator Bundle will be available via Prime Gaming for a limited time, starting from Monday, March 23rd.
Prime Gaming members will be able to claim this exclusive set for free. If you’re not a Prime member yet, you can sign up for a free trial.
A Renown Booster is currently available from Prime Gaming until March 23rd, so don’t forget to claim this too!

Here’s how you can get these Prime Gaming offers:

  • Link your Ubisoft and Amazon accounts here[].
  • Redeem the respective offer through Prime Gaming here[].
  • Receive the content automatically in-game within 48 hours.


Shinosaaaaaaang, also known as Shino, collaborated with Ubisoft back in 2018 and 2019, and is now back with a brand-new design for Echo!
Shino, an artist from Japan, has been drawing original art and fan art for almost 40 years, with her work ranging from Rainbow Six Siege to Demon Slayer. Her artworks depict many different themes and worlds, as she bases her creations on present and past inspirations. To quote Shino herself: “My art style is addictive like a sweet trap; once you are hooked, there’s no going back”.
Where does her inspiration for this bundle comes from? To echo the Yokai Drone gadget, Shino has based her design on a traditional Japanese Yokai. She drew inspiration from the Karasu Tengu, depicting the black feathers of the crow-like Yokai.
Don’t forget to follow shinosaaaaaaang on Twitter and Instagram[] to stay up to date with her content and discover her world further.


What is the Community Artist Bundle Program?
The Community Artist Bundle Program launched in Y6S1 and it brings operator bundles created by some of our most talented and dedicated Siege fan artists into the game.

I’m a Siege fan artist too – what can I do to get selected as well?
Given the length of our production cycle for in-game content, the fan artists for Year 7 have already been determined. However, we are always on the lookout for future participants. If your goal is to see your bundle in-game, continue showing us your passion and strive to be an outstanding member of the Siege community. We have multiple ways for our dedicated community artists to get more involved with the game, such as the Siege Champions Program[].

How can I get the Y7S1 shinosaaaaaaang Operator bundle?
Link your Ubisoft account with your Amazon account here[] and claim the Operator set through Prime Gaming[http//%28https] starting from March 23rd. After successfully redeeming the content, it will be available in your in-game inventory within 48 hours. Players must have Echo available as an operator.

Can I buy the shinosaaaaaaang Operator Bundle with Renown or R6 Credits as well?
The shinosaaaaaaang Operator Bundle is exclusive to Prime Gaming for a limited time only and can be obtained via the Prime Gaming offer as described above. Prime Gaming is included for free with Amazon Prime, and free trials are available for new users.

Will this offer be available on all platforms?
Yes, it can be redeemed on PC, Xbox One, Xbox Series S|X, PlayStation 4, PlayStation 5, Amazon Luna, and Google Stadia.

How long will this offer be available?
Following its release on March 23rd, you have one month to claim this offer via Prime Gaming.

I don’t see my rewards.
If you’re having trouble redeeming your shinosaaaaaaang Operator Bundle, please contact our support[].

For more information about Prime Gaming, visit the Prime Gaming FAQ[].


Y7S1 Demon Veil Patch Notes Addendum

You can find here the updates and fixes made over the course of the Y7S1 Season Test Server. For the full Demon Veil Patch Notes, click here[].


Find the download sizes for each platform below.

  • Ubisoft Connect: 4.4 GB
  • Steam: 3.8 GB
  • Xbox One: 13.82 GB
  • Xbox Series X: 13.17 GB
  • PS4: 5.17 GB
  • PS5: 4.66 GB


FIXED – Camera is zoomed out while aiming down sights with the Reflex B sight equipped.
FIXED – Entering Observation Tools will default to security cameras if one of a player’s Observation Tools was picked up or destroyed.
FIXED – Unable to pick up some devices that are deployed into small spaces.
FIXED – Camera goes out of bounds if watching a kill cam when the end of round replay begins.
FIXED – Windows don’t break when deploying a device on a barricade.
FIXED – After spawning, crosshairs can sometimes remain visible while aiming down sights.
FIXED – Camera goes out of bounds for Attackers in support mode when the last Attacker is eliminated and there are no Observation Tools on their team.
FIXED – Bulletproof Camera EMP burst disables electronic map objects for 15 seconds instead of 6 seconds.
FIXED – Bulletproof Camera EMP burst can destroy fragile map objects.
FIXED – Crosshairs of the Reflex B sight are obstructed by the iron sights of various weapons.
FIXED – Defuser disappears if an Attacker picks up the defuser and disconnects between Attacker lock and the start of the Action Phase.
FIXED – SPAS-15 shotgun has no reticle for some non-magnifying sights.
FIXED – Enemy AI doesn’t interact with Azami’s Kiba Barriers.


FIXED – Multiple LOD issues on various maps.
FIXED – Azami’s Kiba Barrier doesn’t break when the breakable wall it’s deployed on is completely destroyed.

FIXED – Valkyrie’s Black Eye doesn’t lose signal when thrown onto the garage door outside at EXT Garage Ramp on Bank map.

FIXED – Ceiling decals in 1F Blue Bar aren’t destroyed when destroying the floor in 2F Billiard floor on Coastline map.
FIXED – Valkyrie’s Black Eye loses signal on the ceilings of various second floor rooms on Coastline map.

FIXED – Players can defuse the same bomb site twice to win a Training Grounds match on Favela map.

FIXED – Valkyrie’s Black Eye doesn’t lose signal when thrown outside onto the bottom of 2F Upper Bridge on Kanal map.

FIXED – Azami’s Kiba Barrier can allow players to get inside the shark on Outback map.

FIXED – Valkyrie’s Black Eye loses signal at 1F Yellow Corridor drone vent on Theme Park map.

FIXED – Ace’s S.E.L.M.A. Aqua Breacher activates when deployed on the indestructible floor in 1F Lounge on Tower map.


FIXED – Various Operators are missing some non-magnifying weapon sights.
FIXED – Various modelling and clipping issues.
FIXED – Various animation issues.

FIXED – Ace’s S.E.L.M.A. Aqua Breacher has no SFX when equipped and held.

FIXED – Aruni’s MK14 EBR is missing Muzzle Brake from weapon barrels.

FIXED – Azami’s Kiba Barrier doesn’t collapse when an operator stands on it.
FIXED – Azami’s Kiba Barrier deployment VFX are visible on the opposite side of the wall it’s deployed on.
FIXED – Azami’s Kiba Barrier deployment VFX are visible from the other side of walls.
FIXED – Azami’s Kiba Barrier deployment VFX aren’t visible when watching a match replay.
FIXED – Azami’s Kiba Barrier destroys Goyo’s Volcán Canisters when it expands.
FIXED – Azami’s Kiba Barrier doesn’t destroy the canister of Mira’s Black Mirror when it expands, making the canister indestructible.
FIXED – Azami’s Kiba Barrier doesn’t break when an Operator stands on it if it was deployed on a hatch that gets destroyed afterward.
FIXED – Azami’s Kiba Barrier doesn’t break when an Attacker exits rappel through the Barrier.
FIXED – Azami’s Kiba Barrier can sometimes prevent vaulting through windows when it’s deployed on a ceiling.

FIXED – Bandit’s Shock Wire can’t be deployed on a reinforced hatch when another device is in the center of it.

FIXED – Incendiary bolts from Capitão’s Tactical Crossbow don’t disappear when Capitão disconnects.

FIXED – Caveira’s SPAS-15 Reflex C sight is incorrectly attached to the weapon.

FIXED – Flores’ RCE-Ratero Charge floats midair when affected by Mute’s Signal Disruptor while jumping.
FIXED – Activating Flores’ RCE-Ratero Charge changes the Observation Tool that an Operator was viewing.

FIXED – Fuze’s AK12 is missing Scope 2.0x from weapon sights.
FIXED – Fuze’s Cluster Charge can be deployed on an angle where a reinforced and indestructible wall meet.

FIXED – Defenders lose the round and Goyo gets a Friendly Fire penalty if an Attacker moves the hostage near a Volcán Canister and disconnects after deploying a device to destroy the canister.

FIXED – IQ’s Electronics Detector can detect Azami’s Kiba Barrier when the kunai is the environment but undeployed.

FIXED – Bullet impact visuals appear on both of Maestro’s Evil Eyes when only one is shot.

FIXED – Maverick’s Breaching Torch is unable to breach a reinforced wall when an Operator’s shield is pressed against the other side.

FIXED – Melusi’s Banshee detects Operators through Azami’s Kiba Barrier.

FIXED – Osa’s Talon-8 Shield remains visible if it’s destroyed by Maverick’s Breaching Torch during deployment.

FIXED – Pulse’s Cardiac Sensor can’t be unequipped after a player equips it and immediately swaps to a gadget.

FIXED – Tachanka’s DP27 has no reticle when aiming down some non-magnifying sights.

FIXED – Defenders lose the round and Wamai gets a Friendly Fire penalty if an Attacker moves the hostage near Wamai’s MAG-Net and disconnects after deploying a device to destroy the MAG-Net.

FIXED – Ying is unable to vault while holding a Candela.

FIXED – Zero’s SC3000K has access to Scope 2.5x A in weapon sights.


FIXED – Some unique ability previews are missing during the Preparation Phase.
FIXED – Privacy Options can be reset to default while the player is in the middle of a match.
FIXED – "View Fullscreen" button doesn’t work for unique abilities and victory celebrations when selected using a mouse.
FIXED – Duplicated pop-ups for Team Deathmatch can appear on game launch.
FIXED – The Home section background is sometimes replaced by a black screen after exiting the Notifications section.
FIXED – The last Operator eliminated at the end of a match doesn’t appear eliminated on the scoreboard.
FIXED – Team Deathmatch playlist pop-up appears before the intro cinematic finishes.
FIXED – Players can join an in-progress Team Deathmatch match when there is less than 2 minutes left in the round or when 3/4 of the total eliminations has been reached.
FIXED – Long delay between the end of a Custom Local Team Deathmatch match and when the MVP starts.
FIXED – Player usernames aren’t display during the MVP of a Team Deathmatch match.
FIXED – Screen resolution slider for Display options can become unresponsive.
FIXED – Crash occurs when multiple players repeatedly switch Operators while the lobby is paused by the host.
FIXED – Various UI issues.
FIXED – Various localization issues.
FIXED – Various customization issues.
FIXED – Various VFX and SFX issues.
FIXED – Overall game performance.


FIXED – Gunshot audio replays every time a Match Replay is rewound.
FIXED – Player isn’t returned to the Watch section at the end of a match replay.
FIXED – Match Replay experiences long loading times when transitioning between rounds if the rewind and pause buttons are pressed repeatedly as the round ends.
FIXED – Match Replay recordings aren’t created for Testing Grounds matches on the Test Server.
FIXED – Various Match Replay camera issues.

Kompletter Artikel: Y7S1 Demon Veil Patch Notes Addendum

New Rainbow Six Siege Streamer Charms for Y7S1!


Announcing the next Streamer Charms!

Each season will bring the release of new charms, as well as a return of the streamer’s charms from previous seasons!








How to acquire charms

These charms are only available by subscribing to the respective streamer’s Twitch channel with a linked Uplay account. For more information on how to link your Uplay and Twitch account, as well as opt in for Twitch Drops, please refer to {LINK REMOVED}this FAQ.

How to get involved

We are always on the lookout for additional content creators to add to the program and will be exploring new candidates in 2022. If your goal is to see your charm in game, we use the following criteria to begin the selection process for potential candidates:

Requirements to be considered
– Approximately 350+ concurrent viewers – preferable.
– Average of 10 Rainbow Six streams per month.
– Average of 20 hours of Rainbow Six streamed per month.
– Positive standing with Ubisoft/Rainbow Six Siege.
– High quality level of content.
– Twitch Partnered.
– Rainbow Six Siege reserves the right for final decision.

Consideration for Removal
– Less than 10 Rainbow Six Siege main streams over 3 months.
– Level of quality dropping below an acceptable level.
– Standing with Rainbow Six Siege/Ubisoft compromised.
– Any actions that may negatively affect the R6S/Ubisoft brand.
– Loss of Twitch Partnership.
– Rainbow Six Siege reserves the right for removal of any charms.

Kompletter Artikel: New Rainbow Six Siege Streamer Charms for Y7S1!

Call Of Duty 2023 Delayed To 2024 According To Report [Update]

2023’s Call of Duty game may be delayed to the following year. This would mark the first time since 2004 that a year would pass without a new mainline Call of Duty game, which has gotten new entries on an annual basis since 2005’s Call of Duty 2.

Bloomberg reports that Activision Blizzard will delay 2023’s Call of Duty in hopes of further polishing the game. Seeing as Microsoft has announced its intention to continue developing Activision franchises for competing console platforms, that could mean we’ll see this new Call of Duty launch for Xbox Series X|S, PS5, and PC.

The report also says that Activision Blizzard is pushing this new Call of Duty’s release following a recent game failing to meet expectations. No exact game is listed but both Vanguard and Warzone underperformed in 2021 in comparison to Black Ops Cold War and Warzone in 2020, so it’s likely in reference to one of those.

According to the report, Treyarch will assist in developing an upcoming, yet-to-be-announced free-to-play online game. That game will reportedly launch in 2023.

In a statement, an Activision spokesperson said, “We have an exciting slate of premium and free-to-play Call of Duty experiences for this year, next year and beyond. Reports of anything otherwise are incorrect. We look forward to sharing more details when the time is right.”

Bloomberg also recently reported that three Call of Duty games are currently in the works. Two of those games have been confirmed: Call of Duty: Warzone 2 and Modern Warfare 2. The third unannounced game is the one that’s being delayed. It’s being worked on by Treyarch.

Activision Blizzard said that Warzone 2 and Modern Warfare 2 are being designed together from the ground up–Infinity Ward is helming development of both.

This story has been updated with a statement from Activision Blizzard.

Kompletter Artikel: Call Of Duty 2023 Delayed To 2024 According To Report [Update]

Demon Veil

Rainbow Six Siege introduces the first season of Year 7, Demon Veil! Azami, our newest Operator, joins Rainbow with an extensive background ranging from motorized Tokyo police officer to being a bodyguard in the private sector. Focused and determined beyond all doubt, she will bring her skills forward in the defense of her teammates. Her Kiba Barrier will bring a unique twist to the battlefield. Read the Patch Notes below for full details.

View Patch Notes[]

Kompletter Artikel: Demon Veil