Operation Oracle – Patch Notes

OPERATION ORACLE

Welcome to Operation Oracle, Ghosts.

With this free update to Tom Clancy’s Ghost Recon Wildlands, starting on May 2, you will have access to two brand-new missions that will plunge you headfirst into a scenario that will challenge your perception of the truth.

You will be called by Bowman to extract a Skell Tech Engineer that has been arrested by Unidad. The asset has knowledge of sensitive US industrial secrets that must be protected.

There you will meet Major Cole D. Walker, a fellow Ghost Team Leader with his own agenda.

During Operation Oracle, you will uncover information that will redefine loyalty. Make sure you explore thoroughly, Ghosts.

What you will discover here might very well set the scene for the future.

HOW TO PLAY

If you have completed the first mission of Tom Clancy’s Ghost Recon Wildlands, Operation Oracle will be automatically equipped.

You will find the start of the operation in the province of Montuyoc, which is marked by a symbol on your TacMap.

REWARDS

Completing Operation Oracle will unlock two unique rewards to use in Tom Clancy’s Ghost Recon Wildlands.

Executioner CQC Finisher

Equip Walker’s bracelet to unlock a brutal new CQC finisher.

Walker Tattoo

Get Walker’s Ghost tattoo for your arm.

UBISOFT CLUB

Walker Icon Skin

You will be able to get this reward via the Ubisoft Club at a later date. We will share more information on how to unlock the Walker Icon Skin soon.

FREE WEEKEND

Invite your friends to play Tom Clancy’s Ghost Recon Wildlands free from May 2–5[www.ghostrecon.com].

BUG FIXES AND IMPROVEMENTS

PvE/General Fixes

Guerrilla Mode

We’ve been following the feedback from our community regarding Guerrilla mode at the launch of Special Operation 4. We believe several issues were contributing to the difficulty, including errors with matchmaking and launching sessions without full squads.

Our team has taken care to address those issues, which we hope will help create a more balanced experience in Guerrilla mode.

• Improved Guerrilla mode’s matchmaking process, which launched sessions after a friend joined a player in Matchmaking search before four players were present.
• Fixed an issue in Guerrilla mode where the game would start without forming a full squad in public matchmaking.
• Fixed an issue in Guerrilla mode where the player would not be moved to the lobby after accepting an invitation.
• Fixed an issue in Guerrilla mode where the player would not win the Cosmetic Rewards if they left before the Victory Score screen.
• Fixed an issue in Guerrilla mode where AI teammate’s customization would reset after entering a new session.
• Fixed an issue in Guerrilla mode where you could unequip the mission.
• Fixed an audio issue in Guerrilla mode when the Game Lost Score screen is shown.
• Fixed an issue in Guerrilla mode where vehicles with dead NPCs in them would not despawn at the end of a wave.
• Fixed an issue where the last NPC enemy of Guerrilla mode would despawn immediately after killing him.
• Improved replication issues present in Guerrilla mode during co-op sessions.
• Fixed an issue in Guerrilla mode where a Game Over can be triggered without the timer being displayed.
• Fixed an issue where some skills bonuses could be canceled by changing the difficulty during a Guerrilla mode session.
• Fixed an issue in Guerrilla mode where the shopkeeper’s subtitles and voice over would be cut off due to the ending screen.
• Fixed an issue in Guerrilla mode where enemy alert levels would downgrade to Undetected / Suspicious under certain circumstances.
• Fixed an issue where all weapons and attachments bought in Guerrilla mode appeared as "New" in the main game afterward.
• Fixed an issue preventing to unlock Survivor pants and Survivor shirt cosmetic items in Ghost Mode after winning Guerrilla mode.

All Platforms

• Fixed an issue with the M110 Bullet Drop being too strong.
• Removed the requirement to complete Silent Spade and Snafu missions to unlock the Mission Master trophy.
• Fixed a localization issue where there was no spacing between Continue Campaign text for Asian localizations.
• [SILENT SPADE] Fixed an issue with Kozak where he would slide away when a user shoots him while he is giving his briefing.
• Fixed an issue with the Buchon Marcus Jensen causing him to have the wrong animation in certain cases.
• Fixed an issue where completing all Main Game missions showed only 98% completion.

PC

• Improved performance when using Nvidia Ansel with Nvidia driver 418.91.
• Fixed an issue in Ghost mode where weapons switch back to default between play sessions.
• Fixed an issue in Guerrilla mode where subtitles would only show for the host of a party in a co-op session.

Store + Items

• Fixed a visual issue with the ACU shirt clipping with female character costume parts.
• Fixed an issue where players would not receive their bonus XP from XP boosters.
• The Night Vision effect from Fast Panoramic NVGs, Fast Special NVGs, and High Cut Spec. NVGs no longer use the old Night Vision (Green) filter, instead of using the newer (yellow) filter.
• The AOR1 camo now uses more authentic colors/patterns.
• Fixed an issue where the Hiking backpack would clip with the Molle vest and Crossdraw vests.
• Fixed several issues present with the Gorka outfit.
• Fixed a customization issue with the Crossdraw vest clipping with female characters.
• Fixed a clipping issue with the Gunfighter Jacket and ACU shirt clipping with pants.
• Fixed an issue with the Mic Drop emote where the syringe was stuck in the character’s wrist.
• Fixed an issue with the Heavy Riot Control vest not showing the patches on its shoulder pads.
• Fixed an issue on some vests where the ammunition was following the player’s movements rather than the vest itself.
• Fixed an issue forbidding the player from buying Crates & Boosters in DLCs.

PvP

All Platforms

• Limited the number of simultaneous mines deployable by the Sapper’s drone to 3.
• Reduced the health of Sapper’s drones to bring it more in line with the drones used by Medic and Guerrilla classes.
• Fixed an issue in Ghost War allowing an exploit (known as Crouch-run) by using emotes and Pistol-specific abilities.
• Fixed several collision issues on several PvP maps.

PC

• Improved the ping function in Ghost War where spamming the Ping input caused high ping conditions.

To learn more about Tom Clancy’s Ghost Recon Wildlands, please keep an eye on the Ghost Recon website[www.ghostrecon.com] and visit our official forums[forums.ubi.com]. We also invite you to join the discussion on Twitter by tagging @GhostRecon or by using #GhostRecon.

To keep track of your stats and find other Ghosts to join your taskforce, log in to the Ghost Recon Network[ghost-recon.ubisoft.com] and download the Ghost Recon HQ App.

Kompletter Artikel: Operation Oracle – Patch Notes

Bug Hunter Program

As a part of our ongoing efforts to identify and tackle game issues as fast and efficiently as possible, we introduced R6Fix[r6fix.ubi.com] last year. Since then, we have received over 7,000 bug reports.

Today, we are excited to introduce our brand new Bug Hunter Program, an initiative that has been designed to reward all those dedicated players that help us to improve the game’s health with every new update.

HOW IT WORKS

It’s simple, all you have to do is report any issue you might encounter on the Test Server through R6Fix[r6fix.ubi.com]. You can find a detailed guide on how to report issues here[r6fix.ubi.com] as well as an FAQ[r6fix.ubi.com]. Once we receive your report, our QA team will test it and try to reproduce it, if they succeed, your contribution will be marked as Acknowledged.

All issues need to be in English, clearly stated and with visual evidence, either a screenshot or a video that clearly shows the problem. Only the first person to report the acknowledged bug will receive credit towards the rewards.

Please note that all duplicated issues after this first report will be automatically discarded and will not count in order to get the rewards.

Once you reach the threshold of 3 issues or more marked as acknowledged, you will receive a very special reward. Rewards will be distributed every other Friday.

REWARDS

Veteran players will remember one of our more ancient and harmless bugs, the raptor legs[i.redd.it]. We are bringing it back, but only in the shape of a Frost charm to be granted to all those players that reach the threshold of 3 acknowledged bugs.

We are planning to add more thresholds in the near future and we will keep you updated on how to get new rewards.

The Bug Hunter Program will be activated on the test server on April 25th 2019 and will remain active until further notice. All reports received before that date will not count towards the rewards.

We look forward to your feedback on this feature on the forums[forums.ubi.com], and the official subreddit!

Kompletter Artikel: Bug Hunter Program

FOV AND INPUT SENSITIVITY

We have compiled the many variables involved in weapon FOV and input sensitivity on PC in order to ensure everyone understands how to get their perfect sensitivity.

Weapon Field of View (FOV) is modified differently depending on which weapon and optic you have equipped. When aiming down sights, each optic type changes your FOV based on a specific modifier.

Read the full article on the official website.[rainbow6.ubisoft.com]

Kompletter Artikel: FOV AND INPUT SENSITIVITY

Y4S1.3 Designer's Notes

Halfway through each Season, the “Designer’s Notes” shares information about the work of our balancing team. We are using data gathered since Wind Bastion balancing changes and the introduction of new Australian operators.

We use player feedback to help show us where to begin looking, and data to drive balancing changes. Combining both of these aspects helps us to decide if adjustments are needed. Sharing this data should give everyone as much context as possible to explain our changes and explain the reasoning behind them.

ATTACKERS

DEFENDERS

UPCOMING CHANGES

Lion

  • Replaced the scan outline by a red ping debuff
  • Reduced the ability warning from 3 to 1.5 seconds
  • Reduced the scanning from 4 to 2 seconds
  • Reduced the ability cool-down from 27 to 15 seconds
  • Increased the number of charges from 2 to 3

The Lion rework is ready. This change is aimed at reducing the oppressive feeling of his ability while maintaining his intel-gathering role. Following the changes introduced, we expect players to put more thought before using this ability and require more skill to be advantageous for the attacking team.

By switching from a scan outline to a ping debuff (like Alibi’s), the effectiveness of the enemy detection will be diminished. Now, moving defenders can be detected up to three times, with 1 second between pings. Lion’s scan will be more viable and will allow defenders to counter-play successful Lion detections.

The total duration of Lion’s ability is shorter for both the warning and the scanning phases. The scan will last a total of 3.5 seconds (from 7 seconds).

To balance things, we have increased the number of uses to 3 and also reduced the ability cool-down.

Nomad

  • Added an idle sound cue to activated Airjabs.
  • Stun grenades replace her Claymore.

In response to feedback about Airjabs being too difficult to counter, we added an idle sound following the gadget deployment. Our goal is to reward cautious players to spot nearby Airjabs and to adapt appropriately.

Thanks to her Airjabs, Nomad already had three gadgets designed to counter flanking by the defending team. That is why we decided to give her stun grenades instead.

Ying

  • In order to make Ying’s Candelas more intuitive and simple, we have inverted the cooking mechanic.

Just like frag grenades, the longer you cook them, the earlier they will explode. This change should also drive Ying players to put more effort into planning their attacks and to reduce Candela’s spamming.

Kaid

  • We have reduced the TCSG12 total ammunition to 51 (from 61).
  • The AUG-A3 damage is increased to 33 (from 27).

By reducing the amount of slugs, we want players to choose between destroying soft walls to prepare their defence and using the weapon to repel attackers.

Increasing the damage of the AUG-A3 should make it a more viable choice for Kaid mains.

Maestro

  • To reduce the effectiveness of his Evil eyes, its bulletproof windows will now be half-way opened when affected EMPs or Shock Drones.

By allowing Thatcher or Twitch to have an effect on Evil Eyes, we want teams to rely a little less on soft destruction operators. Maestro mains will also have to be slightly more cautious when placing their gadgets.

Blitz

  • To reduce the frustration generated by this operator, the ballistic shield flash cool-down has been increased (from 2 to 7 seconds.)

We are looking into reducing the amount of frustration generated by Blitz, without hampering his ability to rush the objective. Increasing the cool-down of his shield flash should give more leeway to defenders to adapt and counter the operator.

Echo

  • IQ can now detect Echo when he is using his PDA.

For consistency, IQ will now detect Echo when he is using his PDA.

Current Status

Doc and Rook
Following the MP5 damage decrease (patch Y3S4.2), we have seen a slight reduction in Doc and Rook pick rates as well as in their win ratios. They both remain two very solid anchors who are now closer the overall pool of defenders in terms of statistics.

Ash
The removal of Ash’s ACOG removal with Burnt Horizon was an attempt to reduce her pick rate. We removed a popular attachment that was unnecessary to her role as an opener. Following an impressive drop of 20% in her pick rate, she remains a very popular attacker and her win ratio has even improved.

Kompletter Artikel: Y4S1.3 Designer's Notes

Y4S1.2 PATCH NOTES

Patch Y4S1.2 will be deployed to PC on April 4th. Our focus for 1.2 is to target any lingering bugs or issues.

BUG FIXES

GAMEPLAY

Fixed – Players receive a Synchronizing Data error when completing a Situation.

Fixed – In–game menus flicker after alt–tabbing or using alt+enter to switch from Windowed Mode to Full Screen mode.

Fixed – RX Vega users are experiencing artifacting on operators since Y3S4.2.4 maintenance.

Fixed – Some players experiencing FPS drops after the Y4S1 update.

Fixed – Launcher projectile trajectory is off when viewing launchers from a 3rd person POV.

Fixed – Drone jumping SFX can be heard from an idling drone.

Fixed – After entering a game with a join in progress, the spectated player is replicated with no weapon in hand.

Fixed – Operator shuffles around in a loop while being spectated in support mode.

Fixed – [PC] When raw input is off, alt–tabbing/refocusing on the game window results in a trigger pull.

Fixed – Missing Open button prompt when on Party panel with Controller.

OPERATORS

MOZZIE

Fixed – Pest captured drones lose signal in certain spots on various maps. (This continues to be a work in progress, as all locations must be fixed individually.)

Fixed – Recently deployed pest devices are not having their area of effect radius displayed on the end–of–round replay.

Fixed – Two pests can hack the same drone. One pest, one drone.

Fixed – Pests shot on the sides of the photocopy machine in 2F Briefing Room of Fortress stick in the air.

GRIDLOCK

Fixed – Planting the Defuser next to a partially deployed Trax Stinger prevents detection by Defenders.

Fixed – Trax Stingers can sometimes deploy inside an object or pass through objects.

Fixed – Trax Stingers that were recently deployed are missing their outline on end–of–round replay.

Fixed – Trax Stingers do not deploy after the object in which the first stinger was deployed is partially destroyed.

ZOFIA

Fixed – If killed under the effect of Zofia’s Concussion Grenade, the effect will persist until the game is restarted.

LEVEL DESIGN

BORDER

Fixed – Players have a long line of sight in 2F Armory of Border.

Fixed – Gridlock’s Trax Stingers stick to the wall on a does not deploy properly in 1F Detention of Border.

CHALET

Fixed – Invisible collision at the EXT Backyard rocks in Chalet.

Fixed – LD issue with stone wall in Front Yard Patio of Chalet.

OUTBACK

Fixed – Players can hide inside the furniture of 1F Nature Room in Outback.

Fixed – Hole in the room allows players to fall into 2F Mezzanine of Outback.

Fixed – Players that vault over the fence near EXT Storage Yard in Outback can get stuck in a barrel.

Fixed – Players can vault on top of the vending machines in 1F Convenience Store of Outback.

Fixed – Players can vault onto shelves in the 1F Garage in Outback.

Fixed – Players can reach the top of the Tent in Gear Store in Outback.

Fixed – Players can vault onto the fridge in the 1F Convenience Store of Outback.

Fixed – C4 explosion damage goes through floor/ceiling and does damage, but does not destroy it.

Fixed – LOD issue with drapes on the west side of 2F Dorms of Outback.

Fixed – The Outback splash art when loading the map is low–res.

Fixed – Sledge’s Breaching hammer doesn’t destroy blue plastic tarps in 2F Garage Lounge of Outback.

USER EXPERIENCE

Fixed – Damascus Steel skin is missing from Maverick and Clash’s weapons.

Fixed – The "Year of the Pig" weapon skin is not applied on several weapons.

Fixed – Southern Regiment skin does not display properly on the Super Shorty.

Fixed – The Signature Six ’19 weapon skin for Thatcher’s AR33 is corrupted.

Fixed – Blitz’s Elite shield skin is not replaced when another uniform is equipped.

Fixed – Glaz’s Elite Lethal Citizen scope does not show the star decal.

Fixed – Blitz Elite Panzerstärke shield skin does not show elite pose.

Fixed – Mute’s Elite has missing SFX for his Jammers.

Fixed – Glaz’s operator screen does not show the name of the equipped elite uniform or headgear.

Fixed – Interrupting the opening pop–up of a pack for universal or seasonal skins shows operators icons.

Fixed – Missing button on the right handle of Jager’s gadget.

Fixed – Hibana missing eyelashes while equipped with Virtual Abyss Headgear.

Fixed – Players can’t see equipped charms on the Commando 9 in first person POV.

Fixed – Square shaped Charms clips in 416–C Carbine and R4–C.

Kompletter Artikel: Y4S1.2 PATCH NOTES

RAINBOW IS MAGIC!


Spring is in the air with its fresh breeze of renewal and whimsy. Everything is shiny and young again!

The season brings along its magical twist to the Rainbowverse and sends everyone, young and old, back to a colorful world of toys.

WELCOME TO OUR LATEST IN-GAME EVENT: RAINBOW IS MAGIC!

https://www.youtube.com/watch?v=cyzqxRHLPpk

A WHIMSICAL PLAYLIST

From April 1st to 8th, you’ll be given the most important of missions: rescue the VIP teddy bear, our Very Important Plushie, held inside the toy-sized Plane!

For this critical task, choose among 4 hand-picked Operators who will “blend” into this sparkly environment wearing their plushie outfits to get the job done: Blackbeard and Montagne as attackers, Smoke and (of course) Tachanka as defenders.

That’s not all! You can also pick from nine proud toy soldiers to complete your dream squad: Ash, Thermite, Thatcher, Sledge, Castle, Kapkan, Bandit, Frost, and (of course) Recruit!

Remember that only through the power of your imagination can you save the teddy bear. (Batteries not included.)

A FABULOUS COLLECTION

We are also introducing 17 exclusive items (with guaranteed no duplicate drops) that are all about toys, unicorns and… tactical cuteness! Including full BDUs and headgears for: Smoke, Lord Tachanka, Montagne and Blackbeard.

Log in during the event to get your free Rainbow is Magic Collection Pack and earn more as you play by completing Ubisoft Club Challenges. You will also be able to purchase packs for 300 R6 Credits. Don’t miss your chance to strike poses for some magical, world-class memes.
https://youtu.be/BKypAGOatlE
Go forth and cause mayhem dressed as a rainbow unicorn.

For more information, check out our website[rainbow6.com] or follow us on Twitter to get the latest updates on the event.

Kompletter Artikel: RAINBOW IS MAGIC!

Inventory Menu Crash Fix with RTX cards

Hello everyone,

NVIDIA has released the GeForce Hotfix Driver Version 425.11 which addresses the inventory menus crash bug.

Thank you for sending in your reports as we worked with our partners at NVIDIA to find a fix.

Please click on the URL below to download the appropriate driver:
Windows 10 64-bit Standard Driver – Click Here[international.download.nvidia.com]
Windows 10 64-bit DCH Driver – Click Here[international.download.nvidia.com]

We appreciate your patience during this extended issue.

Kompletter Artikel: Inventory Menu Crash Fix with RTX cards

DEV BLOG: REVERSE FRIENDLY FIRE

The goal of this system is to contain the impact of players abusing the friendly fire mechanic, while maintaining a degree of flexibility for accidents. We will collect data and feedback from both ranked and casual playlists on the Test Server, and iterate before releasing it live.

IMPACT ON OFFENDING PLAYERS

With Reverse Friendly Fire, when a player shoots an ally or the hostage, a warning message will appear on the offending player’s screen. The same will occur if a player uses their unique operator gadget to hurt a teammate (i.e. Maestro’s Evil Eye or Twitch’s drone).

After a player’s first validated team kill, all further damage inflicted upon teammates or the hostage is reflected back to the player. When a player uses a unique operator gadget to deal this damage, reflected damage will impact the gadget itself.

A message will pop up for the offending player to notify them when Reverse Friendly Fire has been activated. All players in the match will be notified of this change to the offending player’s status through the kill feed.

TEAM-VALIDATED TEAM KILL

During the kill cam, a team kill victim is able to validate whether they were intentionally team killed. If the player confirms that the kill was intentional, Reverse Friendly Fire will stay active for the offender. If the player believes it was unintentional, Reverse Friendly Fire will be deactivated.

Should the victim not make a decision, Reverse Friendly Fire is activated by default.

PENALTIES

After an intentional team kill is validated, Reverse Friendly Fire will stay active for the match instead of kicking that player. We will continue to track team kills, and we may issue appropriate sanctions after multiple offenses.

We will continue to address toxicity as we proceed into Year 4 and beyond. We look forward to hearing your feedback and findings on the Reverse Friendly Fire system through the forums[forums.ubi.com] and on the official subreddit!

Kompletter Artikel: DEV BLOG: REVERSE FRIENDLY FIRE

Y4S1.1 PATCH NOTES

Our 1.1 patches are primarily geared towards fixing any last minute issues that were reported on the Test Server, with larger updates coming as X.2 and X.4 patches.

GAMEPLAY
  • Fixed – When Operators are prone on their back, the weapon switch animation is faster than intended.
  • Fixed – All operators have animation issue transition who make them slide when they sprint just after prone position.

LEVEL DESIGN

OREGON

  • Fixed – Operators break collision when vaulting into the broken shelf in Laundry room.

OUTBACK

  • Fixed – Problematic run out/spawn kills via the catwalk in the Motel Parking Lot.
  • Fixed – Players can rappel through a blocked window on Outback.

OPERATORS

MOZZIE

  • Fixed – With the right timing a player can enter and see through a drone that Mozzie just captured.
  • Fixed – The drone outline for a hijacked drone is not visible behind a Black Mirror or from a Maestro camera view.
  • Fixed – Hacked drones will sometimes lose signal on various maps. These need to be fixed on an individual basis, and we have not fixed every location as of this update.

GRIDLOCK

  • Fixed – Barricades can not be deployed near deployed trax stingers.

USER EXPERIENCE
  • Fixed – Game will show a black screen for a few second after moving windows up or alt-tabbing.
  • Fixed – Onkochishin elite skin has a gap between the holster and the secondary weapon.
  • Fixed – The letter "V" is censored in the in-game text chat.

Kompletter Artikel: Y4S1.1 PATCH NOTES

Y4S1 BURNT HORIZON PATCH NOTES ADDENDUM

We’ve made a number of changes and updates over the course of the Burnt Horizon Season Test Server. Below you will find a list of changes and updates.

To help optimize player experience for future updates, we are also in the process of restructuring how our game data is stored – this will help consolidate and reduce the overall game size. This means that the Burnt Horizon Patch will be larger than normal. Patch sizes for each platform will be provided prior to maintenance.

GAMEPLAY

LEAN SPAM CAMERA PLACEMENT

  • Previous camera placement at a full lean allowed players to fire without being completely exposed. As part of our fix to counteract lean spamming, we are shifting the camera to the center of the head instead of the far side of the head, even when at a “full lean”.

OPERATOR MOVEMENT AND RUNNING ANIMATIONS.

  • With Y4S1, we have cleaned up the animations in the back end, and streamlined them. This will allow us more freedom to implement new features and unique aspects of the game in the future, as the overall animation development pipeline has been streamlined. We have also updated the new running animations based on the player feedback we received so that the head lean is less aggressive to make the sprint animation look more natural.

Running animation comparisson[ubistatic19-a.akamaihd.net]

  • Minimum Clearance Level for Ranked Playlist increased from 20 to 30.
  • Reduction in HP after being revived from a DBNO state: PvP = 20 (down from 50), THunt = 15.
  • Holosight color is now determined by the base skin of the weapon it is equipped on.
BALANCING

CAPITAO

  • Back to Wind Bastion version.

We’re reverting Capitao back to his Wind Bastion version while we take a look at and evaluate the data and feedback we’ve gathered.

DOKKAEBI

  • Auto – hangup timer of Dokkaebi calls reduced to 12 seconds (down from 18).

We’re cutting down the amount of time it takes to auto–hangup a call based on feedback, so mom will go to voicemail faster now.

BUG FIXES
  • Fixed – When prone, moving/turning the camera even slightly will cause the Operator to make noise.
  • This problem is tied to the shield operator rotation fix for Y4S1, so we’re reverting back to the old rotation system for the time being.

What that means for the Shield Rotation Desync fix: While we have reverted the new rotation system for now to address the rotational noise issues, we’re going to work on improvements to the rotation system and the shield desync fix so neither is an issue. Unfortunately, this means that the shield rotation desync issue will be present again for the time being. We are still targeting some time during Y4S1 for the shield rotation fix to be implemented, and will update players when we have more info.

  • Fixed – Incorrect kill feed Death Icon.
  • Fixed – Attacker’s still receive electric damage even after leaving electrified reinforced walls.
  • Fixed – Defenders are not being affected by Mute’s Jammer when prone (players not registered as being within the AOE buff, blue indicator missing, cleanse not in effect).
  • Fixed – Attackers can control a drone if they deploy a drone while being injured at the same time.
  • Fixed – Transition animation from prone to sprint is almost instantaneous (the worm).
  • Fixed – Moving while prone and leaning produces no sound.
  • Fixed – Deploy and pick up animations are broken for the shield operators in 1st and 3rd person when using the breach charge.
  • Fixed – Shield clipping when a shielded operator reload while aiming down at the ground.
OPERATORS

GRIDLOCK

  • Fixed – Defenders pushed back by Nomad’s Airjab into Gridlock’s Trax Stingers destroy them without taking any damage.
  • Fixed – Gridlock’s Trax Stingers sometimes don’t deploy.
  • Fixed – Gridlock’s M249 SAW contains an extra bullet.
  • Fixed – Gridlock’s F90 reload animation restarts if the reload animation is interrupted

.MOZZIE

  • Fixed – Pest is unusable if deployed on Mute’s Jammer.
  • Fixed – Pest can hack drones through single bullet holes on single layered destroyable surfaces.

ALIBI

  • Fixed – Alibi’s hologram still appears even when an Attacking Operator is moving through/on top of the gadget while in prone.

BUCK/BLACKBEARD

  • Fixed – Fire rate of Buck and Blackbeard’s DMR in PVE are too low.

CAVEIRA

  • Fixed – Fire rate on Caveira’s Luison is lower than intended.

KAID

  • Fixed – Barbed wire is being electrified when vertically outside of the active radius of Kaid’s Rtila.

YING

  • Fixed – Ying’s Burnt Horizon headgear model collapses her character model.

IQ

  • Fixed – When sprinting, IQ keeps her gadget up to her face.
  • Fixed – Popping animation when IQ is prone and leaning with her gadget.
  • Fixed – Leaning with IQ’s gadget while rappelling is not replicated from a third person POV on her model.

LEVEL DESIGN
  • Fixed – Various level of detail fixes across maps.

OUTBACK

  • Fixed – Sound does not propagate through a section of the floor in 2F office in Outback.
  • Fixed – Players can vault onto the fridge in 1F Convenience Store in Outback.
  • Fixed – Pixel line of sight in Compressor of Outback.
  • Fixed – Players can get stuck inside a barrel after vaulting the fence in EXT Storage Yard of Outback.
  • Fixed – Players can get onto the ceiling tarp in Gear Store in Outback.
  • Fixed – Players can plant the defuser on the ceiling tarp in Gear Store in Outback.
  • Fixed – Players can vault onto the shelf in 1F Garage in Outback.
  • Fixed – Players cannot place barbed wire on 2F Back Stairs of Outback.
  • Fixed – Defenders are being detected on the Stairs in 2F Outback.
  • Fixed – Defuser can’t be planted on the North side of 1F Bushranger room in Outback.
  • Fixed – Vaulting inconsistency in Convenience Store in Outback.
  • Fixed – Spawn locations are misplaced on the Outback map overview.

YACHT

  • Fixed – Placeholder model can be found in the 4F Cockpit on Yacht.
USER EXPERIENCE
  • Fixed – The black holographic sight takes more space in the screen than the brown one.
  • Fixed – Visual issues with some models’ eyes + eyelashes.
  • Fixed – After cooking a frag grenade until it explodes, the grenade model remains + nearby grenade indicator remains for other players.
  • Fixed – Overexposure of items when viewing in the shop/preview when switching between items.
  • Fixed – In PvE/custom, hostage can be picked up before the progress bar is full.
  • Fixed – Operators missing VO lines in the Article 5 PvE mission.
  • Fixed – Character animations freeze in the main menu.
  • Fixed – Pistol appears in the hands of an Operator when throwing their Drone.
  • Fixed – Holographic sight is sometimes reflective and unusable.
  • Fixed – Laser attachment is slightly misaligned with the mod rail for the SASR’s Super Shorty.
  • Fixed – FPS Drops.

COSMETICS

  • Fixed – All skins/uniforms should now be available and correctly skinned/equippable.
  • Fixed – The "Ocean’s Teeth" Weapon Skin for IQ’s 552 Commando is unavailable.
  • Fixed – Crocodylus weapon skin missing texture.
  • Fixed – Some legacy weapon skins missing for the Primary and Secondary shotgun for SASR ops.
  • Fixed – Volcano and some weapon skins apply to the .44 Mag Semi–auto’s scope.
  • Fixed – Elite Ash Chibi isn’t displaying when equipped on Shields.
  • Fixed – Minor errors in the loadout description of Hibana’s Elite skin.
  • Fixed – Spelling error on Mozzie’s badge in bio.

Kompletter Artikel: Y4S1 BURNT HORIZON PATCH NOTES ADDENDUM