Call Of Duty: Modern Warfare Quietly Loses Two Maps

Two of the three maps that were quietly added to Call of Duty: Modern Warfare recently have now been removed from the 2019 game, and just like when they were added, there was little fanfare.

CharlieIntel reports that Infinity Ward has seemingly removed the Al-Raab Airbase and Drainage maps from the game. They were ever only playable in private matches as opposed to the public multiplayer playlists. However, both are now gone entirely. The third map that was added by surprise, Killhouse, remains available in Modern Warfare.

It’s also been revealed that a new Sparks Operator bundle popped up in the Modern Warfare in-game store recently; the DLC pack features a previously unreleased pistol.

The release of the new maps caught players by surprise, as developer Infinity Ward seemingly didn’t let players know they would be coming. Similarly, Infinity Ward has not commented on their removal, so it’s not clear what’s going on here.

Some portion of the Modern Warfare audience has complained that Activision is abandoning Modern Warfare, despite it still being connected to Warzone. The publisher is primarily focusing on Black Ops Cold War and Warzone, which are newer than Modern Warfare.

Season 2 for Black Ops Cold War and Warzone is going on now, and the games just added their sixth new weapon, an ultra-powerful sniper rifle. Season 2 is set to wrap up later in April, after which Season 3 will kick off with what could be some major changes.

Kompletter Artikel: Call Of Duty: Modern Warfare Quietly Loses Two Maps


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Need a reminder on which Operators are deployed for the occasion? Ash, Thermite, Bandit, Frost, Castle, Kapkan, Sledge, Thatcher and our Recruit are once again the handpicked units for such a crucial and – totally – serious task. There’s no room to fail!


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Call Of Duty: Modern Warfare Update Includes 3 New Maps, Including Kill House

Activision has not forgotten about 2019’s Modern Warfare. With very little fanfare, developer Infinity Ward added a new map, Killhouse, to the game’s multiplayer element, along with two others to give the game some extra juice after some players complained it was forgotten.

There is also a Killhouse 24/7 playlist that players can jump into to play the map constantly. Eurogamer, which confirmed the inclusion of the Killhouse map, also reported that Al-Raab Airbase and Drainage have been introduced to Modern Warfare.

Killhouse is the most notable of the bunch, as it’s a fan-favorite map that originally made its Call of Duty debut in the original Call of Duty 4: Modern Warfare back in 2007.

The release of these new maps caught players by surprise, as developer Infinity Ward seemingly didn’t let players know they would be coming. For people still playing Modern Warfare, and there are still are many active players, this is probably great news.

In other news, the Season 2 Reloaded update for Black Ops Cold War and Warzone is out now, bringing with it new multiplayer maps for Black Ops Cold War and a series of weapon balance changes. Check out the full Season 2 Reloaded patch notes to learn more.

All of this is happening as news continues to brew about 2021’s Call of Duty game, which is rumored to be Call of Duty: Vanguard, a World War II-set shooter from Sledgehammer Games. Activision is historically known to announce new Call of Duty games in April or May, so a reveal for 2021’s game might not be far off.

Kompletter Artikel: Call Of Duty: Modern Warfare Update Includes 3 New Maps, Including Kill House


Y6S1.1 will be releasing on PC March 25.


Below you will find the download sizes for each platform.

  • Ubisoft Connect:
  • 1.56 GB if live build was installed with HD PACK
  • 1.44 GB if live build was installed without HD PACK
  • Steam: 1.1 GB
  • Xbox One: 1.31 GB
  • Xbox Series X: 1.84 GB
  • PS4: 1.57 GB
  • PS5: 1.62 GB


Streamer Mode

Streamer Mode preferences have been added to the Options menu.
They allow streamers to hide the region and latency info on their screen from viewers and enable a hidden matchmaking delay to prevent queue sniping.

Charms Loadout Menu

The charms in the operator album and player loadout menus will now be sort by rarity and alphabetical order. This is a temporary fix while waiting for those sections to be properly revamped.



FIXED – Title enters infinite loading after cinematic of situation Cold Zero while in PlayGo.
FIXED – Players can fast peek around corners by leaning and knifing the air.
FIXED – Bailiff 410 handgun awards Battle Pass progress to the "Close Quarters" shotgun challenge instead of the "Handgun Eliminations" challenge.
FIXED – Vertical recoil stops/drop down sometimes when a player tries to compensate it.
FIXED – Player can avoid Match Cancellation Penalty if their entire team is self-eliminated and the player reconnects during the end of round.


FIXED – Multiple misplaced assets, clipping, and collision issues on various maps.
FIXED – Multiple exploitable gaps on various maps.
FIXED – Various LOD issues on Border map.
FIXED – Multiple texture issues on various maps.
FIXED – Various lighting issues on Border map.
FIXED – Various asset issues in Spectator mode.
FIXED – Attacker drones spawn inside the AC unit box on the roof of EXT Pedestrian Customs.


FIXED – Montagne hip fire cone is too small after the shield is unextended.
FIXED – Flores’ weapon clips through his Claymore if the player equips it after the detonation of the RCE-Ratero Charge.
FIXED – RCE-Ratero Charge that is anchored to a wall will change its position if caught by a Pest that is also anchored to the wall.
FIXED – Mira can deploy the Black Mirror over part of an indestructible wall in 1F Workshop on Border map.
FIXED – Maestro’s Evil Eye camera is obstructed when the device is deployed on the floor.
FIXED – Flores’ RCE-Ratero Charge HUD can be seen during end of round and MVP if activated just before the round ends.
FIXED – The RCE-Ratero Charge HUD will appear red if one of Flores’ drones is destroyed at the same time that he deployed the RCE-Ratero Charge.


FIXED – Replay access is disabled after quitting a match replay.
FIXED – The ticker overlaps with the loadout bar in the Caster HUD.
FIXED – When the player enters Observation Tools and switches their stance, there are discrepancies in the first and third person views.
FIXED – Missing the in-game notification that occurs when a player levels up a Ubisoft account.
FIXED – Watch section does not refresh when player leaves a Squad.
FIXED – Various UI and navigation issues throughout the game.
FIXED – Various localization issues throughout the game.
FIXED – Minor cosmetic and shop fixes.
FIXED – Multiple VFX are pixelated with the latest NVIDIA Drivers 461.72.
FIXED – Wrong description appears in the Premium Battle Pass purchase panel when the player has already reached Tier 98 or above.

Kompletter Artikel: Y6S1.1 PATCH NOTES

Team17 To Publish Tactical FPS Shooter Ready Or Not

Team17 has announced that it’ll be teaming up with developer Void Interactive to publish its tactical FPS game Ready or Not. Sharing a few similarities with Ubisoft’s popular Rainbow Six Siege and the cult classic SWAT series of games, Ready or Not sticks firmly to the thin blue line of law enforcement and focuses on an elite team of operatives being sent into hostile territory.

Players will have to think tactically and use an assortment of special gear such as riot shields, mirror guns, smoke grenades, and more to rescue civilians. Several modes will also be available, with Void Interactive emphasizing that the game is built around realistic non-military combat situations and that players can also use non-lethal options to take down and arrest criminals.

“We’ve been working hard to make Ready or Not an immersive and engaging tactical shooter, and have already attracted a keen and excited community around the title,” Void Interactive chief executive officer Julio Rodrigeuz said in a statement. “We’re thrilled that Team17 shares the same passion and ambitions for the game as we do, and we’re already working together to deliver an immersive and adrenaline-fuelled experience.”

If you’re interested in seeing more of Ready or Not’s gameplay, which also includes projectile expansion and momentum, plate dynamics, and a speech recognition system for commanding players and NPCs, you can check out the game’s Steam page. There’s no concrete release date yet, but Ready or Not will be made available as a Steam Early Access game in June.

Team17 is a veteran of the video game industry, having made its name with the Worms series of games, and has also published several titles including Yooka-Laylee and the Impossible Lair, Blasphemous, and The Escapists in recent years.

Kompletter Artikel: Team17 To Publish Tactical FPS Shooter Ready Or Not