Y8S2 Operation Dread Factor Patch Notes Addendum

You can find here the updates and fixes made over the course of the Y8S1 Season Test Server. For the full Operation Commanding Force Patch Notes, follow the link below.
Operation Commanding Force Season Patch Notes: {LINK REMOVED}https://rainbow6.com/CommandingForce.

Y8S1 PATCH SIZE

Find the download sizes for each platform below.
• Ubisoft Connect: 5.34 GB
• Steam: 3.6 GB
• Xbox One: 4.35 GB
• Xbox Series X: 4.87 GB
• PlayStation 4: 4.53 GB
• PlayStation 5: 4.18 GB

PLAYER COMFORT
BRAVA

At season launch, Brava’s Kludge Drone will overload Aruni’s Surya Gate rather than convert it, meaning that it will deactivate but remain a Defender device.
This is a temporary fix until an issue with conversion between these two devices is resolved in a later update.

BUG FIXES
GAMEPLAY

FIXED – Defuser can’t be picked up while sprinting.
FIXED – Operator Card health bar extends beyond the frame during the end of round replay.
FIXED – Operators can melee through Shields.
FIXED – Misleading controller layout for Spectator.
FIXED – Ammo desync between players shooting after the reload is finished.
FIXED – Zero’s Argus Camera floats in the air if it was deployed on Castle’s Armor Panel and Defenders remove it from the other side.
FIXED – Zero’s Argus Camera can’t pierce the surface if there was a device on the other side while the camera deployed.
FIXED – Clipping occurs when deploying a device onto an elevated surface.
FIXED – Dokkaebi can hack an additional phone if two more Defenders are eliminated.
FIXED – Low performance while rewinding or fast-forwarding in Match Replay.
FIXED – Match Replay UI widgets have arrows displayed incorrectly.
FIXED – Incorrect behavior after pressing ESC key when affected by Dokkaebi’s Logic Bomb as an eliminated Defender.
FIXED – Incorrect animation while counter-defusing.
FIXED – Play Again button in the Home section doesn’t display the last-played playlist.
FIXED – VFX and SFX for out of bounds occur briefly while respawning.

LEVEL DESIGN

FIXED – Azami’s Kiba Barrier at certain angles allows players to vault vegetation near the stairs at 2F CC Stairs on Nighthaven Map.

OPERATORS

FIXED – Clipping present during deploy and pickup animations while rappelling as Osa.
FIXED – Missing VFX and SFX on Flores’s RCE-Ratero Charge.
FIXED – Mute must fully finish equipping the Signal Disruptor before he can deploy it.
FIXED – Solis’ SPEC-IO Electro-Sensor HUD remains displayed on her kill cam after being eliminated.
FIXED – Zero’s Argus Launcher crosshair incorrectly displays that it can pierce metal floor beams.
FIXED – Zero’s Argus Camera uses incorrect SFX when piercing a reinforced wall.
FIXED – Mute’s Signal Disruptor unequip animation is played too fast.
FIXED – Lion’s EE-One-D is reflecting onto the ground indoors and outdoors.
FIXED – Sledge cannot equip the Breaching Hammer while in ADS.
FIXED – Zero’s Argus Launcher screen isn’t displaying anything.

FIXED – Brava’s left arm clips into her weapon in the Home section animation.
FIXED – Operators lose functionality after attempting to pick up a throwable device while Brava’s Kludge Drone is converting it.
FIXED – Devices aren’t deactivated after being converted by Brava’s Kludge Drone if they’re deployed near Mute’s Signal Disruptor.
FIXED – Nøkk’s HEL Presence Reduction isn’t detected by Solis’ SPEC-IO Electro Sensor.
FIXED – No scoring points are awarded for converting opponent devices with Brava’s Kludge Drone.
FIXED – Misplaced LED on Brava’s Kludge Drone.
FIXED – Wave VFX displays for enemy devices converted by Brava’s Kludge Drone on IQ’s Electronic Detector.
FIXED – Brava’s Kludge Drone has White LED lights instead of the selected Team Color while moving.
FIXED – Nøkk’s D-50 does not use the new reload system when reloading after firing the single round.
FIXED – Brava’s Kludge Drone LED is visible in first person while using the drone.
FIXED – Brava’s squad is missing from her bio.

USER EXPERIENCE

FIXED – Reloading shotgun with one round in the chamber creates invisible shots in walls.
FIXED – Incorrect render scaling setting while FSR is turned on.
FIXED – Several navigation issues in the Operator Guide.
FIXED – Rubber banding occurs occasionally at the beginning of the Action Phase in online multiplayer playlists.
FIXED – Various information issues in the Spectator HUD.
FIXED – Custom Game button has no text in Korean, Thai or Arabic.
FIXED – The dynamic button for Situations will suggest the CQB Basics instead of Article 5.
FIXED – All voice lines for time remaining play when a Custom Game round begins with Preparation Phase timer set to 0s.
FIXED – Various reload rework issues.
FIXED – Can reload faster on some weapons by cancelling the animation.
FIXED – CAMRS and POF-9 weapons create an extra magazine in the map if the reload is cancelled by shooting a bullet.
FIXED – Maestro’s Evil Eye can’t fire after Dokkaebi hacks Defender Observation Tools.
FIXED – The player needs to input left – left -right to regain focus on the Operator Guide when there are no Operator Cards visible on Match Replay.
FIXED – Mozzie’s Pest Launcher can’t reload if the first Pest is shot again after being picked up.
FIXED – Incorrect name of Drone Skins category displayed in the Appearance section.
FIXED – Brava’s Kludge Drone LED color is desaturated and missing the glow VFX.
FIXED – Zero’s Argus Camera VFX overlay remains on screen for the player spectating whoever used the camera while Brava’s Kludge Drone converted it.
FIXED – Observation Tool VFX overlay remains on screen for the player spectating whoever used the camera while Brava’s Kludge Drone converted it.
FIXED – Mozzie’s Pest is not affected by converted Mute’s Signal Disruptor when it’s shot from outside of its area.
FIXED – Attackers are not kicked out of the Observation Tool after a hack.
FIXED – Maestro’s Evil Eye VFX remains visible on support mode right after being converted by Brava’s Kludge Drone.
FIXED – Overlapping UI elements on Brava’s Parade Companion drone skin.
FIXED – Various Operator icon issues.
FIXED – Wrong ammo count displayed on the HUD while operating Brava’s Kludge Drone.
FIXED – Reload prompt is incorrectly displayed when performing a normal reload on weapon while Buck’s Skeleton Key has one bullet left.
FIXED – Hack VFX of Brava’s Kludge Drone remains visible when spectating a player using the converted Observation Tool.
FIXED – Brava’s Kludge Drone hack completes before the progress bar is full.
FIXED – Brava’s Kludge Drone can overheat Defenders’ dropped phones, preventing Dokkaebi from hacking them.
FIXED – Inconsistent icon sizes when detecting Operator devices with IQ’s Electronics Detector.
FIXED – Ability Skin thumbnails fail to display when changing their skin to default and back.
FIXED – The round timer UI element is shorter during the Planning Phase if the previous rounded ended while the defuser was planted.
FIXED – If Wamai’s Mag-NET was converted by Brava’s Kludge Drone, picking up a Defender throwable midair while the Mag-NET is capturing it will cause a looping SFX.
FIXED – If a Defender is using an Observation Tool while Brava’s Kludge Drone converts it, the light doesn’t change team colors.
FIXED – Player in a Custom Game lobby can’t change their ready state while someone is requesting to switch teams.
FIXED – Various Localization issues.
FIXED – LOD issues on various maps.
FIXED – Various Shop and Customization issues.
FIXED – Aim and shoot inputs are both on the "L2" button for the Lefty controller layout when the Aim option is set to Toggle.
FIXED – Redirect not working when accessing the View Item button on the side-panel of the News menu.
FIXED – Cleared tag is missing from cleared Breach Path tile preview of the Battle Pass.
FIXED – Weapon skin fullscreen view is missing the Operator icons when redirected from the News section.
FIXED – Missing animated tag for weapon skins.
FIXED – The transparent background layer in the Reputation section doesn’t cover the entire screen when the Menu Display Area option or certain aspect ratios are used.
FIXED – Incorrect values displayed in "Get currency" modal for Buy Levels.
FIXED – Notification marker for new content available fails to display on Battle Pass tile.
FIXED – Button to "Unlock all Rewards" remains functional after unlocking all levels resulting in incorrect messages displayed.
FIXED – Completed personal challenges aren’t displayed in the Post-Action Report.

PLAYER EXPERIENCE

FIXED – Duplicated notifications are displayed.
FIXED – Mouse sticks to top left corner of screen when closing the game.
FIXED – Charms purchased through the View More section don’t move to owned list
FIXED – Sanction ribbon doesn’t use alternate title for permanent sanctions.

AUDIO

FIXED – Duplicate SFX plays when deploying Breach Charge on a breakable wall.
FIXED – Audio inconsistencies can be heard by opponents.
FIXED – Wrong SFX plays for toggles in the Options menu.
FIXED – Drone SFX remains active for player if drone is destroyed by Vigil.
FIXED – Vigil’s ERC-7 SFX plays on loop for the droning Attacker who observed Vigil activate and deactivate his ability.

Kompletter Artikel: Y8S2 Operation Dread Factor Patch Notes Addendum

NEW RAINBOW SIX SIEGE STREAMER CHARMS FOR Y8S2!

NEW RAINBOW SIX SIEGE STREAMER CHARMS FOR Y8S2!

Announcing the next Streamer Charms!

Each season will bring the release of new charms, as well as a return of the streamer’s charms from previous seasons!

New

{LINK REMOVED}FooYa

{LINK REMOVED}IceCold

{LINK REMOVED}Athieno

{LINK REMOVED}Marciu

Returning




{LINK REMOVED}Ad9m {LINK REMOVED}Alfredoplays {LINK REMOVED}AnneMunition {LINK REMOVED}Beaulo {LINK REMOVED}Bighead {LINK REMOVED}Bnans {LINK REMOVED}Braction {LINK REMOVED}CCSesports {LINK REMOVED}Drid {LINK REMOVED}FastAnne {LINK REMOVED}Gabbo {LINK REMOVED}Heideltraut {LINK REMOVED}Interro {LINK REMOVED}JerichoFive {LINK REMOVED}JessGOAT {LINK REMOVED}Jynxzi {LINK REMOVED}Just9n {LINK REMOVED}Kalera {LINK REMOVED}KingGeorge {LINK REMOVED}KittyR6 {LINK REMOVED}LagonisR6 {LINK REMOVED}Lil_Lexi {LINK REMOVED}Lt Custard {LINK REMOVED}Lusorkoeffizient {LINK REMOVED}MacieJay {LINK REMOVED}Mag6 {LINK REMOVED}M3RYLAND {LINK REMOVED}Matimi0 {LINK REMOVED}MrBboy45 {LINK REMOVED}Narcoleptic Nugget {LINK REMOVED}Nesk {LINK REMOVED}PaladinAmber {LINK REMOVED}Patife {LINK REMOVED}Pengu {LINK REMOVED}RazaH {LINK REMOVED}REMGURI / 렘쨩 {LINK REMOVED}Rubsarb {LINK REMOVED}SexyCake {LINK REMOVED}Sha77e {LINK REMOVED}Shorty {LINK REMOVED}shroud {LINK REMOVED}SilphTV {LINK REMOVED}Tatted {LINK REMOVED}Tranth {LINK REMOVED}Varsity {LINK REMOVED}WhiteShark67 {LINK REMOVED}yo_boy_roy {LINK REMOVED}z1ronic {LINK REMOVED}Zander {LINK REMOVED}ziGueira {LINK REMOVED}GarfieldIsDoc {LINK REMOVED} BikiniBodhi {LINK REMOVED}Supr {LINK REMOVED}RyyFyy {LINK REMOVED}FoxA {LINK REMOVED}Nerdengenheiro {LINK REMOVED}Minimichegga{LINK REMOVED}Rainbow6itacom {LINK REMOVED}Jost_Rekt {LINK REMOVED}Just_Ryuk {LINK REMOVED}Paluhh {LINK REMOVED}Poxonlox

How to acquire charms

These charms are only available by subscribing to the respective streamer’s Twitch channel with a linked Ubisoft account. For more information on how to link your Ubisoft and Twitch account, as well as opt in for Twitch Drops, please refer to {LINK REMOVED}this FAQ.

How to get involved

We are always on the lookout for additional content creators to add to the program. If your goal is to see your charm in game, we use the following criteria to begin the selection process for potential candidates:

This is an evolving program so to reflect this, the following requirements have been adjusted.

Requirements to be considered
– Approximately 150+ concurrent viewers.
– Average of 10 Rainbow Six streams per month.
– Average of 20 hours of Rainbow Six streamed per month.
– Positive standing with Ubisoft/Rainbow Six Siege.
– High quality level of content.
– Twitch Partnered.
– Rainbow Six Siege reserves the right for final decision.

Consideration for Removal
– Less than 10 Rainbow Six Siege main streams over 3 months.
– Level of quality dropping below an acceptable level.
– Standing with Rainbow Six Siege/Ubisoft compromised.
– Any actions that may negatively affect the R6S/Ubisoft brand.
– Loss of Twitch Partnership.
– Rainbow Six Siege reserves the right for removal of any charms.

Kompletter Artikel: NEW RAINBOW SIX SIEGE STREAMER CHARMS FOR Y8S2!

Rainbow Six Extraction: Coming to Steam – Wishlist Now!

The operators of Team Rainbow now face a lethal, mutating alien invasion.

In Tom Clancy’s Rainbow Six® Extraction, Rainbow Six Siege
players will find familiar operators, gadgets and mechanics, yet all reworked to match Extraction’s unique PVE gameplay.

Tom Clancy’s Rainbow Six® Extraction builds on the unique tactical first-person shooter elements of the hugely popular to bring an epic one to three–player co-operative PvE experience to players, where teamwork, tactics, and flawless execution are key to survival.

Wishlist Now
https://store.steampowered.com/app/2379390/Tom_Clancys_Rainbow_Six_Extraction/

In Extraction, you and your squad face an evolving alien threat, the Archæans.

Each incursion into the alien containment zone is unique thanks to dynamic variables and unpredictable, deadly challenges. You will have to plan ahead, work with your teammates, and coordinate your tactics to make it out alive.

Rainbow Six Extraction is set to deploy very soon on Steam, so wishlist now to get notified when it becomes available.

Kompletter Artikel: Rainbow Six Extraction: Coming to Steam – Wishlist Now!

Y8S2 DESIGNER'S NOTES

In this latest edition of Designer’s Notes, we’ll go into detail about the balancing changes that’ll come with the Y8S2 Season Test Server and give you some insight into the reasons behind them.

BALANCING MATRIX AND TOP OPERATOR BANS

WIN DELTA VS. PRESENCE




Please note that we are using presence to gauge the popularity of an Operator. This notion had to be introduced to reflect the implementation of the pick & ban.

Presence definition: pick rate of an Operator when not banned. Win Delta: The Win Delta is aggregated from Operator’s Win Deltas per Bomb Site.

OPERATOR BAN RATE




GADGET BALANCING

OBSERVATION BLOCKER

BASE STATS

  • Amount: 3 per operator
  • Barrier maximum width: 5 meters
  • Barrier height: 2.2 meters
  • Type: Electronic
  • Health: 1hp
  • Vulnerabilities: Bullets, laser, melee, explosives

The Observation Blocker is the new Secondary Gadget available for Defenders. Once deployed, it creates a digital barrier that blocks vision from any Observation Tool, such as drones, Iana’s Gemini Replicator, or Brava’s Kludge Drone, so operators or gadgets cannot be spotted through it. This barrier is only visible from Observation Tools, so it won’t affect operators in any way. The arms of the device will adapt to the space available, so the projection won’t go through walls.

Currently, the only way to deny Attacker droning is by playing Mute, Mozzie, or Solis. The Observation Blocker will now also fulfill this role to a lesser degree, as drones can travel through the barrier with zero penalty. This gadget won’t replace those operators, but it will reinforce the gameplay around denying information and allow for more flexibility when a dedicated operator is not required.

During the Preparation Phase, the device can be used to hide information regarding the operators selected or the actual defensive setup. Attackers will need to take more risks with drones to use Attacker Repick at its full potential as they won’t know if a Defender is watching from behind the wall. It can also be used to force Attackers to be more accurate when gathering information, as any corner covered by an Observation Blocker can hide a threat.

OPERATORS

The Observation Blocker is added as a 3rd secondary gadget option unless it is specified in the Operator Balancing section below.

  • Ela
  • Rook
  • Warden
  • Caveira
  • Kaid
  • Maestro
  • Pulse
  • Alibi
  • Jäger

OPERATOR BALANCING

ALIBI

LOADOUT

  • Removed Deployable Shield
  • Removed Impact Grenades.
  • Added Observation Blocker
  • Added Proximity Alarm.

Alibi’s Prisma blocks line of sight, gathers intel, and tricks attackers. We want to double down on this fantasy by changing all her secondary gadgets to focus on those aspects.

The Observation Blocker will contribute to the mind games around the Prismas allowing you to hide them from drones to be more effective against Attackers. Proximity Alarms as an alternative, will gather intel and contribute to map control.

The removal of Impact Grenades will also help slow her down, as she will have to rely on the Baliff 410 to make all rotations.

CLASH

LOADOUT

  • Added Deployable Shield.

To compensate for her limited fire power Clash will now be able to contribute more to the site setup. Similarly, to what was done with the Super Shorty, we wanted to give her more options.

GOYO

LOADOUT

  • Removed Nitro Cell.
  • Added Bulletproof Camera.
  • Added Impact Grenades.

Goyo already has a lot of area denial with the Volcan Canisters, having access to the Nitro Cell fulfills a similar the similar gameplay intention of plant denial. We will replace it with a Bulletproof Camera, so he has an alternative to gather intel and protect his gadgets from being spotted or destroyed by various drones.

We will also give him Impact Grenades as a 3rd option to again encourage flexibility, so you can trigger a couple of Volcan Canisters without needing to have direct line of sight with them.

GRIM

KAWAN HIVE LAUNCHER

  • Equip time: Reduced to 1 second (from 1.1).
  • Rate of fire: Increased to 70 rpm (from 40).

KAWAN HIVE

  • Activation: Time reduced to 0.4 seconds (from 1).
  • Vulnerabilities: It is also vulnerable to bullets, laser, and melee damage.

HIVE

  • Duration: Increased to 16 seconds (from 8).
  • Size: Radius increased to 4.6 meters (from 3.6).
  • Detection system: Now detects any part of the body, not only the head.
  • Decay: Duration reduced to 4 seconds (from 9). The time between pings is normalized to 1 second (from 1/3/9).

LOADOUT

  • Added Baliff 410 as a secondary weapon option.
  • Added Hard Breach Charge as a secondary gadget option.

To make Grim’s gadget more impactful, we will tweak some values with the objective of increasing the chances of applying the effect to a Defender.

First, we are making the Kawan Hive Launcher more responsive by reducing the equipping time and increasing the rate of fire, so you can fill up an area much faster. Secondly, the Kawan Hive will release its charge faster, so a well-placed projectile will easily catch defenders nearby. But take note a quick enough defender can still destroy it before this happens as the Kawan Hive is now vulnerable to more damage types. Finally, we are increasing the Hive’s radius and duration, so it can better limit the Defender’s movements, as a result the effect’s decay will be reduced to make it less punishing to touch the area by accident.

We will also improve his loadout to increase its flexibility and allow for more creative ways to use the launcher.

We believe these changes will help him, but other options are being explored as these changes may not be enough to put him in line with other attackers, so more adjustments will come.

JÄGER

LOADOUT

  • Removed Barbed Wire.
  • Added Observation Blocker.

The Observation Blocker has great synergy with operators like Jäger that need to hide their utility from unwanted eyes.

PULSE

LOADOUT

  • Removed Barbed Wire.
  • Added Deployable Shield
  • Added Observation Blocker.

It’s difficult to compete with the Nitro Cell paired with Pulse’s ability, but the Deployable Shield and Observation Blocker can be interesting if you want to play more passively, as they can provide you with some protection while feeding information to your teammates.

SMOKE

LOADOUT

  • Removed Deployable Shield.
  • Added Proximity Alarm.

Smoke is the one to go to when somebody asks for area denial. Even if he’s not the optimal option in every situation, his loadout makes him consistently viable and useful. Without the deployable shield, we expect the decision won’t be as easy and will leave some space for other area denial defenders.

TACHANKA

LOADOUT

  • Added Proximity Alarm.

The Proximity Alarms will give Tachanka precise information about where to shoot his Incendiary Grenades and help him use resources more effectively.

THUNDERBIRD

LOADOUT

  • Removed Impact Grenades
  • Removed Nitro Cell
  • Added Barbed Wire
  • Added Bulletproof Camera

KONA STATION

  • Cooldown: Reduced to 15 seconds (from 35).
  • Healing: Reduced to 20 hp (from 30).

We want to make playing on top of a Kona Station fairer. On Consoles, where headshots are less likely, you may end up fighting against a defender that has +30hp because the automatic heal will trigger on the first tick of damage received. However, we are reducing the cooldown to get heals, so the Kona Station will be available more often when a Defender needs it and will reward staying there to fully heal, as the healing potential over time is higher than before.

Additionally, Thunderbird was released with a very strong loadout that encourages very aggressive play. We want to reduce her killing potential by removing the Nitro Cell and make the shotgun a meaningful option by removing her Impact Grenades. We will replace them with support focused gadgets that we believe fit her role better.

Try out the latest Siege updates on the Test Server and don’t hesitate to report any bugs or issues you encounter on the {LINK REMOVED}new and improved R6Fix.

Follow us and share your feedback on Twitter or Reddit.

Kompletter Artikel: Y8S2 DESIGNER'S NOTES

Anti-Cheat Status Update – May 2023

Our latest Anti-Cheat Status Update for May 2023 is here.

BATTLEYE & DATA BANS

For an overview on bans, we bring our latest BattlEye and Data Ban numbers, including data for 2023.


*Total bans from previous months have been corrected following a database update.

CHEATS ADDRESSED

Since our last update we have worked to fortify our security behind the scenes, making cheat development more tedious. We have also fixed a number of cheats that were not player facing but affecting game balance.

MMR ROLLBACK

MMR Rollback was temporarily disabled following the release of Y8S1 to avoid bugs in rollbacks. We have since resolved the related issues and the MMR Rollback system is now active.

MOUSETRAP – Input Spoofing Detection on Console

Y8S1.2 saw the successful release of Mousetrap on consoles. While we’re extremely proud of this milestone, we know that closely and continuously monitoring this new system remains crucial.

As we move forward, we are prepared to make any necessary adjustments to ensure that we maintain a robust, reliable, and fair detection and sanctioning system – this is a front we are committed to.

HOW YOU CAN HELP

In-game reporting continues to be the best way to get your reports to us. If you are reporting a cheater on social media, the following can help us to identify and sanction them.

  • Clear video or photo proof of the incident
  • The offending player’s Username, UserID, or Privacy Mode Nickname
  • Match ID for any relevant matches
  • Date and time of the incident

Kompletter Artikel: Anti-Cheat Status Update – May 2023

SIEGE ENTERS THE REDBUBBLE FAN ART PROGRAM

SIEGE ENTERS THE REDBUBBLE FAN ART PROGRAM

We’re happy to announce our partnership with Redbubble and our entrance in their {LINK REMOVED}Fan Art Program!

The Redbubble Fan Art Program allows fan artists worldwide to create and sell officially licensed merch, using their original approved design based on their favorite brands and games. Community artists are now invited to submit their Rainbow Six Siege designs for a potential inclusion in this program using these {LINK REMOVED}brand guidelines.

If you have any questions regarding this program, you can find more information about it in {LINK REMOVED}Redbubbles’s FAQ Section. Before you start uploading your original creations don’t forget to read through our {LINK REMOVED}Terms and Conditions as each submitted piece of art will be reviewed to make sure that it follows {LINK REMOVED}our guidelines before being available for sale on Red Bubble.

We also encourage you to check out the current {LINK REMOVED}Six Siege designs on the site for inspiration and to see some examples of designs that have already been approved.

If you post your creations on social media, don’t forget to tag us with @Rainbow6Game or use #RainbowSixSiege for a chance to be featured. We’re looking forward to seeing your creations!

Kompletter Artikel: SIEGE ENTERS THE REDBUBBLE FAN ART PROGRAM

Y8S1 Mid-Season Roadmap Update

Y8S1 MID-SEASON ROADMAP UPDATE

Each season, as we introduce new content, we are also providing an updated Roadmap to ensure transparency on upcoming features. When making those adjustments, we are considering multiple factors including the community feedback.

Today’s update reflects some of the feedback you’ve shared with us following the Year 8 Reveal Panel back at the Six Invitational 2023 last February.

Year 8 is bringing a lot of new features, so without further ado, let’s dive into the mid-season Roadmap update!

ROADMAP UPDATES

[MAIN FEATURE] PERMANENT ARCADE PLAYLIST

  • Status: confirmed for Y8S2

Permanent Arcade is one of the most anticipated playlists, and we are happy to announce that thanks to all the hard work put into it, this feature will release in Season 2! You will soon be able to play several new game modes and enjoy the return of out-of-the-ordinary matches!

[MAIN FEATURES] MAP REWORK: CONSULATE

  • Status: confirmed for Y8S2

You saw some rooms of the new Consulate map during the Year 8 Reveal Panel, but we can now confirm that the new reworked map will be released in Season 2. As one of Siege’s oldest maps, this major rework is not to be taken lightly; it required a complete rebuild from the ground up.

[MAIN FEATURES] NEW TARGET MODES IN THE SHOOTING RANGE

  • Status: confirmed for Y8S2

As announced at the Six Invitational 2023, we are bringing even more training features to Siege this year than ever before. We are working on several new features and enhancements of the Shooting Range, and they are now confirmed to release with Season 2. Lock and load Operators, the updated Shooting Range will be one of the best ways to put your skills to the test!

[BALANCING] REWORK OF OPERATOR FROST

  • New target delivery: Y8S3

We shifted the target delivery of the rework of Operator Frost following the Community’s feedback and comments after the Year 8 Reveal Panel at the Six Invitational. A first test of these balancing changes will be playable on the Y8S2 LAB TS in June. We want to make sure we do not hinder our dear Canadian Operator’s effectiveness in the field while we aim to bring more balance and gameplay opportunities with the update to her gadget.

[BALANCING] NEW OBSERVATION BLOCKER GADGET

  • Earlier target delivery: Y8S2 instead of Y8S3

As we have shifted the target delivery of the Operator Frost Rework, we are aiming to release the new observation blocker gadget a full season earlier than announced at the Six Invitational. This new Intel Denial gadget will soon be in your hands!

[BALANCING] [NEW] GRIM BUFF

  • Target delivery: Y8S2 (Part I) and Y8S4 (Part II)

We are actively working on Operator Grim to improve his impact. In order for you to get your hands on this rework sooner, we have broken this update into two parts. The first update is set to be released in Season 2, and the next one in Season 4.

Stay tuned for the upcoming Year 8 Season 2 reveal and join the discussion on {LINK REMOVED}Twitter, {LINK REMOVED}Instagram, {LINK REMOVED}Reddit, {LINK REMOVED}Discord, and {LINK REMOVED}Facebook.

Check out the {LINK REMOVED}public Roadmap for more information on the changes coming your way!

Kompletter Artikel: Y8S1 Mid-Season Roadmap Update

Y8S1.2 Patch Notes

Y8S1.2 Patch Size

Find the download sizes for each platform below.

  • Ubisoft Connect: 1.07 GB
  • Steam: 1.07 GB
  • Xbox One:  997.53 MB
  • Xbox Series X: 1.23 GB
  • Playstation 4: 1.39 GB
  • Playstation 5: 1.05 GB

MOUSETRAP (MOUSE & KEYBOARD ON CONSOLE)

On consoles, mouse and keyboard players now get a penalty that adds lag to their inputs. Continued use increases the lag over several matches, increasing fairness by removing their unfair advantage by making it harder to aim and shoot. Completing matches with a controller gradually reduces the lag back to normal.

This feature will be monitored closely.

OPERATOR BALANCING

CAPITÃO

  • Tactical Crossbow’s Micro Smoke Grenade duration increased to 11s (from 9).

KAPKAN

  • 9x19VSN: Removed 1.5x Sight.

ORYX

  • T-5: Removed 1.5x Sight.

WAMAI

  • MP5K: Added 1.5x Sight.

TACHANKA

  • Shumikha Launcher:
  • Ammunition increased to 20 projectiles (from 14).
  • Magazine size reduced to 5 (from 7).
  • 9x19VSN: Added 1.5x and 2.0x Sights.

WEAPON BALANCING

EXTENDED BARREL

  • Damage bonus reduced to 12% (from 15%).

TWEAKS AND IMPROVEMENTS

Brava

  • Brava’s Kludge Drone will change the team of Aruni’s Surya Gate when successfully converted by the Kludge Drone. It will then become an attacker device, so it will open for Attackers and damage Defenders.

BUG FIXES

GAMEPLAY

FIXED – Solis remains in her scanning animation for too long after performing a scan.
FIXED – Brava’s Kludge Drone briefly displays positive feedback for a device that is out of range if it’s the first one scanned in the match.
FIXED – Continuously reloading the 6P41 LMG within a few seconds occasionally results in an instant reload.
FIXED – Number of displayed Operator icons is limited in the fullscreen and side panel of the Shop and Battle Pass.
FIXED – Brava cannot shoot with a converted Yokai if Echo is eliminated.
FIXED – Signal Disrupter converted by Brava’s Kludge Drone still affects Iana’s Gemini Replicator.
FIXED – Drones hacked by Mozzie’s Pest during Preparation Phase lose functionality after being converted by Brava’s Kludge Drone.
FIXED – Doorways on 1F Service and Toilets of Stadium map can be reinforced twice.
FIXED – Thunderbird’s Kona Station has a missing texture.
FIXED – IQ’s Electronics Detector detects Solis even while not active.
FIXED – After Brava deploys all Kludge Drones, pressing the unique ability input key produces a “No Kludge Drone Left” message instead of entering Observation Tools.
FIXED – Remove prompt displays if barricade is immediately destroyed after placement.
FIXED – Victory Celebrations end or loop too early when previewed in Operator Loadout or Shop.
FIXED – All of Aruni’s Surya Gates change to enemy color if one Surya gate is converted by Brava’s Kludge Drone.
FIXED – Iana’s Gemini Replicator overheat VFX doesn’t display.
FIXED – Operators can be shot through glass floor while prone in Close Quarters map.
FIXED – Operators get stuck inside the archway after exiting rappel inside of it at EXT Crash Scene on Border map.
FIXED – Large drones can’t fit in vents with vent blockers in House map.
FIXED – Drones lose functionality when deployed through Mute’s Signal Disruptor.
FIXED – Azami’s Kiba Barrier lets her climb a bookshelf on the first floor of Skyscraper map for an unfair advantage.
FIXED – Counter Defuser’s progression bar VFX doesn’t display.

LEVEL DESIGN

FIXED – Valkyrie’s Black Eye doesn’t have a signal in 2F Geisha room of the Skyscraper map.
FIXED – Ceiling in 2F Kid’s Room of Hereford Base map becomes indestructible after some destruction is performed on it.

OPERATORS

FIXED – Mesh issue is visible on Ash’s Sidewinder elite uniform.
FIXED – An unreleased Jäger uniform can be accessed and makes him invisible when equipped.

USER EXPERIENCE

FIXED – Various Localization issues.
FIXED – Rainbow Is Magic: The Teddy Conflict popup doesn’t appear in game.
FIXED – Dark-themed is displayed when accessing Boosters from the Home section.
FIXED – “Buy Levels” button remails on screen if the player reaches Battle Pass level 100 by exceeding 105000 battle points.
FIXED – Wrong background displayed in the News section when viewing a bundle.
FIXED – Players can’t navigate the details of a bundle using a controller after selecting a switch view icon with mouse.
FIXED – Back button stops working after opening and closing the Battle Pass Map.
FIXED – Lines from background of previous menu are present during map loading screen.
FIXED – Input icon for the “enter” key is displayed for multiple Battle Pass buttons.
FIXED – “Continue” button has no functionality during the Premium Upgrade screen when it is first accessed from Brava’s Operator page.
FIXED – Victory Celebration thumbnail is not displayed in the Details tab of Finka’s QCR Exo Prototype NH02 Elite Uniform.
FIXED – Input icon for the “enter” key is not displayed for the Watch Video button in the Story Section of the Battle Pass on PC.
FIXED – Input icon for the “enter” key is not displayed for the Browse Rewards option in the Intro section of the Battle Pass on PC.
FIXED – Upgrade to Premium button can’t be selected with the keyboard or controller input in the Challenges section of the Battle Pass.
FIXED – Upgrade to Premium button is not displayed for free players in the Rules section of the Battle Pass.
FIXED – Controller input prompts for the Premium Pass and Premium Pass Bundle are not displayed in the Commanding Force splash screen.
FIXED – Operator Guide can’t be focused on after focusing on an Operator Card in Match Replay.
FIXED – Players are able to report each other in custom games.
FIXED – Scroll bar not displayed on the purchase side panel of all Esports Bundles.
FIXED – Star icon is not displayed in the Unlock with Premium Battle Pass button in the new Operator’s page.
FIXED – Card Background and Operator portrait overlap in the Packs Section.
FIXED – Dualsense Edge is not functional on PC.
FIXED – News text breaks when changing from a localized language to English quickly.
FIXED – Zoomed in previews present for some item tiles in the Progression section of the Battle Pass.
FIXED – Players are returned to Home section when using the back button in the Battle Pass Map.

AUDIO

FIXED – SFX is missing when activating Hibana’s X-Kairos.
FIXED – Fences on the ground play the wrong SFX on Theme Park map.

Follow us and share your feedback on {LINK REMOVED}Twitter, Reddit, and on {LINK REMOVED}Facebook.

Kompletter Artikel: Y8S1.2 Patch Notes