RainbowSix: Siege

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Y6S1.3 PATCH NOTES

Y6S1.3 will release the week of May 3rd on all platforms. For additional information and further details on the balancing changes listed below, please see our Y6S1.3 Designer’s Notes[rainbow6.com].

Y6S1.3 PATCH SIZE

Below you will find the download sizes for each platform.

  • Ubisoft Connect: 986.80 MB
  • Steam: 770.98 MB
  • Xbox One: 1.64 GB
  • Xbox Series X: 1.52 GB
  • PS4: 1.40 GB
  • PS5: 1.42 GB

OPERATOR BALANCING

ACE
  • Replaced Smoke Grenades with Claymore
  • The S.E.L.M.A. Aqua Breacher destroys Mira’s Black Mirror window

JACKAL
  • Reduced the C7E magazine capacity to 25+1 bullets (from 30+1)
  • Reduced the C7E damage to 42 (from 46)

JÄGER
  • Reduced the 416-C magazine capacity to 25+1 (from 30+1)
  • Increased the 416-C vertical kick

TACHANKA

Shumikha Launcher

  • Increased the magazine capacity to 7 (from 5)
  • Increased the fire duration to 7s (from 5s)
  • Reduced the detonation time to 0.75s (from 1s)
  • Increased the fire area radius to 1.9m (from 1.7m)
  • Increased the projectile “distance to start drop” to 20m (from 8m)
  • Increased the projectile speed to 30 (from 20)

DP27

  • Reduced the equip time to 0.65s (from 0.9s)
  • Reduced the unequip time to 0.3s (from 0.42s)

THERMITE
  • Replaced Claymore with Smoke Grenades

TWEAKS AND IMPROVEMENTS

GAME BALANCING

Designated Marksman Rifle (ATTACKERS)
  • Removed access to 1.0x scopes
  • Gave access to 1.5x, 2.0x, and 2.5x scopes
  • Added 3.0x as default scope

PLAYER COMFORT

Removal of Tactical Realism
  • Removed the Tactical Realism playlist type from Custom Games.
  • Added Interface Preferences to the Options menu that allow players to enable and disable some HUD parameters.
  • All Tactical Realism playlists that have been saved by players will be removed.

Ubisoft Connect
  • Stats micro-app is coming to Ubisoft Connect overlay.
  • Discover your stats and compare them with your friends.
  • Discover your playstyle as an Attacker and as a Defender.

GAME HEALTH

Ranked Match Cancellation

A vote to cancel a match can only be triggered during the Preparation Phase in the first round of the match.
When a player refrains from voting, it is considered a "no" vote instead of not being counted.
The vote is still decided by the majority, with ties going in favor of a cancel.

BUG FIXES

GAMEPLAY
  • FIXED – Attackers can use 2 drones to push the planted defuser inside the objective room.
  • FIXED – Environmental destruction is not replicated for a player who joins an in-progress match.
  • FIXED – Players who leave a Ranked or Unranked match are sometimes unable to rejoin and get infinite loading.
  • FIXED – Players are able to get double MMR if 4 players leave the match and rejoin.
  • FIXED – Explosions can destroy Bandit’s Shock Wire through reinforced walls and indestructible floors.
  • FIXED – Cancelling a Ranked queue may result in an Abandon Penalty, even if the player never joined a match.

LEVEL DESIGN
  • FIXED – The drone can see through the curtains above the window near 1F Red Stairs on Villa map.
  • FIXED – Doorway on the eastern side of 2F Bedroom is blocked if the player is AFK on Club House map.
  • FIXED – Player is able to glitch inside of the car located in Garage on House map.
  • FIXED – Drones get stuck inside the pile of wood in EXT Stable on Villa map.
  • FIXED – Payphones have no collision with Operators on Outback map.
  • FIXED – The spotlight in 1F Waiting Room no longer illuminates the environment when looking at it from 1F Customs Inspection on Border map.
  • FIXED – Defenders can be detected outdoors when they stand near the door frame in 1F Waiting Room on Border map.
  • FIXED – Collision issues around windows on Consulate map.
  • FIXED – Player is able to plant the defuser between the bomb sites in 1F Main Lobby on Border map.
  • FIXED – Attackers have unfair line of sight through a drone vent from EXT Office Balcony to 1F Bedroom on Skyscraper map.
  • FIXED – Various LOD issues on Outback map.
  • FIXED – Multiple collision issues on Chalet map on Xbox Series X.

OPERATORS
  • FIXED – Echo’s Yokai and Mozzie’s captured drones lose their signal on the stairs in B Snowmobile Garage Corridor on Chalet map.
  • FIXED – When Flores’ RCE-Ratero Charge detonates, its HUD remains on screen.
  • FIXED – Player with RFF is able to eliminate Caveira while she is interrogating an Attacker.

USER EXPERIENCE
  • FIXED – Minor cosmetic and UI issues.
  • FIXED – Localization issues throughout the game.
  • FIXED – Various Audio, SFX, and Animation issues throughout the game.
  • FIXED – Infinite loading present if the player starts a match replay and enters the Options menu before the Operator reveal ends.
  • FIXED – Error is received when attempting to purchase currency packs or digital content from the first party store in-game on PS5.
  • FIXED – Inconsistent difficulty for Flores in the Battle Pass section and the Operators section
  • FIXED – Player is kicked from Squad after changing their spoken language on Xbox.

Kompletter Artikel: Y6S1.3 PATCH NOTES

Y6S1.3 DESIGNER'S NOTES

In this latest edition of Designer’s Notes, we’ll go into more detail about the balancing changes that’ll come with the Y6S1.3 patch and give you an insight into the reasons behind these changes.

BALANCING MATRIX AND TOP OPERATOR BANS
WIN DELTA VS. PRESENCE

Please note that we are using presence to gauge the popularity of an Operator. This notion had to be introduced to reflect the implementation of the pick & ban.

Presence definition: pick rate of an Operator when not banned. Win Delta: The Win Delta is aggregated from Operator’s Win Deltas per Bomb Site.

OPERATOR BAN RATE

OPERATOR BALANCING

ACE
  • Replaced Smoke Grenades with Claymore
  • The S.E.L.M.A. will destroy Black Mirror Window

Population targeted by this change: Casual, Top Ranked, Pro.

Looking at the Balancing Matrix, Ace has climbed higher in pick presence and win rate. Overall, we see him as a fast and versatile hard breacher, but he should not be the dominant pick for hard breachers in all situations. We’ve replaced his smoke grenades with a claymore, reducing his late game execution to give room for other breachers such as Thermite.

We are also changing how Ace’s gadget will work with Mira’s Black Mirror Window. Players already use Ace to counter Mira by opening a space beneath the mirror to deny defender access. Now, it can destroy the Black Mirror completely, adding more counterplay options for dealing with Mira.

JACKAL
  • Reduced C7E magazine capacity to 25+1 bullets (from 30+1)
  • Reduced C7E damage to 42 (from 46)

Population targeted by this change: Casual, Top Ranked, Pro.

Jackal is seen both a lot in matches and ban picks due to his overall strength and versatility. We’ve taken a look at the data for the C7E and found it a tad too strong. The change should bring Jackal in line with other operators, while not dramatically reducing his capability. Additionally, this should give more room for his PDW9 to be used, empowering players with the option to use either weapon depending on the map or strategy.

JÄGER
  • Reduced 416-C magazine capacity to 25+1 (was 30+1)
  • Increased 416-C weapon recoil vertical kick

Population targeted by this change: Top Ranked, Pro.

Jäger is a community favorite and we can understand why! While we all love Jäger and the utility he brings to team compositions, his 95% presence is too high to ignore. This is something we’ve spent a great deal of time working through how to address, understanding it will affect so many players and we want to maintain the identity of such a beloved operator while also encouraging greater pick diversity.

Our last change addressed his utility and while this was a change in the right direction, the data shows that his presence is still overwhelmingly high compared to other operators. Our next step is to look at the frag potential of his 416-C, which has been performing above average among ARs. By reducing ammo and increasing recoil, we believe this will require a greater degree of finesse from players to make the most of it. These changes help make the weapon less of a must-pick compared to other weapons and operators, while keeping it a strong weapon in a skillful player’s hand.

At the end of the day, though, we know that his denial utility is a huge part of what makes him such a draw—not just his loadout. We have potential tweaks for the ADS that we are considering for the future, but also understand this topic encompasses more than just Jäger. Balancing is an iterative process for any operator or weapon, so we will be closely monitoring how this affects everyone’s favorite ADS-wielder and will continue to tweak as necessary as we seek that sweet spot.

TACHANKA
  • Shumikha Launcher
    • Increased magazine capacity to 7 (was 5)
    • Increased fire duration to 7s (was 5s)
    • Reduced detonation time to 0.75s (from 1s)
    • Increased fire area radius to 1.9m (from 1.7m)
    • Increased projectile “distance to start drop” to 20m (was 8m)
    • Increased projectile speed to 30 (from 20
  • DP27
    • Reduced equip time to 0.65s (from 0.9s)
    • Reduced unequip time to 0.3s (from 0.42s)
    • Population targeted by this change: Casual, Top Ranked, Pro.

Initial feedback after Tachanka’s rework suggested that he would be too overpowered and game-breaking. However, the data now shows Tachanka with a low presence and low usage of grenades, causing his lethality to not be where we would like. We hope to see Tachanka viable in all levels of play, and as a good alternative or complement to Smoke to create new strategies based on area and time denial. We’ve increased the power, duration, radius, speed, and capacity for his grenades to make them more useful and lethal in combat. These changes should make them more deadly and useful in fights while also not feeling overpowering.

THERMITE
  • Replace claymore with smoke grenades
  • Population targeted by this change: Casual, Top Ranked, Pro.

We want to improve Thermite’s capability in a wider range of in-game scenarios. By giving him smoke grenades, we feel he will have more impact in late game execution, offering another avenue for providing utility, even after walls have been opened.

WEAPON BALANCING

DMR (ATTACKERS)
  • Removed access to 1.0x scopes
  • Gave access to 1.5x, 2.0x, and 2.5x sights
  • 3.0x as default option

Population targeted by this change: Casual, Top Ranked, Pro.

DMRs are designed to be effective in long range engagements. However, they are currently limited by only having a 3.0x for these fights, which is not comfortable in all maps or situations. We are adding more sight options for DMRs to give players more freedom in their options, while keeping the intended focus of the weapons in sight.

Kompletter Artikel: Y6S1.3 DESIGNER'S NOTES

Y6S1.2 PATCH NOTES

Patch Y6S1.2 will go out to PC the week of April 12th.

Y6S1.2 PATCH SIZE

Below you will find the download sizes for each platform.

  • Ubisoft Connect: 1.28 GB
  • Steam: 895 MB

BUG FIXES
GAMEPLAY

FIXED — Ping marker doesn’t appear if the player aims too close to the edge of an asset.
FIXED — Defenders can prevent a match cancellation by prematurely ending the round.
FIXED — Defenders are detected by Proximity Alarm if a Defender is eliminated while throwing one.
LEVEL DESIGN
FIXED — Multiple destruction, texture, and clipping issues on various maps.
FIXED — Various instances of Operators’ legs clipping through maps.
FIXED – Multiple exploitable gaps on various maps.
FIXED – Frost’s Welcome Mat is clipping through the two rugs at 1F Mudroom on Chalet map.
FIXED – Kapkan can deploy a trap inside the desk near 2F Break Room on Border map.
FIXED — Various LOS, navigation, and clipping issues on Outback map.
FIXED — Defenders get detected outside when standing in the doorway between 1F Lobby and 1F Courtyard on Coastline map.

OPERATORS

FIXED — Team kills from the RCE-Ratero Charge aren’t treated as an exemption and will activate RFF on Flores.
FIXED — The first-person animation when vaulting with a shield is different than the third-person animation.
FIXED — Aruni’s special melee attacks do not break the glass of some bookcases but will destroy objects behind them.
FIXED — If Flores’ RCE-Ratero Charge is deployed next to a drone and the player enters Observation Tools at the same time that the RCE-Ratero Charge explodes, the RCE and drone HUDs will stay on screen for a second.

USER EXPERIENCE

FIXED — Various UI and navigation issues throughout the game.
FIXED — Various localization issues throughout the game.
FIXED — Minor cosmetic and shop fixes.
FIXED — Various Audio and SFX issues throughout the game.
FIXED — Host cannot kick another player in a Custom Game.

Kompletter Artikel: Y6S1.2 PATCH NOTES

Discover NVIDIA Reflex in Rainbow Six Siege


NVIDIA Reflex reduces latency and gives you the best system responsiveness — from the time the mouse is clicked to when the display updates. With lower latency you get the edge on opponents, and gameplay feels more responsive. To learn more about the technology in Rainbow Six Siege and answer your questions, we sat down with Seth Schneider from NVIDIA in the video below!

Rainbow Six Siege now supports NVIDIA Reflex in the Vulkan version of the game and provides a free upgrade to a huge number of GeForce gamers by reducing latency and improving responsiveness for GeForce GTX 10 Series and newer GPUs. In fact, latency reductions are typically better for lower end hardware.

Enabled by a simple toggle in the display settings menu, NVIDIA Reflex reduces system latency by up to 25%, giving you a split-second advantage in the heat of the moment.

Being a fraction of a second late on the trigger is the difference between your digital life and death, so reducing system latency can be a huge boon for all of you Rainbow Six Siege players. If you’re looking for more information about NVIDIA Reflex and the additional features that come with it, head over to their website[www.nvidia.com].

As always, you can follow Rainbow Six Siege and Nvidia on Twitter for all the latest!

Kompletter Artikel: Discover NVIDIA Reflex in Rainbow Six Siege

RAINBOW IS MAGIC RETURNS!

Occasionally, life brings us a gift. Something magical and special that flutters into our world only to fade away in the distance, never to be seen again.

But not this time! We’re bringing back the fan-favorite, wholeheartedly goofy and unapologetically wild revamping of the Rainbowverse with the return of the sparkliest event the game as ever seen – complete with new items to add to the Collection.

FROM MARCH 30TH TO APRIL 6TH, RE-EXPERIENCE THE WHIMSY OF RAINBOW IS MAGIC!

SAVE THE TEDDY BEAR, SAVE THE WORLD

It’s the return of the Very Important Plushie! Just like you did two years ago, save the fluffiest of hostages in a colorful mission of pure chaos aboard the toy version of Airplane. Let Blackbeard, Montagne, Smoke and Tachanka back into their favorite uniforms to fight over the VIP Teddy Bear.

Need a reminder on which Operators are deployed for the occasion? Ash, Thermite, Bandit, Frost, Castle, Kapkan, Sledge, Thatcher and our Recruit are once again the handpicked units for such a crucial and – totally – serious task. There’s no room to fail!

A FANTASTIC COLLECTION

The world is more beautiful in colors, and you’ll be the most colorful of all with the return of the Rainbow Is Magic Collection.

We’re bringing “tactical cuteness” back for Blackbeard, Montagne, Sledge and the Lord Tachanka by re-releasing their playful looks as bundles. We’re also adding some new exclusive items, including a whimsical weapon skin for Tachanka. No duplicate drops guaranteed!

This is not the main event of the Season – that one is coming later – but it does not mean that you shouldn’t provide more meme-worthy poses adorned in your fanciest wardrobe pieces for all of us to admire.

Log in while the Game mode is live and receive a free Rainbow Is Magic Collection Pack. Purchase Rainbow is Magic bundles with R6 Credits or Collection Packs with R6 Credits or Renown.

All items in the collection pack have the same chance to drop[/list]

Kompletter Artikel: RAINBOW IS MAGIC RETURNS!

Y6S1.1 PATCH NOTES

Y6S1.1 will be releasing on PC March 25.

Y6S1.1 PATCH SIZE

Below you will find the download sizes for each platform.

  • Ubisoft Connect:
  • 1.56 GB if live build was installed with HD PACK
  • 1.44 GB if live build was installed without HD PACK
  • Steam: 1.1 GB
  • Xbox One: 1.31 GB
  • Xbox Series X: 1.84 GB
  • PS4: 1.57 GB
  • PS5: 1.62 GB

TWEAKS AND IMPROVEMENTS
PLAYER COMFORT

Streamer Mode

Streamer Mode preferences have been added to the Options menu.
They allow streamers to hide the region and latency info on their screen from viewers and enable a hidden matchmaking delay to prevent queue sniping.

Charms Loadout Menu

The charms in the operator album and player loadout menus will now be sort by rarity and alphabetical order. This is a temporary fix while waiting for those sections to be properly revamped.

BUG FIXES

GAMEPLAY

FIXED – Title enters infinite loading after cinematic of situation Cold Zero while in PlayGo.
FIXED – Players can fast peek around corners by leaning and knifing the air.
FIXED – Bailiff 410 handgun awards Battle Pass progress to the "Close Quarters" shotgun challenge instead of the "Handgun Eliminations" challenge.
FIXED – Vertical recoil stops/drop down sometimes when a player tries to compensate it.
FIXED – Player can avoid Match Cancellation Penalty if their entire team is self-eliminated and the player reconnects during the end of round.

LEVEL DESIGN

FIXED – Multiple misplaced assets, clipping, and collision issues on various maps.
FIXED – Multiple exploitable gaps on various maps.
FIXED – Various LOD issues on Border map.
FIXED – Multiple texture issues on various maps.
FIXED – Various lighting issues on Border map.
FIXED – Various asset issues in Spectator mode.
FIXED – Attacker drones spawn inside the AC unit box on the roof of EXT Pedestrian Customs.

OPERATORS

FIXED – Montagne hip fire cone is too small after the shield is unextended.
FIXED – Flores’ weapon clips through his Claymore if the player equips it after the detonation of the RCE-Ratero Charge.
FIXED – RCE-Ratero Charge that is anchored to a wall will change its position if caught by a Pest that is also anchored to the wall.
FIXED – Mira can deploy the Black Mirror over part of an indestructible wall in 1F Workshop on Border map.
FIXED – Maestro’s Evil Eye camera is obstructed when the device is deployed on the floor.
FIXED – Flores’ RCE-Ratero Charge HUD can be seen during end of round and MVP if activated just before the round ends.
FIXED – The RCE-Ratero Charge HUD will appear red if one of Flores’ drones is destroyed at the same time that he deployed the RCE-Ratero Charge.

USER EXPERIENCE

FIXED – Replay access is disabled after quitting a match replay.
FIXED – The ticker overlaps with the loadout bar in the Caster HUD.
FIXED – When the player enters Observation Tools and switches their stance, there are discrepancies in the first and third person views.
FIXED – Missing the in-game notification that occurs when a player levels up a Ubisoft account.
FIXED – Watch section does not refresh when player leaves a Squad.
FIXED – Various UI and navigation issues throughout the game.
FIXED – Various localization issues throughout the game.
FIXED – Minor cosmetic and shop fixes.
FIXED – Multiple VFX are pixelated with the latest NVIDIA Drivers 461.72.
FIXED – Wrong description appears in the Premium Battle Pass purchase panel when the player has already reached Tier 98 or above.

Kompletter Artikel: Y6S1.1 PATCH NOTES

Y6S1 Crimson Heist Patch Notes Addendum

Updates and fixes made over the course of the Y6S1 Test Server. For the full Crimson Heist Patch Notes, follow the link below.

Crimson Heist Season Patch Notes: https://rainbow6.com/crimsonheist

Y6S1 PATCH SIZE

Due to data consolidation following changes in textures, the patch size will be larger than usual.

Below you will find the download sizes for each platform.

Ubisoft Connect:

  • 59 GB if live build was installed with HD PACK
  • 33 GB if live build was installed without HD PACK

Steam: 10 GB

Xbox One: 18 GB

Xbox Series X: 18 GB

PS4: 24 GB

PS5: 28 GB

TWEAKS AND IMPROVEMENTS

OPERATOR BALANCING

FLORES

  • Reduced the RCE-Ratero Charge’s explosion radius from 4 M to 3 M, and its lethal range from 2 M to 1.5 M.
  • This change was designed to encourage players to develop a focused strategy when using the RCE-Ratero Charge, as a smaller explosion radius requires accuracy.
  • This change reduces the radius by only 25%. However, the surface covered by the RCE-Ratero Charge explosion is reduced by almost 50%, and the total volume of the explosion is reduced by more than 50%.

PLAYER COMFORT

In-Game Tips

  • In-game tips have been added to the HUD. In addition, some warning messages and in-game feedback have been reworked.

KNOWN ISSUES
  • User remains zoomed in on Ubisoft Connect interface after pressing the Right Trigger on Xbox Series X before the interface finishes loading.
  • Unique ability is missing from the information displayed in Support Mode.

Match Replay

  • Rewinding after fast forwarding will cause the destruction replication issues.
    • Workaround: Playing the destruction scene normally at least once will allow the player to fast forward/rewind that scene without issue.
  • Some SFX loop infinitely under certain circumstances.
    • Workaround: Using the rewind 5 seconds button or interacting with the timeline to stop the audio loop.
  • The effects filter stays present after using rewind.
    • Workaround: Replaying the scene when the gadget effect is applied will remove the filter.
  • The sound is out of sync when using fast forward or slow motion.
  • On the first round, the first person camera is offset in the replay of a player that joined a match in progress.
  • Ping system is not working in match replays.
  • The Hostage is captured even if the Attacker cancelled the action.
  • Various HUD and VFX elements are missing.
  • Several missing/misplaced SFX.

BUG FIXES

GAMEPLAY
  • FIXED – Various invite and matchmaking errors.
  • FIXED – Various Deployable Shield issues.
  • FIXED – The first situation ""01 CQB Basics"" is not available throughout the PlayGo.
  • FIXED – Online Custom Game hosts are unable to create a second online match.
  • FIXED – Various issues occur when the second to last player alive is eliminated right before the last player.
  • FIXED – Operators in DBNO can move freely while being revived by Finka’s Adrenal Surge or Doc’s Stim Pistol.
  • FIXED – Navigate secondary input doesn’t work to exit rappel.
  • FIXED – Planting the Defuser on top of the round table located in 1F Lobby destroys it.
  • FIXED – Missing blue in-use light on cameras when an Attacker is standing in the Jammer effect radius.
  • FIXED – The HUD counter does not always display the accurate number of opponent AI in Elimination.
  • FIXED – Users can’t vault on shelves in 1F Compressor Room on Outback map.
  • FIXED – During the end of round replay, the camera displays the inside of the player’s head for a fraction of second.
  • FIXED – Newly deployed metal objects are not electrified right away when they are deployed in range of a disabled Electro Claw.
  • FIXED – When all Attackers and their drones are eliminated after the defuser is planted, the spectator camera fixes on where they were eliminated, instead of the defuser.
  • FIXED – The reactivation of Kaid’s Electro Claw is delayed after being disabled by Thatcher’s EMP Grenade.
  • FIXED – Echo’s Yokai is briefly seen if player presses space bar at the same time that it’s destroyed.
  • FIXED – Reinforcing a wall does not destroy sticky gadgets if they are deployed at the top of some walls or on the ceiling.
  • FIXED – Surrendering during the end of round replay does not take away or give ELO. This bug has already been patched on live servers and this is intended to be a long-term fix to the bug.
  • FIXED – Eliminating an opponent with an explosive after death doesn’t count towards the Blast Wave Challenge in Battle Pass.
  • FIXED – Players with high latency might be unable to perform actions after exiting their drone.
  • FIXED – The prompt that appears when a player tries to attach a shield to a doorframe does not appear if a Bulletproof Camera is placed beside the doorframe.

LEVEL DESIGN
  • FIXED – Various lighting issues on maps.
  • FIXED – Multiple map asset destruction and collision issues.
  • FIXED – Exploitable gaps in various map areas.
  • FIXED – Hatches have inconsistent bullet penetration.
  • FIXED – Various defuser planting and retrieval issues in specific areas on maps.

BANK

  • FIXED – Remove pawn collision on some assets for better smooth vault to prevent players getting stuck.

BORDER

  • FIXED – Various clipping and asset issues on Border map.
  • FIXED – Various LOD issues on Border map.
  • FIXED – Attackers are able to plant the defuser on top of a locker in 2F Armory Lockers on Border map.
  • FIXED – Players can easily spawn peek from atop a desk towards the EXT West Road Spawn on Border map.
  • FIXED – The sound is propagated through supplementary nodes on the west wall of 1F Detention on Border map.
  • FIXED – The drone can go out of bounds to the South of the radiator from EXT Pedestrian Customs on Border map.
  • FIXED – Operators are able to vault on top of a shelf located at 1F Tellers on Border map.
  • FIXED – Rappel prompt disappears when getting too close to the destructible wall in EXT Parking Lot Alley on Border map.
  • FIXED – Missing vault prompt along most of the length of the railing that leads to EXT Crash Scene on Border map.
  • FIXED – Operators can take damage with explosives from 1F Main Stairs towards 2F Main Hallway on Border map.
  • FIXED – The luggage on Border map blocks explosions from damaging nearby Operators.
  • FIXED – The hostage spawns on top of the desk in 1F Customs Inspections during Protect Hostage on Border map.
  • FIXED – Various location names missing from compass in drone view on Border map.

CHALET

  • FIXED – Spinning in a specific location creates FPS drops for everyone in the same match on Chalet map.

CONSULATE

  • FIXED – Various new iterations of LOD issues present.

HEREFORD

  • FIXED – Operators can hide inside the loom after vaulting from the secure box in 2F Loom Room on Hereford Base map
  • FIXED – Attackers remain stuck after falling from the left building roof in the space between the brick gate and the electric panels at EXT Spitfire Courtyard on Hereford Base map.

KAFE DOSTOYEVSKY

  • FIXED – Attackers can secure the area of 2F Train Museum by rappelling outside on Kafe Dostoyevsky map.
  • FIXED – Area cannot be secured in 2F Train Museum when the operator is close to the fireplace wall on Kafe Dostoyevsky map.
  • FIXED – Small area in 3F Cigar Shop that is considered out of bounds for Defenders on Kafe Dostoyevsky map.

OUTBACK

  • FIXED – Certain deployable gadgets cannot be deployed on the blue carpet located in 2F Piano Room on Outback map.

SKYSCRAPER

  • FIXED – Various new iterations of LOD issues present.

OPERATORS
  • FIXED – Weapons customized during the Planning Phase are not visually updated in Operators section.
  • FIXED – Various visual fixes and clipping issues for Operators and their gadgets.
  • FIXED – Forced unlean and various minor animation issues.
  • FIXED – Minor overlay animation issues for operators and their gadgets.
  • FIXED – Multiple clipping issues for Operator weapons, headgear, and uniforms.
  • FIXED – Operators return to a neutral standing position after performing a melee while leaning.

ALIBI

  • FIXED – When Alibi’s Prisma is thrown and hit midair by Thatcher’s EMP Grenade, the opening animation still occurs.
  • FIXED – Alibi’s Prisma doesn’t redeploy after falling through a hatch.
  • FIXED – Alibi’s Prisma icon scales differently for the Operator and hologram.

ARUNI

  • FIXED – Multiple issues while using Aruni’s Surya Gate.
  • FIXED – Aruni’s melee cannot destroy Gridlock’s Trax Stingers when Aruni is played by the host in a Local Custom Game.
  • FIXED – Aruni’s Surya Gate appears deactivated to players over 20 M away.
  • FIXED – Aruni’s Surya Gate and Kaid’s Rtila Electroclaw incorrectly display a pulsing effect when disabled by Thatcher’s EMP Grenade and viewed through IQ’s Electronics Detector.
  • FIXED – Attackers will sometimes take damage from Aruni’s Surya Gate when the Preparation Phase ends if they change their spawn point.

BLITZ

  • FIXED – The Enemies Blinded statistic for Blitz is not updating.

CLASH

  • FIXED – White light on Clash’s CCE Shield does not turn off when the shield is disabled by Thatcher’s EMP Grenade.
  • FIXED – Players receive no feedback when Clash’s CCE Shield is on cooldown and can’t be activated.

FLORES

  • FIXED – Flores’ RCE-Ratero Charge is not destroyed if the wheels are shot while the gadget is moving.
  • FIXED – Flores’ RCE-Ratero controller will disappear when the player faces a wall.
  • FIXED – Distorted SFX when a player joins an in-progress game and spectates Flores while he is deploying the RCE-Ratero Charge.
  • FIXED – Flores’ voice line is missing when the RCE-Ratero Charge gets destroyed.
  • FIXED – On some occasions, Flores’ RCE-Ratero Charge is deployed with the wheels closed.
  • FIXED – Flores’ RCE-Ratero Charge wheels don’t appear to turn for onlookers.
  • FIXED – No audio line is triggered when Flores’ RCE-Ratero Charge is driving under Aruni’s Surya Gate.
  • FIXED – When Flores’ RCE-Ratero Charge gets anchored to a wall, the explosion cannot be heard from the other side of that wall.
  • FIXED – Flores’ RCE-Ratero Charge stops rolling when the player exits the device’s camera view and deploys a drone at the same time.
  • FIXED – White outline can be noticed on Flores’ RCE-Ratero Charge from support mode and caster view.
  • FIXED – Flores’ RCE-Ratero Charge will destroy only one layer of the soft wall when anchored on the glass of Mira’s Black Mirror.
  • FIXED – The wheels of Flores’ RCE-Ratero Charge appear closed in match replays.
  • FIXED – The explosion radius of Flores’ RCE-Ratero Charge is big enough to destroy gadgets on the floor above.
  • FIXED – High latency can cause player to be stuck in the camera view of Flores’ RCE-Ratero Charge when trying to exit after deploying it.
  • FIXED – Exiting Flores’ RCE-Ratero Charge while it is being anchored causes the player to be able to exit the camera view faster.
  • FIXED – Flores’ RCE-Ratero Charge can be deployed inside some objects.
  • FIXED – Flores’ RCE-Ratero Charge doesn’t destroy windows when hitting them mid-jump.
  • FIXED – Flores’ RCE-Ratero Charge stops rolling if Flores’ body is inside the range of Mute’s Signal Disruptor.
  • FIXED – If deployed on a wall, Flores’ RCE-Ratero Charge remains floating after Oryx destroys the wall with Remah Dash.
  • FIXED – Flores’ face is partially covered by his weapon in the Operator section menu.

FROST

  • FIXED – Frost’s Welcome Mat will not deploy on some elevated surfaces.

HIBANA

  • FIXED – When fired at a barricade that is then removed, Hibana’s X-Kairos pellets float in mid-air.
  • FIXED – Friendly Fire penalty occurs when an ally destroys Hibana’s X-Kairos pellets on a reinforced hatch.
  • FIXED – Using 2 pellets from Hibana’s X-Kairos, Attackers are able to breach a reinforced wall that’s been electrified by Kaid.

IQ

  • FIXED – Invisible phone in the animation that occurs when IQ selects Observation Tools.
  • FIXED – Defender phones don’t display a pulsing effect when detected by IQ’s Electronic’s Detector.

KALI

  • FIXED – Kali’s CSRX 300 shows a damage value of 97 instead of 122.
  • FIXED – Kali’s CSRX 300 does not always destroy a hatch with one bullet.
  • FIXED – Kali’s CSRX 300 won’t destroy a hatch if only one panel is hit.

KAPKAN

  • FIXED – Inconsistent deployment prompt for Kapkan’s Entry Denial Device.

MAVERICK

  • FIXED – Maverick’s Breaching Torch has to be used twice to destroy the destructible layer of floors that have carpets on them on Border map.

MIRA

  • FIXED – Mira’s Black Mirror can be deployed on the wrong side of a reinforced wall.
  • FIXED – Mira’s Black Mirror has a bigger hitbox when held.

MOZZIE

  • FIXED – Mozzie’s Pest Launcher loses its functionality after it is shot on top of Gridlock’s Trax Stingers.
  • FIXED – Pest warning is displayed when the player uses Observation Tools after capturing a drone as Mozzie.
  • FIXED – Mozzie’s Pests only capture Flores’ RCE-Ratero Charge when it’s anchored.
  • FIXED – Mozzie’s Pests are not interrupting the timer/explosion after catching Flores’ RCE-Ratero Charge.
  • FIXED – Warning icon for Mozzie’s Pests only works according to the first Pest a drone has approached while simultaneously in range of 2 of them at the same time.
  • FIXED – Warning icon for Mozzie’s Pest does not blink when a drone is thrown in range of a Pest and moves to another Pest’s range.

MUTE

  • FIXED – VFX for Mute is missing in certain circumstances.
  • FIXED – Deploying Mute’s Signal Disruptor while Observation Tools are in use by Attackers prevents them from being jammed.
  • FIXED – Various Claymore issues when the gadget is affected by Mute’s Signal Disruptor.
  • FIXED – While inside Mute’s Signal Disrupter range, the warning message for some gadgets is shown when the gadget is in the Operator’s hands.

ORYX

  • FIXED – Oryx’s Remah Dash can hit Attackers behind reinforced walls.

TACHANKA

  • FIXED – Tachanka’s DP27 LMG will destroy only one layer on multi-layered destructible walls.

THATCHER

  • FIXED – Thatcher’s EMP Grenade will not disable Clash’s CCE Shield when activating the shield at the same time as the EMP explosion.

TWITCH

  • FIXED – Twitch’s Shock Drone cannot fire through debris.

WAMAI

  • FIXED – Disabled effects remain on Wamai’s Mag-NET when it self-destructs.

YOKAI

  • FIXED – The disabled state for Echo’s Yokai does not appear for players who join a game in progress.
  • FIXED – Echo’s Yokai can remain stuck in the metal pipes from 2F Archives on Border map.
  • FIXED – Echo’s Yokai can be attached to the outside of the southern door frame at 2F East Stairs on Border map.

ZERO

  • FIXED – Zero’s Argus Launcher has a green highlight when ADS is activated in end of round replay.

USER EXPERIENCE
  • FIXED – Various performance issues on PS5.
  • FIXED – A black screen appears when the game is booted on Xbox One X.
  • FIXED – Various issues with Ubisoft notifications and Rewards.
  • FIXED – Friendly fire prompt does not appear when match cancellation prompt is active.
  • FIXED – Bundles don’t appear as owned when buying a larger bundle that contains them.
  • FIXED – Multiple UI improvements and fixes.
  • FIXED – Minor voice over, VFX, and audio issues.
  • FIXED – Minor cosmetic and shop fixes.
  • FIXED – Multiple customization issues.
  • FIXED – Various issues with chat accessibility features.
  • FIXED – Various localization issues throughout the game.
  • FIXED – Defenders can prevent a match cancellation by prematurely ending the round.
  • FIXED – Getting shot by Maestro’s Evil Eye causes the game to crash.
  • FIXED – Switching from one monitor to another removes the first monitor’s resolution presets.
  • FIXED – Various UI and audio issues in match replays.
  • FIXED – Various killfeed/ticker elements remain stuck on screen.
  • FIXED – Various UI issues with Observation Tools.
  • FIXED – There is no confirmation window after changing settings during a match.
  • FIXED – A typo can be observed in a hard text image in Arabic on Border map.
  • FIXED – Custom Graphic settings cannot be applied.
  • FIXED – Player card goes outside of screen in certain aspect ratios.
  • FIXED – When a player is eliminated, the kill cam showcases the opponent.
  • FIXED – Outdated warning message appears when Defenders are detected outdoors.
  • FIXED – Incorrect message is displayed for caster when looking at the first-person view of an eliminated player.
  • FIXED – The timer is overlapping the objective in Disarm Bomb (Training Grounds game mode).
  • FIXED – New messages stay on screen for more than 6 seconds when the chat module is unfocused.
  • FIXED – The switches for reduced situation difficulty are not enabled by default.
  • FIXED – Forgiveness vote will appear for a kicked user.
  • FIXED – Charms are displayed backwards on the GONNE-6.
  • FIXED – Triple and quad multi-kills are not triggering the animation.
  • FIXED – Missing bonus score for Incendiary Grenade kills.
  • FIXED – Progression header overlaps with the player count in Hostage and Secure Area game modes.
  • FIXED – Y5S4 Champions Charm notification displays an incorrect Charm image.
  • FIXED – Various Charms have low resolution on very high resolution settings.
  • FIXED – Ash appears in the first ban briefly, even when she has not been banned.
  • FIXED – Defuser icon has no shading when held by the Operator.
  • FIXED – If a Surrender vote is denied, it becomes unavailable in subsequent rounds.
  • FIXED – During the Planning Phase of a Custom Game of Bomb, players can pick and drop the defuser after Operators have been locked.
  • FIXED – Recruit’s description in the Operator selection phase mentions that he only has two reinfrocements.

Kompletter Artikel: Y6S1 Crimson Heist Patch Notes Addendum

COMMUNITY ARTIST BUNDLE PROGRAM Y6S1: SAU_SIEGE

We know many of you have been eager to get your hands on community made skins, so we are super excited to partner up with Prime Gaming to introduce you to our Community Artist Bundle Program. We are launching this new program in Y6S1 Crimson Heist and it will bring operator bundles created by some of the top Siege fan artists going forward.

With this program we want to celebrate our amazingly creative and dedicated community artists and give them a chance to be represented in-game. Each selected artist gets to create a full set for an operator of their choice and these bundles will drop over the course of Year 6 and beyond.

The first installment of this program for Y6S1 was designed by the infamous SAU_SIEGE for our resident spooky lady: Caveira.

This Caveira Operator Bundle includes the SAU_SIEGE:

  • Uniform
  • Headgear
  • M12 Weapon skin
  • Charm

HOW TO REDEEM THE BUNDLE

The SAU_SIEGE Operator Bundle will be available through Prime Gaming shortly after the launch of Y6S1 Crimson Heist later in March.
Prime Gaming members will be able to claim this exclusive set for free – if you’re not a Prime member yet, sign up for a free trial.

https://gaming.amazon.com/rainbowsixsiege

The SAU_SIEGE Operator Bundle offer will only be available for a limited time, so make sure to claim it once it’s live!
This offer will be available for PC, Xbox One, Xbox Series S|X, PlayStation 4, PlayStation 5, and Amazon Luna.

ABOUT THE ARTIST

Paddy “SAU_SIEGE” Hall has been creating Siege fan art on an almost daily basis since 2017, and quickly became one of the most well-known and dedicated fan artists in our community.

Many players can relate to his comics, that often deal with current (gameplay) topics and his adorable illustrations of our operators bring smiles to everyone’s faces.

Caveira’s always had a special place in his heart and many appearances in his art, either as one of the main actors of the comic or more hidden somewhere inside it and we all spent some time searching for her. So – Do you see her?

Check out his Twitter and Instagram[www.instagram.com], and show him some love!

FAQ

What is the Community Artist Bundle Program?
The Community Artist Bundle Program will launch in Y6S1 and bring you operator bundles created by some of our most talented and dedicated Siege fan artists going forward.

I’m a Siege fan artist too – what can I do to get selected as well?
Given the length of our production cycle for in-game content, the fan artists for Year 6 have already been determined. However, we are always on the lookout for future participants. If your goal is to see your bundle in-game, continue showing us your passion and strive to be an outstanding member of the Siege community.
We have multiple ways for our dedicated community artists to get more involved with the game, such as the Siege Champions Program[rainbow6.com].

How can I get the Y6S1 SAU_SIEGE Operator bundle?
Link your Ubisoft account with your Amazon account here [primegaming.ubisoft.com]and claim the Operator set through Prime Gaming[gaming.amazon.com] once it’s live. After successfully redeeming the content, it will be available in your in-game inventory within 48 hours. Players must have Caveira available as an operator.

Can I buy the SAU_SIEGE Operator Bundle with renown or R6 Credits as well?
The SAU_SIEGE Operator Bundle is exclusive to Prime Gaming for a limited time only and can be obtained via the Prime Gaming offer as described above. Prime Gaming is included for free with Amazon Prime, and free trials are available for new users.

Will this offer be available on all platforms?
Yes, it can be redeemed on PC, Xbox One, Xbox Series S|X, PlayStation 4, PlayStation 5, and Amazon Luna.

How long will this offer be available?
Following its release shortly after the launch of Y6S1 later in March, you have one month to claim this offer via Prime Gaming.

I don’t see my rewards.
If you’re having trouble redeeming your SAU_SIEGE Operator Bundle, please contact our support[support.ubisoft.com].

For more information about Prime Gaming, visit the Prime Gaming FAQ[www.amazongames.com].

Kompletter Artikel: COMMUNITY ARTIST BUNDLE PROGRAM Y6S1: SAU_SIEGE