RainbowSix: Siege – White Noise

In „White Noise“ stoßen zwei Operator aus dem 707. Spezialbataillon zum Rainbow-Team, um an einer Rettungsmission hoch oben im „Mok Myeok“-Turm, unserer neuen kostenlosen Karte, teilzunehmen. Hinzu kommt Zofia, die zweite GROM-Spezialistin, die Operator für das Rainbow-Team wird.

In der letzten Saison des zweiten Jahres sollte das Erlebnis der Spieler verbessert werden, indem eine neue Rückstoßanimation für Pistolen, neue Benutzeroberflächen-Anzeigen für die Fähigkeiten der Operator und eine Synchronisierung der Flugbahn von Granaten eingeführt wurden. Weitere Details sind weiter unten zu finden.

Besucht die offizielle Webseite um die vollständige News zu lesen.[rainbow6.ubisoft.com]
Dienstag, 21. November 2017, 16:04



Operation White Noise bringt euch zwei neue Operator aus der Republik Korea und dem berühmten 707. Spezialbataillon. Man nennt sie nicht umsonst die „White Tigers“ und das 707. bildet bei brutalen winterlichen Bedingungen die besten Operator Koreas aus. Unter ihnen … der tödliche Vigil und die listige Dokkaebi.



New Map – TOWER

In Operation White Noise, two 707th SMB Operators scale the snow-capped Mok Myeok Tower to lead a rescue mission in Seoul, South Korea. The modern communications and observation tower offers fresh vertical vantage points overlooking the entire cityscape, and sets the stage for diverse multilevel tactics.


To celebrate the end of Year Two, flaunt our latest Seasonal Weapon Skins: Tiger Claw, Feral, Phoenix, Fearless, and Polish-inspired Husaria.Seasonal weapon skins can be applied to the weapons available until the end of the current season.


This season honors Mark R. “Mute” Chandar with an elite set. Inspired by the renowned bravery of the phantom special reconnaissance unit formed at the brink of WWII, Mute embodies the F Squadron.Each Elite set is Operator-specific, and includes a distinctively themed Uniform, Weapon Skin, Gadget Skin, Chibi Charm, and Signature Victory Animation.




We will be testing a new synchronization logic for some projectiles, with a primary focus being on grenades.The main purpose for the Trajectory Synchronization change is to fix issues where a grenade would desync on the game client and suddenly teleport back. This synchronization change allows us to align the trajectory between what the server sees and what you see on your client. This will reduce the chances that your grenade will return to you after releasing it.

Together with this change, we will take the player velocity into consideration when throwing a grenade. As a result, moving while throwing a grenade will alter the trajectory in various ways. The initial velocity of the grenade will now be combined with the thrower’s movement velocity at the time the grenade was thrown. The thrower’s velocity will therefore modify the trajectory of the grenade in these ways: Throwing a grenade while moving forward will result in a longer throw. Throwing a grenade while moving backward will result in a shorter throw. Throwing a grenade while strafing will induce a lateral movement in the grenade trajectory.The initial reason for this change was that we found that it made grenade throws feel better with this new synchronization logic. We were also glad to see that after playing with it for a while and getting used to it, this change made us feel like it added depth and player control to grenade throwing.This feature is experimental on the TTS, so we welcome your feedback on the TTS Subreddit.


We have changed the pistol animation for greater player comfort. Our overall goal is to make pistols a true choice for players, not just a last resort when you are out of bullets.Before this change, you always had to aim down the sights because the animation would make the barrel of the pistol lift up in the middle of the screen (where the bullet goes). As a player, you would then have to guess where the enemy is. This issue was especially true if you were aiming for their head.We have also increased the rate of fire of all pistols. Players can discharge their magazine significantly faster with this change. This has the added benefit of making pistols more lethal, which ties into making them a real choice for players.


We are introducing buff and debuff indicators on the UI HUD. This will allow for better visualization of when you, for example, have Rook armor or step on a Lesion mine. With the new visual unification of all effects on the player’s character, this means anything you have applied to you is now displayed.This includes: Rook Armor Jackal’s mark (and marking as jackal) Lesion’s GU mine Dokkeaebi’s Phone hackThere also is a color coding: Blue: Positive effect Red: Negative effect

Quelle: Steam Community :: Group Announcements :: Tom Clancy’s Rainbow Six Siege

Schreibe einen Kommentar