MEET GRIDLOCK AND MOZZIE

Gridlock and Mozzie are mates from way back. From the first time they met at a robot destruct-o-rama in their teens to a few years later when Mozzie convinced Grid to join the Defence Force, they stayed in constant but distant contact. It wasn’t until they were called in to help fight one of the century’s largest bushfires that they really clicked. They’ve been deployed together ever since.

A farm girl from Central Queensland, Tori “Gridlock” Tallyo Fairous learned from an early age that the best way through any hardship is with the help of family. Years spent running the family cattle farm honed her natural leadership skills, but her preferred method for dealing with problems is to get stuck into them herself and to ignore the inevitable paperwork that piles up afterward. Suffice to say, taking on a more formal role as an officer in the SASR hasn’t been one of her top priorities, despite the many attempts made to promote her.

Max “Mozzie” Goose is her opposite. Affectionately known as a “show pony” there’s no mistaking when he walks into a room. He can talk for hours about the wild stunts he’s pulled… But at the end of the day it’s his exceptional work ethic and ability to integrate with any team – as well as his unnecessary yet spectacular derring-do – that made him a candidate for Rainbow.

Now that they’ve officially signed up, they’re in for an unwelcome surprise: for the first time they’re going to be facing off against each other. As an Attacker, Gridlock will be deploying her Trax Stingers – originally designed to stop pursuing vehicles in their tracks – to add a new dimension to her team’s control of their surroundings. And Mozzie, as a Defender, will deploy his Pest to make the enemy think twice about their intel gathering strategies.

Whether the two of them can work against each other as effectively as they have together remains to be seen. Regardless, they’re set to bring a sea-change to the Rainbow team with their can-do Aussie attitude and unique sense of humour, which may turn out to be just what the doctor ordered.

Gridlock and Mozzie are joining Rainbow Six with Operation Burnt Horizon. For more information, follow us on Facebook and Twitter or join the discussion on our subreddit and forums! Visit our Rainbow Six Twitch Channel on February 17 for the full reveal of Operation Burnt Horizon, live from the Six Invitational in Montréal.

Kompletter Artikel: MEET GRIDLOCK AND MOZZIE

Y4S1 DESIGNER’S NOTES: PRE-SEASON

We have a few changes that will have an impact on gameplay. We are currently in the process of making tweaks and adjustments to some of the high impact Operators, while we continue reworks for Operators like Lion in the background.

These changes will come with the Y4S1 patch, and will be available on the Y4S1 Test Server. Please note that not all changes are final, and we will monitor feedback during the Test Server.

ASH
Removed ACOG from R4-C
Ash is very popular, and very strong. Within the balancing team, we are challenging whether or not all Attackers have ACOGs by default, and feel as if Ash is a great place to learn what impact the removal of Attacking ACOGs will have. Also, her R4-C is currently picked 99% of the time, and this should help balance her weapon pick rate a bit more.

MAVERICK
Increase swap time between SURI Torch and weapons
His ability to quietly make a hole in a reinforced wall and quickly swap to a weapon to punish Defenders is difficult to counter, so we will be increasing the amount of time it will take for him to swap from the blowtorch to a weapon.

We investigated making the sound louder, but that will require audio work that we cannot complete right now, and is therefore on the backlog of potential future changes.

DOKKAEBI
After 18 seconds, phone calls from Dokkaebi will hang up on their own
Being in range of Mute jammers will prevent Dokkaebi from calling you
Walking into range of Mute jammers will hang up phone calls during the call
Our goal with these changes is to reduce the Defender’s frustration when playing against Dokkaebi. By introducing additional options for countering her Logic Bomb will offer more choice for Defenders.

CAPITAO
Increasing area of effect size
Reducing damage per tick from 19 to 12
We are introducing an improved propagation system that will make the area of effect not to go through objects. We have been working in this new version for a long time and, finally, we are able to see it in action with Capitao’s asphyxiating bolts.

This new system allows us to improve the area of effect and, consequently, to reduce the damage inflicted by the bolts. With these changes we want to shift Capitao back to his original intention, which is that of an area denial Operator. Currently, his asphyxiating bolts are being used almost like a frag grenade, so the damage reduction and area of effect increase should reduce the viability of these asphyxiating bolts being used as frag grenades.

We will also be using the Test Server to experiment with different methods for how the area of effect from asphyxiating bolts interacts with the environment. We are looking for ways to increase how dynamic this area of effect can be when encountering environments with variable heights. Here is an example:

https://preview-static19.ubisoft.com/resource/en-us/game/news/rainbow6/siege-v3/3-9b0c1eda02c8_344177.gif

CLASH
Removing Muzzle Brake on Machine Pistol
The Muzzle Brake on Clash’s Machine Pistol is the worst choice in all scenarios now that it is fully automatic, so we are removing it.

LESION
Reduced Gu Mines damage per tick from 8 to 4
Lesion is currently very strong, and we believe that it has to do with the total amount of damage that Gu Mines can inflict to player combined with preventing sprint and defuser planting actions. In order to minimize that, we are reducing the amount of damage that a single Gu Mine can do each tick.

BREACHING CHARGES
Deployment animation is much faster
Damage on Attacker’s side is reduced from 150 to 50
Damage area of effect on Defender side is increased
Lethal damage area of effect on Defender side is reduced
We wanted to make the breach charge safer and more comfortable for the attackers to use.

CURRENT STATUS
DEPLOYABLE SHIELD
We are reworking the Deployable Shield, which has always been difficult to place properly, and also offered very little insight into whether or not your body was protected. We are reworking how the Deployable Shield functions, and how it is used within the game.

SHIELD OPERATORS
We are aware that the current playstyle for ballistic shields heavily favors direct gunfights instead of teamwork and tactical positioning. We are looking to address it by slowing down the speed of aiming down sights while having a shield equipped.

LION
As mentioned in the intro, and in the Designer’s Notes from Y3S4.2, the Lion rework is in progress. More details at the Six Invitational!

GLAZ
We want to bring Glaz back to the original intention of being able to hold an angle or corridor and lock it down without becoming a very strong entry fragger.

BLITZ
We recognize that Blitz is one of the more frustrating Operators to play against. Increasing the amount of time required for him to aim down sights with his pistol is one of the ways we hope to alleviate this.

Additionally, we explored increasing the cooldown of his ability and tweaking how we detect flashes, but both of these changes will require extensive audio/code work, and are therefore on the backlog to look into for the future.

Kompletter Artikel: Y4S1 DESIGNER’S NOTES: PRE-SEASON

New Map: OUTBACK

Welcome to the Outback! Set in Australia’s Red Heart, this map is an homage to all the dusty service stations and motels that populate the forgotten highways of the continent, places filled with hardworking locals and specialty menu items you’ll find nowhere else.

Unfortunately for this particular pit stop, a passing nuclear convoy came crashing to a halt while under attack, forcing locals and patrons to flee and causing Rainbow to be called in. As to what inspired the team when designing the game’s 21st map, Assistant Level Design Director Jacques Wong says they referred to two fan favourites – Oregon and Clubhouse.

“We divided the map into three distinct sections – the Garage, the Motel, and the Restaurant – and put a lot of effort into making sure each section is recognisable, even from far away,” Wong explained. “There are specific colours for each section, and we used lighting and geometry to direct the player’s gaze to where they need to go.”

https://www.youtube.com/watch?v=ECMPpPIHJ4o

Additionally, the focus was on returning to a style of gameplay that players have enjoyed in the past, while keeping the meta in mind. “We wanted to emphasise the impact of player decision-making, so for example, there’s a limited number of doors between each sections” Wong continued. “Roamers can still create new paths by destroying walls, and there’s always the option of changing floors as a flanking strategy. It’s a medium-sized map, so players won’t need to go far to find alternative routes.”

Meanwhile, the three sections are as unique inside as they are out. Get ready for rooms packed with souvenirs and cultural artifacts from many a roadside petrol station across the Great Southern Land. You might even run into our friendly resident mascot, Norman, in the restaurant, though we do ask that you try not to stare.

Outback will be launching as part of Operation Burnt Horizon, the first season of our Year 4 lineup. For more information, follow us on Facebook[www.facebook.com] and Twitter or join the discussion on our subreddit and forums[forums.ubi.com]! Visit our Rainbow Six Twitch Channel [www.twitch.tv]on February 17 for the full reveal of Operation Burnt Horizon, live from the Six Invitational in Montréal.

Kompletter Artikel: New Map: OUTBACK

DEV BLOG: MMR ROLL BACK

With the launch of Y4S1, we will be activating the Match Making and Rating (MMR) Roll Back feature. When a cheater is banned, this feature will roll back MMR gains and losses for all players from matches that the banned cheater participated in for that Season. The system will not grant you MMR beyond your max MMR for the current Season.

The goal of the MMR Roll Back feature is to help reduce the long-term impact of cheaters on your seasonal rankings, and it will be an additional tool in our arsenal as we continue to move forward towards establishing greater countermeasures against cheaters.

In preparation before going live, the MMR Roll Back system has been silently running in the background over the course of the last Season as we collected data to identify potential issues, account for outliers, and properly investigate edge cases. We have tested various avenues and parameters within the new MMR Roll Back environment, but we continue to look forward to further developing this process further with feedback from our community.

IMPACT ON BOOSTED PLAYERS

In this graph, we can see the highest amount of MMR removed to a single player every 30 minutes, over the course of 24 hours.

Part of the reason we are doing this is also to push back against boosting services that use cheats to boost accounts. In the chart above, the larger spikes are boosted players having the MMR rolled back from Platinum/Diamond to a much lower rank. The larger spikes in particular (-5600 MMR for example) are the result of players that are consistently playing with cheaters over an extended period of time having their MMR rolled back.

ROLL BACK CONDITIONS

The current Roll Back feature will roll back all games (victories and defeats) the banned cheater participated in. We also explored a few other options, but based on the results of the data, rolling back all games will help to maintain a stable MMR environment, while still reducing the impact of cheaters on games.

In test-cases where we roll backed MMR only from when a team with a cheater wins a match (only victories, no defeats), we found that it severely imbalanced MMR equity as the MMR they lost from losing remained, but MMR they gained from winning was rolled back. This led to exaggerated MMR compensation spikes (as seen on the chart below), and consequently tanked the MMR of players that played with a cheater (intentionally or not), specifically in the low Copper ranks. This one-sided removal of matches is not an ideal system, and we have concluded that, win or lose, rolling back MMR from all matches that have a confirmed cheater present is a more effective solution. You can see what this looked like from a data perspective below.

In this graph, we can see the highest amount of MMR granted to a single player every 30 minutes, over the course of 24 hours. This indicates that MMR swings are not nearly as significant as we had initially anticipated.

ROLL BACK TIMING

Due to our process of detecting cheaters, and then the subsequent banning process, there is no way for us to identify which specific matches a person cheated in accurately (such as when players toggle their cheats on/off prior to being caught). With this in mind, we also explored the possibility for limited MMR resets based on recency, and tested MMR resets for the last 7 days vs the entire Season. However, the results were too random, and there was no way to determine if we had actually reduced the entire footprint of their negative behavior. So in order to confidently ensure that we maximize our removal of the impact of a cheater, we will be moving forward with resetting the MMR from matches that player participated in from the entire Season.

We look forward to evolving this feature with feedback from our community on the forums[forums.ubi.com], and the official subreddit.

Kompletter Artikel: DEV BLOG: MMR ROLL BACK

Y4S1: OPERATION BURNT HORIZON

Year Four Season One is all set to go, featuring two new operators from the SASR. One’s a stoic Attacker who’s just there to get the job done, and the other is a quick-witted Defender who’s in it for the guts and glory. Two old mates from way back, they’ve signed up with Rainbow to bring a little Aussie know-how to the other side of the world. This includes a new device that’ll keep roaming Defenders on their toes, and one that’ll leave Attackers at a bit of a loss.

That doesn’t mean they’ve left the sunburnt country completely behind them, though – there’s a slice of the red desert coming with them. A high-stakes chase has ended in a standoff at a service station halfway between here and nowhere, resulting in a map that’s packed with twists, turns, and Australiana. Try not to get distracted in the gift shop or dream of sampling the national specialties available at the fast food counter. Your teammates will thank you.

Visit our Rainbow Six Twitch Channel [www.twitch.tv]on February 17 for the full reveal of Operation Burnt Horizon, live from the Six Invitational in Montréal.

Kompletter Artikel: Y4S1: OPERATION BURNT HORIZON

Y3S4.2 PATCH NOTES


The Y3S4.2 Patch will deploy on January 29th for PC, and January 30th for consoles.

BALANCING

A detailed breakdown, as well as the rationale as to why we are making these changes, can be found in the Designer’s Notes[rainbow6.com].

CAVEIRA
Luison

  • Damage decreased to 65 (from 99).
  • Adjustments to damage falloff to align with other pistols for consistency.
  • Reduced magazine size to 12 (from 15).
  • Increased recoil to make chaining shots at long-range more challenging.
  • Increased hipfire spread to reduce the viability of spamming non-ADS shots.

CLASH
SPSMG9

  • Upgrade to full-automatic fire mode from 2-round burst fire mode.
  • Updated recoil to align with other full-auto weapons.
  • Increase total ammunition at 161 (from 121)
  • Increased damage to 33 (from 30).

KAID
AUG A3

  • Increase ADS speed by 33% to align with other SMGs.

DOC + ROOK
MP5

  • Decrease max damage to 27 (from 30).

NOMAD

  • Yellow light on Nomad’s Airjab will now blink during activation delay.

BUGFIXES

GAMEPLAY

  • FIXED – Visual graphics glitch that impairs player sight. (Also known as the "Bird Box" glitch)
  • FIXED – The shield collision box is not synced properly when the player looks up and down.
  • FIXED – On Bomb, counter defuser will instantly appear in operators’ hands instead of playing counter defuser animation.
  • FIXED – Missing frames on crouch replays on end of round replay and death cam replay.
  • FIXED – Defusing at the last moment will not stop the round timer and prevents the round from ending.
  • FIXED – The holographic sight reticle thickness.
  • FIXED – Players can become immune to Stun/Flashbang effects after being stunned multiple times in THunt.
  • FIXED – Recruit operator has Fuze’s default green ballistic shield skin instead of a black shield skin.

GAME MODE
TERRORIST HUNT

  • FIXED – Users in a PVE squad session can be stuck in an infinite loading screen after voting to retry.

CUSTOM

  • FIXED – In Pick and Ban, if player votes ‘No ban’ for the first ban, the ‘No ban’ option is automatically selected in the second ban-round.
  • FIXED – In Custom matches, the Operator art remains grayed out when ‘Change Operator’ button is pressed during 6th pick.
  • FIXED – In Custom matches, players cannot re-pick their previous Operator selection during 6th pick.
  • FIXED – In Custom matches, when the Attacker’s Unique Spawn option is set to off, the Attacker’s tactical map may have missing or displaced icons.
  • FIXED – In Custom matches, when a player leaves after spawn location vote, their vote count text remains.
  • FIXED – Players who are Clearance Level 5+ can’t create a Custom Online game when in a squad with users who have a CL less than 5.

OPERATORS
NOMAD

  • FIXED – Drone collision issues with Nomad’s Airjab when deployed on any surface.
  • FIXED – Fire damage from any environmental map sources will not destroy Nomad’s Airjab.
  • FIXED – Nomad’s Airjab does not deploy on some types of debris.
  • FIXED – Certain gadgets are not destroyed even when Nomad’s Airjab pushes an Operator through them.
  • FIXED – Mute’s jammer can cause incorrect Airjab detonation behavior.
  • FIXED – One of Nomad’s VO lines does not play properly during Airjab detonation.
  • FIXED – When Nomad deploys an Airjab inside a smoke grenade, she can sometimes gain vision inside the smoke grenade’s area of effect.
  • FIXED – Nomad’s Airjabs can sometimes be activated and destroyed at the same time.
  • FIXED – The yellow laser on Nomad’s Airjab will shift left when the unequip animation is interrupted.

ALIBI

  • FIXED – Alibi’s Prisma will not activate when dropped by Alibi after being pushed-back by Nomad’s Airjab.

KAID

  • FIXED – Addressed recoil differences of Kaid’s TCSG12 with mouse vs controller input.
  • FIXED – A round remains in the chamber while performing a full reload of Kaid’s TCSG12.
  • FIXED – Lesion’s Gu Mine will deploy in electrical barbed wire if deployed before or at the same time Electroclaw activates.
  • FIXED – The Electroclaw visual zone effect disappears after being deployed when switching operators in Support mode.
  • FIXED – Gadgets will still remain electrified by Kaid’s Electroclaw even after destroying the barbed wire on which the gadget was originally deployed.
  • FIXED – Some parts of Kaid’s uniform clips with the player’s camera when prone against a wall.
  • FIXED – The AOE effect indicator for Kaid’s Electroclaw is missing or is smaller while the gadget redeploys itself after falling off from a deployable shield.

LEVEL DESIGN

  • FIXED – Some walls do not respond properly to destruction after being hit in the same spot repeatedly.

FORTRESS

  • FIXED – Sound propagation issues in Kitchen / Central Stairs on Fortress.
  • FIXED – Operators bodies clip through the wall of 1F Kitchen on Fortress.
  • FIXED – Operator bodies can clip through a box on 1F Hammam.
  • FIXED – Floating debris when destroying ceiling surfaces in 2F Bathroom.
  • FIXED – Players sometimes pass through the indestructible separator walls of 1F Courtyard on Fortress when activating Nomad’s Airjab from a certain angle.

COASTLINE

  • FIXED – Players can vault through the floor to 2F Bathroom on Coastline.

CHALET

  • FIXED – When placing Fuze’s Cluster charges on the floor above certain metal beams, the pellets will detonate but will not deal damage to the environment or the players.
  • FIXED – Certain ceilings on Chalet don’t destruct properly due to horizontal pillars blocking explosions.

KANAL

  • FIXED – Players sometimes clip through wooden walls of Kanal.

USER EXPERIENCE
FIXED – Ranked match summary displays the individual MMR earned from the match, and not the Player’s current total MMR.

  • FIXED – Players sometimes receive a [2-0x00009008] Game Full error in Casual matchmaking.
  • FIXED – Voice chat audio continues to transmit even when alt-tabbed out of the client.
  • FIXED – Erroneous menu UI visual effects when using a controller.
  • FIXED – Menu UI tabs sometimes overlap when using two different inputs.
  • FIXED – Two observation tool key binding popups still erroneously popup on first boot for new players.
  • FIXED – Scrollbar overlaps the end of the details list for seasonal weapons.
  • FIXED – Incorrect compass location is displayed when drones are close to the ceiling.
  • FIXED – Players can duplicate weapon skins between two weapons.
  • FIXED – 2D visual corruption when vaulting over any thin objects.
  • FIXED – VFX issue with Reflex sigh on Spetsnaz attachments.
  • FIXED – FNP9 Pistol Iron sight not centered properly.
  • FIXED – Killcam replay moves sporadically when an operator dies from a thrown C4.
  • FIXED – Kaid and Nomad’s default headgear is misnamed.
  • FIXED – The "Canadian Trenches" Uniform for Frost has a clipping issue around the chest area.
  • FIXED – Glaz’s Elite Uniforms & Headgears have missing titles on the Operator screen.
  • FIXED – Headgears are not arranged by order in player’s inventory.
  • FIXED – Sorting charms by price leads to an alphabetical sort in the shop.
  • FIXED – The Vigil Chibi Charm visual effects missing around the sides of his mask.

Kompletter Artikel: Y3S4.2 PATCH NOTES

ROAD TO S.I.

Sharpen your reflexes, ignite your competitive spirit, and get ready for the Road to S.I. event.

INTRODUCING: THE ROAD TO S.I. PLAYLIST

Starting on January 25th and running until February 18th, play like the pros on the Road to S.I. Playlist. This playlist will be accessible on the main menu through the Discovery Playlist, and includes features like our Esport Map Pool and Pick and Ban[rainbow6.ubisoft.com]. Full playlist details can be found at the end of this article.

EVENT SCHEDULE
The playlist will be available every weekend up to the Six Invitational finals. The schedule is as follows:

  • From January 25th 2019 – 10:00 am EST to January 28th 2019 – 10:00 am EST
  • From February 1st 2019 – 10:00 am EST to February 4th 2019 – 10:00 am EST
  • From February 8th 2019 – 10:00 am EST to February 11th 2019 – 10:00 am EST
  • From February 15th 2019 – 10:00 am EST to February 18th 2019 – 10:00 am EST

CLUB CHALLENGES

Each weekend of this event will feature a new Club Challenges that will reward players with a 2019 Collection Pack, up to four in total for the entire event. Additionally, other Challenges during this event will feature increased Renown rewards.

PLAYLIST SETTINGS

Playlist type: NORMAL MODE
Map rotation: ESPORT MAP POOL (Villa, Oregon, Border, Consulate, Coastline, Clubhouse and Bank)
Time of the day: DAY
HUD settings: NORMAL

MATCH PARAMETERS
Number of Bans: 4
Ban Timer: 30
Number of Rounds: 6
Attacker/Defender role swap: 3
Overtime: 2 ROUNDS
Overtime score difference: 2
Overtime role change: 1
Objective Rotation Parameter: 2
Objective Type Rotation: ROUNDS PLAYED
Attacker unique spawn: ON
Pick Phase Timer: 30
6TH Pick Phase: OFF
Damage handicap: 100
Friendly fire damage: 100
Injured: 20
Sprint: ON
Lean: ON
Death Replay: OFF

GAME MODE
Game mode: BOMB
Plant duration: 7s
Defuse duration: 7s
Fuse time: 45s
Defuser carrier selection: ON
Preparation phase: 45s
Action: 180s

For more information and updates about this event, check the full article[preview-rainbow6.ubisoft.com] and follow us on Twitter. See you at the Six Invitational 2019!

Kompletter Artikel: ROAD TO S.I.

Y3S4.2 DESIGNER'S NOTES: MID-SEASON

The “Designer’s Notes” series will provide you with insight into our Balancing team’s thoughts on Operator balancing around the middle of each Season. These will come after we have reviewed the data and feedback from the new Operators, and changes made with the latest Season.

We utilize data and player feedback to make decisions on adjustments. With that in mind, we wanted to share some of the data they have been looking at for our various Operators. The following charts plot the power (Win Delta) and popularity (Pick Rate) of the Operators on Attack and Defense. The Win Delta is the average win ratio when an Operator is picked minus the average win ratio when an Operator is not picked.

ATTACKERS

DEFENDERS

UPCOMING CHANGES

CAVEIRA

  • Decreased damage from 99 to 65
  • Damage falloff adjustments to make it more consistent with other pistols
  • Magazine size reduced from 15 to 12 bullets
  • Increased recoil (will be more challenging to chain shots at long range)
  • Increased hip fire spread (reduce the viability of non-ADS spam fire)

We are trying to make her less frustrating to play against and reduce her power level at low to medium levels. Lowering the damage, the number of bullets that need to hit the chest of an enemy to put them in a DBNO state should be the same as before, but we reduce the penalty of being hit by one shot. Thanks to this, we can also normalize the falloff curve to be more consistent with other pistols, which gives Caveira increased ranged and versatility.

With the changes to the recoil and hip-fire, We also want to reinforce the hunter aspect of the character, force her to approach silently to her prey and be precise to guarantee the kill. With this in mind, we have made the aforementioned adjustments to the recoil and hip fire experience.

KAID

  • ADS speed has been increased by 33%

Kaid is performing below our expectations; we want to take a deep look in the future to make him more attractive for the utility and creativity that he brings to a team. For now, the ADS of the AUG A3 was too slow, closer to an Assault Rifle than an SMG. This change should help him to win more gunfights.

ROOK & DOC

  • MP5 maximum damage reduced from 30 to 27

Rook has the highest win delta for the defenders, and Doc is trending the same way, with a win delta that increases Season over Season. We want to slightly reduce their power without changing how it feels to play them.

CLASH

  • Changed SPSMG9 fire mode to full-auto
  • Removed SPSM9 2-shot burst
  • Adapted SPSMG9 recoil to full-auto fire mode
  • Increased SPSMG9 total ammunition to 161, from 121
  • Increased SPSMG9 damage, from 30 to 33

We are not satisfied with the current state of Clash: she has been underperforming, and the latest updates did not improve that situation.

We believe that she is the Operator that needs quality team support the most, which makes her too weak when there is no backup, especially when outnumbered. By changing the fire mode of the SPSMG9 to full auto and increasing its damage, our goal is to help improve her performance when encountering those kinds of situations. At the same time, these changes come with a new recoil alignment that will bring the SPSMG9 behavior closer to the rest of the machine pistols.

CURRENT STATUS

LION
Progress is being made on the Lion Rework. We have tested and validated the design changes that we would like to implement, and are in the process of tightening up the parameters, as well as UI and Audio feedback. We will have more information available for you during the Six Invitational!

Kompletter Artikel: Y3S4.2 DESIGNER'S NOTES: MID-SEASON

DEV BLOG: TOXICITY UPDATE

On December 10th, we will be evolving our chat toxicity system by activating a chat filter. As a part of our efforts to address toxicity, we previously implemented an automatic ban feature for inappropriate language. Upon review, we found that the automatic ban feature, while effective at curtailing bad behavior, was intrusive to the gameplay of other players not engaging in the inappropriate activity. Therefore, the current system for auto-bans is evolving to improve the experience for all players, including those behaving appropriately.

The goal of the chat filter is to encourage players to be vigilant with the language they are using without immediately disrupting other players. While we valued the performance against toxicity that the auto-ban system brought, we also wanted to provide a more transparent feedback system to our players. The chat filter system will not only give direct feedback to players who are using toxic language, but will continue to allow us to provide appropriate sanctions to offending players.

When players use inappropriate language, they will receive the following private message:

"The following message was not sent and will be reviewed for inappropriate conduct:*word used*"

The flagged message is not broadcasted to other players in the match.

For clarity, manual toxicity reviews for temporary and permanent bans will continue in the same way that they have for the last few years.

Kompletter Artikel: DEV BLOG: TOXICITY UPDATE

Year 2: Special Operation 3 Patch Notes

On December 11th, our third update of Year 2 will be released: Special Operation 3.

This update will be available on PC, PlayStation®4, and Xbox One. The size of the patch will be 18.1 GB on Uplay, 5.8 GB on Steam, and up to 18 GB on consoles depending on your version. Please note that you will need to restart and update your platform to be able to play online.

Free Mission: Silent Spade

Join familiar faces in the Wildlands for a mission that raises the stakes higher than ever before. Scott Mitchell needs Nomad and his team to help rookie John Kozak, the youngest Ghost ever, investigate a mysterious plot that links the Santa Blanca cartel to a nuclear threat.

Upon completing this mission, you will have access to a prototype to the iconic cloaking device. Each player that completes the mission will get the Optical Camo. When equipped it will offer a boost to stealth.

Photo Mode

Freeze the action to capture your favorite moments in the Wildlands. With a variety of filters and customization options, you have what you need to create amazing pictures of everything from heat-pumping action to beautiful vistas.

For more information on how to use Photo Mode, head to our FAQ[support.ubi.com].

Year 2 Pass

Year 2 Pass holders will get a free pack with Special Operation 3.

The Infantry Pack will contain:

• ACU Shirt

• Mayflower APC

• Covered ACH

Year 2 Pass holders will get early, direct access to the new Ghost War classes for one week starting on December 11. Non-Year 2 Pass holders will have access to the new classes on December 18.

Ghost War

New Classes

Two new classes for Ghost War will be coming with Special Operation 3.

Vanguard

Vanguard is a powerful new addition to the Assault class. Their primary weapons are the L85A2 and SR3M. Vanguard can spot dangers on the field for his teammates with his special ability, Sensor Grenades.

When thrown, these grenades scan the where it lands through solid objects, highlighting any hostiles for all Vanguard and his allies.

Sharpshooter

Sharpshooter is a new Marksman, capable of taking out threats without them ever know he was there. His primary weapons are the M40A5 and the SRSA-1. Sharpshooter specializes in long-range combat, emphasized by his ability: Long Range Specialist.

While aiming, the Long Range Specialist ability automatically charges. At full charge, the next shot negates the effects of sway and bullet drop.

Class Balancing

Toxic

• SR-635 magazine has been reduced to 20 rounds

Assassin

• Movement speed increased by 15%

• Vector muzzle velocity penalty removed when using a suppressor

Enforcer

• MK48 rifle damage increased slightly

• MK48 rife recoil reduced slightly

Tech

• Increased duration of Tech’s Jammer ability from 15 seconds to 25 seconds

Surgeon

• Reduced cooldown of ability from 60 seconds to 40 seconds

• Wounded allies will now have their icons highlighted with a yellow/gold hue

• Increased the number of Stim darts carried from 5 to 6

• Stim Darts now heal bleeding effects from the Hollow Point perk

• Stim Darts now heal 60 HP (previously: 40 HP)

Guerilla

• Guerilla smoke now hides all markers within it from the enemy (including objective markers)

Echelon

• The Echelon Sonar ability now gives a notification to players when they’re being detected

General Weapon Changes

• The MP5 now behaves the same across all classes

• The MPX now behaves the same across all classes

• The SR-635 now has reduced damage from 55 to 40

New Maps

Special Operation 3 will contain two new maps for Ghost War.

Lithium Mine

This map is set on a Lithium Mine on the Western edge of Koani in northern Bolivia. Featuring wide-open spaces mixed with closed and tightly packed warehouses; Lithium Mind offers opportunities for the Marksman class and close quarters combat teams to excel.

Outskirts

The Outskirts map is located on the edge of a Santa Blanca compound near the La Cruz refugee camp. The forest offers many opportunities for flanking, while close quarters combat rages in the nearby base. Tall buildings in Outskirts are the perfect spot to set up a sniper to pick off enemy opponents out of cover.

PvP Events

Events are gameplay modifiers applied to all Quickplay matches while the Event is active. You will have two weeks to vote for your preferred event, after which the most voted upon becomes live and lasts for 60 hours. New Events will occur every two weeks.

Starting with the release of the update, there will be a new tab in the Ghost War lobby where you can vote for the first event.

You will receive 200 Prestige Credits for voting and 50 Prestige Credits per win.

For more information on PvP Events, check out our dedicated article here[www.ghostrecon.com].

Updated Prestige Economy

We will be introducing a rework of the Prestige Economy in Special Operation 3. The following updates are coming:

• All store Battle Crate items will have a chance to drop in Prestige Crates

• Improved odds for Legendary and Epic item drops

• Increased duplicate compensation

• Increased Prestige rewards for completing Challenges

New Customization Items

Silent Spade Pack

The Silent Spade pack will be available for purchase with Special Operation 3’s release.

This pack contains:

• F2000

• Scout Vest

• CBRN Half Mask

• Scott Mitchell Face Paint

Parachute Wings

You will now be able to customize your parachute wings with twelve new options. You will receive one of these as a mission reward for completing Silent Spade, one will be available from the Ubisoft Club, and one will be a Challenge reward.

Nine others will be available in Battle and Prestige Crates.

Battle Crates

There will also be 90+ new items added to Battle Crates, including new icons for John Kozak and Scott Mitchell.

Free Items

We will be putting many new free items in Special Operation 3.

New PvE Challenges rewards will include:

• Ghost Recon Wildlands Parachute Wing

• Tactical Ballistic Mask

• Honey Badger SMG

• ACS-12 Shotgun

New Ubisoft Club rewards will include:

• Teammate marketing costumes

• 4th Echelon Parachute Wing

• 10-Voice Line Pack

PC Friend Referral Program

Starting Tuesday, December 11th for two months on PC (both Uplay and Steam users) you will gain rewards for inviting your friends to play Tom Clancy’s Ghost Recon® Wildlands.

The more friends you refer, the more Battle Crates you will receive.

Bug Fixes and Improvements

PvE / General Fixes

• Fixed an issue where there was a delay in spawning enemies when reaching an area too fast

• Fixed an issue in PvE where the SAM Launcher lock-sound can be heard after the mission fail screen

• Fixed an issue where after the Civilian Casualties screen, the player can afterward kill an infinite number of civilians/rebels in that session

• Fixed several cases where using Iron Sights would cause the camera to clip through the player

• Fixed an issue where the inside of the player’s head would appear while aiming and failing a mission

• Fixed an issue where the wrong Dutch patch was used in the game

• Clarified Prestige related texts in the Tier One tutorial to clear up misunderstandings

Operation Watchman / Operation Archangel

• Fixed an audio issue where audio and subtitles would be missing while on Sam Fisher and Caveira’s cinematic dialogues if the AI Teammates were turned off

Console

• Fixed an issue with character models where the arm would become overly stretched on the LVOA if the M203 GL was attached

• Fixed an issue where the Close Crate button would remain on the screen in certain situations

Store, Items, & Weapons

• Fixed an issue with the LVOA’s extended magazine having a different placement in the Weaponsmith as it does in the game world

• Fixed a texture issue with patches when equipping both the Crye 2 shirt and certain vests.

• Fixed an issue where the Tier One Booster doesn’t provide your teammates with 25% bonus XP

• Fixed a weapon issue with the M4 Super 90 missing a scope option

• Fixed a weapon issue with the MR Super 90 having misaligned sights

• Fixed a customization issue where equipping a costume or icon would also equip a military zipper shirt

• Fixed a weapon attachment issue where the Digital scope of the Z93 AMR would clip through the character’s head while firing in ADS

• Fixed a Weapon skin issue where the Llama Paint pre-set scheme is replaced with the Wolf Skin on the barrel of a weapon

• Updated the Predator Helmet so that it has the same effect as the Predator Mask

• Fixed an issue with the Fuze icon where the camera would clip through the model when in ADS

• Fixed an issue where weapons clipped through the backpack when using the "Jumping Jacks" emote

• Fixed a missing texture on the Vigil Icon

• Fixed an issue where the ‘Hold for Store’ button is present for Sonar Goggles

• Fixed an issue where the player is redirected to Prestige Crates from weapons that are unlockable through Spec Ops Crates

• Fixed an issue where some Year 2 specific items would instead redirect the player to Prestige Crates store page

• Fixed an issue where the ‘Russian red dot’ scope was inconsistent between shotguns and other weapons

• Fixed an issue where the Caveira gloves had clipping issues on right wrist

• Fixed an issue where the Bandages Gloves had clipping issues on both wrist

• Fixed an issue where the Surgical gloves have clipping issues on the right wrist

• Fixed several instances where ADS’ing as Sledge would cause the wielded pistol to clip through the character’s hand

PvP

All Platforms

• Fixed an issue where the "Armory" Challenge in uPlay would not unlock if the user had purchased a class from the store

• Fixed an issue where a player could shoot while also interacting with and diffusing a mine

• Fixed an issue with the Echelon where if their sonar ability was active at the end of a round, in the following round any class chosen by the player would have Sonar instead of Night Vision goggles and would be unable to turn them off once turned on

• Fixed an issue with the Surgeon where it would not be able to heal an ally standing inside the Toxic’s smoke ability

• Fixed an issue on Factory where players could become trapped between some props

• Fixed a HUD issue where the UI would still display suppressor text even after removing the suppressor

• Fixed an issue where a player would be stuck with looping defusing sound if they stepped away mid-diffusal

• Fixed an exploit in PvP where killing a hostage would count towards challenge completion

• Fixed an exploit in PvP on Dust Town where players were able to clip through the mesh to reach an inaccessible area

• Fixed missing camo colors names from Character Smith in PvP

• Fixed an issue in PvP where the camera view for the Attackers would flicker

• Fixed an issue in PvP where the winner text on the victory screen would not appear

• Fixed an issue in PvP where classes would be delayed in appearing on the victory screen

• Fixed an issue in PvP where the Fighting Spirit perk heal would heal the players inside the Toxic gas

• Fixed an issue in PvP where killed players or spectators would not be able to view the tacmap directly until revived

• Fixed an issue in PvP where some teammates HP bars would show some HP even if they are dead

• Fixed an issue in PvP where activating the Echelon’s sonar ability would permanently replace the night vision activation sound until reboot

Consoles

• Fixed an issue where users would receive a "Kick for idle" prompt after several revive attempts

• Fixed an issue on the mini-map where downed teammate icons would not be visible

PC

• Fixed an issue where the Daily Challenges page was not visible during matchmaking

• Fixed an issue where some players couldn’t select a class on the Class Selection screen

Kompletter Artikel: Year 2: Special Operation 3 Patch Notes