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Y7S1 PRE-SEASON DESIGNER'S NOTES

In this latest edition of Designer’s Notes, we’ll go into more detail about the balancing changes that’ll come with Demon Veil’s pre-season update and give you an insight into the reasons behind these changes.

For more information on all the updates, changes and content that was released with Demon Veil, check out the seasonal patch notes here[rainbow6.com].

BALANCING MATRIX AND TOP OPERATOR BANS

WIN DELTA VS. PRESENCE

Please note that we are using presence to gauge the popularity of an Operator. This notion had to be introduced to reflect the implementation of the pick & ban.

Presence definition: pick rate of an Operator when not banned. Win Delta: The Win Delta is aggregated from Operator’s Win Deltas per Bomb Site.

OPERATOR BAN RATE

GAMEPLAY REWORKS

ATTACKER REPICK
  • All Attackers can change their Operator and loadout in addition to spawn location during Preparation Phase. 
  • Attacker Repick is available in all modes.
  • Sixth-Pick and Reveal Phase are removed from Custom Match settings options.

Population targeted by this change: All players.

Attacker Repick is something we tried on the most recent Lab Test Server for Y6S4. As discussed in its [panel debut](https://youtu.be/HcE6_DiKkcs?t=205&type=link), Attacker Repick is meant to help emphasize the importance of intel-gathering for Attackers, and ultimately broaden the selection of viable operators and strategic choices available when on the offensive. With this, we hope to promote more deliberate choices around how players gather which intel, especially on Attack – as well as how a team of Defenders choose to handle enemy intel-denial. 

Attacker Repick has seen minimal changes since the Lab Test Server, where it was mostly well understood and seen as intuitive to use, along with not tipping the overall Attacker/Defender balance too drastically. We will, of course, continue to monitor data and discussions around the feature as everyone gets used to it in Y7S1. 

SIGHTS AND SCOPES
  • All weapon sights have been renamed and reorganized.
  • All weapons get all sights of their given optical levels (weapons previously without 2.5x do not receive 2.5x sights).
  • Replaced all instances of Low Red Dot with High Red Dot to minimize vision obstruction.

Population targeted by this change: All players.

In an effort to make weapons and sights more universal across operators, as well as easier to organize, we’ve opened the floodgates on sight styles. Now primary weapons and non-handgun secondary weapons will have access to all non-magnifying sights (Non-magnifying scopes are Red Dot, Reflex, and Holographic). Weapons with a 2.5x scope will now have both 2.5x scope variants. Tachanka’s DP27 unique reflex sight will stay unique to Tachanka, but we hope that you get a kick out of sporting your favorite sights in style – especially you Glaz mains out there.

OUTDOOR CAMERAS & DRONES
  • Defenders’ cameras (from Valkyrie, Maestro, and Bulletproof cams) and Defenders’ drones (from Echo and Mozzie) placed outside disconnect 10 seconds after being placed.

Population targeted by this change: Top Ranked & Newcomers.

This change was initially delayed after being announced for the Y6S4 Test Server, but now with the kinks ironed out it’s finally here for Y7S1. Along with Attacker Repick, this change is directed at increasing the importance and usage of cameras and intel-gathering tools inside. Playing against consistent Defender outdoor visibility can feel tedious at best and oppressive at worst – often with little possible recourse for the Attackers. That early-game intel can still be gathered, but it now has a strict time-limit; making those moments far more vital and with less of a sour taste for Attackers at the start of a round. 

OPERATOR BALANCING

GOYO REWORK
  • Changed Volcán Shield to Volcán Canister, which no longer has a deployable shield.
  • Volcán Canister can now be used as a deployable gadget on grounds and walls:
  • Volcán Canister has a bulletproof casing, protecting it from certain angles.
  • Reduced Volcán Canister explosion damage and destruction.
  • Increased Volcán Canister fire duration to 20s (from 10).
  • Increased number of Volcán Canister charges to 4 (from 2).

Population targeted by this change: Pro Play.

This change is pretty significant for Goyo, essentially trading defensive capabilities to double-down on zone denial. We’re hoping that the buffs to his Volcán’s area of effect capabilities will offset the removal of his more frontline-defense, which could keep multiple areas in a state of quasi-denial with limited options to counter. Now even though Goyo has to place the charges in a more planned, exposed way, the benefits of doing so in key locations or for key moments should be more rewarding overall. These changes should also help make Goyo a more clear alternative to Smoke as originally intended. 

MELUSI
  • Reduced opening & closing time to 0.75s (from 2).

Population targeted by this change: Top Ranked.

We wanted to make Melusi’s Banshee more susceptible to high-skill Attacker play. Though this change is technically a nerf and will allow Attackers to more quickly destroy the exposed weak point of the Banshee, we hope this will serve to keep Defenders more vigilant for the activation sound as well, making Melusi a strong but not quite a must-have operator. 

VALKYRIE & ZERO
  • Black Eye and ARGUS cameras can be accessed while they are still in the air – however the video feed does not begin until they attach to a surface.

Population targeted by this change: All players.

This is a small change that was initially packaged with the new behavior for outdoor cameras and will allow Valk and Zero players to get a few more important moments of utility out of their camera gadgets. We hope this quality of life improvement will kick in at the right moments to shave off a few precious seconds. 

THUNDERBIRD
  • Kona Stations only heal if the player is below 100% health.

Population targeted by this change: Top Ranked.

We wanted to adjust the Kona Station to be less of an aggressive tool, being used to over-heal then peek for minimal health loss. At the same time, this will also help the station get more general use as team anchors will be less able to use them up by accident. 

KALI
  • Removed movement speed penalty from the CSRX 300.

Population targeted by this change: All players.

This is a small quality of life change as we continue working on better refining the balance and feel of several operators. 

Try out the latest Siege updates on the Test Server and don’t hesitate to report any bugs or issues you encounter on the new and improved R6Fix[r6fix.ubi.com].

Follow us and share your feedback on TwitterRedditFacebook[www.facebook.com] and on our forums[forums.ubi.com].

Kompletter Artikel: Y7S1 PRE-SEASON DESIGNER'S NOTES

How To Unlock CoD: Black Ops Cold War's New Vargo 52 Assault Rifle Early

Call of Duty Season 2 is currently underway in Vanguard and Warzone, but 2020’s Black Ops Cold War is still getting updated with more maps and a new weapon to unlock. While the content is unannounced and likely not meant to be released yet, players have already discovered ways to unlock the game’s new Vargo 52 assault rifle.

A recent update to Black Ops Cold War added unannounced new content, including the remastered versions of Black Ops 1’s Jungle and WMD maps and the new Vargo 52 assault rifle. However, the Vargo 52 is currently still locked and hidden in Black Ops Cold War, but strangely enough, players have discovered they could unlock the weapon by playing Modern Warfare multiplayer instead.

How to unlock the Vargo 52

Image credit: Activision/JGOD

Players are reporting that the rifle is unlocked by scoring 1,000 points of damage using an assault rifle in 15 different matches of Modern Warfare multiplayer.

For this challenge, you can quickly unlock this weapon by choosing Modern Warfare’s smaller map playlists with Shoot House and Shipment. Matches in those playlists usually offer high engagements and tend to take a shorter amount of time to complete.

The Vargo 52 won’t even appear in the Black Ops Cold War menus until the you unlock in Modern Warfare first, but once unlocked you can use it for both multiplayer and Zombies. And unfortunately, the Vargo 52 is still missing in Warzone for those who have already completed the challenge, but the gun will likely appear once it is officially released. We’ll update this guide if more unlock challenges become available for the Vargo 52 in either Black Ops Cold War or Warzone.

Additionally, Call of Duty Season 2 recently added the new KG M40 assault rifle and Whitley light machine gun for you to unlock in Vanguard and Warzone.

Kompletter Artikel: How To Unlock CoD: Black Ops Cold War's New Vargo 52 Assault Rifle Early

Call Of Duty's "New Generation" Teased As Coming Soon By Infinity Ward

Call of Duty: Vanguard has only been out a few months, but Infinity Ward is wasting no time teasing its own game expected to arrive this year–in very vague terms. The Modern Warfare studio posted a very short message that is sure to get the community in a collective investigation to uncover its secrets.

With just two lines, the official Infinity Ward Twitter account confirmed a “new generation” of Call of Duty would be coming soon, telling fans to “stay frosty.” This isn’t a Wendy’s reference, but a sign to keep alert for any more news.

Call of Duty: Modern Warfare released back in 2019 to positive reviews, reuniting us with past characters–albeit in a rebooted canon–and introducing a few new ones. It was heavily teased that a sequel was coming, and reports said it would be focused on Colombian drug cartels. This would be a big departure from 2009’s Modern Warfare 2, which was almost entirely focused on a conflict between Russian ultranationalists and the joint task force from the original game. That being said, the conflict in the 2019 game takes some huge deviations from the original Modern Warfare, so it’s entirely possible the cartel rumor is true.

The new game is expected to launch in 2022, following Activision Blizzard’s annual release cycle. Whenever it does release, it will still be available on PlayStation consoles. It sounds from Infinity Ward’s tweet that the game may not release on Xbox One or PS4, but Microsoft Gaming CEO Phil Spencer has confirmed he wants to keep the series available on non-Xbox systems, and Microsoft’s purchase of Activision Blizzard is still pending regulatory approval. The next three games in the series will reportedly still be on PlayStation, with the future after that being unclear.

Kompletter Artikel: Call Of Duty's "New Generation" Teased As Coming Soon By Infinity Ward

Firearms Expert Breaks Down the Desert Eagle – Loadout Extended Chat

The Desert Eagle has appeared in hundreds of movies and games, but has never found much of a home among serious users in the real world. Is there any practical use for such a mammoth handgun, why is it so big, and what makes the Desert Eagle unique among handguns? (Presented by PUBG MOBILE)

Kompletter Artikel: Firearms Expert Breaks Down the Desert Eagle – Loadout Extended Chat

Y6S4.2 Patch Notes

Y6S4.2 PATCH SIZE

Find the download sizes for each platform below.

  • Ubisoft Connect: 2.49 GB
  • Steam: 1.01 GB
  • Xbox One: 2.14 GB
  • Xbox Series X: 2.58 GB
  • PS4: 2.68 GB
  • PS5: 1.99 GB

AN UPDATE ON XBOX AUDIO ISSUES
  • Investigations are ongoing for the crashes related to audio issues on Xbox and it’s suspected to be related to sound data corruption.
  • Today’s patch aims to help limit the number of crashes related to these issues and will allow the team to collect data from active cases to help further investigations.
  • A new icon (see below) has been introduced and will appear in-game when a related audio issue is identified on your end.
    • If you see this audio icon, rebooting the console at your earliest convenience should help avoid the issue and minimize the chance of crashing.
  • The team will continue to share progress updates via the Siege Twitter account as a more extensive fix for this issue is worked on.

BALANCING CHANGES
ARUNI
  • Muzzle Brake attachment can be equipped on the MK14.
ELA
  • FO-12
    • Reduced damage to 25 (from 35).
    • Reduced Extended Barrel attachment damage modifier to be consistent with other weapons.
ELA & ZOFIA
  • Concussion effect of Grzmot Mine and KS79 no longer affects movement speed.

BUG FIXES
GAMEPLAY

FIXED – Camera goes out of bounds for an Attacker that’s watching a death replay when the end of round replay begins.
FIXED – Bulletproof cam remains visually present when the deploy animation is interrupted.
FIXED – Fuze’s Cluster charge cannot be deployed on Mira’s Black Mirror.
FIXED – Razorbloom and Grzmot mine can be activated through a soft wall if the wall is shot with a small caliber weapon.
FIXED – Ping doesn’t function when looking at a lower angle with Twitch’s Shock Drone.

LEVEL DESIGN

FIXED – Destruction, clipping, and lighting issues on various maps.
FIXED – LOD issues on various maps.
FIXED – Some devices can be hidden behind the bookshelf in 2F CEO Office on Bank map.

OPERATORS

FIXED – While using a controller, player cannot lean and hold Ying’s Candela at the same time.
FIXED – Animation is missing for the Victory Celebration of Ash’s Black Viper elite.

USER EXPERIENCE

FIXED – Crash occurs when players shoot a certain locations on some maps.
FIXED – Various UI issues.
FIXED – Various BattlePass issues.
FIXED – Various shop issues.
FIXED – The game soft locks when changing the mouse sensibility while eliminated.
FIXED – Various audio and SFX issues.
FIXED – Various localization issues.
FIXED – Various customization issues.
FIXED – Players is removed for inactivity on Xbox after disconnecting and reconnecting a controller during a match.
FIXED – Missing text on 3D preview in Packs after previewing items from different categories.
FIXED – Player gets redirected to the home screen after interrupting a Pack opening by pressing ESC.
FIXED – Compass Location and Orientation doesn’t update for a caster when switching from one player in first person to another in third person.
FIXED – Various HUD issues.

Kompletter Artikel: Y6S4.2 Patch Notes

Call Of Duty 2022 Rumored To Arrive Early Due To Poor Vanguard Sales

This year’s Call of Duty could be coming as early as October, as claimed by journalist Tom Henderson, who has built a reputable history of leaking information surrounding Call of Duty and other major franchises.

In a tweet on January 13, Henderson reports of hearing “rumblings” that this fall’s Call of Duty game, which is presumed to be a follow-up to Modern Warfare 2019, could be pushed ahead one month early for an October release. The leaker claims this change would be due to Call of Duty: Vanguard’s poor sales. While Vanguard did top the PlayStation Store sales charts in North America and Europe for its November launch, the overall sales were in a bit of a decline over last year’s numbers for Black Ops Cold War.

Henderson also added that the early launch of Call of Duty 2022 would bring a “big” update to Call of Duty: Warzone shortly after. However, this Warzone report seems to follow suit with past titles, as Raven Software integrated both 2020’s Black Ops Cold War and 2021’s Vanguard into Warzone within a month or two of each game’s release.

With these claims, Henderson also says that the Modern Warfare sequel is currently scheduled to be revealed over the summer. This wouldn’t be too surprising either as the timeframe falls in line with past reveals, as Black Ops Cold War and Vanguard both had August reveal dates.

Other rumored details regarding Call of Duty 2022 include a story focusing on Colombian drug cartels, a “moral compass” system, and a Warzone map that includes the classic locations of Afghan, Quarry, Terminal, and Trailer Park from 2009’s Modern Warfare 2.

Call of Duty continues to churn out new content on as walkouts continue in protest of surprise contract terminations within Raven Software’s QA team, and Activision Blizzard employees have recently reported radio silence from leadership in regards to attempts of reconciliation. Activision Blizzard also faces lawsuits and other investigations related to alleged sexual harassment and discrimination against women.

Kompletter Artikel: Call Of Duty 2022 Rumored To Arrive Early Due To Poor Vanguard Sales

Activision Promises To Fix Call Of Duty Amid Negative Feedback For Warzone And Vanguard

Activision has released a statement in which it acknowledged the frustrations some players are reporting across the suite of Call of Duty games, promising that fixes and improvements are coming.

Posting on Twitter, Activision said, “We hear you, and we feel your frustrations.”

“Our teams are hard at work addressing the issues that are being experienced across Vanguard, Warzone, and Modern Warfare. Updates are being deployed as quickly as possible. We want everyone to have a seamless experience, no matter which games, game mode, or platform you play on,” Activision said.

The company said player feedback is “critical” to the development process, and the company told fans to keep an eye out for upcoming changes.

For Warzone Pacific, Activision said it has a number of known issues it’s investigating right now, including console performance across Xbox and PlayStation, as well as a bug causing some skins to appear as invisible. Developer Raven Software is also tracking an issue with freezes pertaining to Buy Stations.

For Vanguard, Sledgehammer said it will make further changes to weapons and equipment, while it will fix issues related to the Attack Dogs killstreak, as well as problems related to challenges. Sledgehammer added that it is working on fixes for party-disconnect issues with matchmaking and is looking to improve the diversity of map rotation. For Zombies, the long-awaited addition of a pause option is coming.

The Call of Duty series is expected to grow again in 2022 with the launch of Modern Warfare sequel from Infinity Ward reportedly focusing on Colombian drug cartels. Additionally, Activision’s Solid State Studios is developing a new Call of Duty mobile game.

All of this is happening as Activision Blizzard faces a lawsuit from the state of California over alleged discrimination and sexual harassment of women.

Kompletter Artikel: Activision Promises To Fix Call Of Duty Amid Negative Feedback For Warzone And Vanguard

Y6S4.2 DESIGNER'S NOTES

In this latest edition of Designer’s Notes, we’ll go into more detail about the balancing changes that’ll come with High Calibre’s mid-season update and give you an insight into the reasons behind these changes.

For more information on all the updates, changes and content that was released with High Calibre, check out the seasonal patch notes here[rainbow6.com].

BALANCING MATRIX AND TOP OPERATOR BANS

WIN DELTA VS. PRESENCE

Please note that we are using presence to gauge the popularity of an Operator. This notion had to be introduced to reflect the implementation of the pick & ban.

Presence definition: pick rate of an Operator when not banned. Win Delta: The Win Delta is aggregated from Operator’s Win Deltas per Bomb Site.

OPERATOR BAN RATE

A NOTE ON SIX INVITATIONAL 2022

You may notice that this update’s Designer’s Notes are shorter than usual. With Six Invitational 2022 coming up quickly, we want to be careful about making changes that could cause major shifts in the meta so close to the event. We think balance is in a good place right now and want to take this moment to observe how it sits with our Pro scene, and use that intel to help guide future changes.

In the meantime, we’ve made some adjustments we’ve had in mind for quite some time and have plans in place for post-SI22 balancing changes that we can’t wait to share soon!

OPERATOR BALANCING
ARUNI
  • Added Muzzle Break to Mk 14.

Population targeted by this change: Casual and Top Ranked.
More choice is typically a good thing, so we regularly evaluate which weapon attachments different operators have access to and make adjustments as needed. One case that stood out to us was Aruni and her Mk 14 EBR, since hers only had one barrel attachment compared to its other owner, Dokkaebi, who has three. This is because prior to Aruni’s release, there were concerns that a DMR with recoil stabilization would be too strong for a Defender. After watching her performance on Live and comparing the Mk 14 to the P10-Roni (which out-paces it), we made the decision to give her more options and add the Muzzle Brake to her kit.

While we feel she’s in a largely solid place, she could still benefit from a slight buff. This added attachment choice will help tame the initial kick of her shots, giving her a little nudge in fragging potential, while creating more consistency between our two Mk 14 users. Given its usefulness for newer players who are learning Siege and could use the recoil reduction, we have also made this the default barrel attachment on the Mk 14.

ELA
  • FO-12
    • Reduced damage to 25 (from 35).
    • Reduced Extended Barrel attachment damage modifier to be consistent with other weapons.

Population targeted by this change: Casual and Top Ranked.

It’s little surprise that 3-speed operators with shotguns can be a force to be reckoned with in the right hands, but we’ve found that this is even more true on console with players using controllers. Between its power, Ela’s speed, and a forgiving spread, the FO-12 can be a frustrating weapon to come up against on console, so we’ve tweaked its damage values on all platforms. We expect it will still be powerful in up-close scenarios as intended, but will be less oppressive and dominant in console settings.

In addition to this, we also reduced the damage modifier of the FO-12’s Extended Barrel attachment to make it consistent with all other weapons in the game. While this is a slight nerf to where Ela currently is, it should be barely noticeable. Why make this change then? Similar to the change to damage drop-off and Silencers in Y6S3[rainbow6.com], we want attachments to behave consistently between guns, so this change will bring the FO-12’s Extended Barrel in line with other weapons.

ELA + ZOFIA
  • Removed movement speed reduction when affected by concussion effect of Grzmot Mine and KS79.

Population targeted by this change: Casual and Top Ranked.

We’ve talked before about how some gameplay mechanics create more frustrating than they need to. It factored into the decision to reduce the effect of screen shakes[rainbow6.com] and plays a similar role here. Slowing players’ movement when they’ve been hit with Ela’s Grzmot Mine or Zofia’s KS79 often feels like a rolling snowball as players receive multiple inconveniences all at once. This can feel like you’re left as a sitting duck.

To limit this frustration and give affected players a fighting chance to react, we’ve made the decision to remove the speed reduction associated with their concussion effects. Of course, they will still retain all their other effects which we feel will continue to be valuable in trapping scenarios, especially their ability to interrupt actions. While we know this will sting for Ela and Zofia mains, we don’t expect it to be as significant of a change as it might feel at first glance, especially given both of them have a slightly above average win delta.

Try out the latest Siege updates on the Test Server and don’t hesitate to report any bugs or issues you encounter on the new and improved R6Fix[r6fix.ubi.com].

Follow us and share your feedback on TwitterRedditFacebook[www.facebook.com] and on our forums[forums.ubi.com].

[rainbow6.com]

Kompletter Artikel: Y6S4.2 DESIGNER'S NOTES

RAINBOW SIX SIEGE: CORE TEAM UPDATE

Year 7 is right around the corner, and we have many exciting things to share with you over the coming months. We also want to keep the community informed about some updates to the core team.

Read on for some words prepared by our Creative Director, Leroy Athanassoff, as he welcomes a new but familiar face into the role.

Leroy Athanassoff

Hi Siege players and community,

I wanted to let you know that due to personal reasons, I will be leaving my role of Creative Director on Siege to pursue other opportunities at Ubisoft. This isn’t a decision I make lightly – I love this game and this community, and I’m so proud of everything our team has accomplished together over the last two years – but I’m confident that it’s the right one, and the team has given me their full support. Don’t worry, I won’t be going too far, and I have a feeling that my journey with this incredible game is far from over.

I also have the pleasure of announcing that my friend and colleague Alexander Karpazis will now take over as Creative Director! Having worked with him for four years, I can attest to not only his skill and talent, but also to his passion for Siege. I’ve seen firsthand the dedication he’s brought to creating fun, engaging features that fans love. I have no doubt that he will continue to build on this amazing game and offer even more content and innovation to Siege players. I’ll let Alex introduce himself to you below.

I want to thank Alex, the entire Siege team, and you – our amazing community – for an unforgettable experience. I can’t wait to see where Siege goes next!

Leroy

Alexander Karpazis

Hello Operators,

My journey with Siege started all the way back when the project was in its Alpha. I joined some friends and competed in Siege’s first internal tournament where we made it to the finals. Even in the early stages of the game I knew there was something special about Siege, but at the time I had no idea how profound of an impact it would have on my life. Fast-forward to the present: I’ve spent the last four years working with an incredible team of people, on one of the most successful competitive shooters in the world. The next step of that journey starts today, and I couldn’t be more excited about the future of Siege.

I’m truly thankful for Leroy’s mentorship over the years. He’s taught me what exemplary leadership, creativity, and passion look like in the position of Creative Director. Leroy’s hard work will be visible in future seasons as the team and I prepare for one of the most ambitious years in Siege’s history. I’m extremely humbled by the team’s trust in me, and I hope to earn the trust of the community in my new role as well.

Here’s to an incredible year of Siege to come, and many more to follow.

{-}7

Alex

Kompletter Artikel: RAINBOW SIX SIEGE: CORE TEAM UPDATE