Call of Duty: Activision soll Aussehen einer Spielfigur geklaut haben

Laut einer aktuellen Klage gegen Activision und Infinity Wars sollen die Unternehmen das Design der Spielfigur “Mara” in Call of Duty: Modern Warfare bei der Idee eines Fotografen gestohlen haben. Für das Marketing soll der Publisher sogar das selbe…

Kompletter Artikel: Call of Duty: Activision soll Aussehen einer Spielfigur geklaut haben

Dev Blog: Update on Anti-Cheat in Rainbow Six Siege

Intro

It’s been about half a year since our last dev blog[www.ubisoft.com] on the Rainbow Six Siege war against cheats. For the last six months, the team has continued the fight and we would like to share with you a bit about what’s been happening behind the scenes. While we would love to be fully transparent, doing so could hinder our efforts as it could aid in the creation of new cheats.

Most of our changes will be made on the backend, so you may not see them. To summarize our current status, we are actively reinforcing cheat detection by adding to existing security measures and lessening the overall ability to cheat in Rainbow Six Siege.

Glossary

Throughout the blog we’ll reference a few different groups of exploiters:

Cheaters: Players using a 3rd party application, script, or macro to obtain an unfair advantage in-game or in a manner that violates the Terms of Service for Rainbow Six Siege.
Cheat Developers: Those developing cheat applications which they then use, sell, or give to cheaters.
Hackers: For the context of this article, these are malicious individuals/groups who are taking over accounts that are not theirs and re-selling accounts they do not own.

The Siege Team’s Approach Towards Cheating

In our never-ending cat and mouse game with cheaters and cheat developers, we continue to focus our efforts on 3 core points:

Detection Improvement
Increased Barriers to prevent cheaters and novel cheats
Reduction of Impact of cheats in-game

2020 in Numbers

By the end of 2020, we confirmed we exceeded our previous annual ban number record by 44.73%. Improved detection, detailed reporting, and data sharing with BattlEye were big factors in this ban increase. With a continually growing population and the increased availability of cheats, new cheats and cheaters regularly keep us on our toes.

In August, we started issuing a new type of cheating sanction based on player data—something we will go into more detail on below. We used this new data detection model to ban over 4500 players between August and December. Adding this to our cheating sanctions brings us to a total of 52,69% increase in cheating bans.

A Look Back at 2020 and Where We Are Heading

The June Dev Blog[www.ubisoft.com] described three important topics for 2020: Detection, Blockers, and Vulnerabilities. These continue to be our focus and we have some updates to report.

1. IMPROVED CHEAT DETECTION

Cheat detection will always be a work in progress, as well as a ‘’hunting’’ process. As cheating is ever-evolving thanks to changing behaviors, the continued bypassing of systems, and more, it will always be impossible to detect 100% of cheaters.

That’s why we are building new cheat detections based on statistics to uncover our most disruptive cheat users.

1.1. USING DATA-BASED DETECTION MODELS FOR EARLY DETECTION AND FLAGGING CHEATS

Bans based on player statistics are still new to Rainbow Six Siege. One of the major goals of data-based cheat detection is to sanction cheaters faster. We are happy with the accuracy of our first model, but we are still operating the ban waves manually. This is causing the process to be slower than we would like. Automation for this first model is planned for the beginning of Year 6.   

New detection models will always launch manually. We start by identifying data that will make our detection model relevant. Next, we launch it on the backend and make sure we are comfortable with the results. The first ban waves are done by hand, allowing us to review each impacted player. This helps us ensure the detections are identifying concrete proof of cheating. We will continue to develop new models that give us better visibility on what is happening live in order to expedite the identification of cheaters and sanctioning them.

1.2. IMPROVING BATTLEYE IN SIEGE

For the last six months, we have been working with BattlEye to improve cheat detections in Siege. We will continue to ensure that our partnership with BattlEye has a positive impact on the Rainbow Six Siege community.

2. INCREASED BARRIERS TO ENTRY AND CHEAT PREVENTION

Cheat detection is only one piece of the anti-cheat puzzle in Siege. We are also working to increase barriers to entry for both cheat developers and their users. Our goal is to cancel any benefit that could be gained from this practice by making it costly for illegitimate players.

2.1. MAKING LIFE DIFFICULT FOR CHEATERS

In our quest to make cheaters’ lives as difficult as possible, we included APAC regions in the 2-Step Verification Ranked Lock[www.ubisoft.com]. This not only deters cheating, but it helps secure a wider array of accounts from being hacked. Increasing the overall security of accounts is an effective way to help fight instances of account stealing or selling, and makes it harder for Cheaters, Hackers, and Cheat Developers alike.

Another tool in the arsenal of cheaters and cheat developers is the creation of burner accounts. To combat this, we have linked BattlEye bans with Steam Vac bans, which prevent banned players from receiving game refunds.

In the upcoming months, we’ll also be keeping a closer eye on leaderboards. We are aware that cheaters are appearing in the highest rankings and will dedicate efforts to manually cleaning the leaderboards periodically.

2.2. MAKING LIFE DIFFICULT FOR CHEAT DEVELOPERS

While we can’t offer specifics on this topic, please know we are working to make it harder for cheat developers to analyze and modify our game. With every update we’ve launched for the past few seasons, we have continued to further secure code, making it more difficult for cheat features to keep up.

Cheat Developers may only be one part of the equation, but they are the source of the problem. We will continue securing our code and eliminating vulnerabilities in order to make the upkeep of cheats more costly and time-consuming.

3. REDUCTION OF VULNERABILITIES, CHEAT OPPORTUNITIES AND IMPACT OF CHEATS

We are continuing to learn a great deal from our battle against cheating as we fight on multiple fronts, from live issues and fires, to planning the future of Siege’s anti-cheat responses, through to making sure we maintain visibility on our vulnerabilities.

3.1. VULNERABILITY ASSESSMENT

Cheat developers take advantage of vulnerabilities to create their cheats. For this reason, we assess our vulnerabilities every season to not only detect current vulnerabilities, but also to predict what new loopholes could be found in the future. We keep the Ubisoft game security team close and use their knowledge to plan our initiatives and understand past and present errors.

3.2. VULNERABILITY FIXES

In addition to using software to discover potential risks, we actively keep an eye on social media and work closely with the community team and customer support to concentrate our efforts on issues that matter to our players.  As soon as we discover vulnerabilities, we get to work on fixing them. In some instances, there are no simple solutions, so we complement prevention with detection.

What is Next?

We have big plans on the horizon for our team and for the game, and have no intention of slowing down. While we can’t go into full detail at this time, we hope this Dev Blog has helped you understand some of the work we do behind the scenes. This work is rarely user-facing and can be overthrown by new cheat iterations, but we’ll keep pushing to improve on all fronts.

In the future, the anti-cheat team plans to remain transparent by publishing Dev Blogs when we have notable updates to share.

Conclusion

For every wall reinforcement that we deploy, Cheat Developers are trying to breach in another room. But it far from deters our will to rid the game of as many opportunists and cheaters as we can. We are dedicated to making Siege secure and fair for everyone. We look forward to sharing exciting new releases in future Dev Blogs. Until then, keep reporting cheaters in-game and stay safe out there.

Kompletter Artikel: Dev Blog: Update on Anti-Cheat in Rainbow Six Siege

Y5S4.3 Patch Notes

Y5S4.3 will release the week of January 26th on all platforms. For additional information and further details on the changes listed below, please see our Y5S4.3 Designer’s Notes[rainbow6.com].

Y5S4.3 PATCH SIZE

Below you will find the download sizes for each platform.

– Ubisoft Connect: 1.09 GB
– Steam: 868.62 MB
– Xbox One: 1.57 GB
– Xbox Series X: 1.82 GB
– PS4: 1.31 GB
– PS5: 1.10 GB

BALANCING

ASH

– Reduced Breaching Round explosive damage range to 2 meters (from 3.5 meters)

BUCK

– Increased shotgun’s total ammo to 30+1 (from 26)
– Added Hard Breach Charge (Removed Claymore)

ECHO

– Reduced Yokai drone jump cooldown to 2s (from 3s)
– Reduced drone time-out failing to stick to the ceiling to 0.5s (from 2s)
– Reduced Sonic Burst cooldown to 16s (from 20s)

ELA

– Removed resistance to Concussion effects
– Removed "extra" mine while in DBNO

KALI

– Removed 1-shot-DNBO from CSRX300.
– CSRX300 now has base damage of 122 for 25 meters.
– 100% damage until 25 meters and linearly falls to 80% (97.6) at 35 meters
– Damage to the limbs has not changed.

LESION

– Removed 1.5x scope from the T-5

LION

– Added Claymore (Removed Hard Breach Charge)

MELUSI

– Removed Angled Grip from the MP5

MIRA

– Removed 1.5x scope from the Vector .45 ACP

ZOFIA

– Removed resistance to Concussion effects
– Removed Withstand
– Reduced impact grenade explosive damage range to 2m (was 3m)

BALLISTIC SHIELDS

– Removed (set to 0) the camera penalization during the Guard Break animation

HARD BREACH CHARGES

– Reduced deployment time to 2s (from 3s)
– Reduced activation time to 5s (from 6s)

RECOIL (CONTROLLER ONLY)

– Improved recoil for: ARX, C8, M1014, and TCSG12

TWEAKS AND IMPROVEMENTS

GAME HEALTH

Ranked Match Cancellation

– Timer has been extended to allow disconnected player more time to rejoin a match in progress.
– Fixing known abuses occurring when players end the first round prematurely, preventing the opposing team from cancelling the match.

BUG FIXES

GAMEPLAY

– FIXED – Disabling Hostage in matchmaking preferences prevents users from matchmaking into a Road to S.I. match.
– FIXED – Players are having loadouts reset after playing an Event.

LEVEL DESIGN

– FIXED – Various LOD issues present on Bank and Stadium maps.
– FIXED – Zero’s ARGUS Camera can pass through an indestructible floor at EXT Construction Site on Clubhouse map.
– FIXED – Shooting the bottles and spinning a player character around quickly in a specific location at 1F Pantry can cause FPS drops for everyone in the match on Skyscraper map.
– FIXED – Multiple collision issues present across various maps.
– FIXED – Exploitable line of sight present in gaps visible across various maps.
– FIXED – Desk panels in INT Office on Skyscraper map are not currently breakable.
– FIXED – Various gadget deployment and clipping issues present across maps.
– FIXED – The light source on the south-west wall of 2F Penthouse can be seen on the bottom of the north-east wall in 2F VIP Lounge on Penthouse map.
– FIXED – Unnecessary vault prompts are currently present on exterior garage roof near EXT Garage of Kafe Dostoyevsky map and on a police truck at the main entrance of Coastline map.
– FIXED – A container in 1F Bedroom on Skyscraper map appears positioned off of the ground.
– FIXED – Defenders that stay in the doorway at 1F Back Stairs will be detected by Attackers and receive a "You are detected" message on Villa map.
– FIXED – Breach Charges will sometimes not destroy the floor in 2F Master Bathroom on Villa map.
– FIXED – The defuser can get stuck in 2F Front Office on Consulate map after destroying the floor or if it’s dropped between the electrical generator and metal pole in EXT West Spawn on Stadium map.
– FIXED – Players can go out of bounds after climbing the ventilation units and dropping near EXT Ventilation Stairs or when fast rappelling down a particular tree on Skyscraper map.
– FIXED – Grills above the AC unit on the 3rd floor in the Cigar Room on Kafe Dostoyevsky map are unable to be pinged.
– FIXED – Attackers can be knocked back by Oryx’s Remah Dash through the bulletproof transparent glass in 1F Main Lobby on Stadium map.
– FIXED – Bullets can penetrate through the blue barrel located at 4F Tractor Storage on Hereford Base map.
– FIXED – Under specific circumstances, Operators can float above the ground in EXT Main Entrance on Bank map.
– FIXED – The Secure Area objective clips with nearby furniture in Kids Room on Hereford Base map.
– FIXED – Operators can spawn with their back to the house at EXT Side Street on House map.

OPERATORS

– FIXED – Maestro’s Evil Eye turret used in quick succession is occasionally causing issues with gameplay.
– FIXED – The Bailiff .410’s crosshair elements are clipping while Operator is crouching or prone.
– FIXED – Improper hand animation is visible after Caveira activates Silent Step and performs a melee attack.
– FIXED – Sprinting with Warden does not leave footsteps for Jackal’s EyeNox.
– FIXED – Zofia has additional resistance to her concussion projectile and Ela’s GRZMOT Mine in Road to S.I. 2021 sessions.
– FIXED – Melee butting with Tachanka’s Shumikha Launcher causes both hands to clip into the grenade launcher.
– FIXED – Maestro’s Evil Eye can be deployed midair by placing it on Goyo’s Volcan Shield and then removing the Volcan Shield.
– FIXED – Tachanka’s DP-27 LMG will only destroy one layer of destructible walls that have multiple layers.
– FIXED – Audio sounds muffled when deploying a secondary Hard Breech Charge while crouching on barricades.

USER EXPERIENCE

– FIXED – Weapons customized during the Operator Selection Phase are not visually updated in the menu.
– FIXED – The "Cosplay Guide: Operation Void Edge" Reward is currently displaying a placeholder image in the Ubisoft Connect launcher.
– FIXED – A pop-up will appear after each game session when the player returns to the main menu.
– FIXED – Minor visual issues are present in relation to the "Road to S.I. 2021" event.
– FIXED – Risen Headgear syringe glows intensively.
– FIXED – Welcome pop-up message for users is not always displaying consistent messaging.
– FIXED – The hands on Mute’s Swamp Trek uniform have a visual issue while holding a weapon.
– FIXED – Inviting players to a Custom Online Game creates a Squad instead of adding players to the Custom Online Lobby.
– FIXED – Several Renown Booster packs are missing the R6 Credits button in the purchase confirmation side panel.
– FIXED – Players are reporting that despite winning a match, it is counting as a loss and the player can be de-Ranked.
– FIXED – If a player leaves a Road to S.I. session, the Dynamic Play button from the Player Hub will instead initiate a new search for the event.
– FIXED – During the MVP screen on Stadium map, minor flickering and visual issues are present.
– FIXED – The playlist name is missing when a player attempts to reconnect to a previous match.
– FIXED – When hovering on 1F, the icons of the Operators, objective markers, and bomb sites are visible from 2F as a Caster on Stadium map.
– FIXED – The Ubisoft Connect weekly challenges are not updated from "Terrorist Hunt" to the current title of "Training Grounds".

Kompletter Artikel: Y5S4.3 Patch Notes

RAINBOW SIX SIEGE CODE OF CONDUCT

CODE OF CONDUCT: The way we play

At Ubisoft we are committed to providing an inclusive gaming environment where everyone, anywhere in our global community can have fun while feeling safe and respected.

We value each and every member of our community and we appreciate your passion for our games. After all, where would we be without you? We trust you to be respectful and kind to yourselves and to one another. Together, we’re making this community stronger, safer and more positive.

To that end, our Code of Conduct establishes a set of core guidelines that all players, partners and employees must follow when participating in activities associated with Ubisoft’s products or services, both on and offline – we all play by the same rules.

This document supplements Ubisoft’s Terms of Use. For more details, please refer to our terms: https://legal.ubi.com/termsofuse/

ILLEGAL BEHAVIOUR

Safety first. The safety of our players, partners and employees is our highest priority.

*Ubisoft does not tolerate threats, sexual or moral harassment, discrimination, endangerment of others, stalking, doxing or any other illegal or illicit conduct in our communities.*

Do:

– Educate yourself and respect local laws.
– Report any illegal or suspicious activity that you see.

Don’t:

– Engage in or encourage any form of illegal activity.
– Put anyone in danger or make them feel unsafe.
– Pretend to be another player or a Ubisoft employee.

TOXIC BEHAVIOUR

Think IRL. Behind every avatar is a real person. All players should feel safe, welcome and accepted in Ubisoft’s communities and playspaces.

*Ubisoft does not accept any form of bullying, intimidation or the proliferation of hate. *

Do:

– Be your best self! Be kind and play your part in keeping the Ubisoft community great.
– Be respectful in communicating with others, no matter who or where they are. Make sure to use and share appropriate language and content.
– Stay cool. We’ve all had games where emotions run high. If you need to, take a break, take a deep breath, or just hit pause.

Don’t:

– Use any form of bullying, harassment, or hateful language to target others (whether they are players or Ubisoft employees) online or offline.

– Lose control. It’s easy to lash out or give in when things get tense, but don’t let your adrenaline do the talking.

CHEATING & UNFAIR ADVANTAGE

Have fun and play fair. Let your skills alone take you to the top.

*All players are created equal. Anything aimed at gaining an unfair advantage disrupts the balance of our games and is damaging to our communities*

Do:

– Play fair and encourage others to do so.
– Call out cheating and help us foster fair play by using our reporting features.

Don’t:

– Cheat! Buying, making, distributing or promoting cheats for our games ruins the experience for all, even you.
– Have a 3rd party malicious software running in the background even if you’re not actively benefitting from it while playing.
– Abuse exploits or glitches to gain an unfair advantage.
– Attempt to edit, corrupt or change Game or server code.
– Use macros or mods.
– Purchase of game benefits, including but not limited to “MMR boosting services”.
– Buy accounts or cosmetics via 3rd party sellers.
– Exploit a broadcaster’s live broadcast in order to gain an unfair advantage or harass them in-game, such as stream sniping.

INVESTIGATION & SANCTIONS: Your actions have consequences

When you’re using Ubisoft’s games and services, be respectful towards all players, users and our representatives. The purpose of our Code of Conduct and Terms of Use is to provide safe and welcoming communities for all, and any suspected breaches of these guidelines and rules will result in an investigation that could lead to sanctions. Sanctions can include; but are not limited to: restricted access to certain services, suspensions and bans at game or at account level. Sanctions may vary depending on the severity, impact and/or frequency of breaches. We don’t enjoy taking this kind of action, but breaking the rules can negatively impact the community, and therefore we need to hold you accountable.

SECURITY: Protect your account & yourself

We strongly advise our gamers against sharing personal or account information with anyone else. This includes information that could be used to identify you, like your telephone number, home address, etc., as well as information that could be used to compromise your account, like your email address or answers to your security questions, etc. Ubisoft representatives will never ask you for your password. Help us help you, we count on you to keep your account safe, secure and to yourself.

MODERATION: We’re looking out for you

You are responsible for all actions and any comments you make in-game, on our forums or within other Ubisoft services. To protect our communities, representatives and partners, we may remove any and all content published by you that is in breach of this Code of Conduct or our Terms of Use.

Kompletter Artikel: RAINBOW SIX SIEGE CODE OF CONDUCT

Y5S4.3 DESIGNER'S NOTES

In this latest edition of Designer’s Notes, we’ll go into more detail about the balancing changes that’ll come with the 4.3 patch and give you an insight into the reasons behind these changes.

BALANCING MATRIX AND TOP OPERATOR BANS

WIN DELTA VS. PRESENCE

*Please note that we are using presence to gauge the popularity of an Operator. This notion had to be introduced to reflect the implementation of the pick & ban.*

*Presence definition: pick rate of an Operator when not banned. Win Delta: The Win Delta is aggregated from Operator’s Win Deltas per Bomb Site.*

OPERATOR BAN RATE

*Due to a continued tracking issue, we are unable to provide the "No Ban" details for this edition of Designer’s Notes. We hope to have this fixed for the next one.*

OPERATOR BALANCING

ASH

– Reduced Breaching Round explosive damage range to 2m (from 3.5m)

Population targeted by this change: Casual, Top Ranked and Pros.

According to the Balancing Matrix, Ash continues to be the Attacker with the highest presence, owing to her strong versatility.

Specifically, the explosion range on her Breaching Round has made her an effective utility denier from below, destroying gadgets in the top floor ceiling, like Kaid’s Electroclaws. By reducing this range, this will bring her versatility more in line with other Attackers.

BUCK

– Increased shotgun’s total ammo to 30+1 (from 26)
– Added Hard Breach Charge (Removed Claymore)

Population targeted by this change: Pros.

Further differentiating Buck from Sledge and highlighting his unique strategies as a master of destruction, we are increasing his utility with a Hard Breach Charge and additional shotgun ammo.

Combined with his Stun Grenades, we expect the Hard Breach Charge to offer additional versatility and increase his presence in matches.

As his shotgun is less reliable than Sledge’s trusty hammer, the extra ammo will ensure Buck brings value to team compositions while accounting for the additional shots required (i.e. two shots required to destroy both layers of the floor).

ECHO

– Reduced Yokai drone jump cooldown to 2s (from 3s)
– Reduced animation time when Yokai fails to stick to the ceiling to 0.5s (from 2s)
– Reduced Sonic Burst cooldown to 16s (from 20s)

Population targeted by this change: Casual, Top Ranked and Pros.

With this patch, we wanted to improve the way Echo’s Yokai drone feels to use, focusing on quality of life changes.

Compensating for the removal of invisibility, players will find that the Yokai is more reactive to their commands and has a snappier feel. This empowers Echo to be more aggressive with his drone use.

ELA

– Removed resistance to Concussion effects
– Removed the "extra" mine while in DBNO

Population targeted by this change: Casual, Top Ranked and Pros.

With this patch, we intend to remove some of the "hidden" mechanics that are not explicitly explained and are based on the character’s lore, rather than their balance.

During the Tachanka tests on the TS, the community was very vocal about these kinds of mechanics. The work we did removing these exceptions on Echo last year (i.e. vulnerable to Dokkaebi’s Logic Bomb and hacking, allowing IQ to detect his cellphone with the scanner) was mentioned as a step in a positive direction.

We have decided to approach Ela in a similar manner, removing her Concussion resistance and "extra" mine. We do not believe these changes will affect her current viability and presence.

Additionally, we feel that removing these "hidden" mechanics helps make the game easier to understand and learn for new players while retaining the qualities players pick Ela for.

KALI

– CSRX 300 base damage set to 122
– 100% damage until 25 meters and linearly falls to 80% (97.6) at 35 meters

Population targeted by this change: Casual, Top Ranked and Pros.

Looking at our Balancing Matrix, Kali’s low presence is due in part to a weapon that is considered underperforming.

We have noticed that the 1-shot-DBNO mechanic has been mentioned several times in balancing surveys as a frustration for players. We understand that the exceptions to this rule (i.e. headshot, limb hit, the target is extremely far away) can cause confusion.

With this in mind, we will remove this rule and turn her sniper into a normal weapon, increasing its base damage in the process. This means that damage will function the same as any other weapon against the armor and health of the target (good news for Rook, as his armor is now useful against her):

– 1 body shot will kill a 3-speed operator
– 1 body shot will down a 2-speed operator
– 1 body shot will damage a 1-speed operator

It is worth noting that we will keep one of the exceptions noted above—the damage to limbs—as we do not want to reward inaccurate shots now that the base damage is higher. We feel this fits with the logic of the weapon and is unlikely to generate the same confusion.

LESION

– Removed 1.5x scope from the T-5

Population targeted by this change: Top Ranked.

Looking at his place on the Balancing Matrix, Lesion brings a lot to teams, making him one of the top roamers.

From a primary gadget that offers strong map control by slowing Attackers and providing intel, to an effective weapon, he has a great deal of utility without factoring in his scope. Since this was already the case before giving him the 1.5x, we have decided to remove this scope from his kit.

Reducing his killing potential slightly, we want to make space for other Operators to find their footing in the roamer role, while also encouraging interesting roaming pairings to emerge.

LION

– Added Claymore (Removed Hard Breach Charge)

Population targeted by this change: Casual and Top Ranked.

Trading part of his gadget loadout with Buck, Lion is now the proud owner a Claymore. Given his role a roamer focused on control, this shift better fits with his playstyle.

Given the option, players were less likely to choose the Hard Breach Charge. We feel this change will be a more appealing option to Lion players.

MELUSI

– Removed Angled Grip from the MP5

Population targeted by this change: Ranked.

Melusi continues to have a high presence in matches per the Balancing Matrix, combined with a strong win-delta.

By removing the Angled Grip, her presence is expected to see a reduction back to previous values. She is a valuable asset to teams, but the effectiveness of her MP5 made it possible to outpace roamers at their own game.

We also intend to make adjustments to Melusi’s gadget in the future. As gadget changes require more iteration and testing, this will come later on. This Angled Grip change is more immediate, however, as we do want to have something in the short term to address Melusi’s current performance.

MIRA

– Removed 1.5x scope from the Vector.45 ACP

Population targeted by this change: Top Ranked.

As a result of her perceived ability to hold longer angles with the 1.5x sight, Mira’s ban rates have become disproportionately high.

Removing this sight will reduce her killing potential back to previous values, while still maintaining her strong utility in matches. We hope to see a decrease in bans, giving her more chances to see active play.

ZOFIA

– Removed resistance to Concussion effects
– Removed Withstand
– Reduced impact grenade explosive damage range to 2m (was 3m)

Population targeted by this change: Casual, Top Ranked and Pros.

Zofia is considered a strong pick with the second highest Attacker presence, as you can see in the Balancing Matrix above.

Similar to Ela, we are removing some of the "hidden" mechanics that are not explicitly explained in the game and instead stem from the character’s lore. For Zofia, this means removing her Concussion resistance and Withstand effect, which we do not see affecting her power or presence.
We have also observed Zofia’s ability to destroy gadgets placed in the top floor ceiling with impact grenades. To balance her currently high presence, we are decreasing their explosive range, slightly reducing her versatility as a utility denier from below.

WEAPON & GADGET BALANCING

BALLISTIC SHIELDS

– Removed (set to 0) the camera penalization during the Guard Break animation

Population targeted by this change: Top Ranked and Pros.

We introduced this mechanic to counter shield Operators’ quick rotation during the Guard Break animation. We initially viewed this quick rotation as a source of frustration and sought to reduce the feeling of putting yourself in danger to engage a shield Operator and not getting anything from it. We’ve all had that one run-in with a skilled Clash…

But over time observing our community’s evolving strategies, this interaction feels more in line with how a skilled shield player uses them.

As a result, we have removed this aspect of ballistic shields, as it wasn’t our intention to remove a key component of shield play which created frustration for the player using the shield. Shields should now feel more comfortable to play.

HARD BREACH CHARGES

– Reduced deployment time to 2s (from 3s)
– Reduced activation time to 5s (from 6s)

Population targeted by this change: Top Ranked and Pros.

Since the introduction of Hard Breach Charges as a secondary gadget, they have been a useful part of Attackers’ kits, albeit not quite as reliable as we had intended.

By reducing deployment and activation time, they will become an even more viable option for Attackers, leaving them less exposed and giving Defenders less time to react to their tactics.

RECOIL

– Improved recoil for: ARX, C8, M1014, TCSG12

Population targeted by this change: Console.

As part of our continued efforts to improve controller game feel on console, specifically while aiming down sight, you will notice tighter recoil on a number of guns, making them more viable options when using a controller.

You will notice that successive shots for both the M1014 and C8 will land closer to one another. Similarly, it should be easier to chain shots with the TCSG12 now. As for the ARX, we have reworked the recoil pattern to keep shots more centered instead of spiking to the side.

Since this is an ongoing topic of discussion and experimentation, these changes reflect a part of the bigger picture. We are continuing to look into the console controller experience and how we can further improve the feel of your loadout.

WORLD BALANCING

PRE-REINFORCED HATCHES

Following experimentation on the TS, we’ve made the decision to set aside the idea of pre-reinforcing roof hatches.

Our initial objective with this idea was to make these hatches more interesting points of contention between Attackers and Defenders. We hoped to make it less trivial for Attackers to open these hatches and make it possible for Defenders to try to defend these hatches (with a Kaid, for instance).

We knew this could be problematic in a meta-game where Attackers’ resources are already spread thin when it comes to dealing with Defenders’ setups, but we hoped the addition of the Hard Breach Charge and Hibana rework would solve that issue.

After several tests on TS, here’s what we observed:

– On many maps, our objective seemed to be achieved based on what we could observe, although this has been difficult to evaluate for several reasons. First, our current TS player population and behaviors don’t always represent our Live player population. Second, we don’t always have enough TS activity for our telemetry results to be reliable.
– On some maps where opening roof hatches is particularly crucial (like Kafe Dostoyevski), it made an Operator like Hibana almost a mandatory pick.
– We did not manage to convince. Most feedback we gathered was negative, and we saw few players perceiving upsides to the change.

Our conclusion is that the cons seem to outweigh the pros, which has led us to the decision set this issue aside.

Thank you to everyone who played this feature on TS and took the time to send us constructive feedback. This is always incredibly useful!

This was a very valuable experience for us, so you can expect more like this one in the near future… we have lots of wild ideas that we want to test with your help!

Kompletter Artikel: Y5S4.3 DESIGNER'S NOTES

Call Of Duty: Warzone Pro Tournaments Are Coming, Activision Teases

It looks like Activision has big plans for the Call of Duty League this year, as a top executive with the company’s pro gaming division has teased that Call of Duty: Warzone will be added to professional competitions in the future. Johanna Faries, the head of leagues at Activision, revealed to ScreenRant that, for sure, Warzone is coming to the Call of Duty League.

That being said, Faries said Activision is not ready just yet to talk about the specifics of how it all may work.

“There are [plans to bring Warzone to Call of Duty League], and we’re excited to announce those plans in the coming weeks and months,” Faries said. “We’ve been closely monitoring the introduction and the wild popularity of Warzone since last spring. We did bring in Warzone related content with our pros last season, but we’ve taken the off-season to think bigger about what a more structured investment could look like. There are really exciting things to come as early as this season.”

After an inaugural season in 2020, the second Call of Duty League season begins in February with Black Ops Cold War. All matches will be played online due to the COVID-19 crisis, and there will be a series of changes for this year’s competition.

As for Warzone, the free-to-play battle royale game had a strong first year, picking up 85 million players so far. The game makes money from its various microtransactions, and those have proven to be very lucrative.

Black Ops Cold War and Warzone recently came together with the big Season One update, but the rollout was not exactly smooth, as players reported overpowered weapons and other issues.

In other competitive gaming news, Epic Games just recently pledged a whopping $20 million for the next Fortnite Champion Series.

Kompletter Artikel: Call Of Duty: Warzone Pro Tournaments Are Coming, Activision Teases

Y5S4.2 Patch Notes

Y5S4.2 PATCH SIZE

Below you will find the download sizes for each platform.

– Ubisoft Connect: 1.2 GB
– Steam: 775.0 MB
– Xbox One: 1.6 GB
– Xbox Series X: 2.0 GB
– PS4: 1.5 GB
– PS5: 3.6 GB

BUG FIXES

GAMEPLAY

– FIXED – Once a PVE session is completed and the "Vote for Retry" button is pressed, after the next PVE session, the "Find Another" button exhibits the same functionality.
– FIXED – HUD settings applied from the Custom Game playlist are not being applied to the host.

LEVEL DESIGN

– FIXED – Various LOD issues present across a multitude of maps.
– FIXED – Several gadget deployment issues present on Theme Park, Outback, and Border maps.
– FIXED – Multiple vault prompt issues present across several maps that either prevent players from properly vaulting or cause rubber banding.
– FIXED – Updated the wall shelf in the Kitchen on Chalet map.
– FIXED – SFX are missing when placing Nomad’s Airjab Launcher in the Main Entrance Barricade on Oregon map.
– FIXED – Arcade machine glass is destroyed inconsistently on Theme Park map.
– FIXED – Players can glitch themselves into the concrete dock in EXT Back Alley on Bank map.
– FIXED – FPS drops can occur for everyone in the session if a player spins rapidly in a certain spot of 1F Archives on Bank map.
– FIXED – Drone can be placed on a fence on EXT Back Alley to see through a gap in the West Wall on Bank map.
– FIXED – Players pushed on top of the vase at 1F ATMs can spawn peek out of the window on Bank map.
– FIXED – Several texture issues present that impact drones in 2F Executive Lounge, EXT Low Roof, EXT Parking, and 2F Hallway on Bank map.
– FIXED – Unfair line of sight created by the gap between the column and the wall near 1F Staff Room on Bank map.
– FIXED – Several items can be seen floating in the air after destroying surrounding items on various maps.
– FIXED – Shaded gap is present between patches of snow at EXT Campfire Woods on Chalet map.
– FIXED – Gadgets are experiencing clipping and collision issues in various places on maps.
– FIXED – Drone camera issues present, allowing players to see under the world on both Clubhouse and House maps.
– FIXED – Drone capture and retrieval issues present in 2F Control Room Hallway on Kanal map if Mozzie’s Pest Launcher clips through the ground.
– FIXED – EXT Control Tower, EXT Street, and EXT Spitfire Courtyard location names are not displaying on screen while a drone is being used in those particular areas on Hereford Base map.
– FIXED – Maverick’s Breaching Torch has to be used in order to destroy the wooden floors under the blue tarp carpets on Outback map.
– FIXED – The "You will die in" message displays when entering the 1F Kitchen from 1F Restaurant for a brief moment when under the doorframe on Outback map.
– FIXED – Attackers can enter Frost’s Welcome Mat through the wall of 1F Kitchen on Outback map under particular circumstances.
– FIXED – Operators can get stuck when going prone between multiple collisions on Outback and Coastline maps.
– FIXED – Several breakable items on Skyscraper map have been updated.
– FIXED – A column partially obscures the operator on the far left when the winning team is on screen on Skyscraper map.
– FIXED – Players are able to place the defuser between a black box and a wall at EXT Chapel on Villa map.
– FIXED – Several line of sight issues present on Coastline and Villa maps.
– FIXED – Multiple Operator and gadget clipping issues present on Consulate map.
– FIXED – The defuser can not be retrieved once it is dropped between the bicycles and the wall in EXT Driveway on Villa map.
– FIXED – The deployment message prompt flickers for Operators when standing too close to the door that separates 1F Skylight Stairwell and 1F Electrical room on Bank map.
– FIXED – Operator bodies can clip through the stairs located at 2F Library on Chalet map.
– FIXED – The 2F Dorm Main Hall bomb is missing details on its inside metallic panels on Oregon map.
– FIXED – Players are able to silently place C4 above the VIP Lounge on Coastline map under certain circumstances.

OPERATORS

– FIXED – Operator models have a light glow visible from a distance.
– FIXED – Echo’s Yokai drone is experiencing collision and clipping issues on various maps.
– FIXED – Mira’s Black Mirror can be deployed on the opposite side of a reinforced wall.
– FIXED – Attacking operators can not navigate with their drones after switching to a secondary or primary gadget while attempting to enter their drone by using the directional right button.
– FIXED – Twitch’s eyes are fixed upward and her mouth animation appears to be broken under certain circumstances.
– FIXED – Thatcher’s weapon reticle remains completely on screen when affected by an EMP grenade.
– FIXED – Oryx will not destroy walls that are close to a reinforced wall when using Remah Dash.
– FIXED – Valkyrie’s Black Eye can be thrown inside the pipes in 1F Coast Guard Meeting Room on Kanal map due to a missing collision.
– FIXED – Ace is able to destroy his Selma on a metal indestructible floor at 1F Stage on Clubhouse map.
– FIXED – Aruni’s Surya Gate clips into the neon light when deployed on the soft wall in B1 Supply Room Corridor on Kanal map.
– FIXED – Aruni can not destroy the ceramic tiles on the walls of 1F Bathroom on Skyscraper map.

USER EXPERIENCE

– FIXED – Tachanka’s mask clips through the Unicorn headgear.
– FIXED – Adjusting the field of view doesn’t impact the crosshair size and will display bullets spreading outside of the crosshair in certain circumstances.
– FIXED – To clarify wording, player sessions have been adjusted to refer to a player’s session group as a Squad.
– FIXED – Some players are not receiving the Doc Byte Set DLC after purchasing.
– FIXED – Battle Pass entries are sometimes missing from the detailed list after playing PVP matches.
– FIXED – The "Silver Tangerine" weapon skin is appearing instead of the default weapon skin for Aruni’s P10 RONI.
– FIXED – The "Fever Impulse" weapon skin is appearing instead of the default weapon skin for Wamai’s MP5K.
– FIXED – Tachanka’s DP27 pan magazine disappears when zoomed in on an equipped charm and rotating the weapon downwards in both the side screen preview and fullscreen purchase preview.
– FIXED – The SFX plays twice when accessing the Battle Pass title from the main menu.

Kompletter Artikel: Y5S4.2 Patch Notes

Top-Selling Games And Consoles Of 2020 Revealed For The US

The NPD Group has released its report for US video game sales for December 2020 and the full year, shining a light on which games, consoles, and accessories sold the best.

As predicted, Activision’s Call of Duty: Black Ops Cold War was the top-selling game of 2020 during a banner year for games. Total spending on video games in the US–spanning games, consoles, accessories, and more–reached $56.9 billion, up 27% compared to 2019 and representing a new all-time high for spending in a year. December 2020 alone posted $7.7 billion in sales, which is up 25% compared to December 2019.

In terms of hardware, the Nintendo Switch was the best-selling console in terms of units and dollar sales for December 2020 and the full year. The Switch’s annual dollar sales in 2020 were the second highest for any platform in US history, only trailing 2008 when the sales of the Wii were higher.

The PS5 was 2020’s second best-selling console in terms of dollar sales, while the PS4 came in second in terms of total units sold. The PS5 was a bright spot, as it set a new record for dollar sales for a PlayStation platform through December.

The NPD’s report includes no mention at all of Xbox sales. NPD analyst Mat Piscatella followed up in a tweet to mention how supply of the PS5 and Xbox Series S consoles was constrained and thus negatively impacting results.

Whatever the case, total dollar sales on hardware reached $1.35 billion for December 2020 (up 38%) and $5.3 billion (up 35%) for the full year. December 2020 was the biggest single month for hardware sales since December 2013 ($1.37 billion), while the full-year’s $5.3 billion was the biggest number since 2011 ($5.6 billion).

In terms of game sales, Black Ops Cold War was the biggest-seller for December 2020 and the full year. Call of Duty: Modern Warfare, which released in 2019, was 2020’s second biggest game in terms of sales. Animal Crossing: New Horizons came in third for the US in 2020, but importantly, digital sales were not tracked for this game.

Cyberpunk 2077, which released on December 10, was the second best-selling game for December in the US and the 19th biggest game of 2020 overall, according to the NPD’s data. This is an especially strong result considering digital sales for the game were not tracked.

Naughty Dog’s The Last of Us: Part II was the top-selling PlayStation exclusive in the US and the sixth best-selling game overall during the year. The game is the third biggest-selling Sony game ever in terms of dollar sales, behind Spider-Man and God of War.

Moving to accessories, spending in this category hit $546 million in December 2020 (up 15%) and $2.6 billion (up 21%) for the full year. Sony’s DualSense controller was a bright spot, becoming the best-selling controller for December and the entirety of 2020 based on units.

December 2020’s Best-Selling Games (US)

  1. Call of Duty: Black Ops Cold War
  2. Cyberpunk 2077*
  3. Assassin’s Creed: Valhalla
  4. Spider-Man: Miles Morales
  5. Madden NFL 21
  6. Animal Crossing: New Horizons*
  7. Mario Kart 8 Deluxe*
  8. NBA 2K21*
  9. Immortals: Fenyx Rising
  10. Super Mario 3D All-Stars*
  11. Super Smash Bros. Ultimate*
  12. Just Dance 2021
  13. Hyrule Warriors: Age of Calamity*
  14. FIFA 21
  15. New Super Mario Bros. U Deluxe*
  16. Super Mario Odyssey*
  17. The Legend of Zelda: Breath of the Wild*
  18. Super Mario Party*
  19. Ring Fit Adventure
  20. Mortal Kombat 11

*Digital sales not included

2020’s Best-Selling Games (US)

  1. Call of Duty: Black Ops Cold War
  2. Call of Duty: Modern Warfare
  3. Animal Crossing: New Horizons*
  4. Madden NFL 21
  5. Assassin’s Creed: Valhalla
  6. The Last of Us: Part II
  7. Ghost of Tsushima
  8. Mario Kart 8: Deluxe*
  9. Super Mario 3D All-Stars*
  10. Final Fantasy VII: Remake
  11. Marvel’s Avengers
  12. Spider-Man: Miles Morales
  13. NBA 2K21*
  14. Super Smash Bros. Ultimate*
  15. FIFA 21
  16. Mortal Kombat 11
  17. Dragon Ball Z: Kakarot
  18. MLB The Show 20
  19. Cyberpunk 2077*
  20. Tony Hawk’s Pro Skater 1+2

*Digital sales not included

Kompletter Artikel: Top-Selling Games And Consoles Of 2020 Revealed For The US

Call Of Duty Is Down: Black Ops Cold War, Warzone, Modern Warfare Affected (Update)

Update: Activision has restored online services for Call of Duty: Black Ops Cold War, Modern Warfare, and Warzone.

Original story follows…

If you’re having problems connecting to Call of Duty: Black Ops Cold War, Modern Warfare, or Warzone, you’re not the only one. Activision is currently reporting service outages across each game, affecting every platform, including PSN, Xbox Live, Battle.net, Nintendo, Steam, and Epic Games.

The company is working to correct the issue according to Activision Support on Twitter, pointing players to its Online Services status tracker. The status tracker recommends restarting your router, using a wired connection, checking your connection speed, and limiting applications that take up bandwidth to correct normal service issues, but given the scale of the current outage, these probably won’t do much until Activision addresses the problem.

As of 1:37 PM PT, Activision reported the issue “under investigation.” There are no further updates.

Kompletter Artikel: Call Of Duty Is Down: Black Ops Cold War, Warzone, Modern Warfare Affected (Update)

Call Of Duty League Details Announced For 2021 Season

The 2021 Call of Duty League season will begin February 11 with the Atlanta FaZe Home Series online event, which will run until February 14. Fans will be able to enjoy a special pre-season event called the Call of Duty League Kickoff Classic that will be broadcast on January 23-24.

Fans will be able to decide matches at the pre-season event via online polling. Each of the top three regular season teams from the 2020 season will hold online polls to determine who they will face off against in the Kickoff Classic. The Dallas Empire were 2020’s champions, and will be pit against either the New York Subliners, Paris Legion, or London Royal Ravens depending on the results of their poll. Fans for the second place team in 2020, Atlanta FaZe, will vote between the Florida Mutineers, Los Angeles Guerrillas, and Seattle Surge. And finally, Chicago OpTic (formerly Chicago Huntsmen) fans will decide between the LA Thieves, Minnesota RØKKR, and Toronto Ultra.

The Kickoff Classic will also play host to the Group Draw Selection Show, a snake draft where teams will determine the first groups of the 2021 season. As last year’s champs Dallas Empire will be choosing first, and it will select one of the teams the Atlanta FaZe will have in their group (Group Bravo). Atlanta will then choose a team to be part of Dallas’ group, and the draft will proceed like that until all of the groups have been established.

All of these events will be broadcast from the Call of Duty League YouTube channel. For more detailed information on what the 2021 season will bring, fans can also check out this 2021 season format explainer video. There will be more details on the season format, 2021 season schedule, and prizing ahead of the pre-season kickoff event, so be on the lookout for future updates from CDL.

Kompletter Artikel: Call Of Duty League Details Announced For 2021 Season