RainbowSix: Siege

Dortmunder Jungs Rainbow Six Siege

Y5S4.1 Patch Notes

Y5S4.1 PATCH SIZE

Below you will find the download sizes for each platform.

– Ubisoft Connect: 1.07 GB
– Steam: 803.2 MB
– Xbox One: 1.02 GB
– Xbox Series X: 1.02 GB
– PS4: 977 MiB
– PS5: 875 MiB

TWEAKS AND IMPROVEMENTS

GAME HEALTH

Custom Game Timers

– A pause/resume timer option has been added to lobby creator’s menu options during the Planning Phase for Online Custom Games. This setting is accessible by click the Menu icon found in the top right of the screen.
– This pause timer has a default timeout setting of 10 minutes and can be adjusted as needed.

BUG FIXES

LEVEL DESIGN

– FIXED – Various defuser planting and retrieval issues in specific areas on maps.
– FIXED – Minor rappel issues present on Skyscraper and Plane maps.
– FIXED – Several glass resistance and destruction issues present on Bank and Outback maps.
– FIXED – Drones are able to pass through multiple objects and textures.
– FIXED – A multitude of LOD issues present on Skyscraper map.
– FIXED – Line of sight issue present between the railing and wall in 2F Exhibition Room on Skyscraper map.
– FIXED – Misaligned textures and clipping are present on various surfaces on Skyscraper map.
– FIXED – Deployable gadgets can be heavily obscured in table debris in 2F Geisha Room on Skyscraper map.
– FIXED – Compass location is missing in drone view on top of the fence in EXT Ventilation Units on Skyscraper map.
– FIXED – An Operator will spawn on top of the display case on the north side of 2F Exhibition Room on Skyscraper map.
– FIXED – Ceiling vents are not visible underneath the ceiling in 2F Shrine on Skyscraper map.
– FIXED – Several collision issues present when destroying items on Skyscraper map.
– FIXED – Various gaps and seams present between objects on Skyscraper map.
– FIXED – LOD issue present on a box located at the south side of 1F Cargo Hold on Plane map.
– FIXED – A gap is visible between the west wall and ceiling in 1F Garage on Clubhouse map.
– FIXED – Players can clip at the NE corner of the EXT Roof on Border map.
– FIXED – Attackers can navigate to certain points on Coastline map to create an unfair line of sight.
– FIXED – Lighting issues on Skyscraper map create various hiding points for Operators and their gadgets.
– FIXED – Some cardboard boxes have a delay when being destroyed on Tower map.

OPERATORS

– FIXED – Twitch’s Shock drones and Echo’s Yokai drone are shooting when the player begins to pull the trigger rather than the end position of the trigger.
– FIXED – Inputs for Operator drones and cameras are not swapping when left-handed controls are selected.
– FIXED – Montagne can melee and extend his shield in the same animation.
– FIXED – Sound effects aren’t present when Tachanka melees an indestructible wall or item with the Shumikha Launcher.
– FIXED – Fire sound effects are present even when fire does not emit from Tachanka’s weapon.
– FIXED – Rook’s facemask is white instead of the intended color on several of his headgear options.
– FIXED – Players are unable to pick up Aruni’s Surya Gate after deploying it on the western window at 1F Reception on Kafe Dostoyevsky map.
– FIXED – Zero’s Argus Camera experiencing several functionality issues on Skyscraper map.
– FIXED – Echo’s Yokai drone clips with various objects on Villa and Morocco maps.
– FIXED – Finka’s Adrenaline Boost has a slight audio issue near the end of the sound.
– FIXED – Lion’s EE-ONE-D drone is not visible on his arm when activated in Article 5.
– FIXED – Tachanka’s Shumikha Launcher projectiles are colliding with invisible walls.

USER EXPERIENCE

– FIXED – Overlapped text is present on the warning screen.
– FIXED – Some charms are clipping or overlapping each other.
– FIXED – When multiple controllers are paired, not all of them are able to control the game.
– FIXED – Visual customization is not displaying on Operator weapons in the Operator View after pressing the "Equip to All" button.
– FIXED – Performance/Resolution mode settings don’t apply on the PS5 console after a reboot.
– FIXED – Incorrect message displays when a player attempts to reconnect to a match.
– FIXED – Various visual issues present with Battle Pass progression.
– FIXED – Changing the resolution in the options menu makes the background flicker black and white.
– FIXED – Voice chat frequently cuts off or is heavily distorted when CVAA is activated.
– FIXED – When matchmaking in Quick Match, a Connection Failure message appears for some players.
– FIXED – Score and timer are occasionally missing from HUD elements.
– FIXED – Minor spacing and line-break text errors in menu and descriptions.
– FIXED – Collision audio for certain ceramic tiles is playing the sound of metal footsteps.
– FIXED – Multiple small clipping issues present on Operator uniforms.
– FIXED – Rooftop reinforcement notification is present even though the system is off.
– FIXED – The "Safety First" Core Challenge does not unlock in certain situations.

Kompletter Artikel: Y5S4.1 Patch Notes

Y5S4 Neon Dawn Patch Notes Addendum

Updates and fixes made over the course of the Y5S4 Test Server. For the full Neon Dawn Patch Notes, follow the link below.

Neon Dawn Patch Notes[rainbow6.com]

Y5S4 PATCH SIZE

– A larger download will be required for Y5S4 due to a data consolidation.
– This is to save disk space, reduce overall build size, and improve loading times for players.
– Below you will find the download sizes for each platform.
– PC: 60-87GB
– Series X: 3.2GB
– Xbox One: 35.9GB
– PS4: 35.9GB
– PS5: 5.38GB

TWEAKS AND IMPROVEMENTS

GAME HEALTH

Defuser Pickup

– The defuser pick up interaction that was introduced during the 3.3 update has been deactivated. The defuser prompt will be available later on in Season 4.
– Auto-pickup, when walking over the defuser, is still active.

Explosion Haze

– Explosion haze will be removed from all maps with Y5S4.0 to ensure consistency and reliability, which is not achieved with the current haze system.

Muffled Sounds – Low Health

– Muffled sounds when players are low in health have been toned down. Players will find themselves at less of a disadvantage in these situations.

BUG FIXES

GAMEPLAY

– FIXED – Players are unable to start Training Grounds through matchmaking.
– FIXED – Exploit that allowed players to overwrite the game mode, rules, or map in matchmade games.
– FIXED – Player can lose control of their character at the end of a round.
– FIXED – Several functionality issues present when picking up or attempting to detonate a Nitro Cell.
– FIXED – Various matchmaking capabilities when finding another match after a match cancellation and when the player joins a match in progress.
– FIXED – Players are able to see the opposing team before joining the match.
– FIXED – Deployable gadgets’ colliders don’t rotate with player perspective.
– FIXED – Sticky gadgets are bouncing off of bulletproof gadgets.
– FIXED – All players in a game are experiencing FPS drops when a player spins in a specific location on some maps.

LEVEL DESIGN

– FIXED – Bomb asset has a minor gap visible on all maps.
– FIXED – Teamkills with RFF disabled will take effect on the first map with RFF enabled.
– FIXED – Various map asset destruction issues.
– FIXED – Audio issues are present on various maps.
– FIXED – Inconsistent vault prompts found on several maps.
– FIXED – Various defuser planting and retrieval issues in specific areas on maps.
– FIXED – Gadget deployment issues found on multiple maps.
– FIXED – Lighting and mesh issues visible on various maps.
– FIXED – Collision issues present on several different maps.

CHALET

– FIXED – Ability to use a shield to vault onto the counter in the Piano Room on Chalet map.
– FIXED – Glass cannot be properly destroyed in the fridge and cigar cabinet on Chalet map.
– FIXED – Operator’s legs clip through all the stone walls that surround B Backyard Stairs on Chalet map.

CLUBHOUSE

– FIXED – LOS issues on Clubhouse map from 1F Garage to Eastern Sub-roof.

SKYSCRAPER

– FIXED – A multitude of LOD issues are present on Skyscraper map.
– FIXED – Multiple graphic errors can be seen on Skyscraper map.
– FIXED – Several items can be seen floating on Skyscraper map in specific circumstances.
– FIXED – Several items on Skyscraper map are unbreakable.
– FIXED – Various clipping and visual gaps on Skyscraper map.
– FIXED – Kanji appearing on a Bathroom poster should read 雪 月 花 on Skyscraper map.
– FIXED – MVP screen brightness makes player names unreadable on Skyscraper map.
– FIXED – Spawn issues present for Operators, Hostages, and enemies on Skyscraper map.
– FIXED – Player can navigate onto a window frame in 2F Geisha and have an exploitable line of sight on Skyscraper map.
– FIXED – When set to other languages, English language is still displayed for 1F Bedroom Closet on Skyscraper map.
– FIXED – Drones can get stick or fall out of bounds at multiple locations on Skyscraper map.
– FIXED – Missing bomb at 1F Bathroom site on Skyscraper map.

OPERATORS

– FIXED – Defenders are able to place certain deployable gadgets on bombs.
– FIXED – Melee debris and decals sometimes appear before the hit animation.
– FIXED – Various clipping and minor animation issues for operator weapons and gear.
– FIXED – Melee/knife speed is faster than it should be.
– FIXED – Reticle dot/crosshair issues present with several Operator devices.
– FIXED – Minor overlay animation issues for Operators and their gadgets.
– FIXED – Various issues where it is possible to deploy gadgets on top of one another.

ACE

– FIXED – Ace’s SELMA is affected by electricity when thrown in a hole covered by electricity. SELMA may fail to detonate a second time.

ARUNI

– FIXED – Aruni’s melee attack does not break certain surfaces and windows.
– FIXED – Surya Gate will not destroy certain gadgets when placed on a destructible wall.
– FIXED – Aruni doesn’t rotate properly in third person when deploying Surya Gate.
– FIXED – Aruni has a greater melee distance than the other operators.
– FIXED – Surya Gate can be picked up while overloading or when it’s overloaded.

CASTLE

– FIXED – If Castle’s Armor Panel takes melee damage in the same spot near either side of the door frame, a gap will be present.

ECHO

– FIXED – Echo’s Yokai drone can become indestructible when attached to a ceiling.
– FIXED – Yokai potentially loses SFX while attached to the ceiling if the game is left in the background using ALT-TAB on a PC.

HIBANA

– FIXED – Hibana aims weapon sight down automatically when activating pellets.
– FIXED – Various functionality and visual issues that occur when using Hibana’s X-Kairos.

IQ

– FIXED – Visual effects of IQ’s Electronics Detector are not visible further than 15 M away.
– FIXED – IQ is missing the Razor Holo scope available on their 552 Commando weapon.

KAID

– FIXED – Electronics Detector wave effect is still present on Kaid’s disabled Electroclaw.

KALI

– FIXED – The LV-Lance’s spike is passing through a Deployable Shield like it does for a soft wall.

MAESTRO

– FIXED – It is possible to destroy an Evil Eye when it is placed on destructible surfaces.

MONTAGNE

– FIXED – Several functionality issues with Montagne’s shield and guard breaking.

MOZZIE

– FIXED – Mozzie’s Pest Launcher will not capture a drone when another is within range but out of sight.

ORYX

– FIXED – Oryx occasionally shows inconsistent behavior after dashing.
– FIXED – Bloody vignette is missing after Oryx passes through a soft wall.

TACHANKA

– FIXED – Visual and functionality issues associated with Tachanka’s Shumikha Launcher.
– FIXED – When Tachanka shoots a Frag Grenade, frag bounce SFX can sometimes play unintentionally.

THATCHER

– FIXED – Thatcher’s EMP Grenade doesn’t disable Clash’s CCE Shield electricity.
– FIXED – Thatcher does not receive any points when disabling a security camera.

VALKYRIE

– FIXED – Users who join a match in progress are unable to tag attackers through Valkyrie’s Blackeyes.

ZERO

– FIXED – Several visual and audio issues present with Zero’s SC3000K.
– FIXED – Issues present with Zero’s gadget crosshairs during end of round replay when equipping the Argus Launcher.
– FIXED – Issues with animation and damage for Zero’s cameras.
– FIXED – Zero’s camera deployment can be heard OffSide.
– FIXED – Zero’s 5.7 USG has a barrel attachment menu present despite only having the silencer equipped by default.

USER EXPERIENCE

– FIXED – After finishing a Lone Wolf session, players receive the message "Please Wait, Synchronizing Data" infinitely.
– FIXED – "Asset Protection," "Improvise Defense," and "No Intel" enter an infinite loading screen if they are started as soon as the game is installed on the console.
– FIXED – Ultrawide ratio (32:9) is no longer supported since Y5S3 release.
– FIXED – Maps votes are registering if players interact with player profiles through scoreboard when it is open as an overlay.
– FIXED – The user’s screen may turn blank after the Operator Selection Phase.
– FIXED – The low health sound and proximity alarm can be heard repeating multiple times in particular circumstances.
– FIXED – Season graphics are not currently optimized for 4K screens.
– FIXED – The Skill distribution chart does not appear in the Skill tab of the Ranked info section.
– FIXED – In support mode, the weapon reticle and crosshair remains on the drone HUD in the Preparation Phase.
– FIXED – Various key binding/control issues on PC and consoles.
– FIXED – Several issues present for players in both voice and text chat.
– FIXED – Cosmetic and texture issues present with charms, uniforms, headgears, weapons, and attachments.
– FIXED – Various caster/spectator HUD improvements and updates.
– FIXED – Various Menu UI improvements and fixes, including language on bans.
– FIXED – Various UI and store visual issues for items in game.
– FIXED – When creating a Custom Game playlist, House is the only map currently available for selection. Several customization settings are also missing.
– FIXED – Scoring message is the same for both destroying and disabling a Nitro Cell.
– FIXED – Several UI issues present with Operator and item icons in game.
– FIXED – Functionality and UI issues present within the Options menu.
– FIXED – Currency Packs and Digital Content tabs cannot be accessed in the Store on PS4.
– FIXED – Previously equipped customization assets remain equipped in the save file even if the asset isn’t owned by the user.
– FIXED – Loading icon will be present during the Map Ban Phase until the map is decided.
– FIXED – Dead player pings are not replicated in Spectator mode.
– FIXED – Partially destroyed barricade obstructs the victory screen for most of the duration.
– FIXED – Kill Feed shows a placeholder skull for some operators if they perform kills with their gadget.

Kompletter Artikel: Y5S4 Neon Dawn Patch Notes Addendum

Operation Neon Dawn Launch

Operation Neon Dawn, the final season of Tom Clancy’s Rainbow Six Siege Year 5, is now available. This new season brings new features such as Aruni, a brand-new Operator, the rework of the Skyscraper map as well as new accessibility settings.

Owners of the Year 5 Pass can play with Aruni immediately, while other players can unlock her with Renown or R6 Credits starting December 8. New seasonal content, including the Skyscraper map rework, are available for free to all players. Year 5 Season 4 also welcomes the Battle Pass, available now through February 22nd.

Equipped with an original gadget called the Surya Gate, Aruni can deploy laser gates on walls, hatches, doors, and windows. Those gates damage Attackers and their utility but turn off to allow defenders to access. The gate is intended as an obstacle, zapping all drones, projectiles and damage Operators. Aruni comes with a P10 RONI or a MK 14 EBR as a primary weapon, and a PRB 92 as a secondary weapon.

In addition to this new Operator, players can now discover a reimagined Skyscraper map, which has been newly reworked with three major objectives. The first is driving Attackers inside by lowering the number of balconies and relocating them to remove some of the crossfire players could create previously from outside. An entirely new rotation between the two sides of the building on the second floor was also added. Lastly, the bombsites have been balanced to make them all more competitive.

Operation Neon Dawn also marks the launch of the Sixth Guardian program, in which certain seasons have a limited-time bundle dedicated to a different charity. As of today, Rainbow Six Siege players can purchase a bundle with a uniform, weapon skin, charm, and headgear for Doc. One hundred percent of net proceeds, with a minimum of $6 USD per bundle sold, will be donated to The AbleGamers Charity. AbleGamers is a U.S.-based nonprofit organization that aims to support players with disabilities by providing gamers with the tools they need to enjoy their playing experience and by promoting inclusion in the video game industry.

For more information about Tom Clancy’s Rainbow Six Siege, please visit http://rainbow6.ubisoft.com.

Kompletter Artikel: Operation Neon Dawn Launch

New Rainbow Six Siege Streamer Charms for Y5S4

Announcing the next Y5S4 Streamer Charms!

Each season will bring the release of new charms, as well as a return of the streamer’s charms from previous seasons!

On the 15th of December, we will also be adding a commemorative IceyCat25 charm which will be available for all players to redeem through the in-game store for 1 renown, also available through the in-game news tile.

This charm will be available throughout Season 4, until the end of Neon Dawn.

New

JerichoFive[www.twitch.tv]

REMGURI / 렘쨩[www.twitch.tv]

IceyCat25

THE_M3RY[www.twitch.tv]

Returning

Ad9m[www.twitch.tv]
Alfredoplays[www.twitch.tv]
AnneMunition[www.twitch.tv]
Beaulo[www.twitch.tv]
Bighead[www.twitch.tv]
BikiniBodhi[www.twitch.tv]
Bnans[www.twitch.tv]
Drid[www.twitch.tv]
Gabbo[www.twitch.tv]
Interro[www.twitch.tv]
Jinu6734[www.twitch.tv]
Just9n[www.twitch.tv]
Kalera[www.twitch.tv]
KingGeorge[www.twitch.tv]
KittyR6[www.twitch.tv]
Kixstar[www.twitch.tv]
LagonisR6[www.twitch.tv]
Lil_Lexi[www.twitch.tv]
MacieJay[www.twitch.tv]
Matimi0[www.twitch.tv]
Narcoleptic Nugget[www.twitch.tv]
PaladinAmber[www.twitch.tv]
Pengu[www.twitch.tv]
Punjistick[www.twitch.tv]
Rubsarb[www.twitch.tv]
Salty Academy[www.twitch.tv]
SexyCake[www.twitch.tv]
Shorty[www.twitch.tv]
SilphTV[www.twitch.tv]
TangyD[www.twitch.tv]
Tatted[www.twitch.tv]
Tranth[www.twitch.tv]
Varsity[www.twitch.tv]
WhiteShark67[www.twitch.tv]
z1ronic[www.twitch.tv]
Zander[www.twitch.tv]
Zigueira[www.twitch.tv]

How to acquire charms

These charms are only available by subscribing to the respective streamer’s Twitch channel with a linked Uplay account. For more information on how to link your Uplay and Twitch account, as well as opt in for Twitch Drops, please refer to this FAQ[support.ubi.com].

How to get involved

Given the length of our production cycle for in-game content, the participants for Y5S1 S2, S3 & S4 have already been determined. We are always on the lookout for additional content creators to add to the program and will be exploring new candidates in 2020 & 2021. If your goal is to see your charm in game, we use the following criteria to begin the selection process for potential candidates:

Requirements to be considered

– Approximately 350+ concurrent viewers – preferable.
– Average of 10 Rainbow Six streams per month.
– Average of 20 hours of Rainbow Six streamed per month.
– Positive standing with Ubisoft/Rainbow Six Siege.
– High quality level of content.
– Rainbow Six Siege reserves the right for final decision.

Consideration for Removal

– Less than 10 Rainbow Six Siege main streams over 3 months.
– Level of quality dropping below an acceptable level.
– Standing with Rainbow Six Siege/Ubisoft compromised.
– Any actions that may negatively affect the R6S/Ubisoft brand.
– Rainbow Six Siege reserves the right for removal of any charms.

Kompletter Artikel: New Rainbow Six Siege Streamer Charms for Y5S4

Sixth Guardian Program Y5S4: The AbleGamers Charity

In Year 5 Season 4, we are launching the Sixth Guardian Program! We aim to support a charity through an in-game bundle on Siege, spanning a full Season per bundle released. 100% of net proceeds, with a minimum of $6 USD per bundle sold will go to the charity.

Your purchases will help to directly support a charity and help a diverse range of causes. Together, we hope to unite the Rainbow Six Siege community and make a positive change outside of our game.

This Season, we’re releasing the Doc Sixth Guardian bundle. All proceeds will go towards The AbleGamers Charity[ablegamers.org], whose objective is to combat social isolation and improve the quality of life for people with disabilities.

This bundle includes for Doc the Sixth Guardian:

– Uniform
– Headgear
– Weapon skin
– Charm

The bundle will be limited in time and available only for this Season. Make sure to check it out before Season 4 ends!

Kompletter Artikel: Sixth Guardian Program Y5S4: The AbleGamers Charity

Y5S3.3.1 TACHANKA COMMUNITY PATCH NOTES

BALANCING

SHUMIKHA LAUNCHER

  • Tachanka’s RP-46 Degtyaryov turret has been replaced with the Shumikha Laucher.
  • This launcher shoots grenades that generate areas of fire 1 second after the first bounce.
  • The Shumikha Launcher is equipped with a fixed 5-grenade magazine. Tachanka has a total of 10 grenades available. Grenades are inserted one by one.
DP27 LMG

  • The DP27 LMG is now available as a primary weapon option for Tachanka and will be replacing the SASG-12.
  • This weapon allows players to open rotations on soft walls and destroy hatches.
WITHSTAND ABILITY

  • After his time on the TS, Tachanka will no longer have the ability to Withstand.
TACHANKA VOICE LINES

  • Due to unavoidable constraints, voice lines have been recorded with a new voice actor for Tachanka upon the release of his rework. We thank Anatoly Zinoviev for his past work as Tachanka’s voice actor and for the passion he was able to provide to both the role and to the community.
BUG FIXES
  • FIXED – Several issues with visuals and functionality on Shumikha Shells.
  • FIXED – Various SFX issues with the grenade launcher.
  • FIXED – Visual issues present with the grenade launcher.
  • FIXED – Several UI and store visuals with the Slava Korolyu Elite items and icons.
  • FIXED -Tachanka’s Elite fire VFX from the MVP dance are present on his model in multiple maps.
  • FIXED – Frag bounce sound can sometimes play unintentionally.
  • FIXED – Tachanka’s DP27 LMG currently has the full penetration attribute.
  • FIXED – DP27 does 48 damage instead of 49.
  • FIXED – There is a major visual obstruction when Tachanka guard breaks a shield with his DP27.
  • FIXED – The DP27 benefits from 1 additional round, despite being an open bolt machine gun.

Kompletter Artikel: Y5S3.3.1 TACHANKA COMMUNITY PATCH NOTES

Operation Neon Dawn

We are ending Year 5 of Rainbow Six Siege stronger than ever with the supercharged season Operation Neon Dawn! For this occasion, we’re introducing another Defender to our roster: fierce Thai Operator Aruni. She is equipped with the Surya Gate, a device that zaps drones and projectiles. This new Unique Ability will have opponents’ heads spinning.

You’ll find all the information about the season’s changes below, from the Skyscraper map rework to the Seasonal Weapon Skin. There’s also information about new accessibility features, as well as changes to Echo’s Yokai, and Hibana’s X-Kairos! Keep reading for more.

View Patch Notes[rainbow6.com]

Kompletter Artikel: Operation Neon Dawn

Y5S4 Pre-Season Designer's Notes

The Utility Meta

We have taken good note of the Pro and Community feedback. We recognize that the current meta revolving around heavy utility in defense is causing issues to the health of the game.

This is a global issue, tied to multiple Operators that will require several changes. As a result, we are taking a few important steps to try to address it.

Catchers

Catcher Operators are able to deny Attackers utility (projectiles). The combination of several Defenders of this type within a same line-up is putting a heavy strain on the Attacking side.

We are trying to lower the amount of projectiles denied by these Operators within a single round.

Currently, those catcher Operators can deny __five to six__ projectile per round. We are aiming for something closer to __three to six__ per Operator.

– Jäger is being reworked. A single ADS will no longer deny several projectiles in quick succession. We expect this change to lower his denial ability to be around three projectiles per rounds.
– Wamai is losing a MAG-NET: this will mechanically lower his ability to deny projectiles to four.
– Aruni has been designed with that constraint in mind. Similarly to Jäger, she should have a denial ability of three projectiles (she will have less option to place her gadgets than Jäger).

Defense & Bulletproof utility

Catchers are great at protecting already resilient utilities: bullet-proof gadgets.

Changes to catchers should mechanically affect bulletproof gadgets. That being said, we will continue to keep a close eye on those operators.

We will react accordingly and tweak some of them if we deem it necessary. (Melusi and Goyo in particular).

We reshuffled the distribution of quite some secondary gadgets, including Deployable Shields. (See the Operator break-down below).

Dependency on Ash and Zofia

The Utility Meta forced Attackers to heavily rely on projectiles (mostly explosive ones) in order to deal with the bulletproof utility.

In that regard, both Zofia and Ash (to a lesser extent) turned out to be mandatory picks. This lead to making these two Operators with an already solid loadout even more appealing.

Our goal is to have as much diversity as possible in terms of Operator presence, even in a competitive environment. We are not ignoring this aspect of the issue.

We have also been working on another solution to let Attackers deal with Defenders’ utility. That solution is not completely ready for now, but we are looking forward to tell you more soon™.

Operator Balancing

Hibana

– Added configurable shot to the X-Kairos launcher.

Population targeted by this change: Top Ranked and Pros.

[[url=https://videos.ctfassets.net/p0f8o8d25gmk/6z12syUqrJ9MuxUXeFqW05/4d3d6c2cdf6b049cf1f1226151472567/Trim.mp4]VIDEO[/url]]

The newly added configurable shot will allow more flexibility, as Hibana will choose the number of X-Kairos to shoot.

She will be able to select between, two, four, or six X-Kairos per shot. We have made several changes to the gadget to make sure that the user experience stays smooth and self-explanatory.

We felt that we needed to provide attackers with more hard breaching options to even out the odds and reduce the pressure on the Attacking side.
Our first step was to introduce the Secondary Hard Breach charge. The next step was to look at the resource management of hard breachers. Until today Hibana had to waste quite some X-Kairos whenever a hatch or a Castle barricade had to be destroyed.

Following the Y5S4 update Hibana will be able to manage her resource as follows:

– Hatches will require 4 X-Kairos. (The extra two pellets won’t be used up anymore)
– Castle’s Armor Panel will require 1 X-Kairos. (Only one pellet will be used up instead of 5)
– We expect Hibana to be able to open hatches more often and to be even more useful and creative.

She will now have the possibility to open one extra hatch, if her resources are managed properly.

Jäger

– The ADS can only catch one projectile each 10 secs.

Population targeted by this change: Top Ranked and Pros.

As we explained it in the introduction, the status of the utility meta is at the source of a number of issues. We believe that one way to tackle the subject is to look at how Defenders counter the attack.

Currently, Attackers suffer from being unable to effectively destroy a number of gadgets. We believe that Jäger, as well as Wamai are a part of the issue.

With this change, we expect the attacking side to be more effective when spending projectiles on the defending setup. This should reduce the number of projectiles needed by Attackers and open opportunities for other secondary gadgets and Operators.

We also expect Jäger to be a bit closer to Wamai in terms of presence, as the former is incredibly popular.

Interaction between different catchers:

– Jäger has priority over Wamai. If both gadgets are placed at a similar distance from the projectile, the ADS will have the priority.
– If Wamai intercepts a projectile and brings it into the range of an ADS, the ADS will intercept the projectile and both gadgets will be used up.
– Surya Gates block the line of sight of the ADS and of the MAG-NET system.
– In any other case, the closest catching device is triggered.

Echo

– Removed cloaking to the Yokai Drone.
– Added Deployable Shield (Removed Barbed Wire).

Population targeted by this change: Casual, Top Ranked and Pros.

Echo has been targeted by Operator bans since those were introduced. The feedback we gathered from the Community indicated that the Yokai drone was a constant source of frustration.

We consider that its cloaking ability played an important role in that perception.

We also noticed that Echo turned out to be one of the most problematic Operator in pro play for many teams.

By removing the Yokai drone invisibility, we hope to reduce the Operator ban rate in Ranked as well as in pro plays. Additionally, the skill ceiling required to use the drone effectively should be increased.

Echo mains will have to think twice before placing their drones. Using the ultrasonic burst should also be riskier, more difficult but also more rewarding.

We also expect attacking teams to be a little less reliant on IQ, as she is not a mandatory pick to deal with Yokai drones.

As for the secondary gadget, the Japanese Defender will have to spend more time using his drone.

We felt that giving him a deployable shield to protect himself is useful and makes sense. His Impact Grenades may also be an interesting alternative for players versed in Impact Tricking.

Ash

– Added Claymore (Removed Stun Grenades).
– Added one extra Breaching Round (From 2 to 3).
– Breaching Round damage reduced to 50 (From 90).

Population targeted by this change: Top Ranked and Pros.

Ash boasts a very strong presence and currently is one of the best Operator to counter Jäger and Wamai. She has a central role in the current utility meta and we needed to have a closer look at her.

We would like players to focus on her Primary Gadget and incentivize the team play. The utility she brings is very important, and we also need to provide attackers with more explosive projectiles to deal with the defending setup.

By removing the Stun Grenades, Ash won’t be able to deal with the projectile catchers as easily, she goes down to three throwables (from 5). The extra Breaching Round should increase the number of utility she can destroy.

While we understand that it can be perceived as strong reduction of her capabilities, we are mainly trying to redistribute the utility she brings and to tone down her entry-fragging aspect.

Dokkaebi

– Added Frag Grenades (Removed Stun Grenades).

Population targeted by this change: Top Ranked and Pros.

Dokkaebi suffers a bit from a low presence, she is an Operator that brings intel already. By giving her (back) frag grenades, we want her to be able to destroy bulletproof utility.

She brings a lot of intel by taking control of cameras and by tracking down enemy roamers with her Logic bomb. Now, thanks to her newly added destruction ability should help speeding up the execution on the attacker side even more.

Again this change is part of our overall reflection on the current utility meta, that we will keep an eye on it during the next Season onwards.

Twitch

– Added Stun Grenades (Removed Breach Charges).

Population targeted by this change: Top Ranked and Pros.

Twitch has seen her presence reduced over the last few seasons, as the F2 is not performing as well as it used to.

By adding Stun Grenades to Twitch, we are aiming at making the French Attacker a better utility denial than she is now and to boost her presence.

The arrival of the Surya Gate may be problematic for Twitch, as she may not rely on as many projectiles as other Operator specialized in utility destruction.

Stun grenades may be a better option than Breach Charges to make sure that she can effectively use her primary ability.

Valkyrie

– Added Impact Grenades (Removed Deployable Shield).

Population targeted by this change: Pros.

This change is entirely focused on Pro Play, as Ranked and Casual players always prefer using the C4 as a secondary gadget.

However, the impact of her Deployable Shield in competitive play has been the source of many feedback and discussion.

Once again, this change is part of our intent to reduce the overall amount of bulletproof utility.

We opted for Impact Grenades as a replacement, as it brings the possibility to remodel bombsites or to impact-trick.

Wamai

– Added Impact Grenades (Removed Deployable Shield).
– Removed the explosion when the MAG-NET system self-destructs.
– Reduced the number of MAG-NETs to 4 (From 5).

Population targeted by this change: Pros.

Very much like Valkyrie, Wamai was identified as a source of discussion for Pro Players and analysts.

His ability to rely on both a Deployable Shield, as well as his ability to deny throwables made him an extremely strong Defender that caused multiple issues to the Attacking side.

The replacement of his shield by Impact Grenades should partially address the concern.

Additionally we have decided to remove his overall number of MAG-NETs to reduce the pressure on the Attacker’s utility. Our data indicated that the average number of MAG-NETs was quite high.

We consider that impact grenades may give him a mobility boost. Given how flexible MAG-NETs deployments are, he could potentially roam slightly more than prior to this change.

Zero

– Added Hard Breach charges (Removed Frag Grenades).

Population targeted by this change: Top Ranked and Pros.

Zero was released with a strong kit and we realized that he was able to be very autonomous and did not need to rely on his teammates as much as we would like to.

The combination of a primary gadget having projectiles with Frag Grenades appeared too effective. We are aiming at making him more support-focus, we want him to deny Defenders’ gadgets, flank watch and help breaching reinforcement.

Zero relies on a strong primary weapon and we are confident he will continue to perform well.

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Kompletter Artikel: Y5S4 Pre-Season Designer's Notes

Y5S3.3 Patch Notes

Y5S3.3 was released on PC on October 20th.

BALANCING

ACE

Ace couldn’t handle all the thirst from his fans.

  • Reduced the number of explosive ticks of the SELMA Aqua Breacher to 2 ticks (down from 3).

FROST

Shoot your shot(gun).

  • Added the ITA12S as a secondary weapon.

GLAZ

  • Reduced vision recovery time to 0.4s (down from 1s).
  • Reduced movement penalization by 50% to 12s (up from 6s).

MELUSI

  • MP5 primary will replace the T-5. Optics available on the MP5 will be the red dot, holographic, and reflex.

ORYX

  • T-5 primary will replace the MP5. Optics available on the T-5 will be the red dot, holographic, reflex, and scope 1.5x.

BALLISTIC SHIELDS

  • The guard break effect occurs when operators with a ballistic shield are hit by an explosion or take certain types of damage (from a scale of a minimum of 50 to trigger the guard break to 100 damage).
  • The severity of the guard break is proportional to the damage done to the shield. Electric damage and the minimum 50 damage threshold will trigger the minimum strength guard break animation.
  • Melee damage, concussion FX, sonic bursts, and explosions of 100 damage or higher will trigger the the maximum strength guard break animation.
  • Operators positioned behind a Clash, Monty, Blitz, or Fuze are now also partially protected from explosion damage (this still applies even if they are from the opposing team). This protection also applies if the shield is on the operator’s back. Damage taken from the explosion is proportionally calculated based on the operator’s exposure to the blast.
  • Instead of folding Montagne’s Extendable shield, he now as a guard break animation.
  • Shield explosion protection is reduced to 66% (down from 80%).
TCSG12 + ACS12

  • Damage drop-off is now more progressive to reach minimal damage at 50m (instead of 20m).
  • Damage at max range increased to 68% (up from 48%).
  • Suppressor damage penalization normalized to -12.5% regardless of range

GAMEPLAY UPDATES

  • Changes to the defuser interaction that allow players to pick up the defuser, even in situations where it might have originally been inaccessible, due to falling into difficult-to-reach spaces.
  • Improvements to the chat filter feedback system.
  • The ban ticker has been deactivated for custom games. It will remain visible in all other game modes.

BUG FIXES

  • FIXED – Sometimes defenders spawn on top of each other when in 2nd Floor Master Bedroom on Chalet.
  • FIXED – Players can’t vault over the half-wall/railing in 2F Library Stairs on Chalet.
  • FIXED – Dropped defuser can be difficult to recover from behind the table of 2F Cigar Balcony on Kafe.
  • FIXED – (PvE) Barbed wire spawns issues in Situation 10.
  • FIXED – Poor lighting inside the cabinet between sofas in 1F Bar of Chalet.
  • FIXED – Players can use a deployable shield to get to the counter next to the piano on Chalet.
  • FIXED – Zero’s Piercing Camera can pierce and see through the ceiling in 1F First Aid on Plane.
  • FIXED – Missing SFX when picking up generic items.
  • FIXED – (PvE) Missing pre-barricaded doors/windows in Heavily Fortified Situation.
  • FIXED – Cancelling a Ranked queue can sometimes trigger an abandon penalty even when the player did not join a match.
  • FIXED – Secondary hard breach gadget’s blue light can sometimes be seen through a barricade when deployed on it.
  • FIXED – Residual black smoke is visible after some soft walls in the Basement of Chalet are destroyed.
  • FIXED – Minor map asset issues.

Kompletter Artikel: Y5S3.3 Patch Notes