Schlagwort-Archive: auto-imported

RAINBOW IS MAGIC!


Spring is in the air with its fresh breeze of renewal and whimsy. Everything is shiny and young again!

The season brings along its magical twist to the Rainbowverse and sends everyone, young and old, back to a colorful world of toys.

WELCOME TO OUR LATEST IN-GAME EVENT: RAINBOW IS MAGIC!

https://www.youtube.com/watch?v=cyzqxRHLPpk

A WHIMSICAL PLAYLIST

From April 1st to 8th, you’ll be given the most important of missions: rescue the VIP teddy bear, our Very Important Plushie, held inside the toy-sized Plane!

For this critical task, choose among 4 hand-picked Operators who will “blend” into this sparkly environment wearing their plushie outfits to get the job done: Blackbeard and Montagne as attackers, Smoke and (of course) Tachanka as defenders.

That’s not all! You can also pick from nine proud toy soldiers to complete your dream squad: Ash, Thermite, Thatcher, Sledge, Castle, Kapkan, Bandit, Frost, and (of course) Recruit!

Remember that only through the power of your imagination can you save the teddy bear. (Batteries not included.)

A FABULOUS COLLECTION

We are also introducing 17 exclusive items (with guaranteed no duplicate drops) that are all about toys, unicorns and… tactical cuteness! Including full BDUs and headgears for: Smoke, Lord Tachanka, Montagne and Blackbeard.

Log in during the event to get your free Rainbow is Magic Collection Pack and earn more as you play by completing Ubisoft Club Challenges. You will also be able to purchase packs for 300 R6 Credits. Don’t miss your chance to strike poses for some magical, world-class memes.
https://youtu.be/BKypAGOatlE
Go forth and cause mayhem dressed as a rainbow unicorn.

For more information, check out our website[rainbow6.com] or follow us on Twitter to get the latest updates on the event.

Kompletter Artikel: RAINBOW IS MAGIC!

Inventory Menu Crash Fix with RTX cards

Hello everyone,

NVIDIA has released the GeForce Hotfix Driver Version 425.11 which addresses the inventory menus crash bug.

Thank you for sending in your reports as we worked with our partners at NVIDIA to find a fix.

Please click on the URL below to download the appropriate driver:
Windows 10 64-bit Standard Driver – Click Here[international.download.nvidia.com]
Windows 10 64-bit DCH Driver – Click Here[international.download.nvidia.com]

We appreciate your patience during this extended issue.

Kompletter Artikel: Inventory Menu Crash Fix with RTX cards

DEV BLOG: REVERSE FRIENDLY FIRE

The goal of this system is to contain the impact of players abusing the friendly fire mechanic, while maintaining a degree of flexibility for accidents. We will collect data and feedback from both ranked and casual playlists on the Test Server, and iterate before releasing it live.

IMPACT ON OFFENDING PLAYERS

With Reverse Friendly Fire, when a player shoots an ally or the hostage, a warning message will appear on the offending player’s screen. The same will occur if a player uses their unique operator gadget to hurt a teammate (i.e. Maestro’s Evil Eye or Twitch’s drone).

After a player’s first validated team kill, all further damage inflicted upon teammates or the hostage is reflected back to the player. When a player uses a unique operator gadget to deal this damage, reflected damage will impact the gadget itself.

A message will pop up for the offending player to notify them when Reverse Friendly Fire has been activated. All players in the match will be notified of this change to the offending player’s status through the kill feed.

TEAM-VALIDATED TEAM KILL

During the kill cam, a team kill victim is able to validate whether they were intentionally team killed. If the player confirms that the kill was intentional, Reverse Friendly Fire will stay active for the offender. If the player believes it was unintentional, Reverse Friendly Fire will be deactivated.

Should the victim not make a decision, Reverse Friendly Fire is activated by default.

PENALTIES

After an intentional team kill is validated, Reverse Friendly Fire will stay active for the match instead of kicking that player. We will continue to track team kills, and we may issue appropriate sanctions after multiple offenses.

We will continue to address toxicity as we proceed into Year 4 and beyond. We look forward to hearing your feedback and findings on the Reverse Friendly Fire system through the forums[forums.ubi.com] and on the official subreddit!

Kompletter Artikel: DEV BLOG: REVERSE FRIENDLY FIRE

Y4S1.1 PATCH NOTES

Our 1.1 patches are primarily geared towards fixing any last minute issues that were reported on the Test Server, with larger updates coming as X.2 and X.4 patches.

GAMEPLAY
  • Fixed – When Operators are prone on their back, the weapon switch animation is faster than intended.
  • Fixed – All operators have animation issue transition who make them slide when they sprint just after prone position.

LEVEL DESIGN

OREGON

  • Fixed – Operators break collision when vaulting into the broken shelf in Laundry room.

OUTBACK

  • Fixed – Problematic run out/spawn kills via the catwalk in the Motel Parking Lot.
  • Fixed – Players can rappel through a blocked window on Outback.

OPERATORS

MOZZIE

  • Fixed – With the right timing a player can enter and see through a drone that Mozzie just captured.
  • Fixed – The drone outline for a hijacked drone is not visible behind a Black Mirror or from a Maestro camera view.
  • Fixed – Hacked drones will sometimes lose signal on various maps. These need to be fixed on an individual basis, and we have not fixed every location as of this update.

GRIDLOCK

  • Fixed – Barricades can not be deployed near deployed trax stingers.

USER EXPERIENCE
  • Fixed – Game will show a black screen for a few second after moving windows up or alt-tabbing.
  • Fixed – Onkochishin elite skin has a gap between the holster and the secondary weapon.
  • Fixed – The letter "V" is censored in the in-game text chat.

Kompletter Artikel: Y4S1.1 PATCH NOTES

Rainbow Six-Like FPS Ready Or Not Gets An Extended Gameplay Trailer

After months of silence, developer Void Interactive has released a lengthy gameplay trailer for its upcoming Rainbow Six-like shooter, Ready or Not. The video, which you can watch above, provides our first extended look at the gameplay, which is strongly reminiscent of the SWAT series.

Ready or Not is billed as a “realistic tactical shooter” that’s “set against the backdrop of political and economic instability in the United States.” The game casts players in the role of Judge, a SWAT solider “tasked with defusing tense, hostile situations in a morally bankrupt city.”

Void Interactive had previously confirmed that Ready or Not will feature both competitive and cooperative modes, as well as a single-player mode. In the latter, the developer says players will be able to command their AI teammates using either an on-screen interface or with voice commands through the game’s “finely tuned speech recognition system.”

Ready or Not still doesn’t have a release date, but the game is projected to launch in late 2020. Ahead of that, players can pre-order it through Void Interactive’s website. The game is available in two versions; the standard edition (which runs for $40), and the $120 Supporter edition.

Along with the full game, the standard edition grants players access to a beta taking place in June 2020. The Supporter edition, meanwhile, also includes access to an alpha build in August of this year, as well as an FBI HRT pack and a 25% discount on the game’s first expansion.

Kompletter Artikel: Rainbow Six-Like FPS Ready Or Not Gets An Extended Gameplay Trailer

Ready Or Not – FBI HRT Supporter Edition Official Trailer

An FBI HRT joint-strike operation in the city’s Port Hokan leaves a lasting impression on the men involved. Can you stop what’s coming? Watch the new Ready Or Not FBI HRT Supporter Edition Trailer, which showcases a unique set of player-models and weapon-models available when pre-ordering the Supporter Edition.

Kompletter Artikel: Ready Or Not – FBI HRT Supporter Edition Official Trailer

Y4S1 BURNT HORIZON PATCH NOTES ADDENDUM

We’ve made a number of changes and updates over the course of the Burnt Horizon Season Test Server. Below you will find a list of changes and updates.

To help optimize player experience for future updates, we are also in the process of restructuring how our game data is stored – this will help consolidate and reduce the overall game size. This means that the Burnt Horizon Patch will be larger than normal. Patch sizes for each platform will be provided prior to maintenance.

GAMEPLAY

LEAN SPAM CAMERA PLACEMENT

  • Previous camera placement at a full lean allowed players to fire without being completely exposed. As part of our fix to counteract lean spamming, we are shifting the camera to the center of the head instead of the far side of the head, even when at a “full lean”.

OPERATOR MOVEMENT AND RUNNING ANIMATIONS.

  • With Y4S1, we have cleaned up the animations in the back end, and streamlined them. This will allow us more freedom to implement new features and unique aspects of the game in the future, as the overall animation development pipeline has been streamlined. We have also updated the new running animations based on the player feedback we received so that the head lean is less aggressive to make the sprint animation look more natural.

Running animation comparisson[ubistatic19-a.akamaihd.net]

  • Minimum Clearance Level for Ranked Playlist increased from 20 to 30.
  • Reduction in HP after being revived from a DBNO state: PvP = 20 (down from 50), THunt = 15.
  • Holosight color is now determined by the base skin of the weapon it is equipped on.
BALANCING

CAPITAO

  • Back to Wind Bastion version.

We’re reverting Capitao back to his Wind Bastion version while we take a look at and evaluate the data and feedback we’ve gathered.

DOKKAEBI

  • Auto – hangup timer of Dokkaebi calls reduced to 12 seconds (down from 18).

We’re cutting down the amount of time it takes to auto–hangup a call based on feedback, so mom will go to voicemail faster now.

BUG FIXES
  • Fixed – When prone, moving/turning the camera even slightly will cause the Operator to make noise.
  • This problem is tied to the shield operator rotation fix for Y4S1, so we’re reverting back to the old rotation system for the time being.

What that means for the Shield Rotation Desync fix: While we have reverted the new rotation system for now to address the rotational noise issues, we’re going to work on improvements to the rotation system and the shield desync fix so neither is an issue. Unfortunately, this means that the shield rotation desync issue will be present again for the time being. We are still targeting some time during Y4S1 for the shield rotation fix to be implemented, and will update players when we have more info.

  • Fixed – Incorrect kill feed Death Icon.
  • Fixed – Attacker’s still receive electric damage even after leaving electrified reinforced walls.
  • Fixed – Defenders are not being affected by Mute’s Jammer when prone (players not registered as being within the AOE buff, blue indicator missing, cleanse not in effect).
  • Fixed – Attackers can control a drone if they deploy a drone while being injured at the same time.
  • Fixed – Transition animation from prone to sprint is almost instantaneous (the worm).
  • Fixed – Moving while prone and leaning produces no sound.
  • Fixed – Deploy and pick up animations are broken for the shield operators in 1st and 3rd person when using the breach charge.
  • Fixed – Shield clipping when a shielded operator reload while aiming down at the ground.
OPERATORS

GRIDLOCK

  • Fixed – Defenders pushed back by Nomad’s Airjab into Gridlock’s Trax Stingers destroy them without taking any damage.
  • Fixed – Gridlock’s Trax Stingers sometimes don’t deploy.
  • Fixed – Gridlock’s M249 SAW contains an extra bullet.
  • Fixed – Gridlock’s F90 reload animation restarts if the reload animation is interrupted

.MOZZIE

  • Fixed – Pest is unusable if deployed on Mute’s Jammer.
  • Fixed – Pest can hack drones through single bullet holes on single layered destroyable surfaces.

ALIBI

  • Fixed – Alibi’s hologram still appears even when an Attacking Operator is moving through/on top of the gadget while in prone.

BUCK/BLACKBEARD

  • Fixed – Fire rate of Buck and Blackbeard’s DMR in PVE are too low.

CAVEIRA

  • Fixed – Fire rate on Caveira’s Luison is lower than intended.

KAID

  • Fixed – Barbed wire is being electrified when vertically outside of the active radius of Kaid’s Rtila.

YING

  • Fixed – Ying’s Burnt Horizon headgear model collapses her character model.

IQ

  • Fixed – When sprinting, IQ keeps her gadget up to her face.
  • Fixed – Popping animation when IQ is prone and leaning with her gadget.
  • Fixed – Leaning with IQ’s gadget while rappelling is not replicated from a third person POV on her model.

LEVEL DESIGN
  • Fixed – Various level of detail fixes across maps.

OUTBACK

  • Fixed – Sound does not propagate through a section of the floor in 2F office in Outback.
  • Fixed – Players can vault onto the fridge in 1F Convenience Store in Outback.
  • Fixed – Pixel line of sight in Compressor of Outback.
  • Fixed – Players can get stuck inside a barrel after vaulting the fence in EXT Storage Yard of Outback.
  • Fixed – Players can get onto the ceiling tarp in Gear Store in Outback.
  • Fixed – Players can plant the defuser on the ceiling tarp in Gear Store in Outback.
  • Fixed – Players can vault onto the shelf in 1F Garage in Outback.
  • Fixed – Players cannot place barbed wire on 2F Back Stairs of Outback.
  • Fixed – Defenders are being detected on the Stairs in 2F Outback.
  • Fixed – Defuser can’t be planted on the North side of 1F Bushranger room in Outback.
  • Fixed – Vaulting inconsistency in Convenience Store in Outback.
  • Fixed – Spawn locations are misplaced on the Outback map overview.

YACHT

  • Fixed – Placeholder model can be found in the 4F Cockpit on Yacht.
USER EXPERIENCE
  • Fixed – The black holographic sight takes more space in the screen than the brown one.
  • Fixed – Visual issues with some models’ eyes + eyelashes.
  • Fixed – After cooking a frag grenade until it explodes, the grenade model remains + nearby grenade indicator remains for other players.
  • Fixed – Overexposure of items when viewing in the shop/preview when switching between items.
  • Fixed – In PvE/custom, hostage can be picked up before the progress bar is full.
  • Fixed – Operators missing VO lines in the Article 5 PvE mission.
  • Fixed – Character animations freeze in the main menu.
  • Fixed – Pistol appears in the hands of an Operator when throwing their Drone.
  • Fixed – Holographic sight is sometimes reflective and unusable.
  • Fixed – Laser attachment is slightly misaligned with the mod rail for the SASR’s Super Shorty.
  • Fixed – FPS Drops.

COSMETICS

  • Fixed – All skins/uniforms should now be available and correctly skinned/equippable.
  • Fixed – The "Ocean’s Teeth" Weapon Skin for IQ’s 552 Commando is unavailable.
  • Fixed – Crocodylus weapon skin missing texture.
  • Fixed – Some legacy weapon skins missing for the Primary and Secondary shotgun for SASR ops.
  • Fixed – Volcano and some weapon skins apply to the .44 Mag Semi–auto’s scope.
  • Fixed – Elite Ash Chibi isn’t displaying when equipped on Shields.
  • Fixed – Minor errors in the loadout description of Hibana’s Elite skin.
  • Fixed – Spelling error on Mozzie’s badge in bio.

Kompletter Artikel: Y4S1 BURNT HORIZON PATCH NOTES ADDENDUM

Special Operation 4 Patch Notes


Tomorrow our last update of Year 2 will be released: Special Operation 4.

This update will be available on PC, PlayStation®4, and Xbox One. The size of the patch will be 19.7 GB on PC. Please note that you will need to restart and update your platform to be able to play online.

Free PvE Mode: Guerrilla

Test your endurance with our brand-new PvE mode: Guerrilla. In Guerrilla Mode you and up to 3 friends will face waves of Cartel and Unidad members. With each round, the forces rallying against you will grow deadlier as you gather resources to defend key locations.

Before each wave starts, you will enter a preparation phase in which you can strategically chose your weapons and attachments. These can be upgraded by collecting gear by defeating enemies and exchanging the gear with the shopkeeper.

Completing waves will grant you XP, Tier points, and Prestige Credits as well as an exclusive gear set the first time you beat all 25 waves.

For more information about Guerrilla Mode, head to our Developer Q&A here[www.ghostrecon.com].

Community-Requested Features

Time of Day Setting – Solo Campaign

You will now be able to choose your time of day via a new setting available in solo campaign and solo Ghost Mode.

Once you choose your selected time of day from the menu, you will re-deploy to the nearest spawn point.

Custom Match Browser in Ghost War

You will now be able to create and filter matches using the following criteria:

• Game Mode
• Map
• Game Format
• Round Time Limit
• Supply Crates Restock
• Adrenaline Rush
• Starting Hour
• Weather
• Friendly Fire
• Realistic Magazine Reload
• Ignore Full Matches

Bleeding Notification in Ghost War

Ghost War will now contain an audio notification when your Ghost has started bleeding. Players that turn off notifications or play without their HUD will be able to hear when the status triggers.

Compass

The compass from Ghost War will now be a HUD option for all PvE modes.

Year 2 Pass

Year 2 Pass holders will get a free pack with Special Operation 4.

The Active Duty Pack will contain:

• Pencott LN [Weapon Camo]
• UMP45 [Submachine Gun]
• Blast Face Shield [Facewear]

Year 2 Pass holders will get early, direct access to the new Ghost War class for one week starting on February 27. Non-Year 2 Pass holders will have access to the new class on March 6th.

Ghost War

New Class

Special Operation 4 will contain one new class.

Sapper

The Sapper is a new Support class option. His primary weapons are the TAR-21 and 9×19 VSN. Sappers can deploy a specialized drone that shoots "concussion" mines. These mines drain stamina from players and suppresses them, slowing down their rush.

New Maps

There will be two new maps added to Ghost War.

Gas Station

A Santa Blanca gas station currently under construction at the bottom of the forest valley in South Libertad.

The map has light forest vegetation cover, with a spacious building complex near the center. Long lines of sight are available for marksmen to scope enemies from afar, whilst buildings provide cover for assault and support classes.

Airbase

A Unidad helibase located in Eastern Koani.

The elevation of this map offers some exciting opportunities for gameplay. This map provides something for every class: long sightlines for Marksmen, flanking opportunities for stealth classes, and a variety of interior obstacles that force thrilling CQC gunplay for the Assault and Support classes.

PvP Event

Two new events will be added to the rotation: Arms Race and Danger Zone.

The duration of the events will be reduced from 60 hours to 36 hours.

Heatmap

We are introducing a new Heatmap View to your TacMap. Using this view you will be able to see the most visited locations in the Wildlands, and perhaps discover some you’ve never visited before.

Challenges

We are moving from Challenge Seasons to a selection of Daily Challenges (thee solo, one Task Force, and one Community Challenge) with increased Prestige Credit rewards.

• 400 Prestige Credits for completing three Solo Challenges
• 200 Prestige Credits for completing the Task Force Challenge
• 25 Prestige Credits for completing the Community Challenge

Completing a certain number a Daily Challenges per week will grant you additional rewards, such as Prestige Crates and a Battle Crate.

• Three Prestige Crates for completing five Solo Challenges
• Five Prestige Crates for completing 10 Solo Challenges
• One Battle Crate for completing 15 Solo Challenges

Ubisoft Club Rewards

Year 2 Anniversary Pack

Celebrate the second anniversary of Ghost Recon Wildlands with us! If you have played Wildlands between April 1, 2018 and March 31, 2019, you are eligible to unlock the Year 2 Anniversary Items in the Ubisoft Club.

• FAL [Assault Rifle]
• Year 2 [Parachute Wing]
• Year 2 [Gear Patch]

Voice Line Pack

Unlock 48 new voice lines for 40 Ubisoft Club Units.

Shifumi (Rock-Paper-Scissors) Emotes

Get all three emotes to play Shifumi (Rock-Papers-Scissors) for free.

XP Boosters

Extra boosters will be added to the Club.

Tom Clancy’s The Division 2 Audio Recordings

Discover an exclusive new audio story set between the events of Tom Clancy’s The Division and Tom Clancy’s The Division 2. Hidden in the world, there are six audio recordings.

At the location of the final recording, you will find a reward to unlock.

Store Updates

Frontline Pack

A new pack with the following items has been added to the store:

• Mk 16 [Assault Rifle]
• M110 [Sniper Rifle]
• Riot Control [Vest]
• Heavy Riot Control [Vest]
• Armored Pants
• Tigerstripe [Weapon Camo]

Battle Crates

All voice lines have been removed from Battle Crates and moved to Prestige Crates. We are also moving a selection of emotes to the Prestige Crates.

There will be 30 new items added to the Battle Crates in Special Operation 4:

• Mk 18 [Assault Rifle]
• Gorka Outfit [Costume]
• FAST + Panoramic NVG [Headwear]
• FAST + Monocular NVG [Headwear]
• FAST + Special NVG [Headwear]
• High Cut + Spec. NVG [Headwear]
• HALO Mask [Facewear]
• Khaki Netting [Weapon Camo]
• PenCott SD [Weapon Camo]
• PenCott MP [Weapon Camo]
• KT Pontus [Weapon Camo]
• UCP-D [Weapon Camo]
• British DPM [Weapon Camo]
• Urban ERDL [Weapon Camo]
• MO5 Snow [Weapon Camo]
• MO5 Woodland [Weapon Camo]
• Tactical Taylor MAV [Vest]
• Insulated Sleeveless [Top]
• Adaptation Jacket [Top]
• Hiking Backpack
• WW2 [Parachute Wings]
• SEAL [Parachute Wings]
• American Eagle [Parachute Wings]
• Golden Eagle [Parachute Wings]
• Owl [Parachute Wings]
• Nuke [Parachute Wings]
• Shooting Star [Parachute Wings]
• American Viking [Gear Patch]
• Knife CQC [Emote]
• Knife Twirling [Emote]

Prestige Crates

The drop rates for items in the Prestige Crates have been modified to be increasingly generous with items of higher rarity.

• Rare Items: 55%
• Epic Items: 34%
• Legendary Items: 11%

All social items (victory poses, emotes, and voices lines) are now considered rare.

Tactical Hand Signs Pack

Get 11 new emotes based on real military signs.

Weapons

The following weapons will be available for individual purchase:

• Mk 18
• M110
• Mk 16
• ACS-12
• Honey Badger

Bug Fixes and Improvements

PvE/General Fixes

All Platforms

• Fixed an issue where the M60E4 weapon was not held by the handle during emotes.
• Fixed an issue while using the ACS-12 where the hand was overstretched while in crouch or prone position, and during idle animation.
• Fixed an issue where Nomad disappears from the vicinity in cutscenes if the player has a female character.
• Fixed an issue where the mission discovery blade appeared after deploying on any Rally Point, once the mission had been discovered.
• Fixed an issue that caused Nomad to disappear from the vicinity in cutscenes if the player has a female character.
• Made various improvements and fixed several glitches with the Optical Camo.
• Fixed an issue that caused some suppressors to retain the Optical Camo cloaking effect under certain situations.
• Fixed an issue where changing certain weapons or costumes in the load out would affect Optical Camo.
• Fixed an issue that caused Scott Mitchell’s belt to clip through his body.
• Fixed a missing line of space between the handgun text and the level text.

Photo Mode

• Fixed an issue where the player’s NPC teammates glitch through the ground when opening photo mode and some icons were glitched.
• Fixed an issue that caused a delay and HUD issues with the camera option icon when opening Photo Mode.

PC

• Fixed an issue where the aim assist option doesn’t save after applying the change and confirming the save change prompt.
• Fixed an issue where Missions and Tacmap HUD was displayed in Cinematics when using mouse in Kingslayer Files menu page.
• Fixed an issue where the wrong selection is made in Store after purchasing credits pack.

Store + Items

• Fixed an issue where the M1911 Golden and Luger didn’t have a store watermark and redirect.
• Fixed an issue where a gap was present in the Dokkaebi icon when crouching.
• Fixed an issue where patches that were unlockable through Deluxe edition redirected the player toward Featured Content.
• Fixed an issue where the Infantry Pack items do not redirect the player towards Year 2 Pass offers.
• Fixed an issue where there was a missing description for the 416 weapon pack preview.
• Fixed an issue where credits asset overlapped the Featured Content tab when returning from the Prestige Store using the mouse.
• Fixed an issue where the beard was clipping through Airframe Chops on the item Crate Card.
• Fixed an issue where the R93 LRS2 sniper rifle dropped in Ghost War crates even though it’s an item only available in PvE.
• Fixed an issue where the weapons from the Ghost War classes redirect the user to the featured content tab.
• Fixed an issue where the Cross Draw Vest was clipping with tops for the female character.
• Fixed an issue where the Windblocker Jacket clipped through several Vests.
• Fixed an issue that caused holstered weapons to clip through the character model if holstered on the left side of a female icon with no backpack.
• Fixed an issue that caused weapons to clip through backpack while running if holstered on the Maestro Icon.
• Fixed several clipping issues with the Scott Mitchell Icon.
• Fixed an issue that caused the CBRN Half Mask to clip through caps and skin.
• Fixed a clipping issue with items and the CBRN Half Mask on several heads.
• Fixed clipping texture issues of several weapons in victory pose Kneeling.
• Fixed an issue that caused the PenCott GZ camo on the Trapper Mask to not turn the front area into a matching color.
• Updated the animation on several emotes.
• Updated several Victory Poses.
• Updated the Coyote Brown and Sand Storm camos so they are identical on all compatible pants.
• Updated the text for the Gendarmerie Parachute to fit better with the canopy.
• Fixed an issue that caused The Vanguard and Sharpshooter weapons to clip while doing the Come and Get Me! emote.
• Fixed an issue that caused the character model to have no facial expression in-game while doing emotes if they’re wielding the crossbow.
• Fixed an issue that caused inconsistency in the sound quality and origin point of voice lines while in co-op.
• Improved an issue where the character grabbed the magazine instead of the grip on bullpup weapons for certain emotes.

PvP

All Platforms

• Fixed an issue where the user could holster their weapon by throwing grenades, activating abilities, or deploying drones while performing emotes that holster your weapon.
• Fixed several issues that allowed players to enter closed buildings.
• Fixed an issue where players could pass through a rock collision and gain an advantage on Zinc Mine map.
• Fixed an issue where players could get out of bounds on maps through some corners.
• Fixed an issue where players could climb inside the lithium reservoir through a specific spot.
• Fixed an issue where the SR-635 weapon magazine still counted 30 bullets instead of 20 as stated in the patch notes for Special Operation 3.
• Fixed an issue where the silencer for the Assassin’s primary weapon Vector Spectra was not shown and could not be removed.
• Fixed an issue where the user was unable to scroll from the first tab of the Ghost War menu to the last one by scrolling up on the list.
• Fixed an issue where the icon for the Edit button was misplaced on the customization screen.
• Fixed an issue where the wrong message was displayed when the user tried to unlock an Armory Pack without enough Prestige Credits.
• Fixed an issue where Toxic’s Toxic gas would not affect players when deployed on certain props.
• Fixed an issue where Echelon’s Sonar Vision was not deactivated when the character was swimming.
• Fixed an issue where the Doc/Surgeon had aim assist present while walking with stim pistol near an enemy.
• Fixed an issue where some languages had information going out of text-designated areas in Event descriptions.
• Fixed an issue where the Event Voting Page transitioned from Voting Closed phase to Event Ended phase for some users until session restart.
• Fixed an issue where the vote card was not highlighted when the user voted for an event unless they switch between tabs.
• Fixed an issue where Time doesn’t show days in the landing page.
• Fixed LOD issues that were present when approaching the concrete pillar props near the recon tower area on Outskirts.
• Fixed an issue where Lock Spectate Camera could be deactivated by spamming the options button.
• Fixed an issue where the observer player would see the same objective for all the players in the session.
• Fixed an issue where the observer sees proximity mines and C4 deployments as Recon Towers on Tacmap.
• Fixed an issue where the observer player will notice the wrong notification activating the Recon Tower.

Kompletter Artikel: Special Operation 4 Patch Notes

Welcome to Special Operation 4

Hello Ghosts,

Your support during Year 2 of Ghost Recon Wildlands has been truly incredible and we’re so excited for you to get your hands on the next Special Operation. Our last update for Year 2 of Wildlands, Special Operation 4, will be dropping on Wednesday, February 27.

Special Operation 4 will feature brand-new content for PvE and PvP players, community-requested features, and more.

PvE Mode and Reward: Special Operation 4 contains a brand new PvE mode that will test your endurance. Upon completing the mode for the first time, you will receive an outfit set.

PvP Class and Maps: Another soldier is ready to join the fight. Ghost War will get one additional class, as well as two new maps.

Year 2 Pass: Year 2 Pass holders will get a free pack containing customization items and a weapon, as well as early, direct access to the new Ghost War class starting on February 27 for one week.

Time of Day for Solo Campaign Mode: Players will now be able to change their Time of Day via a new setting option in solo campaign mode and solo Ghost Mode.

Battle Crate Update: We will be moving all Voice Lines and a selection of Emotes from Battle Crates to Prestige Crates.

Prestige Crate Update: Drop rates modified to be more generous for higher rarity items.

Custom Match Browser: You will be able to create and browse custom matches based on your selected criteria.

Challenges: We are moving from Challenge Seasons to a selection of Daily Challenges (three Solo, one Task Force, and one Community Challenge) with increased Prestige Credit rewards.

Completing a certain number a Daily Challenges per week will grant you additional rewards, such as Prestige Crates and a Battle Crate.

PvP Events: Two new Events added to the pool.

We will have more intel to share with you soon.

Stay tuned, Ghosts.

Kompletter Artikel: Welcome to Special Operation 4